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'''Smirk''' (ニヤリ, ''Niyari'') is a unique feature in ''[[Shin Megami Tensei IV]]''. When an abnormal effect on a [[turn icon]] happens due to an offensive action scoring a critical hit or is nullified, the beneficiary will have a moderate chance to receive the "Smirk" status until their next active turn. This status wears off no matter what action the unit takes, including passing their own active turn. |
'''Smirk''' (ニヤリ, ''Niyari'') is a unique feature in ''[[Shin Megami Tensei IV]]''. When an abnormal effect on a [[turn icon]] happens due to an offensive action scoring a critical hit or is nullified, the beneficiary will have a moderate chance to receive the "Smirk" status until their next active turn. This status wears off no matter what action the unit takes, including passing their own active turn. |
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− | The effects of smirking include maximizing all [[List_of_Shin_Megami_Tensei_IV_Skills#Stat_modifiers|stat enhancements]] temporarily, increases critical chance, shielding their own weakness, and preventing the enemy's critical chance. For this reason, it is more beneficial if smirk is triggered near the end of the player phase to take |
+ | The effects of smirking include maximizing all [[List_of_Shin_Megami_Tensei_IV_Skills#Stat_modifiers|stat enhancements]] temporarily, increases critical chance, shielding their own weakness, and preventing the enemy's critical chance. For this reason, it is more beneficial if smirk is triggered near the end of the player phase to take advantage of its defensive aspect. If all combatants are smirking at the same time, they will have half of their max HP healed. |
The stat enhancement bonus by smirk will not erase nor multiply any previously applied stat modifiers if the smirking unit has not maximized all stat enhancements or is under any stat penalty effect. |
The stat enhancement bonus by smirk will not erase nor multiply any previously applied stat modifiers if the smirking unit has not maximized all stat enhancements or is under any stat penalty effect. |
Revision as of 07:16, 19 July 2013
Smirk (ニヤリ, Niyari) is a unique feature in Shin Megami Tensei IV. When an abnormal effect on a turn icon happens due to an offensive action scoring a critical hit or is nullified, the beneficiary will have a moderate chance to receive the "Smirk" status until their next active turn. This status wears off no matter what action the unit takes, including passing their own active turn.
The effects of smirking include maximizing all stat enhancements temporarily, increases critical chance, shielding their own weakness, and preventing the enemy's critical chance. For this reason, it is more beneficial if smirk is triggered near the end of the player phase to take advantage of its defensive aspect. If all combatants are smirking at the same time, they will have half of their max HP healed.
The stat enhancement bonus by smirk will not erase nor multiply any previously applied stat modifiers if the smirking unit has not maximized all stat enhancements or is under any stat penalty effect.
One situation that could frustrate the player is that while all combatants of both player and enemy teams can smirk when condition is met, the guest allies (e.g. Isabeau, Walter and Jonathan) cannot. Moreover, since the player cannot directly interfere with the guest's action nor apply any stat enhancement for them, guest's failed action will uncontrollably trigger the enemy's smirk status and jeopardize the player's survivability.
Trivia
- The icon of smirk resembles the icon of ailment possession from Persona 2 duology.