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m (→Status Ailments: clean up, typos fixed: unavaliable → unavailable, recieves → receives, Penality → Penalty) |
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Fear |
Fear |
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− | |Character |
+ | |Character receives Fatal Counters when hit and cannot break grabs. |
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Teddie: Puppeteddie (D)<br />Naoto: Anti-S SP Pistol <br />Elizabeth: Shuffle Time (100-149 SP), Ghastly Wail, Crouching C and Jumping and Standing D |
Teddie: Puppeteddie (D)<br />Naoto: Anti-S SP Pistol <br />Elizabeth: Shuffle Time (100-149 SP), Ghastly Wail, Crouching C and Jumping and Standing D |
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!style="background-color:#FFE600; -moz-border-radius:3.5px; color:black"|Shock |
!style="background-color:#FFE600; -moz-border-radius:3.5px; color:black"|Shock |
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− | |All normal movement options are |
+ | |All normal movement options are unavailable. |
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Yu: Zio (SB)<br />Kanji: What a Pain!, This'll Hurt! (SB), and D attacks<br />Teddie: Ball Lighting<br />Akihiko: Thunder Fists and Maziodyne<br />Elizabeth: Maziodyne (SB) |
Yu: Zio (SB)<br />Kanji: What a Pain!, This'll Hurt! (SB), and D attacks<br />Teddie: Ball Lighting<br />Akihiko: Thunder Fists and Maziodyne<br />Elizabeth: Maziodyne (SB) |
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Mitsuru: Bufula, Bufudyne, Mabufudyne and D attacks<br />Teddie: Dry Ice<br />Elizabeth: Mabufudyne |
Mitsuru: Bufula, Bufudyne, Mabufudyne and D attacks<br />Teddie: Dry Ice<br />Elizabeth: Mabufudyne |
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− | !style="background-color:#FFE600; -moz-border-radius:3.5px; color:black"|Negative |
+ | !style="background-color:#FFE600; -moz-border-radius:3.5px; color:black"|Negative Penalty |
|Damage against character is upscaled. |
|Damage against character is upscaled. |
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|Character is playing too defensively and rarely takes offensive actions, commonly due to backdashing too much. |
|Character is playing too defensively and rarely takes offensive actions, commonly due to backdashing too much. |
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{{P4A}} |
{{P4A}} |
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+ | [[Category:Persona 4 Arena]] |
Revision as of 16:25, 8 July 2013
Status Effects in Persona 4 Arena are similar to their Persona 4 and Persona 3 incarnations but shifted slightly to match the fighting game style.
They are inflicted by getting hit with a move that has it's properties with the exceptions of Negative Penality and Orgia Mode, which have their own special conditions. To cure ailments, the ailed has to hit their opponent or wait for them to wear off. In the case of freeze, the frozen victim can simply mash out to break free. In addition, Status Effects can stack if the character can inflict different ailments like Elizabeth and Teddie can. Also, Aigis is immune to all the other Status Effects with the exception of Negative Penalty when she is in Orgia Mode.
Status Ailments
Status | Effect | Inflict |
---|---|---|
Poison | Character sustains damage over time. |
Yosuke: Throw |
Panic | Character's inputs are reversed. |
Yosuke: Tentarafoo |
Fear |
Character receives Fatal Counters when hit and cannot break grabs. |
Teddie: Puppeteddie (D) |
Rage |
Blocking is disabled but damage is increased. |
Teddie: Teddie Decoy, Puppeteddie (SB), and Muscle Drink |
Mute |
Certain system attacks and attacks involving Persona cannot be used. |
Naoto: Anti-S SP Pistol α |
Shock | All normal movement options are unavailable. |
Yu: Zio (SB) |
Charm | Character's SP is stolen. |
Mitsuru: Marin Karin (Crouching C) |
Frozen | Character is trapped in ice until hit or broken free. |
Mitsuru: Bufula, Bufudyne, Mabufudyne and D attacks |
Negative Penalty | Damage against character is upscaled. | Character is playing too defensively and rarely takes offensive actions, commonly due to backdashing too much. |
Orgia Mode | Temporarily increases speed and damage output, gives immunity to other Status Effects and allows access to certain moves unique to Orgia Mode. Turns into Overheat if Orgia Gauge is fully depleted. Aigis only. |
Aigis: Escape Change, Mode Change |
Overheat | Damage received is increased, and Orgia Mode will be unusable until the Orgia Gauge is fully replenished. Aigis only. |
Fully depleted Orgia Gauge. |