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(Wanted to look at the effects of Despair, and saw it wasn't on the list...Alter however you like, but at least the info is present now. (Source: http://www.ggez.space/ailments/))
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'''Status effects''' are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment).
'''Status ailments''' are negative conditions that affects a character or demon during battle. While many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status ailments, either to the associated skill type or to ailments in general (Anti-Ailment).
 
   
 
Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.
 
Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.
   
==Common ailments==
+
==Recurring==
{| class="table" style="text-align:center;" align="center" width="80%"
+
A list of status effects that appeared in almost all titles in the series:
!Name
+
{|class="table" style="text-align:center;" align="center" width="80%"
  +
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
 
|[[Freeze]]
 
|[[Freeze]]
|Prevents any action in battle. Usually caused by [[Ice Skills|ice skills]], and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
+
|Prevents any action in battle. Usually caused by [[Ice Skills|ice skills]] and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
 
|-
 
|-
 
|Shock
 
|Shock
|Prevents any action in battle. Usually caused by [[Electric Skills|electric skills]], and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
+
|Prevents any action in battle. Usually caused by [[Electric Skills|electricity skills]] and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
 
|-
 
|-
 
|[[Poison]]
 
|[[Poison]]
Line 19: Line 19:
 
|Paralyze
 
|Paralyze
 
|Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze.
 
|Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze.
  +
|-
  +
|Stun
  +
|Stunned characters have lowered agility and defense. Typically removed by Paraladi or Dis-Stun.
 
|-
 
|-
 
|Confused
 
|Confused
|Confused characters become indecisive, and may either attack a random enemy, do nothing, or flee in a panic.
+
|Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic.
 
|-
 
|-
 
|[[Charm]]
 
|[[Charm]]
|Character begins attacking their own allies. Typically removed with Charmdi or Dis-Charm.
+
|Character begins attacking their own allies or cast healing spells on the enemies. Typically removed with Charmdi or Dis-Charm.
 
|-
 
|-
 
|Stone
 
|Stone
|Prevents the target from moving. This persists even on the field, and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent.
+
|Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent.
  +
|-
  +
|Sleep
  +
|Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP.
 
|-
 
|-
|Dead
+
|KO
 
|Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.
 
|Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.
 
|}
 
|}
   
==Uncommon Ailments==
+
==Uncommon==
{| class="table" style="text-align:center;" align="center" width="80%"
+
A list of status effects that appeared in some titles in the series:
!Name
+
  +
{|class="table" style="text-align:center;" align="center" width="80%"
  +
!width="10%"|Name
 
!Effect
 
!Effect
  +
!width="15%"|Appearance(s)
  +
|-
  +
|Bind
  +
|Prevents any action from a unit.
  +
|''Majin Tensei II: Spiral Nemesis''<br>''Shin Megami Tensei III: Nocturne''
 
|-
 
|-
 
|Bomb
 
|Bomb
|When hit by an attack bomb explodes, dealing damage to the demon/entire party. Defending will prevent damage.
+
|Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the ''Devil Children'' series, only the character inflicted with Bomb is hurt when hit by Fire attacks.
  +
|''Shin Megami Tensei: Strange Journey''<br>''Devil Children'' series
  +
|-
  +
|Happy
  +
|Overjoyed and may not attack.
  +
|''Shin Megami Tensei''<br>''Megami Ibunroku Persona''<br>''Devil Children'' series
 
|-
 
|-
 
|Rage
 
|Rage
|Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed.
+
|Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility.
  +
|''Shin Megami Tensei: Strange Journey''<br>''Persona 3''<br>''Persona 4''<br>''Persona 5''
 
|-
 
|-
|Happy
+
|Down
|Overjoyed and will not attack for a turn.
+
|Character may get their turn skipped and takes more damage from their elemental weakness.
  +
|''Persona 3''<br>''Persona 4''<br>''Persona 5''
  +
|-
  +
|Hungry
  +
|Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage or attack an ally. In ''Avatar Tuner'', only curable by the Song of Grace.
  +
|''DDS: Avatar Tuner''<br>''Persona 5''
 
|}
 
|}
 
   
 
==Game Specific==
 
==Game Specific==
=== ''Shin Megami Tensei III:Nocturne'' ===
+
===''Shin Megami Tensei III: Nocturne''===
{| class="table smt3" style="text-align:center;" align="center" width="80%"
+
{|class="table smt3" style="text-align:center;" align="center" width="80%"
!Name
+
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
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|Renders the afflicted target with weakness to Expel attacks. Only caused by Baal Avatar's Bael's Bane ability. Wears off after battle.
 
|Renders the afflicted target with weakness to Expel attacks. Only caused by Baal Avatar's Bael's Bane ability. Wears off after battle.
 
|}
 
|}
=== ''Shin Megami Tensei IV'' ===
+
{| class="table smt4" style="text-align:center;" align="center" width="80%"
+
===''Shin Megami Tensei IV''===
!Name
+
{|class="table smt4" style="text-align:center;" align="center" width="80%"
  +
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
 
|Sick
 
|Sick
|Reduces affected character's outgoing damage by 25%, its evasion to 0, and increases damage taken by 25%. At the end of a turn with a party holding this character, there's 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
+
|Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
  +
|-
  +
|Lost
  +
|[[Flynn]] or [[Nanashi (Shin Megami Tensei IV Apocalypse)|Nanashi]] cannot summon the affected demon and is forced to reunite with said demon through an encounter.
 
|-
 
|-
 
|Brand
 
|Brand
Line 71: Line 78:
   
 
===''Majin Tensei II: Spiral Nemesis''===
 
===''Majin Tensei II: Spiral Nemesis''===
{| class="table majin2" style="text-align:center;" align="center" width="80%"
+
{|class="table majin2" style="text-align:center;" align="center" width="80%"
!Name
+
!width="10%"|Name
 
!Effect
 
!Effect
|-
 
|Bind
 
|Prevents any action from a unit.
 
 
|-
 
|-
 
|Close
 
|Close
Line 82: Line 86:
 
|}
 
|}
   
===''Digital Devil Saga: Avatar Tuner''===
+
===''Megami Ibunroku Persona''===
{| class="table ddsaga1" style="text-align:center;" align="center" width="80%"
+
{|class="table p1" style="text-align:center;" align="center" width="80%"
!Name
+
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
|Ache
+
|Guilt
|
+
|Randomly-selected actions cannot be performed.
After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Note that his allies still won't get any AP from the consumed monster. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach.
 
 
|-
 
|-
|Bat
+
|Blind
|Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends.
+
|Hit rate and evasion dropped.
 
|-
 
|-
|Hungry
+
|Sick
|Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage, or attack an ally. Only curable by the Song of Grace.
+
|Loses HP at the end of the turn and when walking around.<br />Works like Poison, but Sick is considered a different ailment in-game.
  +
|-
  +
|Cloak
  +
|Cannot be directly targeted by single-target attacks.<br />Defense lowered and cannot summon Persona.
  +
|-
  +
|Puppet
  +
|Allows controlling a K.O-ed ally.<br />Puppet can attack and use items, but cannot summon Persona.
  +
|-
  +
|Beast
  +
|Buffs all stats. Amount varies depending on the current moon phase.
 
|}
 
|}
   
=== ''Devil Survivor'' ===
+
===''Persona 5 / Royal''===
{| class="table desu1" style="text-align:center;" align="center" width="80%"
+
{|class="table p5" style="text-align:center;" align="center" width="80%"
!Name
+
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
|Egg
+
|Despair
|When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage, and a Maggot is summoned next to them. Only inflicted by [[Beelzebub|Belzeboul]] and his minions' Spawn attack.
+
|Drains SP every turn, cannot move.<br />Dies/Faints after 3 turns have passed
  +
|-
  +
|Mouse Form
  +
|Cannot move, damage taken increased.
 
|}
 
|}
   
=== ''Persona 5'' ===
+
===''Digital Devil Saga: Avatar Tuner''===
{| class="table desu1" style="text-align:center;" align="center" width="80%"
+
{|class="table ddsaga1" style="text-align:center;" align="center" width="80%"
!Name
+
!width="10%"|Name
 
!Effect
 
!Effect
 
|-
 
|-
|Despair
+
|Ache
|Drains SP every turn, cannot move<br>Dies/Faints after 3 turns have passed
+
|After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach.
 
|-
 
|-
|Mouse Form
+
|Bat
|Cannot move, damage taken increased
+
|Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends.
 
|}
 
|}
   
==See Also==
+
===''Devil Survivor''===
* [[Status Changes in Devil Summoner: Soul Hackers]]
+
{|class="table desu1" style="text-align:center;" align="center" width="80%"
* [[Status Changes in Persona]]
+
!width="10%"|Name
* [[Status Changes in Persona 3]]
+
!Effect
* [[Status Changes in Persona 4]]
+
|-
* [[Status Changes in Devil Survivor]]
+
|Egg
* [[Status Changes in Devil Survivor 2]]
+
|When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage and a Maggot is summoned next to them. Only inflicted by [[Beelzebub|Belzeboul]] and his minions' Spawn attack.
  +
|}
   
  +
==Gallery==
  +
===Status Icons===
  +
{{Gallery|title=''Shin Megami Tensei''|class=smt1|collapse=hide
  +
|File:Frozen Status SMT.png|Frozen
  +
|File:Shock Status SMT.png|Shock
  +
|File:Poison Status SMT.png|Poison
  +
|File:Stunned Status SMT.png|Stunned
  +
|File:Charmed Status SMT.png|Charmed
  +
|File:Stone Status SMT.png|Stone
  +
|File:Sleep Status SMT.png|Sleep
  +
|File:Bind Status SMT.png|Bind
  +
|File:Curse Status SMT.png|Curse
  +
|File:Fly Status SMT.png|Fly
  +
|File:Frog Status SMT.png|Frog
  +
|File:Low HP Status SMT.png|Low
  +
|File:Mute Status SMT.png|Mute
  +
|File:Normal Status SMT.png|Normal
  +
|File:Panic Status SMT.png|Panic
  +
|File:Happy Status SMT.png|Happy
  +
|File:Dead Status SMT.png|KO
  +
}}
  +
{{Gallery|title=''Shin Megami Tensei IV''|collapse=hide|class=smt4
  +
|File:PoisonIcon SMTIV.png|Poison
  +
|File:CharmIcon SMTIV.png|Charm
  +
|File:SleepIcon SMTIV.png|Sleep
  +
|File:SickIcon SMTIV.png|Sick
  +
|File:BindIcon SMTIV.png|Bind
  +
|File:LostIcon SMTIV.png|Lost
  +
|File:PanicIcon SMTIV.png|Panic
  +
|File:SealIcon SMTIV.png|Seal
  +
|File:StunIcon SMTIV.png|Daze
  +
|File:KOIcon SMTIV.png|KO
  +
}}
  +
{{Gallery|title=''Megami Ibunroku Persona''|class=smt1|collapse=hide
  +
|File:Happy Icon P1.png|Happy
  +
|File:Freeze Icon P1.png|Freeze
  +
|File:Shock Icon P1.png|Shock
  +
|File:Panic Icon P1.png|Panic
  +
|File:Charm Icon P1.png|Charm
  +
|File:Bind Icon P1.png|Bind
  +
|File:Sleep Icon P1.png|Sleep
  +
|File:Unlucky Icon P1.png|Unlucky
  +
|File:Mute Icon P1.png|Mute
  +
|File:Guilt Icon P1.png|Guilt
  +
|File:Blind Icon P1.png|Blind
  +
|File:Terror Icon P1.png|Fear
  +
|File:Poison Icon P1.png|Poison
  +
|File:Paralyze Icon P1.png|Paralyze
  +
|File:Stone Icon P1.png|Stone
  +
|File:Sick Icon P1.png|Sick
  +
|File:Cloak Icon P1.png|Cloak
  +
|File:Fury Icon P1.png|Fury
  +
|File:Puppet Icon P1.png|Puppet
  +
|File:Berserk Icon P1.png|Berserk
  +
|File:Counter Icon P1.png|Counter
  +
|File:Beast Icon P1.png|Beast
  +
}}
  +
{{Gallery|title=''Persona 2: Innocent Sin''|collapse=hide|class=p2is
  +
|File:Charm Icon IS.png|Charm
  +
|File:Mute Icon IS.png|Mute
  +
|File:Panic Icon IS.png|Panic
  +
|File:Possession Icon IS.png|Possession
  +
|File:Freeze Icon IS.png|Freeze
  +
|File:Fury Icon IS.png|Fury
  +
|File:Illusion Icon IS.png|Illusion
  +
|File:Poison Icon IS.png|Poison
  +
|File:Shock Icon IS.png|Shock
  +
|File:Sleep Icon IS.png|Sleep
  +
|File:Dying Icon IS.png|Dying
  +
|File:KO Icon P1.png|KO
  +
}}
  +
{{Gallery|title=''Persona Q''|class=smt1|collapse=hide
  +
|File:Sleep Icon PQ.png|Sleep
  +
|File:Panic Icon PQ.png|Panic
  +
|File:Paralyze Icon PQ.png|Paralyze
  +
|File:Poison Icon PQ.png|Poison
  +
|File:Curse Icon PQ.png|Curse
  +
|File:Petrification Icon PQ.png|Petrification
  +
|File:Strength Bind Icon PQ.png|Strength Bind
  +
|File:Magic Bind Icon PQ.png|Magic Bind
  +
|File:Agility Bind Icon PQ.png|Agility Bind
  +
|File:Down Icon PQ.png|Down
  +
|File:KO Icon PQ.png|KO
  +
}}
  +
  +
==See Also==
  +
* [[Status Changes in Devil Summoner: Soul Hackers|Status Changes in ''Devil Summoner: Soul Hackers'']]
  +
* [[Status Changes in Devil Survivor|Status Changes in ''Devil Survivor'']]
  +
* [[Status Changes in Devil Survivor 2|Status Changes in ''Devil Survivor 2'']]
  +
* [[Status Changes in Persona|Status Changes in ''Persona'']]
  +
* [[Status Changes in Persona 3|Status Changes in ''Persona 3'']]
  +
* [[Status Changes in Persona 4|Status Changes in ''Persona 4'']]
  +
* [[Status Changes in Persona 4 Arena|Status Changes in ''Persona 4 Arena'']]
  +
* [[Status Changes in Persona 5|Status Changes in ''Persona 5'']]
  +
* [[Status Changes in Persona Q|Status Changes in ''Persona Q'']]
   
  +
{{-}}
 
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Status Effects|*]]
 
[[Category:Status Effects|*]]

Revision as of 18:43, May 17, 2020

Status effects are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment).

Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.

Recurring

A list of status effects that appeared in almost all titles in the series:

Name Effect
Freeze Prevents any action in battle. Usually caused by ice skills and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
Shock Prevents any action in battle. Usually caused by electricity skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
Poison Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison.
Paralyze Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze.
Stun Stunned characters have lowered agility and defense. Typically removed by Paraladi or Dis-Stun.
Confused Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic.
Charm Character begins attacking their own allies or cast healing spells on the enemies. Typically removed with Charmdi or Dis-Charm.
Stone Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent.
Sleep Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP.
KO Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.

Uncommon

A list of status effects that appeared in some titles in the series:

Name Effect Appearance(s)
Bind Prevents any action from a unit. Majin Tensei II: Spiral Nemesis
Shin Megami Tensei III: Nocturne
Bomb Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the Devil Children series, only the character inflicted with Bomb is hurt when hit by Fire attacks. Shin Megami Tensei: Strange Journey
Devil Children series
Happy Overjoyed and may not attack. Shin Megami Tensei
Megami Ibunroku Persona
Devil Children series
Rage Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility. Shin Megami Tensei: Strange Journey
Persona 3
Persona 4
Persona 5
Down Character may get their turn skipped and takes more damage from their elemental weakness. Persona 3
Persona 4
Persona 5
Hungry Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage or attack an ally. In Avatar Tuner, only curable by the Song of Grace. DDS: Avatar Tuner
Persona 5

Game Specific

Shin Megami Tensei III: Nocturne

Name Effect
Fly Renders the afflicted target with weakness to Expel attacks. Only caused by Baal Avatar's Bael's Bane ability. Wears off after battle.

Shin Megami Tensei IV

Name Effect
Sick Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
Lost Flynn or Nanashi cannot summon the affected demon and is forced to reunite with said demon through an encounter.
Brand DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.

Majin Tensei II: Spiral Nemesis

Name Effect
Close Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills.

Megami Ibunroku Persona

Name Effect
Guilt Randomly-selected actions cannot be performed.
Blind Hit rate and evasion dropped.
Sick Loses HP at the end of the turn and when walking around.
Works like Poison, but Sick is considered a different ailment in-game.
Cloak Cannot be directly targeted by single-target attacks.
Defense lowered and cannot summon Persona.
Puppet Allows controlling a K.O-ed ally.
Puppet can attack and use items, but cannot summon Persona.
Beast Buffs all stats. Amount varies depending on the current moon phase.

Persona 5 / Royal

Name Effect
Despair Drains SP every turn, cannot move.
Dies/Faints after 3 turns have passed
Mouse Form Cannot move, damage taken increased.

Digital Devil Saga: Avatar Tuner

Name Effect
Ache After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach.
Bat Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends.

Devil Survivor

Name Effect
Egg When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage and a Maggot is summoned next to them. Only inflicted by Belzeboul and his minions' Spawn attack.

Gallery

Status Icons

Shin Megami Tensei
 
Frozen Status SMT
Frozen
 
Shock Status SMT
Shock
 
Poison Status SMT
Poison
 
Stunned Status SMT
Stunned
 
Charmed Status SMT
Charmed
 
Stone Status SMT
Stone
 
Sleep Status SMT
Sleep
 
Bind Status SMT
Bind
 
Curse Status SMT
Curse
 
Fly Status SMT
Fly
 
Frog Status SMT
Frog
 
Low HP Status SMT
Low
 
Mute Status SMT
Mute
 
Normal Status SMT
Normal
 
Panic Status SMT
Panic
 
Happy Status SMT
Happy
 
Dead Status SMT
KO
Shin Megami Tensei IV
 
PoisonIcon SMTIV
Poison
 
CharmIcon SMTIV
Charm
 
SleepIcon SMTIV
Sleep
 
SickIcon SMTIV
Sick
 
BindIcon SMTIV
Bind
 
LostIcon SMTIV
Lost
 
PanicIcon SMTIV
Panic
 
SealIcon SMTIV
Seal
 
StunIcon SMTIV
Daze
 
KOIcon SMTIV
KO
Megami Ibunroku Persona
 
Happy Icon P1
Happy
 
Freeze Icon P1
Freeze
 
Shock Icon P1
Shock
 
Panic Icon P1
Panic
 
Charm Icon P1
Charm
 
Bind Icon P1
Bind
 
Sleep Icon P1
Sleep
 
Unlucky Icon P1
Unlucky
 
Mute Icon P1
Mute
 
Guilt Icon P1
Guilt
 
Blind Icon P1
Blind
 
Terror Icon P1
Fear
 
Poison Icon P1
Poison
 
Paralyze Icon P1
Paralyze
 
Stone Icon P1
Stone
 
Sick Icon P1
Sick
 
Cloak Icon P1
Cloak
 
Fury Icon P1
Fury
 
Puppet Icon P1
Puppet
 
Berserk Icon P1
Berserk
 
Counter Icon P1
Counter
 
Beast Icon P1
Beast
Persona 2: Innocent Sin
 
Charm Icon IS
Charm
 
Mute Icon IS
Mute
 
Panic Icon IS
Panic
 
Possession Icon IS
Possession
 
Freeze Icon IS
Freeze
 
Fury Icon IS
Fury
 
Illusion Icon IS
Illusion
 
Poison Icon IS
Poison
 
Shock Icon IS
Shock
 
Sleep Icon IS
Sleep
 
Dying Icon IS
Dying
 
KO Icon P1
KO
Persona Q
 
Sleep Icon PQ
Sleep
 
Panic Icon PQ
Panic
 
Paralyze Icon PQ
Paralyze
 
Poison Icon PQ
Poison
 
Curse Icon PQ
Curse
 
Petrification Icon PQ
Petrification
 
Strength Bind Icon PQ
Strength Bind
 
Magic Bind Icon PQ
Magic Bind
 
Agility Bind Icon PQ
Agility Bind
 
Down Icon PQ
Down
 
KO Icon PQ
KO

See Also


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