Megami Tensei Wiki
(These ailments appear in one Persona/SMT game along with the Devil Children ones.)
(SMT IV exclusive ailments)
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==Common ailments==
 
==Common ailments==
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==Uncommon Ailments==
 
==Uncommon Ailments==
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==Game Specific==
 
==Game Specific==
 
===''Majin Tensei II: Spiral Nemesis''===
 
===''Majin Tensei II: Spiral Nemesis''===
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===''Digital Devil Saga: Avatar Tuner''===
 
===''Digital Devil Saga: Avatar Tuner''===
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=== ''Devil Survivor'' ===
 
=== ''Devil Survivor'' ===
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|When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage, and a Maggot is summoned next to them. Only inflicted by [[Beelzebub|Belzeboul's]] Dark Finger attack, and his minions Swarm attack.
 
|When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage, and a Maggot is summoned next to them. Only inflicted by [[Beelzebub|Belzeboul's]] Dark Finger attack, and his minions Swarm attack.
 
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=== ''Shin Megami Tensei IV'' ===
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!Name
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!Effect
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|-
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|Sick
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|Reduces affected character's damage by 25% and its evasion to 0. At the end of turn of party holding this character, there's 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
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|-
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|Brand
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|DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.
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==See Also==
 
==See Also==

Revision as of 11:12, 19 January 2015

Status ailments are negative conditions that affects a character or demon during battle. While many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status ailments, either to the associated skill type or to ailments in general (Anti-Ailment).

Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.

Common ailments

Name Effect
Freeze Prevents any action in battle. Usually caused by ice skills, and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
Shock Prevents any action in battle. Usually caused by electric skills, and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
Poison Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison.
Paralyze Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladai or Dis-Paralyze.
Confused Confused characters become indecisive, and may either attack a random enemy, do nothing, or flee in a panic.
Charm Character begins attacking their own allies. Typically removed with Charmdi or Dis-Charm.
Stone Prevents the target from moving. This persists even on the field, and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent.
Dead Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.

Uncommon Ailments

Name Effect
Bomb When hit by an attack bomb explodes, dealing damage to the demon/entire party. Defending will prevent damage.
Happy Overjoyed and will not attack for a turn.


Game Specific

Majin Tensei II: Spiral Nemesis

Name Effect
Bind Prevents any action from a unit.
Close Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills.

Digital Devil Saga: Avatar Tuner

Name Effect
Ache

After a successful hunt, the character that just ate might get affected by a stomach ache. This prevents the character from gaining any AP after the battle. Note that his allies still won't get any AP from the consumed monster. Cured by Dis-Ache.

Devil Survivor

Name Effect
Egg When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage, and a Maggot is summoned next to them. Only inflicted by Belzeboul's Dark Finger attack, and his minions Swarm attack.

Shin Megami Tensei IV

Name Effect
Sick Reduces affected character's damage by 25% and its evasion to 0. At the end of turn of party holding this character, there's 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
Brand DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.


See Also


General
Dungeon - Combat - Turn - Action - Level - Experience - Party - Stats - Skills - Items - Equipment - Melee Attack - Ranged Attack - Damage (Fixed) - Guard - Escape - Accuracy - Critical - Multi-hit - Insta-Kill - Ailments - Drops - Encounter - Random Encounters - Symbol Encounters - Ambush - Difficulty
Franchise-wide
Demon - Magic (Fusion Spell) - Affinities - Unique skills - Extra Skills - Macca - Yen - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Negotiation (Special conversation) - Rag's Jewelry - Code Breaker - Press Turn - New Game Plus - Ultimate boss - Streetpass - Password - Skill Mutation - Energy Drain - Party Talks
Shin Megami Tensei series
Terminal - Guardian (if...) - Tactical Battle (NINE) - Capacity (NINE) - RTS (NINE) - Reinforcements (NINE) - Race Shift (NINE) - Modules (NINE) - Magatama (3) - Reason (3) - Demon Co-Op (SJ) - EX Missions (SJ) - Challenge Quest (4) - Skill Potential (4/A-5) - Smirk (4) - Barrier (4) - Partners (4A) - Jade Dagger (4A) - Magatsuhi Skills (5) - Essence (5) - Glory (5) - Miracles (5) - Demon Statues (5) - Abscess (5)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - Follow Up - All-out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Activities (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5; Q+Q2) - Clock (3P+3RE) - Linked Episode (3RE) - Great Clock (3RE) - Theurgy (3RE) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5+5S) - Treasure Demon (5+5S) - Party Switch (5+5S) - Baton Pass (5+5S; Q2) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5+5S) - Master Arts (5S) - BOND (5S) - Persona Points (5S)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Other
Equip Type (GMT:TM) - Skill Systems (GMT:TM) - Sword Exchange (GMT:TM) - Class (TMS♯FE) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)