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'''Status ailments''' are negative conditions that affects a character or demon during battle. While many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status ailments, either to the associated skill type or to ailments in general (Anti-Ailment).
 
'''Status ailments''' are negative conditions that affects a character or demon during battle. While many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status ailments, either to the associated skill type or to ailments in general (Anti-Ailment).
   
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{| class="table" style="text-align:center;" align="center" width="80%"
 
{| class="table" style="text-align:center;" align="center" width="80%"
 
!Name
 
!Name
  +
!width="10%"|Icon (''SMT'')
 
!Effect
 
!Effect
 
|-
 
|-
 
|[[Freeze]]
 
|[[Freeze]]
  +
|[[File:Frozen Status SMT.png|25px]]
 
|Prevents any action in battle. Usually caused by [[Ice Skills|ice skills]], and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
 
|Prevents any action in battle. Usually caused by [[Ice Skills|ice skills]], and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
 
|-
 
|-
 
|Shock
 
|Shock
  +
|[[File:Shock Status SMT.png|25px]]
 
|Prevents any action in battle. Usually caused by [[Electric Skills|electric skills]], and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
 
|Prevents any action in battle. Usually caused by [[Electric Skills|electric skills]], and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
 
|-
 
|-
 
|[[Poison]]
 
|[[Poison]]
  +
|[[File:Poison Status SMT.png|25px]]
 
|Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison.
 
|Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison.
 
|-
 
|-
 
|Paralyze
 
|Paralyze
  +
|[[File:Stunned Status SMT.png|25px]]
 
|Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze.
 
|Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze.
 
|-
 
|-
 
|Confused
 
|Confused
  +
|
 
|Confused characters become indecisive, and may either attack a random enemy, do nothing, or flee in a panic.
 
|Confused characters become indecisive, and may either attack a random enemy, do nothing, or flee in a panic.
 
|-
 
|-
 
|[[Charm]]
 
|[[Charm]]
  +
|[[File:Charmed Status SMT.png|25px]]
 
|Character begins attacking their own allies. Typically removed with Charmdi or Dis-Charm.
 
|Character begins attacking their own allies. Typically removed with Charmdi or Dis-Charm.
 
|-
 
|-
 
|Stone
 
|Stone
  +
|[[File:Stone Status SMT.png|25px]]
 
|Prevents the target from moving. This persists even on the field, and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent.
 
|Prevents the target from moving. This persists even on the field, and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent.
 
|-
 
|-
 
|Dead
 
|Dead
  +
|[[File:Dead Status SMT.png|25px]]
 
|Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.
 
|Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.
 
|}
 
|}
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{| class="table" style="text-align:center;" align="center" width="80%"
 
{| class="table" style="text-align:center;" align="center" width="80%"
 
!Name
 
!Name
  +
!width="10%"|Icon (''SMT'')
 
!Effect
 
!Effect
 
|-
 
|-
 
|Bomb
 
|Bomb
  +
|
 
|When hit by an attack bomb explodes, dealing damage to the demon/entire party. Defending will prevent damage.
 
|When hit by an attack bomb explodes, dealing damage to the demon/entire party. Defending will prevent damage.
 
|-
 
|-
 
|Rage
 
|Rage
  +
|
 
|Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed.
 
|Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed.
 
|-
 
|-
 
|Happy
 
|Happy
  +
|[[File:Happy Status SMT.png|25px]]
 
|Overjoyed and will not attack for a turn.
 
|Overjoyed and will not attack for a turn.
 
|}
 
|}

Revision as of 00:09, 21 October 2017

Status ailments are negative conditions that affects a character or demon during battle. While many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status ailments, either to the associated skill type or to ailments in general (Anti-Ailment).

Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.

Common ailments

Name Icon (SMT) Effect
Freeze Frozen Status SMT Prevents any action in battle. Usually caused by ice skills, and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
Shock Shock Status SMT Prevents any action in battle. Usually caused by electric skills, and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
Poison Poison Status SMT Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison.
Paralyze Stunned Status SMT Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze.
Confused Confused characters become indecisive, and may either attack a random enemy, do nothing, or flee in a panic.
Charm Charmed Status SMT Character begins attacking their own allies. Typically removed with Charmdi or Dis-Charm.
Stone Stone Status SMT Prevents the target from moving. This persists even on the field, and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent.
Dead Dead Status SMT Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.

Uncommon Ailments

Name Icon (SMT) Effect
Bomb When hit by an attack bomb explodes, dealing damage to the demon/entire party. Defending will prevent damage.
Rage Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed.
Happy Happy Status SMT Overjoyed and will not attack for a turn.


Game Specific

Shin Megami Tensei III:Nocturne

Name Effect
Fly Renders the afflicted target with weakness to Expel attacks. Only caused by Baal Avatar's Bael's Bane ability. Wears off after battle.

Shin Megami Tensei IV

Name Effect
Sick Reduces affected character's outgoing damage by 25%, its evasion to 0, and increases damage taken by 25%. At the end of a turn with a party holding this character, there's 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
Brand DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.

Majin Tensei II: Spiral Nemesis

Name Effect
Bind Prevents any action from a unit.
Close Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills.

Digital Devil Saga: Avatar Tuner

Name Effect
Ache

After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Note that his allies still won't get any AP from the consumed monster. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach.

Bat Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends.
Hungry Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage, or attack an ally. Only curable by the Song of Grace.

Devil Survivor

Name Effect
Egg When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage, and a Maggot is summoned next to them. Only inflicted by Belzeboul and his minions' Spawn attack.

Persona 5

Name Effect
Despair Drains SP every turn, cannot move
Dies/Faints after 3 turns have passed
Mouse Form Cannot move, damage taken increased

See Also

General
Dungeon - Combat - Turn - Action - Level - Experience - Party - Stats - Skills - Items - Equipment - Melee Attack - Ranged Attack - Damage (Fixed) - Guard - Escape - Accuracy - Critical - Multi-hit - Insta-Kill - Ailments - Drops - Encounter - Random Encounters - Symbol Encounters - Ambush - Difficulty
Franchise-wide
Demon - Magic (Fusion Spell) - Affinities - Unique skills - Extra Skills - Macca - Yen - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Negotiation (Special conversation) - Rag's Jewelry - Code Breaker - Press Turn - New Game Plus - Ultimate boss - Streetpass - Password - Skill Mutation - Energy Drain - Party Talks
Shin Megami Tensei series
Terminal - Guardian (if...) - Tactical Battle (NINE) - Capacity (NINE) - RTS (NINE) - Reinforcements (NINE) - Race Shift (NINE) - Modules (NINE) - Magatama (3) - Reason (3) - Demon Co-Op (SJ) - EX Missions (SJ) - Challenge Quest (4) - Skill Potential (4/A-5) - Smirk (4) - Barrier (4) - Partners (4A) - Jade Dagger (4A) - Magatsuhi Skills (5) - Essence (5) - Glory (5) - Miracles (5) - Demon Statues (5) - Abscess (5)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - Follow Up - All-out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5;Q+Q2) - Linked Episode (3RE) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5+5S) Treasure Demon (5+5S) - Party Switch (5+5S) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5+5S) - Master Arts (5S) - BOND (5S) - Persona Points (5S)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Other
Equip Type (GMT:TM) - Skill Systems (GMT:TM) - Sword Exchange (GMT:TM) - Class (TMS♯FE) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)