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Session Attacks are special attack chains that are triggered by taking advantage of an enemy's weakness. If a character strikes the enemy with an attack the enemy is weak against, the other party members can immediately follow-up with attacks of their own. Strengths and weaknesses are based on a combination of ''Fire Emblem's ''standard weapon types (Sword, Axe, Lance, Bow) and the elemental categories of ''Shin Megami Tensei'' (Fire, Ice, Electric, Force, Expel, and Death).
 
Session Attacks are special attack chains that are triggered by taking advantage of an enemy's weakness. If a character strikes the enemy with an attack the enemy is weak against, the other party members can immediately follow-up with attacks of their own. Strengths and weaknesses are based on a combination of ''Fire Emblem's ''standard weapon types (Sword, Axe, Lance, Bow) and the elemental categories of ''Shin Megami Tensei'' (Fire, Ice, Electric, Force, Expel, and Death).
   
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[[Category:Shin Megami Tensei x Fire Emblem]]
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[[Category:Tokyo Mirage Sessions ♯FE]]

Revision as of 00:47, October 26, 2017

Session Attacks are a type of attack in Tokyo Mirage Sessions ♯FE.

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Session Attacks are special attack chains that are triggered by taking advantage of an enemy's weakness. If a character strikes the enemy with an attack the enemy is weak against, the other party members can immediately follow-up with attacks of their own. Strengths and weaknesses are based on a combination of Fire Emblem's standard weapon types (Sword, Axe, Lance, Bow) and the elemental categories of Shin Megami Tensei (Fire, Ice, Electric, Force, Expel, and Death).

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