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[[File:Rakukaja_SMT5.gif|thumb|250px|[[Pixie]] casting Rakukaja in ''Shin Megami Tensei V'']]
'''Prayer''' {{J|天啓|tenkei|revelation or enlightenment}} is a skill type in the series, consisting of positive status effects, such as buffs. They cannot miss. Their dark counterparts are the [[Mind Skills]], which inflict debuffs and status ailments.
 
  +
'''Support Skills''' {{j|補助}}, formerly categorized as '''Prayer''' {{J|天啓|tenkei|revelation or enlightenment}} are a skill type in the series, consisting of such as stat buffs and debuffs, and other similar modifiers.
   
In ''[[Megami Ibunroku Persona]]'', it is a subtype of [[Light Skills]].
+
Formerly Prayer skills, they consist of positive status effects, such as buffs. Their dark counterparts are the [[Mind Skills]], which inflict debuffs and status ailments. In ''[[Megami Ibunroku Persona]]'', they are a subtype of [[Light Skills (Branch)|Light Skills]].
   
 
==General spell==
 
==General spell==
 
===Stat Modifiers===
 
===Stat Modifiers===
In the ''Shin Megami Tensei'' main series, Prayer spells usually target the whole party, unlike the ''Persona'' (with the exception of ''Megami Ibunroku Persona'') series where they usually have both single-target and all-target versions, as displayed below. They use the classic Maha/Ma prefix to denote all-target version.
+
In the ''Shin Megami Tensei'' main series (with the exception of ''[[Shin Megami Tensei V]]''), Prayer spells usually target the whole party, unlike the ''Persona'' (with the exception of ''Megami Ibunroku Persona'') series where they usually have both single-target and all-target versions, as displayed below. They use the classic Maha/Ma prefix to denote all-target version.
   
 
In the original version of ''[[Shin Megami Tensei]]'', each -kaja effect can stack up to 8 times and 4 times for -nda effect. This was changed to 4 times for both -kaja and -nda effects in most subsequent installments. Few games, like ''[[Shin Megami Tensei IV]]'' and ''[[Digital Devil Saga 2]]'', even cap the buff/debuff limit at 3 times. In ''Megami Ibunroku Persona'', all -kaja and -nda spells can stack without a limit. In the other ''Persona'' games, -kaja and -nda spells cannot be stacked, and their effect ends after three turns.
 
In the original version of ''[[Shin Megami Tensei]]'', each -kaja effect can stack up to 8 times and 4 times for -nda effect. This was changed to 4 times for both -kaja and -nda effects in most subsequent installments. Few games, like ''[[Shin Megami Tensei IV]]'' and ''[[Digital Devil Saga 2]]'', even cap the buff/debuff limit at 3 times. In ''Megami Ibunroku Persona'', all -kaja and -nda spells can stack without a limit. In the other ''Persona'' games, -kaja and -nda spells cannot be stacked, and their effect ends after three turns.
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|All allies
 
|All allies
 
|-
 
|-
|Makakaja
+
|[[Makakaja]]
 
|Increases magic power by one level.
 
|Increases magic power by one level.
 
|One ally
 
|One ally
 
|-
 
|-
|Mamakakaja
+
|[[Mamakakaja]]
 
|Increases magic power by one level.
 
|Increases magic power by one level.
 
|All allies
 
|All allies
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|All allies
 
|All allies
 
|-
 
|-
|Samakaja
+
|[[Samakaja]]
 
|Increases magical defense by one level.
 
|Increases magical defense by one level.
 
|One ally
 
|One ally
 
|-
 
|-
|Masamakaja
+
|[[Masamakaja]]
 
|Increases magical defense by one level.
 
|Increases magical defense by one level.
 
|All allies
 
|All allies
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|All foes
 
|All foes
 
|-
 
|-
|Makanda
+
|[[Makanda]]
 
|Decreases magic power by one level.
 
|Decreases magic power by one level.
 
|One foe
 
|One foe
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|One/all foes
 
|One/all foes
 
|-
 
|-
|Fog Breath
+
|[[Fog Breath]]
 
|Decreases agility by two levels.
 
|Decreases agility by two levels.
 
|All foes
 
|All foes
 
|-
 
|-
|War Cry
+
|[[War Cry]]
 
|Decreases attack power and magic power by two levels.
 
|Decreases attack power and magic power by two levels.
 
|All foes
 
|All foes
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|All allies
 
|All allies
 
|-
 
|-
|[[Charge]] /<br>Power Charge
+
|[[Power Charge|Charge]] /<br>Power Charge
 
|User's next physical attack power more than doubles.
 
|User's next physical attack power more than doubles.
 
|User
 
|User
 
|-
 
|-
|Mind Charge /<br>[[Concentrate]]
+
|[[Mind Charge]] /<br>Concentrate
 
|User's next magic attack power more than doubles.
 
|User's next magic attack power more than doubles.
 
|User
 
|User
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==Game Specific==
 
==Game Specific==
===''[[Shin Megami Tensei IMAGINE]]''===
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===''[[Shin Megami Tensei NINE]]''===
{|class="table smtim" width="80%" align="center" style="text-align:center; margin:auto"
+
{|class="table smt9" width="80%" align="center" style="text-align:center; margin:auto"
 
!width="20%"|Skill
 
!width="20%"|Skill
 
!Effect
 
!Effect
 
!Target
 
!Target
 
|-
 
|-
|Samanda
+
|[[Samanda]]
|Decreases magical defense by one level.
+
|Halves magical defense for 3 turns.
 
|One foe
 
|One foe
 
|-
 
|-
 
|Masamanda
 
|Masamanda
|Decreases magical defense by one level.
+
|Decreases magical defense by one level for 3 turns.
 
|All foes
 
|All foes
  +
|-
  +
|[[Power Breath]]
  +
|Increases physical attack power + magical attack power for 5 turns
  +
|All allies
  +
|-
  +
|Dark Breath
  +
|Increases physical defense + magical defense for 5 turns
  +
|All allies
  +
|-
  +
|[[Heavenly Dance]]
  +
|Increases magical attack power + magical defense for 3 turns
  +
|All allies
  +
|-
  +
|[[Brave Dance]]
  +
|Increases physical attack power + physical defense for 3 turns
  +
|All allies
 
|}
 
|}
   
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!Target
 
!Target
 
|-
 
|-
|Silent Prayer
+
|[[Silent Prayer]]
 
|Nullifies all stat changes.
 
|Nullifies all stat changes.
 
|All
 
|All
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|All
 
|All
 
|-
 
|-
|Blood Ritual
+
|[[Blood Ritual]]
 
|User's stats are buffed to maximum - HP decreases to 1.
 
|User's stats are buffed to maximum - HP decreases to 1.
 
|User
 
|User
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|User
 
|User
 
|-
 
|-
|Acid Breath
+
|[[Acid Breath]]
 
|Decreases defense by two levels.
 
|Decreases defense by two levels.
 
|All foes
 
|All foes
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!Target
 
!Target
 
|-
 
|-
|Dark Energy
+
|[[Dark Energy]]
 
|Triples power of next Phys attack.
 
|Triples power of next Phys attack.
 
|User
 
|User
 
|-
 
|-
|Spiritual Focus
+
|[[Spirit Focus|Spiritual Focus]]
 
|Triples power of next Magic attack.
 
|Triples power of next Magic attack.
 
|User
 
|User
 
|-
 
|-
|Tetracoerce
+
|[[Tetracoerce]]
 
|Cancels ''Tetrakarn''
 
|Cancels ''Tetrakarn''
 
|All foes
 
|All foes
 
|-
 
|-
|Makaracoerce
+
|[[Makaracoerce]]
 
|Cancels ''Makarakarn''
 
|Cancels ''Makarakarn''
 
|All foes
 
|All foes
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!Effect
 
!Effect
 
|-
 
|-
|Water Wall
+
|[[Water Wall]]
 
|Party absorbs 50% Ice spells, 3 turns
 
|Party absorbs 50% Ice spells, 3 turns
 
|-
 
|-
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|[[Fire Wall]]
 
|[[Fire Wall]]
 
|Nullifies negative fire affinities for three turns. Cannot be negated by Fire Break.
 
|Nullifies negative fire affinities for three turns. Cannot be negated by Fire Break.
|One foe
+
|One ally
 
|-
 
|-
 
|[[Ice Wall]]
 
|[[Ice Wall]]
 
|Nullifies negative ice affinities for three turns. Cannot be negated by Ice Break.
 
|Nullifies negative ice affinities for three turns. Cannot be negated by Ice Break.
|One foe
+
|One ally
 
|-
 
|-
 
|[[Elec Wall]]
 
|[[Elec Wall]]
 
|Nullifies negative electric affinities for three turns. Cannot be negated by Elec Break.
 
|Nullifies negative electric affinities for three turns. Cannot be negated by Elec Break.
|One foe
+
|One ally
 
|-
 
|-
 
|[[Wind Wall]]
 
|[[Wind Wall]]
 
|Nullifies negative wind affinities for three turns. Cannot be negated by Wind Break.
 
|Nullifies negative wind affinities for three turns. Cannot be negated by Wind Break.
|One foe
+
|One ally
 
|-
 
|-
 
|[[Psy Wall]]
 
|[[Psy Wall]]
 
|Nullifies negative psy affinities for three turns. Cannot be negated by Psy Break.
 
|Nullifies negative psy affinities for three turns. Cannot be negated by Psy Break.
|One foe
+
|One ally
 
|-
 
|-
 
|[[Nuke Wall]]
 
|[[Nuke Wall]]
 
|Nullifies negative nuclear affinities for three turns. Cannot be negated by Nuke Break.
 
|Nullifies negative nuclear affinities for three turns. Cannot be negated by Nuke Break.
|One foe
+
|One ally
 
|-
 
|-
 
|[[Fire Break]]
 
|[[Fire Break]]
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|All allies
 
|All allies
 
|-
 
|-
|[[Hyakka Ryouran]]
+
|[[Hyakka Ryouran (skill)|Hyakka Ryouran]]
 
|Increases party's Attack, Defense and Agility for three turns.
 
|Increases party's Attack, Defense and Agility for three turns.
 
|All allies
 
|All allies

Revision as of 11:51, 2 December 2021

Rakukaja SMT5

Pixie casting Rakukaja in Shin Megami Tensei V

Support Skills (補助*)?, formerly categorized as Prayer (天啓, tenkei)? are a skill type in the series, consisting of such as stat buffs and debuffs, and other similar modifiers.

Formerly Prayer skills, they consist of positive status effects, such as buffs. Their dark counterparts are the Mind Skills, which inflict debuffs and status ailments. In Megami Ibunroku Persona, they are a subtype of Light Skills.

General spell

Stat Modifiers

In the Shin Megami Tensei main series (with the exception of Shin Megami Tensei V), Prayer spells usually target the whole party, unlike the Persona (with the exception of Megami Ibunroku Persona) series where they usually have both single-target and all-target versions, as displayed below. They use the classic Maha/Ma prefix to denote all-target version.

In the original version of Shin Megami Tensei, each -kaja effect can stack up to 8 times and 4 times for -nda effect. This was changed to 4 times for both -kaja and -nda effects in most subsequent installments. Few games, like Shin Megami Tensei IV and Digital Devil Saga 2, even cap the buff/debuff limit at 3 times. In Megami Ibunroku Persona, all -kaja and -nda spells can stack without a limit. In the other Persona games, -kaja and -nda spells cannot be stacked, and their effect ends after three turns.

If an opponent casts a -nda skill to debuff the party and a party member casts a -kaja skill to buff it, both skills cancel out each other. However, in the Q series, due to Etrian Odyssey stat change rules, both the -kaja and -nda effects will stack on the affected characters until the duration ends, requiring a Dekaja or Dekunda to undo the canceling effect.

The basic skills which affect one statistic by one level use two sets of roots to form the skill names systemically:

First root
Taru- Physical power related.
If Maka- type is not available, it affects magical power as well.
Maka- Magical power related including healing.
Raku- Physical defense related.
If Sama- type is not available, it affects magical defense as well.
Sama- Magical defense related without affecting healing.
Suku- Agility (hit-rate/evasion/action order/escape chance) related.
De- Negation related.
Last root
-kaja Boosting statistic.
-nda Lowering statistic.


Name Power Target
Tarukaja Increases physical* attack power by one level. One ally
Matarukaja Increases physical* attack power by one level. All allies
Makakaja Increases magic power by one level. One ally
Mamakakaja Increases magic power by one level. All allies
Rakukaja Increases physical* defense by one level. One ally
Marakukaja Increases physical* defense by one level. All allies
Samakaja Increases magical defense by one level. One ally
Masamakaja Increases magical defense by one level. All allies
Sukukaja Increases agility by one level. One ally
Masukukaja Increases agility by one level. All allies
Dekunda Removes all -nda effects. All allies
Tarunda Decreases physical* attack power by one level. One foe
Matarunda Decreases physical* attack power by one level. All foes
Makanda Decreases magic power by one level. One foe
Mamakanda Decreases magic power by one level. All foes
Rakunda Decreases physical* defense by one level. One foe
Marakunda Decreases physical* defense by one level. All foes
Sukunda Decreases agility by one level. One foe
Masukunda Decreases agility by one level. All foes
Dekaja Removes all -kaja effects. All foes
Debilitate Decreases every parameter by one level. One/all foes
Fog Breath Decreases agility by two levels. All foes
War Cry Decreases attack power and magic power by two levels. All foes
Luster Candy Increases every parameter by one level. All allies
Charge /
Power Charge
User's next physical attack power more than doubles. User
Mind Charge /
Concentrate
User's next magic attack power more than doubles. User
Taunt Increases attack power by two levels, and decreases defense by two levels. All foes
  • "Luster Candy" is originally an item from Shin Megami Tensei if.... The name of this item/skill bearing this effect is a wordplay in Japanese that "Luster" is written as "Ra-Su-Ta" (ラスタ), the initials of Rakukaja, Sukukaja and Tarukaja respectively.

Attack blocking

Name Power Target
Tetraja Nullifies one Holy or Darkness (insta-kill) attack All allies
Tetrakarn
Phys Repel
Repels one physical attack. All allies
Makarakarn
Magic Repel
Repels one magical attack. All allies

Game Specific

Shin Megami Tensei NINE

Skill Effect Target
Samanda Halves magical defense for 3 turns. One foe
Masamanda Decreases magical defense by one level for 3 turns. All foes
Power Breath Increases physical attack power + magical attack power for 5 turns All allies
Dark Breath Increases physical defense + magical defense for 5 turns All allies
Heavenly Dance Increases magical attack power + magical defense for 3 turns All allies
Brave Dance Increases physical attack power + physical defense for 3 turns All allies

Shin Megami Tensei: Strange Journey

Name Power Target
Silent Prayer Nullifies all stat changes. All
Lost World Inflicts a random health/mana/stat change. All
Tables Turned Reverses buffs and debuffs. All
Blood Ritual User's stats are buffed to maximum - HP decreases to 1. User
Offered Soul Inflicts Mute status, raises magic power for a few turns. User
Acid Breath Decreases defense by two levels. All foes

Shin Megami Tensei IV

Name Power Target
Dark Energy Triples power of next Phys attack. User
Spiritual Focus Triples power of next Magic attack. User
Tetracoerce Cancels Tetrakarn All foes
Makaracoerce Cancels Makarakarn All foes

Megami Ibunroku Persona

Skill Effect
Water Wall Party absorbs 50% Ice spells, 3 turns
Fire Wall Party absorbs 50% Fire spells, 3 turns
Steel Wall Party reflects 25% physical skills, 2 turns
Crystal Wall Party reflects 25% magic spells, 2 turns

Persona 2: Innocent Sin

Skill Effect
Balzacaia Deal Fury ailment to one ally. *

Persona 3

Name Power Target
Rebellion Increases critical hit rate for three turns. Universal
Revolution Greatly increases critical hit rate for three turns. Universal
Fire Break Nullifies positive fire affinities for three turns. One foe
Ice Break Nullifies positive ice affinities for three turns. One foe
Elec Break Nullifies positive electric affinities for three turns. One foe
Wind Break Nullifies positive wind affinities for three turns. One foe

Persona 4

Name Power Target
Rebellion Increases critical hit rate for three turns. One ally
Revolution Greatly increases critical hit rate for three turns. Universal
Heat Riser Increases every parameter by one level. One ally
Red Wall Grants Resist Fire effect One ally
White Wall Grants Resist Ice effect One ally
Blue Wall Grants Resist Elec effect One ally
Green Wall Grants Resist Wind effect One ally
Fire Break Nullifies positive fire affinities for three turns. One foe
Ice Break Nullifies positive ice affinities for three turns. One foe
Elec Break Nullifies positive electric affinities for three turns. One foe
Wind Break Nullifies positive wind affinities for three turns. One foe
Tetra Break Negates Tetrakarn All foes
Makara Break Negates Makarakarn All foes

Persona 5

Name Power Target
Rebellion Increases critical hit rate for three turns. One ally
Revolution Greatly increases critical hit rate for three turns. Universal
Heat Riser Increases Attack, Defense and Agility for 3 turns. One ally
Thermopylae Increases Attack, Defense and Agility for 3 turns. Only works when party is ambushed. All allies
Fire Wall Nullifies negative fire affinities for three turns. Cannot be negated by Fire Break. One ally
Ice Wall Nullifies negative ice affinities for three turns. Cannot be negated by Ice Break. One ally
Elec Wall Nullifies negative electric affinities for three turns. Cannot be negated by Elec Break. One ally
Wind Wall Nullifies negative wind affinities for three turns. Cannot be negated by Wind Break. One ally
Psy Wall Nullifies negative psy affinities for three turns. Cannot be negated by Psy Break. One ally
Nuke Wall Nullifies negative nuclear affinities for three turns. Cannot be negated by Nuke Break. One ally
Fire Break Nullifies positive fire affinities for three turns. One foe
Ice Break Nullifies positive ice affinities for three turns. One foe
Elec Break Nullifies positive electric affinities for three turns. One foe
Wind Break Nullifies positive wind affinities for three turns. One foe
Psy Break Nullifies positive psy affinities for three turns. One foe
Nuke Break Nullifies positive nuclear affinities for three turns. One foe
Tetra Break Negates Tetrakarn All foes
Makara Break Negates Makarakarn All foes

Persona 5 Royal

Name Power Target
Brave Step Increases party's critical hit rate for three turns. All allies
Hyakka Ryouran Increases party's Attack, Defense and Agility for three turns. All allies
Fighting Spirit Next physical attack deals x2.5 damage for party. All allies
High Energy Next magical attack deals x2.5 damage for party. All allies
Checkmate Decrease all foes' Attack, Defense and Agility for 3 turns. All foes
Life Wall Erect a shield on all allies to repel 1 (non-Almighty) attack. All allies
Vault Guardian Increases Defense for all allies for 3 turns. Automatic Tetrakarn/Makarakarn at the start of battle. All allies
Gambler's Foresight Increases Agility for all allies for 3 turns. Automatic Concentrate at the start of battle. All allies
Tyrant's Will Multiply one ally's next Physical or Gun attack damage by 2.5. One ally
President's Insight Multiply one ally's next magical attack damage by 2.5. One ally
Bleeding Dry Brush Forms a barrier that can absorb one attack (except Almighty). Nullifies wearer's weaknesses. One ally
Wings of Wisdom Cures all non-special ailments for all allies. Automatic Sukukaja at the start of battle. All allies
Guiding Tendril Down all foes. Only usable during preemptive attack. Recover 8% HP and SP after victory. All foes

Persona Q: Shadow of the Labyrinth

Skill Effect
Death Chaser User may follow-up user's row's attacks, for 3 turns.
Death Counter Counter-attack whenever user's row is attacked, for 3 turns.
Stagnant Air Extend timers on Binds and ailments. (All enemies) [Does not stack]
Bestial Roar Raise physical attack and act first for 3 turns.
Dragon Cry Act first and greatly raise physical attack for 3 turns.
Shura Tensei Greatly lowers HP each turn but greatly raises attack while active.
Shura Revert Cancels Shura Tensei and restores HP.
Critical Eye Raise critical hit rate for 3 turns.
Mind's Eye Raise critical hit rate for 3 turns. (Party)
Pain-Eater Raise defense and chance to be targeted for 3 turns.
Safeguard Take attacks in place of an ally, with reduced damage. (1 ally)
Body Shield Take attacks in place of allies, with reduced damage. (1 row)
Life Wall Take attacks in place of allies, with reduced damage. (Party)
Fire Wall Raise Fire resistance for 3 turns. (Party)
Ice Wall Raise Ice resistance for 3 turns. (Party)
Elec Wall Raise Elec resistance for 3 turns. (Party)
Wind Wall Raise Wind resistance for 3 turns. (Party)
Light Wall Raises Light resistance for 3 turns. (Party)
Dark Wall Raises Darkness resistance for 3 turns. (Party)
Holy Blessing Nullifies all Binds and status ailments 1 time for 3 turns. (Party)
Lunar Blessing Nullifies 1 attack per turn, for 3 turns. (Party)
Guiding Sword Raise attack for 3 turns. (1 row)
Guarding Staff Raise defense for 3 turns. (1 row)
Renewal Remove stat penalties. (1 row) [Only usable in battle]

Digital Devil Saga: Avatar Tuner

Name Power Target
Charge Increases every parameter by one level. All allies
Eternal Zero Maximizes party's stat bonuses and maximizes foes' stat penalties. Universal
Enervate Decreases attack power by two levels. All foes
Spell Gloom Decreases magic power by two levels. All foes
Void Fire Nullifies one Fire attack. All allies
Void Ice Nullifies one Ice attack. All allies
Void Wind Nullifies one Wind attack. All allies
Void Earth Nullifies one Earth attack. All allies
Void Electric Nullifies one Electric attack. All allies
Void Phys Nullifies one physical attack. All allies
Void Expel Nullifies one Expel (Holy) attack. All allies
Void Death Nullifies one Death (Dark, including Petrifying) attack. All allies
Void Charm Nullifies one Charm attack. All allies
Void Panic Nullifies one Panic attack. All allies
Void Poison Nullifies one Poison attack. All allies
Void Mute Nullifies one Mute attack. All allies
Void Nerve Nullifies one Nerve attack. All allies
Void Ailment Nullifies all kinds of ailment attack (DDSAT2). All allies
Fire Repel Repels one Fire attack. All allies
Ice Repel Repels one Ice attack. All allies
Wind Repel Repels one Wind attack. All allies
Earth Repel Repels one Earth attack. All allies
Elec Repel Repels one Electric attack. All allies
Expel Repel Repels one Expel (Holy) attack. All allies
Death Repel Repels one Death (Dark, including Petrifying) attack. All allies
Fire Drain Drains one Fire attack. All allies
Ice Drain Drains one Ice attack. All allies
Wind Drain Drains one Wind attack. All allies
Earth Drain Drains one Earth attack. All allies
Elec Drain Drains one Electric attack. All allies
  • Void, Repel, and Drain skills often appear as Passive/Auto skills.

Gallery

Persona 2: Innocent Sin skill cards
 
Tarukaja card IS
Tarukaja Card
 
Rakukaja card IS
Rakukaja Card
 
Makakaja card IS
Makakaja Card
 
Samakaja card IS
Samakaja Card
 
Sukukaja card IS
Sukukaja Card
 
Dekaja card IS
Dekaja Card
 
Attack Mirror card IS
Attack Mirror Card, which grants Tetrakarn
 
Magic Mirror card IS
Magic Mirror Card, which grants Makarakarn
 
Tetraja card IS
Tetraja Card
Persona 2: Eternal Punishment skill cards
 
Tarukaja card EP
Taru Kaja Card
 
Rakukaja card EP
Raku Kaja Card
 
Makakaja card EP
Maka Kaja Card
 
Samakaja card EP
Sama Kaja Card
 
Sukukaja card EP
Suku Kaja Card
 
Dekaja card EP
De Kaja Card
 
Anti-Force card EP
Anti-Force Card, which grants Tetrakarn
 
Anti-Magic card EP
Anti-Magic Card, which grants Makarakarn
 
Tetraja card EP
Tetraja Card
Game Icons
 
Occult Icon P1
Megami Ibunroku Persona
 
Prayer Icon IS
Persona 2: Innocent Sin
 
TMS Support Icon
Tokyo Mirage Sessions ♯FE
 
Assist Icon P5
Persona 5 / Royal

Trivia

  • The statistic modifier skills introduced in this article except for Makakaja and Power Charge are absent from the Majin Tensei series and Devil Survivor series. In the Devil Survivor series, these are replaced by auto skills which only last for the duration of the short skirmish.


Physical
Weapon Strike (Axe - Fist - Whip) - Slash (Sword - Two Handed) - Pierce (Gun - Spear - Bow - Thrown)
Other Havoc (Rush - Tech - Special) - Hunt Skill - Extra Skills - Passive Skills - Auto Skill - Racial Skill - All-out Attack
Magic
Elemental Fire - Ice - (Wind/Force) - Electricity - Earth - Water - Psychokinesis - Gravity - Nuclear - Bless - Curse
Light Light (Expel) - Recovery (Miracle/Bless) - Support (Prayer)
Dark Dark (Death) - Curse/Mystic - Occult - Nerve
Other Almighty - Ailment - Fusion - Miscellaneous - Force (Spell Type)
Skill Lists
Megami Tensei Megami Tensei - II - Kyūyaku
Shin Megami Tensei Shin Megami Tensei - II - if... - NINE (Combos) - III: Nocturne - 20XX - IMAGINE - Strange Journey - IV / Apocalypse - V
Last Bible Last Bible - II - Another - III
Majin Tensei Majin Tensei - II: Spiral Nemesis - Ronde
Devil Summoner Devil Summoner - Soul Hackers - Raidou vs. The Soulless Army - Raidou vs. King Abaddon - Soul Hackers 2
Persona Megami Ibunroku Persona - 2: Innocent Sin (Fusion Spells) - 2: Eternal Punishment (Fusion Spells) - 3 (Fusion Spells) - 4 / Arena Ultimax - Q - 5 (Royal) - Strikers - Tactica -Q2
Devil Children Red/Black/White Book - DemiKids - Fire/Ice Book - Messiah Riser
Digital Devil Saga Avatar Tuner (Mantra / Combos) - Avatar Tuner 2 (Mantra / Combos)
Devil Survivor Devil Survivor (Overclocked) - Devil Survivor 2 (Record Breaker)
Other Giten Megami Tensei - Card Summoner - Tokyo Mirage Sessions ♯FE