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Revision as of 03:25, 26 March 2012
Status Effects in Persona 4: Arena are similar to their Persona 4 incarnations but shifted slightly to match the fighting game style.
They are inflicted by getting hit with a move that has it's properties with the exception of Negative Penality, which has it's own special conditions. To cure ailments, the ailed has to hit their opponent or wait for them to wear off.
Status Ailments
Status | Effect | Special Condition |
---|---|---|
Poison | Character sustains damage over time. | |
Confusion | Character's inputs are reversed. | |
Berserk | Blocking is disabled. | |
Silence | Attacks involving Persona cannot be used. | |
Paralysis | All movement options are unavaliable. | |
Charm | Character's SP is stolen. | |
Freeze | Character is trapped in ice until hit or broken free. | |
Negative Penality | Damage against character is upscaled. | Character is playing too defensively and rarely takkes offensive actions. |