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− | {{Rename|Support Skills}} |
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[[File:Rakukaja_SMT5.gif|thumb|250px|[[Pixie]] casting Rakukaja in ''Shin Megami Tensei V'']] |
[[File:Rakukaja_SMT5.gif|thumb|250px|[[Pixie]] casting Rakukaja in ''Shin Megami Tensei V'']] |
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− | '''Prayer''' {{J|天啓|tenkei|revelation or enlightenment}} |
+ | '''Support Skills''' {{j|補助}}, formerly categorized as '''Prayer''' {{J|天啓|tenkei|revelation or enlightenment}} are a skill type in the series, consisting of such as stat buffs and debuffs, and other similar modifiers. |
− | In ''[[Megami Ibunroku Persona]]'', |
+ | Formerly Prayer skills, they consist of positive status effects, such as buffs. Their dark counterparts are the [[Mind Skills]], which inflict debuffs and status ailments. In ''[[Megami Ibunroku Persona]]'', they are a subtype of [[Light Skills (Branch)|Light Skills]]. |
==General spell== |
==General spell== |
Revision as of 11:51, 2 December 2021
Support Skills (補助*)?, formerly categorized as Prayer (天啓, tenkei)? are a skill type in the series, consisting of such as stat buffs and debuffs, and other similar modifiers.
Formerly Prayer skills, they consist of positive status effects, such as buffs. Their dark counterparts are the Mind Skills, which inflict debuffs and status ailments. In Megami Ibunroku Persona, they are a subtype of Light Skills.
General spell
Stat Modifiers
In the Shin Megami Tensei main series (with the exception of Shin Megami Tensei V), Prayer spells usually target the whole party, unlike the Persona (with the exception of Megami Ibunroku Persona) series where they usually have both single-target and all-target versions, as displayed below. They use the classic Maha/Ma prefix to denote all-target version.
In the original version of Shin Megami Tensei, each -kaja effect can stack up to 8 times and 4 times for -nda effect. This was changed to 4 times for both -kaja and -nda effects in most subsequent installments. Few games, like Shin Megami Tensei IV and Digital Devil Saga 2, even cap the buff/debuff limit at 3 times. In Megami Ibunroku Persona, all -kaja and -nda spells can stack without a limit. In the other Persona games, -kaja and -nda spells cannot be stacked, and their effect ends after three turns.
If an opponent casts a -nda skill to debuff the party and a party member casts a -kaja skill to buff it, both skills cancel out each other. However, in the Q series, due to Etrian Odyssey stat change rules, both the -kaja and -nda effects will stack on the affected characters until the duration ends, requiring a Dekaja or Dekunda to undo the canceling effect.
The basic skills which affect one statistic by one level use two sets of roots to form the skill names systemically:
First root | |
---|---|
Taru- | Physical power related. If Maka- type is not available, it affects magical power as well. |
Maka- | Magical power related including healing. |
Raku- | Physical defense related. If Sama- type is not available, it affects magical defense as well. |
Sama- | Magical defense related without affecting healing. |
Suku- | Agility (hit-rate/evasion/action order/escape chance) related. |
De- | Negation related. |
Last root | |
-kaja | Boosting statistic. |
-nda | Lowering statistic. |
Name | Power | Target |
---|---|---|
Tarukaja | Increases physical* attack power by one level. | One ally |
Matarukaja | Increases physical* attack power by one level. | All allies |
Makakaja | Increases magic power by one level. | One ally |
Mamakakaja | Increases magic power by one level. | All allies |
Rakukaja | Increases physical* defense by one level. | One ally |
Marakukaja | Increases physical* defense by one level. | All allies |
Samakaja | Increases magical defense by one level. | One ally |
Masamakaja | Increases magical defense by one level. | All allies |
Sukukaja | Increases agility by one level. | One ally |
Masukukaja | Increases agility by one level. | All allies |
Dekunda | Removes all -nda effects. | All allies |
Tarunda | Decreases physical* attack power by one level. | One foe |
Matarunda | Decreases physical* attack power by one level. | All foes |
Makanda | Decreases magic power by one level. | One foe |
Mamakanda | Decreases magic power by one level. | All foes |
Rakunda | Decreases physical* defense by one level. | One foe |
Marakunda | Decreases physical* defense by one level. | All foes |
Sukunda | Decreases agility by one level. | One foe |
Masukunda | Decreases agility by one level. | All foes |
Dekaja | Removes all -kaja effects. | All foes |
Debilitate | Decreases every parameter by one level. | One/all foes |
Fog Breath | Decreases agility by two levels. | All foes |
War Cry | Decreases attack power and magic power by two levels. | All foes |
Luster Candy | Increases every parameter by one level. | All allies |
Charge / Power Charge |
User's next physical attack power more than doubles. | User |
Mind Charge / Concentrate |
User's next magic attack power more than doubles. | User |
Taunt | Increases attack power by two levels, and decreases defense by two levels. | All foes |
- "Luster Candy" is originally an item from Shin Megami Tensei if.... The name of this item/skill bearing this effect is a wordplay in Japanese that "Luster" is written as "Ra-Su-Ta" (ラスタ), the initials of Rakukaja, Sukukaja and Tarukaja respectively.
Attack blocking
Name | Power | Target |
---|---|---|
Tetraja | Nullifies one Holy or Darkness (insta-kill) attack | All allies |
Tetrakarn Phys Repel |
Repels one physical attack. | All allies |
Makarakarn Magic Repel |
Repels one magical attack. | All allies |
Game Specific
Shin Megami Tensei NINE
Skill | Effect | Target |
---|---|---|
Samanda | Halves magical defense for 3 turns. | One foe |
Masamanda | Decreases magical defense by one level for 3 turns. | All foes |
Power Breath | Increases physical attack power + magical attack power for 5 turns | All allies |
Dark Breath | Increases physical defense + magical defense for 5 turns | All allies |
Heavenly Dance | Increases magical attack power + magical defense for 3 turns | All allies |
Brave Dance | Increases physical attack power + physical defense for 3 turns | All allies |
Shin Megami Tensei: Strange Journey
Name | Power | Target |
---|---|---|
Silent Prayer | Nullifies all stat changes. | All |
Lost World | Inflicts a random health/mana/stat change. | All |
Tables Turned | Reverses buffs and debuffs. | All |
Blood Ritual | User's stats are buffed to maximum - HP decreases to 1. | User |
Offered Soul | Inflicts Mute status, raises magic power for a few turns. | User |
Acid Breath | Decreases defense by two levels. | All foes |
Shin Megami Tensei IV
Name | Power | Target |
---|---|---|
Dark Energy | Triples power of next Phys attack. | User |
Spiritual Focus | Triples power of next Magic attack. | User |
Tetracoerce | Cancels Tetrakarn | All foes |
Makaracoerce | Cancels Makarakarn | All foes |
Megami Ibunroku Persona
Skill | Effect |
---|---|
Water Wall | Party absorbs 50% Ice spells, 3 turns |
Fire Wall | Party absorbs 50% Fire spells, 3 turns |
Steel Wall | Party reflects 25% physical skills, 2 turns |
Crystal Wall | Party reflects 25% magic spells, 2 turns |
Persona 2: Innocent Sin
Skill | Effect |
---|---|
Balzacaia | Deal Fury ailment to one ally. * |
Persona 3
Name | Power | Target |
---|---|---|
Rebellion | Increases critical hit rate for three turns. | Universal |
Revolution | Greatly increases critical hit rate for three turns. | Universal |
Fire Break | Nullifies positive fire affinities for three turns. | One foe |
Ice Break | Nullifies positive ice affinities for three turns. | One foe |
Elec Break | Nullifies positive electric affinities for three turns. | One foe |
Wind Break | Nullifies positive wind affinities for three turns. | One foe |
Persona 4
Name | Power | Target |
---|---|---|
Rebellion | Increases critical hit rate for three turns. | One ally |
Revolution | Greatly increases critical hit rate for three turns. | Universal |
Heat Riser | Increases every parameter by one level. | One ally |
Red Wall | Grants Resist Fire effect | One ally |
White Wall | Grants Resist Ice effect | One ally |
Blue Wall | Grants Resist Elec effect | One ally |
Green Wall | Grants Resist Wind effect | One ally |
Fire Break | Nullifies positive fire affinities for three turns. | One foe |
Ice Break | Nullifies positive ice affinities for three turns. | One foe |
Elec Break | Nullifies positive electric affinities for three turns. | One foe |
Wind Break | Nullifies positive wind affinities for three turns. | One foe |
Tetra Break | Negates Tetrakarn | All foes |
Makara Break | Negates Makarakarn | All foes |
Persona 5
Name | Power | Target |
---|---|---|
Rebellion | Increases critical hit rate for three turns. | One ally |
Revolution | Greatly increases critical hit rate for three turns. | Universal |
Heat Riser | Increases Attack, Defense and Agility for 3 turns. | One ally |
Thermopylae | Increases Attack, Defense and Agility for 3 turns. Only works when party is ambushed. | All allies |
Fire Wall | Nullifies negative fire affinities for three turns. Cannot be negated by Fire Break. | One ally |
Ice Wall | Nullifies negative ice affinities for three turns. Cannot be negated by Ice Break. | One ally |
Elec Wall | Nullifies negative electric affinities for three turns. Cannot be negated by Elec Break. | One ally |
Wind Wall | Nullifies negative wind affinities for three turns. Cannot be negated by Wind Break. | One ally |
Psy Wall | Nullifies negative psy affinities for three turns. Cannot be negated by Psy Break. | One ally |
Nuke Wall | Nullifies negative nuclear affinities for three turns. Cannot be negated by Nuke Break. | One ally |
Fire Break | Nullifies positive fire affinities for three turns. | One foe |
Ice Break | Nullifies positive ice affinities for three turns. | One foe |
Elec Break | Nullifies positive electric affinities for three turns. | One foe |
Wind Break | Nullifies positive wind affinities for three turns. | One foe |
Psy Break | Nullifies positive psy affinities for three turns. | One foe |
Nuke Break | Nullifies positive nuclear affinities for three turns. | One foe |
Tetra Break | Negates Tetrakarn | All foes |
Makara Break | Negates Makarakarn | All foes |
Persona 5 Royal
Name | Power | Target |
---|---|---|
Brave Step | Increases party's critical hit rate for three turns. | All allies |
Hyakka Ryouran | Increases party's Attack, Defense and Agility for three turns. | All allies |
Fighting Spirit | Next physical attack deals x2.5 damage for party. | All allies |
High Energy | Next magical attack deals x2.5 damage for party. | All allies |
Checkmate | Decrease all foes' Attack, Defense and Agility for 3 turns. | All foes |
Life Wall | Erect a shield on all allies to repel 1 (non-Almighty) attack. | All allies |
Vault Guardian | Increases Defense for all allies for 3 turns. Automatic Tetrakarn/Makarakarn at the start of battle. | All allies |
Gambler's Foresight | Increases Agility for all allies for 3 turns. Automatic Concentrate at the start of battle. | All allies |
Tyrant's Will | Multiply one ally's next Physical or Gun attack damage by 2.5. | One ally |
President's Insight | Multiply one ally's next magical attack damage by 2.5. | One ally |
Bleeding Dry Brush | Forms a barrier that can absorb one attack (except Almighty). Nullifies wearer's weaknesses. | One ally |
Wings of Wisdom | Cures all non-special ailments for all allies. Automatic Sukukaja at the start of battle. | All allies |
Guiding Tendril | Down all foes. Only usable during preemptive attack. Recover 8% HP and SP after victory. | All foes |
Persona Q: Shadow of the Labyrinth
Skill | Effect |
---|---|
Death Chaser | User may follow-up user's row's attacks, for 3 turns. |
Death Counter | Counter-attack whenever user's row is attacked, for 3 turns. |
Stagnant Air | Extend timers on Binds and ailments. (All enemies) [Does not stack] |
Bestial Roar | Raise physical attack and act first for 3 turns. |
Dragon Cry | Act first and greatly raise physical attack for 3 turns. |
Shura Tensei | Greatly lowers HP each turn but greatly raises attack while active. |
Shura Revert | Cancels Shura Tensei and restores HP. |
Critical Eye | Raise critical hit rate for 3 turns. |
Mind's Eye | Raise critical hit rate for 3 turns. (Party) |
Pain-Eater | Raise defense and chance to be targeted for 3 turns. |
Safeguard | Take attacks in place of an ally, with reduced damage. (1 ally) |
Body Shield | Take attacks in place of allies, with reduced damage. (1 row) |
Life Wall | Take attacks in place of allies, with reduced damage. (Party) |
Fire Wall | Raise Fire resistance for 3 turns. (Party) |
Ice Wall | Raise Ice resistance for 3 turns. (Party) |
Elec Wall | Raise Elec resistance for 3 turns. (Party) |
Wind Wall | Raise Wind resistance for 3 turns. (Party) |
Light Wall | Raises Light resistance for 3 turns. (Party) |
Dark Wall | Raises Darkness resistance for 3 turns. (Party) |
Holy Blessing | Nullifies all Binds and status ailments 1 time for 3 turns. (Party) |
Lunar Blessing | Nullifies 1 attack per turn, for 3 turns. (Party) |
Guiding Sword | Raise attack for 3 turns. (1 row) |
Guarding Staff | Raise defense for 3 turns. (1 row) |
Renewal | Remove stat penalties. (1 row) [Only usable in battle] |
Digital Devil Saga: Avatar Tuner
Name | Power | Target |
---|---|---|
Charge | Increases every parameter by one level. | All allies |
Eternal Zero | Maximizes party's stat bonuses and maximizes foes' stat penalties. | Universal |
Enervate | Decreases attack power by two levels. | All foes |
Spell Gloom | Decreases magic power by two levels. | All foes |
Void Fire | Nullifies one Fire attack. | All allies |
Void Ice | Nullifies one Ice attack. | All allies |
Void Wind | Nullifies one Wind attack. | All allies |
Void Earth | Nullifies one Earth attack. | All allies |
Void Electric | Nullifies one Electric attack. | All allies |
Void Phys | Nullifies one physical attack. | All allies |
Void Expel | Nullifies one Expel (Holy) attack. | All allies |
Void Death | Nullifies one Death (Dark, including Petrifying) attack. | All allies |
Void Charm | Nullifies one Charm attack. | All allies |
Void Panic | Nullifies one Panic attack. | All allies |
Void Poison | Nullifies one Poison attack. | All allies |
Void Mute | Nullifies one Mute attack. | All allies |
Void Nerve | Nullifies one Nerve attack. | All allies |
Void Ailment | Nullifies all kinds of ailment attack (DDSAT2). | All allies |
Fire Repel | Repels one Fire attack. | All allies |
Ice Repel | Repels one Ice attack. | All allies |
Wind Repel | Repels one Wind attack. | All allies |
Earth Repel | Repels one Earth attack. | All allies |
Elec Repel | Repels one Electric attack. | All allies |
Expel Repel | Repels one Expel (Holy) attack. | All allies |
Death Repel | Repels one Death (Dark, including Petrifying) attack. | All allies |
Fire Drain | Drains one Fire attack. | All allies |
Ice Drain | Drains one Ice attack. | All allies |
Wind Drain | Drains one Wind attack. | All allies |
Earth Drain | Drains one Earth attack. | All allies |
Elec Drain | Drains one Electric attack. | All allies |
- Void, Repel, and Drain skills often appear as Passive/Auto skills.
Gallery
Persona 2: Innocent Sin skill cards |
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Persona 2: Eternal Punishment skill cards |
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Game Icons |
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Trivia
- The statistic modifier skills introduced in this article except for Makakaja and Power Charge are absent from the Majin Tensei series and Devil Survivor series. In the Devil Survivor series, these are replaced by auto skills which only last for the duration of the short skirmish.