The wiki needs your help with constructive edits and content relevant to the gameplay, setting, plot, characters as well as useful images.
Newcomers and old users, please read the Manual of Style before starting or resuming your edits!
Supreme Hand is the rare golden shadow that randomly appears throughout the Yabbashah Block within Tartarus. Like the ones before it, it will be the target of one of Elizabeth's requests and will drop Steel Medals while the quest is active. Afterward it will resume dropping Nihil weapons and occassionally a Supreme Coin.
Supreme Hands will also randomly appear throughout Antenora within the Abyss of Time. Like other rare shadows in The Answer, they will randomly be weak to a certain physical type each individual character turn and will null all magic elements.
Persona 4[]
The Supreme Hand is a rare golden Shadow that can appear randomly in all Chapters of the Void Quest within the Midnight Channel. In battle it will either Stand By or flee. Due to its resistances, physically attacking or using Physical skills to try and score a critical hit would be the best course of action unless one has access to Almighty attacks. While not set as a weakness, it will take triple damage from Almighty spells. Upon being defeated, it will drop a Chest Key and 9,000 yen.
In Golden, Supreme Hand nullifies damage from all sources except Physical and Ice. With its resistance to Ice skills, the party will want to focus on trying to score critical hits with Physical skills or utilizing Almighty skills to deal damage. Supreme Hand now has offensive skills and will also summon enemies from the dungeon for assistance. The party can use the Platinum Dice it summons to their advantage by damaging it until it uses Last Resort, this will heavily damage Supreme Hand or kill it if the Shadow was weakened beforehand. Striking the weaknesses of the Shadows it summons also has the potential to trigger the follow-up attacks of party members, potentially setting the enemies up for an All-Out Attack. Supreme Hand will typically flee the battle if too many turns have passed or it knocks down a party member and gains an extra turn.