(Rage does not work that way in the Persona games.) |
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'''Status effects''' are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment). |
'''Status effects''' are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment). |
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==Recurring== |
==Recurring== |
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A list of status effects that appeared in almost all titles in the series: |
A list of status effects that appeared in almost all titles in the series: |
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!Effect |
!Effect |
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|[[Charm]] |
|[[Charm]] |
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− | |Character begins attacking their own allies. Typically removed with Charmdi or Dis-Charm. |
+ | |Character begins attacking their own allies or cast healing spells on the enemies. Typically removed with Charmdi or Dis-Charm. |
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|Stone |
|Stone |
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==Uncommon== |
==Uncommon== |
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A list of status effects that appeared in some titles in the series: |
A list of status effects that appeared in some titles in the series: |
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!width="10%"|Name |
!width="10%"|Name |
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!Effect |
!Effect |
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|Bomb |
|Bomb |
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− | |Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. |
+ | |Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the ''Devil Children'' series, only the character inflicted with Bomb is hurt when hit by Fire attacks. |
− | |''Shin Megami Tensei: Strange Journey'' |
+ | |''Shin Megami Tensei: Strange Journey''<br>''Devil Children'' series |
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|Happy |
|Happy |
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|Rage |
|Rage |
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|Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility. |
|Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility. |
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− | |''Shin Megami Tensei: Strange Journey''<br |
+ | |''Shin Megami Tensei: Strange Journey''<br>''Persona 3''<br>''Persona 4''<br>''Persona 5'' |
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|Down |
|Down |
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|Character may get their turn skipped, and takes more damage from their elemental weakness. |
|Character may get their turn skipped, and takes more damage from their elemental weakness. |
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− | |''Persona'' |
+ | |''Persona 3''<br>''Persona 4''<br>''Persona 5'' |
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|Hungry |
|Hungry |
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|Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage, or attack an ally. In ''Avatar Tuner'', only curable by the Song of Grace. |
|Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage, or attack an ally. In ''Avatar Tuner'', only curable by the Song of Grace. |
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− | |''DDS: Avatar Tuner''<br |
+ | |''DDS: Avatar Tuner''<br>''Persona 5'' |
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==Game Specific== |
==Game Specific== |
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− | === |
+ | ===''Shin Megami Tensei III:Nocturne''=== |
− | {| |
+ | {|class="table smt3" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
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!Effect |
!Effect |
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− | === |
+ | ===''Shin Megami Tensei IV''=== |
− | {| |
+ | {|class="table smt4" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
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!Effect |
!Effect |
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===''Majin Tensei II: Spiral Nemesis''=== |
===''Majin Tensei II: Spiral Nemesis''=== |
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− | {| |
+ | {|class="table majin2" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
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!Effect |
!Effect |
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===''Digital Devil Saga: Avatar Tuner''=== |
===''Digital Devil Saga: Avatar Tuner''=== |
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− | {| |
+ | {|class="table ddsaga1" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
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!Effect |
!Effect |
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− | === |
+ | ===''Devil Survivor''=== |
− | {| |
+ | {|class="table desu1" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
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!Effect |
!Effect |
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− | === |
+ | ===''Persona 5''=== |
− | {| |
+ | {|class="table p5" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
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!Effect |
!Effect |
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* [[Status Changes in Persona Q|Status Changes in ''Persona Q'']] |
* [[Status Changes in Persona Q|Status Changes in ''Persona Q'']] |
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+ | {{-}} |
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{{Mechanics}} |
{{Mechanics}} |
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[[Category:Status Effects|*]] |
[[Category:Status Effects|*]] |
Revision as of 23:47, 7 March 2018
Status effects are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment).
Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.
Recurring
A list of status effects that appeared in almost all titles in the series:
Name | Effect |
---|---|
Freeze | Prevents any action in battle. Usually caused by ice skills, and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit. |
Shock | Prevents any action in battle. Usually caused by electric skills, and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. |
Poison | Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison. |
Paralyze | Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze. |
Confused | Confused characters become indecisive, and may either attack a random enemy, do nothing, or flee in a panic. |
Charm | Character begins attacking their own allies or cast healing spells on the enemies. Typically removed with Charmdi or Dis-Charm. |
Stone | Prevents the target from moving. This persists even on the field, and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent. |
Sleep | Prevents any action in battle. Character loses a turn. |
KO | Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells. |
Uncommon
A list of status effects that appeared in some titles in the series:
Name | Effect | Appearance(s) |
---|---|---|
Bomb | Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the Devil Children series, only the character inflicted with Bomb is hurt when hit by Fire attacks. | Shin Megami Tensei: Strange Journey Devil Children series |
Happy | Overjoyed and will not attack for a turn. | Shin Megami Tensei |
Rage | Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility. | Shin Megami Tensei: Strange Journey Persona 3 Persona 4 Persona 5 |
Down | Character may get their turn skipped, and takes more damage from their elemental weakness. | Persona 3 Persona 4 Persona 5 |
Hungry | Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage, or attack an ally. In Avatar Tuner, only curable by the Song of Grace. | DDS: Avatar Tuner Persona 5 |
Game Specific
Shin Megami Tensei III:Nocturne
Name | Effect |
---|---|
Fly | Renders the afflicted target with weakness to Expel attacks. Only caused by Baal Avatar's Bael's Bane ability. Wears off after battle. |
Shin Megami Tensei IV
Name | Effect |
---|---|
Sick | Reduces affected character's outgoing damage by 25%, its evasion to 0, and increases damage taken by 25%. At the end of a turn with a party holding this character, there's 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill. |
Brand | DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle. |
Majin Tensei II: Spiral Nemesis
Name | Effect |
---|---|
Bind | Prevents any action from a unit. |
Close | Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills. |
Digital Devil Saga: Avatar Tuner
Name | Effect |
---|---|
Ache | After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Note that his allies still won't get any AP from the consumed monster. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach. |
Bat | Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends. |
Devil Survivor
Name | Effect |
---|---|
Egg | When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage, and a Maggot is summoned next to them. Only inflicted by Belzeboul and his minions' Spawn attack. |
Persona 5
Name | Effect |
---|---|
Despair | Drains SP every turn, cannot move Dies/Faints after 3 turns have passed |
Mouse Form | Cannot move, damage taken increased |
Gallery
Status Icons
Shin Megami Tensei |
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Shin Megami Tensei IV |
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Persona 2: Innocent Sin |
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See Also
- Status Changes in Devil Summoner: Soul Hackers
- Status Changes in Devil Survivor
- Status Changes in Devil Survivor 2
- Status Changes in Persona
- Status Changes in Persona 3
- Status Changes in Persona 4
- Status Changes in Persona 4 Arena
- Status Changes in Persona 5
- Status Changes in Persona Q