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-This is a list of status changes in Shin Megami Tensei: Liberation Dx2.

Status Ailments[]

Status Effect Non-unique Inflictor Non-unique Specific Removal
Weak
虚弱
+100% to chance of receiving any ailment, unless the afflicted demon nullifies that ailment.
  • Dezoreto
  • Dezoreton
  • Madezoreto
  • Madezoreton
  • Outbreak
  • Weakdi
  • Meweakdi
Poison
Afflicted demon loses 5% HP for every action until death.
Bind
緊縛
When the afflicted demon's action comes up, skip their action, then consume the current full/half Press Turn. They also cannot evade attacks, and Chain Effects of passive skills on them will not activate.
  • Binding Claw
  • Binding Cry
  • Shibaboo
  • Shibabooon
  • Mahashibaboo
  • Mahashibabooon
  • Paraladi
  • Meparaladi
Mute
魔封
Afflicted demon cannot use non-passive skills, except the regular Attack.
  • Mutudi
  • Memutudi
Charm
魅了
The afflicted demon activates one non-passive skill randomly, including a normal Attack, on its active turn. The player cannot control this demon.

The target for the active part of these skills are switched; skils that target enemies will now target allies, and vice versa. Chain Effects' targeting is unaffected.

Curse
呪い
Afflicted demon receives 75% less HP from healing effects.
  • Ju
  • Juon
  • Mahaju
  • Mahajuon
  • Vengeance
  • Cursedi
  • Mekasudi
Notes[]

Good Status[]

Status Effects Non-unique Inflictor Non-unique Specific Removal
Charge Increases damage of next Physical attack by 125%. Charge Discord
Concentrate Increases damage of next Magic attack by 125%. Concentrate Discord
Repel Physical Repels one Physical attack. (1 turn) Tetra Break
Repel Almighty Physical Repels one Physical attack, Almighty included. (1 turn) - Tetra Break
Repel Magic Repels one Magic attack. (1 turn) Makara Break
Repel Almighty Magic Repels one Magic attack, Almighty included. (1 turn) - Makara Break
Null Mortal (or Evade Mortal) Nullifies instant-kill (Mortal) effects from skills. Tetraja -
Might (or Critical) Guarantees the next Physical attack to be a critical hit. Discord
Lydia Heals 15% of max HP at the beginning of the demon's action.

Lasts for 3 actions.

Lydia Lydia Break
Barrier Grants immunity to all status ailments. Barrier Barrier Break
Notes[]
  • All Good Statuses can be removed by the skill Silent Prayer.

Special Status[]

These statuses are unaffected by skills that cleanse or protect against normal status effects, such as Prayer and Barrier.

Status Effect
Revive Ban Forbids revival after being downed.
You're Next Afflicted demon becomes a Lv.1 Reiko Kashima when revived.
Gloom (or Depress) Afflicted demons receive the following effects:
  • -20% to physical hit rate, physical evasion rate, critical rate, and ailment infliction rate.
  • +20% to chance of receiving a critical attack, and chance of being afflicted by status ailments.

If the target demon is inflicted with Zenith, applying this will revert it to a neutral state.

Zenith Afflicted demons receive the following effects:
  • +20% to physical hit rate, physical evasion rate, critical rate, and ailment infliction rate.
  • -20% to chance of receiving a critical attack, and chance of being afflicted by status ailments.

If the target demon is inflicted with Gloom, applying this will revert it to a neutral state.

Attribute Affinity Down Reduces elemental resistance of a specified element down by a number of levels.

A demon may be afflicted with multiple Attribute Affinity Down of different elements simultaneously. Stacks with repeated applications, until the target is at Level 1 elemental resistance. Elemental resistance levels are classified as follows:

  • Level 4: Null, Repel, Drain
  • Level 3: Resist
  • Level 2: None (Neutral)
  • Level 1: Weak

This effect does not work in Democalype game mode.

Attribute Affinity Reinforcement For every level of Attribute Affinity Reinforcement applied, cancel 1 level of every Attribute Affinity Down effect the targeted demon is afflicted with.

If the target demon is not afflicted with any Attribute Affinity Down effect, adds the specified level of Attribute Affinity Reinforcement as a status effect instead. (Stacks up to 3 levels.) All incoming Attribute Affinity Down effects will be canceled out with equal/as much as possible levels of Attribute Affinity Reinforcement. This effect does not work in Democalype game mode.

Fortify Adds the specified levels of Fortify to the target demon, up to 5.

For every level of Fortify, +20% to the demon's max HP. Target also gains equal amounts of HP to match. Applying levels of Fortify to a demon afflicted with levels of Decay will cancel both effects out in equal amounts. Any levels of Fortify remaining after cancelation is then applied normally.

Decay Adds the specified levels of Decay to the target demon, up to 5.

For every level of Decay, -20% to the demon's max HP (down to a minimum of 1 HP). Any excess HP is lost. Applying levels of Decay to a demon afflicted with levels of Fortify will cancel both effects out in equal amounts. Any levels of Decay remaining after cancelation is then applied normally.

Count-based Status Effects[]

Count-based status effects add varying levels of the status effect to the target demon, which allows them to stack upon repeated applications. Depending on the levels, these status effects can exhibit different effects.

Attribute Affinity Down & Reinforcement[]

Status Effect
Attribute Affinity Down Adds the specified levels of Attribute Affinity Down of the specified element to the target demon, up to 3 levels.

For every level of Attribute Affinity Down of an element, elemental resistance tier is reduced by 1, down to Tier 1. Elemental resistance tiers are classified as follows; Tier 4: Null, Drain, Repel; Tier 3: Resist; Tier 2: Neutral; Tier 1: Weak. This effect does not work in Democalypse game mode.

Attribute Affinity Reinforcement Adds the specified level of Attribute Affinity Reinforcement to the target demon, up to 3 levels.

This effect does not work in Democalypse game mode.

Interaction[]
  • Let X be the set of Attribute Affinity Down levels for every element, and max(X) be the highest Attribute Affinity Down level in that set.
  • If Y levels of Attribute Affinity Reinforcement is applied to a demon with levels of Attribute Affinity Down levels equal to X, the result depends on Z = max(X) - Y.
    • If Z is non-negative, all Attribute Affinity Down levels of the demon becomes max(X - Y, 0).
    • If Z is negative, remove all levels of Attribute Affinity Down, and add |Z| levels of Attribute Affinity Reinforcement to the demon instead.
  • If a move is to inflict levels of Attribute Affinity Down effects equal to X on a demon with Y levels of Attribute Affinitiy Reinforcement, the result depends on Z = Y - max(X).
    • If Z is non-negative, no levels of Attribute Affinity Down is applied, and the level of Attribute Affinity Reinforcement becomes equal to Z.
    • If Z is negative, remove all levels of Attribute Affinity Reinforcement, then apply levels of Attribute Affinity Down equal to min(X - Y, 0).

Fortify & Decay[]

Status Effect
Fortify Adds the specified levels to the Fortify/Decay gauge to the target demon.
Decay Subtracts the specified levels to the Fortify/Decay gauge to the target demon.
Interaction[]
  • Applying X levels of Fortify to a demon inflicted with Y levels of Decay

Buffs & Debuffs[]

Status Effect
Increase ATK +20% to attack damage of all party members.
Increase DEF +20% to defense of all party members.
Increase EV/AC +20% to evasion rate/physical attack accuracy of all party members.
Decrease ATK -20% to attack damage of all party members.
Decrease DEF -20% to defense of all party members.
Decrease EV/AC -20% to evasion rate/physical attack accuracy of all party members.

Gallery[]

Trivia[]

  • Ailment-specific cleanse skills (e.g. Posumudi), and items (e.g. Dis-Poison) also grants the target additional resistance to that specific ailment by 30%. This bonus resistance is removed when a wave is cleared in PvE battles.
  • Recovery from ailments is based on percentage chances, which is different for each ailment.
    • Bind and Charm has a 25% chance of recovery at the very beginning, which eventually accumulates into a guaranteed recovery on turn 4 and onwards.
    • Mute has the lowest chance of recovery in comparison to the other two action-restricting ailments, initiating at 0% (one guaranteed turn of Mute) and accumulating only up to 75% after 4 turns and onwards.
    • Poison is guaranteed for 2 turns before accumulating a recovery rate of up to 50% on turn 4 and onwards.
    • Weak and Curse is guaranteed for 2 and 3 turns respectively, before a guaranteed recovery afterwards.
    • Recovery skills increase the chance of recovery by adding its percentage to the natural recovery rate of the ailments. Likewise, certain skills can also decrease the chance of recovery in the same way.
  • All Repel statuses cannot be inflicted on the same demon - the older Repel effect will be overridden by the one cast most recently instead.
  • Charge and Concentrate cannot be inflicted on the same demon - the older effect will be overridden by the other one cast most recently instead.
  • Repel Statuses do not work against Pierce effects. They also do not work in conjunction with Repel Pierce (Alilat), War Aid (Atavaka), and False God (Demiurge)
  • In PvE battles where enemies arrive in waves, there are some unique properties of status changes that is not observed in PvP as follows:
    • The turn counter for Repel Statuses & Null Mortal & Barrier will not count down if the player's team manages to go first and clear a wave within their turn, meaning that these statuses, which normally lasts for 1 turn, can be extended to last until the final wave.
    • Concentrate / Charge / Might statuses will be carried over to the next wave in PvE battles should they not be used up after a wave is cleared.
    • Ward brands set will reapply the Barrier status at the beginning of a new wave.
  • Might status is not removed if the affected demon missed every hit of its next Physical attack. (e.g. missing every single hit in a party-wide attack) However, it will still be removed if said demon hits into Null / Repel / Drain resistances.
    • Charge / Concentrate status is removed regardless of whether the next attack is successful or not.
  • If demons inflicted with Repel statuses are targeted by random-target multi-hit attacks, Repel statuses will be able to protect said demons for as long as the attack lasts. (e.g. All hits of Hellfire without Fire Pierce effect will be blocked off by Repel Magic, even if it hits the same demon multiple times.)
  • Null Mortal status will not prevent the demon from being downed through damage.
  • Special statuses cannot be removed with ailment cleansing skills or prevented by Barrier effect.
    • You're Next status also stays in effect permanently even if the afflicted demon is not killed by Reiko Kashima again after revival.
Characters
Playable Protagonist - Taro Fuse - Rika Ryuzouji - Shiang Sun - Ririn Ueda - Shiori Koden - Jeng Yun Tsai - Gakuto Inoue - Seiran Saikawa - Xana - Vince - Honey Sweet
Non-Playable Vagit Chukhov - Arisa Habara - Kazufumi Fukumoto - Himika Hyuga - Shimono - Masahiro "Lefty" Sawada - Hayate - Joshua Hawk - Jabo Kakuryu - Einherjar - Ixaya - Lindsay Altskan - Amane Misaki - Organ - Period
Crossover Bayonetta - Jeanne - Beloved - Dante - Nero - V - Nico - Guts - Schierke - Skull Knight - Mozgus - Isidro - Puck - Ivalera - Motoko Kusanagi - Batou - Tachikoma - Griffith - Zodd - Sonic the Hedgehog - Madoka Kaname - Homura Akemi - Witch Walpurgisnacht
Locations
Earth Akihabara - Shinjuku - Kudanshita - Shibuya - Ikebukuro - Odaiba
Other Church Of False Gods - Pandemonium - Summoning Portal - Aura Gate - Hell's Park - Alter-World - Tokyo Abyss
Archives
Terms Dx2 - Liberators - Acolytes - Macca - Magnetite - Moon Phase System - Demon - Fusion - Archetype - Aether - Reincarnation - Gatekeeper - Demon Buster (Liberation) - Decoherence Field - Homonculus - Brotherhood of Harmony - Elements - Devicon - Key Factor
Lists Demons - Skills - Items - Status Changes - Armaments - Events
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