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'''Status effects''' are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment). |
'''Status effects''' are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment). |
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==Recurring== |
==Recurring== |
||
A list of status effects that appeared in almost all titles in the series: |
A list of status effects that appeared in almost all titles in the series: |
||
− | {| |
+ | {|class="table" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
||
!Effect |
!Effect |
||
|- |
|- |
||
|[[Freeze]] |
|[[Freeze]] |
||
− | |Prevents any action in battle. Usually caused by [[Ice Skills|ice skills]] |
+ | |Prevents any action in battle. Usually caused by [[Ice Skills|ice skills]] and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit. |
|- |
|- |
||
|Shock |
|Shock |
||
− | |Prevents any action in battle. Usually caused by [[Electric Skills| |
+ | |Prevents any action in battle. Usually caused by [[Electric Skills|electricity skills]] and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. |
|- |
|- |
||
|[[Poison]] |
|[[Poison]] |
||
|Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison. |
|Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison. |
||
− | |||
|- |
|- |
||
|Paralyze |
|Paralyze |
||
|Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze. |
|Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze. |
||
⚫ | |||
+ | |Stun |
||
+ | |Stunned characters have lowered agility and defense. Typically removed by Paraladi or Dis-Stun. |
||
|- |
|- |
||
|Confused |
|Confused |
||
− | |Confused characters become indecisive |
+ | |Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic. |
|- |
|- |
||
|[[Charm]] |
|[[Charm]] |
||
− | |Character begins attacking their own allies. Typically removed with Charmdi or Dis-Charm. |
+ | |Character begins attacking their own allies or cast healing spells on the enemies. Typically removed with Charmdi or Dis-Charm. |
|- |
|- |
||
|Stone |
|Stone |
||
− | |Prevents the target from moving. This persists even on the field |
+ | |Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent. |
|- |
|- |
||
|Sleep |
|Sleep |
||
− | |Prevents any action in battle. Character loses a turn. |
+ | |Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP. |
|- |
|- |
||
|KO |
|KO |
||
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==Uncommon== |
==Uncommon== |
||
A list of status effects that appeared in some titles in the series: |
A list of status effects that appeared in some titles in the series: |
||
+ | |||
− | {| |
+ | {|class="table" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
||
!Effect |
!Effect |
||
!width="15%"|Appearance(s) |
!width="15%"|Appearance(s) |
||
+ | |- |
||
⚫ | |||
⚫ | |||
+ | |''Majin Tensei II: Spiral Nemesis''<br>''Shin Megami Tensei III: Nocturne'' |
||
|- |
|- |
||
|Bomb |
|Bomb |
||
− | |Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. |
+ | |Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the ''Devil Children'' series, only the character inflicted with Bomb is hurt when hit by Fire attacks. |
− | |''Shin Megami Tensei: Strange Journey'' |
+ | |''Shin Megami Tensei: Strange Journey''<br>''Devil Children'' series |
|- |
|- |
||
|Happy |
|Happy |
||
− | |Overjoyed and |
+ | |Overjoyed and may not attack. |
− | |''Shin Megami Tensei'' |
+ | |''Shin Megami Tensei''<br>''Megami Ibunroku Persona''<br>''Devil Children'' series |
|- |
|- |
||
|Rage |
|Rage |
||
− | |Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. |
+ | |Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility. |
− | |''Persona |
+ | |''Shin Megami Tensei: Strange Journey''<br>''Persona 3''<br>''Persona 4''<br>''Persona 5'' |
|- |
|- |
||
|Down |
|Down |
||
− | |Character may get their turn skipped |
+ | |Character may get their turn skipped and takes more damage from their elemental weakness. |
− | |''Persona'' |
+ | |''Persona 3''<br>''Persona 4''<br>''Persona 5'' |
|- |
|- |
||
|Hungry |
|Hungry |
||
− | |Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage |
+ | |Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage or attack an ally. In ''Avatar Tuner'', only curable by the Song of Grace. |
− | |''DDS: Avatar Tuner''<br |
+ | |''DDS: Avatar Tuner''<br>''Persona 5'' |
|} |
|} |
||
==Game Specific== |
==Game Specific== |
||
− | === |
+ | ===''Shin Megami Tensei III: Nocturne''=== |
− | {| |
+ | {|class="table smt3" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
||
!Effect |
!Effect |
||
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|} |
|} |
||
− | === |
+ | ===''Shin Megami Tensei IV''=== |
− | {| |
+ | {|class="table smt4" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
||
!Effect |
!Effect |
||
|- |
|- |
||
|Sick |
|Sick |
||
− | |Reduces affected character's outgoing damage by 25%, its evasion to 0 |
+ | |Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill. |
+ | |- |
||
+ | |Lost |
||
+ | |[[Flynn]] or [[Nanashi (Shin Megami Tensei IV Apocalypse)|Nanashi]] cannot summon the affected demon and is forced to reunite with said demon through an encounter. |
||
|- |
|- |
||
|Brand |
|Brand |
||
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===''Majin Tensei II: Spiral Nemesis''=== |
===''Majin Tensei II: Spiral Nemesis''=== |
||
− | {| |
+ | {|class="table majin2" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
||
!Effect |
!Effect |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|Close |
|Close |
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|} |
|} |
||
− | ==='' |
+ | ===''Megami Ibunroku Persona''=== |
− | {| |
+ | {|class="table p1" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
||
!Effect |
!Effect |
||
|- |
|- |
||
+ | |Guilt |
||
⚫ | |||
+ | |Randomly-selected actions cannot be performed. |
||
⚫ | |After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. |
||
|- |
|- |
||
+ | |Blind |
||
⚫ | |||
+ | |Hit rate and evasion dropped. |
||
⚫ | |||
+ | |- |
||
+ | |Sick |
||
+ | |Loses HP at the end of the turn and when walking around.<br />Works like Poison, but Sick is considered a different ailment in-game. |
||
+ | |- |
||
+ | |Cloak |
||
+ | |Cannot be directly targeted by single-target attacks.<br />Defense lowered and cannot summon Persona. |
||
+ | |- |
||
+ | |Puppet |
||
+ | |Allows controlling a K.O-ed ally.<br />Puppet can attack and use items, but cannot summon Persona. |
||
+ | |- |
||
+ | |Beast |
||
+ | |Buffs all stats. Amount varies depending on the current moon phase. |
||
|} |
|} |
||
− | === |
+ | ===''Persona 5 / Royal''=== |
− | {| |
+ | {|class="table p5" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
||
!Effect |
!Effect |
||
|- |
|- |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
|} |
|} |
||
− | === |
+ | ===''Digital Devil Saga: Avatar Tuner''=== |
− | {| |
+ | {|class="table ddsaga1" style="text-align:center;" align="center" width="80%" |
!width="10%"|Name |
!width="10%"|Name |
||
!Effect |
!Effect |
||
|- |
|- |
||
⚫ | |||
⚫ | |||
⚫ | |After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach. |
||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |} |
||
+ | |||
+ | ===''Devil Survivor''=== |
||
+ | {|class="table desu1" style="text-align:center;" align="center" width="80%" |
||
+ | !width="10%"|Name |
||
+ | !Effect |
||
+ | |- |
||
⚫ | |||
⚫ | |||
|} |
|} |
||
==Gallery== |
==Gallery== |
||
===Status Icons=== |
===Status Icons=== |
||
− | {{Gallery|title=''Shin Megami Tensei''|class=smt1|collapse= |
+ | {{Gallery|title=''Shin Megami Tensei''|class=smt1|collapse=hide |
|File:Frozen Status SMT.png|Frozen |
|File:Frozen Status SMT.png|Frozen |
||
|File:Shock Status SMT.png|Shock |
|File:Shock Status SMT.png|Shock |
||
Line 155: | Line 185: | ||
|File:Dead Status SMT.png|KO |
|File:Dead Status SMT.png|KO |
||
}} |
}} |
||
− | {{Gallery|title=''Shin Megami Tensei IV''|collapse= |
+ | {{Gallery|title=''Shin Megami Tensei IV''|collapse=hide|class=smt4 |
|File:PoisonIcon SMTIV.png|Poison |
|File:PoisonIcon SMTIV.png|Poison |
||
|File:CharmIcon SMTIV.png|Charm |
|File:CharmIcon SMTIV.png|Charm |
||
Line 164: | Line 194: | ||
|File:PanicIcon SMTIV.png|Panic |
|File:PanicIcon SMTIV.png|Panic |
||
|File:SealIcon SMTIV.png|Seal |
|File:SealIcon SMTIV.png|Seal |
||
− | |File:StunIcon SMTIV.png| |
+ | |File:StunIcon SMTIV.png|Daze |
|File:KOIcon SMTIV.png|KO |
|File:KOIcon SMTIV.png|KO |
||
}} |
}} |
||
− | {{Gallery|title='' |
+ | {{Gallery|title=''Megami Ibunroku Persona''|class=smt1|collapse=hide |
+ | |File:Happy Icon P1.png|Happy |
||
+ | |File:Freeze Icon P1.png|Freeze |
||
+ | |File:Shock Icon P1.png|Shock |
||
+ | |File:Panic Icon P1.png|Panic |
||
+ | |File:Charm Icon P1.png|Charm |
||
+ | |File:Bind Icon P1.png|Bind |
||
+ | |File:Sleep Icon P1.png|Sleep |
||
+ | |File:Unlucky Icon P1.png|Unlucky |
||
+ | |File:Mute Icon P1.png|Mute |
||
+ | |File:Guilt Icon P1.png|Guilt |
||
+ | |File:Blind Icon P1.png|Blind |
||
+ | |File:Terror Icon P1.png|Fear |
||
+ | |File:Poison Icon P1.png|Poison |
||
+ | |File:Paralyze Icon P1.png|Paralyze |
||
+ | |File:Stone Icon P1.png|Stone |
||
+ | |File:Sick Icon P1.png|Sick |
||
+ | |File:Cloak Icon P1.png|Cloak |
||
+ | |File:Fury Icon P1.png|Fury |
||
+ | |File:Puppet Icon P1.png|Puppet |
||
+ | |File:Berserk Icon P1.png|Berserk |
||
+ | |File:Counter Icon P1.png|Counter |
||
+ | |File:Beast Icon P1.png|Beast |
||
+ | }} |
||
+ | {{Gallery|title=''Persona 2: Innocent Sin''|collapse=hide|class=p2is |
||
|File:Charm Icon IS.png|Charm |
|File:Charm Icon IS.png|Charm |
||
|File:Mute Icon IS.png|Mute |
|File:Mute Icon IS.png|Mute |
||
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|File:KO Icon P1.png|KO |
|File:KO Icon P1.png|KO |
||
}} |
}} |
||
+ | {{Gallery|title=''Persona Q''|class=smt1|collapse=hide |
||
+ | |File:Sleep Icon PQ.png|Sleep |
||
+ | |File:Panic Icon PQ.png|Panic |
||
+ | |File:Paralyze Icon PQ.png|Paralyze |
||
+ | |File:Poison Icon PQ.png|Poison |
||
+ | |File:Curse Icon PQ.png|Curse |
||
+ | |File:Petrification Icon PQ.png|Petrification |
||
+ | |File:Strength Bind Icon PQ.png|Strength Bind |
||
+ | |File:Magic Bind Icon PQ.png|Magic Bind |
||
+ | |File:Agility Bind Icon PQ.png|Agility Bind |
||
+ | |File:Down Icon PQ.png|Down |
||
+ | |File:KO Icon PQ.png|KO |
||
+ | }} |
||
+ | |||
==See Also== |
==See Also== |
||
Line 192: | Line 260: | ||
* [[Status Changes in Persona 5|Status Changes in ''Persona 5'']] |
* [[Status Changes in Persona 5|Status Changes in ''Persona 5'']] |
||
* [[Status Changes in Persona Q|Status Changes in ''Persona Q'']] |
* [[Status Changes in Persona Q|Status Changes in ''Persona Q'']] |
||
+ | * [[Status Changes in Persona Q2|Status Changes in ''Persona Q2'']] |
||
+ | {{-}} |
||
− | |||
{{Mechanics}} |
{{Mechanics}} |
Revision as of 16:59, 25 June 2020
Status effects are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment).
Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.
Recurring
A list of status effects that appeared in almost all titles in the series:
Name | Effect |
---|---|
Freeze | Prevents any action in battle. Usually caused by ice skills and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit. |
Shock | Prevents any action in battle. Usually caused by electricity skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. |
Poison | Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison. |
Paralyze | Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze. |
Stun | Stunned characters have lowered agility and defense. Typically removed by Paraladi or Dis-Stun. |
Confused | Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic. |
Charm | Character begins attacking their own allies or cast healing spells on the enemies. Typically removed with Charmdi or Dis-Charm. |
Stone | Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent. |
Sleep | Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP. |
KO | Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells. |
Uncommon
A list of status effects that appeared in some titles in the series:
Name | Effect | Appearance(s) |
---|---|---|
Bind | Prevents any action from a unit. | Majin Tensei II: Spiral Nemesis Shin Megami Tensei III: Nocturne |
Bomb | Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the Devil Children series, only the character inflicted with Bomb is hurt when hit by Fire attacks. | Shin Megami Tensei: Strange Journey Devil Children series |
Happy | Overjoyed and may not attack. | Shin Megami Tensei Megami Ibunroku Persona Devil Children series |
Rage | Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility. | Shin Megami Tensei: Strange Journey Persona 3 Persona 4 Persona 5 |
Down | Character may get their turn skipped and takes more damage from their elemental weakness. | Persona 3 Persona 4 Persona 5 |
Hungry | Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage or attack an ally. In Avatar Tuner, only curable by the Song of Grace. | DDS: Avatar Tuner Persona 5 |
Game Specific
Shin Megami Tensei III: Nocturne
Name | Effect |
---|---|
Fly | Renders the afflicted target with weakness to Expel attacks. Only caused by Baal Avatar's Bael's Bane ability. Wears off after battle. |
Shin Megami Tensei IV
Name | Effect |
---|---|
Sick | Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill. |
Lost | Flynn or Nanashi cannot summon the affected demon and is forced to reunite with said demon through an encounter. |
Brand | DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle. |
Majin Tensei II: Spiral Nemesis
Name | Effect |
---|---|
Close | Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills. |
Megami Ibunroku Persona
Name | Effect |
---|---|
Guilt | Randomly-selected actions cannot be performed. |
Blind | Hit rate and evasion dropped. |
Sick | Loses HP at the end of the turn and when walking around. Works like Poison, but Sick is considered a different ailment in-game. |
Cloak | Cannot be directly targeted by single-target attacks. Defense lowered and cannot summon Persona. |
Puppet | Allows controlling a K.O-ed ally. Puppet can attack and use items, but cannot summon Persona. |
Beast | Buffs all stats. Amount varies depending on the current moon phase. |
Persona 5 / Royal
Name | Effect |
---|---|
Despair | Drains SP every turn, cannot move. Dies/Faints after 3 turns have passed |
Mouse Form | Cannot move, damage taken increased. |
Digital Devil Saga: Avatar Tuner
Name | Effect |
---|---|
Ache | After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach. |
Bat | Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends. |
Devil Survivor
Name | Effect |
---|---|
Egg | When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage and a Maggot is summoned next to them. Only inflicted by Belzeboul and his minions' Spawn attack. |
Gallery
Status Icons
Shin Megami Tensei |
---|
Shin Megami Tensei IV |
---|
Megami Ibunroku Persona |
---|
Persona 2: Innocent Sin |
---|
Persona Q |
---|
See Also
- Status Changes in Devil Summoner: Soul Hackers
- Status Changes in Devil Survivor
- Status Changes in Devil Survivor 2
- Status Changes in Persona
- Status Changes in Persona 3
- Status Changes in Persona 4
- Status Changes in Persona 4 Arena
- Status Changes in Persona 5
- Status Changes in Persona Q
- Status Changes in Persona Q2