Megami Tensei Wiki
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This one may be a stretch[]

While it's true there's a player character with a pretty loose background (ie: you're a trainee whose mentor dies protecting them), they have little to no actual control in the story itself and don't really have enough distinguishing baseline characteristics to really define them as a character so to speak. At the end of the day, it's a pretty basic MMO formula and player choice doesn't do anything short of decide which free demons/plugins/alignment points they get and one cutscene at the end of the main storyline. I don't know if the player character would actually count as a protagonist. --Zettaizetsubou (talk) 17:42, July 7, 2014 (UTC)

Agreed, the kind of description on this article could be written on the game's article instead. On the other hand, if there was an effort to give more detailed information about the character creation process, a handy list of customization items, details of the character stats, equipments and such that makes him/her distinguishable from other MMOs then this article could be further expanded. Otherwise, we'll have to chop this one off. BLUER一番 18:44, July 7, 2014 (UTC)

Doesn't this game have an ending. What else does the ending talking about aside the Protagonist. --Cococrash11 (talk) 21:03, July 7, 2014 (UTC)

Yeah, if you think it could work with that, I could write up the character creation process. It's just story-wise, I think the player character couldn't be more of a blank slate if it tried. wrt endings, there are two end cutscenes for the main episode. Which one you get only depends on whether you answer yes or no to the question after you defeat the final boss. They're more to resolve the storyline of the episode than to really develop the character. Which ending you picked doesn't do anything more than give you a different codename. Even for the story content that's been added since the final episodes, they haven't been affected by the player's choice at the end. --Zettaizetsubou (talk) 22:45, July 7, 2014 (UTC)
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