"The weak, insecure Sumire... dies today!"
"Kasumi Yoshizawa", real name Sumire Yoshizawa, is a playable character from Persona 5 Royal. She is a talented gymnast studying at Shujin Academy who becomes involved with the Phantom Thieves of Hearts.
Sumire (as Kasumi) has red long hair tied into a ponytail, with a red ribbon tied into a bow, red eyes and pink lips. She wears a Shujin Academy winter uniform with black pantyhose and red loafers. Sometimes, she ties her hair with a green, checkered ribbon instead. Her summer school uniform is modified. She wears a white dress shirt under a beige button-down with vertical lines, white socks with black lining and orange loafers.
In mid-winter, "Kasumi" wears a red overcoat, black pantyhose and black high-heeled Mary Jane shoes. For her regular winter outfit, she wears a knit cream-colored sweater with a knee length orange skirt, and black ankle boots. Her summer casual outfit consists of a celeste blouse with black polka dots, white shorts and blue and brown sandals.
As a Phantom Thief, "Kasumi" wears a black mask with silver highlights and has a black ribbon tied to her ponytail. Her main outfit consists of a strapless black leotard, a chain belt with two silver roses motifs and the scabbard for her rapier attached to it, a black choker and red gloves. Her black bolero jacket has gold buttons, ruffled sleeves and three floor-length coattails. She wears thigh-length hose and stiletto-heels that resemble ballet shoes on the top. When in the Metaverse, Sumire instantly assumes her "Kasumi" form regardless of her current attire, as she cannot defend herself without the overlay.
The Cognitive copy of "Kasumi's sister" (Actually Sumire, or this "Kasumi" herself) seen during the 3rd of October has her hair down and wears a pair of glasses. Cognitive "Kasumi's Sister" also wears a leotard and has dull, souless eyes.
Sumire's true form without cognitive manipulation looks the same as her fake form, but wears glasses and her hair drops down. Her winter outfit consists of the winter uniform, this time worn underneath a charcoal gray trench coat, a scarlet pair of gloves and a matching scarf. Her gymnast outfit is a one-piece blue leotard, and she ties her hair when she is practicing gymnastics. If Sumire's Confidant is completed, she'll return to wearing her hair in a ponytail in remembrance of the elder Kasumi.
"Kasumi" is a cheerful, elegant and friendly person with a seemingly perfect life, as she received a Shujin scholarship and was (supposedly) nearly uncontested in gymnastic competitions. She also appears to be quite clumsy and careless, as she is shown outright missing the mark at the batting cages even if her reflexes are usually excellent, and she lets her phone's battery run out while texting the protagonist. Despite the fact that she can cook, she is unpredictable and somewhat awkward at it, since she isn't sure about the ingredients, and she often uses stamina replenishing food due to her gymnast tendencies. She has high metabolism, and as such can put away a large amount of food and still ask for seconds. She always refers to her fellow friends as "Senpai" no matter the situation, since she's the youngest member of the Phantom Thieves who had an educative degree.
Despite her supposedly cheerful and bold personality, she does feel depressed sometimes for no apparent reason, and when practicing gymnastics, she often felt like that her body isn't hers and she cannot execute complicated moves properly despite knowing how to use them.
While she expresses admiration towards the protagonist, she dislikes the very idea of the Phantom Thieves, as she believes that people should learn how to solve their own problems instead of relying on others. Although she acknowledges that the Phantom Thieves do good by helping people, she worries that people may become heavily reliant on them to solve their problems and stop making their own efforts.
In reality, her cheerful mannerisms were merely a facade; Sumire is actually a reserved and introverted person, in addition to being so suicidally depressed and convinced of her own worthlessness to the point where she resents attempts to cheer her up, although this changes for the better as the protagonist advances her Confidant. She suffered from an inferiority complex towards her near-perfect sister, fueled by being helped throughout her life by her. She has told the protagonist that Kasumi does most of the work for the twins bar preparing dishes, including arranging her very own bedroom. Her self-loathing created a despondent reaction to Kasumi's attempt at consoling her, believing it to be patronization rather than the genuine care she had. Her negative reactions to Kasumi ultimately resulted in the tragedy that ended her sister's life. The trauma of the incident instilled even more negativity and added survivor's guilt to her piling self-deprecation. Her encounter with Takuto Maruki ultimately provided an out by requesting to become Kasumi, granting her a sense of escapism by becoming her sister whom she both loved and was jealous of.
This however, proved to contradict her very statement to the protagonist that people should solve their problem by themselves and caused her a new set of troubles, as when Sumire was "Kasumi," Maruki only made Sumire think that she was "Kasumi" instead of outright turning her into Kasumi, resulting in the sisters' strengths and weaknesses mixed up and colliding with each other, which contributes to her inconsistencies in gymnastics and cooking. This also explains her odd depressive fits when she was still "Kasumi," impairs her ability to perform and presumably led to her head teacher threatening revocation because the school had realized that she was impersonating a dead athlete. Other students also alienate her as they still see her as the inferior Sumire and not Kasumi, and for them, she is undeserving of the scholarship and is merely a mentally unstable person. (Although for her, due to the cognitive manipulation making her think that she's Kasumi, she just believed that people are jealous of her talent and special treatment.) The cognitive overlay is also expected to fade and Sumire might relapse into her old self, something that Maruki (and her father was heavily implied to as well) genuinely worries about.
Sumire's suicidal depression manifests itself as constant feelings of worthlessness and suicidal/delusional thoughts, believing that she was so worthless that if she didn't become Kasumi, she should rather just die. It's also implied that she suffers from depressive fatigue (based on her Rank 7 Confidant where she tells the protagonist that she fatigues quickly when using the devices in the fitness centre, despite she is supposed to be an athletic type of person), and later on, after her survivor's guilt had taken form courtesy of Kasumi's death, a lack of enthusiasm in daily activities that she used to enjoy, such as cooking or gymnastics. Due to her near-nonexistent self-esteem, she also apologizes a lot even when it comes to unnecessary situations, sometimes even apologizing when somebody tells her that she doesn't need to apologize for something.
Despite Sumire's inferiority complex towards Kasumi, she is by no means lacking as she can place high in competitions, even achieving 1st and 2nd place ranks, indicating that she is actually above average at it. Many have noted, including Kasumi herself, that she is not lagging far behind Kasumi. It is only due to her tendency to greatly underestimate her abilities that she is does not reach her full potential. Sumire fails to notice that Kasumi's self-confidence is the key to her success and that she can achieve similar results if she tries to be herself rather than emulate her sister as her coach has stated.
Additionally, much unlike Kasumi, Sumire is said to be a decent cook, as when she was "Kasumi" she was able to prepare a curry bento with a similar taste as the curry served in Leblanc. During the Third Term events, Sumire finds a middle ground between the two philosophies she's challenged by: she decides to finally solve her own problems and stand up for herself against the future (Kasumi's beliefs), but by deciding to take matters into her own hands, she also resolves to stop Maruki from controlling reality and to help the population of Tokyo with its new crisis, and accepts others' help when needed (the Phantom Thieves' beliefs).
Sumire also becomes easily flustered in pressuring situations, such as during the romance option in her Confidant, during which she stutters and freezes when the protagonist leans in to kiss her. Sumire's fashion senses are outright horrific and is prone to choosing bad or overly gaudy clothing.
In the Metaverse, Sumire is a significantly different person. She acts much more aggressively and determined, being a violent and focused fighter without any traces of her introverted tendencies in the real world. This indicates that much like the protagonist, Makoto or Haru, she suppresses her anger and can only relieve it in the Metaverse.
Persona 5 RoyalEdit
"The thought kept coming back. Every day, my mind went back to it. Everyone would be better off if I didn't exist. Either that, or I should just become Kasumi. She's the one people really want. Sumire's the one who's useless. Pointless. Who would care if she died?"
The Yoshizawa twins, Kasumi and Sumire, lived alongside their overprotective father Shinichi Yoshizawa, the director of the talk show where Goro Akechi was first met. Aside of him, they also lived alongside their mother and grandmother. Both sisters were on good terms with each other and shared the same coach. Kasumi was a quick learner, but Sumire had trouble remembering most of her moves. However, her coach rewarded the twins with ice cream for good performances, which Kasumi would always share with her no matter what. Kasumi also arranges most of the twin's daily life, including Sumire's bedroom with the exception of preparing dishes, since compared to Sumire, she was a mediocre chef. Eventually, both sisters promised to go to internationals as a sister duo.
While Sumire is no means a bad gymnast, due to Kasumi's significantly better memory, reflexes and agility, Kasumi outperforms her in virtually every way, gaining the top performance most of the time while Sumire was merely above average. (Although this is partially due to Sumire trying to imitate Kasumi's moves despite being explicitly told by her coach not to). Furthered by Kasumi deciding most of the things between them, the jealousy against her older sister resulted in Sumire outright wanting to become into Kasumi herself, even going as far as denouncing herself as someone who wouldn't be pitied even if she died. This degenerated into suicidal depression and accumulating into a fit of running away from Kasumi a month prior to the protagonist's arrival at Café Leblanc after a training session, in which she was nearly hit by a car without looking. She only survived because Kasumi sacrificed herself, resulting in Sumire’s already crippling depression worsening courtesy of survivor's guilt. Sumire believed that she caused her death and stole her dream, and she wanted to outright become Kasumi in order to continue her legacy of being an uncontested gymnast and a perfect person.
By recommendation of her parents, Sumire consulted the therapist Takuto Maruki to help her overcome her depression. She told Maruki the only way for her to cope was to live as her sister. Maruki secretly had the power to fulfill that very wish through cognitive manipulation via his Persona and subconsciously made Sumire think that she is Kasumi, and he also made "Kasumi" think that Sumire died instead of Kasumi. The real Kasumi was dead from the start, and the "Kasumi" that the protagonist encounters is merely a result of cognitive warping using Sumire as a vessel. Sumire enrolled into Shujin Academy as Kasumi and quickly managed to obtain a scholarship thanks to supposedly having her sister's qualities. It's also implied that she began using Kasumi's student handbook as her own.
Despite the identity shift, people around her still recognize her as Sumire and believe that she is delusional. Her coach even told her to take a break from training for a while, which she dismisses as a mere choreo block. Her athletic capabilities are also identical to Sumire instead of being those of Kasumi's, as when she attempts to use a complex gymnastic move that Kasumi can use without issues, "something" is preventing her from executing it properly. It was also heavily implied that "Kasumi's" father calls her back home if she took too much time alone because he fears that the cognitive overlay would peel off and then she might actually commit suicide. This proved to be an effective halt to her disturbed mindset however, as it allows the protagonist to snap her out of it by talking to her a few times once her fake identity peels off. She also personally admits that Maruki gave a huge help to her by letting her live as "Kasumi" towards the protagonist, and if not for this procedure, she would had been wept her life away.
Kasumi first meets the protagonist on their way to school on the train, when she's trying to lend a seat for an old woman only for a man to occupy it. He then ignored her by pretending to sleep. The protagonist encourages her to speak up, but she decides not to cause a ruckus. When exiting the train, Kasumi thanks the protagonist for his attempt to help her.
As Kasumi is not a member of the volleyball team, Kamoshida does not appear to harass her like other girls at school. Instead, out of spite against the protagonist, he still attempted to discourage her from interacting with him; he told her the rumors about him throughout Shujin, including murder, rape and smuggling ivory, much to her shock.
On May 13th, Kasumi is seen at the entrance of the counseling office with Maruki talking about how everything's been going before she enrolled to Shujin, and she recommends the protagonist to take his counseling.
In preparation for the field trip in late May, Kasumi is rushing to go to the school to pick up her jersey, but an old man is constantly pestering her, asking for her number and claiming he will drive her to the park. The protagonist intervenes, forcing the old man to back off, much to Kasumi's gratitude. After the park clean-up, Kasumi approaches the protagonist and thanks him for rescuing her and apologizes for her comment against him, having been fed false rumors by Kamoshida and some of her classmates. After the protagonist introduces himself, Kasumi leaps to catch a balloon for a young girl, dropping her student handbook. As she returns it to the girl, the protagonist picks up the handbook, which lists her name as "Kasumi Yoshizawa," raising his suspicions. Intrigued by her moves and status as a gymnast, the protagonist requests for her to teach him some acrobatic moves. In return, she asks that he acts as a confidant for her practices to improve herself. With a deal struck, they form the Faith Confidant and Kasumi starts with some basics. However, the protagonist has a strange feeling about her name, presumably because he recognized that was the same name of the car crash victim implied by Sojiro Sakura.
On June 6th, She is at the entrance of the school hoping for the rain to stop. Morgana had an umbrella prepared for the protagonist. Kasumi said that she's fast enough to run to the station, but because the protagonist was heading to the station he offers her to walk with him to the station together. After they arrive at the station, some of the other students at the station mistake him as her boyfriend.
On July 11th, she, the protagonist and Akechi hang out at a café, in which Akechi asks her about her stance on the Phantom Thieves, whom she states she disagrees with, as she believes that people should be solving their problems on their own, instead of relying on others. When she asks the protagonist if he is a fan of them, he shakes his head.
On July 17th, after hanging out with Yusuke and Ryuji at the summer fair, the protagonist meets Kasumi near a construction site where she appears depressed. She was grieving for her twin sister whom she promised to go the gymnast internationals with. However, her sister was killed in the aforementioned car accident.
On September 11th the last day of the Hawaii trip, She tries to surprise the protagonist. She came to talk about the tournament and shows him a lucky charm that she brought to wish her good luck in the upcoming tourney.
On September 13th she makes a slight appearance only having small talk with the protagonist and Ryuji.
On October 3rd, Kasumi is called by a teacher who told her that her scholarship may be revoked due to bad performance in the gymnastic internationals. The "bad performance" was merely a 3rd runner up position. Nevertheless, the teachers think that Kasumi must get first place to restore the school's reputation that got tainted by Kamoshida's case. They decide that threatening to revoke her scholarship would motivate Kasumi to do better, despite Takuto Maruki saying that it would only be putting undue pressure onto her. When she returns to the construction site, the protagonist comes across her and as she accidentally triggers a copy of the Metaverse Navigator on her phone after correcting a random passerby that the site is a "Stadium" not a "Research Lab." It accidentally causes Kasumi, the protagonist and Morgana to intrude into an unknown Palace resembling a fusion between a cognitive hospital and a futuristic paradise. She meets a cognitive copy of what appears to be her sister, which was quickly crushed by a Shadow, which chastises her for not knowing pity. This causes her to awaken Cendrillon, who defeats the Byakhee and helps the trio escape. Morgana attempts to persuade her to join them, although she rejects the offer, as she needs to focus on her gymnastics.
On October 11th, Kasumi invites the protagonist to join her for lunch for no particular reason. Maruki sees them and decides to join them. Maruki comments on how much stronger Kasumi has become, and Kasumi says that it's thanks to the protagonist and his friends who enabled her to put her problems in the past and move on. After both the protagonist and Kasumi have left, Maruki shows a brief look of concern.
During the Shujin school festival, after the Phantom Thieves agree to Akechi's deal, Kasumi invites the protagonist to hang out with her. She invites the protagonist to dance alongside her and even goes on stage herself to bust a move.
On November 17th, Kasumi invites the protagonist up to the roof of the school for lunch. She asks him about if he is going to continue being a Phantom Thief. She expresses concern that the protagonist may get into trouble due to rumors about their responsibility for the headmaster's death. When the protagonist and Morgana affirm their choice to continue, Kasumi respects their wishes and offers her help, if they need it.
On November 19th, Kasumi asks to help the protagonist. She does so during the escape from Niijima's Palace. She assists by helping him shake off a horde of Shadows overwhelming him.
On November 25th, she visits the protagonist at Leblanc, and is relieved he survived the interrogation. She reveals that after hearing Morgana and the protagonist mentioning November 19th during their talk on the rooftop, Kasumi knew they were doing something, so she followed the Thieves into Niijima's Palace. She then asks to join the fight against Shido. She is rejected as Morgana believes that Kasumi does not know how dangerous Shido is, and feels Kasumi should not be involved. Kasumi relents in exchange for the protagonist promising her that he will return safely.
After changing Shido's cognition, on the day the protagonist returns to school, he is congratulated by Kasumi, and she offers the protagonist to go somewhere with her. However, this is interrupted due to the upcoming exams.
On December 21st she makes a slight appearance only having small talk with the protagonist and Ann about exams.
Taking Back RealityEdit
She celebrates Meiji Shrine, which is usually crowded on New Years. Once she goes back to the train station with the protagonist, her father called her back home to spend time with her family, in which the protagonist can sense him calling her "%@re...," implying that he was still calling her "Sumire."alongside the protagonist and the party on January 1st. When meeting the protagonist, she mentions that it's odd that nobody else is at
On the next day, as the protagonist is discussing the oddities with Akechi, she calls and informs him of the emergence of a Palace. She then joins their investigation. Her Persona, Cendrillon, is now at level 75.
Upon investigating the Palace, one of the monitors display the details of her sister's death, revealing her name to be "Sumire Yoshizawa." From this point on, she has headaches when trying to relive her memories. Going further into the Palace, after taking down a pair of Belial, a projection plays back what appears to be a girl resembling Kasumi celebrating a tournament victory while reaching out to her younger sister "Sumire," which causes her to go further into distress.
The master of the Palace, Maruki, reveals himself to be the instigator of the strange incidents, such as the revival of Wakaba Isshiki, or Morgana taking the form of a human boy. Since the trio ignored his warnings beforehand, he displays a clip showing that Kasumi was the one who died in the car accident, and the "Kasumi" with the protagonist is her younger sister Sumire. Her Phantom Thief clothing dissolves and the bow tied in her hair falls off, dropping her hair down. Now in vehement denial of the truth as explained by Maruki and Akechi, Maruki uses this as an excuse to keep her hostage while sending a Hastur to battle them. After it's defeated, Maruki and Sumire vanish and he tells the boys to talk to him again after a week of reconsidering. Presumably to prevent Yoshizawa's parents from panicking and to keep the deal personal, Maruki also manipulated them to think that she's in a training camp.
When the protagonist and Akechi return to Maruki's Palace and reject his offer of a happy world, he awakens Sumire in her Thief clothing. Due to denial, she fights the protagonist one on one as Akechi backs off in fear of killing her with his combat instincts. She will go down after a few attacks. After that, Maruki forcefully takes off her mask and drives her Persona berserk, forcing the duo to fight a berserk Cendrillon. This proves fruitless, as Cendrillon is in severe denial and constantly absorbs the Byakhee near her. The duo are outmatched until the other party members who broke free from Maruki's illusion return and help defeat it. Maruki lets them go and tells them to come back on the 3rd of February. She reappears in the real world on the next day as Sumire, distressed by the resurfacing of her memories.
Sumire meets with the protagonist once again and reveals that she agreed with Maruki because she could not cope with her sister's death. After eavesdropping on the party's conversation with Lavenza, Sumire is inspired by how they are determined to face their pain instead of running away. She resolves to face her sadness and overcome it as her own person.
When she officially joins the party in Maruki's Palace, her codename is "Violet" and her name becomes "Sumire Yoshizawa." Her Confidant portrait also becomes her original bookish look until her Confidant is maxed, and initially her Thief clothing is unstable. On the way to the auditorium, she was instantly surrounded by five Shadows dropping out from the celling, initiating her true awakening where she rebels against her old weak and cowardly self, and Kasumi's soul was fused with Cendrillon alongside it. Additionally, inside the Metaverse, she takes the attire of her "Kasumi" ego regardless of her current outfit.
If the protagonist accepts any of Maruki's offers to accept his reality, Sumire will be reverted back into "Kasumi Yoshizawa," and will completely inherit all of her abilities instead of being a mere incomplete copy of Kasumi, effectively killing off Sumire.
After Maruki's defeat and the collapse of his cognitive manipulation powers, the protagonist returns to Juvenile Hall. Sumire is the one who suggests they all get him out, rather than Ann. If the protagonist maxed Sumire's Confidant during the third semester, she will ask her coach for a temporary break so she can look for evidence to prove his innocence. Her coach rejects her request and instead offers to help in her stead by using her own connections so that Sumire can still continue her training, telling her that the protagonist would want that.
After all other party members had chose their own paths, if the protagonist maxed her confidant beforehand, she sends her own parting conversation to the protagonist via SNS during a practice break. She displays the snapshot she took with him during New Years and confesses that image was symbolic on how buried she was in Kasumi's identity back then, and vows that she will no longer end up like that anymore, and she will stand on her own foot. She proceeds to send the protagonist a picture of her doing gymnastics, and thanks the protagonist for helping her move forward in life; with him backing her, she felt like that she could take the whole world. Finally, she ensures him that she will take internationals by herself and not as Kasumi, and will climb to the top of the world on her own.
If the protagonist maxed her Confidant and has entered a romance route with her, he can then date her on White Day.
In the epilogue, she meets the protagonist at the train station and briefly bids him farewell before he departs.
- Main article: Confidant/Sumire Yoshizawa
"I've read in the reports that the Phantom Thieves' physical abilities are more acrobatic than the average person. It seems you've gained an aptitude for speciality equipment as well. Wouldn't a natural conclusion to draw be that you were trained by an expert in that field?"
"Kasumi's" Confidant can be established during the 5/30 field trip, in which it automatically goes to rank 1. This Confidant only has five ranks instead of ten and the protagonist is not given access to the Arcana's ultimate Persona due to it being a false Arcana. The protagonist gets +5 max HP every time he hangs out with Kasumi, regardless if the Arcana is in a false or true state. Upon reaching certain ranks, the Confidant also grants the protagonist abilities that help him ambush enemies such as using his grappling hook to ambush from a distance or also help evade shadows who nearly ambush him. Her Confidant can only be accessed by responding to her text invitations, and she is not available in the overworld until Kichijoji is unlocked. Even if her Faith Confidant is "maxed," she can be invited for a hangout.
Rank 6 to 10 of Sumire's Confidant unlocks during the 12th of January, right after her true awakening at the third forced infiltration of Maruki's Palace, where Kasumi replaces her Cendrillon and her Arcana becomes real after a fight with five Loa. However, the protagonist cannot proceed the Confidant until the 13th, since he will not be allowed free activity during the 12th. Unlike the first 5 ranks, Sumire can be invited to Confidant-related hangouts in Kichijoji.
The first half of Kasumi's Confidant revolves around her struggle of being stuck in a choreography block. Kasumi's Confidant automatically starts during the field trip when she shows the protagonist her reflexes by helping a child retrieve his balloon, which prompts the protagonist to request her to teach him moves as Morgana deems it useful for their Phantom Thief activities. In return, Kasumi requests that the protagonist act as her advisor when she needs him.
Kasumi feels pressured by the expectations given to her due to the upcoming competition and is quite depressed due to a choreo block that led her coach to tell her to take a break from gymnastics until she finds her moves. This makes her feels she is far from fulfilling her dream to reach the internationals, which she shared with her deceased sister. The competition ends with her getting 3rd place. While she's not quite satisfied with the result and later on Shujin uses this as a threat to revoke her scholarship, she thanks the protagonist for helping her getting out from her choreo block.
Multiple inconsistencies around her behavior can be spotted in these hangouts, which foreshadows the Kasumi that the protagonist hangs out with is fake and Sumire was still subconsciously inside her.
The second half of her Confidant revolves around her acceptance of her true self, Sumire, and trying her best to make people around her, especially her coach, acknowledge her. Sumire begins her gymnastics practice again, yet her coach comments that she's still lacking. Sumire admits how she feels inferior to Kasumi, especially whenever being compared to her. While Sumire wants to fulfill her shared dream with her sister, she's also determined not to live in the shadow of her success and prove her own worth. As she trains with the protagonist's encouragement, Sumire gradually develops feelings for him. At Rank 9, Sumire finally confesses to the protagonist. If the protagonist reciprocates, they'll enter a romantic relationship. If the protagonist rejects her confession, Sumire thanks the protagonist for his honest answer and gracefully accept it. Regardless of his choice, Sumire will still invite the protagonist to watch her gymnastic practice. In said practice, her coach finally praises how much Sumire has grown. She also reveals that Kasumi never once looked down on Sumire, despite her successes and in fact had always seen her sister as her rival. This revelation shocks Sumire, motivating her more to fulfill their dream to reach international competition in honor of Kasumi.
- Main article: Party/Sumire Yoshizawa
Although Sumire awakens in early October, she does not join the party until January 2nd, before returning and officially joining on January 12th.
- Notes: First phase of Cendrillon boss fight on January 9. For more information on this boss, see here.
Main Story Edit
- "I am myself! I'll never forget that again!" (Maruki Telegraphing movement ban)
- "I can't stop this... I refuse to live as Kasumi's killer!" (Start of battle)
- "Please don't do this to me!"
- "Why are you doing this to me? Please... just leave me alone!" (50% health)
- "Why...?" (Defeat)
- "Persona!" (Accessing Persona skill menu)
- "Dance, Persona!" (Accessing Persona skill menu)
- "Let's dance!" (Accessing Persona skill menu)
- "Here it comes!" (Attack with Melee Weapon)
- "Cendrillon! / Vanadis! / Ella!" (Exploiting enemy's weakness with Persona skill)
- "Show them, Cendrillon!" (Exploiting enemy's weakness with Persona skill)
- "Dazzle us, Vanadis!" (Exploiting enemy's weakness with Persona skill)
- "Enchant us, Ella!" (Exploiting enemy's weakness with Persona skill)
- "This is my soul! / Victory is ours! / Let's finish this!" (Attacking with offensive skill)
- "How about this? / As good a time as any! / Here!" (Healing or increasing the stats of an ally / Decreasing enemy's stats)
- "Thank you so much! / I appreciate it! / I'll return the favor!" (Sumire's HP is recovered by someone's skill or item)
- "Wait... who do I...?" (Inflicted with brainwash)
- "Saw that coming!" (Dodging an enemy's attack)
- "I'm ready to go! / Now I'll handle this! / Allow me!" (Receiving Baton Pass)
- "It's up to you! / Please! / Go for it!" (Passing Baton Pass)
- "Stop right there!" (Initiating a Hold Up)
- "Can I try something?" (Initiating Follow-Up)
- "I'm on it!" (Follow-Up attack)
- "Keep fighting!" (Using Harisen Recovery on an ally)
- "Payback time! / Go get 'em!" (Initiating All-Out Attack)
- "Too late to be sorry!" (All-Out Attack finishing touch)
- "A perfect ten!" (All-Out Attack finishing touch)
- "Stuck the landing!" (All-Out Attack finishing touch)
- "They're pretty tough... / I can do better! / Something isn't working!" (Enemy survives her attack)
- "Everyone did great!" (Battle results)
- "What a workout!" (Battle results)
- "What doesn't kill us makes us stronger!" (Battle results)
- "Shall we? - Senpai! - Would you?" (Showtime attack beginning)
- "Our grand... finale! - This is... who I am!" (Showtime attack finisher, defeat)
- "We nailed it, Senpai! - Don't forget the pose!" (Showtime attack finisher)
- "How about this skill?" (Learning new move)
|Persona 5 Royal|
Sumire on the P5R key art
Sumire P5R official art
Sumire's Close Up
"Kasumi"'s text icon
Sumire's text icon
"Kasumi"'s Confidant portrait
Sumire's Confidant portrait
Concept art (2)
Concept art (3)
Concept art (4.1)
Concept art (4.2)
Concept art (4.3)
Concept art (4.4)
Concept art (4.5)
Concept art (4.6)
Concept art (4.7)
The protagonist and Kasumi by Shigenori Soejima (Process Video)
Kasumi with the protagonist and Akechi in the DARTSLIVE collaboration
Kasumi with the protagonist on the cover of Dengeki PlayStation Vol. 681 (December 2019 issue)
Sumire's DLC outfits
Sumire's DLC outfits
Sumire's DLC outfits
Sumire's DLC outfits
Sumire's All-Out Attack portrait
All-Out Attack finishing touch
All-Out Attack finishing touch
"Kasumi" with the protagonist
"Kasumi" with the protagonist
"Kasumi" with the protagonist and Akechi
"Kasumi" as a Phantom Thief
Glimpse of Sumire's true form
"Long-Sought Honor" (Japanese version)
"Long-Sought Honor" (Western version)
"A Reality Without Pain"
Sumire takes off her mask during her true Awakening
Sumire's Showtime trigger
Sumire and Kasumi in Sumire's Showtime
Sumire and the protagonist's Showtime
Sumire flustered in front of the protagonist
Sumire in an incredibly unfashionable outfit
Sumire flustered in front of the protagonist without glasses
Sumire with the protagonist
Sumire performing gymnastics
Berserk Yoshizawa angered
Berserk Yoshizawa hurt
"Kasumi"'s summer uniform
"Kasumi"'s winter attire
"Kasumi"'s summer attire
"Kasumi"'s outdoor winter coat
"Kasumi"'s indoor winter coat
"Kasumi"'s gym uniform
"Kasumi" in a kimono
Sumire harmed (Unused)
Sumire's outdoor winter coat
Sumire's indoor winter coat
Sumire's fashion outfit
Sumire embarrassed (Fashion outfit)
Sumire's tora outfit
Sumire's gymnast outfit
Sumire's gym attire
Sumire embarrassed (Gym attire)
Sumire without glasses (Expression is unused)
Sumire smiling (No glasses)
Sumire serious (No glasses)
Sumire sad (No glasses)
Sumire surprised (No glasses)
Sumire harmed (No glasses)
Berserk Violet angered
Berserk Violet hurt
Violet's maskless portrait
Violet smiling (Maskless)
Violet serious (Maskless)
Cognitive Sumire smiling
Cognitive Sumire sad
Cognitive Sumire harmed
Winter School Uniform
Summer School Uniform
St. Hermelin High School Uniform (DLC)
Seven Sisters High School Uniform (DLC)
Gekkoukan High School Uniform (DLC)
Yasogami High School Uniform (DLC)
Persona 4 Arena Shadow Operation Outfit (DLC)
Karukozaka High School Uniform (DLC)
Shin Megami Tensei IV Costume (DLC)
Maid Uniform (DLC)
Christmas Costume (DLC)
Demonica costume (no mask, DLC)
Demonica costume (masked, DLC)
Featherman costume (DLC)
Velvet Room costume (DLC)
Persona Q2: New Cinema Labyrinth costume (DLC)
MegaHouse Sumire figure
Primaniacs Violet perfume
ARTFX J Sumire
Kasumi is often translated as "mist," but can also be translated as "flowers" or "blossoms." Her surname, Yoshizawa, does not have any direct meaning but was the same surname as, famous for being considered the creator of origami.
"Sumire" also means violet flowers in Japanese, alluding that she has been overshadowed by Kasumi.
In the language of flowers, violets mean "honesty;" ironic considering her living a false life as her sister. Another meaning for violets is "faithfulness," which corresponds to the Arcana theme, representing how important the real Kasumi actually is to Sumire. Her codename "Violet" also refers to her name.
In Other LanguagesEdit
- Sumire is referred to as "Kasumi Yoshizawa" during all pre-release material, and no official information has disclosed her true identity as of yet.
- While under the effect of Maruki's actualization, other people refer to her as "Sumire," although she herself hears it as "Kasumi."
- During the Faith Rank 1 event with Kasumi (Sumire), if one pays attention to the handbook that the protagonist picked up, the photo of the student handbook seems to depict a girl with brown hair. The "Kasumi" the protagonist met has red hair.
- As Sumire, her idle stance has her clasping her hands demurely in front of her. As Kasumi, she leaves her arms at her sides.
- During her false awakening, when she tears off her mask, no blood gushes out.
- Sumire was "transformed" into Kasumi by Maruki on 25th of March, prior to the beginning of the protagonist's probation. This date also falls on her birthday.
- Sumire does not need her glasses to see.
- Sumire can flex her legs at around 150-160 degrees.
- Sumire's English voice is of a significantly lower pitch compared to her Japanese voice.
- Sumire used to be terrified of going to aquariums, presumably because of the fish and the darkness. Kasumi however, enjoys visiting them.
- Sumire is the only first year out of the Phantom Thieves. A special exception is Futaba Sakura, who is the same age as Sumire, but doesn't attend school.
- In the bad ending where the protagonist accepts being trapped in Maruki's reality, even if Sumire had been freed from it beforehand, her name will revert back to "Kasumi Yoshizawa."
- Sumire will automatically change her name from "Kasumi Yoshizawa" to "Sumire Yoshizawa" after the 2nd of January via a flag trigger.
- Sumire's Catherine costume transforms her into Rin, a new character added to the remake of the original game, who is known for disguising their true identity in a similar fashion to Sumire.
- Both Yoshizawa siblings are voiced by Sora Amamiya, who voiced Rika Ryuzouji from Shin Megami Tensei: Liberation Dx2.
- Sumire's phone is in extremely poor condition, as it constantly runs out of battery or suffers from poor connection. It is heavily implied that it was damaged in the car crash that resulted in Kasumi's death.
- Sumire's unfashionable outfit might be a reference to the outfit worn by the Chaos Heroine of the same name in NINE, which is also a leopard print outfit.
- If Sumire is brought to Penguin Sniper in Kichijoji to play darts, she will play it very badly unlike other party members. (She would more often than not throw multiple darts in succession only to deduct very low scores, usually 1 from the 301 maximum score.) This replicates her klutziness while playing in the Batting Cage with the protagonist when she was still "Kasumi."
- Sumire is the first party member whose Arcana is not of the Rider-Waite Tarot deck, though only when excluding main protagonists. The first party member to wield a non-Rider-Waite Arcana overall is the protagonist of Persona 3, wielding the Universe Arcana of the Thoth deck.
- Sumire is the only member of the Phantom Thieves that uses only hiragana for their first name.
- Sumire has the highest number of outfits for her dialogue portrait out of any character from Persona 5 Royal, having a total of 19 different variants.
- In the game's files, Sumire does not have a proper animation for running from a hazard in Futaba's Palace or cutting the Holy Grail's veins. Furthermore, if she is assigned to cut the Grail's veins, the game will freeze when she attempts to do so.
- In certain file names, Sumire is labeled as "Uzuki," which is a double meaning of "April" as in the Lunar calendar (March in the Gregorian Calendar) and "Pain," foreshadowing her true nature. April, in the Gregorian month, is also the month when Persona 5 begins and when Sumire enters Shujin after assuming Kasumi's identity.
- Sumire's codename was originally "Clown," mirroring the protagonist's codename.
- Unused models for Sumire in her summer uniform, summer casual outfit and winter outfit, but with hair down and glasses can be found in the game's coding.
- "Kasumi's" birth date (March 25th) matches the same day when Sumire's cognition was changed to make her believe she's Kasumi. It is unknown if this was her actual birth date or the date where her transformation occurred.
- If the protagonist sends the calling card to Kunikazu Okumura on October 2nd, despite Kasumi's awakening being scheduled on the 3rd, they will still fight Okumura on the next day, with her awakening being delayed to the 4th.
- Despite using the codename "Violet" in Sword Art Online: Integral Factor, the events in this collaboration take place during the Niijima's Palace arc—most likely after sending the calling card—as Sumire mentions trying to sneak into "a Casino" to help the Thieves.
- In the western version of Thieves Den, there is an error in her "desired reality" picture (Long-Sought Honor) where her leotard is blue instead of pink.
- Shinichi Yoshizawa used to bring Kasumi Yoshizawa to the Batting Cages when she was a child, in which she will play dauntlessly while the other children are scared of the flying balls. Sumire Yoshizawa, however is not capable of hitting any balls at all even if she was obviously concentrating during her Rank 5 Faith confidant hangout.
- Sumire will appear with her hair tied during the animated cutscene where the protagonist leaves Tokyo, regardless if he maxed her confidant or not. (If the protagonist did not max her confidant, she appears with her hair down with glasses during any other scene in the epilogue)
Appearances in Other mediaEdit
- : Playable Character (Collaboration event, as Kasumi Yoshizawa)
- Sword Art Online: Memory Defrag and Sword Art Online: Integral Factor: Playable Character (Collaboration event, as Violet)
|Star Ocean: Anamnesis|
Kasumi in Star Ocean: Anamnesis
|Sword Art Online: Memory Defrag|
Violet in Sword Art Online: Memory Defrag
Violet with Cendrillon in Sword Art Online: Memory Defrag
|Sword Art Online: Integral Factor|
Violet in Sword Art Online: Integral Factor
Asuna dressed as Violet in Sword Art Online: Integral Factor
- ↑ Persona 5 Royal height chart
- ↑ 今日3月25日は、『ペルソナ５ ザ・ロイヤル』からの新キャラクター・芳澤かすみの誕生日だぜ！ ハッピーバースデー、ヨシザワ！ #P5R, @p_kouhou (March 25th, 2020)
- ↑ Kasumi weapon descriptions in katakana (Rapier and Rifle)
- ↑ Dengeki PlayStation Vol. 681 Persona 5 Royal Scans Feature Game Overview. Persona Central (Reggy, October 27th, 2019)