Some of the Status Changes in Persona 3 are unlike status changes in other RPGs, or even other Megami Tensei games. The different status changes will be divided into Conditions, which affect combat and daily life, and Status Effects, which are primarily combat related. A character is always in one of the four conditions, and can be affected by a status effect at the same time.
Conditions
Condition | Remarks |
---|---|
Great | This condition marks that a character is performing above normal.<br\/>It can be obtained by napping in class on certain days, sleeping early at night, using the restroom while in Good condition or getting the 10.000 yen fortune at the shrine. A character who is doing Great will have higher accuracy, an increased critical rate, and will take longer to become Tired. In Persona 3 FES, the protagonist can pray at the shrine and may get a larger academics boost if he is in Great condition. Characters other than the protagonist are in "great" condition only on fixed days, most commonly the first day they join the party. |
Good | This is the default condition.<br\/>Everything is normal while in Good condition. |
Tired | This condition marks that a character is performing below average.<br\/>A character becomes tired after Full Moon Operations or by participating in too many battles. The Protagonist can become tired himself if he draws the "very worst luck" fortune in the shrine. While Tired, a character is more likely to miss, takes more damage, has trouble recovering when knocked down, and will leave the party if taken to the first floor of the Tartarus. The protagonist can visit Mr. Edogawa to receive a bonus to courage, but he will receive a small academic boost by studying. This condition can be cured by sleeping earlier or randomly by using the bathroom or in P3P, by using a Yawn-B-Gone. Characters other than the protagonist will recover in a day or two if not visiting Tartarus. Tired characters won't want to go to Tartarus. |
Sick | This is the lowest condition.<br\/>A Sick character takes longer time to recover from being knocked down, will be more susceptible to status changes, and the protagonist cannot study at night. Also all stats, attacks, and spells effects are lowered significantly. He can still visit Mr. Edogawa during the day. This status changes to Good if the character sleeps early. Characters other than the protagonist will return to good after roughly a week of not visiting Tartarus. Sick characters can still go to Tartarus in Sick condition, but they will get tired fast. |
- When the protagonist is tired, he will receive a bonus to courage if he visits the nurse's office when tired or sick. This action takes no time whatsoever in-game, so players should take advantage of this to increase their courage more quickly.
- In Persona 3, characters don't get tired on days before the full-moon and in FES, if a party member gets tired on the day before the full-moon, they will not return home after returning to the entrance of Tarturus. Which is useful for level grinding and completing Elizabeth's Requests.
Status Effects
Status | Effect | Inflict | Remove |
---|---|---|---|
Poison |
HP damage at the end of every turn until the target reaches 1 HP. Characters also lose HP slowly on the field until removed (not in Portable). |
Poisma, Poison Mist, Virus Breath, Poison Arrow | Posumudi, Dis-Poison, Amrita |
Charm | Odds of either forfeiting their turn, attacking allies, or using curative skills on the enemy if available. | Marin Karin, Sexy Dance, Holy Arrow | Charmdi, Dis-Charm, Amrita |
Panic | Prevent from casting spells or summoning a Persona, and odds of being hit by a critical attack slightly increase. | Pulinpa, Tentarafoo | Patra, Me Patra, Amrita |
Rage | Attacks enemy automatically, get 2 turns & increased attack power, but reduced accuracy and defense. | Provoke, Infuriate | Enradi, Dis-Rage, Amrita |
Fear | Odds of either forfeiting turn or withdrawing from battle. Odds of being hit by a critical hit greatly increased. | Evil Touch, Evil Smile, Pralaya | Patra, Me Patra, Amrita |
Distress | Evasion reduced to 0, odds of being hit by a critical attack increased & reduced defense. Odds of being hit by Light/Darkness spells increases. | Bewilder, Eerie Sound, Player Advantage (only if the enemy's level is much lower than the party's) | Patra, Me Patra, Amrita |
Down | Knocked down & cannot evade, defense significantly decreased. Recovering from "Down" takes a turn, but characters recover from "Down" on the same turn in Persona 3 Portable. | Hit by weakness or critical, miss a melee physical attack | Re Patra, Receiving an attack (vanilla and FES), Recovers after one turn |
Freeze | Evasion reduced to 0. Odds of being hit by a critical attack increase. | Ice elemental skills (Niflheim with 100% chance) | Cured after one turn |
Shock | Evasion reduced to 0. Odds of being hit by a critical attack are guaranteed (Slash/Strike/Pierce Attack only). | Electricity elemental skills (Thunder Reign with 100% chance | Cured after one turn |
Dizzy | Persona 3 Portable only. Same effects as "Down", and characters lose a turn. | Hit by weakness or critical (100% chance) or regular attack (50% chance) while knocked down. | Re Patra |