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Status effects are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment).
Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.
Prevents any action in battle. Usually caused by ice skills, and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
Shock
Prevents any action in battle. Usually caused by electric skills, and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
Character begins attacking their own allies. Typically removed with Charmdi or Dis-Charm.
Stone
Prevents the target from moving. This persists even on the field, and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent.
Sleep
Prevents any action in battle. Character loses a turn.
Dead
Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.
Uncommon Ailments
Name
Icon(s)
Effect
Bomb
When hit by an attack bomb explodes, dealing damage to the demon/entire party. Defending will prevent damage.
Rage
Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed.
Happy
Overjoyed and will not attack for a turn.
Game Specific
Shin Megami Tensei III:Nocturne
Name
Icon(s)
Effect
Fly
-
Renders the afflicted target with weakness to Expel attacks. Only caused by Baal Avatar's Bael's Bane ability. Wears off after battle.
Shin Megami Tensei IV
Name
Icon(s)
Effect
Sick
Reduces affected character's outgoing damage by 25%, its evasion to 0, and increases damage taken by 25%. At the end of a turn with a party holding this character, there's 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
Brand
-
DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.
Majin Tensei II: Spiral Nemesis
Name
Icon(s)
Effect
Bind
-
Prevents any action from a unit.
Close
-
Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills.
Digital Devil Saga: Avatar Tuner
Name
Icon(s)
Effect
Ache
-
After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Note that his allies still won't get any AP from the consumed monster. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach.
Bat
-
Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends.
Hungry
-
Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage, or attack an ally. Only curable by the Song of Grace.
Devil Survivor
Name
Icon(s)
Effect
Egg
-
When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage, and a Maggot is summoned next to them. Only inflicted by Belzeboul and his minions' Spawn attack.
Persona 5
Name
Icon(s)
Effect
Despair
-
Drains SP every turn, cannot move Dies/Faints after 3 turns have passed