"Even though this country may sink, he alone will survive... That's what his cognition is about, huh?"
- 1 Appearances
- 2 Profile
- 2.1 Persona 5
- 2.2 Walkthrough
- 2.3 Treasure
- 2.4 Persona 5: Dancing in Starlight
- 3 Gear
- 4 List of Enemies
- 5 Trivia
- 6 Gallery
- 7 References
Appearances[edit | edit source]
Profile[edit | edit source]
Persona 5[edit | edit source]
A world within the Metaverse created by Masayoshi Shido. The Phantom Thieves of Hearts plan a heist to steal Shido's heart in order to reform him before he can be elected as Japan's next Prime Minister and instate his radical policies which will absolutely guide Japan into ruin, and in hopes of changing the public's view about him into a negative light, as he was considered a god-like figure with abnormal popularity despite not deserving it at the slightest form of being.
The dungeon takes the form of a luxury cruise ship with the National Diet Building sitting atop it, and it sails in a massive sea that engulfs all of Japan, where the most luxurious of material pleasantries, such as a fine restaurant, a series of massive swimming pools, a casino and even meal delivery services. Breakable objects resemble daruma dolls. The skyscrapers in the immediate vicinity of the building float half submerged in the water, occasionally being crushed by the oncoming vessel, symbolizing that Shido does not really care about the future of the country as he claims to be but only wants to save himself and his wealthy patrons on an ark. The skyline is twilight, and if one pans the camera to the skyline of its entrance, fireworks can be seen bursting out from the cruiser. Unlike most Palaces, the treasure is located at the assembly hall, right next the entrance, although five introduction letters are required to open the assembly hall's gates. Therefore, instead of reaching for the treasure, the party's main goal here is to find the VIPs in the ship and force them to hand out the letters, by any means necessary.
Just like in Futaba's Palace and Niijima's Palace, the Phantom Thieves do not change their clothing until they reach right into the Palace, indicating that Shido's ego is corrupted to the point that he does not see anyone as threats. Boarding is explicitly stated to be "members only," indicating that he only wanted his most trusted associates to reap the benefits of his own version of a nation. It is guarded by Shadows resembling security guards in suits, special assault team and guard dogs. Surprisingly, for such a distorted person, the cognitions in the palace appear as his very own trusted associates who look and act completely human, with many of them being perfectly interactable, symbolizing the deep bonds between him and his associates. However, the party also remarks that Shido screens his connections rigorously to ensure absolute obedience. He never gets deceived by outward appearances, and the cognitions of the passengers indicate that he knows everyone within the Ship well enough to know every bit of them. Furthermore, no traces of anything other than his elite connections exist within the cruiser, implying that he actually believes the commonfolk or his opposition have no rights to exist upon his rule. There were also statues that turns intruders into rats, for that is what Shido perceives his opposition and outsiders as. The statues prevent the party from fighting or performing activities but running around when activated, but they are required to open doors the other way around by crawling ducts and toggling the statues on and off so they can be turned from humans into rats and vice versa. In Royal, mousetraps with cheese provide recovery to ratted parties.
The team finds that they require five letters of introduction to access the Representative Chamber where Shido's Treasure lies within. These letters are held by Shido's most trusted allies within the Conspiracy who appeared in the hotel where the protagonist, Morgana, Ryuji and Ann celebrated their first victory as Phantom Thieves. After the defeat of the first of them, it becomes apparent that the VIPs aboard the ship are not those of Cognitive existences, but rather cognitions fused with Shadows. (In the Japanese version, they are denoted as "peculiar shadows" (特異シャドウ, tokui shadou)? in battle.) The last introduction letter is held by a Yakuza Cleaner, who will summon Baphomet shadows to attack the party in certain intervals before he is directly confronted. As they are cognitions fused with Shadows, most of these nobles can be easily talked to and can even socialize with the Phantom Thieves, although they defend their invitation letters at all costs. While the Former Noble and TV Station President unconditionally give the party their letters because they were easier to sway, the Phantom Thieves have to beat them up anyway because the former was getting touchy with Ann and the latter enraged Haru with a series of snide remarks against she and her father.
Each of the VIPs also reveals their part of their scheme within the Conspiracy. Politician Ooe and the Fomer Noble revealed that the Mental Shutdowns are a business where they give Shido favors in return for him silencing, discrediting and killing their opposition using Akechi as a front. Ooe also explains the subway train pilot rampages are attempts to remove a company president and a diplomat who sided with the current government instead of Shido in addition to discrediting the previous Minister of Transport from office, enabling Shido to criticize his mismanagement. The TV Station President reveals that Junya Kaneshiro had donated a large sum of money to Shido which explains Kaneshiro's impunity before his reformation and that Shido profited greatly from the artwork of Ichiryusai Madarame. The IT Company President masqueraded as Medjed because they already knew the Phantom Thieves cannot target anonymous organizations and their original plan was to admit defeat on the day of Cleanse to boost the popularity of the thieves to a new height. Futaba Sakura's hacking into the impostor's Medjed website was a miscalculation which they did not care about much. He was also responsible for encrypting Wakaba Isshiki's research on the world of cognition and uploading it to a secret domain before it was destroyed, without even knowing what it actually is. Like Kunikazu Okumura, all of these connections had donated money to or cooperated with Shido in assassinations via mental shutdowns of their competitors. The Cleaner also only decides to join Shido because he has the power and money, and is generally disloyal. Despite Shido's bonds were strong enough to make his connections come to life, it's heavily implied in the conversations that happen after defeating Ooe and the Noble, as soon as they are no longer of any use or displayed themselves to be anything but bootlickers, Shido will instantly eliminate them.
In the engine room of the Palace, the party encounters Akechi, who infiltrated Shido's Palace out of suspicion that the protagonist survived the interrogation. He reveals himself to be the illegitimate son of Shido, the Black Mask Assassin, and a traitor to both the Phantom Thieves and Shido. In a fit of anger he summons Loki to make a Cu Chulainn and a Cerberus berserk and have them attack the party. After this fails, he steps in and fights himself. When this fails too, as a last ditch attempt to kill the party, he transforms into his real Black Mask attire to fight again, now revealing Loki's true form and assuming a highly feral and psychotic battle stance. Unfortunately, he was still ultimately no match for the party. To make amends for his crimes, he seemingly sacrifices himself to save the party from his own cognitive copy: Shido's very own obedient hitman and puppet to be disposed of later. Based on later events in Royal, if he is truly alive or not is left ambiguous.
Once the party locates the treasure, Futaba Sakura hijacks the broadcasting system to send a message that every member of the Phantom Thieves is very much alive and that Shido is behind everything. This angers him, causing his treasure to form. The Confidants of the protagonist all support him unanimously and the party enters the palace one last time to confront Shadow Shido, who initially resembles exactly like his real self. Shido reveals that he has decided to dispose of Akechi because he already knew that Akechi is out to get him, based on how he reminded him of his mother; he didn't dispose of him instantly just because he was useful to his plans to take over the country. Ann even tells him that he will not go this far without Akechi. When Futaba and Haru confronts him about their beloved parent's deaths, he merely evades the question with a remark indicating that he could care less and proceeds to ramble about how everyone is useless and corrupt while he will fix Japan and make it a mighty country that everyone will fear. The party denies his megalomanical rambling, and he fakes a mercy offer where he will offer them every benefit before announcing the confrontation.
Shadow Shido elevates the battlefield and transforms his appearance into a muscular Imperial Japanese general riding on a chariot of the masses, although the chariot was defeated and he steps in to confront the protagonist. The protagonist makes Shadow Shido realize that he was the kid he sued last spring and he's out for revenge, but he continues to go into a megalomanical rant which implies that everyone he killed or ruined are of no issues to him, and he may murder or ruin anyone as he pleases. He gloats on their "ignorance" (that the series of murders he instigated through Akechi are irrelevant compared to his reform of the country) before transforming into a grossly muscular version of himself as a last ditch attempt to take the party down, all by himself. However, he was still defeated and the real Shido takes a medication to force a collapse in the palace as a last-ditch attempt to kill the thieves. This was unsuccessful and all of them came out alive. At the next day, Shido confesses all of his crimes in a press conference, and the Phantom Thieves believed that they had won by removing the Conspiracy's leader, leaving several scurrying remnants and a public conflicted about the future of Japan. However, during the 23rd of December, the public, including what was left of the Conspiracy collapses into full-blown insanity, forcing the final heist of the Depths of Mementos on December 24th.
Walkthrough[edit | edit source]
- Locked chests: 3
- Note: The strongest melee weapon for Haru, the Gilgamesh Axe, is in one of the locked chests in the Palace, negating the need to buy it at the Airsoft Shop.
The party initially enters Shido's Palace on 11/24. From the starting point, there's nothing aside from the doors in front of the party in the area. The party's clothes will change upon arriving at the Entrance Hall.
Entrance Hall[edit | edit source]
Climbing the staircase here will result in a battle with the Guard Dog of Hades, Cerberus. After the battle, following the second deck landing to the south leads to a Treasure Chest containing Corrupt Gear (Black Kogatana in Royal). Following the landing to the north leads to a Treasure Chest containing a Black Kogatana (3 Fear Vials S in Royal). There are only a couple of breakable objects on the third deck landing. On the fourth deck landing, the party can jump up onto the chandeliers to climb higher in order to reach a chest containing an Idaten Ofuda. Now drop back down and take the door to the east.
Central Passage[edit | edit source]
Morgana will direct the group to head directly east and will not allow exploration down the other paths. Follow his directions to the large lion-head doors. After inspecting the doors, the party will split up to gather intel. The protagonist must find and talk to the rest of the party to see what they've found out. There is a Safe Room on the northwest side of the halls and a Treasure Chest containing a Model Gun (Nirvana ST in Royal) on the northwest side of the halls. There is a Ship Pamphlet on the north side of the central hallway that becomes the Cruise Ship Map key item when taken. A Shadow blocks the stairs going upward on the south side of the area, so speak to the rest of the thieves along the floor to start another meeting.
The protagonist will be prompted to head to the Safe Room to discuss information with the rest of the party. The party finds that they will need a letter of introduction from five VIPs which will act as keycards for the locked door to the treasure room. Following this conversation, the party will exit back to the Palace entrance and they will stop the protagonist from re-entering. Head back to the real world.
The party can begin fully exploring Shido's Palace on November 25th. Once back at the Safe Room in the Central Hall, head up the stairs to the south to continue onward. Cross the large room and go down the next set of stairs, then go to the southeast door for the Restaurant.
Restaurant[edit | edit source]
Going through the hallway, the party will be informed that they will need a membership card to proceed. Backtrack to the previous room, where the party will have to talk to the cognitive guests about the membership card. Talking to the guest on the northeast end of the area will let the party eavesdrop on a conversation saying he has dropped his card, and that he may try picking it up from one of the bars later. The party must find it first. Third Eye will highlight a trail to the bartender with the Membership Card.
Back inside the restaurant, the waiter will allow the party through. After a cutscene, the party will enter a battle with the cognitive Politician Ooe in the form of Yamata no Orochi. He will buckle under Psy attacks. The party receives a letter of introduction and deliberates on their next target.
Afterward, head for the elevator at the northern end of the room.
Mid Starboard Hallway[edit | edit source]
The party will enter the Mid Starboard Hallway. The first door to the south will be locked, but interacting with the door will mark it on the map. A statue in the next room will turn the party into mice when in its range, rendering them unable to open new doors or battle effectively. There is an air vent in the southeast corner of the room that must be used, as all other routes are blocked.
At the other end of the vent, unlock the door immediately to the south, then head north and through the door. The door to the east is locked which leaves the long room to the west. The room will transform the party into mice again and there are patrolling Shadows. If one is willing to let the security level be raised a bit, the Shadow patrolling nearest to the door can be lured out and destroyed by standing just outside the circle where the party is transformed into mice. Afterward, enter the long room and make a beeline for the hallway to the south, but do not go through the door at the sound end. The door is an area separation that will cause Shadows in the previous segment to respawn, and the Shadows from the long room area will respawn upon entering their zone again. Approach the northern end of the hallway and the party and lure another patrolling Shadow out of the room to get it out of the way.
With the number of Shadows reduced in the room, hide on the south side of the couch near the Shadow patrolling along the north wall. Duck into the air vent when its back is turned to reach a hallway to the north. Head west and unlock the door. Interacting with this switch will shut off the statues of Shido that transform the party. This can be checked on the map, as the affected areas will no longer be grayed out. There is a Treasure Chest in the room to the east containing Soul Food. Unlock the door to the south, then head to the central eastern room.
Head south from here. The door to the west can be unlocked, but going through it triggers an area reset. Follow the hallway south. The door at the southern end of the hall leads to an elevator to the next area. Following the hallways and unlocked the doors allows easy access while traversing the ship. The room on the southwest end of the area holds a Treasure Chest containing a Black Robe. Head up the elevator when ready.
Pool Deck[edit | edit source]
There will be a Locked Chest directly in front of the party when they arrive containing a Life Jacket, Diamond and Garnet. There is also a Safe Room immediately to the south. Down on the pool deck, the former noble can be found sitting at the southwest corner of the area. After speaking with him, the party will need to gather intel from the other cognitions in the area. If the patrolling Shadows were cleared out before speaking to the former noble, they will respawn after the conversation. Talking to the female masked guest cognition at the southeast end of the area will give Ryuji an idea, prompting him to tell the protagonist to head for the bar at the west end of the area.
The party will need to enter the fitting room next, but can't use the main door. A vent underneath the stairs that can be accessed from the north side serves as the entrance. Examine the fitting rooms after getting through the vent. Following some dialogue, the party will end up in a confrontation with the Shadow Anomaly Former Noble in the form of Forneus. This boss is weak to Electricity, but drains Ice attacks and nullifies Psy attacks. Following the battle, continue on to the northeast door.
Upper Starboard Hallway[edit | edit source]
The party will encounter a Shido statue that will turn them into mice upon entering the northern hallway here. Proceed east to the first hallway heading south, and try to stay behind the shadow to ambush it when the party turns back to normal. Repeat this with the next hallway branching south. Now unlock the door to the west and repeat an ambush in the last hall heading south. Unlock the door to the west and continue south.
Unlock the door at the far west end of the hallway and enter the next room to the south. The party will find a button that shuts off the Shido statue in the northern hallway and the next room to the west. The small room to the north contains a Treasure Chest with a Parapsy Ring inside. The door to the south is locked, so the party must reactivate the statues after defeating the Shadow in this room and take the air vent on the south wall. Now unlock the door to the north and go disable the statues again.
The party can proceed east, where they will find three Shadows patrolling the nearby halls. Dispatch all three and unlock the door to the northwest. Reactivate the Shido statues and head to the eastern room and go through the air vent on the north wall. Unlock the door to the west and but leave the statues on.
Defeat the Shadow in the room to the east, by luring it into the hallway or following it into the southern hallway to ambush it. Next, enter the vent on the south wall. The Treasure Chest at the far west end of the hallway contains an Idaten Ofuda. Unlock the door to the north and go shut the statues off, then return and take the hall to the north. Unlock the door to the west and enter the long room to the north. The hallway east leads to the next area.
Back Deck[edit | edit source]
There is a new Safe Room at the bottom of the stairs in this area. Save the game and continue when ready. There is a Treasure Chest underneath the stairs on the north side that contains Classified Armor. The door to the north leads into the Entertainment Hall. Trying to access it leads to an encounter with two Heretic Goats. Once they're defeated, the party can proceed.
Entertainment Hall[edit | edit source]
There is a Locked Chest at the far end of the hallway after going down the stairs that contains a Gilgamesh Axe, Garnet and Magic Ointment. Now the party must look for the TV Station President on the floors. There is another new Safe Room on the next floor down. Head for the lowest floor in the area to start a cutscene, resulting in a battle with the Shadow TV President taking the form of Hanuman and two Raging Bird Gods as backup. Hanuman will use Reverse Rub to increase the attack power of his allies and attack with Physical and Electricity attacks. Ice skills will strike his weakness.
After the battle, the party will receive another letter of introduction, and can proceed into the door on the northwest side of the next floor up to continue to the Lower Port Hallway.
Lower Port Hallway[edit | edit source]
In the large room, the only available path is through the southwest door. At the southern end of the hallway, take out the patrolling Shadow, then activate the statue of Shido at the button. This will allow access to an air vent at the south end of the hallway. Once through, unlock the door to the east and deactivate the statue again. Now exit the previous room to the north and unlock the east door, then proceed to the next room. By unlocking the surrounding doors and clearing the patrolling shadows, the party can safely activate the statues and take a southern air vent in the west room to reach a hallway with a Treasure Chest holding a Spirit Choker.
Taking the hallway to the north, unlock the door to the large room and then keep north. Head for the room to the northeast and activate the Shido statues, then enter an air vent in the hallway to go south. From here, the protagonist can unlock the door to the northwest. After clearing out the cluster of three rooms, activate the statues again and head to the east room to the north of the long room. A vent will allow access into the far east hallways. Take them back to the main room, then head south along the west wall to reach a vent. The door to the south leads to the next area.
Side Deck[edit | edit source]
There is a new Safe Room to the west. The air vent to the east is blocked, so head through the west. The party will once again be forced into an encounter, this time against three Heretic Goats. Afterward, continue west and enter the door.
Mid Port Hallway[edit | edit source]
This area has alternating rooms containing Shido statues. Head to the room to the north and follow the patrolling Shadow north to ambush it when the party reverts to human form. Repeat this for the next room to the north and then push the button to deactivate the Shido statues.
After clearing the Shadows from the rooms that the party can access, reactivate the statues. The southwest room contains a breakable object, and can be accessed through an airvent in the central west room. The center northern room has the vent leading into the unexplored area to the north. The elevator at the northwest end of the area leads back to the Central Hall.
Central Hall[edit | edit source]
After some discussion, head for the restaurant again. Speak to the waiter at the southeast side of the restaurant to be directed back towards the Side Deck. Head there now.
Side Deck[edit | edit source]
There will not be a single Shadow patrolling the area. On the east end of the area, climb up onto the ledge and follow the path to upwards until the path splits. On the east end of the path, there is a Treasure Chest containing an Exorcism Water. Now head west to reach an open door. There are no hidden items in the partitions and the yellow doors indicated on the map cannot be accessed. The party will be prompted to confirm that they wish to enter the open door.
After the cutscene, the party will enter a battle against the Shadow IT President in the form of Oberon and two Scandalous Queens. The Shadow IT President can also summon more Scandalous Queens to replace the two as they are defeated. Personas with Psy skills will handle the Scandalous Queens while Personas with Nuclear moves can be used on the Shadow IT President.
The party will receive another Letter of Introduction after the battle. Now descend back to the first deck. Save and prepare at the Safe Room as needed, as there are three fixed encounters in the next area. Head east to the air vent by the boat blocking the path. Busting it open and going through the vent will lead to the Engine Room.
Engine Room[edit | edit source]
The party will be launched into a battle with four Heretic Goats upon exiting the vent. The party must then follow the target deeper into the area. At the bottom of the stairs, there is a Locked Chest containing a Bead Chain and a Diamond at the east end of the hallway. The doorway is locked, so follow the hallway west to jump up into another air vent. The party will be prompted to confirm entering the room.
The Shadow Cleaner takes the form of Ongyo-Ki to attack the party. He will attack using Physical and Darkness skills, along with using buffs and debuffs. Afterward, the party receives the final Letter of Introduction and deliberates over sending the calling card. Heading north and attempting to leave the area leads to the next encounter.
Goro Akechi will move to face off against the party. At the start of the battle, he will summon a Guard Dog of Hades and Spear-wielding General and use his abilities to drive them berserk. After they fall, Akechi will enter the fray himself, using Robin Hood and its abilities. Defeating him in this form leads to a cutscene. Afterward, he will take on his true appearance and summon Loki to battle.
In this form, he will use Physical and Darkness skills, as well and Tetrakarn and Makarakarn to keep the party from successfully landing attacks. If the protagonist recruited Titania earlier in the ship or otherwise gained her from fusion, her Makara Break skill can negate Akechi's Makarakarn.
After the battle ends and the cutscenes complete, the only path available to the party will be to the north. Exiting the door automatically sends the party to the doors in the Central Passage. Taking the elevator behind the doors leads to the Assembly Hall, where the Palace Treasure is located. After some dialogue, the protagonist will be given the option of leaving the Palace or continuing to explore. In the area of the Side Deck the party was warped from, there is nothing but an empty path back to a drop near the Safe Room.
Treasure[edit | edit source]
Shido's Treasure is his legislator's pin which takes the shape of a golden helm's wheel floating above the ship. This is reflective of his warped view that he is the only person who can "steer Japan" in the right direction. After the defeat of his Shadow Self, the real Shido takes a medicine to enter suspended animation in order to kill the Phantom Thieves and prevent the Treasure from being stolen, but the Thieves escape in time and Shido begins to repent for his actions. The pin itself, however, has no monetary value, leaving the Thieves unable to sell it.
Persona 5: Dancing in Starlight[edit | edit source]
The top floor where the showdown with Shadow Shido takes place acts as one of the dancing stages of the game, for the song Rivers in the Desert. The engine room where Goro Akechi was fought in acts as one of the DLC stages for him.
Gear[edit | edit source]
Upgraded gear that becomes available once Shido's Palace becomes accessible.
|Baselard||Protagonist||218||96||-||Airsoft Shop (¥32,000)|
Chest - Mementos, Sheriruth
|Frenzy Dagger||Protagonist||232||92||+Rage (high)||Airsoft Shop (¥35,200)|
|Paradise Lost**||Protagonist||290||92||+Reduce Curse dmg (high)||Itemize Satanael using Black Kogatana|
|Panic Sword||Morgana||224||94||+Confuse (low)||Airsoft Shop (¥34,400)|
|God Saber||Morgana||242||96||Ma+3||Airsoft Shop (¥38,400)|
|Claiomh Solais*||Morgana||280||90||+50 SP||Itemize Mother Harlot using Black Kogatana|
|Stun Baton||Ryuji||220||92||+Critical Rate up (low)||Airsoft Shop (¥32,600)|
|Dragon God Pole||Ryuji||240||94||-||Airsoft Shop (¥35,600)|
|Mjolnir||Ryuji||254||88||+Elec attacks||Itemize Thor using Black Kogatana|
|Ruyi Jingu Bang||Ryuji||256||88||+Auto-Tarukaja||Itemize Hanuman using Black Kogatana|
|Chain Whip||Ann||212||94||-||Airsoft Shop (¥30,000)|
|Pain and Pain||Ann||232||96||-||Airsoft Shop (¥32,800)|
|Naraka Whip*||Ann||252||90||+Freeze (high)||Itemize Black Frost using Black Kogatana|
|Wakizashi||Yusuke||224||94||-||Airsoft Shop (¥33,200)|
|Masamune||Yusuke||244||96||+Sleep (low)||Airsoft Shop (¥36,400)|
|Usumidori*||Yusuke||292||88||+Fear (high)||Itemize Yoshitsune using Black Kogatana|
|Flash Punch||Makoto||218||94||+Dizzy (low)||Airsoft Shop (¥30,000)|
|Omega Knuckle||Makoto||238||96||-||Airsoft Shop (¥32,800)|
|Vajra*||Makoto||272||90||+Random Ailment (high)||Itemize Asura using Black Kogatana|
|Sabazios*||Makoto||280||90||+Critical Rate up (high)||Itemize Cybele using Black Kogatana|
|Lethe Axe||Haru||216||84||+Forget (med)||Chest - Mementos, Sheriruth|
|Ice Axe||Haru||226||84||+Freeze (med)||Airsoft Shop (¥40,400)|
|Gilgamesh Axe||Haru||250||92||-||Airsoft Shop (¥45,200)|
|Fleurs du Mal||Haru||308||86||Ma+5/+Dizzy (high)||Itemize Beelzebub using Black Kogatana|
|Gravity Gun||Protagonist||272||94||8||+Despair (med)||Airsoft Shop (¥39,400)|
|Cocytus||Protagonist||280||98||8||-||Airsoft Shop (¥44,800)|
|Nataraja*||Protagonist||360||94||8||All stats+5||Itemize Metatron using Model Gun|
|Tyrant Pistol*||Protagonist||390||98||8||Ma+10||Itemize Lucifer using Model Gun|
|Pirate Killer||Morgana||254||92||5||-||Airsoft Shop (¥32,400)|
|Dreamstone||Morgana||274||96||5||-||Airsoft Shop (¥32,800)|
|Sudarshana*||Morgana||308||98||5||+Random Ailment (low)||Itemize Kohryu using Model Gun|
|Calamity Gun||Ryuji||276||92||4||-||Airsoft Shop (¥39,400)|
|Volley Cannon||Ryuji||284||96||4||-||Airsoft Shop (¥44,800)|
|Megido Fire*||Ryuji||380||98||3||+Critical Rate up (low)||Itemize Shiva using Black Kogatana|
|MP Victoria||Ann||250||80||12||-||Airsoft Shop (¥36,600)|
|Hien Renhappou||Ann||270||84||12||-||Airsoft Shop (¥37,200)|
|Antares||Ann||260||88||12||-||Airsoft Shop (¥38,000)|
|Wild Hunt*||Ann||386||84||6||+Despair (med)||Itemize Odin using Model Gun|
|Cruel Carbine||Yusuke||254||84||12||-||Airsoft Shop (¥43,200)|
|Hizutsu||Yusuke||282||92||12||-||Airsoft Shop (¥49,800)|
|Kuzuryu Gouhou*||Yusuke||300||88||9||+Random Ailment (low)||Itemize Vasuki using Model Gun|
|Heaven's Gate*||Yusuke||378||88||12||Ag+10||Itemize Uriel using Model Gun|
|Artillery||Makoto||252||88||6||-||Airsoft Shop (¥36,600)|
|Orochi||Makoto||280||96||6||-||Airsoft Shop (¥42,400)|
|Judge of the Dead*||Makoto||380||92||6||All stats+10||Itemize Michael using Model Gun|
|Eraser||Haru||222||80||1||-||Airsoft Shop (¥43,200)|
|Flame Ocean||Haru||242||84||1||+Burn (low)||Airsoft Shop (¥43,800)|
|Yagrush*||Haru||330||80||1||+Shock (med)||Itemize Baal using Model Gun|
|Corrupt Gear||-||10||1||-||Chest - Shido's Palace, Entrance Hall|
|Classified Armor||-||10||1||-||Chest - Shido's Palace, Back Deck|
|King Frost Cape||Unisex||140||16||+Reduce Ice dmg (high)||Itemize King Frost using Black Robe|
|Life Jacket||Unisex||179||9||+20 HP||Airsoft Shop (¥35,600)|
Chest - Mementos, Sheriruth
|Kotodama Cape||Female||187||14||+Resist Brainwash||Airsoft Shop (¥36,200)|
Chest - Mementos, Sheriruth
|Killer Collar||Cat||193||20||+Auto-Tarukaja||Airsoft Shop (¥34,400)|
|Best Vest||Unisex||194||10||-||Airsoft Shop (¥40,400)|
|Archangel Bra*||Female||200||18||+Reduce Elec dmg (high)||Itemize Sraosha using Black Robe|
|Mizuha Doumaru||Female||203||15||+Reduce Fire dmg (med)||Airsoft Shop (¥41,400)|
|Silver Vest||Unisex||206||11||-||Locked Chest - Mementos, Sheriruth|
|Kaiser Vest||Male||206||12||-||Airsoft Shop (¥36,800)|
Chest - Mementos, Sheriruth
|Magellan Robe||Unisex||206||14||-||Wash Corrupt Gear|
|Insomnia Collar||Cat||211||21||+Resist Sleep||Airsoft Shop (¥38,800)|
|Titanium Set||Female||216||17||+Resist Hunger||Locked Chest - Mementos, Sheriruth|
|Aristocrat Cape||Female||216||21||+Evade Magic (low)||Wash Corrupt Gear|
|Steel Chef Vest||Unisex||223||15||+Resist Burn||Wash Classified Armor|
|Fireman Happi||Male||224||13||+Resist Burn||Airsoft Shop (¥42,200)|
|Sublime Collar||Cat||224||22||-||Locked Chest - Mementos, Sheriruth|
|Revelry Collar||Cat||224||26||En+5||Wash Corrupt Gear|
|Millionaire Doumaru||Female||234||22||Wash Classified Armor|
|Karna's Robe||Male||238||14||+Reduce Physical dmg (low)||Locked Chest - Mementos, Sheriruth|
|Luxurious Vest||Male||238||18||-||Wash Corrupt Gear|
|Gorgeous Collar||Cat||243||27||-||Wash Classified Armor|
|Captain's Vest||Male||258||19||-||Wash Classified Armor|
|Tantric Oath*||Male||272||18||+Reduce Magic dmg (high)||Itemize Satan using Black Robe|
- *Indicates higher leveled Personas than what is available in the Palace. Itemization will be restricted to one item in the next major area.
- **Indicates higher leveled Persona that is only available in NG+. Itemization will be restricted to one item on the next major area.
List of Enemies[edit | edit source]
- Narcissus, Sarasvati, Barong, Parvati and Hanuman may manifest as a Disaster Shadow.
- Red Shadows always transform into Kali.
Bosses[edit | edit source]
|Yamata no Orochi (Politician Ooe)||56||-||-||-||Dr||-||-||Wk||-||-||-|
|Forneus (Former Noble)||57||-||-||-||Dr||Wk||-||Nu||-||-||-|
|TV Station boss||Hanuman
(TV Station President)
|IT Company boss||Oberon
(IT Company President)
|Ongyo-Ki (Yakuza cleaner)||60||-||-||-||-||-||-||-||-||-||-|
|Goro Akechi boss||Cu Chulainn||61||-||-||-||-||Dr||-||-||-||-||-|
|Masayoshi Shido round 1||Beast of Human Sacrifice||63||Rp||Rp||-||-||-||-||-||-||-||-|
|Wings of Human Sacrifice||63||-||-||St||St||St||St||St||St||St||St|
|Tomb of Human Sacrifice||63||-||St||-||-||-||-||-||-||-||-|
|Masayoshi Shido round 2||Masayoshi Samael Shido||63||-||-||-||-||-||-||-||-||-||-|
|True Masayoshi Samael Shido||63||-||-||-||-||-||-||-||-||-||-|
Trivia[edit | edit source]
- A neon sign on the side of the ship has the words "The arc of elite."
- The submerged city symbolizes Shido's disregard for the future of Japan, letting the entire nation sink into the sea while only he and his associates survive in his ark.
- Shido's Palace is the second cruise dungeon in the series after Nichirinmaru from Persona 2: Eternal Punishment, which also happens to be the headquarters of the conspiracy.
- Shido's Palace is likely a Noah's Ark reference, due to it being a cruise where the rest of the world is flooded and only "God's chosen" has the rights to board it and avoid His judgment. The BGM of this Palace is also titled "Ark."
- "Ark" samples melodies from "Tokyo Daylight," implying Shido desires complete control over Tokyo.
- The ship's design, aside from The Diet Building at the front of the superstructure, is based on the RMS Queen Mary 2 luxury ocean liner.
- The interior of the ship is decorated with Daruma dolls, each one with a painted left eye, and a blank right eye. Daruma dolls generally begin with both eyes blank; the first one is filled upon setting a goal, a wish or a promise, and after it's fulfilled, the other eye is painted as well.
- In Japan, politicians have bought Daruma dolls as a good luck charm during election season.
- According to the map of the ship forming this Palace, its real name is "Dai Shidoumaru" (大獅童丸).
- During the animated cutscene that reveals the ship, the protagonist isn't wearing his glasses at all. However both before and after, he clearly is.
- The party cannot use a Goho-M after defeating Ongyo-Ki and before fighting Akechi, as the Engine Room where they are fought is located near the entrance of the Palace where the treasure resides, preventing them from skipping the Akechi boss fight.
Gallery[edit | edit source]
References[edit | edit source]
- Japan election candidates court luck with dolls, Reuters.com (August 21, 2009)
|Playable||Ren Amamiya - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Caroline & Justine|
|DLC||Shinjiro Aragaki - Goro Akechi - Theodore - Lavenza - Sho Minazuki - Labrys|
|Tokyo||Café Leblanc - Shibuya - Shujin Academy|
|Palace||Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos|
|Other||Velvet Room - Hawaii|
|Songs||GROOVY - One Nightbreak|
|Albums||Persona Dancing P3D & P5D Soundtrack Advanced CD|
|Lists||Social - Trophies - Patches and Updates|
|Corporate||Atlus Co., Ltd.|
|Personnel||Kazuhisa Wada - Shigenori Soejima - Ryota Kozuka - Shoji Meguro|
Toshiki Konishi - Atsushi Kitajoh - Jazztronik - tofubeats - Mito - Yukihiro Fukutomi - KAIEN - Shacho - Taku Takahashi