Ren Amamiya | Gallery | Quotes | Party |
"...You are held captive. A prisoner of fate to a future that has been sealed in advance. This is truly an unjust game... Your chances of winning are almost none. But if my voice is reaching you, there may yet be a possibility open to you... ...I beg you. Please overcome this game... and save the world... The key to victory lies within the memories of your bonds—the truth that you and your friends grasped. It all began that day... when the game was started half a year ago... For the sake of your world's future... as well as your own... you must remember..."
The protagonist of Persona 5, canonically named Ren Amamiya (which appeared in several spin-off media before becoming his default name in the 2022 re-release of Persona 5 Royal), is a second-year transfer student at Shujin Academy, being placed there to continue his academics due to his ongoing probation resulting from being falsely framed for assault.[2][3][4]
At the beginning of the game, he has sacrificed himself for the sake of protecting another person, having lost all power or influence in the world as a consequence. However, beneath his quiet demeanor is a strong-willed Wild Card leading the Phantom Thieves and capable of exploiting the Metaverse to affect reality. To his teammates, his code name is Joker, and to the residents of the Velvet Room he is known as the Trickster. The protagonist is the leader of the rebellious Phantom Thieves of Hearts, a group which aims to change society by touching the hearts of people and performing illegal heists.
Quick Answers
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Appearances
- Persona 5 / Royal: Protagonist (Defaults to Ren Amamiya in the 2022 release)
- Persona 5 (Manga): Protagonist as Akira Kurusu
- Persona 5: Mementos Mission: Protagonist as Ren Amamiya
- Persona 5 Dengeki Comic Anthology: Protagonist
- Persona 5 Comic à La Carte: Protagonist
- Persona 5 Comic Anthology (DNA Media Comics)
- Persona 5 Character Anthology
- Persona 5 The Animation The Day Breakers: Ren Amamiya
- Persona 5 The Animation: Protagonist as Ren Amamiya
- Persona 5 the Animation: Dark Sun...: Ren Amamiya
- Persona 5 the Animation: Stars and Ours: Ren Amamiya
- Persona 5 the Animation: Proof of Justice: Ren Amamiya
- Persona 5 the Animation: A Magical Valentine's Day: Ren Amamiya
- Persona 5 the Animation Dengeki Comic Anthology: Protagonist as Ren Amamiya
- Persona O.A.: Major character as Ren Amamiya
- Persona 5 The Stage: Protagonist as Mao Tomokawa, Hinato Ashida, Izumi Urata and many others
- Persona 5: Dancing in Starlight: Protagonist as Ren Amamiya
- Persona 3: Dancing in Moonlight: DLC Partner as Ren Amamiya.
- Persona 3 Reload: DLC Boss
- Persona Q2: New Cinema Labyrinth: Protagonist
- Persona Q2: New Cinema Labyrinth Roundabout Special: Main Character
- Persona 5 Strikers: Protagonist
- Persona 5 Tactica: Protagonist (Defaults to Ren Amamiya)
- Persona 5: The Phantom X: Side/Playable Character as Ren Amamiya
- Night of the Phantom: Protagonist as The Phantom
Design
Civilian
Ren Amamiya appears as a tall young man of slim to athletic build. He has a pale complexion with unkempt, wavy black hair that falls over his eyes. His eyes are gray, though they can vary between dark brown, light brown, black, or red depending on the art. He has long eyelashes. Despite his messy hair and slouched posture, he wears all of his clothes primly and properly.
For most of his civilian outfits, he also wears a set of large black glasses. The glasses are later revealed to be for aesthetic purposes and to help him maintain an unassuming image, as he did not need them before nor after his probation.[5] However, when his glasses are removed, his eyes are revealed to be sharp and give off an intense gaze.
In Persona 5 Royal, Morgana outright confirms that Ren wears fake glasses when he tries to interact with a store called "two windows" in Kichijoji. In Royal's true ending (bar the very end of the post-credits scene) and during the events Persona 5 Strikers, Ren still wears them.
His default outfit is his winter school uniform, which consists of a red-buttoned black blazer with Shujin's emblem on the pocket, a white turtleneck shirt with chevron detailing on the collar and slim black pants with a red plaid pattern. It is shown in Episode 5 of Persona 5 The Animation that he wears black suspenders under his blazer. His uniform is worn with black, laced dress boots. During the summer, he wears the school regulation white polo shirt, albeit untucked and sans the suspenders.
On his days off during the winter, he wears an unbuttoned black blazer with brown buttons over an off-white sweater with a black V-neck collar, dark blue jeans and brown boots. After his "death," he temporarily swaps his sweater for a light gray zip-up hoodie as a disguise. During the summer, he wears an open white button-up shirt with the sleeves rolled up over a black short-sleeved T-shirt, blue jeans and brown derbies. His loungewear consists of a black long-sleeved shirt and olive sleep pants.
During Persona 5 Royal's third semester, on his days off and during the night he wears a black turtleneck sweater, a charcoal gray mac coat, dark blue jeans and light brown oxfords. On school days, he wears a black duffel coat with red accents and Shujin's logo emblazoned on the front and a thick blue scarf.
During visits to the Velvet Room, he wears a black and white prisoner uniform.
In his flashback, he is wearing a black and white baseball shirt with the numbers "1797" over the front, gray jeans and black, laced shoes.
Phantom Thief
As Joker, his outfit consists of a black ankle-length tailcoat, a high-necked waistcoat with gold accents, cinched black pants, brown-black winklepickers boots with taller heels and a pair of red gloves. Over his eyes is a white, birdlike domino mask with black designs around the eyes reminiscent of full eyeliner and sharp lashes. His expression and demeanor are also markedly different and there's a strong air of confidence to him compared to his usual self.
Dancing in Starlight
In Persona 5: Dancing in Starlight, Ren wears the Shujin Academy uniform, though he replaces the turtleneck with a black shirt with a zero on the front with "DANCE" written on it. His jacket is left open and he wears red gloves and high-tops with black laces. A red rag is also found hanging out from his right pants pocket. Around his neck are black and red headphones.
Strikers
Persona 5 Strikers, he continues to wear his glasses, though they are no longer opaque and his eyes can be seen. His civilian outfit consists of a short-sleeved black polo shirt with a white collar, gray jeans, a brown belt and gray and white converse sneakers with black laces. He also wears a brown-banded watch on his left arm. While at the festivals, he wears a black yukata with a red sash. At the beach in Okinawa, he wears gradient black-to-teal swim trunks.
Personality
"Yes. Before that happens, we will take this country!"
As per tradition of the Megami Tensei franchise, he is a silent protagonist, whose personality is based on the player's actions and decisions. However, he appears to have more established traits than any of the previous protagonists. His dialogue options range from somewhat indifferent to outright cheeky. The game allows for quite a number of playful, snarky or audacious answers, including teasing his friends. He also taunts his enemies like the famed Arsène Lupin. In the prologue scene, he remains cocky and confident even when his life is in danger. He also has a flair for showing off and making dramatic decisions, such as exiting by jumping through the stained glass windows of the Casino, much to the amazement (and mild annoyance) of the other Phantom Thieves. This is even reflected in gameplay, as when he is turned into a mouse, he makes a flamboyant hop after escaping a battle.
The protagonist's primary means of characterization comes from remarks and comments from the Confidants he's spent time with: Munehisa Iwai says if everyone in the world held the same code of honor as the protagonist, guns would be obsolete. Sadayo Kawakami notes that, by opposing Suguru Kamoshida, he has a strong sense of justice despite his bad reputation. Shinya Oda states that he made him realize "To be cool, you have to live life in your own way." and that's the type of person he's striving to become. Hifumi Togo notes, while playing shogi with him, that she senses he has a "gambler's spirit." Sojiro Sakura says the protagonist has an assertive nature, to which the rest of the thieves agree. During the climax of the Niijima Palace heist, Ryuji Sakamoto states that despite being quiet, once he has made up his mind, he won't take no for an answer. Goro Akechi says although the protagonist is quiet, he possesses the courage and determination to take action, has a free heart despite his social standing and how others view him, is not bound by his past selves and human relations, and that he never stops choosing his own path.
"Still, this is a surprise... The state of this room reflects the state of your own heart. To think a prison would appear as such. You truly are a "prisoner" of fate."
One key trait revolving around the protagonist is his relation with fate: his entire journey after getting falsely accused by Masayoshi Shido tied him to Shido's. During his journey, the protagonist would rebel in helping others, eventually dethroning Shido himself, and would be himself regardless of what others think, but wouldn't be able to clear his criminal record during his journey.
His profile states that he appears quiet and well-mannered, but this behavior is a profound ruse that hides the heart of a rebellious trickster. He is extremely resistant to rigid and dogmatic forms of control-based authority and order. He has received much criticism, insults, opposition and even death threats for his rebellious nature, whether it be his targets, school staff, disapproving comments left on the Phantom Aficionado Website, etc. Suguru Kamoshida calls him a "defiant piece of garbage." However, despite all this, the Phantom Thieves have also received a good deal of support.
In the process of designing characters for Persona 5, Shigenori Soejima imagined the protagonist as the type who plans things but does not talk about them. Jun Fukuyama, his Japanese voice actor, described the protagonist as the type of person you cannot get to know easily. However, he also says the protagonist has the characteristics of a leader and that the other members of the Phantom Thieves trust him deeply.
As noted by Ann, Yusuke and Hifumi, the protagonist has immense kindness as he would do what he can to help people such as his Confidants. Unlike previous Persona protagonists, the catalyst for his Persona awakening is specified in words (his desire to help people in need). Arsène notes this, and provokes him to think about whether the resolve the protagonist showed in the past was valid or not. This, in turn, proves instrumental to his awakening, as it is the basis for his rebellious will, allowing him to form a contract with Arsène and summon him.
Hints of his true desires come from the new Royal ending where Maruki develops an ideal reality for him by accepting his offer. He holds some sadness by the fact that he has to leave after his probation ends. His bonds with his fellow Phantom Thieves and Sojiro become the main center for his ideal reality as he remains living at Café Leblanc, finishing his high school at Shujin, and still maintaining his friendships with everyone, including Yoshizawa and Akechi. Unlike the others who seem to blissfully accept the realities Maruki gave them, the protagonist may at least be aware of the choice he made, but has chosen to turn a blind eye.
In Royal as well, more glimpses of the protagonist's personality are shown, specifically at the end of the new final boss fight, when he desperately risks everything to save the life of Takuto Maruki, a great friend of his despite their differences, and Maruki notes how "bright and honest" the protagonist's eyes are, meaning that he still strives to keep moving forward and helping people.
He is also shown to be quite perverted, staring at Ann when her uniform became see-through due to her sweat during their way to Futaba's Palace and when seeing her in swimsuit in Strikers, but not to the same extent as Ryuji. He also has a playful side to him, as he joins his friends to pull a prank on Zenkichi while he was asleep and snickering at the result.
Persona 5 Manga
In the manga adaptation, Akira Kurusu comes off as initially quiet and awkward while showing his obvious discomfort and confusion with the crowded streets of Tokyo. As nobody would believe him in regards to the assault charge against him, Akira has resigned to the stain upon his name and won't bother trying to defend himself when people judge him based on his criminal record, even when he is severely disheartened and saddened when none of the students, save for Ryuji, who he helped earlier in Kamoshida's Palace, want anything to do with him because of his record.
After becoming a Phantom Thief and befriending Ryuji, Ann, and Morgana, Akira became brighter and more open to speak his mind, as shown when he directly expressed his desire to help Yusuke for fear he's suffering like he did. Though Akira is still quiet most of the time, those who know him well are able to see his kind heart and how he is always there for them. Despite how his act of kindness led him to be framed before, it doesn't deter Akira's desire to help people in need and he would step in without hesitation when seeing someone in trouble in front of him. He has accepted that reality can be unfair, but strives to face it head on instead of running away. Being the leader of Phantom Thieves, Akira is one of the most level headed thieves, mostly keep his cool even in a difficult situation. He is also quick to catch on to certain things, showing himself to be quite observant. Though presenting himself as a well-mannered student, Akira is not keen at his school studies like Ryuji and Ann, reacting with dismay at the thought of school tests and is not confident on the result of his grades.
Persona 5 the Animation
In Persona 5 the Animation, Ren Amamiya comes off as very quiet and polite. After the court's decision, he becomes visibly depressed and, initially, becomes hesitant to help Ryuji in their first encounter with Kamoshida. After awakening to his Persona, however, Ren is more willing to help someone. When he bumped into Shiho, he didn't hesitate to pick up her papers and return them to her. He always seems to look out for his companions. When spying on the new track coach, Ryuji asked why he was doing this and Ren responds that seeing him mope around bothers him. Ryuji also notes that, while in the Metaverse, Ren is different, being very aggressive.
Ren has something of a playful side. When meeting Morgana for the first time, he petted him, much to his embarrassment. Also, like in the game, Ren has a mischievous side, as shown when he calls Ryuji by his last name after he called him by his new nickname, or when he tells Ann that she needs to strip "for justice." He can become socially awkward or uncomfortable when doing mischievous favors for others, as he's seen physically flustered during Operation Maid Watch. In later episodes, Ren has a subtle character development arc which leads to him being more confident and less shy and introverted. Justice and honor are very important to him, and after the Kaneshiro arc, he tends to show his defiant spirit more often and openly tells Akechi that he is a supporter of the Phantom Thieves, refusing his offer to become his assistant. Despite becoming more confident in the real world, he's never seen giving orders to the team.
While in the game the protagonist is seen as something of a showoff, the anime portrays Ren as a cold and logical tactician who tends to avoid risky decisions. As shown when he tells Morgana to delay the infiltration of Okumura's Palace as he thinks something isn't right with the sudden rise in fame of the Phantom Thieves. In later episodes, like the fight with Sae and the Dark Sun... special, Ren has a subtle character development shown in his dialogue during those fights, despite still keeping his silent persona in the real world (and even that seems to shatter when he finds out Shido's behind everything). Ren actually takes pride in Sae's defeat and in the Dark Sun... OVA he becomes much more of a field leader in the Metaverse, ordering the team how to handle opponents like Akechi and confronting the IT president and Akechi by himself. After Shido's defeat, Ren mocks him for losing, saying he's "not even in his league," and when he finds out that people still adore Shido after his change of heart, the silent facade Ren puts up in the real world shatters for a second time, with him screaming: "What the hell is happening!?"
Persona 5 The Animation tends to keep Ren mostly silent and focuses more on the development of the other playable characters. A reason for this is the very little time that the anime dedicates to the Metaverse, where Ren's aggressive and defiant personality is openly shown, as opposed to the character interactions in the real world, where Ren is basically forced to be silent because of his criminal record.
In Persona 5 The Animation The Day Breakers, he can easily be perceived as an unassuming student during his daily life. He appears somewhat introverted and absent-minded, perhaps as part of his "profound ruse" or in being mentally preoccupied with the Phantom Thieves' activities, as he was shown not paying attention in class. In truth, he is highly resourceful and plans ahead, such as using Café Leblanc as bait to obtain evidence behind Kazuya Makigami's crimes, as well as obtaining the false alarm system from Iwai. He also has a reckless side, as seen when Ryuji and Ann question his bold decision to use Leblanc as bait despite numerous dangers, including the risk of Sojiro finding out. In response, the protagonist simply says he'll cross that bridge when he comes to it. Like the other Phantom Thieves, he fully believes in their mission to reform their targets, even taking pride in his work as he declares to Kazuya that he has stolen the arrogance in his heart.
Persona 5: Mementos Mission
"Ren understands the pain of people like that. He, too, carries deep, deep scars on his heart. Framed for an assault he was trying to stop and forced to transfer to Shujin Academy... Things really sucked for him when he met all of us. It's hard to put into words, but... It's like by helping someone, he helps himself on that night. At least, we think that's how he feels. It could all be just in our heads, yeah, but... He really is the best."
In Persona 5 Mementos Mission, Ren is a similarly friendly, kind and observant person with a strong sense of justice like in other adaptations. His personality is clearly defined, with the noticeable difference is that Ren is more involved in discussions as well as more often giving instructions directly to the rest of Phantom Thieves without anyone having to be his mouthpiece. He is persuasive, playing with people's interest to convince them or using his intense gaze for intimidation to help him in his information gathering. He appears to be extremely kind, and unable to leave anyone in trouble as stated by Ryuji. He is also seen to be very understanding and sympathetic, sympathizing with Eri Kuroba after confronting her shadow, thinking about if only she had found her courage sooner afterwards. He also appears to have slight trauma with police, visibly nervous and having flashbacks of his past when sitting in the waiting room of a police station. When it comes down to it, Ren is willing to take a risk even if it means his identity may be exposed, such as exchanging information with Akechi who is investigating the Phantom Thieves. He is very dedicated in his role as a phantom thief, going as far as not seeing any problem crossdressing to gather information. Despite this, he is modest about his looks; when he is offered to become a model, Ren refused because he wasn't comfortable standing out. In the Metaverse, he's very cocky and assertive, similar to the game.
In Persona Q2, the other party members comment on the P5 hero having many similarities with the P4 hero and the P3 hero. He is described as having the same courage as the P4 hero that he would do something reckless for the sake of his friends, and the same calmness and maturity as the P3 hero. They all unanimously agree that all three have the charisma to bring people together and feel completely at ease by their presence.
Profile
Persona 5
"But... you're confined in reality now, even after you escaped the prison within your heart... What an ironic turn of events because you wished for the fortune of others over your own well-being. Still... it will do. You chose the correct path with your own volition. You did not compromise your beliefs for personal gain to the very end. The last arcana you have taken hold of is "The World." It is the willpower to stand up in this world on your own feet, unswayed by no one. That will become the basis of hope toward a future with your teammates who share the same belief. Now that you've gained that power, you are no longer an existence that wanders alone..."
The protagonist is a second-year high school student who transfers to Shujin Academy in Tokyo, after a false assault charge issued by a high-profile politician, which caused him to end up with a one-year probation sentence. Prior to the incident, it is stated that he lived in a rural area. He lives in a coffee shop called Café Leblanc, located in Yongen-Jaya and owned by Sojiro Sakura, an acquaintance of his parents during his probation.
However, on his way to his new school, he discovers the existence of the Metaverse and becomes the leader of the Phantom Thieves of Hearts, a group whose purpose is to steal the hearts of corrupt adults in order to reform society. Initially, the group he founded was only to put an end to Suguru Kamoshida's vicious and predatory abuses against the school's students. The initial members consisted of Ryuji Sakamoto and Ann Takamaki, who were victims of Kamoshida, as well as Morgana, a mysterious cat-like creature who wants to discover his origins and restore his true form. However, due to reencountering the corrupt politician who forced him into probation while celebrating the end of Kamoshida's tyranny, he officially founded the group in earnest. The members who later joined him include: Yusuke Kitagawa, Makoto Niijima, Futaba Sakura, Haru Okumura, and Goro Akechi.
Prologue
"...I didn't expect it'd be you. You'll be answering my questions this time. Those bastards... Can you hear me? It seems you've been through a lot. Almost anything can happen here... and I can't stop them. That's why I need you to answer me honestly. I don't have much time either. What was your objective? Why did you cause such a major incident? I didn't think it was a prank from the get-go, but I couldn't assemble a case for prosecution. It's because I couldn't figure out the method behind it. True. There's no way I could be convinced of such a... "world" just by reading the reports. It seems you're coherent. When and where did you find out about that world? How is it even possible to steal another's heart? Now, tell me your account of everything. ...Start from the very beginning."
During the game's prologue, the protagonist manages to infiltrate a Casino, successfully stealing a briefcase before beginning to make his escape, all the while attracting the attention of the security forces in order to allow his companions to escape the other way. He makes quick work of a Shadow taking the form of a Moloch before he continues escaping, though shortly after jumping out of a window, he is cornered by the police and is subsequently captured, being informed that he was "sold out" by one of his teammates.
Later, he is found in an interrogation room, bound to a chair, having been drugged by his captors. The apparent leading investigator splashes him with water in order to wake him up and knocks him off of the chair, as he reads off his list of crimes: obstruction of business, intimidation, defamation, preparing and carrying weapons and even murder. Afterward, he asks the protagonist to write down his name, as a confession to the investigation. The protagonist complies, though the investigator tells him that he will put him through so much pain until he has paid for his crimes. The protagonist, not remembering anything at the time, questions if he really did commit all these misdeeds.
Shortly after signing his name, Sae Niijima, a prosecutor leading his case, enters the room to interrogate him. She is opposed to the interrogators after seeing their blatant attempts to muddy his memory. The two seem to share a history, and she questions him how he came to learn about "that world," and how exactly his "techniques" regarding his crimes work. As the protagonist seems to ponder how to answer, he catches sight of a blue butterfly and hears a voice calling out to him, stating that his fate was already predetermined, but there was hope for him by recalling his memories.
After that, the protagonist awakens on the train bound for Shibuya, as if the events were all a foreboding dream. During the ride, he recalls an incident where he witnessed a woman being sexually harassed by a man and stopped him. In his drunken stupor, the man accidentally fell without the protagonist touching him and injured his head. He blamed it on the protagonist and forced the woman to testify that it was the protagonist's fault. He later discovers that the man was Masayoshi Shido, a corrupt politician who abruptly rose to control virtually all of Japan and commits blatantly treasonous acts for his profit.
As a result of the protagonist's intervention, the incident went down on his permanent record, and he was subsequently expelled from his school. At the court hearing, he was sentenced until next spring and was ordered to transfer schools with Shujin Academy being the only school that would accept the protagonist with his current criminal record, which his parents approved. Needing a place to stay, Sojiro Sakura was approached to house the protagonist during his probation, due to connections between his customers and the protagonist's parents. However, due to the protagonist's criminal record, Sojiro does so only begrudgingly.
After he arrives at the Shibuya Crosswalk, a mysterious application starts up, much to the protagonist's confusion. The world around him slows to a halt, and a fiery blue figure manifests before his eyes, followed by a vision of the flames developing a red grin, and himself with yellow eyes. Afterward, as time resumes, the protagonist deletes the application, and makes his way to Yongen-Jaya Station, and later to the alleyway, where his new caretaker resides. He arrives to find Sojiro speaking with customers.
Sojiro is surprised that the "punk kid" he was asked to look after is the protagonist, based on his gentlemanly and timid appearance. He shows the protagonist his new room; despite its rather large size, Sojiro says he has to be the one to clean it up. He also touches upon the details of the incident for a brief moment, blaming him for getting involved in the affairs of adults, before leaving him alone to clean up the room, though he also warns the protagonist that if he causes any trouble, he will kick him out.
As the protagonist prepares for bed, he recalls the incident, while lamenting his fate, he thinks to himself that he simply couldn't ignore the woman being harassed. He hears his phone ringing, and to his surprise, he finds that the mysterious application from before is still there, despite having deleted it earlier. He shortly falls asleep afterward. Later, he awakens in the Velvet Room and finds himself in prison garb, even bound in handcuffs with a ball and chain on his leg.
Igor welcomes him to his Velvet Room, and the twins tell him that he is still asleep in the real world. Caroline scolds him to stand up straight as Igor is present. Igor greets him, explaining that the Velvet Room is a place that exists between dream and reality, and is only accessible to those who have, in some form, made a contract. He then further explains that he brought the protagonist here in order to discuss an important matter that will affect his life. He also expresses surprise at the state of the Velvet Room, mentioning that its form represents the state of the guest's heart. Igor also refers to the protagonist as a "Prisoner of Fate," and that ruin awaits him in the future.
Igor informs him that there is a way to avoid ruin, stating that he must be "rehabilitated into a free man." He also asks the protagonist if he is ready to fight against the world's corruption. After the protagonist gives his answer, Igor expresses his delight, saying that he will observe the miracle of his "rehabilitation." He then introduces his newest attendants: Caroline and Justine, his prison guards. Caroline tells him that fighting is pointless, whereas Justine informs him that, as his guard, it is their duty to protect him, but only if he is obedient. Igor states that he will explain the twins' importance another time, as dawn has already approached in the real world.
First Heist: Suguru Kamoshida
"First off... I'd like to begin by congratulating you. You have encountered allies who share your aesthetics, and you have found your place in reality. The time has come... Your rehabilitation will soon begin. I shall explain it to you now... You have a special potential. However, that must be refined into a useful power. It is weak now, but refining it shall grant you the strength to stand against the coming ruin. ...That is the rehabilitation cast upon you. There are various means by which you may gain the power to resist the ruin. Fighting Shadows and gaining experience is one way. The fusion process I taught you prior is another. Thanks to the contracts you've formed, your heart is steadily gaining the power of opposition. It seems the rehabilitation is going well. This is a truly joyous occasion... I shall grant you an ability befitting of your newfound growth. Consider it a gift. May the devotion to your rehabilitation grow even deeper. ...I have high hopes of you."
On his way to school the next day, the protagonist once again opens the mysterious app in his phone and encounters Ann Takamaki, who was being invited to a ride by Suguru Kamoshida. She reluctantly goes in, leaving the protagonist behind who humbly rejected his invitation to join, and meets a delinquent-like boy, Ryuji Sakamoto, who was calling Kamoshida a "perverted teacher." He would confront the protagonist with a threatening look, in fear of him ratting him out to Kamoshida, only to realize he's new to the school. However, Ryuji accidentally used the word "Castle," causing the Metaverse Navigator to fire up. Although the landscape around Shujin was mostly normal, when the boys reached the school, they noticed that the school had literally become a castle.
When inside the unknown castle, the duo was instantly intercepted by a horde of armed knights accompanying a scantily clad version of Kamoshida with yellow eyes who wears only a gaudy, red crown, a kingly robe with hearts printed on it, and a speedo. He instantly throws the two into an underground cell and orders their "execution," starting with Ryuji first based on their past vendetta. Kamoshida's knight-like Shadows immediately knock him down and apprehend him, holding him defenseless for Kamoshida to repeatedly throw punches at him. Once Ryuji was thoroughly beaten, he collapses to the ground and Kamoshida spits on him. The strange Kamoshida quickly orders his execution only for the protagonist to fruitlessly interfere. Kamoshida kicks the protagonist against the wall, his knights ready to kill Ryuji at any moment while holding the protagonist to the floor.
In this moment, a blue butterfly tells him that he is trapped in an "unjust game" with almost no winning chances, although she can lend him her power. Another voice, (presumably the protagonist's Shadow Self) questions him if he is just going to keep quiet, reminding him of the incident that led to his probation. Recalling that event, the protagonist comes to the conclusion that he did not make the wrong choice to save the woman. In response to his determination, the voice awakens and manifests into his Persona, Arsène. Kamoshida is forced to halt trying to kill Ryuji and goes after the protagonist instead. His knights break into a pair of Jack-o'-Lanterns that the protagonist effortlessly defeats. The guard drops the jail key and Kamoshida confronts the protagonist, only for Ryuji to knock him down and run with the protagonist, locking Shadow Kamoshida in his cell. While escaping, they also encounter a mysterious cat-like creature, Morgana, who was captured and asks to be freed in exchange for showing them the way out, as well as aiding the protagonist in battle.
Once the protagonist and Ryuji escape the palace and return to reality, they confront Kamoshida about his castle, only for them to discover Kamoshida has no connection with his other self. Regardless, he has forced the protagonist's classmate, Yuuki Mishima, to spread rumors about him regarding the circumstances behind his probation to the whole school. On the next day, the boys enter the castle again to explore Kamoshida Palace's Dungeon area with Morgana's help so they may confirm the situation. However, on their way out again, Kamoshida pulls off an ambush, causing the protagonist and Morgana to be overwhelmed by his Shadows.
When his knights are about to execute the protagonist and Morgana as Ryuji hopelessly watches, he awakens Captain Kidd as well. However, after Kamoshida runs out of Shadows again, he summons a scantly clad version of Ann to spite Ryuji, implying that he didn't consider her anything other than a sex slave. On the next day, the volleyball rally commences and Kamoshida can be blatantly seen purposely spiking Mishima in broad daylight, and it's implied that he was using the rally as an excuse to punish students. Therefore, the students participating in the rally all end up heavily battered, although they are generally enabling his cruelty by avoiding trying to speak out.
The protagonist asks Ann, who is rumored to be dating Kamoshida, about this and she confirms that Kamoshida is trying to force himself on her. Since no other students are willing to speak up against Kamoshida, Morgana proposes to make Kamoshida admit his wrongdoings by stealing his Treasure in his castle, calling it a Palace, which represents the source of his distorted desires; in this case, lust. However, Morgana warns that if they kill Shadow Kamoshida, the real Kamoshida will suffer a mental shutdown and may die, prompting the protagonist and Ryuji to back out and think things over.
The protagonist and Ryuji confront Kamoshida after Ann's friend, Shiho Suzui, attempted suicide due to no longer being able to put up with the physical and sexual abuse Kamoshida subjects her to. After being confronted by the protagonist, Ryuji and Mishima, Kamoshida retaliates by threatening the three with expulsion, forcing the former two to carry through with Morgana's heist plan. The three of them are then joined by Ann who wants to avenge Shiho. To make Shadow Kamoshida's treasure materialize, Ryuji pins several copies of a calling card on the school board, addressed to Kamoshida under the name "Phantom Thieves of Hearts," enraging Shadow Kamoshida in his Palace. They succeed in stealing Kamoshida's treasure, causing him to have a change of heart and confess all of his crimes in front of the whole school. Afterward, the bad rumors about the protagonist and Ann are no longer spread and the threat of expulsion is lifted.
They decide to celebrate their success at an expensive restaurant by using the money from Kamoshida's treasure, a gold athlete's medal which the protagonist pawned off at the Untouchable airsoft shop. At the restaurant, the protagonist and Ryuji meet a man named Masayoshi Shido who rudely looks down on them. The protagonist notices that Shido's voice reminds him of the man who falsely accused him, but quickly dismisses this thought. It is also apparent that Shido does not remember placing a lawsuit on the protagonist during this encounter. Their encounter with Shido convinces the group to continue their work as Phantom Thieves to steal the corrupt hearts of adults and reform society so there will be no more victims like them.
Second Heist: Ichiryusai Madarame
"You have expelled one who was stained in vanity. You are now one step closer to your rehabilitation. It's a delightful thing indeed. However, that man's remarks are concerning. It seems another has made their way into the Metaverse. That is beyond my knowledge... But your rehabilitation is progressing smoothly. ...That is for certain. May the devotion to your rehabilitation grow even deeper. ...I have high hopes of you."
Mishima, who knows of the protagonist's identity as one of the Phantom Thieves, creates a website that also serves as a request board for the Phantom Thieves to take on missions. Since not many people believe in their existence, the Phantom Thieves decide to change a more well-known adult’s heart to increase their notoriety. An opportunity arises when they explore Mementos by the request of Morgana and discover the Shadow of a former apprentice of Madarame, Natsuhiko Nakanohara, a municipal ward who had been stalking his ex-girlfriend in a twisted way of coping with his former teacher, the great artist Ichiryusai Madarame, scamming him and ruining his life.
After they defeat his Shadow, he approaches them in the real world to tell them that Madarame actually steals his students' paintings, resulting in one of his students committing suicide after his work was stolen. Nakanohara asks them to stop Madarame before he can steal the credit and livelihood of Yusuke, his latest disciple. Yusuke stalks Ann all the way from the Shibuya station to the ground floor and asks her to model for him. After Nakanohara's account, the Phantom Thieves accept Yusuke's offer in order to learn more about Madarame.
When the group directly asks Yusuke about Madarame's plagiarism, Yusuke fiercely defends his teacher and angrily dismisses the group. After receiving more information from Nakanohara and locating Madarame's Palace, Ann and Morgana attempt to find proof of Madarame's crimes while under the guise of modeling for Yusuke. Ann finds proof of Madarame's plagiarism in his storage room, which is accidentally revealed to Yusuke. They both press Madarame about it, which forces him to threaten them by calling his private security company to arrest them. They escape from Madarame by entering his Palace, but Yusuke gets dragged in as well. Even as Yusuke still does not believe his master's crimes after seeing evidence in his Palace, his teacher's Shadow arrives on the scene and flaunts his crimes and how little he has in regard for his students, angering Yusuke and Persona awakens. After defeating the Shadows and leaving the Palace, Yusuke decides to join the Phantom Thieves, wanting to reform his teacher.
The Phantom Thieves send a calling card to Madarame in his exhibit, angering him. As a precaution, he replaces the treasure with a henohenomoheji and shows the Thieves his real treasure, the real "Sayuri" painting and flaunts his atrocities against Yusuke and his mother to them. This angers Yusuke to the point that he no longer feels remorse opposing him, and Madarame transforms into Azazel and attacks the Thieves, in his new form of four floating paintings forming a face. Despite this, he was soundly defeated.
After defeating Shadow Madarame and stealing his treasure, Madarame reveals that there's a third party besides them inside the Palace, but Madarame only reveals the person to wear a black mask. Yusuke recovers Madarame's treasure, the real "Sayuri" painting that his mother painted before her death and the Thieves escape the collapsing museum in one piece. No longer having a home due to not wishing to live with Madarame anymore, Yusuke stays with the protagonist at Café Leblanc for one night, but eventually moves into the dormitory at Kosei High School. As thanks to Sojiro for allowing him to stay temporarily, he gifts "Sayuri" to him, which is then hung on display at the entrance of the café.
Third Heist: Junya Kaneshiro
"You've defeated the repulsive fiend of gluttony this time. *chuckle* Well done. I am glad to see you have devoted yourself to your rehabilitation. Do you recall the whispers about that strange man? Indeed... I speak of another with powers similar to yours. If you are to complete your rehabilitation, you may encounter him eventually... *chuckle* Yet another thing for me to look forward to. I shall grant you an ability befitting of your newfound growth. Consider it a gift. It would be greatly troubling if you were to not strengthen your abilities."
Following Madarame's confession on live television, the Phantom Thieves' activities become known and attract many people, particularly high school detective Goro Akechi and student council president Makoto Niijima. During a school trip to a TV station in Akasaka Mitsuke, the protagonist meets Akechi, who reveals his disdain towards the Phantom Thieves' actions. Despite this, the protagonist gets acquainted with Akechi, after catching his attention with a surprising response to an audience interview question.
Makoto quickly becomes suspicious of the protagonist and his friends, secretly following them on the orders of the principal of Shujin Academy, and finally gets the proof she needs in the form of a recording of Ryuji who declares themselves as Phantom Thieves. She blackmails the protagonist to take her to their meeting place and demands the Phantom Thieves to show her their justice, promising to delete the recording if they can prove her wrong. Left with no options, they take on her request to investigate a mafia boss who is extorting money from several Shujin students. Despite this, the group fails to track this person, as his henchmen refused to reveal anything about him.
Their investigation leads them to a reporter named Ichiko Ohya leaking his name as Junya Kaneshiro to the protagonist. The next day, the Phantom Thieves enter Kaneshiro's Palace but cannot find his treasure since the bank that acts as its main body is too high up in the air, flying above the city and sucking up cash from the civilians below. Makoto brazenly manages to bring the thieves to Kaneshiro himself, but in her hubris, Kaneshiro gains the upper hand by taking a picture of them in his club surrounded by drugs and alcohol. Threatening to spread the photo across social media, which would inevitably reach the school administration and result in everyone's expulsion, Kaneshiro forces them to bring him a hefty sum of three million yen in just three weeks.
As an apology, Makoto requests to join them in their heist to make up for her mistake, allowing access to the flying bank itself, because Makoto is now a "customer" of Kaneshiro. Shadow Kaneshiro lures the Thieves into a trap and attempts to kill them, then corners them and gloats about how is he going to sell Sae and Makoto as prostitutes, causing Makoto's composure to finally break, awakening to her own Persona. The Thieves defeat his shadow guards and escape the Palace.
After the Phantom Thieves locate Kaneshiro's treasure plastering hundreds of calling cards all over Shibuya in a brazen bid to get his attention, a final confrontation between the Thieves and Shadow Kaneshiro commences, and they successfully defeat him and destroy his "Piggytron" robot. However, he leaves them with a warning of a third party that manipulates Palaces for their own ends without caring for the consequences. A day later, the real Kaneshiro promises to delete the photos and soon after turns himself in to the police.
Fourth Heist: Futaba Sakura
"It seems you freed the heart of a frenzied girl and saved her from her haunted past. *chuckle* Another step has been taken to rehabilitation... You are progressing quite nicely. By the by, more curious information has found its way to your ears. A scientist's research... It seems that world may secretly be known after all. Furthermore, that very research has been stolen and is now used by those with malicious intent... I wonder how this will change the approach you take toward your rehabilitation... *chuckle* Allow me to grant you a new power worthy of your current self. Though you have my aid, be sure not to let your guard down. Otherwise you may get swept off your feet... ...We shall meet again in the near future."
The Phantom Thieves' success in changing Kaneshiro's heart begins to attract further attention to them, leading them to be publicly denounced by the international hacking group Medjed, urging the Phantom Thieves to stop their heists or else they will purge all of their supporters with a huge hacking attack. The protagonist then receives an unknown chat from a mysterious hacker called Alibaba who requests him to steal a certain someone's heart and in exchange, they will take care of Medjed. Should he refuse, they will leak his identity to the media.
The protagonist and the others think that the chat is a mere prank, but Alibaba proves themselves that they do know about the protagonist by leaving a calling card in Leblanc. Alibaba requests him to steal the heart of a girl named Futaba Sakura, who is revealed to be related to Sojiro. Since information about Futaba is lacking, the protagonist tries to ask Sojiro, but he refuses to tell him anything and threatens to kick him out if he presses further. The protagonist tries to ask Alibaba for more details and asks to meet them, but his request leads Alibaba to abruptly cancel their request.
The Phantom Thieves think that the problem has been solved, with Alibaba seemingly out of the picture, until they returned from the Kaneshiro heist celebrations and Akechi informs them that Medjed has declared an all-out war against them, with dire consequences for the infrastructure of Japan if the thieves were to remain silent. As a result, the protagonist has no choice but to once again try to contact Alibaba. Makoto correctly deduces that Alibaba is actually Futaba herself, which is confirmed when Sojiro finally explains Futaba's situation after the protagonist and the thieves catch a glimpse of her when visiting Sojiro's house. They confront Futaba and ask to make a deal with her again, which she agrees to.
After obtaining the keywords necessary to enter her Palace, the Phantom Thieves enter her Palace, which is a giant pyramid surrounded by an endless desert. Unlike other Palaces so far, it is not born from corruption, but from Futaba's severe depression, her repressed trauma surrounding the death of her mother, and the belief that she deserved to die alone in her home, believing it to be her "tomb." At first, the thieves do not adopt their Metaverse attire, as they are not seen as threats, but after meeting with Shadow Futaba, their thief outfits manifest and they are forced to run from a boulder summoned by the Palace that threatens to crush them.
As they progress through the Palace, the party finds several murals, each depicting some twisted memory of Futaba's. The first depicts men in black reading her a note, later revealed to be a suicide note. The second is her watching her mother, Wakaba Isshiki, being struck by a car, claimed to have been her suicide, and the third is Futaba trying to get her mother's attention. The thieves' path to the treasure, however, is blocked by a barrier surrounding the end of the great hallway, as a result of Futaba's unwillingness to allow anyone in her room. The group returns to reality, hoping to find a way for Futaba to allow them in and remove the barrier. They succeed in doing so, and through their first face-to-face encounter with her, they learn that Wakaba was a researcher of "cognitive psience," a study on one's perception of reality and the existence of a mysterious "cognitive world," which seems to be the Metaverse.
After leaving behind a calling card for Futaba, the Phantom Thieves reach the Pharaoh's Tomb, where the Treasure is supposed to lie, but are attacked by a cognition of what Futaba perceives as her mother; a Sphinx who hates and loathes her for killing her, and tries to murder anyone who disturbs Futaba's resting place. Its incredible agility and stamina easily overpower the Phantom Thieves, but the tide of battle changes after Futaba enters her own Palace with the Metaverse Navigator.
Meeting her own Shadow, she manages to overcome her self-loathing and realizes that she has been manipulated into believing a lie that ruined her life, and her Shadow transforms into her Persona Necronomicon, allowing the tables to turn as Necronomicon creates a ballista that allows the Thieves to effectively damage the cognition. They successfully manage to defeat the cognition with Futaba's help, though, to their confusion, the Treasure is not inside the coffin. As the Palace begins to crumble after Futaba leaves, Morgana realizes that Futaba herself was the Treasure, and with the real Futaba being inside her own Palace for so long, it has become unstable.
The group successfully escapes the collapsing pyramid, landing in a heap in front of Sojiro's store. As the others distract Sojiro, Makoto and the protagonist check on Futaba, who is unconscious. Fearing the worst, the protagonist calls Tae Takemi, a doctor in Yongen-Jaya. After a brief examination, Takemi states that Futaba has unnaturally low stamina and strength, most likely due to her shut-in nature. Though the group is worried about her well-being, Sojiro explains that this is normal for Futaba, and can sleep for days on end after periods of exertion.
On the day Medjed is supposed to destroy Japan's economy and begin a "cleansing" of Phantom Thief supporters, Futaba hacks into their website in just a few hours, leaving behind the signature logo of the Phantom Thieves.
Afterward, the protagonist takes the helm in assisting Futaba with coming out of her shell around other people, particularly himself and the rest of the Phantom Thieves, who want to be on better terms with her. This culminates in a trip to Miura Beach where the group takes a much needed break from the stress of thief activities, and the protagonist assists Ryuji in his efforts to pick up women on the beach.
Futaba, due to her hacking skills and growing chemistry with the group, is asked to join them in their heists. She agrees, if only to find the one responsible for murdering her mother and stealing her research. Futaba permanently joins the party as a combat support and surveillance hub, resulting in Morgana's navigator role becoming obsolete.
Fifth Heist: Kunikazu Okumura
"First, I'd like to congratulate you for expelling the one proud of their greed... ...Or so I'd like to say, but something odd seems to have happened. Who knows...? However, don't you sense it? The malicious will of another... It seems a contingency has occurred. At this rate, your rehabilitation cannot be completed... though I doubt that will be the case. I truly look forward to seeing how you overcome this predicament... ...We shall meet again."
Their victory against Medjed caused a boom in popularity, resulting in massive international support and even merchandise to capitalize on their success. School resumes shortly after and Shujin Academy takes a trip to Hawaii, along with Kosei High School making an unscheduled detour there, where the Phantom Thieves witness firsthand the extent that their exploits have reached overseas. On the school trip, the protagonist may choose to spend the last evening in Hawaii with a female Confidant that he has reached a certain rank with, or Ryuji and Mishima, with Yusuke joining the three of them shortly.
Back in Japan, Principal Kobayakawa dies when he is hit by a car in the middle of a crosswalk, leading some to believe that the Phantom Thieves murdered him for covering up Kamoshida's crimes. They have little time to dwell on the matter, however, as the Phan-Site has made numerous requests for targets, the one with the largest result in the poll is Kunikazu Okumura, the wealthy CEO of Okumura Foods, which owns the popular Big Bang Burger food chain. Suspiciously, much of Big Bang's competition has fallen out under mysterious circumstances, leading the group to believe that Okumura may be behind the incidents, employing mental shutdowns to stifle opposition. However, the group begins to doubt whether they should go with the plan of infiltrating his Palace just because of the general public's consensus.
In the midst of these events, their friend, Morgana, was depressed over no longer being able to support the group, as well as realizing that they won't be able to help him investigate Mementos and become human as they promised, since he stopped believing he might turn out to be human. Because he's reluctant to tell them he wants to split up, he tries to stay reliable as he's always has, but that only backfires as Morgana has become critical of the group, believing they've stopped taking the Phantom Thief activities. The group becomes greatly worried about him, and head to Okumura's headquarters to look for him in Okumura's Palace.
Thanks to Futaba, who discovered the "distortion" of the Palace, they manage to enter quickly, which resembles a giant spaceport on another planet. Shortly after infiltrating the Palace, though, they are blocked by a door with a biometric scanner, leaving them unable to proceed without someone related to Okumura on their side. Then, to their surprise, Morgana appears alongside another thief, who proclaims herself as the "Beauty Thief." At first, the group believes that she is the Black Mask that Madarame and Kaneshiro spoke of, though they later learn that her stoic nature was only because of her forgetting the lines they prepared in advance. To the thieves' shock, Morgana's partner is able to bypass the biometric scanner, evidently having a connection to the Palace ruler, though the numerous Shadows behind the gates forces both groups to retreat.
Deciding to investigate who this new thief is, and under the idea of her being a Shujin student, the group investigates the roster of the female student body. They eventually find a match: Haru Okumura, the only daughter of Kunikazu Okumura. Makoto and the protagonist encounter her on school grounds and try to ask her to join them, though Haru refuses, the reason being that she cannot side with people who do not know what their goals are, let alone understand their teammate's feelings and support him.
The thieves later learn that many people on the Phan-Site are thanking them for their help, despite having no involvement in their submissions, leading them to conclude that Haru and Morgana are the ones resolving them. As such, they wait in Mementos in order to encounter, as well as try and convince Morgana to come back by apologizing. It nearly goes well, until Ryuji makes a thoughtless comment, hurting Morgana once again, causing him and Haru to storm off in his car form. They fail to chase them down, as the two manage to escape.
When they return to reality, the group discovers Haru being harassed by a man, and Morgana injured nearby in an attempt to rescue her. The man introduces himself as her fiancé, and at first, tries to calmly pass the whole thing off as a little quarrel, but becomes angered by their continued interference, threatening them that he will not forget their faces and leaves. Afterward, the group takes Haru to Leblanc to let her rest, at Morgana's request. Morgana realizes he's misunderstood them, and came back to his senses.
Back home, Morgana talks with the group about how he wants to split up with the group as he sees himself as deadweight for them, and that they no longer have a reason to help him as he might not turn out to be human in the first place. However, Haru understands it's a superficial reason, and encourages him to admit to himself how he really feels. In the end, Morgana musters the courage to admit that he wants to stay with them. As his friends respond positively, Morgana comes to terms with his situation, realizing that he belongs with the Phantom Thieves.
Meanwhile, the thieves learn that Haru, while having the beginnings of a Persona, doesn't have enough power yet to physically manifest it, and her reason for agreeing to become a Phantom Thief was not to save her father, but to get out of her marriage he forces on her; the group understands and agrees to help her, basing their mission around rescuing Haru from being sold out.
Returning to Okumura's Palace, and after bypassing the scanner, encounters Okumura's Shadow, as well as his cognition of Haru's fiancé. To their shock and disgust, Okumura was more than aware of his future son-in-law's nature and even stated that he would no doubt only accept Haru as a mere lover, not as his wife, and do whatever he pleased with her. This angers Haru greatly, enough so that her Persona, Milady, finally takes form, and with the help of the party, destroys Cognitive Sugimura.
As they dive deeper into his Palace, they learn what Okumura truly thinks of his workers, mere robots who will work under any condition and will be disposed of and turned into fuel if they break down. This horrifies Haru and resolves her to truly change her father's heart.
After discovering the Treasure, the group sends the calling card, which Haru leaves in her father's study. The next day, when he finds it, he becomes angered and calls the police, claiming that this "band of ruffians have threatened a law-abiding citizen." The group enters Okumura's Palace, but are forced to chase after the Treasure when the facility threatens to self-destruct. Okumura's Shadow's chief endeavor, "Project Utopia," is finally completed, allowing him to leave the Palace in total security if the thieves do not catch up to him.
When they encounter Okumura, he at first seems remorseful and claims that he is happy to see Haru finally standing on her own two feet, though this is a ruse to trick the thieves and capture them. He then tries to persuade Morgana to try and abandon them, having watched their argument earlier by spying on them. Morgana, however, refuses and frees the group. Okumura then sits back and attacks the Thieves with an army of his robots, even sending out his right-hand Execurobo, but at that point runs out of employees to send at them, leaving him open and vulnerable.
After the thieves defeat Okumura, he is now left unsure of what to do, with Haru telling him to atone for what he has done. The group also interrogates him about the recent mental shutdowns and breakdowns, which Shadow Okumura reveals that he is partially responsible for; he had requested that they be targeted, but he does not personally eliminate them, nor does he state who is directly responsible for them. Afterward, the thieves take his Treasure and leave, unaware that a black masked figure murders Shadow Okumura afterward.
On the day Haru was supposed to be sent off to Sugimura, the group celebrates at Tokyo Destinyland, after Haru secured the park for their personal use due to a company party at the location being canceled due to Okumura's fragile mental state. They then watch a live video of Okumura holding a press conference, where he reveals all of his crimes to the media, though before he can also reveal who is behind the mental shutdowns, he suddenly collapses, with black liquid pouring out of his orifices, evidently suffering a mental shutdown. He died shortly afterwards, the symptoms of his mental shutdown being exacerbated due to his advanced age.
Sixth Heist: Sae Niijima
"…It would seem as though you have been killed. But why were you killed? Why did you have to die? Do you remember…? It seems you forgot an important fact while your consciousness was hazy. Indeed… your "death" was a necessity for your escape from certain doom. What a tremendous plan. How might you be capable of executing such a feat…? Well then, let us rouse the memories which are missing…"
In the aftermath of Kunikazu Okumura's death, support for the Phantom Thieves plummets, with many believing that they publicly executed Okumura, even so that their past actions were "nothing but a warm-up." This horrifies the group, especially with Makoto's revelation that the ones behind the mental shutdowns might have been orchestrating their sudden popularity, only to have them become public enemy number one. Left unable to do anything, for now, the group goes about their daily life, though to their surprise, Goro Akechi, who up until recently was under heavy fire for criticizing the Phantom Thieves by many, states that the Phantom Thieves may, in truth, not be to blame for the mental shutdown cases, and even Okumura's death.
This leads Makoto to suggest getting into contact with Akechi, as he would be a valuable source of intel about police movements. She then invites him to an open panel at the school festival, where he reveals that he has an idea as to who the Phantom Thieves may be. Before he can reveal them, his phone goes off, and he excuses himself. In actuality, this was a ruse to give Akechi time to speak with the group after putting pressure on them. Akechi reveals that he took photographs of the group exiting Okumura's Palace, and even says that he met the true culprit behind the mental shutdowns. While blackmailing them, Akechi offers his assistance in proving their innocence to the group, though he says that in exchange the Phantom Thieves must disband. After this proposal, Akechi leaves, followed by the rest of the group, with the protagonist and Morgana staying behind, secretly talking about Akechi's undermine intentions as they realize that Akechi set them up and the part where Akechi messed up was when he was able to understand Morgana when he talked about pancakes.
Back in the present, in the interrogation room, a gap in the protagonist's memory induced by the drug the police injected into him prevents him from recalling what was said between him and Morgana, with no choice but to continue on with his account.
After this meeting, the protagonist spends the remaining time at the school festival with one of his female Confidants, or Ryuji and Mishima. If he chooses the latter, the protagonist will be called on stage to answer questions in front of the school. When asked about the Phantom Thieves, rather than risk saying something he shouldn't, the protagonist decides to publicly confess his love to one of his Confidants, successfully deflecting the subject. After the event concludes, the protagonist and his chosen companion meet on the school roof for some fresh air, and the protagonist receives a special gift from them.
Akechi meets with the group the next day at Cafe Leblanc to discuss further plans. To clear their names, the Phantom Thieves must change Sae Niijima's heart. The group reluctantly agrees to go forward with Akechi's plan, having no further options available to them.
The Phantom Thieves begin a heist on Niijima's Palace, which is a Palace born from Sae's discontent with the jurisdiction system. As Sae views all of her court cases as games to be rigged at all costs, the courthouse that the Palace is based on is distorted into a casino, one rigged with complex mechanisms and outright cheating measures in overwhelming favor of the house. They successfully clear the rigging mechanisms with tremendous help from Akechi, joining the group as a guest, and gain access to the high limit floor, but entry from within the Palace is blocked without a reservation, requiring the thieves to return to reality and change Sae's cognition.
As a result, Akechi brings the group to attend a court case in Sae's presence, making sure she sees them present in the audience, which allows the group access to the high limit floor in her Palace. They manage to get to the highest level, the manager's floor, in spite of Shadow Sae increasing its entry fee by tenfold. After Makoto fakes receiving a letter in the mail containing a calling card to Sae, the heist begins the next day, and the battle with Shadow Sae commences. Despite challenging the Thieves to a rigged roulette, it is quickly exposed by the protagonist and she transforms into Leviathan as a last-ditch attempt to kill them "fair and square," but is ultimately defeated. The thieves successfully talk down Shadow Sae and she finally relents, allowing the party to leave with her Treasure.
However, at the climax of the heist, entire squadrons of real policemen begin swarming into the Palace with the goal of arresting the Thieves, so the protagonist uses himself as bait to lure the resident Shadows away and distract the police so the party can escape. When he exits the Palace, however, he is quickly apprehended by the police, who tells him that he was "sold out." While in custody, he is interrogated by Sae, bringing the sequence of events back to the beginning of the game.
If the protagonist refuses to sell out anyone, the effects of the drug finally wear off, and the protagonist remembers that he knew Akechi was the one who betrayed them, and had already hatched a plan with his friends to expose him and cheat death. He requests Sae to show his smartphone to Akechi, which has been planted with a special remote version of the Metaverse Navigator by Futaba, transporting both Sae and Akechi into the replica of the interrogation room that exists within her Palace, resulting in only the cognitive version of himself being killed by Akechi, who reports it to an inside man who falsifies documents to make the death officially recognized as a suicide without even checking for a body. His plan was reviewed by Igor and the twins shortly after he was "assassinated" by Akechi. Afterward, Sae helps the protagonist escape and escorts him back to Café Leblanc.
Otherwise, if the protagonist sold out either the Phantom Thieves or his other Confidants, Sae promises to reduce his sentence and leaves the room, but without the trick involving the protagonist's phone, Akechi enters and successfully kills him. The protagonist finds himself in the Velvet Room afterward, the residents quite disappointed in him for failing to complete his rehabilitation. Igor tells him that the game is over, and imprisons him in the Velvet Room for the rest of his life.
Seventh Heist: Masayoshi Shido
"To think you would use the trap set against you to entrap them... I've never seen a dramatic resurgence such as that. Truly marvelous—those are the only words I can think of to describe you. ...You've even overcome a mysterious misfortune. There should be no one left to hinder your rehabilitation. Your rehabilitation will be completed shortly. That is... if everything goes well without any problems."
Once the protagonist's apparent death is broadcast, and he is smuggled out of the police building with help from Sae, he is brought back to Leblanc. To the outside world, the death of the Phantom Thieves' leader is brushed off as another news piece, and his "suicide" in the interrogation room was also glossed off. With his supposed "death," he is forced to lay low until the Phantom Thieves can identify the person Akechi works for. They find out that Akechi is working for Masayoshi Shido, the same man who caused the founding of the Phantom Thieves in the first place when he looked down on Ryuji and the protagonist at the hotel in May, now a politician who is making massive popularity gains in an audacious bid to seize control of Japan. The protagonist and the group arrive at the Diet Building to try and find the keyword to enter his Palace but turn up nothing until the next morning, where Shido would be hosting an election campaign in Yongen-Jaya. Just like in May, Shido notices the protagonist but fails to recognize him, and leaves after throwing insults against the party. However, he still remembers Shido's voice as being the same as the man who falsely accused him before which resulted in his probation. After recalling what Shido said when he assaulted the woman, the protagonist finds out the Distortion keyword to enter Shido's Palace; "Ship."
Shido's palace takes the appearance of a grand cruiser sailing among the sunken ruins of Tokyo, with the Diet Building itself set atop the massive liner, symbolizing that he cares nothing for the country and only for the wealthy patrons that are useful to him. During the heist, the Phantom Thieves learn more about the Conspiracy and their discreet involvement in orchestrating the thieves' actions starting from Futaba's Palace. Shido's actions were financed by Madarame and Kaneshiro's schemes and he had Wakaba Isshiki killed to steal her research, then ruined Futaba's life with a fabricated suicide note. Once Shido and his associates realized that the Phantom Thieves were a threat to their continued activities, they impersonated Medjed as a means to start a sharp rise in the Phantom Thieves' popularity. Once this succeeded, they manipulated the Phantom Thieves website polls to goad them into taking on Okumura's palace. Finally, Shido had Akechi dispose of Okumura, killing two birds with one stone by getting rid of a problematic associate, as well as causing the Phantom Thieves' popularity to take a sharp nosedive and for them to be targeted by the police.
After collecting all the letters of recommendation to finally enter Shido's treasure room, but before they can leave the area, they are ambushed by Akechi, who had guessed that the protagonist survived his trap. Akechi reveals his past, his relation to Shido and how he was going to use Shido's bid for power to exact revenge. When Shido stands at the height of power after winning the election, Akechi would expose all of his crimes, discrediting Shido thoroughly and completely ruining his life. This makes him not only a traitor for the Phantom Thieves but also for Shido, serving Shido and carrying out the killings to gain recognition and fame, and assist Shido in his rise to power only to topple everything beneath him at the last second.
Knowing that the Phantom Thieves are the only ones who can truly stop him, he attacks the party, revealing that he is another Wild Card user and has the ability to make Shadows go berserk, leading to the psychotic breakdown incidents in the real world. After defeating a Cu Chulainn and a Cerberus he summoned and made berserk, the party puts up a valiant fight against Akechi himself and backs him into a corner. He reveals that he envies the protagonist for his ability to defy expectations put onto him and forge his own path. Driven mad from his anger at the protagonist for having everything he never could, Akechi reveals that he is the mysterious black mask assassin who caused the mental shutdowns, and also reveals another Persona, Loki as a last-ditch attempt to dispose of the protagonist, using his own power on himself and becoming crazed, only wishing to kill the protagonist and all his friends.
Even after revealing his true strength, Akechi is no match for the protagonist and his friends and is defeated. Suddenly, Shido's cognitive version of Akechi arrives on the scene, revealing that Shido was fully aware of Akechi's impending betrayal and was planning to dispose of him immediately after the election. The cognitive version of Akechi threatens the real Akechi to shoot the protagonist, but Akechi instead decides to shoot an emergency switch, causing a large steel bulkhead door to separate him and his cognitive self from the Phantom Thieves. Akechi begs the protagonist to promise to stop Shido in his place, ignoring the group's cries of alarm. Two gunshots are fired and Futaba states that she can no longer sense Akechi, leaving his fate unknown. The Phantom Thieves eventually make it to Shido's Treasure room and prepare to steal his heart.
Rather than send Shido a card which might be intercepted by one of his staff, Futaba suggests hacking the media and announcing to all of Japan of their intent to steal Shido's heart. The protagonist agrees, formally announcing their intentions to steal his heart as well as grandly revealing to the world that he was actually alive all along. In the broadcast, the protagonist and his comrades notify all of Japan that their beloved politician Masayoshi Shido is behind everything, angering him and causing his Treasure to take form.
With the conditions met, the Phantom Thieves infiltrate Shido's Palace and meet his Shadow, who speaks to them about his grand plan to be the next leader of Japan. He even pretends to offer to let the Phantom Thieves join him in his cause in exchange for whatever they desire. Every one of the Phantom Thieves unanimously refuses, and when the protagonist asks if he really means it, he responds that he doesn't. A fight ensues, and Shadow Shido summons a chariot formed by the masses to attack them.
After the chariot is defeated, the protagonist reveals his face to Shadow Shido, causing him to faintly remember the incident that caused the protagonist's probation. This angers Shido and he transforms into a grossly muscular version of himself to fight the Thieves alone. Despite being the toughest Shadow the group has faced, he is eventually brought down. The Phantom Thieves force him to return to his normal self and repent.
In the real world, Shido is suddenly crippled with unease due to the Phantom Thieves' actions in his heart. Having a contingency plan in case the thieves take his heart, he takes a special pill which is supposed to "temporarily kill him," causing his Palace to collapse earlier than the thieves were expecting, catching them off guard. Despite some complications during their escape and a brief scare with the apparent death of Ryuji, the Phantom Thieves all make it out in one piece. Shido's crimes are exposed and he formally admits to them in his commencement speech following Election Day, supplanting doubt and uncertainty within the public.
Despite the Phantom Thieves genuinely believing that things will turn for the better, on December 23, things take a turn for the worst as the public's distortions are increasing at an alarming rate. Abnormal occurrences among the public become blatantly obvious, in the form of Shido's popularity inexplicably increasing, his change of heart being shrugged off as mere mental instability by the mass media, and the Phantom Thieves are being treated as if they never existed. The proxy SIU director also issued a cover-up operation, firing Sae Niijima and hiding Shido from the public, claiming his illness. There are even plans forming to take over the world with the Metaverse, and the Phantom Thieves might face re-arrest almost immediately.
Final Heist: Mementos
"I see... If a god plays naughty, then it's a demon lord's duty to punish him...! What better way is there for a finale as a Trickster! Joker, we're entrusting our strength and the people's hopes to you! Put an end to this!"
The party deduces that Mementos is manipulating the masses into denying their recognition. On the 24th of December, they dive deep into the lowest depths of Mementos, the last Palace which contains nearly the entire Tokyo population's Shadow Selves held in cells. Among the prisoners are all of the Phantom Thieves' former adversaries excluding Okumura. All of the jailed Shadow Selves are blissfully content with their imprisonment, alarming the Phantom Thieves greatly.
Reaching the very bottom of Mementos, the group encounters the apparent Treasure of Mementos, a Holy Grail who claims to be acting on humanity's desires to be enslaved to order and authority, in exchange for the security of not having to think for themselves. The Phantom Thieves attempt to fight it, but the chalice uses the distorted desires of the masses to heal itself and eventually kicks the Phantom Thieves out of Mementos, forcing them back into Shibuya. The Phantom Thieves are unable to do anything but watch as Mementos begins to merge with the real world.
The citizens of Tokyo, save Mishima and Sojiro, as well as any Confidant whom the protagonist reached max rank with, are blissfully unaware of the changes, continuing to go about their lives as normal. The Holy Grail manipulates the masses' cognition into believing that the Phantom Thieves do not exist, and since Mementos and reality are now one and the same, the cognition of the masses is able to affect reality, causing the Phantom Thieves to completely disappear one by one, starting from Futaba and ending with the protagonist. At the same time, the Phan-Site's poll rapidly declines from an already minimal support rate to a firm 0%.
The protagonist reawakens back in the Velvet Room where Igor informs him that the game is over and he has lost. Due to his loss, Igor orders that Caroline and Justine execute the protagonist. The two engage the protagonist in combat but become conflicted as their duties as Velvet Room attendants towards its guests contradict their order to kill him. The floating butterfly tells the protagonist that he needs to fuse Caroline and Justine, and the twin wardens agree as well. After fusing the two of them with the Velvet Room's guillotines, the twins combine into a singular being, a young girl named Lavenza, the true attendant for the protagonist.
"Igor" reveals that he is actually the Holy Grail itself, an almighty being who granted the power of Persona to the protagonist and Akechi as a trial to see if humanity was worthy of being free from his influence. However, he blatantly rigged the outcomes in his favor to show that humanity truly wishes for enslavement. It was also heavily implied that the Grail is behind everything to this point, from the protagonist's confrontation with Shido, to the Phantom Thief bandwagon that resulted in Okumura's death, to the ever-increasing popularity of Shido and the perception that the Phantom Thieves are killers that intensify as the events progress, all in order to prove that he is the only one fit to rule over the ignorant masses. He then offers the protagonist to return the world to its former corrupt state, in exchange for allowing the Phantom Thieves to continue on, and rise to massive success once again. If he refuses, "Igor" deems humanity to be incapable of living on their own accord and promptly leaves, releasing the real Igor, who formally introduces himself to the protagonist at long last.
Additionally, the protagonist can also accept the Grail's offer. If he does, and has double confirmed his decision, Lavenza will be disappointed in his betrayal. The world returns to its original distorted state, and the Phantom Thieves are recognized as national heroes and gain widespread fame. However, the people in the world are incapable of thinking for themselves, and the protagonist becomes a force of terror in Tokyo. As an additional consequence, his teammates may presumably still be trapped eternally inside the Velvet Room and forever exiled from reality.
Despite the Grail's belief that the protagonist has lost, the real Igor gives him enough power to rescue his friends from their respective cells in the Velvet Room and releases them back into reality, tasking the Phantom Thieves to steal the wicked god's heart. He also reveals that Morgana was created by him as a last-ditch effort to guide the protagonist through their journey. When they resurface into the real world, it is revealed that the Quarantine Cell from the Depths of Mementos is actually the Velvet Room, and the "most dangerous inmate" trapped within was heavily implied to be the protagonist himself.
As the Phantom Thieves begin ascending to face the Grail, they are confronted by the four archangels who have also deemed humans unworthy to live without the god's influence, but the Phantom Thieves manage to defeat all of them. Despite these archangels being mere Shadows, they retain the personalities of their original Shin Megami Tensei counterparts, such as Gabriel sounding merciful before confronting the party. As they defeat the archangels, more people start to become aware of the merged reality, much to their shock and fear. At the top of the tower, the party faces the Holy Grail once more, where it briefly appears as "Igor" until it transforms back into the Grail.
The protagonist devises a plan for one of his teammates to cut the veins that connect the Holy Grail to the masses, cutting off its ability to heal and allowing the group to finish it off. Despite the fact that the Grail appears to be an inanimate object, it emerges from the temple and reveals the rest of its body. The master of Mementos announces its true identity as Yaldabaoth, the god of control, who appears as an incredibly large mechanical being with four limbs that hold various instruments of justice. He claims that humans are just lemmings in his eyes and rehabilitation is useless, as society will regress to the level of apes. To bring back the future of humanity, the Phantom Thieves enthusiastically make him the final heist target and confront him in one final battle.
Despite the Phantom Thieves seemingly defeating Yaldabaoth, he unleashes his Rays of Control once again, instantly rendering them helpless. However, the tables quickly turn when they hear the voices of the masses, inspired by the cheering of Mishima (or two nondescript Phantom Thieves fans if the protagonist did not max out Mishima's Confidant). Eventually, absolutely everybody believes in their existence and the Phantom Thieves popularity poll instantly makes a comeback, springing from 0% to 100%. The protagonist is able to break the chains that bound himself and Arsène, unlocking his true form as Satanael, a Persona of a colossal size that exceeds even Yaldabaoth, descending from the heavens to deliver true justice.
The protagonist harnesses the will of the people to not be controlled and orders Satanael to fire one last Sinful Shell, shooting Yaldabaoth directly through the head. In his defeat, Yaldabaoth bitterly concedes that humanity is truly worthy of living on their own accord and that Igor's beliefs were indeed the superior ones before reverting back into the lifeless grail and vanishing, removing Mementos from existence and undoing its warping of reality as if it had never happened. Before the Phantom Thieves can celebrate, Morgana begins to disappear with Mementos, as his existence is tied to it, much to the Phantom Thieves' sadness.
With reality restored, the masses seem to have forgotten about the events that had just occurred, however, many of the citizens have begun to openly talk about Shido's poor character. As a light snow begins to fall, the Phantom Thieves realize that it is Christmas Eve and go their separate ways for the night, promising to go to Café Leblanc to celebrate the next day. Sae informs the protagonist that, even though Shido confessed his crimes, it is difficult to prove his guilt since there is little solid evidence and the other world no longer exists.
Because Akechi has disappeared, the only ones who can offer proof are the Phantom Thieves. To properly prosecute Shido, the protagonist's testimony is necessary. Reluctantly, Sae asks the protagonist to turn himself in as the Phantom Thief in order to protect his allies as well and be held accountable for the real life crimes he committed (since no one will believe the incident's supernatural aspects, such as the Metaverse and Yaldabaoth). Doing this also means he will be sent to juvenile detention and will be closely observed. The protagonist agrees to her suggestion to protect his comrades, however, he asks to turn himself in the next day due to plans he has. If he is in a romantic relationship, he can choose to spend his Christmas Eve with his girlfriend. If he is single, he will spend it with Futaba and Sojiro. On Christmas Eve, he worries his girlfriend/Sojiro and Futaba as he cannot bring himself to tell them that he is turning himself in.
The protagonist follows through with his promise to Sae and is promptly placed into a youth detention center for interrogation. He is charged for various crimes as the Phantom Thief for numerous crimes including illegal entry into Madarame's estate and Okumura Foods' office, destroying property and violating the Radio Law when the Phantom Thieves hijacked the airwaves to announce their plan to steal Shido's heart. While imprisoned, he is summoned to the Velvet Room one final time, where Igor and Lavenza bestow upon him the World Arcana; a symbol that he is no longer an existence that wanders alone, and can truly live a free existence wherever he goes. After the Velvet Room and its two attendants disappear, the protagonist watches a blue butterfly fly past him before he awakens to the real world.
While incarcerated, under Ann's suggestion, the rest of the Phantom Thieves and the protagonist's other Confidants all go out and do whatever they can to help appeal for his sentence to be lifted. The people of Tokyo are willing to support the protagonist for him to get out of detention. Due to their efforts, the woman who originally testified against the protagonist is found and she openly testifies to the protagonist's innocence in the original sentence, absolving him of his probation. Sae, who spearheaded the case against Shido, informs him of her efforts in clearing his name alongside his Confidants and thanks to him for exposing the corruption of government and finalizes his release on February 13th.
He is then picked up by Sojiro and taken to the café where everyone, with the exception of Morgana, welcomes him back. While talking about Morgana, Ryuji asks the protagonist if he is going back to his hometown since the probation charges have been dropped, which the protagonist confirms. The party then decides that if their leader goes back, the Phantom Thieves will officially be disbanded. Morgana appears shortly after as a mere house cat, revealing that the one that disappeared is his Metaverse self while his real-world self still exists due to him being forever in the hearts of the Thieves. Morgana then decides he will stick with the protagonist to look for a way to become a human.
The next day, on Valentine's Day, the protagonist can spend it with his girlfriend at Café Leblanc if he is in a relationship and will receive gourmet chocolate as a present. If he is single, Ryuji visits Café Leblanc and the two spend it together in commiseration, with Ryuji giving him cheap chocolate he received at a store. If the protagonist is in a relationship with more than one woman, after his date, he will be confronted by all of his other girlfriends the next day, where they promptly beat him up and take their chocolate gifts with them, although he gets to keep his original date's chocolate if she was the only person asked to meet him, as she isn't present during the beat down. Sojiro does damage control for him and convinces the other women to take him back, and gives him chocolate out of pity.
A month later, the protagonist's probation period ends and he prepares to go home. The day before his departure, he says his final goodbyes to his fellow Phantom Thieves and Confidants with each one giving the protagonist a farewell gift if their Confidant relationship is at its strongest. On the final day, the protagonist may hand Sojiro his probation journal, as was the rule. At Shibuya crossing, he runs into the other Phantom Thieves who have acquired a van and plan on taking the protagonist home themselves. Despite being free of his criminal record, two men in suits attempt to trail the now-disbanded Phantom Thieves only to find their car stalled out due to Morgana swiping their car's spark plugs. These are heavily implied to be Policemen attempting to capture the Phantom Thieves to save their public image, as shown during Persona 5 Strikers where the Police are still tailing the instigators of last year's events. As they near the protagonist's hometown, the protagonist pops his head through the sunroof and smiles in satisfaction.
Persona 5 Royal
"It's been quite some time. We have finally succeeded in reaching you. You have been imprisoned once more...This time, not by the God of Control, but a different entity... One who's bound you through your future. However, you held fast to your free will and believed in your bonds, allowing your friends to regain their own realities. You are on the verge of grasping a potential reality once more. Our meeting again now, within this place, is proof enough."
The protagonist's role in the game remains relatively the same as in Persona 5. On April 12, he meets a new first-year student on the train to school who later introduces herself as Kasumi Yoshizawa. She receives the power of Persona before Okumura's death when they accidentally enter an unknown Palace and see a cognition of her dead sister. A counselor named Takuto Maruki is also hired to help the students of Shujin Academy after their experiences surrounding Kamoshida's abuse, while also gathering data for his research, and using the protagonist as a sounding board for his ideas. The protagonist forges a bond with him, teaching him the basics of the collective unconscious so he could use the knowledge to relieve people of their suffering.
Taking Back Reality
"Your eyes are as bright and honest as ever... You keep your head up, no matter what... I must have always been... afraid... Afraid you and I wouldn't wish for the same reality..."
After defeating Yaldabaoth, should the protagonist complete Maruki's Confidant before the deadline of November 18, he is still encouraged by Sae Niijima to turn himself into the police, although this time, he is stopped by Akechi who takes his place instead. On the last night of the year, the woman who Shido harassed is found for testimony and Shido is arrested for treason. The protagonist then has a strange dream where he is in the Shujin counselor office in his prison garb, and he has to trail a blue butterfly while the wishes of his friends echo through the halls of the school. Once he reaches the Shujin gates in the dream, a mysterious voice on the speaker expresses disappointment at his departure, but tells him that they shall meet again. He wakes up and Kasumi invites him to the shrine for Hatsumode as Sojiro calls him out to work for Leblanc.
He notices something suspicious is going on with Leblanc, namely a human teenager who previously did not exist in Leblanc sits on the counter and Futaba mentions her mother went with her to pick out her yukata. While praying in the shrine with Kasumi, he found his friends arriving to the same shrine by coincidence, each of them mentioning strange people they're going to celebrate New Year's with such as Makoto mentioning her family, Haru mentioning her father Okumura and Futaba mentioning Wakaba once again. When all of his friends part, Kasumi's father, Shinichi Yoshizawa dials her and asks her to go back home, allowing the protagonist to meet him personally. He tells Kasumi that all of her relatives are at home and she should return home. In the midst of the conversation, the protagonist hears him say something among the lines of "Sumire," but his voice becomes distorted and the protagonist is unable to make it out.
While he had already noticed something odd, during the next day, his suspicions increase further, as the unknown human teenager sleeps in bed next to him and reveals himself to actually be Morgana, and Wakaba can be seen downstairs celebrating the new year with Futaba. Akechi then comes to Leblanc and requests to have a personal talk with the protagonist in a nearby laundromat. As the two start discussing the strange turn of events, Kasumi calls the protagonist, saying that she had noticed the strange structure from last October again, but this time visible in the real world. The protagonist, Kasumi and Akechi venture into the unknown Palace to find the instigator, as a Palace being visible in the real world highly suggests manipulation of the Metaverse to some degree.
After witnessing an image of a girl resembling Kasumi but with brown hair and a beauty mark below her left eye, the voice of a man on a speaker tells them to reconsider their actions if they do not want their heart to be torn apart. The trio ignore his warnings anyway and reach the center of the Test Track, finally discovering that the instigator of the events is actually the protagonist's friend and Confidant, Takuto Maruki, who has initiated his plan to remove pain and suffering from the world entirely, creating the altered reality the protagonist had been witnessing the past few days.
At her own behest, he reveals that "Kasumi" was affected by cognitive manipulation; Kasumi was actually her twin sister who had died saving her from a car accident. Unlike the "Kasumi" the protagonist knows, she also had brown hair and a beauty mark below her left eye. The "Kasumi" the protagonist knows is her twin sister, Sumire Yoshizawa, who confided in Maruki long prior to his ascension that she wished to become Kasumi because of her crippling survivor's guilt and inferiority complex.
Once this was revealed, Sumire's spirit of rebellion left her immediately and she presumably lost the power to defend herself in the Metaverse. Maruki continues to attempt to convince the protagonist and Akechi to accept his reality, to no avail. When Sumire expresses her wish to become Kasumi once more, Maruki seizes her from the boys, and orders his right-hand man, a Hastur, to attack them, only for them to defeat it via a Showtime. He then offers them seven days' worth of time to reconsider and live in his reality for themselves, after which time they shall return and he will offer them the same choice.
The protagonist uses these seven days to check on all his teammates and see their ideal realities for himself, planting seeds of doubt in their minds. He then returns to Odaiba on the promised day, with Akechi. Once they enter the Auditorium area of the Palace, Maruki offers the protagonist a chance to accept his reality; Accepting the offer will result in a bad ending where the altered reality becomes the true reality, and the original reality essentially never existed in the first place. If he refuses, Sumire awakens, mad with grief and denial, attacking the protagonist and Akechi so that they stop trying to force her to face the truth. Before the battle, Akechi leaves the protagonist alone to deal with her.
Once she is defeated, Maruki restrains Sumire, holding her out of reach from the boys, causing her persona Cendrillon to go berserk at them. Cendrillon constantly heals itself and is virtually unbeatable by the two of them, unleashing a final attack only for Ryuji to block it at the last moment, and all party members return to assist them. Once Cendrillon is destroyed, Maruki lets them go so they can change his heart. The Phantom Thieves, now with 10 members, infiltrate Maruki's Palace to save Maruki and take back the reality they fought so hard for.
Should the protagonist go meet any of his seven party member Confidants during specific dates, provided they are already maxed out, each one will regret not placing the protagonist's well-being as their first priority despite previously promising that they would, instead choosing to live in their ideal realities, which are wonderful, but aren't the realities they strive to create through hardship and growth. They will then apologize sincerely to the protagonist, reaffirming the resolve that caused them to awaken to their Personas in the first place. This causes their initial Persona to merge with their ultimate Persona to create their third tier Persona, their spirit of rebellion completely whole.
After securing the treasure route, Maruki personally visits the protagonist at Leblanc on February 2nd to ask if his stance has changed. If Akechi's Confidant was maxed out, and his promise was remembered, Maruki calls him into the café, knowing he had been eavesdropping. He says that Akechi is only with them because he created a reality where the two of them can start over, meaning if they return to the original reality Akechi will disappear. While the protagonist's true desires were to stay forever in Tokyo with the bonds and connections he made during his probation (as shown in the ending where this reality takes hold), Akechi himself would almost certainly be included in this desire.
Akechi himself admits that he remembers nothing between his final confrontation in Shido's Palace and Christmas Eve. However, the unclear nature of Akechi's fate could potentially mean that Maruki is being untruthful with the protagonist to make him accept his reality. (The Persona 5 Royal Official Completion Guide states that Maruki doesn't actually know whether Akechi is dead or not, and acted in haste to bring Akechi and the protagonist the happiness he feels they deserve.) If Akechi is not present, Maruki will then personally ask the protagonist if he will accept his reality upon such conditions. If the protagonist accepts and has confirmed to do so, Maruki will leave, incredibly grateful to him and the acceptance ending plays out. If the protagonist stands firm, he will give the calling card to Maruki, and the final confrontation will commence during the next day.
If the protagonist has fulfilled Akechi's promise before, he participates in this event and Maruki takes his calling card and leaves without prompting the protagonist to accept his reality. However, he will still leave his offer on the table, stating that the protagonist can still choose not to show up the next day as an indication that he has decided to accept it. Akechi will then ask him firmly if he will continue to oppose Maruki despite fully knowing that doing so would result in his disappearance. If the protagonist decides to accept Maruki's reality, Akechi leaves in disgust and the acceptance ending plays out as normal. However, should the protagonist continue to reject Maruki's plans, Akechi is relieved and vows never to be a tool for someone else. His resolve results in Loki and Robin Hood merging to become Hereward, grateful to the protagonist for keeping their promise and not folding.
Ascending to the top of Eden, Maruki sees that the protagonist and the phantom thieves will fight him to the very end. Though he bears no ill will, with no choice, Maruki transforms into his Metaverse attire, a golden priest outfit. He then summons his persona Azathoth and a battle ensues. Throughout the battle, he questions the phantom thieves about the realities he had given to them based on their desires. Each one, while grateful for his kindness, have resolved themselves to continue forward despite the pain of each of their circumstances.
Eventually, Maruki is severely weakened, causing his palace treasure, a torch of guidance, to fall into the protagonist's hands. With the treasure secured, the palace begins to collapse. As they escape, Maruki appears once more and reclaims the torch, still refusing to give up. As a result, Maruki's persona evolves into a colossal mech-like entity; Adam Kadmon. After a short battle against Maruki on foot, assisted by Adam Kadmon, he then merges with his Persona himself, boosting its power to near-godlike levels. Despite its overwhelming strength and seemingly nigh-invulnerability, Futaba is able to identify a weak point. With the phantom thieves holding back Adam Kadmon's attack using the full force of their strengthened Personas, the protagonist is able to use his grappling hook to land on Adam Kadmon's head and shoot Maruki through Adam Kadmon's mouth, shattering his mask and defeating him once and for all.
As the Palace continues to collapse, all possible routes to escape by ground have crumbled, leading to the wishing star Jose gave to the protagonist sacrificing all of its power to grant him the ability to transform into a helicopter in order to allow the Thieves to escape. As they leave, Maruki grabs Morgana with the last power of his cognition control device, and the protagonist descends to confront Maruki one last time. Though frustrated by his loss, he asks the protagonist to help him vent out his remaining frustration, leading to a fist fight. As the ground gives way under Maruki after he collapses, the protagonist grabs Maruki's hand to stop him from falling. Maruki finally can see how strong and hopeful the protagonist is despite all he has been through, cementing his change of heart for good. Morgana and the others approach and fly to their rescue, allowing everyone to safely escape.
In the Velvet Room, Lavenza informs the protagonist that reality has been restored to the way events after the defeat of Yaldabaoth should have been, though time has moved forward in real time and only the phantom thieves retain memories of the two months. In addition, as a result of Maruki's reality disappearing, the protagonist has, for all intents and purposes, been incarcerated since December, while Akechi has remained missing. The Thieves and the protagonist's Confidants that have reached its maximum level will spend time trying to get his arrest overturned and is successful. He is released on February 13th and the phantom thieves celebrate.
Like the original game, he can spend Valentine's Day with his girlfriend if he has one with the same scenarios as before under certain circumstances. On the next day, he will receive Oh-Giri chocolate from any of his female Confidants that he has established a max rank Confidant and has a bond of friendship. On March 3rd, the Phantom Thieves gather at Café Leblanc to announce their respective plans, which means that everyone will be going their separate ways, but each affirming that they wish to follow their own paths forward. Futaba also produces a clipped newspaper article that Sumire had found after Maruki's palace dissipated. They surmise that this is the true form of Maruki's treasure as it regards the murder of Rumi's parents. Finally, if the protagonist has a girlfriend, with help from Sojiro, he takes them on a romantic White Day date on 3/14 in return for her chocolates.
With his probation lifted, the protagonist is about to leave for home on March 20th with his teammates when they discover that a group of unknown men in black is watching them, again heavily implied to be the police attempting to capture them in order to save their public image as seen during the events of Strikers. Maruki, now a cab driver, offers to drive the protagonist to the train station as a favor, allowing the other phantom thieves to divert the police's attention, while the protagonist takes Morgana with him. Maruki promises to the protagonist that he will face his own life as directly as possible, finally squaring things between him and the protagonist. After he drops him off, the rest of the phantom thieves say their final goodbyes to the protagonist as they drive off to keep the police away from him. On the train platform, Sumire also meets the protagonist, wishing him good luck.
Once on the train, if Akechi's Confidant was maxed out, the protagonist just missed a glimpse of somebody that resembles Akechi passing by, after which the protagonist's reflection on the window turns into his Metaverse outfit.
Accepting Maruki's Reality
Should the protagonist accept Maruki's reality at any point where Akechi was present, he will be shocked/disappointed by the choice. If Maruki was present at any point where these decisions are made, he will be elated that the protagonist has agreed and immediately begins shaping a positive reality for him. Time progresses to February 3rd for Setsubun with the entire phantom thieves as well as Akechi and Sumire (now permanently Kasumi) having a get-together in their merged blissful realities. Despite feeling something is off, the protagonist happily accepts it.
Sojiro offers to let him stay at Leblanc Café and finish his high school at Shujin, intending on speaking to his parents later, possibly giving him an apprenticeship as well. On March 15th, the phantom thieves celebrate Makoto and Haru's graduation. As they gather for a group photo including Akechi and Kasumi, a familiar looking man in a hat takes the photo for everyone before walking off without another word. The protagonist returns to his friends in his ideal reality.
Persona 5 The Animation The Day Breakers
"I am thou, Thou art I. You frauds who are in over your heads... Allow me to show you. How you pale in comparison to us thieves! Go! Arsène!"
The protagonist is shown spacing off during class before he is hit with a piece of chalk by the teacher. Afterward, he receives a message from Ryuji, who asks him if they want to meet up at the usual place. Later, Ryuji complains about the recent activity regarding the group of burglars who break into restaurants with lax security. Yusuke arrives, parting with Naoya Makigami, and informs the group they have a new request on the "Ask-a-Thief" Channel, in which the client of the requests is fearing for his life. The group agrees to take the request, and the protagonist tails Naoya's older brother, Kazuya Makigami. When Kazuya arrives at the park, he asks Morgana to eavesdrop on their conversation, learning that Kazuya is a part of the group of burglars.
The next day, the protagonist and his friends begin their task of stealing the target's heart. To completely reform them, they need evidence, thus Ann and Ryuji give two of the crooks false information, saying that a shop in Yongen-Jaya is severely lacking in security, and the owner keeps all of his money in the shop. When the burglars arrive, the protagonist sets off a fake alarm system that causes the crooks to flee, though Kazuya takes with him a warning card, supposedly written by the Phantom Thieves.
Later on, the Phantom Thieves of Hearts begin their task to steal the target's heart, entering the Palace. There, they encounter their target; Kazuya Makigami. The client was actually his younger brother Naoya, who stated in the request that Kazuya physically abused him regularly in order to relieve stress from being with his group of burglars. In order to prove this, the protagonist set up the botched attempt to rob the café in order to gather evidence that Kazuya was in league with them. However, Kazuya corrects them by stating that he wasn't "with them," but rather the one leading them. Later, Kazuya transforms into Mithras, and attacks the group, summoning Oni and Onmoraki.
The protagonist manages to repel and pin down Kazuya by summoning his Persona, Arsène, and then seems to perform a Baton Pass with Yusuke, who proceeds to summon Goemon, followed by Ryuji and Ann. Kazuya seems to relish the fight, saying that he feels de-stressed, and notes how thrilling stealing is. Morgana follows up Ann and destroys the remainder of the minions Kazuya summoned, and the protagonist proceeds to finish Kazuya off, stating that he has "stolen the arrogance in his heart." Afterward, he takes the Treasure; a key that opens up a drawer in his room. Kazuya requests that he give it to his brother, and tell him to take what's inside and burn it and throw it away. As he disappears, the protagonist and his friends then leave the Palace.
The protagonist is present as Kazuya and his gang is being arrested, after he openly confessed to a large group of people with an officer present, due to being reformed by the Phantom Thieves. Kazuya notices him as he walks away, and asks who he is. Later, the protagonist reunites with his friends back in the Palace, as they note that their next prey is much larger.
Afterward, the protagonist is then shown to be in the Velvet Room. Igor tells him that what he experienced was a possible future, and refers to him as the "prisoner," asking him what his name is.
Night of The Phantom
The Phantom appears during the final event of Night of the Phantom, where he announces his plan to steal the hearts of the audience with the first gameplay trailer for Persona 5. He is portrayed by voice actor Jun Fukuyama. He is said to have stolen secret material from the event, but that it would be revealed by Famitsu in the near future.
Persona 5 The Animation
"Their actions speak for themselves. They may be criminals in the eyes of adults, but... If they keep to their principles and get the job done... Without a doubt, that would be justice."
The protagonist, given the name Ren Amamiya, appears in the anime adaptation of the game. His role is nearly identical to his game counterpart. In addition, Ren occasionally blacks out, where unlike past protagonists, is summoned directly to the Velvet Room, should Igor wish to speak. Among the differences is during the battle with Shadow Kamoshida, Ren fuses Arsène with Pixie to create Agathion. His interactions with Akechi are also more heavily emphasized than he does in the game.
Personas
- Pixie
- Convinced to join the Phantom Thieves
- Agathion
- Leanan Sidhe
- Used to fight Azazel
- Slime
- Convinced to join the Phantom Thieves
- Archangel
- Nue
- Fused from Slime & Archangel, used to save Makoto and defeat Bael
- Lamia
- Used to defeat Kin-ki
- Suzaku
- Used to defeat Anzu
- White Rider
- Used to defeat the Sphinx
- Hecatoncheir
- Okuninushi
- Used in Battle Arena of Niijima Palace to Defeat Rangda and Thor
- Seth
- Used to defeat Leviathan
- Yoshitsune
- Used to fight Samael
- Alice
- Used to fight Samael
- Beelzebub
- Used to defeat Samael
- Vishnu
- Used to fight Yaldabaoth
Persona 5 Strikers
The protagonist is now a free man, devoid of any charges. Despite this, the Police of Tokyo still holds contempt for him. A new Metaverse-related incident involving mass Changes of Heart also began to unravel, with the resident madame Miyako Kaburagi suspecting the protagonist as the culprit based on the past cases. Unlike in Persona 4 Arena where the protagonist uses a fixed name, the protagonist's name can be set by the player in Strikers via EMMA.
Shibuya
Months after the protagonist's probation, The Phantom Thieves plan on going on summer vacation together, and the protagonist and Morgana travel back to Tokyo to reunite with them. Upon their return to Café Leblanc, they're greeted by their friends, who have been awaiting their return inside. They spend the rest of the day celebrating their reunion upstairs at the attic.
When he's asleep, Lavenza told him that despite taking his future back, another calamity is on the rise and might destroy it.
The next day, the protagonist, Morgana and Ryuji go to Shibuya in order to buy camping tools for their trip. However, they encounter a popular idol named Alice Hiiragi hosting an event. She gives the protagonist a card that instructs the reader to input "wonderland" in the EMMA app in order to "befriend" her. The protagonist does as the card says, which causes the three to be teleported and trapped in an unknown location in the Metaverse. There, other people are attacked by Shadows and have their desires stolen in the form of gems, with Alice being the one responsible.
With the trio being able to summon their Personas again, they try to fight their way out, only to be surrounded and captured. They are sent to Alice Hiiragi for interrogation, but as she's unable to gather any information out of the protagonist, she dumps them in a junkyard. After they look around, the protagonist finds a giant black box. Upon approaching it, it activates and takes the form of a young girl. She calls herself Sophia, a mysterious AI who claims to be humanity's friend, but doesn't have any memories of herself. As she's able to fight back, she helps the group escape back to reality.
Once the four exit to reality, Sophia manifests in the real world as an application and they report the situation back to the other party members. They then decide to hold off the trip before the case with Alice is settled. During the next day, the protagonist notices that a majority of Shibuya's population has been mesmerized by Alice. People had been loaning money to buy her franchise, and a few managed to buy them until they went bankrupt. Furthermore, any opposition against Alice might find themselves fired or even beaten on the streets.
After listening to enough clues, Ann, Morgana and the protagonist attend the same talk show that interviewed Akechi a year ago, in which Alice was invited in. However, before a male host who was married can talk about a rumor of her crush, he was suddenly mesmerized by Alice, even going as far as pleading her to marry him instead, even if he was just married. The live talk show was interrupted and her manager asked her about what happened, only to be physically stomped upon and verbally humiliated while she filmed the humiliation. The protagonist, Ann and Morgana successfully convince Alice to stop for a while and she tells her manager to go away before trying to give Ann and the protagonist their wonderland keyword, until she recognizes the protagonist who showed up a day ago, in which she wonders why he's not mesmerized.
When they return to Leblanc, the protagonist reforms the Phantom Thieves and investigates the Jail, which is a part of the Metaverse overlaid into Shibuya. During that night, a police inspector named Zenkichi Hasegawa stops a drunkard, then blackmails them for the live talk show incident. However, he still believes that another culprit is behind the incidents, and he asks them out to investigate instead. If they turn down the deal, the crime is automatically charged against the Phantom Thieves.
Once the party reaches the end of the Jail, they find out that there is no treasure to steal and the path to the King is blocked by a barricade containing a clip about Alice's past. Once they return to the real world, they figure out that Alice was bullied badly at school, although she deleted every record of it. Zenkichi then comes in and provides a clue that Alice graduated from Shujin. Once they arrive at the school gates, they used the Metaverse Navigator and ended up in an isolated area of the Jail resembling a Shujin classroom, where the image of a bully can be seen stomping on Alice, verbally humiliating her and taking pictures of it because she was jealous of her having a crush, which was took away after this incident. It transforms into a Lock Keeper to attack the party, but is defeated, allowing them to summon Alice into action with a calling card so they can defeat her.
The calling card takes the form of a broadcast hijack and the party enters the Jail during that night. It turns out that unlike a majority of the Thieves' past targets, Alice is not inherently malicious but was driven by a desire for revenge against the bullies who took away her crush alongside her future. Despite transforming into a monstrosity resembling a rabbit, she is defeated and is convinced to take off her crown, releasing all desires trapped within it and reverting the Shibuya population to normal. Alice confesses on the next day and is discredited, with many former fans asking for refunds. However, Zenkichi comes in and tells the party that the broadcast hijack has made the police confident that the Phantom Thieves are culprits. He makes a deal with them so they can use their Japan-wide trip to help him investigate the case. However, per Miyako Kaburagi's orders, if there is solid proof that the Phantom Thieves are the instigators, Zenkichi has to arrest them.
Persona 5: Mementos Mission
"That's obvious. We're out to reform the world."
The protagonist, going by the name "Ren Amamiya," appears in this manga side story of the game. His role is similar to his game counterpart, with the major differences being that Ren is far more talkative and assertive, having a distinct personality. The story follows Ren and the Phantom Thieves unravveling several mysteries with the help of the likes of Goro Akechi and confidants of Ren, ultimately leading to obtaining the information of targets in Mementos that need changes of heart.
As Ren is helping Ann with a photoshoot, where they learn that Mika is supposedly being stalked by someone leaving small metal thing in front of her door, knocking and disappearing. He is then accidentally caught up in the, unknown to the present party, poisoning of Shiro Asakura, president of the company "Blitz Pro" with strong ties to the modelling industry. Over the next few days, Ren has encounters with a homeless man carrying dog food, who later appears at Iwai's shop asking for knives while Ren is working there. During his shift, Ren also meets Iwai's son for the first time. Later that night, Ren wakes to Ichiko Ohya calling him, asking about Ren's presence during Asakura's collapse. Knowing that he's friends with Ann, she asks for an interview with her, stating that she might be suspect to a murder case. She states that the president had traces of poision in his body, but is still alive. She continues, saying that supposedly the president had been requesting sexual favors of idols, and as a result one of them had comitted suicide. Ren hangs up to have his phone ring once more, with Ann answering saying that Mika, present at the photoshoot, had been taken in for questioning.
The next day Ren is seen doing his morning routine, a workout that ends with a cup of coffee. Ryuji and Ren are then seen on the rooftop of Shujin Academy, eating their lunch and talking about the poisioning. They recieve a text from Makoto, Futaba, and Haru about afternoon activities which is helping them carry the bags from shopping. After shopping, they eat and Ren explains the situation to the rest of the Phantom Theives. As this happens, Ann barges in, claiming that, knowing her, Mika wasn't responsible. Ren supports her claim. Not knowing how they'd find the culprit, Ren suggests his police connection, Goro Akechi. Despite the groups initial reluctance, they place their trust in Ren. Walking back to the train station, Makoto's bag bumps into a passerby's bag with the same branding, causing a mix-up of bags.
That night, Akechi arrives in Leblanc to talk with Ren, summarizing the situation himself. He explains the police's side and view of the situation, stating that although Mika is the prime suspect, there are too many inconsistancies with the story. Ren pours Akechi a cup of coffee, saying that it's on the house. After thinking further, Akechi agrees to help Ren, and gives additional information on a killer that kills crooks with two knives, called the "Twin-Fanged Killer." He ends it by suggesting they're similar to the Phantom Theives, to which Ren retorts, saying that the Phantom Thieves don't kill people.
The next day, the Phantom Thieves are sitting in the Leblanc attic. Yusuke, feeling unwell, takes a drink created by Tae Takemi. Ryuji and Ann run to the attic, yelling at them to not consume anthing Takemi has made, believing that it's poision from the requests on the Phan-site and the waiting room patients having blue skin with blood from their mouthes. Yusuke collapses, with the confusion later being cleared with Takemi saying that Yusuke passed out from poor diet and dehydration and the patients just being kids in halloween costumes, with Ann and Ryuji apologizing. Aftwards, Makoto reveals that the mistaken bag she picked up actually contained a large-jeweled bracelet. After having it put onto her by Ann, she realizes it cannot come off. Ren takes Makoto to Untouchable, with Iwai stating he can take it off, but the tools will take some time to arrive. Iwai tells Ren that they have work to do.
At the diner, Iwai has Ren listen in on a phonecall. Later the same night, Ren recieves a phonecall from Akechi, giving the information that the posion in the president's body was a toxin that needed an hour to show symptoms, ruling those present at the photoshoot out of suspicion. Ren thanks Akechi, saying that he'll continue to rely on his efforts. Akechi says that he's relying on Ren's coffee as well.
The day after, Ren accidentally scares the newspaper club girl, mostly due to her being intimidated by him. Her perception is challenged however, with him picking up her notebook and smiling when seen with his friends. In class, Ren dodges thrown chalk with ease, texting the group about a new incident. He later reveals that he recieved a request Mishima talked about involving the abuse of an underclassman. Attempting to see if the request holds any truth, with the exception of Ren, they visit the student at her work at a maid cafe, with Makoto and Haru posing as new hires.
While the others investigate, Ren visits the police station to be questioned due to his presence at the photoshoot. Ren sits in the waiting room, noticably nervous and has flashbacks of the incident that caused his criminal record, indicating some sort of trauma with the police. During questioning, he states that he was just accompanying a friend. The questioning being only formality, they let him go. Meeting back with his friends after their failed mission at the maid cafe, they walk home but are stopped on the way with two men in alien masks attempting to abduct Makoto, which Ren, Ryuji, and Morgana protect her from. They unmask them and take a picture of their faces before the abductees run away.
That night, Ren visits Ohya, trading an interview with Ann for information regarding Kenji Tokito, the manager present at the photoshoot. Ren learns that Tokito's sister was the one that comitted suicide, being forced into sexual labour due to president Asakura. The thieves reconvene the next day, talking about Tokito's plausible motive, but state that theres no evidence or anything from Akechi's side. Talking it over more, Haru provides further evidence of Asakura's misconduct, stating the offerings that they provided to Okumura Foods and how it resulted in the companies not working together. With this, the theives make the decision to change Asakura's heart, heading to Mementos and doing so.
Afterwards, Ren, on his way to work at Untouchable, sees the homelessman that had carried dog food. He drops the dog food behind him, with the man grabbing his arm, asking to meet the Phantom Thieves. Not able to produce a name for whos heart the want changed, they return to feeding the dogs, apologizing. Walking to the shop, Ren sees Akimitsu Tsuda talking with Iwai. Ren spies on this and sees Iwai's son Kaoru doing the same behind him. Iwai catches them both, with Iwai telling Ren to take Kaoru to the diner. Back home in the bathhouse, Yusuke appears behind Ren, scaring him. Yusuke explains that they went to the house of Eri Kuroba, the supposedly abused underclassmen, with Morgana to verify the claims. They confirmed the claims but fail to gain a name.
The next day Ren and Morgana visit the fishing pond, as Kenji Tokito is a known fisher there. They question the employees about him, learning he arrives in fancy cars with a young man. There, Ren gets a phonecall from Akechi, stating that Asakura would be discharged from the hospital after his poisoning, also pointing out that it appears that his heart was changed. Ren asks a favor of Akechi, wanting to speak with Asakura in person. Before Akechi can decline, Ren offers a deal. They strike the deal, being that in exchange for information on Tokito, as well as coffee and curry, Akechi will negotiate with the police on a meeting. The day after, Ren meets with Ryuji and Makoto to learn that the underclassman's abusive father had died before they could change their heart.
Ren walks home with Makoto, but notices that they're being followed. They encounter the Twin-Fanged killer, who slashes at Makoto's wrists, cutting the bracelet off and leaving only a small cut on her wrist. The man takes only the bracelet and leaves. They go to Leblanc, Ren calling an emergency meeting. They tell the rest of the group of what happened. They reason that the two men dressed as aliens are the ones responsible for sending the attacker. Futaba reveals that she's found the identities from the photo they got. Ren, realizes their connection to Chihaya Mifune, but keeps it to himself. Ren additionally reveals more info on the attacker, stating the information he gained from Akechi. After relaying information, the group disbands with Futaba telling Ren of Iwai's connections to the Hashiba clan. Ren also connects that the attacker is the same man who walked into Iwai's show asking about knives. Ren then calls Iwai, asking about the killer and his situation involving the Hashiba. Iwai denies it all, telling him to mind his own buisness.
Ren goes to Shinjuku out to meet Chihaya the same night, intending to ask her about Chairman Fukurai. The chairman appears as he asks, greeting them. Ren pushes him against the wall, intimidating him to get information from him. Scared, the chairman believes Ren to be from the Hashiba clan, and proceeds to reveal everything to him. Fukurai realizes that Ren was from when they attempted to abduct Makoto, and Ren makes a deal. He asks that in exchange for not telling the police about them, they tell them about the "Twin-Fanged Killer." They tell him about the hitman, saying assuring them that he won't tell the police, but they'd be telling the police themsevles soon enough.
Ren and Akechi arrive at Asakura's residence the next day, with Ren crossdressing as a disguise. Akechi, unable to keep in his laughter, says that Ren really surprised him, saying that hes really not boring. They meet Asakura and his wife, Tsubasa. Ren examines the room while Akechi talks to them, noticing expensive car keys and a photo of a man that he is suspicious of. Asakura reveals that he went to a maid cafe with Tokito. Akechi believes he has connected Tokito to the crime, but is revealed that Asakura's vitamin pills usually given by his favorite maid were an unusual color. Akechi asks for a picture of the the maid, which is revealed to be Eri Kuroba, the underclassman who's father died. Ren then requests to look at one of Asakura's cars, describing it the way the fish pond employees described Tokito's car, to Tsubasa's shock. Asakura doesn't deny he has a car with the description, which Akechi suggests that Tsubasa accompany Ren to see it. Ren confronts her in front of the car, saying that she was the one who met Tokito at the fishing pond. Ren connects that Tsubasa meets Tokito, crossdressed as a man. Asking her to be honest and revealing that he is crossdressing himself, Tsubasa tells Ren her and Tokito's non-involvement with the poisoning.
Ren, Yusuke, and Ryuji meet at the fishing pond, as it is revealed that Tokito had attempted to propose to Tsubasa at the fishing pond, with her so surprised that she threw the ring into the water, with the Guardian eating it. Ryuji states that Ren is unable to leave people in need alone as asked them to help him fish out the Guardian. The day ends with no luck and it beginning to rain, while Morgana is infultrating Eri Kuroba's home posing as a stray cat. Morgana returns the same night, revealing a necklace that has a pill in it, supposedly to be used on her mother. Ren brings it to Tae Takemi, who was treating Eri's father as her patient, and examines the pill. She verifies that the pill was her medicine, but says it was tampered with traces of poison via syringe in the capsule, questioning how the poison was obtained. Verifying that Eri was capable and very likely is responsible for the poisoning, Ren tells Morgana to call a meeting immediately, with only Futaba and Ryuji only able to make it.
The four members head into Mementos, finding Eri's shadow kneeling on the ground. Ren tells her to confess, and that there's no saving her if she attempts to kill her mother. Eri transforms into Angel and the Theives prepare to attack. However, it's revealed she was already feeling guilty, talking on her own without her heart needing to be changed. Ren reflects on this the night of, saying that if only she had the courage to speak up sooner. Ren sympathizes with her, saying that she was a victim and probably has things she doesn't want to talk about.
Akechi calls Ren the next day during class, telling him that Eri had confessed to everything. He confirms Mika's innocence and Eri's motives, simply wanting them to die. She explained she used Asakura as a test, and doubled the poison when he didn't die. Akechi ultimately settles on the question of how she got the poison, saying that she claimed she got it from "Cerberus" in Shibuya, a rumor that apparently originates from Shujin, which Ren is completely surpised by. Attempting to learn more, Ren asks the newpaper club girl but she's far too intimidated by him, causing her to run away.
Ren meets with the rest of the Phantom Thieves at the fishing pond, with Ryuji laughing at Ren's account of trying to learn more. Ann reveals severl resolved points of Asakura's case, with Mika recieving an apology from their office. She additionally reveals that Mika's stalker had returned, leaving more small items at her doorstep. The trip ends, unable to catch the Guardian. Ren goes to his night job at Untouchable, finding Tsuda with Iwai. Tsuda depart, and Ren confronts Iwai of what's happening, asking about Tsuda and Kaoru. Iwai says that it's enough, and to stop prying or he'll be fired. Ren meets with Ryuji in front of the dog statue in Shibuya, hiding when they hear someone. It turns out to be Yusuke, attempting to see Cerberus. The newspaper club girl appears behind them, meekly revealing that she was the one that started the rumor, apologizing for running away before. Ren goes home, asking that if Cerberus was fake, then who gave the poison to Eri?
The next morning, Ren apologizes to Sojiro for getting Futaba sick because of the rain while fishing. Sojiro says that it's fine, and goes to bring her breakfast. Ren calls Akechi, asking for his help at the fishing pond. Akechi is reluctant due to his lack of payment in coffee and curry thus far, but Ren gets his attention with information on the Twin-Fanged Killer. Akechi joings the Phantom Thieves at the fishing pond, unable to catch anything. Ren sees this, pointing out that there are things even he's bad at. Akechi wonders if the odds of catching the Guardian are even realistic. As Akechi suggests taking a break, Ren presents a small object that Mika's stalker had left. Akechi checks his phone, and determines that the stalker is actually a crow that Mika had saved and had gotten attatched to her, which she posted social media. Ren thanks Akechi for giving them peace of mind while casting another line into the water. Akechi smiles, saying Ren's hard to understand. To everyone's surprise, Ren yells that he has something on his line. With a massive sihloette in the water, Ren catches the guardian.
Ren meets Kenji Tokito anonymously, with the ring that was eaten by the guardian. He asks that Tokito propose again to Tsubasa. Tokito questions him, asking if he's trying to change his heart. Nervous, Tokito says that he's ready, confessing that in attempting to get close to Asakura to learn more of his sister's death, he had had to partake in his evil acts without realizing, and with no way out. Ren comforts Tokito, saying that he can try again. Ren tells him to get his life back with his own power. Tokito is shocked for a moment, and then thanks Ren. Ren then asks, just in case, which ring is his while dropping two rings, one with a noticably larger gem and more complicated design.
Ren meets with Akechi in a movie theater, telling him that Tokito didn't recognize the larger ring. Akechi states that, not only did the Guardian spit out two rings, but the finger bones from the other ring were in there too. Akechi continues, saying of course Ren is the only person that could catch the Guardian and have it spit out not one but two rings. Akechi reveals that the police searched the pond and found more human bone remains, with his guess that someone cut up the body with a knife and threw it into the river. He concludes that it must be the work of the Twin-Fanged Killer. Akechi mentions the homeless man that Ren has encounted, but Ren doesn't believe he could be a killer with the way he behaves. Akechi gets a phonecall, saying that he has to leave. Ren stops him, asking why he lives like that and that it's not worth it. Akechi replies, saying that he enjoys it and it's simply in his nature of who he is.
Afterwards, Ren is finishing up at the bathhouse when Futaba calls him, explaining that the Hashiba gang is suspicious, with a deal Tsuda pulled off with nothing backing it up. Ren arrives at Untouchable, confronting Iwai that the Hashiba gang is the reason hes doing things for Tsuda. Iwai caves, explaining everything to Ren. Ren attempts to ask for Tsuda's full name, but is brushed off. Tsuda apears in the middle of their convesation, gun pointed at them. Before they're made to leave, Iwai tells Ren his full name, with Morgana listening from his bag. At gunpoint, Tsuda takes Ren and Iwai outside, asking Iwai to make the guns. Iwai attempts to confront Tsuda, but Tsuda hits Ren in the face with the back of his gun. Iwai gives in, saying that he'll do the job Tsuda wants. At that moment, Tsuda drops his gun due to having his heart changed.
The group meets at the Shujin rooftop the next day, talking about how they went into Mementos without him. While explaining things, Ren mistakenly pours coffee into his rice instead of curry, still enjoying it. At night Ren works at Untouchable and finds that Iwai can't contact Kaoru. Iwai finds tha Kaoru had been kidnapped and is being used to make Iwai produce the guns he was going to for Tsuda. Iwai reveals the truth to his son with the encouragement of Ren, with a now changed Tsuda coming to help them. Afterwards, Ren eats with Iwai and Kaoru. Back at the shop, Iwai mentions that Tsuda's change is like the change of heart victims. Realizing Ren is not a gun-freak, he gives the name of the Twin-Fanged Killer.
Ren and the Phantom Thieves enter Mementos confronting Yohei Kiritani, the true name of the Twin-Fanged Killer, and successfully change his heart. The next morning, Akechi calls Ren stating that with Ren's help they were able to catch him. Ren asks what he means by his help but Akechi brushes it off as a pleasantry. Akechi reveals that the "Cerberus" that Eri Kuroba got the poison was actually from the Twin Fanged Killer. Furthermore, Kiritani apparently had a split personality as a result of mental trauma as a mercenary. Their call is abruptly ended as Ren is going to be late to school, with his math homework unfinished on his desk.
Persona Q2: New Cinema Labyrinth
"In life, hardship is inevitable. Some will suffer. Some will distress. And some will close their hearts. However, you have proven there is still hope to be found amongst mankind. You set free a young girl and shed light on the hearts of many. Should you ever lose hope, should you ever be too weak to stand, remember that you are not alone. Search your heart for your true self. In doing so, you will be able to stand against even the most violent of tempests. Now go forth. Onward, to a brilliant tomorrow..."
The P5 hero acts as the main protagonist of the game and leads the rest of the Persona users on an adventure in the cinema world. Unlike the other heroes from the P3(P) and P4 realities, he is a silent protagonist and his actions are based on the player's decisions, and they navigate around the Cinema and Labyrinths in his perspective regardless of the members of their active party. On Risky difficulty, he permanently occupies a team slot and his fall during a battle will automatically result in a Game Over.
In the Junessic Land labyrinth, the P4 hero mistakes him as an enemy and attacks him, but he was capable of standing on equal terms with his counterpart. The other teammates were shocked, but the P4 hero's attack was merely declared a mistake, so the P5 and P4 cast settled with each other, allowing the P4 cast to join the P5 cast.
After defeating Doe and changing Hikari's heart, when she offers to apologize for her cognition dragging the Persona users into the Cinema and trapping them, the P5 hero has the option to pardon her because she was cute. If he does, Haru, Ann and Makoto will sarcastically call him out for dating multiple women with the P3 hero and P4 hero telling him to watch out.
After the final confrontation, the P5 hero and his comrades return back to Café Leblanc with Akechi missing. They receive a pamphlet about a high school movie festival, which they attend. When inside the auditorium, Hikari emerges from one of the seats onto its dais and announces her new movie, New Cinema Labyrinth. The P5 hero makes a curious look, and it is unknown if this made him remember anything about his journey as his memories are supposedly wiped out.
Persona 5: Dancing in Starlight
Ren appears as a playable character in the spin-off Dancing in Starlight, which is set during an unknown period in Persona 5. He has two themes in this game: "Wake Up, Get Up, Get Out There (Jazztronik Remix)," a remix of the opening theme of Persona 5; and "Rivers in the Desert," a boss theme of Persona 5.
Ren takes up as much space as possible when dancing. His moves are crisp and fast, but also clean; small movements made big. With regards to pacing, he'll perform a series of steps quickly, then have moments where he'll freeze and make the most out of a one- to two-second move. His style seems to take a lot of inspiration from ballet—similar to Haru, though less technical. When dancing with partners, they usually become background dancers and give him all the attention, though Ren will sync up with them if possible.
Persona 5 Tactica
While at Leblanc, Joker and the phantom thieves are all pulled into an odd world resembling the metaverse. There, they encounter Erina, leader of the Rebel Corps who is fighting against the tyrannical Marie. They also meet Toshiro Kasukabe, a politician in the running to become the new prime minister, who had recently been declared missing. Together, the group manages to defeat Marie and the other Legionnaires before discovering the true origin of the world as manifestation of Toshiro’s subconscious created by Salmael. Once Salmael is defeated, the group is returned to the real world.
Repaint Your Heart
The Repaint Your Heart DLC takes place during the lead up to Sae's palace. Joker is called to a back alley by Kasumi Yoshizawa. There, she shows him a mysterious bit of graffiti featuring Arsene. Goro Akechi then arrives, revealing that the graffiti is connected to a cases of his. The three are then sucked into the painting and find themselves in a mysterious world resembling the metaverse. There, they meet Luca and help her save Guernica from the manipulations of Jerri. After the adventure, they return to the real world, losing all memories of what occurred.
Skill Tree
The Great Thief
Skill | Element | Description | Damage | Skill Cost | Requird Skill | Unlock Cost |
---|---|---|---|---|---|---|
Eiha | Despair | Deals light damage in a small area. Inflicts Despair. | 35 | 12 SP | None | Innate |
Despair Boost | Passive | Slightly Increases damage of Eiha skills. | - | - | Eiha | 20 GP |
Rakukaja | Status | Raises Defense of target ally. | - | 12 SP | Eiha | 15 GP |
Eiga | Despair | Deals medium damage in a small area. inflicts Despair. | 70 | 28 SP | Eiha | 10 GP |
Maeiha | Despair | Deals light damage in a medium area. Inflicts Despair | 35 | 18 SP | Eiha | 10 GP |
Phantom Judge | Physical | Attacks all targets in range. Inflicts down even if they are in cover. | 41 | ⭐ | Eiha | 0 GP |
Despair Amp | Passive | Moderately increases damage of Eiha skills. | - | Passive | Despair Boost | 25 GP |
Marakukaja | Status | Raises Defense of all allies. | - | 60 SP | Rakukaja | 25 GP |
Eigaon | Despair | Deals heavy damage in a small area. inflicts Despair. | 105 | 45 SP | Eiga | 20 GP |
Maeiga | Despair | Deals medium damage in a medium area. Inflicts Despair. | 70 | 36 SP | Maeiha | 20 GP |
Phantom Judge+ | Physical | Increases power, range, and area of effect of Phantom Judge. | 81 | ⭐ | Phantom Judge | 20 GP |
Despair Mega Booster | Passive | Greatly increases damage of Eiha skills. | - | - | Despair Amp | 30 GP |
Maeigaon | Despair | Deals heavy damage in a medium area. inflicts Despair. | 105 | 54 SP | Maeiga | 25 GP |
Phantom Judge++ | Physical | Further increases the power of phantom Judge. | 158 | ⭐ | Phantom Judge+ | 30 GP |
Scythes of Eternal Darkness | Despair | Deals severe damage in a large area. inflicts Despair. | 150 | 78 SP | Despair Mega Booster, Eigaon, or Maeigaon | 40 GP |
Nocturnal Wings
Skill | Description | Required Skill | Unlock Cost |
---|---|---|---|
Trigger Synergy | When included as a member of the party, slightly raises Ranged Attack for all allies. | None | Innate |
Foresight | When Charge is active, Ranged Attack increases by 1 square. | None | Innate |
Follow-Up | Automatically shoots target that's fallen from high ground and is in range. Activates 1 time. | None | Innate |
Trigger Synergy+ | When included as a member of the party, moderately raises Ranged Attack for all allies. | Trigger Synergy | 15 GP |
Phantom Step | When Charge is active, Movement increases by 1 square. | Foresight | 20 GP |
Follow-Up+ | Follow-Up can activate twice in one turn. | Follow-Up | 15 GP |
Trigger Synergy++ | When included as a member of the party, greatly raises Ranged Attack for all allies. | Trigger Synergy+ | 25 GP |
Trump Card | If HP falls below 50%, recovers some HP and increases damage of next attack. | Phantom Step, Follow-Up+, or Trigger Synergy++ | 35 GP |
- All skills in this tree are passive.
A Rebellious Resolve
Skill | Description | Required Skill | Unlock Cost |
---|---|---|---|
Break & Recovery | Slightly recovers HP for all allies after an All-Out Attack. | None | 10 GP |
Soul Repose | Slightly restored SP when user is in cover. | None | 10 GP |
Break & Recovery+ | Moderately recovers HP for all allies after an All-Out Attack. | Break & Recovery | 20 GP |
Soul Repose+ | Moderately restored SP when user is in cover. | Soul Repose | 20 GP |
Stop & Go | Increases Movement by 1 square after Dashing. | Break & Recovery+
or Soul Repose+ |
10 GP |
Ironclad Guard | Further Reduces Damage when in Cover. | Stop & Go | 10 GP |
Hawkeye | Increases Ranged Attack by 1 square. | Stop & Go | 25 GP |
Dardevil | Increases knock back distance by 2 squares. | Stop & Go | 20 GP |
God-Like Speed | Increases Movement by 1 square. | Ironclad Guard,
Hawkeye, or Dardevil |
35 |
- All skills in this tree are passive.
Persona 3 Reload
The protagonist, referred to simply as the "Masked Boy," is featured as an optional superboss in Persona 3 Reload's Episode Aigis - The Answer expansion. He can be fought upon reaching the depths of the Monad Chamber.
Strategy
This article is in need of more information. Help improve it by adding in what you know, or look at the request below for specific details. Suggestions: More details, especially on Heartless version of the fight |
The Joker boss fight is a difficult battle where similar to the Elizabeth/Theodore boss fight in all Persona 3 games, the fight also has strict hidden rules. If these rules are disobeyed, Joker will summon Satanael, may occasionally cast Will of Rebellion, then decimate the entire party with a 9,999 damage-dealing Sinful Shell (just like the 9,999 damage Megidolaon used by Elizabeth/Theodore). If Aigis has a Persona Skill (such as Endure or Enduring Soul), accessory, or chooses to revive their party in Peaceful difficulty to recover her health back, Joker will repetitively use the 9,999 damage Sinful Shell until the end of the battle. Furthermore, Joker always gets at least two actions in a row per turn. However, the player is permitted to use a full party of four members against Joker.
The hidden rules include:
- No party member can use Concentrate or Charge on the first turn, nor any items, equipment, Theurgy Skills (with the exception of Fuuka's Oracle), or Shuffle Time cards which grant either of these buffs during the first turn.
- Usage of Armageddon if he still survives before his turn.
- No party member can use Tetrakarn or Makarakarn or any items that grant their effects
- The party cannot Drain, Null or Repel any of Joker's attacks with 2 or more party members or with Aigis
- The battle lasts more than 20 turns
Joker will always cast Dekaja followed by Heat Riser on himself on the very first turn, with his second turn always casting Concentrate followed by Megidolaon. Starting from turn 3, Joker will begin using various tier 4 multi-target attacks that can deal massive damage to the party.
Joker will use a Dekaja and use Down Shot followed by Cruel Attack on Aigis which will deal significant damage to her during his 6th turn. After the Down Shot/Cruel Attack combo, Joker will then use Heat Riser and another Megidolaon for his 7th turn. After the 2nd Megidolaon, Joker will use Revolution and use multi-target physical attacks for 2 turns.
On Joker's 10th turn, he will cast Will of Rebellion which allows him to use at least 4 actions per turn and can now debuff the party. He will then cast Megidolaon on his 11th turn. After the 3rd Megidoolaon, Joker will begin to to break the party's resistances to deal additional damage and put up barriers to reflect the next physical or magic attack back at the attacker. Joker's 12th-14th turns are spent using multi-target magic attacks.
After getting through the 2nd magic attack phase, Joker will use another Dekaja and Down Shot/Cruel Attack combo on Aigis for his 15th turn. After the 2nd Down Shot/Cruel Attack, Joker will use Heat Riser twice to prepare for a 4th Megidolaon during his 16th turn. After the 4th Megidolaon, Joker will use a mix of multi-target magic and physical attacks during turns 17 and 18. After 2 turns of using mixed attacks, Joker will go for a 3rd Dekaja and Down Shot/Cruel Attack combo on Aigis for his 19th turn.
In Peaceful difficulty, if the party has Almighty attacks (or elemental break skills to bypass Satanael's immunities), it is still technically possible for the player to win against Joker even as he repeatedly casts Sinful Shell after violating a rule (as unlike Elizabeth/Theoddore, Joker does not heal his HP at any point).
In Heartless difficulty, Joker has a different but harder attack pattern. More hidden rules have been added which will trigger him to cast Sinful Shell if they are disobeyed:
- Joker can't have all three of his stats (ATK, DEF, AGI) debuffed.
- Joker's attack pattern now includes inflicting status effects on the party. In such turns, at least one party member must be affected.
In addition, Joker cannot be struck with Critical damage.
Stats
Arsene
|
Satan
|
Attis
|
Anubis
|
Siegfried
|
Satanael
|
Development
The protagonist was designed to be reminiscent of a cat with a hidden side while the protagonist from Persona 4 was designed to be reminiscent of a loyal and sincere dog.[6]
The protagonist was initially meant to live with Sae Niijima, though the reasons behind this were not stated.
In Episode 5 of Persona Stalker Club V, it is revealed that originally the protagonist's initial Persona was going to be Mephistopheles, but was later changed to Arsène since it fitted better with the overall theme of the game.
Also revealed in Persona Stalker Club V, the protagonist was initially meant to wear his school uniform in a similar fashion to the protagonist of Persona 3 and the protagonist of Persona 4, in which the jacket is left open.
Etymology
The protagonist's code name, Joker, in card games, can act as either the ultimate trump card, the beneficial Wild Card or harmful unmatched card such as in the Old Maid game. Additionally, it is the only card without a suit or a class. The code name was coined by Morgana.
Ren Amamiya (雨宮 蓮): Ren (蓮) means "lotus" and Amamiya (雨宮) means "rain palace." The lotus in Buddhist teachings is symbolic of purity and cleansing.
Akira Kurusu (来栖 暁): Akira (暁) means "dawn" or "daybreak" (and can have other "brightness"-related meanings depending on the kanji used). Kurusu (来栖) is a surname of toponymic origin ultimately meaning "chestnut grove"; it is superficially composed of the kanji kuru (来) "to come" and su (栖) "nest" or "grove," although the use of the kanji 来 "to come" in the surname is ateji for older 栗 "chestnut" (the latter of which used to have kuru as a viable reading, which is preserved in the surname Kurusu, but now only is pronounced kuri).
In Other Languages
Trivia
- He is the first protagonist in the Persona series to be a criminal.
- If one includes the rest of the playable characters, Baofu is the first criminal for conducting telephone tapping.
- The protagonist's mugshot reads "P508954TS."
- Unlike other silent protagonists in the franchise, the Persona 5 protagonist is shown speaking in several in-game cutscenes. Likewise, most of the in-game narration consists of his internal monologue, instead of the second person narrator used in the previous games. Despite this, Morgana gives an indirect narration to his thoughts when they're together. He also speaks in Persona 5: The Phantom X, where he isn't the protagonist.
- The protagonist could be found within the internal files of Persona 4 Arena Ultimax as a scrapped fighter with his old Persona Mephistopheles.
- At the Sega Festival 2016, the protagonist won second place in a fan poll of "favorite party member," only beaten by Goro Akechi.
- When using a DLC Persona, the protagonist's battle quotes change, and occasionally reference the original owners of those Personas.
- He is the third character in the Persona series to be named "Joker;" the first two being Jun Kurosu and Tatsuya Sudou from the Persona 2 duology.
- His attire in Persona 5: Dancing in Starlight is similar to the design of Yu Narukami's in Persona 4: Dancing All Night, both wearing modified versions of their school uniforms. Additionally, both wear headphones around their necks.
- Excluding the cast of Persona and the Persona 2 duology, if the protagonist does not max out the Strength Confidant, he is the first guest of the Velvet Room to not receive the key that opens its door.
- According to Yusuke and Makoto while in Mementos, the protagonist smells like coffee.
- Excluding the Persona 5 Royal DLC, he is the only protagonist in the series to not gain access to a Persona of the World Arcana or an equivalent despite reaching the end of his journey, with his ultimate Persona, Satanael, being of the Fool Arcana. He gained the World Arcana only at the end of the game as symbolism that he is not without a place to belong and will never trudge a path alone.
- In the Dark Sun... OVA from Persona 5 The Animation, Joker is seen using Yoshitsune, a Persona that would normally be impossible for him to obtain in-game while taking on Shido's Palace, where it is shown off.
- Joker is the first Persona protagonist to get a tier 3 ultimate Persona, albeit only as DLC.
- According to Morgana, the protagonist is not a crepe person.[7]
- The protagonist is, according to Sojiro, a "country boy," meaning his hometown isn't a city.
- When the group travels back home in Persona 5's true ending, they take the only highway running along the coast in the suburbs of Tokyo, Tōmei Expressway (東名高速道路, Tōmeikōsokudōro)?. They are traveling west from Tokyo, through Kanbara.[8][9]
- In Super Smash Bros Ultimate, Joker's grabs have wind particles attached to them, possibly referencing the Garu line of skills. Also, when Arsène is out, Joker's up-tilt gains electric particles, possibly referencing the Zio line of skills.
- If the protagonist defeats an enemy there is a rare chance for his grin to be wider than when the animation normally plays out.
Appearances in Other Media
Title | Details | Date | External Links |
---|---|---|---|
Dragon's Dogma Online | Collaboration event * Joker |
October 13, 2016 - November 10, 2016 | |
Lord of Vermilion Re:3 | Collaboration event * Joker |
December 12, 2016 - December 25, 2016[10] | |
Phantasy Star Online 2 | Collaboration event
* Joker's Shujin Academy attire and Phantom thief outfit |
December 21, 2016 - January 25, 2017 (Japan)
August 12, 2020 - September 8, 2020 (Global) |
|
Chain Chronicle | Collaboration event * Joker, Warrior class, 5-star |
January 19th, 2017 - January 31st, 2017.[11] | Article in Chain Chronicle Wiki |
Granblue Fantasy | Collaboration event * Joker, SSR Dark character. |
June 18th, 2018 - June 29th, 2018[12] | Article in Granblue Fantasy Wiki |
Puzzle and Dragons | Collaboration event * Joker |
July 16th, 2018 - July 29th, 2018[13] | |
Sonic Forces | Joker's outfit as a pre-order bonus and as DLC for the Steam Version. | ||
BlazBlue: Cross Tag Battle | * Color swap for Yu Narukami | * May 31, 2018 (Japan) * June 5, 2018 (North America) * June 22, 2018 (Europe) |
|
Puyo Puyo!! Quest | Collaboration event for Persona Q2: New Cinema Labyrinth * Joker, Balance Type, 6-star |
December 3rd, 2018[14] | Article in Puyo Nexus |
Catherine: Full Body | DLC * Playable character |
* February 14, 2019 (Japan) * September 3, 2019 (Western countries & Europe) |
Article in Catherine |
BanG Dream! Girls Band Party | Collaboration event * Outfit for Mitake Ran |
February 17th, 2019 - March 6th, 2019 | |
Kyoutou Kotoba RPG | Collaboration event * Protagonist (Kotodaman); Normal (5-star), Phantom Thief (6-star) |
March 5th, 2019 - March 28th, 2019[15] | |
Super Smash Bros. Ultimate | DLC * Joker, Playable character[16] |
April 17th, 2019 | Article in SmashWiki |
Wonderland Wars | Collaboration event * Playable Character |
June 17th, 2019 - July 7th, 2019[17] | |
Identity V | First and second collaboration event * Ren Amamiya & JOKER skin for Mike Morton the Acrobat |
* August 8th, 2019 - August 29th, 2019[18] * Second collaboration event: November 7th, 2019 - November 28th, 2019[19] |
|
Star Ocean: Anamnesis | Collaboration event * Ren Amamiya, playable character |
October 10th, 2019 - November 7th, 2019[20] | Article in Star Ocean Wiki |
Another Eden | Collaboration * Playable character |
December 12th, 2019 [21] | Article in Another Eden Wiki |
Tokyo Mirage Sessions ♯FE Encore | Exclusive Joker outfit for the re-release.[22] | January 17, 2020 | |
Sword Art Online: Memory Defrag | Collaboration event * Joker, Slash type, Neutral element, 6-star * Joker skin for Kirito: Slash type, Dark element, 6-star |
February 17th, 2020 - March 10th, 2020[23] | |
Sword Art Online: Integral Factor | Collaboration event * Joker, NPC * Joker outfit for avatar * Joker skin for Kirito |
February 28th, 2020 - March 10th, 2020 | |
AFK Arena | Collaboration event *Joker, agility-based ranger hero. |
December 30, 2020 | Article in AFK Arena Wiki |
Dragalia Lost | Collaboration event for Persona 5 Strikers * Joker, Playable Character |
January 31, 2021 - February 12, 2021 | Article in Dragalia Lost Wiki |
War of the Visions: Final Fantasy Brave Exvius | Collaboration event for Persona 5 Royal * Joker, Playable Character |
December 22, 2021 - January 30, 2022 in japanese ver. | Article in WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS Japanese Official Site |
Last Cloudia | Collaboration event for Persona 5 Royal * Joker, Playable Character |
May 26, 2022 | Website News article (JP) |
Etrian Odyssey Origins Collection Etrian Odyssey HD |
DLC * Joker |
June 1, 2023 | Steam page (Collection) Steam page (Etrian Odyssey HD) Steam Page (EO HD Character Set DLC) |
NieR Reincarnation | Collaboration event for Persona 5 Royal * Joker, Playable Character |
September 8, 2022, to October 12, 2022 | Article in NieR Wiki |
Knives Out | Collaboration event * Joker, Playable character |
October 1st - 15th 2023[24] | Persona Channel new post |
Astro Bot | Joker, VIP Bot |
References
- ↑ https://i.imgur.com/6uDHwqL.jpg
- ↑ Screenshot of the message box when switching between languages on Steam (Tweet)
- ↑ Another screenshot of the message box when switching between languages on Steam (Imgur)
- ↑ Screenshot of the message box when switching between languages on Steam, in Japanese (Imgur)
- ↑ Persona 5 Official Design Works, p.28
- ↑ Persona 5 Official Design Works. Youtube (February 25th, 2017)
- ↑
"A crepe store, huh? You're not really a crepe person, though, are you?"
—Morgana, Persona 5 - ↑ ペルソナ5考察, ペルソナ5総合攻略Wiki P5攻略 Wiki*
- ↑ 考察, ペルソナ5ザ・ロイヤル総合攻略Wiki P5R攻略 Wiki*
- ↑ Persona 5 and Lord of Vermilion Re:3 Collaboration Details. Persona Central (Reggy, December 7th, 2016)
- ↑ https://chain-chronicle-global.fandom.com/wiki/Persona_5_Collaboration_Festival
- ↑ https://gbf.wiki/Persona_5:_Thievery_in_Blue
- ↑ Persona Collab Arrives! Puzzle & Dragons (July 12, 2018)
- ↑ Persona 3, 4, 5 Popular Scene Vote Results, Persona Q2 Line Stamps Announced, Persona Q2 x Puyo Puyo!! Quest Collaboration Persona Central (Reggy, November 24, 2018)
- ↑ Persona 5 x Kyoutou Kotoba RPG: Kotodaman Collaboration Trailer, Starts on March 5, 2019 Persona Central (Reggy, March 4, 2019)
- ↑ Persona 5's Joker in Smash Bros. Ultimate - Reveal Trailer (DLC Characters) Youtube.com (December 6th, 2018)
- ↑ Persona 5 x Wonderland Wars Collaboration to Add Joker, Trailer Persona Central (Alex, June 15, 2019)
- ↑ Persona 5 x Identity V Collaboration Begins on August 8, 2019 (Update) Persona Central (Reggy, August 5, 2019
- ↑ Persona 5 x Identity V Collaboration Part 2 Announced for November 7 to November 28, 2019 Persona Central (Reggy, November 6th, 2019)
- ↑ Persona 5 Royal x Star Ocean: Anamnesis Collaboration Starts on October 10, Ends on November 7, 2019. Persona Central (Reggy, October 10th, 2019)
- ↑ Bound Wills and the Hollow Puppeteer Another Eden wiki.
- ↑ Check out the Joker costume in Tokyo Mirage Sessions #FE Encore GoNintendo (January 13, 2020)
- ↑ Persona 5 Royal x Sword Art Online: Memory Defrag Collaboration to Start on February 17, 2020. Persona Central (Reggy, February 13, 2020)
- ↑ https://p-ch.jp/news/11705/
Characters | |
Playable | Ren Amamiya - Ryuji Sakamoto - Morgana - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Caroline & Justine |
DLC | Shinjiro Aragaki - Goro Akechi - Theodore - Lavenza - Sho Minazuki - Labrys |
Locations | |
Tokyo | Café Leblanc - Shibuya - Shujin Academy |
Palace | Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos |
Other | Velvet Room - Hawaii |
Music | |
Songs | GROOVY - One Nightbreak |
Albums | Persona Dancing P3D & P5D Soundtrack Advanced CD |
Archive | |
Lists | Social - Trophies - Patches and Updates |
Development | |
Corporate | Atlus Co., Ltd. |
Personnel | Kazuhisa Wada - Shigenori Soejima - Ryota Kozuka - Shoji Meguro Toshiki Konishi - Atsushi Kitajoh - Jazztronik - tofubeats - Mito - Yukihiro Fukutomi - KAIEN - Shacho - Taku Takahashi |