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Revision as of 05:19, 27 March 2009

SMT3 front cover

US Cover

Title

Kanji English Place of Release
真・女神転生 III: Nocturne (Shin Megami Tensei III: Nocturne) (JP)
真・女神転生 III: Nocturne マニアクス (Shin Megami Tensei III: Nocturne Maniacs) (JP)
Shin Megami Tensei: Nocturne (NA)
Shin Megami Tensei: Lucifer's Call (EU)

About

真・女神転生lll-NOCTURNE マニアクス (Maniax) Japanese Release: January 29, 2004 Japanese Release of Original Version: February 20, 2003 Retail Price: ¥6,090 US Release: October 12, 2004 Retail Price: $49.99 European/Australian Release: July 1, 2005 Retail Prices: £29.99; €45; $79.97 AUD

Shin Megami Tensei III: Nocturne for the Playstation 2 was originally released to Japanese audiences on February 20th, 2003 in both a standard and deluxe version. It was the first true addition to the main series since the original Super Famicom release of Shin Megami Tensei II on March 18th, 1994. As such, one can understand the magnitude of releasing a sequel nearly a decade later. Nocturne was highly anticipated and met with good sales upon its release.

Atlus Co, Ltd. eventually announced a second version of Nocturne; a "Director's Cut". It would be referred to as the Maniax version and feature a number of new additions and adjustments. These included such things as:

  • A new opening movie.
  • The addition of the Labyrinth of Amala and, hence, the addition of the Fiends.
  • A new "true demon" ending.
  • A bonus for keeping your first demon party member(Pixie).
  • Devil May Cry 2's Dante: you fight him, and you can have him in your party if certain conditions are met.
  • The option of allowing several previously infusible bosses to join your party.
  • The option to fight and later enlist the help of Beelzebub and Metatron.
  • 'Pierce' was added as a new skill.
  • General game balance adjustments (lowered ambush attacks, lower instant death rates, etc.)
  • Selectable difficulty level from the on-set (Normal or Hard)
  • Elimination of the Debug Mode.

Differences between the English and Japanese versions

The differences between the two versions are few and only involve names of people, places, and things.

Japanese Translation English Version
Hitoshura = Demi-Fiend
Chiaki Tachibana = Chiaki Hayasaka
Amara Deep Zone = Labyrinth of Amala
Majin = Fiends
Jakyo Manor = Cathedral Of Shadows
Akuma Zensho(o) = Demonic Compendium
Manekata = Manikins
Jaaku Frost = Black Frost
Mother Harlot = The Harlot

Most demon races were also changed; some remained. Here are the changes:

Kanji Japanese Translation English Version
魔神 Majin = Deity
女神 Megami = Megami
破壊神 Hakaishin = Fury
地母神 Jiboshin = Lady
鬼神 Kishin = Kishin
聖獣 Seiju = Holy
精霊 Seirei = Element
御魂 Mitama = Mitama
妖魔 Yoma = Yoma
妖精 Yousei = Fairy
天使 Tenshi = Divine
堕天使 Datenshi = Fallen
竜王 Ryuo = Snake
魔獣 Maju = Beast
地霊 Chirei = Jirae
妖鬼 Yoki = Brute
鬼女 Kijo = Femme
邪神 Jashin = Vile
魔王 Maou = Tyrant
夜魔 Yama = Night
妖獣 Yoju = Wilder
幽鬼 Yuki = Haunt
外道 Gedo = Foul
大天使 Daitenshi = Seraph
軍神 Gunshin = Wargod
幻魔 Genma = Genma
竜神 Ryujin = Dragon
神獣 Shinju = Avatar
霊鳥 Reicho = Avian
凶鳥 Kyocho = Raptor
威霊 Iryo = Entity
魔人 Majin = Fiend

Gameplay

Battle

The battle system functions like the traditional RPG turn-based combat, but with one key exception: Nocturne introduced a new element in the form of Press Turns. Each character participating in combat, friend and foe alike, provides one or more Press Turns (more usually denoting a boss) represented in the upper right-hand corner of the screen as icons. The rule behind this system is that any action, such as attacking, using skills, items, contacting demons and summoning commands, will normally cost one full turn. But if a combatant scores a critical hit, exploits their opponent's weakness, or passes on making an action, their turn will be considered half used, which is marked by a pulsating Press Turn icon. These half used turns allow a character to do anything that a regular turn can but will always expire, even if a "half turn" option is again selected.

This double-rewarding, double-punishing battle system has received generally good criticism among RPG players due to the extreme difficulty of it and the necessity to fight "smart" rather than "tough". To date, Press Turn combat has since appeared in Digital Devil Saga and, albeit slightly altered, Persona 3 and Persona 4.

Demon conversation

A key theme in Nocturne is that of demon conversation/negotiation. Since the Demi-fiend can only (normally) have one press turn by himself, he must gain allies to fight alongside him in order to have a better chance of survival. Demon negotiation is a unique system in which the speaker (usually, but not always, the Demi-fiend) tries to persuade an enemy demon to join their party. There are two restrictions on negotiation:

1. There must be at least one open space in the party stock.

2. There cannot be a demon of the same clan in the party (i.e. You cannot recruit a Power if you already have one in your party).

Requirements for recruiting demons vary by their race, gender, and affiliation. For example, some demons (such as Incubi or Succubi) can be bribed with money or items, while others (such as Angels or Archangels) may only ask a philosophical question ("Do you envy how plants live?"). Some can be seduced by a beautiful speaker, some can be flattered, and some will even join you without a moment's hesitation. However, some may refuse to join you (Tyrants, Deities, Raptors, Megami, and Viles), based on opposing ideals, higher levels, because they don't feel like it, or because they simply can't understand you (Foul, Haunt, and Wilder).

Demon negotiation, however, is radically altered when the "moon" Kagutsuchi is full, as it causes demons to be agitated and drunk with power. Demon conversation will always fail against bosses, any demons inhabiting the Labyrinth of Amala, and any demons fought in the Amala Network (though they will sometimes join you of their own accord).

Magatama

The main character gains his skills through the use of Magatama. Magatama are living parasites that grant the host demonic powers which reflect as access to a variety of skills. There are a total of 25 Magatama in the game. Leveling up particular Magatama can also affect demonic conversations with particular demon types. Magatama works in the following way:

  1. When a hero levels up and is equipped with a Magatama, he may learn a skill and the Magatama may go Wild.
  2. In order to learn a skill, the hero must have the prerequisite level or higher that is listed on the Magatama. (Example: In order to learn Rampage you must be level 10 or higher when you level up with its Magatama.)
  3. After leveling, the Magatama may go Wild. This will be a random effect such as healing or stat boosts. There are also bad effects such as getting negative status ailments.

The main character is only allowed up to 8 skills. If he has reached his limit and wishes to learn a new skill, he must replace one of his previous skills with the new one learned.

A unique facet of Magatama is the ability to alter the main character's "Title". The area where a demon's race (or family) is listed, the main character's is "Fiend" by default; however, through mastery of some Magatama, this title changes. For the main character, however, it isn't his race changing, but merely his title, as he is regarded as the story's Fiends (though he is half one) regardless of the title. All Magatama are affiliated with one of three types: Dark, Neutral, and Light. As the main character masters Magatama, the type he has mastered the most of is selected as his title. For the most part, the main character's title is cosmetic and does not affect gameplay. The only exception is during the Third Kalpa of the Labyrinth of Amala, where the main character's title determines which of three doors he may enter.

Changes from predecessors

Shin Megami Tensei: Nocturne is the product of a long period of development between Shin Megaten games. Many other games like Persona, Majin Tensei, and Devil Summoner seem to have influenced Nocturne.

  1. No first-person viewpoint by default. Shin Megami Tensei and Shin Megami Tensei II both used fixed first-person viewpoints in dungeons. In Shin Megami Tensei III the first-person viewpoint is only usable after completing the game once, and can be turned on or off as the player desires; however, battles are always in third-person.
  2. Fewer humans. The games released in between SMTII and Nocturne all had more of an emphasis on human action rather than that of demons.
  3. A new battle system. Classic MegaTen games had a simple turn-based system where characters attacked in one round based on their speed rating. Nocturne has a different turn-based system in place called the 'Press Turn' system. In this system, the player is assigned Press Turns equal to the size of his party (although a special event allows the player to gain an extra press turn) and can re-use some of them by scoring Critical Hits or exploiting elemental weaknesses. In contrast, if the attack is nullified or reflected, the player loses some or all of his press turns based on the severity of the defense. This also applies to the opposing side.
  4. A new alignment system. The previous Shin Megami Tensei games had two factions of Law and Chaos in opposition with the player choosing to ally one side of the conflict. The player could also follow the path of Neutrality.
    In Nocturne, the new alignment system allows the player to side with one of three Reasons or with other factions, or none at all.
  5. New setting. Shin Megami Tensei games have always centered on the power of gods waging war across Earth, with nuclear holocausts and religious oppression of demons. Nocturne does this differently by introducing the concept of a Vortex World, a world in a state of chaotic limbo that hasn't had its natural laws selected yet.
  6. Cel-shaded graphics. The graphics in Nocturne are fully 3D and cel-shaded.

Plot

SMTIII: Nocturne Intro

In Shin Megami Tensei III: Nocturne, you are a boy who starts out by taking an innocent trip to the hospital to visit your sick teacher, Yuko Takao, with your friends Chiaki Tachibana and Isamu Nitta. On the way to the hospital and upon arrival, there is a strange feeling in the air accompanied with even stranger happenings, and soon you find yourself the survivor of the apocalypse and a resident of what is called the Vortex World. Given amazing powers and capabilities bestowed upon you from the Magatama given to you by Lucifer, you must set out on a quest to help recreate the world how it once was, or give birth to a new world with the guidance of a Reason.

Characters

  • 'The Hero': The main character whom you get to name. After the Conception, you awaken, transformed into a demon. Fate has bestowed upon you the ability to change this new world. Shortly after starting the game he is transformed into a demon, yet maintains his human heart. Hito-Shura is also an optional boss in ATLUS' title Digital Devil Saga: Avatar Tuner.
  • Chiaki Tachibana: A friend of the protagonist who is from a rich family. She has to have her way most of the time. She survives the apocalypse and wanders about the ruins of Tokyo looking for power. She eventually decides to bring the Reason of Yosuga to life, where only the strong survive and maintain power over those who are weak.
  • Isamu Nitta: Another of the hero' friends that survived the Conception, Isamu follows the Reason of "Musubi", a philosophy focused on individuality.
  • Hikawa: Hikawa is the head of the Cybers Corporation, as well as the Cult of Gaea. He is the one mainly responsible for sending the world to its end, and he did it so that he could recreate it based on his ideals, which he calls Shijima. He can summon demons, and starts the Assembly of Nihilo where they work toward a world of silence.
  • Yuko Takao: Also known as the Maiden. Yuko is the protagonist's teacher as well as a member of Hikawa's Cult of Gaea. She participated in the Conception so that she could create a world of freedom, but comes to find that she is merely a tool for Hikawa. She struggles to find her Reason while being blindly guided by the 'goddess' Aradia.
  • Jyoji Hijiri: A reporter for a magazine that covers the occult. He survives the apocalypse and tries to stop Hikawa from completing his plans. Hijiri studies the terminals in each city hoping to learn more about them. He is a big help to you at the start in gathering info and guiding you in the network, but soon his obsession over the Amala Network gets him into complex situations.
  • Futomimi: He is the leader of the Manikins. He has the ability to see into the near-future.
  • Sakahagi: Sakahagi is a violent Manikin who skins his own kind to make clothing for himself. He has a dream to become king of the demons.
  • The Young boy and Old Woman: These two appear every so often around the Vortex World. They were responsible for giving the protagonist his demonic powers with the hope that the hero would keep the young boy 'entertained'.
  • The Old Man and Young Woman: These two sit in the deepest part of the Labyrinth of Amala, but can heard and spoken to via use of various peepholes. The woman knows many secrets about people and places, and encourages you to gather the Candelabra and reach the bottom of the labyrinth as the Old Man wishes.
  • Dante: He survives the apocalypse and is hired by a strange employer to hunt down the Hito-Shura. He is also considered one of the Fiends, as he holds a Candelabrum. Dante is from the Devil May Cry series of games by Capcom for the Playstation 2. He can also be seen in Capcom's Viewtiful Joe.
See also: List of Shin Megami Tensei III: Nocturne Characters

Awards

RPGamer 2004 Reader Results

  • Best of PS2 - Third Place
  • Graphics - Honorable Mention
  • Storyline - Honorable Mention
  • Best Overall - Honorable Mention

RPGfan 2004 Editor Picks

  • Rob Bogdanowicz - Third Place
  • Tim Duong - Second Place
  • John McCarroll - Third Place

G4tv 2004

  • RPG of the Year - Winner


Box Art

External Links

Shin Megami Tensei III: Nocturne
Maniax - Maniax Chronicle Edition - HD Remaster - Nocturne Konton - Novel
Characters
Playable Demi-fiend - Dante - Raidou Kuzunoha the XIV
Non-Playable Yuko Takao - Chiaki Hayasaka - Isamu Nitta - Hikawa - Jyoji Hijiri - Futomimi - Sakahagi - Heeho - Lady in Black - Lucifer - Kagutsuchi - Gouto-Douji
Locations
Vortex World Shinjuku Medical Center - Shibuya - Cathedral of Shadows - Amala Network - Ginza - Harumi Warehouse - Great Underpass of Ginza - Ikebukuro - Mantra's Headquarters - Labyrinth of Amala - Kabukicho Prison - Ikebukuro Tunnel - Asakusa - Asakusa Tunnel - Mifunashiro - Assembly of Nihilo: Marunouchi - Obelisk - Yoyogi Park - Amala Temple - Yurakucho Tunnel - Northern Temple - Diet Building - Bandou Shrine - Tower of Kagutsuchi
Music
Soundtracks Original Soundtrack - Maniax Soundtrack - Deluxe Pack Incence Disc - OST (US)
Themes Boss Battle - Normal Battle - Normal Battle ~Large Map~ - Normal Battle ~Town~
Archives
Terminology Candelabrum - Conception - Kagutsuchi - Macca - Magatama - Magatsuhi - Manikin - Reason - Yahirono Himorogi - Order of Messiah - Cult of Gaia - Demonic Sponsor - Shadow Vortex - Nightmare System - Terminal - Great Will
Lists Demons - Bosses - Skills - Items (Vending Machines) - Merchandise - Translations - Trophies - Patches and Updates - Steam Profile Items
Other Best of Demons
Other Media
Events Shin Megami Tensei Online Live 2021: Reason of Music

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