The Status Changes of Megami Ibunroku Persona and its PSP remake are rather particular in comparison to other Persona games. There are three types of conditions: light, severe, and good.
Light conditions will normally only last for one turn, but their duration can be extended by up to 3 turns if a character is hit by another move that inflicts the same ailment. If the duration is extended, it will be represented by a number beside the icon above the character's head, which indicates the amount of turns needed for a full recovery. For most conditions, stacking the number of turns will also increase the condition's negative effects. Any light condition can be overwritten by other light conditions, regardless of the number of stacked turns. Similarly, they can be overwritten by any severe or good conditions.
Light conditions can also be cured by the Patra and Pen Patra skills as well as the Slick Drop and Turtle Candy items. Patra/Slick Drop will cure a single character's light conditions regardless of the number of stacked turns, however Pen Patra/Turtle Candy, despite affecting the entire party, will only cure a character's condition if there are no stacked turns. If there are stacked turns, Pen Patra/Turtle Candy will reduce the condition's duration by 1 turn.
|Happy||Character becomes overjoyed and may ignore orders.||Increased chance of ignoring orders. Defense goes down.||Hapirma, Happy Dance|
|Freeze||Cannot act or dodge attacks. Takes increased damage from Elec skills.|
Fire skills grant instant recovery.
|Weakness to Elec increases.||Secondary effect of all Ice skills|
|Shock||Cannot act or dodge attacks.|
Takes increased damage from Ice skills.
|Weakness to Ice increases.||Secondary effect of all Elec skills|
|Panic||Chance of attacking allies, moving to another position, or doing nothing.||Increased chance of attacking allies or moving.||Pulinpa, Panic Voice|
|Charm||Will attack allies.||Damage dealt to allies increases.||Marin Karin, Candy Voice, Sexy Dance|
|Bind||Cannot act.||None||Shibaboo, Bind Voice|
|Sleep||Cannot act. Defense goes down.|
Physical attacks grant instant recovery.
|Defense decreases further.||Dormina, Lullaby|
|Unlucky||Luck parameter goes down.||Luck drops further.||Slumpa, Hula of Misfortune|
|Mute||Chance of failure in using a Persona.|
Even if it works, damage is reduced.
|Failure rate raises, eventually to 100%.||Makajam, Tango of Dispelling|
|Guilt||Due to the weight of guilt, character cannot attack with weapon or gun.||Other actions cannot be performed.||Guilt Eyes, Waltz of Sadness|
|Blind||Hit and evasion rate dropped.||Rates drop further.||Delyte, Fog Breath|
|Fear||May flee from battle.||Chances of fleeing increases.|
If all party members run away from battle, it results in a Game Over.
|Terror Eyes, Frenzy Song|
A severe condition will not go away after a turn and will instead last throughout the fight. Despite that, they do not necessarily carry over to after a battle. They do not stack and can overwrite any kind of light condition, but cannot be overwritten themselves. Also unlike light conditions, each severe condition has a specific item and healing spell for them.
Good conditions are positive status changes that are inflicted either by the own character or a party member. They can overwrite light conditions but cannot be overwritten or stack. They are cured by using the same spell on the affected character a second time.
Despite its status as a negative condition in the following games of the series, Fury is considered a good condition in Megami Ibunroku Persona and does not come with a defense demerit.
|Cloak||Cannot be selected by single-target attacks but can still be affected by area skills.|
Defense lowered and cannot summon Persona.
|Fury||Attack and hit rate raised by 1.5.|
Cannot be controlled and will attack with weapon.
|Puppet||Can control a K.O-ed ally.|
Puppet can attack and use items, but not skills.
|Berserk||Magical Attack and hit rate raised by 1.5.|
Cannot be controlled and will attack with skills.
|Counter||Automatically performs a counter when hit.||Quikka|
|Beast||All parameters are either increased or lowered, depending on the current moon phase. If a parameter is already maxed out at 99, it can go over this limit and be increased further.
Hama and MudoEdit
When a character is hit by a Hama or Mudo spell, they will take damage equal to a specific amount of their maximum HP depending on their resistance to those elements. The character will then lose the same amount of health at the end of every turn. This "condition" will last until either the character dies and is revived or the battle ends.
A character weak to Expel (Hama) or Death (Mudo), when hit by those spells, will lose 50% of their maximum HP and then another 50% at the end of the turn. This would normally result in a one-turn kill, however, if the character's maximum HP is an odd number, they can survive the turn with 1 HP if they were at maximum health and weren't hit by any other attack. For example, a character with 101 HP will lose 50 HP when hit by the spell and then another 50 HP at the end of the turn, surviving with 1 HP.
Kouha and EihaEdit
Kouha and Eiha spells deal regular damage. A character hit by one of those spells will then lose a specific amount of their current HP at the end of every turn. This "condition" will last until either the character dies and is revived or the battle ends.
If a character only has 1 HP, they will not lose any health at the end of the turn. This is because the game doesn't work with fractions when it comes to HP and will always round down, so it will interpret "half of 1 HP" as "0 HP". This won't stop the character from losing HP if their health is restored.
If a character who drains Expel (Kouha) or Death (Eiha) is hit by those spells, they will gain a healing factor.
|Drain||12.5% healing factor|