The following is a list of status changes in Soul Hackers.
Status Ailments[]
Status | Effect | Inflict | Remove | Prevent |
---|---|---|---|---|
Dying | Can no longer fight, applies only to the protagonist and Nemissa (does not remove them from party). The game ends if the protagonist receives this effect outside of Extra Game. Otherwise, if in the front, the character will switch places with the character behind them. | Lose all HP or succumb to instant death; or expel effects if wearing armor with expel weakness | Recarm spells Revival Bead Balm of Life |
Armor immune to Death but not weak to Expel:
Yamato Shukou ♂ |
Dead | Demon can no longer fight, and is automatically removed from the party and moved into the GUMP. If demon was in front row, any character in the back will be moved to the front at end of turn. | Lose all HP or succumb to instant death or expel effects | Recarm spells Revival Bead Balm of Life |
Death/Expel immunity or reflection |
Undead | Demon is revived by Nemissa in a zombie state and summoned into designated slot. They do not receive HP damage in this condition, but will revert to dead status (and therefore removed from active party) if hit by any expel or healing magic. | Necroma | - | - |
Stone | Can no longer take actions. Petrified demons will be removed from active party. The game ends if the protagonist receives this effect outside of Extra Game. | Stone Bite, Stone Gaze, MAG Drainer | Petradi, Dis-Stone | Death immunity or reflection
Yamato Shukou ♂ |
Mark | Targeted by an enemy. Most enemies will be focusing attacks on marked target. Wears off at the end of battle. | Marking, Gun Beam | Markdi | Force immunity, drain, or reflection
Ming Guang Jia ♂ ♀ |
Charm | Bewitched into attacking their own allies. Wears off at the end of battle. | Marin Karin, Frolic, Babylon Pheromone | Charmdi, Dis-Charm | Curse immunity or reflection
Gas Mask Type 6 ♂ |
Bomb | Victim becomes a living explosive. If they are targeted by a fire attack, they will explode, damage surrounding allies. Wears off at the end of battle. | Mite Breath, Bite the Dust | Bombdi | Nerve immunity or reflection
Grotesque Mask ♂ ♀ |
Paralyze | Unable to move. | Paralama Paral Eyes, Paral Web |
Paraladi, Dis-Paralyze | Nerve immunity or reflection; equipment listed under Bomb |
Poison | Reduces attack power and takes continual damage on the field. | Bad Breath, Poison Breath, Blight, Green Saliva | Posmudi, Dis-Poison | Wood Facial Cream prevents poison damage when in the inventory; however there is no most common type of attack that poisons |
Sleep | Unable to move until they receive damage. Wears off at the end of battle. | Simple Twist, Dormina, Hypnosis, Lullaby | Patra/Me Patra, Me Patra Stone | Mind immunity or reflection
Metal Turban ♂ ♀ |
Freeze | Unable to move for the remainder of the turn. | Chance from Ice magic | End of turn | Ice immunity, drain, or reflection
Hide Armor ♂ |
Shock | Unable to move for the remainder of the turn. | Chance from Electric magic | End of turn | Elec immunity, drain, or reflection
Bu Ren Jja ♂ ♀ |
Confused | May or may not execute commands coherently. Confused demons may flee from battle (or return to the GUMP). Wears off at the end of battle. | Valiant Dance, Pollen, Gun Phone | Patra/Me Patra, Me Patra Stone | There is no most common type of attack that confuses |