"Still, I'm glad I was able to save you in court. I've never felt so happy in my entire life. I'm not quite sure how to put it, but... saving your future meant more to me than my own career. I feel like you even taught me how to live."
—Sae Niijima, Persona 5

Sae Niijima is a character from Persona 5. She is the older sister and legal guardian of Makoto Niijima since their father's murder a few years ago. Sae works as a Public Prosecutor of the Tokyo District Special Investigation Department at the Public Prosecutors Office.



Sae is a tall woman with long ashen brown hair asymmetrically parted on her right side and brown eyes, sometimes depicted with a hint of mauve red.

She wears a black business suit with a black turtleneck. Her blazer's cuffs and the lower part have clamshell-like designs. Accessory-wise, she wears a necklace of a section sign (§) which references her judicial occupation (it also appears in the top right of Shujin Academy's emblem), earrings and a few dark hair clips can be seen above her right ear. She has violet fingernails and wears black or dark gray high heels. She is sometimes seen with a smartphone and a black bag slung over her shoulder.

Shadow Sae has yellow eyes, extremely thick black eyeliner and black lipstick. She still wears her earrings, but she now has a black choker with spikes, and a hat that resembles an American flapper from the 1920s, with playing cards stashed behind a golden rose. She wears a revealing black dress with purple laces which exposes the center of her torso and her right leg. Her right leg is decorated with fishnet stockings and a derringer pistol and she wears purple high heels. She wears long black gloves. In addition, she also has tattoos on her shoulders and back which is a black dog's head wearing a choker surrounded by yellow roses.

While she does not initially transform into a demon form during her boss fight, she becomes Leviathan after the Phantom Thieves get past her cheating. Leviathan resembles a giant knight in black spiked plate armor, a helmet resembling a horned demon, several large firearms (such as a rocket launcher) mounted on her right hand and wielding a large red sword in her left hand.


"You don't have to do a single thing, and you're provided with food, clothes, a home... I've had no time to think on such ridiculous thoughts. Would Dad have been happy with them? I don't care. He died upholding some lofty sense of righteousness, leaving all his responsibilities on us. Isn't it about time you grew up and acknowledged our situation!? Right now, you're useless to me. All you do is eat away at my life!"
—Sae Niijima lashing out at Makoto Niijima, Persona 5

Sae shouting at Makoto during dinner.

Sae is intelligent, professional and serious, although her actual maturity is debatable. A workaholic, Sae is very strict in both her work as prosecutor and guardian for her younger sister, Makoto, constantly telling her to focus on her studies and such. With many responsibilities, Sae is always working due to Japan's work pressure, and is very stressed and exhausted. She must care for Makoto, almost putting her in a single mother's role. Her father dying in the line of duty and forcing her to raise Makoto acts as her very sore spot. She resents Makoto, as the Niijima sister's father throwing his life away in the name of justice forced her to raise her sister alone. The resentment is so horrible that when Makoto asks for her opinion on whether he would think the Phantom Thieves of Hearts were just, Sae snaps and says a bunch of cruel things that she instantly regrets, up to and including that she views Makoto as a burden.

Because of her father's death, Sae views the concept of justice as meaningless. This has made her hyper-competitive and obsessed with getting ahead, to the point of telling Makoto that success is all that matters in life. This is to her detriment, as it results in many unjust prosecutions that she blatantly rigs in order to maintain the court's reputation, even if the people indicted by her are innocent.

The desire to frame at all costs also clouds her judgement and leads to her trusting all of the wrong people. Throughout the investigation of the Phantom Thieves, she remains completely unaware that her boss is taking her for a complete fool and while she doesn't get along with Goro Akechi, she nevertheless trusts his judgement regarding the Phantom Thieves and unaware that he is actually a double edged sword. She also gets angry at every single NPC the protagonist makes a Confidant with because she suspects that they helped him commit crimes as a Phantom Thief, with many innocents that happen to befriend the protagonist such as Chihaya Mifune or Shinya Oda, or even people among her circles such as Makoto or Akechi being suspected as accomplices. The reasons for her suspicions are of a petty nature, such as Mifune giving him advice to evade the law or Yoshida teaching him how to make speechcraft for his calling cards. This also results in her more often than not getting into the way of innocents for the sake of getting a conclusion she wanted to present to her superiors, as she's easily willing to believe that Sojiro Sakura, the manager of a cafe she frequents, is abusing his daughter (though Makoto suspects the same thing for a time) and completely refuses to change her mind about the Phantom Thieves no matter what good deeds they do, to the point that she's willing to believe the worst of them at any time.

Sae's most consistent flaw is her hypocrisy. For all her supposed disgust of the Phantom Thieves, she's perfectly willing to resort to methods similar to theirs in order to catch them, claiming that they "can't be caught by following the rules." Akechi even points out to her that, in doing so, she is no different from the very people she claims to hate. This trait of hers is especially prominent in her Shadow, who repeatedly states that she wishes to do things "fair and square" despite constantly cheating.

Regardless of her many flaws, Sae isn't without standards or moments of compassion, a prominent example being when the protagonist was feeling fatigued over the drug injections making her feel concerned for him despite him being labeled a criminal. There were even times when she would be worried the protagonist would pass out. She is also genuinely disgusted and even disturbed at the cops for inflicting such pain on the protagonist. Despite Sae's hard demeanor and strict relationship with Makoto, she loves her sister deeply and has even shown consolation for her, as it's indicated that some of her stricter attitude is born out of a desire to keep Makoto out of trouble and ensure that she succeeds.

Envious of her sister and colleagues, Sae feels they have freedom to do whatever they want, while she is stuck in a dead-end attempt to defend the court's tarnished reputation. This envy, combined with her growing disillusionment and frustration with her profession as a concept due to being regularly strung along by political corruption, manifests as a Palace resembling a casino and a hypercompetitive and dishonest Shadow Self hellbent on winning, desiring everyone to feel as helpless as she does while stuck in an unfair and corrupt system. She forces the Phantom Thieves into rigged gambling games that are impossible to win fairly. Her distorted and pitiful worldview is shown during her battle quotes, claiming that a society must have rules and order to operate, and those who do not follow society's rules must be punished and penalized but also that it is natural and right to alter the rules to favor one side, then call the rigged victory "justice." After being caught cheating in her supposedly "fair" game, this is her final straw as she goes berserk and attempts to kill everyone-offhandedly revealing that she didn't think it was possible to be fair until she gave up on the game. Despite this, unlike most other Palace rulers, Sae is open to listen to reason. After defeat, the Phantom Thieves convince her to let go of her jealousy without stealing Sae's Treasure. As a result, Sae has an epiphany about how pointless her grudges and overcompensation are without fundamentally changing her personality by using her feelings in a more proactive way, even going as far as forming a confidant herself and helping the protagonist trick Akechi and Shido so he won't get murdered.

Profile Edit

Persona 5Edit

"Well then, let's move on. At last we arrive at your most recent crime. ...You know what I mean, don't you? This calling card was delivered to your latest target—the one you had decided would prove your innocence. It was addressed to "Sae Niijima." ...Myself. Now, explain everything to me."
—Sae Niijima talking about herself, Persona 5

After Sae's father who was a police officer died in the line of duty three years ago, she has been obliged to act as her minor sister, Makoto Niijima's legal guardian. However, she does not treat Makoto as anything other than a burden for her to take care of, and the sisters generally do not have a good relationship with each other prior to the second half of the game.

Sae is a public prosecutor of the Tokyo District Special Investigation Department (independent from the police department) responsible for the Phantom Thieves of Hearts' case. In the prologue of the story, she requests interrogation of the captured protagonist, despite her dismissal from the investigation by her boss. Disgusted that he has been drugged, she asks him to truthfully remember and recollect his side of the story. The majority of the game involves events based on the testimonies that he makes for her, and his goal is to have her stay as long as possible to prevent his assassination and formulate a plan to get around his demise. While mysterious, Sae seems to care for the protagonist's welfare.


Sae interrogating the protagonist.

Over the course of the game she recapitulates the Thieves' activities with him. She is skeptical of his supernatural claims, such as a talking cat who can turn into a bus, alternate realities, monsters, etc, demanding him to stop fooling around and get serious so she can know the truth, unaware that these childish fantasies actually are the truth.

Sae first appears while visiting Cafe Leblanc before the protagonist goes out on May 4th, where she expresses concern about the mental shutdowns and the Kamoshida case, wondering how could a person's mental condition change so quickly.

On July 18th, in order to investigate the mental shutdowns, Sae turns to Sojiro Sakura, an old friend of Wakaba Isshiki for help, as Wakaba researched cognitive psience and Sae attempts to get information about Wakaba's research from him. When Sojiro refuses to cooperate, Sae threatens to bring him to family court, where he would almost certainly lose custody of his adoptive daughter, Futaba Sakura, resulting in the two having a falling out.

Early in September, Makoto uses a USB device prepared by Futaba to steal data from Sae's laptop. Sae later notices the intrusion and accuses Akechi of stealing the data, offending him. In truth, Sae realized Makoto was responsible, but was unwilling to admit it.

When Akechi forces himself into the Phantom Thieves, he suggests that the gang should steal Sae's heart to stop her investigation, otherwise the Public Prosecutors Office may hold them responsible for the deaths of Kunikazu Okumura and Principal Kobayakawa.

Her sin is Envy, which turns her Palace in the courthouse into a massive, rigged casino where everything is going in the favor of the house due to rigging mechanisms, representing her view of every prosecution case as one that she must win at all costs.There is also a member's floor which contains a pitch black maze which has no easily accessible exit and an arena that claims to only offer one-on-one battles which only the protagonist could enter but repeatedly pits him against multiple enemies. As she does not see anyone in a distorted manner, the Cognitive existences of the Palace only appear as regular people. However, her Shadow appears as incredibly bitter, cynical and spiteful, which shocked her sister Makoto upon meeting her.

Upon receiving her calling card, Sae is infuriated that the Phantom Thieves would consider her unjust, but reassures Makoto that the case will be over soon, and they can spend time together as sisters again, comforting Makoto when she tearfully promises to protect Sae. Sae takes a phone call, and is shocked to realize that the investigation has ordered that she be placed on standby.

Persona 5 Boss Fight 7 (1080p)

Persona 5 Boss Fight 7 (1080p)

Shadow Sae boss fight.

Shadow Sae's boss fight takes place on a giant roulette wheel which she occasionally spins to influence the battle depending on if the Phantom Thieves win a bet (healing the winner, damaging the loser, and so on). Initially, her wheel is just as rigged as her other games, with her placing a glass shield over the cups that prevents the ball from landing and ensuring she always wins. Eventually, a member of the Thieves is sent to use their gun to knock the ball into the cup. This surprises and angers Shadow Sae, who transforms into Leviathan and attacks in a rage, declaring the Thieves won't be able to take the only power she has away from her, and removes the glass to prove that she can defeat them in a fair fight. Makoto then manages to convince Sae to repent and make her an ally of the Phantom Thieves. However, a massive fleet of heavily armed policemen are stationing in the Metaverse's casino, in which they catch the protagonist on his way to escape and send him to interrogation.

The outcome of this operation differs depending on the dialogue choices after the protagonist has finished his long reminiscence in the interrogation room with Sae when she starts listing his confidants and party members. If he sells out his teammates or confidants during the interrogation and has confirmed to do so, Sae will leave it and promise to reduce his penalty, but Akechi will appear and assassinate him after killing a police guard and plant the gun to his hand to pretend a suicide. Additionally, failure to meet a Palace deadline up to hers will result in the protagonist giving the wrong testimonies, and Sae leaves the interrogation room for him to recover, in which Akechi takes the opportunity to assassinate him.

If the protagonist did not sell out his teammates or confidants during the last part of the interrogation, it will be revealed that the Thieves already set up a plan to trick Akechi from the get-go, since they all knew he was a traitor when he can hear Morgana talk about pancakes in the TV station and nobody that hasn't ran into Morgana in the Metaverse can hear him talk in the real world. As the nearby police station that would be used to interrogate the protagonist is uninfluenced by her cognition (and thus the police station would appear exactly like its real world counterpart) and she still has subconscious control over the surroundings as her treasure is not stolen, the party thought of stealing an empty briefcase and escaping, while the protagonist deliberately lets himself get arrested using himself as a decoy. The only thing that might make the plan fail is the police drugging him before he was sent to Sae. Using this, they were capable of making Sae trick Akechi into killing the cognitive versions of the protagonist and the guard of the interrogation room after the apprehension, both born from a part of her Palace where she has little influence in. Upon realizing the real reason of being appointed to the case and the true colors of her boss and Akechi, Sae cooperates with the Thieves and transports the protagonist safely to Cafe Leblanc. Sae apologizes to Futaba for putting pressure on Sojiro, and reconciles with Makoto.

When the gang reveal that about the mastermind behind Akechi is Masayoshi Shido, Sae admits that she had her suspicions of Shido because he gains the most from all the victims whose deaths are connected to the Palace.

When the Thieves publicize their video of the upcoming heist of Shido's heart, Sae is blamed by the Police Department for the protagonist's feigned death but she begins to pretend that her heart has been stolen.

After the conductor's fall, she is tasked with charging Shido after the latter's confession to his crimes, but because the Public Prosecutor needs a witness and Akechi has been reported missing, she turns to the protagonist which results in his confinement in the youth detention center for two months. After his allies try every way to prove his innocence in the street assault against Shido, Sae brings the good news of Shido's case and the release of the protagonist because Shido's victim who testified against the protagonist has changed her testimony.

Sae also reveals that after Shido's case has been completely settled, she will quit her current job and become a defense attorney. She believes that this is the better way to fight for justice than in the Public Prosecutors Office.


Sae bluntly telling the protagonist that a lot of adults really are despicable.

On the protagonist's last day, Sae can be found outside the cafe. She gives him her business card which states that she is now a defense attorney. She also encourages him not to become influenced by terrible adults, as the corrupt adults the Phantom Thieves despised are everywhere. Sae says he should call her if anything happens, although she is not worried about him, saying he will never lose sight of himself.[1]


Sae retains most of her roles from the original version of the game.

During the third semester, she is shown to be one of the victims of Takuto Maruki's spell, as Makoto wished that her father never died. The Niijima sisters' father is revived and acted as if he never died like Wakaba Isshiki and Kunikazu Okumura. Snapping Makoto out of the spell will snap Sae out as well.

While she still cannot be romanced, the protagonist will receive a chocolate from her during Valentine's no matter what, as the protagonist always maxes her confidant.


"...Then again, I am investigating a "thief who steals hearts." Very well. No matter how absurd it may seem, I'll reevaluate my stance on believing you for now. In return, speak the whole truth, and nothing but the truth. It's a fair deal. ...Is that acceptable?"
—Sae Niijima to the protagonist, Persona 5

Sae represents the Judgement Confidant which starts on July 9th and progresses automatically during her interrogation. None of her ranks offer abilities except rank 10, which gives you an ability called True Justice, an ability with no description but a row of question marks.

Her Confidant can only be maxed if the protagonist answers all of her questions correctly to stay on the Good Ending route. Her Confidant does not have Ranks 7, 8 or 9, jumping from 6 to 10 upon fulfilling the Good Ending requirements. Maxing her Confidant unlocks the fusion of Satan.

While the Confidant does rank up throughout the story and the menu displays it doing so, the protagonist cannot receive Arcana Burst bonus experience for Judgement Personas until after they max it out, due to the prior events taking place in the protagonist's flashbacks, and the Confidant actually being spontaneously ranked up during Sae's interrogation.

Sae's farewell gift to the protagonist on the last day after maxing her Confidant is her Business Card which has no known effect. The item description shows that her intention to become a defense attorney has become true.

RankDate Ability
1July 9th - After Kaneshiro's confession -
2July 24th - After the revelation of Futaba's past -
3August 22th - After the announcement of Medjed's defeat -
4September 13th - After the announcement of Principal Kobayakawa's death -
5October 12th - After the police inspect Okumura's house -
6October 28th - After Akechi suggests stealing Sae's heart -
10 November 20th - After fullfilling the requirements for the Good Ending True Justice

​Persona 5 MangaEdit

Sae herself doesn't appear until Chapter 6 of the Manga. Here she meets Akechi in a restaurant, asking him for help solving the Mental Shutdown Cases. 

Persona 5 The Animation Edit

Sae's role in the anime is identical to her game counterpart. In addition, Sae interrogates Ren about other events too, such as the subway crash that took place the day he moved to LeBlanc. During the Phantom Thieves' attempt to steal Futaba's heart, Sae is shown confronting Sojiro more to learn about Wakaba's research. During the A Magical Valentines Day OVA, she invites Ren on a date to the opera house.


Persona 5 Sae Niijima boss

Persona 5 Sae Niijima boss

Shadow Sae boss fight.

A majority of the first part of the fight involves Shadow Sae setting up a roulette, betting HP, SP, or money. For the turn after she sets up the roulette, Sae will impose a penalty on anyone who attacks or uses a debuff on her, doing damage to set their HP to 1. However, she cheats on the roulette, ensuring that the party will always lose their bets until they figure out the means of cheating. A Special Order then becomes available to expose her cheating, prompting a Hold Up and advancing the battle to the next part of the fight. In the case if only the protagonist is fighting Shadow Sae, where a Special Order can never be initiated, they'll have to keep 'gambling' until a cutscene plays where Futaba angers Shadow Sae to the point she decides to stop playing around and transform to her Leviathan form.

Shadow Sae’s human form has an enormous amount of HP that seemingly can’t be depleted. However, if the party presses on and takes the time to deplete all of her HP, she will proceed to her second form, and the battle continues as normal. She has no dialogue for doing this method, she simply transforms the moment her HP is fully depleted.

Shadow Sae's Leviathan form possesses a mixture of physical, gun, and almighty attacks. Once her HP hits the 2/3 mark she begins reusing Roulette Time without any cheating method - bet accordingly to make the most of the situation.

At the 1/3 mark she begins using Desperation, a buff that drastically raises her offenses at the cost of defenses, cannot be erased by Dekaja, and can even stack with Heat Riser. Take this opportunity to end the battle quickly before she outdamages the party. Whenever she casts Desperation, she is telegraphing Berserker Dance in the next turn, and will lay waste to the party. If the protagonist's current party has reached Confidant rank 8 at minimum, which lets them endure a lethal hit, it provides a good safety net if things would go awry with Desperation; otherwise, have everyone guard against it, preferably with buffs and debuffs active.

Updated Niijima Boss Fight

Updated Niijima Boss Fight

Updated Shadow Sae Boss Fight.


Let's do this fair and square.
Level HP SP
Strength 30
Magic 30
Endurance 10
Agility 30
Luck 30
52 65535
Phys Gun Fire Ice Elec Wind Psy Nuke Bless Curse Almi
- - - - - - - - - - -
EXP Yen Material Drop Skill Card
- - - -
List of Skills
Skill Effect
Roulette Time Start a roulette game which forces the player to bet HP, SP or money.
Penalty Drop one's HP to 1 during Roulette Time for
any offensive or debuff command. Almighty and undodgeable.

Cheating!? Unfair!? Silence! This is MY world! If you want a fair fight, then to hell with the game!
I'll crush you by force. Fair and square, just as you like!
Level HP SP
Strength 56
Magic 34
Endurance 30
Agility 34
Luck 30
53 8000
Phys Gun Fire Ice Elec Wind Psy Nuke Bless Curse Almi
- - - - - - - - - - -
EXP Yen Material Drop Skill Card
11500 33000 - -
List of Skills
Skill Effect
Roulette Time Start a roulette game which forces the player to bet SP, attack or agility.
Penalty Drop one's HP to 1 during Roulette Time for
any offensive or debuff command. Almighty and undodgeable.
Dekaja Negate all buff effects of all foes.
Megidola Heavy Almighty damage to all foes.
Severing Slash Heavy Physical damage to 1 foe.
Gatling Gun Light Gun damage to all foes 1x to 5x.
Hundred Slaps Heavy Physical damage to 1 foe. Medium chance of Dizzy.
Heat Riser Buff attack, defense and agility of 1 ally for 3 turns.
Desperation Boost self's attack but drop defense for 3 turns.
Independent from -kaja and -nda and cannot be negated.
Berserker Dance Severe Almighty damage to all foes.
Makarakarn Erect shield on 1 ally to repel 1 magical attack.
Tarukaja Buff attack power of 1 ally for 3 turns.

Battle QuotesEdit

  • "Let's do this fair and square!"
  • "Now, let us play a game of roulette. The stakes will be... our lives. Of course, acts of violence are forbidden here. One must follow the rules."
  • "That's fine by me. Such troublesome people will just face the penalty..."
  • "Ah... So you've broken the rules. In that case, it's time you be penalized! This is your penalty! Those who cannot follow rules are not to be tolerated. That is simply how society operates."
  • "Breaking rules will be punished!" (Penalty)
  • "Very well, time to make your bet! Well, how will you bet?"
  • "Hopefully your prediction will be correct this time. *chuckle*"
  • "WH-WHAT?"
  • "Shut up... SHUT UUUP!"
  • "Goodness me, you just keep losing. It seems luck isn't with you." (if protagonist is alone)
  • "...! Why would I cheat...?" (if protagonist is alone)
  • "You only dare talk like that because you can't beat me..." (if protagonist is alone)
  • "You're the one who needs to shut up!" (if protagonist is alone)
  • "Cheating!? Unfair!? Silence! This is MY world! If you want a fair fight, then to hell with the game! I'll crush you by force. Fair and square, just as you like!"
  • "Behave yourselves."
  • "Dammit..."
  • "Take this!"
  • "Die on my blade!"
  • "Die! Die! Die!"
  • "As long as you win, it doesn't matter what methods you use! Don't you all think the same!? You're controlling the hearts of others to achieve your own goals! I never lose, even in games of pure luck! Let me prove it!"
  • "I will win! Justice can only be on the side of the victor!"
  • "Winning is all that matters!"
  • "I... I just need to win... As long as I can win... that's all that matters..."
  • "I... I..." (defeated)

Gallery Edit

Persona 5
Sae full
Sae art.
Concept art.
Shadow Sae concept
Shadow Sae concept art.
Leviathan P5 Concept art
Leviathan concept art.
Sae facepalm
Sae on her laptop.
Goro and Sae
Akechi and Sae.
Shadow Sae Talking
Shadow Sae.
Shadow Sae.
Shadow Sae front.
Shadow Sae back. Note her dog and yellow roses tattoo.
Shadow Sae as a monster, Leviathan.
Sae receiving a text from Futaba.
Persona 5 Royal
Niijima My Palace Decor
Leviathan's My Palace decor.
Niijima and Father Wrong Ending
The Niijima sisters have dinner with their father during the credits of the new bad ending.
Persona 5 Portraits
Normal portrait
Sae happy
Sae happy
Sae annoyed
Sae annoyed
Sae sad
Sae sad
Sae surprised
Sae surprised
Sae hurt
Sae hurt
Sae Happy Cut-in
Sae happy cut-in
Sae Surprised Cut-in
Sae surprised cut-in
Sae Sad Cut-in
Sae sad cut-in
Sae Serious Cut-in
Sae serious cut-in
Sae Serious Cut-in 2
Sae serious cut-in
Sae Harmed Cut-in
Sae harmed cut-in
Sae Shadow
Shadow Sae (Leviathan)
P5 portrait of Shadow Sae Shocked
Shadow Sae shocked
P5 portrait of Shadow Sae smiling
Shadow Sae smiling
Shadow Sae sad
Shadow Sae sad
Shadow Sae Angry Cut-in
Shadow Sae cut-in
Persona 5 (Manga)
Sae in Persona 5: Mementos Mission
Persona 5 The Stage
Cover of P5 the stage
Niijima with Akechi in Persona 5 The Stage
Saw p5thestage
Sae Niijima In Persona 5 The Stage
Persona 5 The Animation
P5A Sae Nijima
Sae Nijima in Persona 5 The Animation
P5A Sae Magical Valentine's Day
Sae's formal dress
Persona 5 the Animation DVD Volume 10
Sae on the cover of Persona 5 the Animation Volume 10
Persona 5 The Animation DVD Reverse Cover Volume 10
Sae on the reverse cover of Persona 5 the Animation Volume 10
P5A Artbook Sae 1
Sae in the P5A Artbook
P5A Artbook Sae 2
Sae in the P5A Artbook (2)

Etymology Edit

Sae (冴え) is the verb for "to be clear/skillful." Niijima (新島) is a common Japanese surname meaning "New Island."

In Other LanguagesEdit

Language Titles
Flag of the United States English Sae Niijima
Flag of Japan Japanese 新島 冴 (Nījima Sae)
Flag of South Korea Korean 니지마 사에 (Nijima Sa-e)
Flag of the Republic of China Simplified
新岛 冴 (Xīn dǎo hù)
Flag of Hong Kong Traditional
新島 冴 (Xīndǎo hù)


  • A possible reference of Sae's name could be Yae Niijima (新島 八重), a fierce woman from the late Edo period who fought with firearm in a siege and later worked as an army nurse during war-time. For a long time Yae was criticized for her proud attitude over her second husband (which was the male spouse's idea to demonstrate gender equality) and westernized wardrobe, these led to Yae's isolation by her late husband's allies.
  • The prominent yellow roses in Shadow Sae's design and her tattoo of a dog head both represent her envy: yellow roses symbolize jealousy in Japanese flower language, and envy is often associated with dogs.
  • The dog tattoo may also symbolize guardianship, ritual, loyalty, and spirit. Wolf has the ability to make quick and firm emotional attachments, and often need to trust their own instincts. This ties in with her undying loyalty to the Phantom Thieves.
  • Sae's unused voice lines imply that her Confidant ranking originally might have allowed the protagonist to more readily interact and possibly even engage in a romantic relationship with her akin to other female Confidants in the game.[2]
  • If the protagonist fights Sae alone, Futaba insults Sae, telling her she is supposed to be an adult and should be ashamed of herself.[3]
  • Sae is the only Palace owner who does not have her treasure revealed. However, it was theorized by Makoto to be their father's police journal.
    • Actually, if you look closely at the location where the treasure is before sending the calling card, it appears there is indeed a notebook/journal. As a result, it seems Makoto is correct in her assumption.
  • Sae enjoys motorcycling and kickboxing.
  • Unused dialogue from the game's files indicate that Sae was initially designed to play poker with the Thieves at some point before her boss fight. [4]
    • While some may construe this dialogue as a replacement for her roulette-based boss fight, Shadow Sae's line at the end "Let's take this elsewhere! I'll beat you at a different game!" suggests that she would then flee to the roulette wheel.
  • Sae has a habit, especially when a flashforward occurs during a Confidant meeting, of using some variant of "Explain yourself!", "Answer me!", "Isn't that right?", "Spill it!" or "What do you have to say to that?"
  • In the original script for Persona 5, Sae was going to be the guardian of the protagonist during his probation. [5]
  • Penalty is ineffective in the event that a party member is at 1 HP.
  • In Dancing in Starlight during Makoto's Social, a few details about Sae are referred to outside of Persona 5:
    • Ann mentions how she passed the bar exam while she was still in high school. Additionally, her looks also garnered enough attention to be featured on a TV interview when she first became a prosecutor. Makoto, however, says that Sae was upset with the story when it broke out, due to the attention and rumors that were brought up.
  • Makoto is shocked when she first saw Shadow Sae's berserk form.
  • During a Special Screening in Persona Q2: New Cinema Labyrinth, Makoto shares that their father taught them both aikido martial arts when they were young. By the time of the game, Makoto has apparently never been able to beat her sister during their sparring sessions.

Appearances in Other MediaEdit

  • Kyoutou Kotoba RPG: Sae (Enemy > Can join as Kotodaman); Shadow (5-star), Leviathan (6-star)
Kyoutou Kotoba RPG
[[File:Kyoutou_Kotoba_RPG_Sae_1.jpg |110x109px|center]]
Kotodaman in Kyoutou Kotoba RPG
[[File:Kyoutou_Kotoba_RPG_Sae_2.jpg |110x109px|center]]
Leviathan in Kyoutou Kotoba RPG

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