(Created page with "The '''Status Changes''' of ''Megami Ibunroku Persona'' and its PSP remake are rather particular in comparison to other Persona games. There are two types of conditions: tempo...") |
No edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | The '''Status Changes''' of ''Megami Ibunroku Persona'' and its PSP remake are rather particular in comparison to other Persona games. There are |
+ | The '''Status Changes''' of ''Megami Ibunroku Persona'' and its PSP remake are rather particular in comparison to other ''Persona'' games. There are three types of conditions: light, severe, and good. |
+ | |||
⚫ | |||
+ | Light conditions will normally only last for one turn, but their duration can be extended by up to 3 turns if a character is hit by another move that inflicts the same ailment. If the duration is extended, it will be represented by a number beside the icon above the character's head, which indicates the amount of turns needed for a full recovery. For most conditions, stacking the number of turns will also increase the condition's negative effects. Any light condition can be overwritten by other light conditions, regardless of the number of stacked turns. Similarly, they can be overwritten by any severe or good conditions. |
||
+ | |||
+ | Light conditions can also be cured by the Patra and Pen Patra skills as well as the Slick Drop and Turtle Candy items. Patra/Slick Drop will cure a single character's light conditions regardless of the number of stacked turns, however Pen Patra/Turtle Candy, despite affecting the entire party, will only cure a character's condition if there are no stacked turns. If there are stacked turns, Pen Patra/Turtle Candy will reduce the condition's duration by 1 turn. |
||
⚫ | |||
{|class="table p1" align="center" style="text-align:center; margin:auto" |
{|class="table p1" align="center" style="text-align:center; margin:auto" |
||
!Status |
!Status |
||
+ | !Icon |
||
!Effect |
!Effect |
||
!Stacked Effect |
!Stacked Effect |
||
Line 9: | Line 14: | ||
|- |
|- |
||
|Happy |
|Happy |
||
+ | |[[File:Happy Icon P1.png|25px]] |
||
− | |Overjoyed, may not follow orders. |
||
− | |Character becomes |
+ | |Character becomes overjoyed and may ignore orders. |
+ | |Increased chance of ignoring orders. Defense goes down. |
||
|Hapirma, Happy Dance |
|Hapirma, Happy Dance |
||
|- |
|- |
||
|Freeze |
|Freeze |
||
+ | |[[File:Freeze Icon P1.png|25px]] |
||
− | |Unable to move. Weak to Elec. Evasion against Physical dropped to 0. |
||
− | | |
+ | |Cannot act or dodge attacks. Takes increased damage from Elec skills.<br>Fire skills grant instant recovery. |
⚫ | |||
|Secondary effect of all Ice skills |
|Secondary effect of all Ice skills |
||
|- |
|- |
||
|Shock |
|Shock |
||
+ | |[[File:Shock Icon P1.png|25px]] |
||
− | |Unable to move. Weak to Ice. Evasion against Physical dropped to 0. |
||
+ | |Cannot act or dodge attacks.<br>Takes increased damage from Ice skills. |
||
⚫ | |||
⚫ | |||
|Secondary effect of all Elec skills |
|Secondary effect of all Elec skills |
||
|- |
|- |
||
|Panic |
|Panic |
||
+ | |[[File:Panic Icon P1.png|25px]] |
||
− | |Will act unpredictably. |
||
− | | |
+ | |Chance of attacking allies, moving to another position, or doing nothing. |
+ | |Increased chance of attacking allies or moving. |
||
|Pulinpa, Panic Voice |
|Pulinpa, Panic Voice |
||
|- |
|- |
||
|Charm |
|Charm |
||
+ | |[[File:Charm Icon P1.png|25px]] |
||
|Will attack allies. |
|Will attack allies. |
||
|Damage dealt to allies increases. |
|Damage dealt to allies increases. |
||
Line 34: | Line 44: | ||
|- |
|- |
||
|Bind |
|Bind |
||
+ | |[[File:Bind Icon P1.png|25px]] |
||
− | |Unable to do anything. |
||
+ | |Cannot act. |
||
|None |
|None |
||
|Shibaboo, Bind Voice |
|Shibaboo, Bind Voice |
||
|- |
|- |
||
|Sleep |
|Sleep |
||
+ | |[[File:Sleep Icon P1.png|25px]] |
||
⚫ | |||
− | |Defense |
+ | |Cannot act. Defense goes down.<br>Physical attacks grant instant recovery. |
⚫ | |||
|Dormina, Lullaby |
|Dormina, Lullaby |
||
|- |
|- |
||
|Unlucky |
|Unlucky |
||
+ | |[[File:Unlucky Icon P1.png|25px]] |
||
− | |Reduces Luck and evasion rate against luck-based skills. |
||
+ | |Luck parameter goes down. |
||
− | |Luck drops further |
+ | |Luck drops further. |
|Slumpa, Hula of Misfortune |
|Slumpa, Hula of Misfortune |
||
|- |
|- |
||
|Mute |
|Mute |
||
+ | |[[File:Mute Icon P1.png|25px]] |
||
− | |Chance of failure in using a Persona. |
||
− | | |
+ | |Chance of failure in using a Persona.<br>Even if it works, damage is reduced. |
+ | |Failure rate raises, eventually to 100%. |
||
|Makajam, Tango of Dispelling |
|Makajam, Tango of Dispelling |
||
|- |
|- |
||
|Guilt |
|Guilt |
||
+ | |[[File:Guilt Icon P1.png|25px]] |
||
− | |Due to weight of guilt, |
+ | |Due to the weight of guilt, character cannot attack with weapon or gun. |
− | |Character eventually becomes non-functional. |
||
+ | |Other actions cannot be performed. |
||
|Guilt Eyes, Waltz of Sadness |
|Guilt Eyes, Waltz of Sadness |
||
|- |
|- |
||
|Blind |
|Blind |
||
+ | |[[File:Blind Icon P1.png|25px]] |
||
|Hit and evasion rate dropped. |
|Hit and evasion rate dropped. |
||
− | |Rates drop further. |
+ | |Rates drop further. |
|Delyte, Fog Breath |
|Delyte, Fog Breath |
||
|- |
|- |
||
|Fear |
|Fear |
||
+ | |[[File:Terror Icon P1.png|25px]] |
||
− | |May flee from battle |
+ | |May flee from battle. |
⚫ | |||
+ | |Chances of fleeing increases.<br>If all party members run away from battle, it results in a [[Game Over]]. |
||
|Terror Eyes, Frenzy Song |
|Terror Eyes, Frenzy Song |
||
|} |
|} |
||
⚫ | |||
− | Temporary skills cannot be cured by items, but can be cured by the same skills: Patra, Pen Patra, <abbr title="But afflicts the character with Fury instead">Balzac</abbr>, <abbr title="But afflicts the character with Berserk instead">Mador</abbr> and <abbr title="But afflicts the character with Beast instead">Wolvaan</abbr>. |
||
+ | A severe condition will not go away after a turn and will instead last throughout the fight. Despite that, they do not necessarily carry over to after a battle. They do not stack and can overwrite any kind of light condition, but cannot be overwritten themselves. Also unlike light conditions, each severe condition has a specific item and healing spell for them. |
||
⚫ | |||
{|class="table p1" align="center" style="text-align:center; margin:auto" |
{|class="table p1" align="center" style="text-align:center; margin:auto" |
||
!Status |
!Status |
||
+ | !Icon |
||
!Effect |
!Effect |
||
!Inflict |
!Inflict |
||
+ | !Healed by |
||
|- |
|- |
||
|Poison |
|Poison |
||
+ | |[[File:Poison Icon P1.png|25px]] |
||
− | |Attack halved. Loses 1/6 of HP per turn and 1 HP per 2 steps. |
+ | |Attack halved. Loses 1/6 of HP per turn in battle and 1 HP per 2 steps in a dungeon. |
|Poisma, <abbr title="Secondary effect">Poison Breath, Venom Claw, Toxic Sting</abbr> |
|Poisma, <abbr title="Secondary effect">Poison Breath, Venom Claw, Toxic Sting</abbr> |
||
+ | |Dis-Poison, Posumudi, Posumudi Stone |
||
|- |
|- |
||
|Paralyze |
|Paralyze |
||
+ | |[[File:Paralyze Icon P1.png|25px]] |
||
− | |Unable to do anything. SP slowly decreases. |
||
+ | |Cannot act or dodge.<br>SP decreases every turn. |
||
− | |Paral Eyes, Passionate Kiss, Demon's Kiss, Evil Smile, Paralama, <abbr title="Secondary effect">Stun Claw, Stun Needle, Stun Bite</abbr> |
+ | |Paral Eyes, Passionate Kiss, Demon's Kiss, Evil Smile, Paralama, <abbr title="Secondary effect">Stun Claw, Stun Needle, Stun Bite</abbr> |
+ | |End of battle, Dis-Para, Paraladi, Paraladi Stone |
||
|- |
|- |
||
|Stone |
|Stone |
||
+ | |[[File:Stone Icon P1.png|25px]] |
||
− | |Unable to move or dodge. Defense lowered. |
||
+ | |Cannot act or dodge.<br>Defense lowered and becomes more susceptible to critical hits. |
||
− | |Petra Eyes, Petrama, <abbr title="Secondary effect">Stone Claw, Stone Bite</abbr> |
+ | |Petra Eyes, Petrama, <abbr title="Secondary effect">Stone Claw, Stone Bite</abbr> |
+ | |End of battle, Dis-Stone, Petradi, Petradi Stone |
||
|- |
|- |
||
|Sick |
|Sick |
||
+ | |[[File:Sick Icon P1.png|25px]] |
||
− | |Loses 1/8 of HP per turn and per 4 steps. |
+ | |Loses 1/8 of HP per turn in battle and per 4 steps in a dungeon. |
− | |Nervma, <abbr title="Secondary effect">Virus Claw, Virus Bite</abbr> |
+ | |Nervma, <abbr title="Secondary effect">Virus Claw, Virus Bite</abbr> |
+ | |Dis-Sick, Nervundi, Nervundi Stone |
||
+ | |} |
||
+ | |||
+ | ==Good Conditions== |
||
+ | Good conditions are positive status changes that are inflicted either by the own character or a party member. They can overwrite light conditions but cannot be overwritten or stack. They are cured by using the same spell on the affected character a second time. |
||
+ | |||
+ | Despite its status as a negative condition in the following games of the series, Fury is considered a good condition in ''Megami Ibunroku Persona'' and does not come with a defense demerit. |
||
+ | |||
+ | {|class="table p1" align="center" style="text-align:center; margin:auto" |
||
+ | !Status |
||
+ | !Icon |
||
+ | !Effect |
||
+ | !Inflict |
||
|- |
|- |
||
|Cloak |
|Cloak |
||
+ | |[[File:Cloak Icon P1.png|25px]] |
||
− | |<abbr title="Vulnerable to area skills">Can't be directly affected by enemies</abbr>. Defense lowered. Cannot summon Persona. |
||
+ | |Cannot be selected by single-target attacks but can still be affected by area skills.<br>Defense lowered and cannot summon Persona. |
||
− | |Doronpa |
+ | |Doronpa |
|- |
|- |
||
|Fury |
|Fury |
||
+ | |[[File:Fury Icon P1.png|25px]] |
||
− | |Attack and hit rate raised |
+ | |Attack and hit rate raised by 1.5.<br>Cannot be controlled and will attack with weapon. |
|Balzac |
|Balzac |
||
|- |
|- |
||
|Puppet |
|Puppet |
||
+ | |[[File:Puppet Icon P1.png|25px]] |
||
− | |Can control a K.O-ed ally. |
+ | |Can control a K.O-ed ally.<br>Puppet can attack and use items, but not skills. |
− | |Doroid |
+ | |Doroid |
|- |
|- |
||
|Berserk |
|Berserk |
||
+ | |[[File:Berserk Icon P1.png|25px]] |
||
− | |Magical Attack and hit rate raised |
+ | |Magical Attack and hit rate raised by 1.5.<br>Cannot be controlled and will attack with skills. |
− | |Mador |
+ | |Mador |
|- |
|- |
||
|Counter |
|Counter |
||
+ | |[[File:Counter Icon P1.png|25px]] |
||
|Automatically performs a counter when hit. |
|Automatically performs a counter when hit. |
||
− | |Quikka |
+ | |Quikka |
|- |
|- |
||
|Beast |
|Beast |
||
+ | |[[File:Beast Icon P1.png|25px]] |
||
− | |Synchronizes stats with Moon Phase. The fuller, the stronger. |
||
+ | |style="text-align:left"|All parameters are either increased or lowered, depending on the current [[Moon Phase System|moon phase]]. If a parameter is already maxed out at 99, it can go over this limit and be increased further. |
||
⚫ | |||
+ | * FULL Moon: +25%<br> |
||
+ | * 7/8 Moon: +18.75%<br> |
||
+ | * 6/8 Moon: +12.5%<br> |
||
+ | * 5/8 Moon: +6.25%<br> |
||
+ | * HALF Moon: No change<br> |
||
+ | * 3/8 Moon: -6.25%<br> |
||
+ | * 2/8 Moon: -12.5%<br> |
||
+ | * 1/8 Moon: -18.75%<br> |
||
+ | * NEW Moon: -25% |
||
⚫ | |||
+ | |} |
||
+ | |||
+ | ==Other Conditions== |
||
+ | ===Hama and Mudo=== |
||
+ | When a character is hit by a Hama or Mudo spell, they will take damage equal to a specific amount of their maximum HP depending on their resistance to those elements. The character will then lose the same amount of health at the end of every turn. This "condition" will last until either the character dies and is revived or the battle ends. |
||
+ | |||
+ | A character weak to Expel (Hama) or Death (Mudo), when hit by those spells, will lose 50% of their maximum HP and then another 50% at the end of the turn. This would normally result in a one-turn kill, however, if the character's maximum HP is an odd number, they can survive the turn with 1 HP if they were at maximum health and weren't hit by any other attack. For example, a character with 101 HP will lose 50 HP when hit by the spell and then another 50 HP at the end of the turn, surviving with 1 HP. |
||
+ | |||
+ | {|class="table p1" align="center" style="text-align:center; margin:auto" |
||
+ | !Resistance |
||
+ | !Health Lost |
||
+ | |- |
||
+ | |Weak |
||
+ | |50% |
||
+ | |- |
||
+ | |Neutral |
||
+ | |12.5% |
||
+ | |- |
||
+ | |Resist |
||
+ | |6.25% |
||
+ | |- |
||
+ | |Drain |
||
+ | |0 |
||
+ | |} |
||
+ | |||
+ | ===Kouha and Eiha=== |
||
+ | Kouha and Eiha spells deal regular damage. A character hit by one of those spells will then lose a specific amount of their current HP at the end of every turn. This "condition" will last until either the character dies and is revived or the battle ends. |
||
+ | |||
+ | If a character only has 1 HP, they will not lose any health at the end of the turn. This is because the game doesn't work with fractions when it comes to HP and will always round down, so it will interpret "half of 1 HP" as "0 HP". This won't stop the character from losing HP if their health is restored. |
||
+ | |||
+ | If a character who drains Expel (Kouha) or Death (Eiha) is hit by those spells, they will gain a healing factor. |
||
+ | |||
+ | {|class="table p1" align="center" style="text-align:center; margin:auto" |
||
+ | !Resistance |
||
+ | !Health Lost |
||
+ | |- |
||
+ | |Weak |
||
+ | |50% |
||
+ | |- |
||
+ | |Neutral |
||
+ | |12.5% |
||
+ | |- |
||
+ | |Resist |
||
+ | |6.25% |
||
+ | |- |
||
+ | |Drain |
||
+ | |12.5% healing factor |
||
|} |
|} |
||
+ | {{-}} |
||
{{P1}} |
{{P1}} |
||
+ | [[Category:Status Effects]] |
||
+ | [[Category:Persona|*]] |
Latest revision as of 13:23, 15 August 2019
The Status Changes of Megami Ibunroku Persona and its PSP remake are rather particular in comparison to other Persona games. There are three types of conditions: light, severe, and good.
Light Conditions[]
Light conditions will normally only last for one turn, but their duration can be extended by up to 3 turns if a character is hit by another move that inflicts the same ailment. If the duration is extended, it will be represented by a number beside the icon above the character's head, which indicates the amount of turns needed for a full recovery. For most conditions, stacking the number of turns will also increase the condition's negative effects. Any light condition can be overwritten by other light conditions, regardless of the number of stacked turns. Similarly, they can be overwritten by any severe or good conditions.
Light conditions can also be cured by the Patra and Pen Patra skills as well as the Slick Drop and Turtle Candy items. Patra/Slick Drop will cure a single character's light conditions regardless of the number of stacked turns, however Pen Patra/Turtle Candy, despite affecting the entire party, will only cure a character's condition if there are no stacked turns. If there are stacked turns, Pen Patra/Turtle Candy will reduce the condition's duration by 1 turn.
Status | Icon | Effect | Stacked Effect | Inflict |
---|---|---|---|---|
Happy | Character becomes overjoyed and may ignore orders. | Increased chance of ignoring orders. Defense goes down. | Hapirma, Happy Dance | |
Freeze | Cannot act or dodge attacks. Takes increased damage from Elec skills. Fire skills grant instant recovery. |
Weakness to Elec increases. | Secondary effect of all Ice skills | |
Shock | Cannot act or dodge attacks. Takes increased damage from Ice skills. |
Weakness to Ice increases. | Secondary effect of all Elec skills | |
Panic | Chance of attacking allies, moving to another position, or doing nothing. | Increased chance of attacking allies or moving. | Pulinpa, Panic Voice | |
Charm | Will attack allies. | Damage dealt to allies increases. | Marin Karin, Candy Voice, Sexy Dance | |
Bind | Cannot act. | None | Shibaboo, Bind Voice | |
Sleep | Cannot act. Defense goes down. Physical attacks grant instant recovery. |
Defense decreases further. | Dormina, Lullaby | |
Unlucky | Luck parameter goes down. | Luck drops further. | Slumpa, Hula of Misfortune | |
Mute | Chance of failure in using a Persona. Even if it works, damage is reduced. |
Failure rate raises, eventually to 100%. | Makajam, Tango of Dispelling | |
Guilt | Due to the weight of guilt, character cannot attack with weapon or gun. | Other actions cannot be performed. | Guilt Eyes, Waltz of Sadness | |
Blind | Hit and evasion rate dropped. | Rates drop further. | Delyte, Fog Breath | |
Fear | May flee from battle. | Chances of fleeing increases. If all party members run away from battle, it results in a Game Over. |
Terror Eyes, Frenzy Song |
Severe Conditions[]
A severe condition will not go away after a turn and will instead last throughout the fight. Despite that, they do not necessarily carry over to after a battle. They do not stack and can overwrite any kind of light condition, but cannot be overwritten themselves. Also unlike light conditions, each severe condition has a specific item and healing spell for them.
Good Conditions[]
Good conditions are positive status changes that are inflicted either by the own character or a party member. They can overwrite light conditions but cannot be overwritten or stack. They are cured by using the same spell on the affected character a second time.
Despite its status as a negative condition in the following games of the series, Fury is considered a good condition in Megami Ibunroku Persona and does not come with a defense demerit.
Status | Icon | Effect | Inflict |
---|---|---|---|
Cloak | Cannot be selected by single-target attacks but can still be affected by area skills. Defense lowered and cannot summon Persona. |
Doronpa | |
Fury | Attack and hit rate raised by 1.5. Cannot be controlled and will attack with weapon. |
Balzac | |
Puppet | Can control a K.O-ed ally. Puppet can attack and use items, but not skills. |
Doroid | |
Berserk | Magical Attack and hit rate raised by 1.5. Cannot be controlled and will attack with skills. |
Mador | |
Counter | Automatically performs a counter when hit. | Quikka | |
Beast | All parameters are either increased or lowered, depending on the current moon phase. If a parameter is already maxed out at 99, it can go over this limit and be increased further.
|
Wolvaan |
Other Conditions[]
Hama and Mudo[]
When a character is hit by a Hama or Mudo spell, they will take damage equal to a specific amount of their maximum HP depending on their resistance to those elements. The character will then lose the same amount of health at the end of every turn. This "condition" will last until either the character dies and is revived or the battle ends.
A character weak to Expel (Hama) or Death (Mudo), when hit by those spells, will lose 50% of their maximum HP and then another 50% at the end of the turn. This would normally result in a one-turn kill, however, if the character's maximum HP is an odd number, they can survive the turn with 1 HP if they were at maximum health and weren't hit by any other attack. For example, a character with 101 HP will lose 50 HP when hit by the spell and then another 50 HP at the end of the turn, surviving with 1 HP.
Resistance | Health Lost |
---|---|
Weak | 50% |
Neutral | 12.5% |
Resist | 6.25% |
Drain | 0 |
Kouha and Eiha[]
Kouha and Eiha spells deal regular damage. A character hit by one of those spells will then lose a specific amount of their current HP at the end of every turn. This "condition" will last until either the character dies and is revived or the battle ends.
If a character only has 1 HP, they will not lose any health at the end of the turn. This is because the game doesn't work with fractions when it comes to HP and will always round down, so it will interpret "half of 1 HP" as "0 HP". This won't stop the character from losing HP if their health is restored.
If a character who drains Expel (Kouha) or Death (Eiha) is hit by those spells, they will gain a healing factor.
Resistance | Health Lost |
---|---|
Weak | 50% |
Neutral | 12.5% |
Resist | 6.25% |
Drain | 12.5% healing factor |