Skill Inheritance is a fusion mechanic in the series. This article specifically focuses on acquisition of skills during the process of fusion, rather than other means, such as Skill Cards and Essences.
Overview[]
Shin Megami Tensei III[]
A few individual skills (generally Physical and Conversation skills) are categorized into one of specific types, and demons are able to inherit only certain types of these skills. The categories at present are "Thrust", "Claw", "Bite", "Weapon", "Mouth", "Wings", "Eye", "Talk" and "Maiden." For example, Feral Bite is, as the name suggests, a Bite skill, and the demon Inugami is only able to inherit Thrust, Bite, Mouth, Eye and Talk skills. Most skills do not have an inheritance type, and can be inherited by any demon. Only signature skills cannot be inherited under any circumstances.
Inheritance Type | Skills | ||||||||
---|---|---|---|---|---|---|---|---|---|
Thrust | Bash, Hell Thrust, Berserk, Tempest, Hades Blast | ||||||||
Claw | Feral Claw, Venom Claw, Stun Claw, Iron Claw | ||||||||
Bite | Feral Bite, Venom Bite, Charm Bite, Stun Bite, Stone Bite, Hell Fang | ||||||||
Weapon | Mighty Gust, Brutal Slash, Guillotine, Dark Sword, Heat Wave, Stasis Blade, Blight, Chaos Blade, Deathbound, Hassohappa | ||||||||
Mouth | Fire Breath, Ice Breath, Panic Voice, Binding Cry, Toxic Cloud, Fog Breath, War Cry | ||||||||
Wings | Wing Buffet | ||||||||
Eye | Stone Gaze, Evil Gaze, Hell Gaze, Sexy Gaze, Stun Gaze, Mute Gaze | ||||||||
Talk | Jive Talk, Scout, Kidnap, Beseech, Brainwash, Wooing, Seduce, Dark Pledge, Mischief, Soul Recruit, Death Pact, Trade, Pester, Begging, Threaten, Stone Hunt, Loan, Persuade, Nag, Flatter, Intimidate, Gonnection, Haggle, Detain, Arbitration, Maiden's Plea, Wine Party, Charisma | ||||||||
Maiden |
Shin Megami Tensei V[]
All skills are able to be inherited to any demon, with the exception of signature skills.
Megami Ibunroku Persona[]
There are two possible methods for a Persona to learn a new skill, which are divided into two different ways each:
Method | Way |
---|---|
Skill inheritance from Spell Cards | Via species compatibility Via fusion accident |
Skill inheritance from added item | Via skill tablet Via random inheritance |
A Persona may only inherit one spell from fusion. All spells inherited from fusion are learned at Rank 2. It's possible for a fusion to fulfill conditions of multiple methods, and in that case the "added item" method will prevail.
A Persona's Type and Subtype will determine which spells can be inherited from fusion. For example, Light Personas cannot learn any Dark spells and vice-versa. Demons may have from zero to three inheritable spells. The order is not arbritary as the demon will try to pass the first spell to the resulting Persona. If the Persona can't learn the spell (either because it already knows it or can't learn spells of that element), it'll move on to the second spell and so on.
Via species compatibility[]
Each demon Order belongs to a bigger classification called Species, and the relationships between those species determines whether a Persona can learn a spell from its parents.
Skills learned from this method do not show up in the skill list preview.
Compatibility | Effect |
---|---|
Same species | Skill inherited from second demon in the fusion and all stats +1. |
Compatible species | Skill inherited from first demon in the fusion. |
Incompatible species | Skill inherited from second demon in the fusion and all stats -1. |
Species | Orders |
---|---|
Demons | Night, Yoma, Fairy |
Winged | Divine, Fallen |
Dragons | Snake, Drake |
Birds | Flight, Raptor |
Animals | Beast, Wilder |
Oni | Femme, Brute, Jirae, Jaki |
Evil | Haunt, Spirit, Grave |
Fouls | Foul |
Species | Compatible | Incompatible |
---|---|---|
Demons | Animals | Oni |
Winged | Birds | Evil |
Dragons | Oni | Birds |
Birds | Winged | Dragons |
Animals | Demons | Fouls |
Oni | Dragons | Demons |
Evil | Fouls | Winged |
Fouls | Evil | Animals |
Via fusion accident[]
A type of fusion accident allows the Persona to inherit a spell from fusion even if the Spell Cards being used to create it wouldn't allow for skill inheritance via natural means. In this case, which card the spells will be inherited from is randomly selected, but this method still follows inheritance rules.
Skills learned from this method do not show up in the skill list preview.
Via Skill Tablet[]
Adding a Skill Tablet to the fusion will make the Persona inherit the same spell from the tablet. For example, adding an Agidyne Stone will make the Persona learn Agidyne. This method still follows inheritance rules, so adding a Skill Tablet to a fusion where the resulting Persona cannot learn skills from that element is a waste of resources.
Via random inheritance[]
When adding an item to the fusion that according to the game has a "random effect," the resulting Persona has an 1/11 chance of learning a new skill. The skill is randomly chosen from a list that changes depending on the moon phase. This method still follows inheritance rules, so even if the 1/11 chance is triggered, there's still the possibility of the randomly-selected spell being one the Persona can't inherit (either because it already knows it, or because it belongs to an opposing element).
Skills learned from this method do not show up in the skill list preview. There's no way of knowing if the 1/11 change was triggered or which spell was selected until the Persona is used in battle and reaches Rank 2.
Moon Phase | Skills |
---|---|
NEW | Dormina, Shibaboo, Pulinpa, Hapirma, Marin Karin, Makajam, Delyte, Slumpa, Poisma, Decover, Doroid, Quikka, Balzac, Mador, Wolvaan |
1/8 | Agi, Agilao, Bufu, Bufula, Garu, Garula, Magna, Magnara |
2/8 | Frei, Freila, Zan, Zanma, Gry, Gryva, Zio, Zionga |
3/8 | Maragi, Maragion, Mabufu, Mabufula, Magaru, Magarula, Mamagna, Mamagnara, Megido, Megidola, Mazan, Mazanma, Magry, Magryva, Mazio, Mazionga |
HALF | Eiha, Baeiha, Mudo, Mudoon, Kouha, Baikouha, Hama, Hamaon, Dia, Diarama, Media, Mediarama, Liftoma, Alsanga |
5/8 | Tarunda, Rakunda, Sukunda, Dekunda, Tarukaja, Rakukaja, Sukukaja, Makakaja, Dekaja, Tetraja, Makarakarn, Tetrakarn, Dia, Diarama, Media, Mediarama |
6/8 | Agidyne, Bufudyne, Garudyne, Magdyne, Freidyne, Zandyne, Grydyne, Ziodyne |
7/8 | Patra, Pen Patra, Posumudi, Paraladi, Petradi, Nervundi, Recarm, Alsanga |
FULL | Maragidyne, Mabufudyne, Magarudyne, Mamagnadyne, Megidolaon, Mazandyne, Magrydyne, Maziodyne, Maeiha, Mamudo, Makouha, Mahama, Paralama, Nervma, Diarahan, Mediarahan |
Persona 3[]
When fusing, it is possible for the resulting Personas to directly inherit skills from their parent Personas.
During normal fusion, the higher the total number of skills the parents Personas possess, the more skills the child Persona will be able to inherit. Skills is always chosen randomly from the available skill pool.
Parent Skills | Inherited Skills |
---|---|
3-5 | 1 |
6-8 | 2 |
9-11 | 3 |
12-23 | 4 |
24-31 | 5 |
32+ | 6 |
Inheritance Types[]
Each type of Persona has an inheritance type. This determines what types of skills they're unable to inherit from fusion. During inheritance, skills that do not match the inheritance type will not be displayed as options to pass down.
A Persona's inheritance type is set in relation against their possessed skills, elemental resistances, etc. Particularly, each of the available elements are paired against another one. For instance, Personas of the Fire inheritance type cannot learn Ice, Elec and Wind skills, and the same goes the other way around. The Almighty inheritance type allows the Persona to inherit any skill in equal chances.
Inheritance Type | Skills | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slash | 8 | 1 | 1 | x | x | x | x | x | x | 0.2 | 0.2 | x | 1 | 0.2 | 1 |
Strike | 1 | 8 | 1 | x | x | x | x | x | x | 0.2 | 0.2 | x | 1 | 0.2 | 1 |
Pierce | 1 | 8 | 1 | x | x | x | x | x | x | 0.2 | 0.2 | x | 1 | 0.2 | 1 |
Fire | 0.2 | 0.2 | 0.2 | 8 | x | x | x | 1 | 1 | 1 | 1 | 1 | 1 | 0.2 | 1 |
Ice | 0.2 | 0.2 | 0.2 | x | 8 | x | x | 1 | 1 | 1 | 1 | 1 | 1 | 0.2 | 1 |
Elec | 0.2 | 0.2 | 0.2 | x | x | 8 | x | 1 | 1 | 1 | 1 | 1 | 1 | 0.2 | 1 |
Wind | 0.2 | 0.2 | 0.2 | x | x | x | 8 | 1 | 1 | 1 | 1 | 1 | 1 | 0.2 | 1 |
Light | x | x | x | 0.2 | 0.2 | 0.2 | 0.2 | 8 | x | 1 | 1 | x | 1 | 0.2 | 1 |
Dark | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | x | 8 | x | x | 1 | 1 | 0.2 | 1 |
Light & Dark | x | x | x | 0.2 | 0.2 | 0.2 | 0.2 | 3.8 | 3.8 | 0.2 | 0.2 | 0.2 | 1 | 0.2 | 1 |
Healing | x | x | x | 1 | 1 | 1 | 1 | 0.2 | 0.2 | 8 | 3.8 | 0.2 | 1 | 1 | 1 |
Ailment | x | x | x | 0.2 | 0.2 | 0.2 | 0.2 | x | 1 | x | 1 | 3.8 | 1 | 0.2 | 1 |
Almighty | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Persona 5 / Royal[]
When fusing, it is possible for the resulting Personas to directly inherit skills from their parent Personas.
During normal fusion, the higher the total number of skills the parents Personas possess, the more skills the child Persona will be able to inherit. Because of this, even if less skills can be learned whether it's because of an incompatible inheritance type or if skills that can be inherited are repeated, this will not reduce the number of skills that can be inherited.
Although most of the skills can be manually chosen, one skill is always chosen randomly from the available skill pool.
Parent Skills | Inherited Skills |
---|---|
3-5 | 1 |
6-8 | 2 |
9-12 | 3 |
13-23 | 4 |
24-31 | 5 |
32-41 | 6 |
42 | 8 |
* [1][2] |
In sacrificial fusion, only one skill can be inherited at random, from the sacrifice to the inheritee. In Persona 5 Royal, if sacrificial fusion is performed during a fusion alarm, the amount of skills that can be inherited can range from 1 to 3, with the amount being randomized in advance.
Inheritance Types[]
Each type of Persona has an inheritance type. This determines what types of skills they're unable to inherit from fusion. During inheritance, skills that do not match the inheritance type will not be displayed as options to pass down.
A Persona's inheritance type is set in relation against their possessed skills, elemental resistances, etc. Particularly, each of the available elements are paired against another one. For instance, Personas of the Fire inheritance type cannot learn Ice skills, and the same goes the other way around. The Almighty inheritance type allows the Persona to inherit any skill.
Almighty, Support and Passive skills can be inherited by Personas of any inheritance type. Additionally, Gun skills are compiled with Physical skills.
Inheritance Type | Skills | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical | x | x | x | x | x | x | x | x | ||||||
Fire | x | |||||||||||||
Ice | x | |||||||||||||
Elec | x | |||||||||||||
Wind | x | |||||||||||||
Psy | x | |||||||||||||
Nuclear | x | |||||||||||||
Bless | x | x | x | |||||||||||
Curse | x | x | x | |||||||||||
Recovery | x | x | ||||||||||||
Ailment | x | x | ||||||||||||
Almighty | ||||||||||||||
* [1][2] |
Signature Skills[]
- Main article: Signature Skills
There are certain skills that are unique to a specific Persona only, and cannot be passed down in fusion.
References[]
- ↑ 1.0 1.1 ベルベットルーム:スキル継承, ペルソナ5総合攻略Wiki P5攻略 Wiki*
- ↑ 2.0 2.1 ベルベットルーム:スキル継承, ペルソナ5ザ・ロイヤル総合攻略Wiki P5R攻略 Wiki*