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  • 18:03, May 11, 2016 (diff | hist) . . (+274)‎ . . Alice(Shin Megami Tensei: if...: Added information about Alice's appearance in the storage. Has been tested in PS1-version, although I'm not sure WHEN exactly she starts appearing there.) (VisualEditor)
  • 21:50, May 6, 2016 (diff | hist) . . (+337)‎ . . Personality(Profile: Corrected the fact that personality traits in SMT: Devil Summoner and Soul Hackers actually serve completely different purposes, contrary to what one might believe.) (VisualEditor)
  • 21:42, May 6, 2016 (diff | hist) . . (+797)‎ . . Loyalty(Game-Specific Rules: Devil Summoner's loyalty mechanics are a bit confusing and difficult to research because of the slowness of loyalty gain in the game (Except for Greedy-types.) but this is info I managed to dig up and research about it.) (VisualEditor)
  • 20:54, May 6, 2016 (diff | hist) . . (+616)‎ . . Fusion Accident(Appearances: Fusion accidents occur in SMT: Devil Summoner too, where they're the only way to get UMAs and Enigmas. Also added some information on how to get them easier.) (VisualEditor)
  • 20:41, May 6, 2016 (diff | hist) . . (+36)‎ . . UMA(Shin Megami Tensei: Devil Summoner: Added links that I left out.) (top) (VisualEditor)
  • 20:38, May 6, 2016 (diff | hist) . . (+117)‎ . . UMA(Shin Megami Tensei: Devil Summoner: Added information on how to fuse UMAs, as they're an Accident-exclusive race in Devil Summoner and Soul Hackers along with Enigmas.) (VisualEditor)
  • 20:30, May 6, 2016 (diff | hist) . . (+84)‎ . . Fiend(Shin Megami Tensei: if...: Directions to find Fiends in If... were erroneous, they actually work very similar to SMTII's Fiend spawns. (Tested with the PS1-version.) Not sure if you need to face a specific direction, though.) (VisualEditor)

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