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{{Research|Should battle conditions (such as shields and attack charges) count as "status conditions"?}}<!--Pokémon (状態変化) calls them "Status Changes" or "Status Conditions"-->
 
'''Ailments''' {{j|状態異常|Jōtai ijō|Abnormal condition}}, also known as '''status effects''', are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment).
   
 
Some skills, such as [[Eternal Rest]], will cause instant death to targets under a specific ailment. The exact effect of a status condition can vary between games.
'''Status effects''' are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment).
 
 
Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.
 
   
 
==Recurring==
 
==Recurring==
 
A list of status effects that appeared in almost all titles in the series:
 
A list of status effects that appeared in almost all titles in the series:
{| class="table" style="text-align:center;" align="center" width="80%"
+
{|class="table" style="text-align:center;" align="center" width="80%"
 
!width="10%"|Name
 
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
 
|[[Freeze]]
 
|[[Freeze]]
|Prevents any action in battle. Usually caused by [[Ice Skills|ice skills]], and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
+
|In earlier games, Freeze prevents any action in battle and wears off after one turn. In later games, attacking a frozen enemy is guaranteed to cause a [[critical]] hit. Usually caused by [[Ice Skills|Ice]] skills.
 
|-
 
|-
|Shock
+
|[[Shock (ailment)|Shock]]
|Prevents any action in battle. Usually caused by [[Electric Skills|electric skills]], and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
+
|In earlier games, Shock prevents any action in battle and wears off after one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Usually caused by [[Electric Skills|Electricity]] skills.
 
|-
 
|-
 
|[[Poison]]
 
|[[Poison]]
|Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison.
+
|Depletes health at the end of each turn, often persisting on the field. Typically removed by [[Posumudi]] or [[Dis-Poison]].
 
|-
 
|[[Paralyze]]
  +
|Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by [[Paraladi]] or [[Dis-Paralyze]].
  +
|-
  +
|[[Stun]]
  +
|Stunned characters have lowered agility and defense. Typically removed by [[Paraladi]] or [[Dis-Stun]].
 
|-
 
|-
  +
|[[Mute]]
|Paralyze
 
|Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze.
+
|Prevents use of [[Magic]]. Typically removed by [[Mutudi]] or [[Dis-Mute]].
 
|-
 
|-
|Confused
+
|[[Confuse|Confused]]
|Confused characters become indecisive, and may either attack a random enemy, do nothing, or flee in a panic.
+
|Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic.
 
|-
 
|-
 
|[[Charm]]
 
|[[Charm]]
|Character begins attacking their own allies. Typically removed with Charmdi or Dis-Charm.
+
|Character begins attacking their own allies or cast healing spells on the enemies. Typically removed with [[Charmdi]] or [[Dis-Charm]].
 
|-
 
|-
  +
|[[Stone (status effect)|Stone]]
|Stone
 
|Prevents the target from moving. This persists even on the field, and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent.
+
|Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it triggers a [[Game Over|game over]]. In some games, [[Force Skills|Force]] spells will shatter a petrified opponent.
 
|-
 
|-
|Sleep
+
|[[Sleep]]
|Prevents any action in battle. Character loses a turn.
+
|Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP.
 
|-
 
|-
  +
|[[Death (condition)|Death]]
|KO
 
|Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.
+
|Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with [[Recarm]] spells.
 
|}
 
|}
   
 
==Uncommon==
 
==Uncommon==
 
A list of status effects that appeared in some titles in the series:
 
A list of status effects that appeared in some titles in the series:
  +
{| class="table" style="text-align:center;" align="center" width="80%"
+
{|class="table" style="text-align:center;" align="center" width="80%"
 
!width="10%"|Name
 
!width="10%"|Name
 
!Effect
 
!Effect
 
!width="15%"|Appearance(s)
 
!width="15%"|Appearance(s)
 
|-
 
|-
 
|[[Bind]]
|Bomb
 
 
|Prevents any action from a unit.
|Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage.
 
  +
In ''Persona Q'' and ''Persona Q2'', Binds are spilt into three different subsets that stop specific actions.
|''Shin Megami Tensei: Strange Journey''
 
  +
|''Majin Tensei II: Spiral Nemesis''<br>''Megami Ibunroku Persona''<br>''Shin Megami Tensei III: Nocturne''<br>''Shin Megami Tensei IV''<br>''Shin Megami Tensei IV: Apocalypse''<br>''Persona Q''<br>''Persona Q2''
  +
|-
 
|[[Bomb]]
 
|Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the ''Devil Children'' series, only the character inflicted with Bomb is hurt when hit by [[Fire Skills|Fire]] attacks.
  +
|''Devil Summoner: Soul Hackers''<br>''Shin Megami Tensei: Strange Journey''<br>''Devil Children'' series
 
|-
 
|-
|Happy
+
|[[Happy]]
|Overjoyed and will not attack for a turn.
+
|Overjoyed and may not attack.
  +
|''Shin Megami Tensei''<br>''Shin Megami Tensei: Devil Summoner''<br>''Giten Megami Tensei: Tokyo Mokushiroku''<br>''Megami Ibunroku Persona''<br>''Devil Children'' series
|''Shin Megami Tensei''
 
 
|-
 
|-
|Rage
+
|[[Rage]]
 
|Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility.
 
|Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility.
|''Shin Megami Tensei: Strange Journey''<br />''Persona 3''<br />''Persona 4''<br />''Persona 5''
+
|''Shin Megami Tensei: Strange Journey''<br>''Persona 3''<br>''Persona 4''<br>''Persona 5''
 
|-
 
|-
|Down
+
|[[Down]]
|Character may get their turn skipped, and takes more damage from their elemental weakness.
+
|Character may get their turn skipped and they take more damage. Overlaps with other ailments.
|''Persona'' series
+
|''Persona 3''<br>''Persona 4''<br>''Persona 5''
 
|-
 
|-
|Hungry
+
|[[Hunger|Hungry]]
|Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage, or attack an ally. In ''Avatar Tuner'', only curable by the Song of Grace.
+
|Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of [[Almighty Skills|Almighty]] damage or attack an ally. In ''Avatar Tuner'', only curable by the [[Song of Grace]].
|''DDS: Avatar Tuner''<br />''Persona 5''
+
|''DDS: Avatar Tuner''<br>''Persona 5''
 
|}
 
|}
   
 
==Game Specific==
 
==Game Specific==
=== ''Shin Megami Tensei III:Nocturne'' ===
+
===''Shin Megami Tensei NINE''===
{| class="table smt3" style="text-align:center;" align="center" width="80%"
+
{|class="table smt9" style="text-align:center;" align="center" width="80%"
 
!width="10%"|Name
 
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
 
|[[Sick]]
|Fly
 
  +
|[[Capacity]] is doubled
|Renders the afflicted target with weakness to Expel attacks. Only caused by Baal Avatar's Bael's Bane ability. Wears off after battle.
 
 
|}
 
|}
   
=== ''Shin Megami Tensei IV'' ===
+
===''Shin Megami Tensei III: Nocturne''===
{| class="table smt4" style="text-align:center;" align="center" width="80%"
+
{|class="table smt3" style="text-align:center;" align="center" width="80%"
 
!width="10%"|Name
 
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
  +
|[[Fly (status effect)|Fly]]
|Sick
 
 
|Renders the target 200% vulnerable to all affinities and reduces all their stats except Ag to 1. Only inflicted by Baal Avatar's Bael's Bane ability. Wears off after battle. [[Curse Skills|Curse]]-type and can be immuned.
|Reduces affected character's outgoing damage by 25%, its evasion to 0, and increases damage taken by 25%. At the end of a turn with a party holding this character, there's 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
 
 
|-
 
|-
  +
|Cursed
|Brand
 
  +
|Target may waste a turn doing nothing or attacking allies. Also changes the [[fusion]] chart while inflicted. Inflicted by a restless [[Magatama]] and exclusive to the [[Demi-fiend]].
  +
|}
  +
 
===''Shin Megami Tensei IV''===
  +
{|class="table smt4" style="text-align:center;" align="center" width="80%"
  +
!width="10%"|Name
  +
!Effect
  +
|-
  +
|[[Sick]]
 
|Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
  +
|-
  +
|[[Lost (status effect)|Lost]]
  +
|[[Flynn]] cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter.
  +
|-
 
|[[Brand]]
 
|DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.
 
|DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.
  +
|}
  +
 
===''Shin Megami Tensei IV: Apocalypse'' ===
  +
{| class="table smt4" style="text-align:center;" align="center" width="80%"
  +
! width="10%" |Name
  +
!Effect
  +
|-
  +
|[[Sick]]
  +
|Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of the party's turn or an individual party member's turn, if a party member is afflicted, there is a 5% chance that another party member will be infected. Can be cured with a Dis-Poison, an [[Amrita Soda]]/[[Amrita Shower (skill)|Amrita Shower]], the Posumudi skill, or the [[Amrita]] skill. Can also be cured via level-up after obtaining the Level Heal app.
  +
|-
  +
|[[Lost (status effect)|Lost]]
  +
|[[Nanashi (Shin Megami Tensei IV Apocalypse)|Nanashi]] cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter. Alternatively, [[Hallelujah]]'s passive ability Lost Catcher will prevent Lost 100% of the time if he is Nanashi's active partner.
  +
|-
  +
|[[Brand]]
  +
|Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.
 
|}
 
|}
   
 
===''Majin Tensei II: Spiral Nemesis''===
 
===''Majin Tensei II: Spiral Nemesis''===
{| class="table majin2" style="text-align:center;" align="center" width="80%"
+
{|class="table majin2" style="text-align:center;" align="center" width="80%"
 
!width="10%"|Name
 
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
 
|[[Close]]
|Bind
 
|Prevents any action from a unit.
 
|-
 
|Close
 
 
|Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills.
 
|Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills.
 
|}
 
|}
   
===''Digital Devil Saga: Avatar Tuner''===
+
===''Shin Megami Tensei: Devil Summoner''===
{| class="table ddsaga1" style="text-align:center;" align="center" width="80%"
+
{|class="table smtds" style="text-align:center;" align="center" width="80%"
 
!width="10%"|Name
 
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
  +
|[[Mirror]]
|Ache
 
  +
|Affected character cannot move, takes increased damage from physical attacks but reflects all magic.
|After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Note that his allies still won't get any AP from the consumed monster. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach.
 
  +
|-
  +
|[[Card]]
  +
|Affected character cannot move, takes increased damage from Fire attacks, and decreased damage from physical attacks.
 
|-
 
|-
  +
|[[Vamp]]
|Bat
 
  +
|Affected character steals HP from allies outside of battle. Can spread to allies.
|Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends.
 
 
|}
 
|}
   
=== ''Devil Survivor'' ===
+
===''Giten Megami Tensei: Tokyo Mokushiroku''===
{| class="table desu1" style="text-align:center;" align="center" width="80%"
+
{|class="table gmt" style="text-align:center;" align="center" width="80%"
 
!width="10%"|Name
 
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
  +
|[[Plague]]
|Egg
 
  +
|Stronger version of Poison that deals more damage.
|When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage, and a Maggot is summoned next to them. Only inflicted by [[Beelzebub|Belzeboul]] and his minions' Spawn attack.
 
  +
|-
  +
|[[Dance (status effect)|Dance]]
  +
|Affected character cannot move. Evasion is increased.
  +
|-
  +
|[[Tipsy]]
  +
|Affected character may take a random action
  +
|-
  +
|[[Drunk]]
  +
|Affected character performs random actions
  +
|-
  +
|[[High]]
  +
|Provides bonuses to all actions, but they also become random.
 
|}
 
|}
   
=== ''Persona 5'' ===
+
===''Megami Ibunroku Persona''===
{| class="table p5" style="text-align:center;" align="center" width="80%"
+
{|class="table p1" style="text-align:center;" align="center" width="80%"
 
!width="10%"|Name
 
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
  +
|[[Guilt]]
|Despair
 
  +
|Randomly-selected actions cannot be performed.
|Drains SP every turn, cannot move<br />Dies/Faints after 3 turns have passed
 
  +
|-
  +
|[[Blind]]
  +
|Hit rate and evasion dropped.
  +
|-
  +
|[[Sick]]
  +
|Loses HP at the end of the turn and when walking around.<br>Works like Poison, but Sick is considered a different ailment in-game.
  +
|-
  +
|[[Cloak]]
  +
|Cannot be directly targeted by single-target attacks.<br>Defense lowered and cannot summon Persona.
  +
|-
  +
|[[Puppet]]
  +
|Allows controlling a K.O-ed ally.<br>Puppet can attack and use items, but cannot summon Persona.
  +
|-
  +
|[[Beast (status effect)|Beast]]
  +
|Buffs all stats. Amount varies depending on the current moon phase.
  +
|}
  +
  +
===''Persona 2''===
  +
{| class="table p2is" style="text-align:center;margin:auto;" width="80%"
  +
! width="10%" |Name
  +
!Effect
  +
|-
  +
|[[Illusion]]
  +
|Hit and Evasion rates sharply drop.
  +
|-
  +
|[[Possession (status)|Possession]]
  +
|Some demons can inflict Possession, K.O-ing themselves in the process. An ally inflicted with possession has a chance of using the demon's spells or basic physical attack instead of following commands. This can prevent them from partaking in Fusion Spells.
  +
|-
  +
|[[Holy Lance]]
  +
|Prevents summoning, changing and using Personas. The [[Order of the Holy Lance]] can inflict it for up to two turns, while the [[Fuhrer]] can inflict it indefinitely. The Spirit Rib item has a 50% chance of curing it and has infinite uses.
  +
|}
  +
  +
=== ''Persona 3'' / ''FES'' / ''Portable'' / ''Reload'' ===
  +
{| class="table p3" style="text-align:center;" align="center" width="80%"
  +
! width="10%" |Name
  +
!Effect
  +
|-
  +
|[[Overheat]]
  +
|Cannot move.<br>Goes away after one turn has passed. Can only happen to [[Aigis]], after Orgia Mode ends.
  +
|}
  +
  +
===''Persona 5'' / ''Royal''===
  +
{| class="table p5" style="text-align:center;" align="center" width="80%"
  +
! width="10%" |Name
  +
!Effect
  +
|-
 
|[[Despair]]
 
|Drains SP every turn, cannot move.<br>Faints after 3 turns have passed.
  +
|-
 
|[[Mouse]]
 
|Cannot move, damage taken increased.
  +
|-
  +
|[[Paint|Paint/Distorted Vanity]]
  +
|Inflict weaknesses to all affinities.
  +
|-
  +
|[[Distorted Lust]]
  +
|Affected targets may lose a turn.
  +
|-
  +
|[[Distorted Wrath]]
  +
|Affected targets have their attack raised sharply, but their defense decreased sharply for a turn. Allows free action.
  +
|-
  +
|[[Distorted Envy]]
  +
|Affected Targets may attack random party members with weapons when a support skill is used on anyone but the envied target for a turn.
  +
|}
  +
  +
===''Digital Devil Saga: Avatar Tuner''===
  +
{| class="table ddsaga1" style="text-align:center;" align="center" width="80%"
  +
! width="10%" |Name
  +
! Effect
  +
|-
 
|[[Ache]]
 
|After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set. Cured by [[Dis-Ache]] and [[Achedi]] and prevented from infliction via successful hunt by Iron Stomach.
  +
|-
  +
|[[Bat (status effect)|Bat]]
 
|Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends. Does not override passive skills that affect Force resistance.
  +
|}
  +
  +
===''Devil Survivor''===
  +
{| class="table desu1" style="text-align:center;" align="center" width="80%"
  +
! width="10%" |Name
  +
!Effect
 
|-
 
|-
 
|[[Egg]]
|Mouse Form
 
 
|When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage and a Maggot is summoned next to them. Only inflicted by [[Beelzebub|Belzeboul]] and his minions' Spawn attack.
|Cannot move, damage taken increased
 
 
|}
 
|}
   
 
==Gallery==
 
==Gallery==
 
===Status Icons===
 
===Status Icons===
{{Gallery|title=''Shin Megami Tensei''|class=smt1|collapse=show
+
{{Gallery|title=''Shin Megami Tensei''|class=smt1|collapse=hide
 
|File:Frozen Status SMT.png|Frozen
 
|File:Frozen Status SMT.png|Frozen
 
|File:Shock Status SMT.png|Shock
 
|File:Shock Status SMT.png|Shock
Line 154: Line 290:
 
|File:Dead Status SMT.png|KO
 
|File:Dead Status SMT.png|KO
 
}}
 
}}
{{Gallery|title=''Shin Megami Tensei IV''|collapse=show|class=smt4
+
{{Gallery|title=''Shin Megami Tensei IV / Apocalypse''|collapse=hide|class=smt4
 
|File:PoisonIcon SMTIV.png|Poison
 
|File:PoisonIcon SMTIV.png|Poison
 
|File:CharmIcon SMTIV.png|Charm
 
|File:CharmIcon SMTIV.png|Charm
Line 163: Line 299:
 
|File:PanicIcon SMTIV.png|Panic
 
|File:PanicIcon SMTIV.png|Panic
 
|File:SealIcon SMTIV.png|Seal
 
|File:SealIcon SMTIV.png|Seal
|File:StunIcon SMTIV.png|Stun
+
|File:StunIcon SMTIV.png|Daze
 
|File:KOIcon SMTIV.png|KO
 
|File:KOIcon SMTIV.png|KO
  +
|File:Brand (SMT Apoc).png|Brand}}
  +
{{Gallery|title=''Megami Ibunroku Persona''|class=p1|collapse=hide
  +
|File:Happy Icon P1.png|Happy
  +
|File:Freeze Icon P1.png|Freeze
  +
|File:Shock Icon P1.png|Shock
  +
|File:Panic Icon P1.png|Panic
  +
|File:Charm Icon P1.png|Charm
  +
|File:Bind Icon P1.png|Bind
  +
|File:Sleep Icon P1.png|Sleep
  +
|File:Unlucky Icon P1.png|Unlucky
  +
|File:Mute Icon P1.png|Mute
  +
|File:Guilt Icon P1.png|Guilt
  +
|File:Blind Icon P1.png|Blind
  +
|File:Terror Icon P1.png|Fear
  +
|File:Poison Icon P1.png|Poison
  +
|File:Paralyze Icon P1.png|Paralyze
  +
|File:Stone Icon P1.png|Stone
  +
|File:Sick Icon P1.png|Sick
  +
|File:Cloak Icon P1.png|Cloak
  +
|File:Fury Icon P1.png|Fury
  +
|File:Puppet Icon P1.png|Puppet
  +
|File:Berserk Icon P1.png|Berserk
  +
|File:Counter Icon P1.png|Counter
  +
|File:Beast Icon P1.png|Beast
 
}}
 
}}
{{Gallery|title=''Persona 2: Innocent Sin''|collapse=show|class=p2is
+
{{Gallery|title=''Persona 2: Innocent Sin''|collapse=hide|class=p2is
 
|File:Charm Icon IS.png|Charm
 
|File:Charm Icon IS.png|Charm
 
|File:Mute Icon IS.png|Mute
 
|File:Mute Icon IS.png|Mute
Line 179: Line 339:
 
|File:Dying Icon IS.png|Dying
 
|File:Dying Icon IS.png|Dying
 
|File:KO Icon P1.png|KO
 
|File:KO Icon P1.png|KO
  +
}}
  +
{{Gallery|title=''Persona Q''|class=pq|collapse=hide
  +
|File:Sleep Icon PQ.png|Sleep
  +
|File:Panic Icon PQ.png|Panic
  +
|File:Paralyze Icon PQ.png|Paralyze
  +
|File:Poison Icon PQ.png|Poison
  +
|File:Curse Icon PQ.png|Curse
  +
|File:Petrification Icon PQ.png|Petrification
  +
|File:Strength Bind Icon PQ.png|Strength Bind
  +
|File:Magic Bind Icon PQ.png|Magic Bind
  +
|File:Agility Bind Icon PQ.png|Agility Bind
  +
|File:Down Icon PQ.png|Down
  +
|File:KO Icon PQ.png|KO
 
}}
 
}}
   
 
==See Also==
 
==See Also==
* [[Status Changes in Devil Summoner: Soul Hackers|Status Changes in ''Devil Summoner: Soul Hackers'']]
+
*[[Status Changes in Devil Summoner: Soul Hackers|Status Changes in ''Devil Summoner: Soul Hackers'']]
* [[Status Changes in Devil Survivor|Status Changes in ''Devil Survivor'']]
+
*[[Status Changes in Persona|Status Changes in ''Persona'']]
* [[Status Changes in Devil Survivor 2|Status Changes in ''Devil Survivor 2'']]
+
*[[Status Changes in Persona 3|Status Changes in ''Persona 3'']]
* [[Status Changes in Persona|Status Changes in ''Persona'']]
+
*[[Status Changes in Persona 4|Status Changes in ''Persona 4'']]
* [[Status Changes in Persona 3|Status Changes in ''Persona 3'']]
+
*[[Status Changes in Persona 4 Arena|Status Changes in ''Persona 4 Arena'']]
* [[Status Changes in Persona 4|Status Changes in ''Persona 4'']]
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*[[Status Changes in Persona 5|Status Changes in ''Persona 5'']]
* [[Status Changes in Persona 4 Arena|Status Changes in ''Persona 4 Arena'']]
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*[[Status Changes in Persona 5 Strikers|Status Changes in ''Persona 5 Strikers'']]
* [[Status Changes in Persona 5|Status Changes in ''Persona 5'']]
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*[[Status Changes in Persona Q|Status Changes in ''Persona Q'']]
* [[Status Changes in Persona Q|Status Changes in ''Persona Q'']]
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*[[Status Changes in Persona Q2|Status Changes in ''Persona Q2'']]
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*[[Status Changes in Devil Survivor|Status Changes in ''Devil Survivor'']]
 
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*[[Status Changes in Devil Survivor 2|Status Changes in ''Devil Survivor 2'']]
 
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*[[Status Changes in Shin Megami Tensei: Liberation Dx2|Status Changes in ''Shin Megami Tensei: Liberation Dx2'']]
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*[[Status Changes in Shin Megami Tensei V|Status Changes in ''Shin Megami Tensei V'']]
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*[[Status Changes in Tokyo Mirage Sessions ♯FE|Status Changes in ''Tokyo Mirage Sessions ♯FE'']]
   
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[[Category:Status Effects|*]]
 
[[Category:Status Effects|*]]

Latest revision as of 00:03, 29 February 2024

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Decarabia SMT This topic is in need of research for the following reason:
* Should battle conditions (such as shields and attack charges) count as "status conditions"?

This can be discussed on the article's talk page.

Ailments (状態異常, Jōtai ijō)?, also known as status effects, are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment).

Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. The exact effect of a status condition can vary between games.

Recurring[]

A list of status effects that appeared in almost all titles in the series:

Name Effect
Freeze In earlier games, Freeze prevents any action in battle and wears off after one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit. Usually caused by Ice skills.
Shock In earlier games, Shock prevents any action in battle and wears off after one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Usually caused by Electricity skills.
Poison Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison.
Paralyze Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze.
Stun Stunned characters have lowered agility and defense. Typically removed by Paraladi or Dis-Stun.
Mute Prevents use of Magic. Typically removed by Mutudi or Dis-Mute.
Confused Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic.
Charm Character begins attacking their own allies or cast healing spells on the enemies. Typically removed with Charmdi or Dis-Charm.
Stone Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it triggers a game over. In some games, Force spells will shatter a petrified opponent.
Sleep Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP.
Death Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.

Uncommon[]

A list of status effects that appeared in some titles in the series:

Name Effect Appearance(s)
Bind Prevents any action from a unit.

In Persona Q and Persona Q2, Binds are spilt into three different subsets that stop specific actions.

Majin Tensei II: Spiral Nemesis
Megami Ibunroku Persona
Shin Megami Tensei III: Nocturne
Shin Megami Tensei IV
Shin Megami Tensei IV: Apocalypse
Persona Q
Persona Q2
Bomb Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the Devil Children series, only the character inflicted with Bomb is hurt when hit by Fire attacks. Devil Summoner: Soul Hackers
Shin Megami Tensei: Strange Journey
Devil Children series
Happy Overjoyed and may not attack. Shin Megami Tensei
Shin Megami Tensei: Devil Summoner
Giten Megami Tensei: Tokyo Mokushiroku
Megami Ibunroku Persona
Devil Children series
Rage Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility. Shin Megami Tensei: Strange Journey
Persona 3
Persona 4
Persona 5
Down Character may get their turn skipped and they take more damage. Overlaps with other ailments. Persona 3
Persona 4
Persona 5
Hungry Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage or attack an ally. In Avatar Tuner, only curable by the Song of Grace. DDS: Avatar Tuner
Persona 5

Game Specific[]

Shin Megami Tensei NINE[]

Name Effect
Sick Capacity is doubled

Shin Megami Tensei III: Nocturne[]

Name Effect
Fly Renders the target 200% vulnerable to all affinities and reduces all their stats except Ag to 1. Only inflicted by Baal Avatar's Bael's Bane ability. Wears off after battle. Curse-type and can be immuned.
Cursed Target may waste a turn doing nothing or attacking allies. Also changes the fusion chart while inflicted. Inflicted by a restless Magatama and exclusive to the Demi-fiend.

Shin Megami Tensei IV[]

Name Effect
Sick Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
Lost Flynn cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter.
Brand DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.

Shin Megami Tensei IV: Apocalypse[]

Name Effect
Sick Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of the party's turn or an individual party member's turn, if a party member is afflicted, there is a 5% chance that another party member will be infected. Can be cured with a Dis-Poison, an Amrita Soda/Amrita Shower, the Posumudi skill, or the Amrita skill. Can also be cured via level-up after obtaining the Level Heal app.
Lost Nanashi cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter. Alternatively, Hallelujah's passive ability Lost Catcher will prevent Lost 100% of the time if he is Nanashi's active partner.
Brand Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.

Majin Tensei II: Spiral Nemesis[]

Name Effect
Close Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills.

Shin Megami Tensei: Devil Summoner[]

Name Effect
Mirror Affected character cannot move, takes increased damage from physical attacks but reflects all magic.
Card Affected character cannot move, takes increased damage from Fire attacks, and decreased damage from physical attacks.
Vamp Affected character steals HP from allies outside of battle. Can spread to allies.

Giten Megami Tensei: Tokyo Mokushiroku[]

Name Effect
Plague Stronger version of Poison that deals more damage.
Dance Affected character cannot move. Evasion is increased.
Tipsy Affected character may take a random action
Drunk Affected character performs random actions
High Provides bonuses to all actions, but they also become random.

Megami Ibunroku Persona[]

Name Effect
Guilt Randomly-selected actions cannot be performed.
Blind Hit rate and evasion dropped.
Sick Loses HP at the end of the turn and when walking around.
Works like Poison, but Sick is considered a different ailment in-game.
Cloak Cannot be directly targeted by single-target attacks.
Defense lowered and cannot summon Persona.
Puppet Allows controlling a K.O-ed ally.
Puppet can attack and use items, but cannot summon Persona.
Beast Buffs all stats. Amount varies depending on the current moon phase.

Persona 2[]

Name Effect
Illusion Hit and Evasion rates sharply drop.
Possession Some demons can inflict Possession, K.O-ing themselves in the process. An ally inflicted with possession has a chance of using the demon's spells or basic physical attack instead of following commands. This can prevent them from partaking in Fusion Spells.
Holy Lance Prevents summoning, changing and using Personas. The Order of the Holy Lance can inflict it for up to two turns, while the Fuhrer can inflict it indefinitely. The Spirit Rib item has a 50% chance of curing it and has infinite uses.

Persona 3 / FES / Portable / Reload[]

Name Effect
Overheat Cannot move.
Goes away after one turn has passed. Can only happen to Aigis, after Orgia Mode ends.

Persona 5 / Royal[]

Name Effect
Despair Drains SP every turn, cannot move.
Faints after 3 turns have passed.
Mouse Cannot move, damage taken increased.
Paint/Distorted Vanity Inflict weaknesses to all affinities.
Distorted Lust Affected targets may lose a turn.
Distorted Wrath Affected targets have their attack raised sharply, but their defense decreased sharply for a turn. Allows free action.
Distorted Envy Affected Targets may attack random party members with weapons when a support skill is used on anyone but the envied target for a turn.

Digital Devil Saga: Avatar Tuner[]

Name Effect
Ache After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach.
Bat Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends. Does not override passive skills that affect Force resistance.

Devil Survivor[]

Name Effect
Egg When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage and a Maggot is summoned next to them. Only inflicted by Belzeboul and his minions' Spawn attack.

Gallery[]

Status Icons[]

Shin Megami Tensei
 
Frozen Status SMT
Frozen
 
Shock Status SMT
Shock
 
Poison Status SMT
Poison
 
Stunned Status SMT
Stunned
 
Charmed Status SMT
Charmed
 
Stone Status SMT
Stone
 
Sleep Status SMT
Sleep
 
Bind Status SMT
Bind
 
Curse Status SMT
Curse
 
Fly Status SMT
Fly
 
Frog Status SMT
Frog
 
Low HP Status SMT
Low
 
Mute Status SMT
Mute
 
Normal Status SMT
Normal
 
Panic Status SMT
Panic
 
Happy Status SMT
Happy
 
Dead Status SMT
KO
Shin Megami Tensei IV / Apocalypse
 
PoisonIcon SMTIV
Poison
 
CharmIcon SMTIV
Charm
 
SleepIcon SMTIV
Sleep
 
SickIcon SMTIV
Sick
 
BindIcon SMTIV
Bind
 
LostIcon SMTIV
Lost
 
PanicIcon SMTIV
Panic
 
SealIcon SMTIV
Seal
 
StunIcon SMTIV
Daze
 
KOIcon SMTIV
KO
 
Brand (SMT Apoc)
Brand
Megami Ibunroku Persona
 
Happy Icon P1
Happy
 
Freeze Icon P1
Freeze
 
Shock Icon P1
Shock
 
Panic Icon P1
Panic
 
Charm Icon P1
Charm
 
Bind Icon P1
Bind
 
Sleep Icon P1
Sleep
 
Unlucky Icon P1
Unlucky
 
Mute Icon P1
Mute
 
Guilt Icon P1
Guilt
 
Blind Icon P1
Blind
 
Terror Icon P1
Fear
 
Poison Icon P1
Poison
 
Paralyze Icon P1
Paralyze
 
Stone Icon P1
Stone
 
Sick Icon P1
Sick
 
Cloak Icon P1
Cloak
 
Fury Icon P1
Fury
 
Puppet Icon P1
Puppet
 
Berserk Icon P1
Berserk
 
Counter Icon P1
Counter
 
Beast Icon P1
Beast
Persona 2: Innocent Sin
 
Charm Icon IS
Charm
 
Mute Icon IS
Mute
 
Panic Icon IS
Panic
 
Possession Icon IS
Possession
 
Freeze Icon IS
Freeze
 
Fury Icon IS
Fury
 
Illusion Icon IS
Illusion
 
Poison Icon IS
Poison
 
Shock Icon IS
Shock
 
Sleep Icon IS
Sleep
 
Dying Icon IS
Dying
 
KO Icon P1
KO
Persona Q
 
Sleep Icon PQ
Sleep
 
Panic Icon PQ
Panic
 
Paralyze Icon PQ
Paralyze
 
Poison Icon PQ
Poison
 
Curse Icon PQ
Curse
 
Petrification Icon PQ
Petrification
 
Strength Bind Icon PQ
Strength Bind
 
Magic Bind Icon PQ
Magic Bind
 
Agility Bind Icon PQ
Agility Bind
 
Down Icon PQ
Down
 
KO Icon PQ
KO

See Also[]


General
Dungeon - Combat - Turn - Action - Level - Experience - Party - Stats - Skills - Items - Equipment - Melee Attack - Ranged Attack - Damage (Fixed) - Guard - Escape - Accuracy - Critical - Multi-hit - Insta-Kill - Ailments - Drops - Encounter - Random Encounters - Symbol Encounters - Ambush - Difficulty
Franchise-wide
Demon - Magic (Fusion Spell) - Affinities - Unique skills - Extra Skills - Macca - Yen - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Negotiation (Special conversation) - Rag's Jewelry - Code Breaker - Press Turn - New Game Plus - Ultimate boss - Streetpass - Password - Skill Mutation - Energy Drain - Party Talks
Shin Megami Tensei series
Terminal - Guardian (if...) - Tactical Battle (NINE) - Capacity (NINE) - RTS (NINE) - Reinforcements (NINE) - Race Shift (NINE) - Modules (NINE) - Magatama (3) - Reason (3) - Demon Co-Op (SJ) - EX Missions (SJ) - Challenge Quest (4) - Skill Potential (4/A-5) - Smirk (4) - Barrier (4) - Partners (4A) - Jade Dagger (4A) - Magatsuhi Skills (5) - Essence (5) - Glory (5) - Miracles (5) - Demon Statues (5) - Abscess (5)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - Follow Up - All-out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Activities (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5; Q+Q2) - Clock (3P+3RE) - Linked Episode (3RE) - Great Clock (3RE) - Theurgy (3RE) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5+5S) - Treasure Demon (5+5S) - Party Switch (5+5S) - Baton Pass (5+5S; Q2) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5+5S) - Master Arts (5S) - BOND (5S) - Persona Points (5S)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Other
Equip Type (GMT:TM) - Skill Systems (GMT:TM) - Sword Exchange (GMT:TM) - Class (TMS♯FE) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)