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587 Seraph

Seraph as depicted in Kaneko Works Vol.3

Seraph (セラフ, Serafu)? , also known as Seraphim (セラフィム, Serafimu)?, is a demon in the series.

HistoryEdit

Seraphim are angels with many wings in Abrahamic mythology. Their name means "Burning Ones." Indeed, Seraphim are usually depicted as angels of fire and are described as being aflame with the love of God. Lucifer was said to have been a seraph sporting 12 wings before he fell.

AppearancesEdit

ProfileEdit

Shin Megami Tensei IMAGINEEdit

Seraph appears as a boss in the Basilica. He can be fused in a special triple fusion of Uriel, Raphael, and Gabriel. He learns the unique skill Seraphic Lore.

Shin Megami Tensei: Strange JourneyEdit

"The highest rank of all the angels, it is the being closest to God.
Humans can rarely detect their presence, but they are said to have four heads and six wings. They also appear in human form."
—Shin Megami Tensei: Strange Journey Compendium

Seraph is an extremely high-level demon found in the depths of Sector Horologium, created by a ritual carried out by eight angels, one from each angelic rank, from Angel to Cherub, fusing themselves together to create the massive holy being. Its relation with the Protagonist varies depending upon the selected path: if the Protagonist has chosen the Law route, it will inform of the return of its enemy, the monstruous Mara. It will then post an EX Mission calling for Mara's extermination. Upon Mara's death, it will meet with the Protagonist and request to join his party. This will also unlock the special Seraph Fusion, which, like the ritual, requires an Angel, an Archangel, a Principality, a Power, a Virtue, a Dominion, a Throne and a Cherub.

In the Chaos route, the Protagonist instead meets with Mara first in Sector Grus, and receive an EX Mission to kill the angels before they combine into Seraph. If he attempts to stop the fusion, he is swatted away and Seraph comes into existence anyway. Upon its defeat, Mara appears and will try to join the Protagonist.

Shin Megami Tensei IVEdit

Seraph appears as a boss on the Chaos and Neutral routes, where it is one of the demons creating a barrier that prevents further entry into Purgatorium. They reside in the 5th Crown. Unlike most other angels they do not repeat the same words, instead stating that they will not have to involve God's Chariot in killing them and that creating their perfect world requires that not even a speck of filth remain. In battle Seraph uses the Light Wing skill, which reflects all damage that doesn't match the color Light Wing takes.

During New Game Plus a Challenge Quest called Four Wings, Four Heads can be done on Jonathan's Route. Aniel requests that four demons be slain so that their heads will be offered in the sacrifice needed to summon Seraph. By calling the name of the Four Saints (Matthew, Mark, Luke, and John) the four heads are sacrificed, summoning Seraph. Seraph introduces itself as the Burning Flame, remaining silent afterwards but radiating light.

Shin Megami Tensei IV: ApocalypseEdit

Seraph can teach Nanashi the Riot Gun and Trisagion skills through Demon Whisper. Seraph benefits from learning Fire, Gun, Light, and healing skills.

DemiKids Light & DarkEdit

"An airborne demon whose sweet songs can soothe the soul of any hardened warrior."

Known as Seraphim.

StatsEdit

Shin Megami Tensei IMAGINEEdit

Seraph Imagine
Race Alignment Level HP MP Growth Inherit St Ma Vi In Sp Lu
Herald Law 96 1664 703 Master Hagalaz Fire 128 122 60 63 67 45
Force Slot Close Long Spell Support P.Def M.Def Critical Crt.Def
2 90 53 108 51 33 34 50 30
Features Fire Boost, A Feather in The Wind, The one of God's Image, The Fruits of Labor (Mitama:Force Boost, The Love of God, The Greatest Fruit) See also [1]
Default Skills
Skill Cost Effect
Overkiller 3 Passive Increases limit break chance by 30%, limit break power by 30%, and critical by 30.
Magic Seal 6 MP Deals handgun damage to a single target two times.
Gale Force 2 MP User enters a dodge stance, negating the next enemy shot or rapid move
and inflicting the stun ailment (100%).
Null Elec 7 MP, 10 Mag Negates the next three electric attacks for a single ally.
Vacuum Blade 14% HP Deals force damage to all enemies around user and inflicts stun ailment (70%).
Maragidyne 30 MP, 20 Mag Deals fire damage to all enemies in range and inflicts burn ailment (70%).
Tetrakarn 10 MP Reflects the next physical attack the user receives.
Makarakarn 10 MP Reflects the next magical attack the user receives.
Learned Skills
Level Skill Cost Effect
98 Seraphic Lore 10% MP, 250 Mag Deals almighty damage to all enemies around user. Damage is based on support stat.


Shin Megami Tensei: Strange JourneyEdit

Seraph
Race Alignment Level HP MP
Strength 52
Magic 64
Vitality 57
Agility 55
Luck 59
Herald Light-Law 89 747
420
Attack Type Physical Gun Fire Ice Electricity Wind Expel Curse Almighty
All Foes/1/Physical/None Strong Strong Drain Weak - - Null Strong -
Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage
- - - - - - - - - -
Natural Skills
Big Bang Holy Wrath Salvation
D-Source Skills
Big Bang Drain Fire Void Expel
Password
BMOD4Ggf$7CD7$qD
kOVHdGrW4UWDDWrY


Shin Megami Tensei IVEdit

Race Level HP MP
Strength 83
Dexterity 93
Magic 121
Agility 79
Luck 112
Herald 91 474 460
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
Resist Resist Drain Weak - - Null Resist
Ailment Resistance -
Normal Attack Phys x1 hit, all enemies
Required quest Four Wings, Four Heads (NG+)
Special fusion Divine Cherub x Divine Throne x Divine Dominion x Divine Virtue
List of Skills
Skill Cost Effect Level
Great Logos 70 MP Severe almighty damage to all foes. Innate
Holy Wrath 45 MP Medium almighty damage to all foes. Chaos target takes 50% more damage. Innate
Null Elec Auto Nullifies elec damage. 92
Salvation 50 MP Fully restores party's HP and cures all ailments. 93


Shin Megami Tensei IV: ApocalypseEdit

Race Level HP MP
Strength 62
Dexterity 111
Magic 139
Agility 91
Luck 110
Herald 94 827 475
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
Resist Resist Drain Weak - - Drain Resist
Ailment Resistance -
Normal Attack Phys x1 hit, all enemies
Skill Affinities Fire Fire +6 · Gun Gun +4 · Light Light +3 · Healing Healing +3 · Ice Ice -5
List of Skills
Skill Cost Effect Level
Riot Gun 30 MP Severe gun damage to one foe. Smirk +Pierce Gun Innate
Trisagion 40 MP Severe fire damage to one foe. Smirk +Fire Pierce Innate
Repel Elec Auto Reflects elec damage. 95
Salvation 100 MP Fully restores party's HP. Smirk +cures all ailments 96
High Gun Pleroma Auto Boosts gun attack by 50%. 97

Race Level HP MP
Strength 63
Dexterity 113
Magic 143
Agility 93
Luck 113
Herald 97 842 487
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
Resist Resist Drain Null Repel - Drain Resist
Ailment Resistance -
Normal Attack Phys x1 hit, all enemies
Required quest A Godslayer Needs Demons DLC (ћ34700)
Skill Affinities Fire Fire +6 · Gun Gun +4 · Light Light +3 · Healing Healing +3 · Ice Ice -5
List of Skills
Skill Cost Effect Level
Riot Gun 30 MP Severe gun damage to one foe. Smirk +Pierce Gun Innate
Trisagion 40 MP Severe fire damage to one foe. Smirk +Fire Pierce Innate
Salvation 100 MP Fully restores party's HP. Smirk +cures all ailments Innate
Smile Charge 50 MP Bestows the user with smirk. Cannot be used if the user has ailment(s). Innate
High Gun Pleroma Auto Boosts gun attack by 50%. Innate
High Fire Pleroma Auto Boosts fire attack by 50%. Innate
Null Ice Auto Nullifies ice damage. Innate
Repel Elec Auto Reflects elec damage. Innate

Persona Q2: New Cinema LabyrinthEdit

Arcana Level HP + SP + Type Extract
Justice 85 136 45 Magic Invigorate 3
List of Skills
Skill Cost Effect Level
Agidyne 32 SP Heavy Fire attack. (1 enemy) Innate
Bufudyne 32 SP Heavy Ice attack. (1 enemy) Innate
Invigorate 3 Passive Greatly restore SP at the end of the turn. Innate
Garudyne 32 SP Heavy Wind attack. (1 enemy) 86
Ziodyne 32 SP Heavy Elec attack. (1 enemy) 87
Eigaon 32 SP Heavy Curse attack. (1 enemy) 88
Kougaon 32 SP Heavy Bless attack. (1 enemy) 89


Devil Children Black/Red/White BookEdit

SeraphimPS
Class Type Race Level HP MP Exp
Elite Sun Divine 45 475 220 852
Attack Guard Magic M Guard Speed Luck
43 40 43 38 37 40
List of Skills
Skill Element Cost Effect
Ill Omen Sun 30 HP Heavy damage to all foes.
Dekunda Sun 8 MP Removes debuffs for all allies.
Media Sun 12 MP Light HP recovery for all allies.
Diarahan Sun 20 MP Large HP recovery for one ally.
Makakaja Sun 6 MP Increases Magic for all allies.
Samarecarm Sun 25 MP Revives one ally with full HP.


DemiKids: Light & DarkEdit

Seraphim
Class Element Type Level HP MP Exp
Elite Light Holy 47 508 216
ATK DEF MGC RES SPD LCK
46 44 45 43 45 42
List of Skills
Skill Element Cost Effect
Divine Blow Light 30 HP Large dmg. Foes
Purge Light 8 MP Null -Stat. Party
Heal All Light 12 MP Minor HP recovery. Party
Healmax Light 20 MP Full HP recovery. 1 Ally
Spellboost Light 6 MP MGC Up. Party
Resurrect Light 25 MP Revive +Max HP. 1 Ally


Devil Children Fire/Ice BookEdit

Seraphim
Class Type Race Level HP MP Exp
Elite Light Divine 47 508 216
Attack Guard Magic M Guard Speed Luck
46 44 45 43 45 42
List of Skills
Ill Omen Dekunda Media
Diarahan Makakaja Samarecarm


GalleryEdit

 
Seraphim
Official artwork from Devil Children Red/Black Book.
 
Seraphim
Artwork from DemiKids.
 
Serafin
Seraph in Shin Megami Tensei: Strange Journey
 
Seraph
Seraph`s portrait in Shin Megami Tensei: Strange Journey

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