Megami Tensei Wiki
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Skills (スキル*)? are a command, as well as a term for actions that are performed in combat. The function is common in Role-playing games.

Functionality[]

Skills are a type of command. Generally, the user uses their turn when they perform a skill. The effect of these skills is also influenced by the user and the target's stats.

Types of skills and properties[]

Skills are primarily offensive-based, dealing damage to enemies. They are differentiated between one-another depending on their affinity, their strength, their range, as well as their MP cost.

Ailment skills do not deal damage directly, and instead have a chance to afflict the enemy/ies with an ailment.

Some skills are instead support-based, such as Recovery skills, which specialize in recovering HP and ensuring the players can act, as well as Support skills, which grant special conditions in battle, such as influencing the party's attack or reducing that of the enemy.

There are also Passive skills that are automatic and do not need to use up the user's turn to activate.

Learning skills[]

There are several means for demons to learn skills. In normal cases, they already have several specific skills in their pool, and can learn a few more by leveling up.

Ranks of Attack Power[]

Normally, the attack power and damage that each skill can deal is invisible to the player. They are only grouped as "Weak/Light," "Moderate/Medium," "Heavy," "Severe" and sometimes "Colossal" and "Minuscule."

Skill Slots[]

Each individual unit has a limited number of skills it can learn, bound by their skill slots. Normally, the number of skill slots is 8.

In Shin Megami Tensei V, each demon, as well as the protagonist, start with 4 skill slots each. The number of skill slots can be expanded for the demons and the protagonist separately via Miracles. In New Game Plus, the skill slot Miracles for demons are retained, as to cater to registered demons in the demon compendum with more than 4 skills that can be

Remembering skills[]

Generally, skills that are discarded cannot be remembered again, requiring the skill be taught again through regular methods, such as via skill cards. There are several exceptions to this rule:

  • In Persona 5, party members can only remember skills via the Confessional, and only 1 at a time, with time passing with each use.
    • In Persona 5 Royal, party members can remember more than 1 skill at once, and in New Game Plus may also be able to remember skills learned from Jazz Jin.
  • In Persona 5 Strikers, skills can be remembered at any time. Skills taught to the protagonist's Personas via skill cards cannot be remembered after they forget them.

Terminology and prefixes/suffixes[]

General Magic, Support and Recovery skills have several prefixes that determine certain properties, such as their affinity, their strength and their range. Agi, for example, is the base for general Fire skills in the series. Not all skills obey these rules, and might have unique names of their own.

Although skills with regular power don't have prefixes, stronger skills will have suffixes. The 2nd tier of skills have unique suffixes depending on their element (Agilao, Bufula, Zionga, etc.), but the third tier of skills always ends with the "-dyne" suffix, which is the unit of force in physics. In Shin Megami Tensei V, a Severe-type of attacks has been introduced, all of which use the "-barion" suffix.

Multi-target skills in particular that serve as variants to regular single target skills, are given the "Ma-" prefix, or "Maha-" (マハ) in Japanese. It means "great" in Sanskrit.

Light, Dark and Almighty skills do not follow these rules to the specifics.

Skill Lists[]

Megami Tensei / Shin Megami Tensei series[]

Devil Summoner series[]

Persona series[]

Other[]


General
Dungeon - Combat - Turn - Action - Level - Experience - Party - Stats - Skills - Items - Equipment - Melee Attack - Ranged Attack - Damage - Guard - Escape - Accuracy - Critical - Multi-hit - Insta-Kill - Ailments - Drops - Encounter - Random Encounters - Symbol Encounters - Ambush - Difficulty
Franchise-wide
Demon - Magic (Fusion Spell) - Affinities - Unique skills - Extra Skills - Macca - Yen - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Negotiation (Special conversation) - Rag's Jewelry - Code Breaker - Press Turn - New Game Plus - Ultimate boss - Streetpass - Password - Skill Mutation - Energy Drain - Party Talks
Shin Megami Tensei series
Terminal - Guardian (if...) - Tactical Battle (NINE) - Capacity (NINE) - RTS (NINE) - Reinforcements (NINE) - Race Shift (NINE) - Modules (NINE) - Magatama (3) - Reason (3) - Demon Co-Op (SJ) - EX Missions (SJ) - Challenge Quest (4) - Skill Potential (4/A-5) - Smirk (4) - Barrier (4) - Partners (4A) - Jade Dagger (4A) - Magatsuhi Skills (5) - Essence (5) - Glory (5) - Miracles (5) - Demon Statues (5) - Abscess (5)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - Follow Up - All-Out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5;Q+Q2) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5+5S) Treasure Demon (5+5S) - Party Switch (5+5S) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5+5S) - Master Arts (5S) - BOND (5S) - Persona Points (5S)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Other
Equip Type (GMT:TM) - Skill Systems (GMT:TM) - Sword Exchange (GMT:TM) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)
Physical
Weapon Strike (Axe - Fist - Whip) - Slash (Sword - Two Handed) - Pierce (Gun - Spear - Bow - Thrown)
Other Havoc (Rush - Tech - Special) - Hunt Skill - Extra Skills - RTS - Passive Skills - Auto Skill - Racial Skill - All-Out Attack
Magic
Elemental Fire - Ice - (Wind/Force) - Electric - Earth - Water - Psychokinesis - Gravity - Nuclear - Bless - Curse
Light Light (Expel) - Healing (Miracle/Bless) - Support (Prayer)
Dark Dark (Death) - Curse/Mystic - Occult - Nerve
Other Almighty - Mind - Ailment - Fusion - Miscellaneous - Force (Spell Type)
Skill Lists
Megami Tensei Megami Tensei - II - Kyūyaku
Shin Megami Tensei Shin Megami Tensei - II - if... - NINE (Combos) - III: Nocturne - 20XX - IMAGINE - Strange Journey - IV / Apocalypse - V
Last Bible Last Bible - II - Another - III
Majin Tensei Majin Tensei - II: Spiral Nemesis - Ronde
Devil Summoner Devil Summoner - Soul Hackers - Raidou vs. The Soulless Army - Raidou vs. King Abaddon
Persona Megami Ibunroku Persona - 2: Innocent Sin (Fusion Spells) - 2: Eternal Punishment (Fusion Spells) - 3 (Fusion Spells) - 4 / Arena Ultimax - Q - 5 (Royal) - Strikers - Q2
Devil Children Red/Black/White Book - DemiKids - Fire/Ice Book - Messiah Riser
Digital Devil Saga Avatar Tuner (Mantra / Combos) - Avatar Tuner 2 (Mantra / Combos)
Devil Survivor Devil Survivor (Overclocked) - Devil Survivor 2 (Record Breaker)
Other Giten Megami Tensei - Card Summoner - Tokyo Mirage Sessions ♯FE
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