
All types of battle conditions are categorized evenly on the combatants' panels. This chart does not include ailments or Death.
This article covers information on Status Changes in Shin Megami Tensei V, including ailments and other conditions in battle.
Ailments and buffs, with the exception of Death, wear off at the end of battle. Ailments that block the user may prevent them from performing other actions, such as passing their turn or guarding.
Only 1 condition of each category can be maintained at a time, such as with ailments, shields and charge effects: the newest condition will always override the old. Timer-based conditions will also be refreshed.
All conditions are only applied to active party members: switching out will cause them to lose these conditions, with the exception of Death.
Unlike most Shin Megami Tensei games, bosses can be affected by various status conditions as normal; the possibility depends on their resistances.
Death[]
Death automatically removes the party member from the party, leaving them behind in the stock. They cannot receive EXP from battles, although they still receive EXP as rewards from quests.
Aside from the leyline founts, they can only be revived with the skills Recarm, Samarecarm and Revival Chant. If the protagonist is killed, a Game Over will occur even if allied demons have revival skills.
Status | Effect | Methods |
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Unable to participate in battle. Will not heal after battle and can only be cured at leyline fount or with items or skills. | Lose all HP |
Status Ailments[]
Ailments have a chance to wear off at the start of the player's individual turn, and at the beginning of the enemy turn.
Regular ailments can be healed with the skills Patra, Me Patra, Diamrita, Sun's Radiance and Matriarch's Love. As for items, Amrita Soda and Amrita Shower work.
Status | Effect | Methods |
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Cannot perform any actions and attacks cannot be evaded. Sleep state will be lifted when damaged. | Dormina Lullaby Slumber Vortex Dream Needle |
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Greatly decreases hit rate of attacks. May attack a target that wasn't specified. | Dustoma Fogna Slumber Vortex Mist Rush Mirage Shot |
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Receive damage after performing an action. | Poisma Toxic Cloud Toxic Spray Toxic Sting Blight Frenzied Chomp Toxic Breath Profaned Land |
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Chance of ignoring orders. May attack allies or do nothing. | Pulinpa Tentarafoo Madness Needle Frenzied Chomp |
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Chance of ignoring orders. May aid enemies or do nothing. | Marin Karin Sexy Dance Frolic Frenzied Chomp |
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All skills besides attack become unusable. | Makajama Makajamaon Dark Sword Violent Rage Dreadful Gleam |
Mud | Removes 1 Press Turn Icon before the user can act on their turn.
Cannot be overwritten by other ailments and cannot be healed. |
Babylon Curse |
Shroud | Receive MP damage before performing an action. Cannot be overwritten by other ailments and cannot be healed. | Mesektet's Path |
Stat Changes[]
Status Modifiers[]
Support -kaja/-kunda attacks are rank-based, meaning the rank can be changed, following a counter system. It can stack in 2 ranks, both at max and at minimum (the 2nd rank refers to EX conditions.) The effects are also timer-based: by default, they last 3 turns, and the entire buff wears off at once. The timer resets every time the user is buffed or debuffed, even if it cannot be stacked further.
Attack[]
Status | Effect | Methods | Remove |
---|---|---|---|
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Increases attack damage. | Tarukaja, Matarukaja, Luster Candy, Golden Apple (+1) Fairy Banquet (Raises Attack to maximum) |
Dekaja, Hellish Brand (Removes stat buffs) |
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Greatly increases attack damage. | ||
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Decreases attack damage. | Tarunda, Matarunda, Debilitate, Fang Breaker, Sanguine Drain, Heavenly Counter, Sacrifice of Clay, Accursed Poison (-1) Frolic (-2) Rasetsu Feast (Lowers Attack to minimum) |
Dekunda, Matriarch's Love (Removes stat debuffs) |
Attack Down EX | Greatly decreases attack damage. |
Defense[]
Status | Effect | Methods | Remove |
---|---|---|---|
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Decreases damage received when attacked. | Rakukaja, Marakukaja, Luster Candy, Roar, Cautious Cheer, Golden Apple (+1)
Harvest Dance (+2) |
Dekaja, Hellish Brand (Removes stat buffs) |
Defense Up EX | Greatly decreases damage received when attacked. | ||
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Increases damage received when attacked. | Rakunda, Marakunda, Debilitate, Pierce Armor, Toxic Spray, Jack Bufula, King Bufula, Pandemonic Crush, Sacrifice of Clay, Accursed Poison (-1) Frolic (-2) Rasetsu Feast, Tandava (Lowers Defense to minimum) |
Dekunda, Matriarch's Love (Removes stat debuffs) |
Defense Down EX | Greatly increases damage received when attacked. |
Accuracy/Evasion[]
Status | Effect | Methods | Remove |
---|---|---|---|
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Increases hit rate and chance to avoid attacks. | Sukukaja, Masukukaja, Luster Candy, Cautious Cheer, Golden Apple (+1) Witness Me, Red Capote (+2) Fairy Banquet (Raises Accuracy/Evasion to maximum) |
Dekaja, Hellish Brand (Removes stat buffs) |
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Greatly increases Accuracy/Evasion. | ||
Accuracy/Evasion Down | Decreases hit rate and chance to avoid attacks. | Sukunda, Masukunda, Debilitate, Blinding Strike, Accursed Poison (-1) Rasetsu Feast (Lowers Accuracy/Evasion to minimum) |
Dekunda, Matriarch's Love (Removes stat debuffs) |
Accuracy/Evasion Down EX | Greatly decreases Accuracy/Evasion. |
Charge Effects[]
Charge effects that increase damage, are either Strength-based or Magic-based. They're not based on the affinity of the attack, but rather the stat the attack uses to calculate damage.
Charge effects do not activate on Counter skills.
Status | Effect | Methods |
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Increases Strength-based attack damage. Effect remains until use. | Charge Donum Gladi |
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Increases Magic-based attack damage. Effect remains until use. | Concentrate Donum Magici |
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Increases attack damage and adds a pierce effect. Effect remains until use. | Impaler's Animus Expand: Piercing Aura |
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Greatly increases attack damage and adds a pierce effect. Effect remains until use. | Impaler's Glory |
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Strength-based attack guaranteed Critical. Effect remains until use. | Critical Aura Expand: Critical Aura |
Recovery Charge | Increases recovery effect of healing skills and heals above MAX HP. Effect remains until use. | Bowl of Hygieia |
Protective Effects[]
Shields last for 1 turn only. They're affinity-based, rather than stat-based. They override stronger resistances, such as Repel and Drain.
Status | Effect | Methods |
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Repel Phys | Physical attacks are temporarily repelled. Effect disappears upon activation. | Tetrakarn |
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Fire, Ice, Elec, Force, Light, and Dark attacks are temporarily repelled. Effect disappears upon activation. | Makarakarn |
Phys Nullify | Physical attacks are temporarily nullified. Effect disappears upon activation. | Phys Block |
Fire Nullify | Fire attacks are temporarily nullified. Effect disappears upon activation. | Fire Block |
Ice Nullify | Ice attacks are temporarily nullified. Effect disappears upon activation. | Ice Block |
Elec Nullify | Elec attacks are temporarily nullified. Effect disappears upon activation. | Elec Block |
Force Nullify | Force attacks are temporarily nullified. Effect disappears upon activation. | Force Block |
Light Nullify | Light attacks are temporarily nullified. Effect disappears upon activation. | Light Block |
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Dark attacks are temporarily nullified. Effect disappears upon activation. | Dark Block |
Damage Down[]
Damage-reducing shields last for 1 turn only.
Status | Effect | Methods |
---|---|---|
Damage Down | Decreases damage received when attacked. | Kannabi Veil |
Damage Down EX | Greatly decreases damage taken. | Shield of God |
Taunt[]
Taunt, like -kaja/-kunda skills, is timer-based: it wears off after 3 turns, and using the respective skills again resets it.
Status | Effect | Methods |
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Increases the chance of being targeted by an enemy. | Taunt Roar Witness Me |
Omagatoki Effects[]
Status | Effect | Methods |
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![]() Omagatoki: Critical |
All attacks, including magic attacks, guaranteed Critical next turn. | Omagatoki: Critical |
![]() Omagatoki: Luck |
Greatly increases EXP and Macca earned if battle ends within the turn. | Omagatoki: Luck |
![]() Omagatoki: Pierce |
All attacks gain Pierce effect. | Omagatoki: Pierce |
![]() Omagatoki: Sincerity |
Forgives up to 2 failures in a demon conversation. | Omagatoki: Sincerity |
![]() Omagatoki: Free |
All skills costs to 1 MP. | Omagatoki: Free |
![]() Omagatoki: Hit |
Greatly increases attack Accuracy and ailment efficacy. | Omagatoki: Hit |
![]() Omagatoki: Potential |
All skill potentials are raised to the max. | Omagatoki: Potential |
![]() Omagatoki: Doubler |
Doubles the effects of stat buffs/debuffs to self. | Omagatoki: Doubler |
![]() Omagatoki: Savage |
All skills costs twice the MP but deal double the damage. | Omagatoki: Savage |
![]() Omagatoki: Accumulate |
All charge effects remain until use. | Omagatoki: Charge |
![]() Omagatoki: Adversity |
Attack damage and recovery skill output increases with lower HP. | Omagatoki: Adversity |
![]() Omagatoki: Dance |
Multi-hit attacks will hit the maximum number of times. | Omagatoki: Dance |