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− | '''Status |
+ | '''Status effects''' are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment). |
Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games. |
Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games. |
Revision as of 04:10, 27 October 2017
This page or file should be renamed to "Status effects" . To discuss this rename, please go to the Noticeboard. Editors may continue to edit the page or update the file, but this notice should not be removed and action taken until the discussion is closed. |
Status effects are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment).
Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.
Common ailments
Name | Icon(s) | Effect |
---|---|---|
Freeze | Prevents any action in battle. Usually caused by ice skills, and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit. | |
Shock | Prevents any action in battle. Usually caused by electric skills, and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. | |
Poison | Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison. | |
Paralyze | Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze. | |
Confused | - | Confused characters become indecisive, and may either attack a random enemy, do nothing, or flee in a panic. |
Charm | Character begins attacking their own allies. Typically removed with Charmdi or Dis-Charm. | |
Stone | Prevents the target from moving. This persists even on the field, and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent. | |
Sleep | Prevents any action in battle. Character loses a turn. | |
Dead | Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells. | |
Uncommon Ailments
Game Specific
Shin Megami Tensei III:Nocturne
Name | Icon(s) | Effect |
---|---|---|
Fly | - | Renders the afflicted target with weakness to Expel attacks. Only caused by Baal Avatar's Bael's Bane ability. Wears off after battle. |
Shin Megami Tensei IV
Majin Tensei II: Spiral Nemesis
Name | Icon(s) | Effect |
---|---|---|
Bind | - | Prevents any action from a unit. |
Close | - | Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills. |
Digital Devil Saga: Avatar Tuner
Name | Icon(s) | Effect |
---|---|---|
Ache | - | After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Note that his allies still won't get any AP from the consumed monster. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach. |
Bat | - | Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends. |
Hungry | - | Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage, or attack an ally. Only curable by the Song of Grace. |
Devil Survivor
Name | Icon(s) | Effect |
---|---|---|
Egg | - | When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage, and a Maggot is summoned next to them. Only inflicted by Belzeboul and his minions' Spawn attack. |
Persona 5
Name | Icon(s) | Effect |
---|---|---|
Despair | - | Drains SP every turn, cannot move Dies/Faints after 3 turns have passed |
Mouse Form | - | Cannot move, damage taken increased |
See Also
- Status Changes in Devil Summoner: Soul Hackers
- Status Changes in Devil Survivor
- Status Changes in Devil Survivor 2
- Status Changes in Persona
- Status Changes in Persona 3
- Status Changes in Persona 4
- Status Changes in Persona 4 Arena
- Status Changes in Persona 5
- Status Changes in Persona Q