Only one non-bind ailment can be on a unit at a time. All three binds can be on a unit at once, as well as one other ailment. If a new ailment-causing skill is used while an old one is still in effect, the new ailment overwrites the old one (if it hits).
Cannot act and takes extra damage. Wakes up when hit.
Dormina, Lullaby Song, Sleep Circle, Sleeper Punch, Sonic Punch, Brain Shake, Dream Slice*
Patra, Me Patra, Refresh, Purifying Rain
Cannot dodge or use skills, and will attack random targets, including itself or allies.
Pulinpa, Tentarafoo, Panic Circle
Randomly unable to act. Can't dodge.
Binding Cry, Stun Circle, Stunning Slice
Take damage at the end of every turn
Poisma, Poison Breath, Poison Circle, Toxic Slice
After it attacks, it takes damage equal to half the damage it inflicted.
Evil Touch, Evil Smile, Bane Slice, Hex Slice, Soul Slice
Cannot move or act, takes decreased damage. Persistent. No EXP gain.
Stona*, Stone Breath*
Normal attack damage reduced, unable to use physical skills
Disarm, Muscle Down*, Decay Circle, Thorn Cuffs*
Mutudi, Becalm, Purifying Rain, End of battle
Magic stat halved, unable to use elemental skills
Makajam, Silent Song*, Silence Circle, Skull Cracker, Thorn Chains*
Hit rate halved, unable to escape or dodge, acts far later in the turn
Scarecrow, Spiderweb*, Lethargy Circle, Thorn Shackles
Unable to act or dodge for a turn.
Megido spells, Assault Dive, Megaton Press*, critical hit, hit weakness
End of turn
Unable to act. Persistent. No EXP gain.
0 HP, Hama/Mudo spells
Recarm, Samarecarm, Yomi Return, Revival Bead, Balm of Life
Gear of Time Counter
Countdown to death. KO's on zero.
Gears of Time*
Revival Bead, Balm of Life (Increases counter by 1)