This article is about the younger sister of Kasumi Yoshizawa, who assumed her identity in Persona 5 Royal. For the elder sister, see Kasumi Yoshizawa.

"The weak, insecure Sumire... dies today!"
—Sumire Yoshizawa, Persona 5

"Kasumi Yoshizawa", real name Sumire Yoshizawa, is a playable character from Persona 5 Royal. She is a talented gymnast studying at Shujin Academy who gets involved with the Phantom Thieves of Hearts.

Appearances[edit | edit source]

Design[edit | edit source]

Sumire (as Kasumi) has red long hair tied into a ponytail, with a red ribbon tied into a bow, red eyes and pink lips. She wears a Shujin Academy winter uniform with black pantyhose and red loafers. Sometimes, she ties her hair with a green, checkered ribbon instead. Her summer school uniform is modified. She wears a white dress shirt under a beige button-down with vertical lines, white socks with black lining and orange loafers.

In mid-winter, "Kasumi" wears a red overcoat, black pantyhose and black high-heeled Mary Jane shoes. For her regular winter outfit, she wears a knit cream-colored sweater with a knee length orange skirt, and black ankle boots. Her summer casual outfit consists of a celeste blouse with black polka dots, white shorts and blue and brown sandals.

In the Metaverse, "Violet" wears a black mask with silver highlights and has a black ribbon tied to her ponytail. Her main outfit consists of a strapless black leotard, a chain belt with two silver roses motifs and the scabbard for her rapier attached to it, a black choker and red gloves. Her black bolero jacket has gold buttons, ruffled sleeves and three floor-length coattails. She wears thigh-length hose and stiletto-heels that resemble ballet shoes on the top. Violet's Metaverse outfit remains the same no matter her current attire or mental state in the real world.

The Cognitive copy of "Kasumi's sister" (Actually Sumire, or this "Kasumi" herself) seen during the 3rd of October has her hair down and wears a pair of glasses. Cognitive "Kasumi's Sister" also wears a leotard and has dull, soulless eyes.

When Sumire begins to accept who she truly is, she wears glasses and leaves her hair down. Her winter outfit consists of the Shujin Academy winter uniform, this time worn underneath a charcoal gray trench coat, a scarlet pair of gloves and a matching scarf. Her gymnast outfit is a one-piece blue leotard, and she ties her hair when she is practicing gymnastics. If Sumire's Confidant is completed, she'll return to wearing her hair in a ponytail in remembrance of the elder Kasumi.

Personality[edit | edit source]

Kasumi having an odd bout of depression

"Kasumi" is a cheerful, elegant and friendly person with a seemingly perfect life, as she received a Shujin scholarship and was (supposedly) nearly uncontested in gymnastic competitions. She also appears to be quite clumsy and careless, as she is shown outright missing the mark at the batting cages even if her reflexes are usually excellent, and she lets her phone's battery run out while texting the protagonist. Despite the fact that she can cook, she is unpredictable and somewhat awkward at it, since she isn't sure about the ingredients, and she often uses stamina replenishing food due to her gymnast tendencies. She has high metabolism, and as such can put away a large amount of food and still ask for seconds. She always refers to her fellow friends as "Senpai" no matter the situation, since she's the youngest member of the Phantom Thieves who has an educative degree.

Despite her supposedly cheerful and bold personality, she sometimes experiences bouts of depression for no apparent reason; usually if the protagonist meets with her, she will end up with a gloomy mood for the slightest of mistakes, regardless if said mistakes are real or perceived. When practicing gymnastics, she also often feels like her body isn't hers and she cannot execute complicated moves properly despite knowing how to perform them.

She dislikes the very idea of the Phantom Thieves, as she believes that people should learn how to solve their own problems instead of relying on others. Although she acknowledges that the Phantom Thieves do good by helping people, she worries that people may become heavily reliant on the Thieves to solve their problems.

In reality, her cheerful mannerisms were merely a facade; Sumire is actually a reserved and introverted person, in addition to being so suicidally depressed and convinced of her own worthlessness to the point where she resents attempts to cheer her up, although this changes for the better as the protagonist advances her Confidant. She suffered from an inferiority complex towards her near-perfect sister, fueled by being helped throughout her life by her. She has told the protagonist that Kasumi does most of the work for the twins bar preparing dishes, including arranging her very own bedroom. Her self-loathing created a despondent reaction to Kasumi's attempt at consoling her, believing it to be patronization rather than the genuine care she had. Her negative reactions to Kasumi ultimately resulted in the tragedy that ended her sister's life. The trauma of the incident instilled even more negativity and added survivor's guilt to her piling self-deprecation. Even long before Kasumi died, she was already suffering from severe mental problems, including an escapist desire that she should become Kasumi, or die. Her encounter with Takuto Maruki ultimately provided an out by confiding in him her wish to become Kasumi, granting her mental stability by becoming her sister whom she both loved and was jealous of.

This however, proved to contradict her very statement to the protagonist that people should solve their problem by themselves and caused her a new set of troubles, as when Sumire was "Kasumi," Maruki only made Sumire think that she was "Kasumi" instead of outright turning her into Kasumi, resulting in the sisters' strengths and weaknesses mixed up and colliding with each other, which contributes to her inconsistencies in gymnastics and cooking. This also explains her odd depressive fits when she was still "Kasumi," impairs her ability to perform and presumably led to her head teacher threatening revocation. Other students also alienate her as they still see her as the inferior Sumire and not Kasumi, and for them, she is undeserving of the scholarship and is merely a mentally unstable person. (Although for her, due to the cognitive manipulation making her think that she's Kasumi, she just believed that people are jealous of her talent and special treatment.)

Sumire in the process of accepting her true self

Sumire's suicidal depression manifests itself as constant feelings of worthlessness and suicidal/self-defeating thoughts, believing that she was so worthless after her sister's death, that if she couldn't become Kasumi, she should rather just die. It's also implied that she suffers from depressive fatigue (based on her Rank 7 Confidant where she tells the protagonist that she fatigues quickly when using the devices in the fitness centre, despite the fact that she is supposed to be a very athletic person), and later on, after her survivor's guilt had taken form after Kasumi's death, a lack of enthusiasm in daily activities that she used to enjoy, such as cooking or gymnastics. Due to her near-nonexistent self-esteem, she also apologizes a lot even when it comes to unnecessary situations, sometimes even apologizing when somebody tells her that she doesn't need to apologize for something.

Despite Sumire's inferiority complex towards Kasumi, she is by no means lacking as she can place high in competitions, even achieving 1st and 2nd place ranks, indicating that she is actually above average at it. Many have noted, including Kasumi herself, that she is not lagging far behind Kasumi. It is only due to her tendency to greatly underestimate her abilities that she is does not reach her full potential. Sumire fails to notice that Kasumi's self-confidence is the key to her success and that she can achieve similar results if she tries to be herself rather than emulate her sister as her coach has stated.

Additionally, much unlike Kasumi, Sumire is said to be a decent cook, as when she was "Kasumi" she was able to prepare a curry bento with a similar taste as the curry served in Leblanc.

During the third semester events, Sumire finds a middle ground between the two philosophies she's challenged by: she decides to finally solve her own problems and stand up for herself against the future (Kasumi's beliefs), but by deciding to take matters into her own hands, she also resolves to stop Maruki from creating the ideal reality and to help the population of Tokyo with its new crisis, and accepts others' help when needed (the Phantom Thieves' beliefs).

Sumire also becomes easily flustered in pressuring situations, such as during the romance option in her Confidant, during which she stutters and freezes when the protagonist leans in to kiss her. Sumire's fashion senses are outright horrendous and is prone to choosing bad or overly gaudy clothing.

In the Metaverse, Sumire is a significantly different person. She acts much more aggressively and determined, being a confident and focused fighter without any traces of her introverted tendencies in the real world. Her fighting style is graceful and precise, not dissimilar to the gymnastics she practices in the real world.

Profile[edit | edit source]

Persona 5 Royal[edit | edit source]

Past[edit | edit source]

"The thought kept coming back. Every day, my mind went back to it. Everyone would be better off if I didn't exist. Either that, or I should just become Kasumi. She's the one people really want. Sumire's the one who's useless. Pointless. Who would care if she died?"
—Sumire talking to the protagonist, Persona 5 Royal

The Yoshizawa twins, Kasumi and Sumire, lived alongside their father Shinichi Yoshizawa, the director of the talk show where Goro Akechi was first met. Aside of him, they also lived alongside their mother and grandmother. Both sisters, training to be gymnasts, were on good terms with each other and shared the same coach. Kasumi was a quick learner, but Sumire had trouble remembering most of her moves. However, her coach rewarded the twins with ice cream for good performances, which Kasumi would always share with her no matter what. Kasumi also arranges most of the twins' daily life, including Sumire's bedroom, with the exception of preparing dishes, since compared to Sumire, she was a mediocre cook. Eventually, both sisters promised to go to internationals as a sister duo.


Kasumi's death - ENG DUB

Kasumi's death.

While Sumire is no means a bad gymnast, due to Kasumi's significantly better memory, reflexes and agility, Kasumi outperforms her in virtually every way, gaining the top performance most of the time while Sumire was merely above average. (Although this is partially due to Sumire trying to imitate Kasumi's moves despite being explicitly told by her coach not to). Furthered by Kasumi deciding most of the things between them, the jealousy against her older sister resulted in Sumire outright wanting to become into Kasumi herself, even going as far as denouncing herself as someone who wouldn't be pitied even if she died, degenerating into suicidal depression. A month prior to their second year of high school, the stress accumulated into her running away from Kasumi after a training session, in which she was nearly hit by a car without looking. She only survived because Kasumi sacrificed herself, resulting in Sumire’s already crippling depression worsening courtesy of survivor's guilt. Sumire believed that she caused her death and stole her dream, and she wanted to outright become Kasumi in order to continue her legacy of being an uncontested gymnast and a perfect person.

Sumire meeting Maruki.

By recommendation of her parents, Sumire consulted therapist Takuto Maruki to help her overcome her depression. She told Maruki the only way for her to cope was to live as her sister. As Maruki secretly had the power to fulfill that very wish through cognitive manipulation via his Persona's power of Actualization, he subconsciously made Sumire think that she is Kasumi, and he also made "Kasumi" confidently believe that Sumire died instead.

Shujin Academy[edit | edit source]

Sumire enrolled into Shujin Academy as Kasumi and quickly managed to obtain a scholarship, with Shujin heavily disregarding her actual issues beforehand. It's also implied that, despite believing herself to be Kasumi, people around her still recognize her as Sumire and believe that she is delusional. Her coach even told her to take a break from training for a while, which she dismisses as a mental block. Her athletic capabilities are also identical to Sumire instead of being those of Kasumi's, as when she attempts to use a complex gymnastic move that Kasumi can use without issues, "something" is preventing her from executing it properly. It was also implied that her father calls her back home if she took too much time alone because he fears that the cognitive overlay would peel off and she might actually commit suicide.

Kasumi first meets the protagonist on their way to school on the train, when she's trying to lend a seat for an old woman only for a man to occupy it. He then ignored her by pretending to sleep. The protagonist encourages her to speak up, but she decides not to cause a ruckus. When exiting the train, Kasumi thanks the protagonist for his attempt to help her.

As Kasumi is not a member of the volleyball team, Kamoshida does not appear to harass her like other girls at school. Instead, out of spite against the protagonist, he still attempted to discourage her from interacting with him; he told her the rumors about him throughout Shujin, that he was supposedly a "delinquent," much to her shock.

On May 13th, Kasumi is seen at the entrance of the counseling office with Maruki talking about how everything's been going before she enrolled to Shujin, and she recommends the protagonist to take his counseling.

In preparation for the park cleanup in late May, Kasumi is rushing to go to the school to pick up her jersey, but an old man is constantly pestering her, asking for her number and claiming he will drive her to the park. The protagonist intervenes, forcing the old man to back off, much to Kasumi's gratitude. After the park clean-up, Kasumi approaches the protagonist and thanks him for rescuing her, and apologizes for her comment against him, having been fed false rumors by Kamoshida and some of her classmates. After the protagonist introduces himself, Kasumi leaps to catch a balloon for a young girl, dropping her student handbook. As she returns it to the girl, the protagonist picks up the handbook, which lists her name as "Kasumi Yoshizawa." Intrigued by her moves and status as a gymnast, the protagonist requests for her to teach him some acrobatic moves. In return, she asks that he acts as a confidant for her practices to improve herself. With a deal struck, they form the Faith Confidant and Kasumi starts with some basics. However, the protagonist has a strange feeling about her name, presumably because he recognized that was the same name of the car crash victim implied by Sojiro Sakura.

On June 6th, She is at the entrance of the school hoping for the rain to stop. Morgana had an umbrella prepared for the protagonist. Kasumi said that she's fast enough to run to the station, but because the protagonist was heading to the station, he offers her to walk with him there together. After they arrive at the station, some of the other students at the station mistake him as her boyfriend.

On July 11th, she, the protagonist and Akechi hang out at a café, in which Akechi asks her about her stance on the Phantom Thieves, whom she states she disagrees with.

On July 17th, after hanging out with Yusuke and Ryuji at the summer fair, the protagonist meets Kasumi near a construction site where she appears depressed. She was grieving for her twin sister whom she promised to go the gymnast internationals with. However, her sister was killed in the aforementioned car accident.

On September 11th, the last day of the Hawaii trip, she tries to surprise the protagonist. She came to talk about the tournament and shows him a lucky charm that she brought to wish her good luck in the upcoming tourney.

On September 13th she makes a slight appearance only having small talk with the protagonist and Ryuji Sakamoto.

On October 3rd, Kasumi is called by a teacher who told her that her scholarship may be revoked due to bad performance in the gymnastic internationals. The "bad performance" was merely a 3rd runner up position. Nevertheless, the teacher, now joined by the Vice Principal, went to a quarrel with Maruki, which was being eavesdropped by Kasumi. They think that she must get first place to restore the school's reputation after it got tainted by Kamoshida's case. They decide that threatening to revoke her scholarship would motivate Kasumi to do better, despite Maruki saying that it would only be putting undue pressure onto her.

When she returns to the construction site, the protagonist comes across her and she accidentally triggers a copy of the Metaverse Navigator on her phone after correcting a random passerby that the site is a "Stadium," not a "Research Lab." It accidentally causes Kasumi, the protagonist and Morgana to intrude into an unknown Palace resembling a fusion between a psientific hospital and a futuristic paradise. She meets a cognitive copy of what appears to be her sister, which was quickly crushed by a Shadow, which chastises her for not knowing pity. This causes her to awaken Cendrillon, who defeats the Byakhee and helps the trio escape. Morgana attempts to persuade her to join them, although she rejects the offer, as she needs to focus on her gymnastics.

On October 11th, Kasumi invites the protagonist to join her for lunch for no particular reason. Maruki sees them and decides to join them. Maruki comments on how much stronger Kasumi has become, and Kasumi says that it's thanks to the protagonist and his friends who enabled her to put her problems in the past and move on. After both the protagonist and Kasumi have left, Maruki shows a brief look of concern.

During the Shujin school festival, after the Phantom Thieves agree to Akechi's deal to work with them, Kasumi forcibly drags the protagonist into the auditorium for the festival afterparty. She insists that the protagonist dance alongside her and even goes on stage herself to bust a move.

On November 17th, Kasumi invites the protagonist up to the roof of the school for lunch. She asks him if he is going to continue being a Phantom Thief. She expresses concern that the protagonist may get into trouble due to rumors about their responsibility for the principal’s death. When the protagonist and Morgana affirm their choice to continue, Kasumi respects their wishes and offers her help, if they need it.

On November 19th, Kasumi tails the protagonist and his team to Niijima's Palace, and aids him during his subsequent escape from the authorities, helping him dispatch a group of Shadows who had surrounded him.

On November 25th, she visits the protagonist at Leblanc, and is relieved he survived the interrogation. She admits that after hearing Morgana and the protagonist mentioning November 19th during their talk on the rooftop, Kasumi knew they were doing something, so she followed the Thieves into Niijima's Palace. She then asks to join the fight against Masayoshi Shido. She is rejected as the protagonist believes that Kasumi does not know how dangerous Shido is, and feels Kasumi should not be involved. Kasumi relents in exchange for the protagonist promising her that he will return safely.

After changing Shido's cognition, on the day the protagonist returns to school, he is congratulated by Kasumi, and she offers the protagonist to go somewhere with her. However, this is interrupted due to the upcoming exams.

On December 21st she makes a slight appearance only having small talk with the protagonist and Ann about exams.

Taking Back Reality[edit | edit source]

The following events will only occur if Takuto Maruki's Confidant is maxed, since completing it is required to unlock the entire story arc.

She celebrates Hatsumode alongside the protagonist and the party on January 1st. When meeting the protagonist, she mentions that it's odd that nobody else is at Meiji Shrine, which is usually crowded on New Years. Once she goes back to the train station with the protagonist, her father called her back home to spend time with her family, in which the protagonist can sense him calling her a distorted implying that he was still calling her "Sumire", to the confusion of both of them.

On the next day, as the protagonist is discussing the oddities with Akechi, she calls and informs him of the emergence of a Palace. She then joins their investigation.

The protagonist being notified of oddities surrounding Sumire.

Upon investigating the Palace, one of the monitors display the details of her sister's death, revealing her name to be "Sumire Yoshizawa." From this point on, she has headaches whenever she tries to recall her memories. Going further into the Palace, after taking down a pair of Belial, a projection plays back what appears to be a girl resembling Kasumi celebrating a tournament victory while reaching out to her younger sister "Sumire," which causes her to go further into distress. Along the way, various shadows and an announcement system warn them to not go further into the palace, particularly addressing Kasumi.

The master of the Palace, Maruki himself, reveals that he was the orchestrator of the strange incidents, such as the reappearance of Wakaba Isshiki and Kunikazu Okumura, or Morgana taking the form of a human boy, as well as the voice in the announcement system. Since the trio ignored his warnings beforehand, and because Kasumi demands to know the truth about herself, Maruki displays a video showing that Kasumi was the one who died in the car accident, and the "Kasumi" with the protagonist is her younger sister Sumire who indirectly caused Kasumi's death by running into traffic. Her Metaverse clothing dissolves and the bow tied in her hair falls off, dropping her hair down. Now in vehement denial of living the truth as explained by Maruki and Akechi, Sumire expresses the desire to keep her identity as Kasumi, prompting Maruki to seize her from the protagonist and Akechi, sending a Hastur to occupy them. After it's defeated, Maruki and Sumire vanish, as he tells the boys to talk to him again after a week of reconsidering. Presumably to prevent Sumire's parents from panicking and to keep the deal personal, Maruki also manipulated them to think that she's in a training camp.

Sumire being driven insane by Maruki.

When the protagonist and Akechi return to Maruki's Palace and reject his offer of his new world, Sumire awakens in her Metaverse clothing. Desiring to hide form the truth and continue to assume her life as Kasumi, she fights the protagonist one on one as Akechi backs off in fear of killing her with his combat instincts. She will go down after a few attacks. After that, Maruki forcefully restrains her, keeping her away from the boys, forcibly removing her Persona to keep them at bay. Her Persona, however, is driven berserk by Sumire's refusal to accept the truth, forcing the duo to fight Cendrillon herself. This proves fruitless, as Cendrillon is incredibly powerful and constantly absorbs the Byakhee near her. The duo are outmatched until the other party members who denied Maruki's reality return and help defeat it. Maruki lets them go and tells them to come back on the 3rd of February. She reappears in the real world on the next day as Sumire, distressed by the resurfacing of her memories.

Sumire meets with the protagonist once again and admits that she agreed with Maruki because she could not cope with her sister's death. After eavesdropping on the party's conversation with Lavenza, Sumire is inspired by how they are determined to face their pain instead of running away. She resolves to face her sadness and overcome it as her own person.

When she officially joins the party in Maruki's Palace, her codename is "Violet" and her name becomes "Sumire Yoshizawa." Her Confidant portrait also becomes her original bookish look until her Confidant is maxed, and initially her Metaverse clothing is unstable. On the way to the auditorium, she was instantly surrounded by five Shadows dropping down from the ceiling. After failing to call her persona, she tears off her mask again, initiating her true awakening where she rebels against her old weak and cowardly self, and Kasumi's soul was fused with Cendrillon alongside it. Additionally, inside the Metaverse, she wears her hair tied up just like Kasumi. After the event, her Confidant is "restored", changing from a black border to a white one and regaining 5 more stars in order to truly complete it.

If the protagonist accepts any of Maruki's offers to accept his reality, Sumire will be reverted back into "Kasumi Yoshizawa," and will completely inherit all of her abilities instead of being a mere incomplete copy of her, and others will presumably recognize her as Kasumi as well.

After Maruki's defeat and the collapse of his actualization powers, the protagonist returns to juvenile hall. Sumire is the one who suggests they all get him out, rather than Ann in the original game. If the protagonist maxed Sumire's Confidant during the third semester, she will ask her coach for a temporary break so she can look for evidence to prove his innocence. Her coach rejects her request and instead offers to help in her stead by using her own connections so that Sumire can still continue her training, telling her that the protagonist would want that.

She also picked up the newsletter about the murder of Rumi's parents and handed it to Futaba.

After all other party members had chosen their own paths, if the protagonist maxed her confidant beforehand, she sends her own parting conversation to the protagonist via SNS during a practice break. She displays the snapshot she took with him during New Years and confesses that image was symbolic on how buried she was in Kasumi's identity back then, and vows that she will no longer end up like that anymore, and she will stand on her own foot. She proceeds to send the protagonist a picture of her doing gymnastics, and thanks the protagonist for helping her move forward in life. Finally, she ensures him that she will take internationals by herself and not as Kasumi, and will climb to the top of the world on her own.

If the protagonist maxed her Confidant and has entered a romance route with her, he can then date her on Valentine's Day, as well as White Day.

In the epilogue, she meets the protagonist at the train station and briefly bids him farewell before he departs.

Confidant[edit | edit source]

Main article: Confidant/Sumire Yoshizawa
"I've read in the reports that the Phantom Thieves' physical abilities are more acrobatic than the average person. It seems you've gained an aptitude for speciality equipment as well. Wouldn't a natural conclusion to draw be that you were trained by an expert in that field?"
—Sae Niijima on Kasumi Yoshizawa, Persona 5

"Kasumi's" Confidant can be established during the 5/30 field trip, in which it automatically goes to rank 1. This Confidant only has five ranks instead of ten and the protagonist is not given access to the Arcana's ultimate Persona due to it being a false Arcana. The protagonist gets +5 max HP every time he hangs out with Kasumi, regardless if the Arcana is in a false or true state. Upon reaching certain ranks, the Confidant also grants the protagonist abilities that help him ambush enemies such as using his grappling hook to ambush from a distance or also help evade shadows who nearly ambush him. Her Confidant can only be accessed by responding to her text invitations, and she is not available in the overworld until Kichijoji is unlocked. Even if her Faith Confidant is "maxed," she can be invited for a hangout.

Rank 6 to 10 of Sumire's Confidant unlocks during the 12th of January, right after her true awakening at the third forced infiltration of Maruki's Palace, where Kasumi replaces her Cendrillon and her Arcana becomes real after a fight with five Loa. However, the protagonist cannot proceed the Confidant until the 13th, since he will not be allowed free activity during the 12th. Unlike the first 5 ranks, Sumire can be invited to Confidant-related hangouts in Kichijoji.

Completing Sumire's Confidant unlocks the fusion of Maria and evolves Cendrillon into Vanadis. Afterwards, her overworld portrait resembles Kasumi, as she ties her hair as a reminder to her.

The first half of Kasumi's Confidant revolves around her struggle of being stuck in a choreography block. Kasumi's Confidant automatically starts during the field trip when she shows the protagonist her reflexes by helping a child retrieve his balloon, which prompts the protagonist to request her to teach him moves as Morgana deems it useful for their Phantom Thief activities. In return, Kasumi requests that the protagonist act as her advisor when she needs him.

Kasumi feels pressured by the expectations given to her due to the upcoming competition and is quite depressed due to a mental block that leads to her coach telling her to take a break from gymnastics until she finds her moves. This makes her feel she is far from fulfilling her dream to reach the internationals, which she shared with her deceased sister. The competition ends with her getting 3rd place. While she's not quite satisfied with the result and later on Shujin uses this as a threat to revoke her scholarship, she thanks the protagonist for helping her get out from her mental block.

Multiple inconsistencies around her behavior can be spotted in these hangouts, which foreshadows the Kasumi that the protagonist hangs out with is still Sumire, who is still subconsciously inside her.

The second half of her Confidant revolves around her acceptance of her true self, Sumire, and trying her best to make people around her, especially her coach, acknowledge her. Sumire begins her gymnastics practice again, yet her coach comments that she's still lacking. Sumire admits how she feels inferior to Kasumi, especially whenever being compared to her. While Sumire wants to fulfill her shared dream with her sister, she's also determined not to live in the shadow of her success and prove her own worth. As she trains with the protagonist's encouragement, Sumire gradually develops feelings for him. At Rank 9, Sumire finally confesses to the protagonist. If the protagonist reciprocates, they'll enter a romantic relationship. If the protagonist rejects her confession, Sumire thanks the protagonist for his honest answer. Regardless of his choice, Sumire will still invite the protagonist to watch her gymnastic practice. In said practice, her coach finally praises how much Sumire has grown. She also reveals that Kasumi never once looked down on Sumire, despite her successes and in fact had always seen her sister as her rival. This revelation shocks Sumire, motivating her more to fulfill their dream to reach international competition in honor of Kasumi.

Game Data[edit | edit source]

Party[edit | edit source]

Main article: Party/Sumire Yoshizawa

Although Sumire awakens in early October, she does not join the party until January 2nd, before leaving again and returning and officially joining on January 12th.

Boss[edit | edit source]

Stats[edit | edit source]

  • Notes: This is only the first phase of Cendrillon boss fight on January 9. For more information on this boss, see here.

Please don't do this to me!
Arcana Level HP
Strength --
Magic --
Endurance --
Agility --
Luck --
- ??? ~1300
Phys Gun Fire Ice Elec Wind Psy Nuke Bless Curse Almi
- - - - - - - - - - -
EXP Yen Material Drop Skill Card
0 0 - -
List of Skills
Skill Effect
Sword Dance Colossal Physical damage to 1 foe, high critical rate.
Kougaon Heavy Bless damage to 1 foe.
Charge Next Physical or Gun attack inflicts 2.5x damage for user.
Dazzler Inflict Dizzy (high odds) 1 foe.
Brave Step Increase critical rate of party for 3 turns.

Quotes[edit | edit source]

Main Story[edit | edit source]

  • "I am myself! I'll never forget that again!" (Maruki telegraphing movement ban)

Battle[edit | edit source]

Boss Battle:

  • "I can't stop this... I refuse to live as Kasumi's killer!" (Start of battle)
  • "Persona!"
  • "Cendrillon!"
  • "Please don't do this to me!"
  • "Why are you doing this to me? Please... just leave me alone!" (50% health)
  • "Why...?" (Defeat)

Battle Quotes:

  • "Persona!" (Accessing Persona skill menu)
  • "Dance, Persona!" (Accessing Persona skill menu)
  • "Let's dance!" (Accessing Persona skill menu)
  • "Here it comes!" (Attack with Melee Weapon)
  • "Cendrillon! / Vanadis! / Ella!" (Exploiting enemy's weakness with Persona skill)
  • "Show them, Cendrillon!" (Exploiting enemy's weakness with Persona skill)
  • "Dazzle us, Vanadis!" (Exploiting enemy's weakness with Persona skill)
  • "Enchant us, Ella!" (Exploiting enemy's weakness with Persona skill)
  • "This is my soul! / Victory is ours! / Let's finish this!" (Attacking with offensive skill)
  • "How about this? / As good a time as any! / Here!" (Healing or increasing the stats of an ally / Decreasing enemy's stats)
  • "Thank you so much! / I appreciate it! / I'll return the favor!" (Sumire's HP is recovered by someone's skill or item)
  • "Wait... who do I...?" (Inflicted with brainwash)
  • "Nngh... My power...!" (Inflicted with any debuff)
  • "Saw that coming!" (Dodging an enemy's attack)
  • "I'm ready to go! / Now I'll handle this! / Allow me!" (Receiving Baton Pass)
  • "It's up to you! / Please! / Go for it!" (Passing Baton Pass)
  • "Stop right there!" (Initiating a Hold Up)
  • "Can I try something?" (Initiating Follow-Up)
  • "I'm on it!" (Follow-Up attack)
  • "Keep fighting!" (Using Harisen Recovery on an ally)
  • "Payback time! / Go get 'em!" (Initiating All-Out Attack)
  • "Too late to be sorry!" (All-Out Attack finishing touch)
  • "A perfect ten!" (All-Out Attack finishing touch)
  • "Stuck the landing!" (All-Out Attack finishing touch)
  • "They're pretty tough... / I can do better! / Something isn't working!" (Enemy survives her attack)
  • "Everyone did great!" (Battle results)
  • "What a workout!" (Battle results)
  • "What doesn't kill us makes us stronger!" (Battle results)
  • "Shall we? - Senpai! - Would you?" (Showtime attack beginning)
  • "Our grand... finale! - This is... who I am!" (Showtime attack finisher, defeat)
  • "We nailed it, Senpai! - Don't forget the pose!" (Showtime attack finisher)
  • "How about this skill?" (Learning new move)

Gallery[edit | edit source]

Persona 5 Royal
P5R Key Art.jpg
Sumire on the P5R key art
Persona 5 royal official art .png
Kasumi normal with mask.png
Sumire P5R official art
Sumire Cut-In.png
Sumire's Close Up
Kasumi Text Icon.png
"Kasumi"'s text icon
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Sumire's text icon
"Kasumi"'s Confidant portrait
Sumire's Confidant portrait
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Concept art
Kasumi Concept.jpg
Concept art (2)
Concept art Sumire.jpg
Concept art (3)
P5R ConceptArt Sumire1.png
Concept art (4.1)
P5R ConceptArt Sumire2.png
Concept art (4.2)
P5R ConceptArt Sumire3.png
Concept art (4.3)
P5R ConceptArt Sumire4.png
Concept art (4.4)
P5R ConceptArt Violet.png
Concept art (4.5)
P5R ConceptArt Sumire5.png
Concept art (4.6)
P5R ConceptArt Sumire6.png
Concept art (4.7)
P5R ReleaseArtwork.png
The protagonist and Kasumi by Shigenori Soejima (Process Video)
P5R DARTSLIVE Collab.jpg
Kasumi with the protagonist and Akechi in the DARTSLIVE collaboration
Kasumi with the protagonist on the cover of Dengeki PlayStation Vol. 681 (December 2019 issue)[4]
Joker & Violet.png
Sumire's DLC outfits
Sumire's DLC outfits
Sumire's DLC outfits
Sumire's DLC outfits
AllOutAttack Violet.png
Sumire's All-Out Attack portrait
Kasumi Finishing Touch.gif
All-Out Attack finishing touch
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All-Out Attack finishing touch
P5R KasumiAndJoker.jpg
"Kasumi" with the protagonist
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"Kasumi" with the protagonist
P5R GoroKasumiJoker.jpg
"Kasumi" with the protagonist and Akechi
P5R Kasumi PhantomThief.jpg
"Kasumi" in her Metaverse outfit
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Glimpse of Sumire's true form
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"Long-Sought Honor" (Japanese version)
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"Long-Sought Honor" (Western version)
"A Reality Without Pain"
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Sumire takes off her mask during her true Awakening
Sumire Showtime.gif
Sumire's Showtime trigger
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Sumire and Kasumi in Sumire's Showtime
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Sumire and the protagonist's Showtime
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Sumire flustered in front of the protagonist
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Sumire in an incredibly unfashionable outfit
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Sumire flustered in front of the protagonist without glasses
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Sumire with the protagonist
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Sumire performing gymnastics
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"Kasumi"'s portrait
P5R Portrait Kasumi Smiling.png
"Kasumi" smiling
P5R Portrait Kasumi Serious.png
"Kasumi" serious
P5R Portrait Kasumi Sad.png
"Kasumi" sad
P5R Portrait Kasumi Surprised.png
"Kasumi" surprised
P5R Portrait Kasumi Harmed.png
"Kasumi" harmed
P5R Portrait Kasumi Blushing.png
"Kasumi" blushing
P5R Portrait Kasumi Flushed.png
"Kasumi" flushed
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Berserk Yoshizawa
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Berserk Yoshizawa angered
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Berserk Yoshizawa hurt
P5R Portrait Kasumi Summer School.png
"Kasumi"'s summer uniform
P5R Portrait Kasumi Winter Attire.png
"Kasumi"'s winter attire
P5R Portrait Kasumi Summer Attire.png
"Kasumi"'s summer attire
P5R Portrait Kasumi Winter Coat 2.png
"Kasumi"'s outdoor winter coat
P5R Portrait Kasumi Winter Coat 1.png
"Kasumi"'s indoor winter coat
P5R Portrait Kasumi Jacket.png
"Kasumi"'s jacket
P5R Portrait Kasumi Gym.png
"Kasumi"'s gym uniform
P5R Portrait Kasumi Kimono.png
"Kasumi" in a kimono
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Sumire's portrait
P5R Portrait Sumire Smiling.png
Sumire smiling
P5R Portrait Sumire Serious.png
Sumire serious
P5R Portrait Sumire Sad.png
Sumire sad
P5R Portrait Sumire Surprised.png
Sumire surprised
P5R Portrait Sumire Harmed.png
Sumire harmed
P5R Portrait Sumire Blushing.png
Sumire blushing
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Sumire flushed
P5R Portrait Sumire Embarrassed.png
Sumire embarrassed
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Sumire crying (Unused)
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Sumire harmed (Unused)
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Sumire's jacket
P5R Portrait Sumire Winter Coat 2.png
Sumire's outdoor winter coat
P5R Portrait Sumire Winter Coat 1.png
Sumire's indoor winter coat
P5R Portrait Sumire Fashion.png
Sumire's fashion outfit
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Sumire embarrassed (Fashion outfit)
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Sumire's tora outfit
P5R Portrait Kasumi Gymnast Outfit.png
Sumire's gymnast outfit
P5R Portrait Kasumi Gym Attire.png
Sumire's gym attire
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Sumire embarrassed (Gym attire)
P5R Portrait Sumire NoGlasses.png
Sumire without glasses (Expression is unused)
P5R Portrait Sumire NoGlasses Smiling.png
Sumire smiling (No glasses)
P5R Portrait Sumire NoGlasses Serious.png
Sumire serious (No glasses)
P5R Portrait Sumire NoGlasses Sad.png
Sumire sad (No glasses)
P5R Portrait Sumire NoGlasses Surprised.png
Sumire surprised (No glasses)
P5R Portrait Sumire NoGlasses Harmed.png
Sumire harmed (No glasses)
P5R Portrait Violet.png
Violet's portrait
P5R Portrait Violet Smiling.png
Violet smiling
P5R Portrait Violet Serious.png
Violet serious
P5R Portrait Violet Sad.png
Violet sad
P5R Portrait Violet Surprised.png
Violet surprised
P5R Portrait Violet Harmed.png
Violet harmed
P5R Portrait Violet Berserk.png
Berserk Violet
P5R Portrait Violet Berserk Angered.png
Berserk Violet angered
P5R Portrait Violet Berserk Hurt.png
Berserk Violet hurt
P5R Portrait Violet Maskless.png
Violet's maskless portrait
P5R Portrait Violet Maskless Smiling.png
Violet smiling (Maskless)
P5R Portrait Violet Maskless Serious.png
Violet serious (Maskless)
P5R Portrait Sumire Cognitive.png
Cognitive Sumire
P5R Portrait Sumire Cognitive Smiling.png
Cognitive Sumire smiling
P5R Portrait Sumire Cognitive Sad.png
Cognitive Sumire sad
P5R Portrait Sumire Cognitive Harmed.png
Cognitive Sumire harmed
Neutral Kasumi.png
"Kasumi" cut-in
Laughing Kasumi.png
"Kasumi" smiling cut-in
Hurt Kasumi.png
"Kasumi" harmed cut-in
Serious Kasumi.png
"Kasumi" serious cut-in
Surprised Kasumi.png
"Kasumi" surprised cut-in
Talking Kasumi.png
"Kasumi" pensive cut-in
Winking Kasumi.png
"Kasumi" winking cut-in
Worried Kasumi.png
"Kasumi" sad cut-in
Worried Sumire.png
Sumire sad cut-in
Laughing Sumire.png
Sumire smiling cut-in
Sumi Winter Uniform.png
Winter School Uniform
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Winter Outfit
Sumi Summer Uniform.png
Summer School Uniform
Sumi Summer Outfit.png
Summer Outfit
Sumi Tracksuit.png
Sumi Swimsuit.png
Swimsuit (DLC)
Sumi St. Hermelin High.png
Sumi Seven Sisters High.png
Sumi Gekkoukan High.png
Gekkoukan High School Uniform (DLC)
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Yasogami High School Uniform (DLC)
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Sumi Shadow Ops Uniform.png
Persona 4 Arena Shadow Operation Outfit (DLC)
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Karukozaka High School Uniform (DLC)
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Shin Megami Tensei IV Costume (DLC)
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Sumi Rin's One Piece.png
Catherine Costume (Rin) (DLC)
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Maid Uniform (DLC)
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Christmas Costume (DLC)
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Demonica costume (no mask, DLC)
Sumi Demonica Head.png
Demonica costume (masked, DLC)
Sumi Featherman Outfit.png
Featherman costume (DLC)
Sumi Ultramarine Outfit.png
Velvet Room costume (DLC)
Sumi New Cinema Outfit.png
MegaHouse Sumire figure
Violet perfume.jpg
Primaniacs Violet perfume
ARTFX J Persona 5 Kasumi Yoshizawa Kotobukiya.jpg
ARTFX J Sumire
P5R and P5S Sales Accomplishments.png
Artwork of Sumire and Sophia on celebrating the sales of P5R and P5S. (Tweet)
On the cover of Mementos Report Volume 3

Videos[edit | edit source]

Kasumi in the Persona 5 Royal Teaser Trailer (Japanese)
Kasumi's Persona 5 Royal Trailer (Japanese)
Message from Sora Amamiya, Kasumi's JP voice actor before Persona 5 Royal's release

Etymology[edit | edit source]

Kasumi is often translated as "mist," but can also be translated as "flowers" or "blossoms." Her surname, Yoshizawa, does not have any direct meaning but was the same surname as Akira Yoshizawa, famous for being considered the creator of origami.

"Sumire" also means violet flowers in Japanese, alluding that she has been overshadowed by Kasumi.

In the language of flowers, violets mean "honesty;" although initially ironic, considering her living a false life as her sister, it can represent her choice to live the truth. Another meaning for violets is "faithfulness," which corresponds to the Arcana theme, representing how important the real Kasumi actually is to Sumire. Her codename "Violet" also refers to her name.

In Other Languages[edit | edit source]

Language Titles
Flag of the United States English Sumire Yoshizawa Kasumi Yoshizawa Violet
Flag of Japan Japanese 芳澤 すみれ (Yoshizawa Sumire) 芳澤 かすみ (Yoshizawa Kasumi) ヴァイオレット (Vaioretto)
Flag of South Korea Korean 요시자와 스미레 (Yosijawa Seumile) 요시자와 카스미 (Yoshizawa Kaseumi) 바이올렛 (Baiollet)
Flag of Hong KongFlag of the Republic of China Traditional Chinese 芳澤堇 (Fāngzé jǐn) 芳澤霞 (Fāngzé xiá) VIOLET

Trivia[edit | edit source]

  • Sumire is referred to as "Kasumi Yoshizawa" in all pre-release material, and no official information has disclosed her true identity as of yet.
  • While under the effect of Maruki's actualization, other people refer to her as "Sumire," although she herself hears it as "Kasumi."
  • Before her true identity was exposed, no character other than the protagonist himself (in some of his dialogue choices) refer to her by her first name.
  • During the Faith Rank 1 event with Kasumi (Sumire), if one pays attention to the handbook that the protagonist picked up, the photo of the student handbook seems to depict a girl with brown hair. The "Kasumi" the protagonist met has red hair.
  • As Sumire, her idle stance has her clasping her hands demurely in front of her. As Kasumi, she leaves her arms at her sides.
  • During her false awakening, when she tears off her mask, no blood gushes out, an early clue that she is still not technically being true to herself.
  • Sumire was "transformed" into Kasumi by Maruki on 25th of March, prior to the beginning of the protagonist's probation. This date also falls on her birthday.
  • Sumire can flex her legs at around 150-160 degrees.
  • Sumire's English voice is of a significantly lower pitch compared to her Japanese voice.
  • Sumire used to be terrified of going to aquariums, presumably because of the fish and the darkness. Kasumi however, always enjoyed visiting them.
  • In the ending where the protagonist accepts Maruki's reality, even if Sumire had freed herself from it beforehand, her name will revert back to "Kasumi Yoshizawa."
  • Sumire's named will automatically change from "Kasumi Yoshizawa" to "Sumire Yoshizawa" after the 2nd of January via a flag trigger.
  • Sumire's Catherine costume transforms her into Rin, a new character added to the rerelease of the original game, who is known for disguising their true identity in a similar fashion to Sumire.
  • Both Yoshizawa siblings are voiced by Sora Amamiya (in Japanese), who voiced Rika Ryuzouji from Shin Megami Tensei: Liberation Dx2.
  • Kasumi's phone is in extremely poor condition, as it constantly runs out of battery or suffers from poor connection. It is heavily implied that it was damaged in the car crash that resulted in Kasumi's death and Sumire was using her phone when she was led to think that she was Kasumi. (When she stopped acting like Kasumi, her phone was perfectly functional)
  • Sumire's unfashionable outfit might be a reference to the outfit worn by the Chaos Heroine of the same name in NINE, which is also a leopard print outfit.
  • If Sumire is brought to Penguin Sniper in Kichijoji to play darts, she will play it very badly unlike other party members. (She would more often than not throw multiple darts in succession only to deduct very low scores, usually 1 from the 301 maximum score.) This replicates her klutziness while playing in the Batting Cage with the protagonist when she was still "Kasumi."
  • Sumire is the first party member whose Arcana is not of the Rider-Waite Tarot deck, though only when excluding main protagonists. The first party member to wield a non-Rider-Waite Arcana overall is the protagonist of Persona 3, wielding the Universe Arcana of the Thoth deck.
  • Sumire has the highest number of outfits for her dialogue portrait out of any character from Persona 5 Royal, having a total of 19 different variants.
  • In the game's files, Sumire does not have a proper animation for running from a hazard in Futaba's Palace or cutting the Holy Grail's veins. Furthermore, if she is assigned to cut the Grail's veins, the game will freeze when she attempts to do so.
  • In certain file names, Sumire is labeled as "Uzuki," which is a double meaning of "April" as in the Lunar calendar (March in the Gregorian Calendar) and "Pain," foreshadowing her true nature. April, in the Gregorian month, is also the month when Persona 5 begins and when Sumire enters Shujin after assuming Kasumi's identity.
  • Sumire's codename was originally "Clown."
  • Unused models for Sumire in her summer uniform, summer casual outfit and winter outfit, but with hair down and glasses can be found in the game's coding.
  • "Kasumi's" birth date (March 25th) matches the day when Sumire's cognition was changed to make her believe she's Kasumi. It is unknown if this was her actual birth date or the date where her transformation occurred.
  • If the protagonist sends the calling card to Kunikazu Okumura on October 2nd, despite Kasumi's awakening being scheduled on the 3rd, they will still fight Okumura on the next day, with her awakening being delayed to the 4th.
  • Despite using the codename "Violet" in Sword Art Online: Integral Factor, the events in this collaboration take place during the Niijima's Palace arc—most likely after sending the calling card—as Sumire mentions trying to sneak into "a casino" to help the Thieves.
  • In the western version of Thieves Den, there is an error in her "desired reality" picture (Long-Sought Honor) where her leotard is blue instead of pink.
  • Shinichi Yoshizawa used to bring Kasumi Yoshizawa to the batting cages when she was a child, in which she would play dauntlessly, while the other children were scared of the flying balls. Sumire Yoshizawa, however is not capable of hitting any balls at all, even if she was obviously concentrating, as shown during her Rank 5 Faith confidant scene.
  • Sumire will appear with her hair tied during the animated cutscene where the protagonist leaves Tokyo, regardless if he maxed her confidant or not. (If the protagonist did not max her confidant, she appears with her hair down with glasses during any other scene in the epilogue)
  • Sumire's cut-ins with hair down and glasses are only visible during a Tycoon game in Thieves Den. She does not use them in the main game.
  • Concept art for what was Sumire in-game has her with brown hair instead of red. This implies that Kasumi was originally planned to play out her supposed role as the new Phantom Thief member, but the concept was changed to Sumire taking her place and Kasumi being a posthumous sibling.
  • Coding in the game indicates that Sumire at one point used the protagonist's dagger and revolvers for her default configuration.

Appearances in Other media[edit | edit source]

  • Star Ocean: Anamnesis: Playable Character (Collaboration event, as Kasumi Yoshizawa)
  • Sword Art Online: Memory Defrag and Sword Art Online: Integral Factor: Playable Character (Collaboration event, as Violet)
  • Puzzle and Dragons:
    • Balance/Devil, Light/Water Type, 5 Star
    • Collaboration Event: July 27, 2020 - August 10, 2020
    • As Kasumi Yoshizawa
Star Ocean: Anamnesis
"Kasumi" in Star Ocean: Anamnesis
Sword Art Online: Memory Defrag
Violet SAO.png
Violet in Sword Art Online: Memory Defrag
Violet & Cendrillon SAOMD.jpg
Violet with Cendrillon in Sword Art Online: Memory Defrag
Sword Art Online: Integral Factor
Violet SAOIF.jpg
Violet in Sword Art Online: Integral Factor
Asuna as Violet SAOIF.jpg
Asuna dressed as Violet in Sword Art Online: Integral Factor
Puzzle & Dragons
Kasumi Yoshizawa PAD.png
"Kasumi" and Cendrillon in Puzzle & Dragons

References[edit | edit source]

Playable Protagonist - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Goro Akechi - Sumire Yoshizawa
Confidant Igor - Sojiro Sakura - Chihaya Mifune - Munehisa Iwai - Tae Takemi - Sadayo Kawakami - Ichiko Ohya - Shinya Oda - Hifumi Togo - Yuuki Mishima - Toranosuke Yoshida - Caroline and Justine - Sae Niijima - Takuto Maruki
Major Targets Suguru Kamoshida - Ichiryusai Madarame - Junya Kaneshiro - Shadow Futaba - Kunikazu Okumura - Masayoshi Shido - Holy Grail / Yaldabaoth - Azathoth / Adam Kadmon
Other Principal Kobayakawa - SIU Director - Shiho Suzui - Natsuhiko Nakanohara - Mika - Medjed - Wakaba Isshiki - Lala Escargot - Angel and Julian - Sugimura - President Tanaka - Kazuya Makigami - Naoya Makigami - Shadow Mishima - Shinichi Yoshizawa - Rumi - Shibusawa - Jose - Kasumi Yoshizawa - Coach Hiraguchi
Tokyo Yongen-Jaya (Café Leblanc) - Shibuya - Aoyama-Itchome (Shujin Academy) - Shinjuku - Akihabara - Kichijoji - Ogikubo - Inokashira Park - Tsukishima - Akasaka Mitsuke - Suidobashi - Odaiba Seaside Park - Ichigaya - Ikebukuro - Ginza - Harajuku - Meiji Shrine - Jinbocho - Miura Beach - Maihama (Tokyo Destinyland) - Kanda - Roppongi - Ueno - Asakusa - Chinatown - Nagatacho - Shinagawa - Nakano - Kosei High School
Palace Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos (Path of Qimranut - Path of Aiyatsbus - Path of Chemdah - Path of Kaitul - Path of Akzeriyyuth - Path of Adyeshach - Path of Sheriruth - Depths of Mementos - Qliphoth World - Path of Da'at) - Maruki's Palace
Other Velvet Room - Hawaii - Thieves Den
Albums Original Soundtrack (Persona 5 / Royal)
Songs "Wake Up, Get Up, Get Out There" - "Life Will Change" - "Beneath the Mask" - "Last Surprise" - "Rivers in the Desert" - "The Whims of Fate" - "Tokyo Daylight" - "Hoshi To Bokura To" - "Break In To Break Out" - "Infinity" - "Dark Sun..." - "Autonomy" - "Found a Light" - "IT'S TOO LATE" - "Colors Flying High" - "Take Over" - "He's a Trickster☆" - "I Believe" - "No More What Ifs" - "Throw Away Your Mask" - "Our Light"
Story Persona - Persona user - Shadow - Shadow Self - Second Awakening - Cognition - P. A. D. - Metaverse - Metaverse Navigator - Mask - Wild Card - Phantom Thieves of Hearts - Phantom Aficionado Website - Antisocial Force - Treasure - Police - Calling Card - Change of Heart - Psychotic breakdown - Mental shutdown - General Public - Seven Deadly Sins
School Life Daily Life - Activities - Calendar - Weather Forecast - Confidant - Social Stats - Yen - Hideout - Class - Bathhouse - Studying - Diner - Maid Café - Billiards - Books - DVDs - Retro Games - Movie theater - Batting Cage - Fishing Pond - Crossword Puzzle - Darts - Infiltration Tools - Cooking - Training - Old Temple - Part Time Jobs - Shrine - Confessional - Jazz Jin - Houseplant - TV Quiz Show - Blackboard - Vegetariano - Lottery
Vendors Shops - Vending Machines - Takemi Medical Clinic - Untouchable - Jose's Shop - Home Shopping Program - Tanaka's Shady Commodities
Phantom Life Mementos Requests - Third Eye - Security Level - Treasure Demon - Safe Room - Thieves Guild - List of Shadows - List of Bosses - Skill Card - Will Seeds - Deviations
Battle Items: (Persona 5/Royal) - Skills: (Persona 5/Royal) - Party - Battle Stats - Damage - Experience - Level - Difficulty - Status Changes - Element - Traits - Navigator - Tactics - Guard - Follow Up - Harisen Recovery - Endure - Protect - Baton Pass - Pickpocket - Party Switch - One More - Critical - Technical - Showtime - Cut-in - All-Out Attack - Hold Up - Personality - Game Over - Disaster Shadow
Velvet Room List of Personas (Persona 5/Royal) - Fusion - Special Fusion - Hanging - Lockdown - Electric Chair - Arcana - Skill Inheritance - Fusion Accident - Fusion alarm - Challenge Battle
System Trophies: (Persona 5/Royal) - Cutscenes - New Game Plus - Patches and Updates
Corporate Atlus Co., Ltd.
Personnel Katsura Hashino - Shigenori Soejima - Shoji Meguro - Lyn Inaizumi - Atsushi Kitajoh - Ryota Kozuka - Kenichi Tsuchiya - Toshiki Konishi - Kazuhisa Wada - Lotus Juice
Other Media
Games Royal - Dancing in Starlight - Scramble
Productions Persona 5 The Animation The Day Breakers - Persona 5 The Animation (Episodes) - Persona O.A. - Persona 5 The Night Breakers - Persora -The Golden Best 5- - Persona 20th Anniversary All Time Best Album - Persona 5 The Stage
Publications Manga - Mementos Mission - Dengeki Comic Anthology - Comic Anthology (DNA Media Comics) - Persona Magazine
Events Super Live 2015 - Super Live 2017 - Super Live 2019
Miscellaneous Merchandise
Community content is available under CC-BY-SA unless otherwise noted.