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:::::::Well, if you hate SMT, so you should probably skip it. The game isn't the easiest thing to get your hands on (In Japan or America) and it shares a lot with SMT and SMT2. It does a few things that are easier on the player, such as letting you know when you hit a weakness (and then rewarding you for it) as opposed to the player just stabbing blindly until they find something that does a fair amount of damage. Fusion is also more simplified. Other than that, mechanically, aesthetically, and spiritually, it's very similar to SMT. Also, YHVH was a major player in SMT and SMTII as well, so it kinda makes sense for him to appear in SMTIII. It does some cool things with dialogue though, with it being very careful not to regard anyone as a villan or as "evil" so that you could draw your own conclusions. Lucifer isn't really regarded as an evil figure, but rather the ultimate expression of chaos, as opposed to YHVH being pure Law. [[User:SeventhEvening|SeventhEvening]] 20:51, 5 July 2009 (UTC)
 
:::::::Well, if you hate SMT, so you should probably skip it. The game isn't the easiest thing to get your hands on (In Japan or America) and it shares a lot with SMT and SMT2. It does a few things that are easier on the player, such as letting you know when you hit a weakness (and then rewarding you for it) as opposed to the player just stabbing blindly until they find something that does a fair amount of damage. Fusion is also more simplified. Other than that, mechanically, aesthetically, and spiritually, it's very similar to SMT. Also, YHVH was a major player in SMT and SMTII as well, so it kinda makes sense for him to appear in SMTIII. It does some cool things with dialogue though, with it being very careful not to regard anyone as a villan or as "evil" so that you could draw your own conclusions. Lucifer isn't really regarded as an evil figure, but rather the ultimate expression of chaos, as opposed to YHVH being pure Law. [[User:SeventhEvening|SeventhEvening]] 20:51, 5 July 2009 (UTC)
 
::::::::I have a copy of the Chronicle Edition if I ever feel like playing it. It's just the number one Megaten game everyone insists I play asap. --[[User:Yksehtniycul|Yksehtniycul]] 21:00, 5 July 2009 (UTC)
 
::::::::I have a copy of the Chronicle Edition if I ever feel like playing it. It's just the number one Megaten game everyone insists I play asap. --[[User:Yksehtniycul|Yksehtniycul]] 21:00, 5 July 2009 (UTC)
  +
:::::::::Well, if you've already got it, then why not play it? [[User:SeventhEvening|SeventhEvening]] 21:38, 5 July 2009 (UTC)

Revision as of 21:38, July 5, 2009

Localization

Guys? Guys? How would you compare the localization of SMTIII:Nocturne? Is it up to par with the recent localization efforts by Atlus? BLUER一番 13:39, 31 March 2009 (UTC)

  • Nocturne and DDS had the best localization ports IMO. No lousy VAs (Nocturne has little to none to nitpick on, Titania's "are you ready?" was okay, and the performances in the whole of DDS was pretty good), no stupid name changes (imagine Isamu being named Isaac... *shiver*), and did I mention no lousy VAs? Sorry, but the NA voice acting in P4 irked me so much that it wasn't even funny. I'd rather play the Japanese version because I know the language, and the VA performances were more convincing. Still, it's nothing compared to the total fiasco that was Revelations: Persona back in the PSOne days. Here's to a decent port on the PSP remake... MomoChan 14:11, 31 March 2009 (UTC)
I see. These two are prominent titles in the series, at least in the English market. I haven't played the game, but would it be preferable to refer to the MC as Hito-Shura or the Demi-Fiend? BLUER一番 14:40, 31 March 2009 (UTC)
  • Ah yes, the one little pickle. Hito-Shura sounds a bit more edgy. Demi-Fiend is all right, but kinda passe. Guess that's why it wasn't particularly used often within the game? MomoChan 14:44, 31 March 2009 (UTC)
IMHO I prefer Hito-Shura. While DDS and Nocturne's localization isn't BAD, I wouldn't say it's up to par with P3 or P4. Well, voice acting aside. Many enemy names are messed up or illogical, for no good reason Atlus changed the names of the tribes, etc. I was actually hoping the Chronicle Edition would be re-localized for US so that the demon names could be fixed and such. Additionally, from a logistical stand point, this article has been Hito-Shura for quite some time. It would require a lot of effort to make all Hito-Shura references into Demi-Fiend references. As it is now, it's not like anyone who wants to see it can't find it by just searching Demi-Fiend if they are not aware he's Hito-Shura. SeventhEvening 18:05, 31 March 2009 (UTC)
I thought Nocturne's localization was great. The small voice acting it had was well done, and it was very appropriate for the atmosphere. The harsh demons didn't pull any punches in their dialogue, driving home that it was a very 'M' RPG. DDS/2 also had a solid localization, especially in the voice work. I don't have a problem with any of Atlus' recent localizations, really. They haven't done anything as bad as Persona 1 since, so they're doing just fine in my book. I could do without the honorifics in P3/P4(Nocturne sure didn't need them, and it took place in Japan), but that's a minor issue. The voice work in both was solid, shy of a few quirks with Aigis' VA. And even those were fixed in the FES dubbing.Cj iwakura
  • The race name change wasn't a big thing IMO. "Jirae" irked me a little though. Is that supposed to mean anything, perchance? I'd rather they'd have kept "Chirei" intact. MomoChan 03:58, 1 April 2009 (UTC)

"Not Official"? "Placeholder"?

What is the deal here? There is nothing not official about the name "Demi-Fiend" or "Hito-Shura". It's really not a place holder. Even though you name the character what you choose, he's still called the "Demi-Fiend" or "Hito-Shura" by most characters. That is officially what the game's script calls him over half the time. Humans are about the only people in the game that call the protagonist by name, and several of them even call him "Hito-Shura" or "Demi-Fiend" by the end of the game. Then, he also appears in Avatar Tuner, where he is also called the Hito-Shura. Even though it's essentially his title, rather than his name, that bit at the top of the article makes it sound like we just pulled the name out of our ass. I think it's entirely unnecessary. SeventhEvening 18:18, 26 June 2009 (UTC)

Should the article name not be "Protagonist (Nocturne)" anyway? --Yksehtniycul 13:11, 27 June 2009 (UTC)
Why would we do that if he has a perfectly good name to call him by? We use "Protagonist" for characters who have no name to call them by in the game's canon. SeventhEvening 16:49, 27 June 2009 (UTC)
Because he is supposed to be the player more or less. I've yet to play Nocturne (some of the characters just make me wanna throw up in my stomach) but Hito-shura looks like a pun on human/ashura, which would be a title. I know the games have never really tried to make the player feel like they're at home in the skin of the protagonist (though it isn't as hard in such a racially homogeneous culture)
I don't really care. Just thought it was a fair way to get around the disclaimer, and their is something to be said for consistency. Not as if a Hitoshura redirect would not suffice.--Yksehtniycul 18:58, 27 June 2009 (UTC)
It really is a title, and a human/ashura pun is essentially it's origin. I don't like the look of having every page be "Protagonist" especially if there is some title or name that is more fitting for the character. For the protagonist in SMT, people (players of the game/fans)usually call him "hero" or "protagonist" if they talk about him. I've never encountered anyone who referred to Hito-Shura as anything other than Hito-Shura or Demi-Fiend. SeventhEvening 03:29, 28 June 2009 (UTC)
Personally I prefer consistency. If only because it avoids arguments. You can argue about the fundamental organizational principles, but at least you don't have to worry about case by case instances that way--Yksehtniycul 10:01, 28 June 2009 (UTC)

True Enemy??

How do people know that "True Enemy" means YHVH? True enemy could mean many things, including some yet unveiled character. Nocturne differs so much from SMT2 I don't see why this sort of speculation is necessary. Plus YHVH is not really Lucifer's enemy. If any developed character is, it would be Satan probably, but we really can't know for certain. The meta-verse of Nocturne is extremely convoluted as it is. Anyway, I just don't feel comfortable linking "true enemy" to YHVH's page based on what I know. Seems like speculation period. --Yksehtniycul 00:03, 3 July 2009 (UTC)

PS: According to the setup of Nocturne, YHVH would most logically be the previous "reason" chooser, which "Hito-Shura" would be replacing. So it seems illogical that YHVH would be the true enemy... especially at that point. The true enemy is more likely something that would negate existence completely or something, on the scale of the Goddess, which clearly trumps YHVH, which is really a tragic character more or less. I think Nocturne is truthfully probably a prequel to a real yet unreleased SMTIII which would probably have Hitoshura in place of YHVH as the new big boss... probably with a true demon type personality (opposite YHVH but still as bad) --Yksehtniycul 00:06, 3 July 2009 (UTC)

I am not sure at what you are getting at. --Maha Bufudyne 00:15, 3 July 2009 (UTC)
I'm trying to find out why "true enemy" = "YHVH" ... PS: I haven't played thru Nocturne. --Yksehtniycul 00:20, 4 July 2009 (UTC)
Well, if you play the game aiming for the Lucifer ending, a voice from the heavens tells you to stop multiple times as you proceed down the Labyrinth of Amala. Eventually, Metatron appears, saying "You have ignored my warning. You are beyond the point of redemption. I cannot turn I blind eye to the fallen angel's abominable plan...to foster the birth of a new demon. Delivering the candelabra to the Labyrinth of Amala is just as grave a sin. Listen Fiend! Foul Demon who's soul is tainted with darkness! Listen! And tremble in fear! I am Metatron! I am One with God! By His will, I shall destroy you! Feel the wrath of God, disciple of Darkness!" I think that implies fairly heavily that Lucifer's will is opposed to God's. SeventhEvening 03:20, 5 July 2009 (UTC)
It does sound convincing, but it's hard to say Metatron has not just gone nuts in the absence of YHVH. It's really not a solid enough argument to go making links. I'd say use qualifying language, but wikis usually have a policy against "weasel words". Anyway, I still think it's bad practice to make this speculative conclusion an organizing principle.--Yksehtniycul 17:27, 5 July 2009 (UTC)
Oh, well, there is more. I just thought that the words of Metatron would be enough. Then how about words straight from Lucifer's mouth? After killing Kagutsuhi, Lucifer greets the player. He says some "no more creation" stuff, and then he says, "The Great Will shall curse you for going against his way and place a heavy burden of atonement on your shoulders which you shall bear for all eternity. Fear not. For only by receiving that curse can you truly walk the path of conquest. But first, I must know the extent of the power of darkness you hold within. Behold the supreme power of darkness, created by none other than the Great Will Himself..." Then Lucifer drops his human guise and appears before the Hito-Shura in his true, fallen angel form. A boss battle begins. If the player wins, Lucifer returns to his human form and congratulates the player. Then he calls to an army of demons lurking in the shadows. He mentions the birth of a new demon, and then says "The time has come. Together, let us march onward! To the final battle...where our true enemy awaits!" The screen zooms out and then fades to black, then another voice, presumably YHVH says "...You have created a new demon in your heart's likeness, fallen angel? Then doom shall set us apart...Now and forevermore..." Then the credits roll. I'd say that's pretty definitive. Sure, the phrase YHVH wasn't ever directly uttered, but it shouldn't have to be. SeventhEvening 18:52, 5 July 2009 (UTC)
Yeah, I'd say that is fairly definitive... the wiki would be better to cite this sort of evidence when referring to YHVH as part of the scheme of Nocturne. On a personal note I was hoping Nocturne was heading off more in an eastern direction... something to distinguish it from Megaten1&2 because it just pales in comparison to those games together. All the cast are eastern, so I dunno why to toss YHVH back in the fold after defeated. I still can't decide whether to play Nocturne or not. I'm not a fan of SMT so.... --Yksehtniycul 20:25, 5 July 2009 (UTC)
Well, if you hate SMT, so you should probably skip it. The game isn't the easiest thing to get your hands on (In Japan or America) and it shares a lot with SMT and SMT2. It does a few things that are easier on the player, such as letting you know when you hit a weakness (and then rewarding you for it) as opposed to the player just stabbing blindly until they find something that does a fair amount of damage. Fusion is also more simplified. Other than that, mechanically, aesthetically, and spiritually, it's very similar to SMT. Also, YHVH was a major player in SMT and SMTII as well, so it kinda makes sense for him to appear in SMTIII. It does some cool things with dialogue though, with it being very careful not to regard anyone as a villan or as "evil" so that you could draw your own conclusions. Lucifer isn't really regarded as an evil figure, but rather the ultimate expression of chaos, as opposed to YHVH being pure Law. SeventhEvening 20:51, 5 July 2009 (UTC)
I have a copy of the Chronicle Edition if I ever feel like playing it. It's just the number one Megaten game everyone insists I play asap. --Yksehtniycul 21:00, 5 July 2009 (UTC)
Well, if you've already got it, then why not play it? SeventhEvening 21:38, 5 July 2009 (UTC)
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