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Status effects are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment).

Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.


A list of status effects that appeared in almost all titles in the series:

Name Effect
Freeze Prevents any action in battle. Usually caused by ice skills, and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
Shock Prevents any action in battle. Usually caused by electric skills, and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
Poison Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison.
Paralyze Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze.
Confused Confused characters become indecisive, and may either attack a random enemy, do nothing, or flee in a panic.
Charm Character begins attacking their own allies. Typically removed with Charmdi or Dis-Charm.
Stone Prevents the target from moving. This persists even on the field, and is treated as similar to being dead. In most games, if the protagonist is petrified, it is game over. In some games, Force spells will shatter a petrified opponent.
Sleep Prevents any action in battle. Character loses a turn.
KO Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.


A list of status effects that appeared in some titles in the series:

Name Effect Appearance(s)
Bomb When hit by an attack bomb explodes, dealing damage to the demon/entire party. Defending will prevent damage. ?
Happy Overjoyed and will not attack for a turn. Shin Megami Tensei
Rage Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. Persona 4
Persona 5
Hungry Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage, or attack an ally. In Avatar Tuner, only curable by the Song of Grace. DDS: Avatar Tuner
Persona 5

Game Specific

Shin Megami Tensei III:Nocturne

Name Effect
Fly Renders the afflicted target with weakness to Expel attacks. Only caused by Baal Avatar's Bael's Bane ability. Wears off after battle.

Shin Megami Tensei IV

Name Effect
Sick Reduces affected character's outgoing damage by 25%, its evasion to 0, and increases damage taken by 25%. At the end of a turn with a party holding this character, there's 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
Brand DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.

Majin Tensei II: Spiral Nemesis

Name Effect
Bind Prevents any action from a unit.
Close Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills.

Digital Devil Saga: Avatar Tuner

Name Effect
Ache After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Note that his allies still won't get any AP from the consumed monster. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach.
Bat Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends.

Devil Survivor

Name Effect
Egg When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage, and a Maggot is summoned next to them. Only inflicted by Belzeboul and his minions' Spawn attack.

Persona 5

Name Effect
Despair Drains SP every turn, cannot move
Dies/Faints after 3 turns have passed
Mouse Form Cannot move, damage taken increased


Status Icons

Shin Megami Tensei
Frozen Status SMT.png
Shock Status SMT.png
Poison Status SMT.png
Stunned Status SMT.png
Charmed Status SMT.png
Stone Status SMT.png
Sleep Status SMT.png
Bind Status SMT.png
Curse Status SMT.png
Fly Status SMT.png
Frog Status SMT.png
Low HP Status SMT.png
Mute Status SMT.png
Normal Status SMT.png
Panic Status SMT.png
Happy Status SMT.png
Dead Status SMT.png
Shin Megami Tensei IV
PoisonIcon SMTIV.png
CharmIcon SMTIV.png
SleepIcon SMTIV.png
SickIcon SMTIV.png
BindIcon SMTIV.png
LostIcon SMTIV.png
PanicIcon SMTIV.png
SealIcon SMTIV.png
StunIcon SMTIV.png
KOIcon SMTIV.png
Persona 2: Innocent Sin
Charm Icon IS.png
Mute Icon IS.png
Panic Icon IS.png
Possession Icon IS.png
Freeze Icon IS.png
Fury Icon IS.png
Illusion Icon IS.png
Poison Icon IS.png
Shock Icon IS.png
Sleep Icon IS.png
Dying Icon IS.png
KO Icon P1.png

See Also

Demon - Magic (Fusion Spell) - Battle Stats - Damage - Experience - Level - Element - Extra Skills - Critical - Status effects - Macca - Yen - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Special conversation - Rag's Jewelry - Code Breaker - Turn Press - New Game Plus - Ultimate Boss - Streetpass - Password - Difficulty
Shin Megami Tensei series
Terminal - Guardian (if...) - RTS (NINE) - Magatama (3) - Reason (3) - EX Missions (SJ) - Challenge Quest (4) - Whisper event (4) - Smirk (4) - Barrier (4) - Partners (4A)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - All-Out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5;Q+Q2) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Guard (3P+4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5) Treasure Demon (5) - Party Switch (5) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Equip Type (GMT:TM) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)
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