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RedRider2

Red Rider as he appears in Shin Megami Tensei III: Nocturne.

"I can sense it, Samurai... you and I both tread a bloody path. Since our roads have crossed here, now is the time for wicked bloodshed... Draw your blade and make war with Death, the red knight stained with blood!"
—Red Rider, Shin Megami Tensei IV

Red Rider (レッドライダー, Reddo Raidaa)? is a demon in the series.

History

The second of the Four Horsemen of the Apocalypse, named War. He represents war, and his horse is colored "fiery" red. He holds a great sword upwards as though ready to battle or mass slaughter. The sword is meant to suggest that blood will be spilled. The great sword being held upwards can also be viewed as a declaration of war, as typically, crossed swords held upward in herarldry signify entering in battle. He takes peace from the Earth and allows men to kill one another.

"When He broke the second seal, I heard the second living creature saying, “Come.” And another, a red horse, went out; and to him who sat on it, it was granted to take peace from the earth, and that men would slay one another; and a great sword was given to him."

— Revelation 6:3-4

Appearances

Profile

Shin Megami Tensei III: Nocturne

"One of the four horsemen of the apocalypse. He rides on a red horse and holds a great sword. He has the power to take peace from the earth and make men to kill each other."
Shin Megami Tensei III: Nocturne compendium

Red Rider appears as one of the Candelabrum holders sent by Lucifer to test the Demi-fiend, possessing the Candelabrum of Insight. He first appears with the other Horsemen of the Apocalypse when the Demi-fiend first ventures into the Third Calpa. After defeating White Rider, Red Rider will appear outside the Terminal in the Great Underpass of Ginza. As with the battle with White Rider, a Dis with the Stone Gaze skill can inflict the Stone status on the Powers summoned by the Red Rider for support. They will waste press turns for as long as they remain on the field. Unlike the White Rider, the Red Rider cannot use the Dekaja skill, allowing the party to buff as necessary but they cannot debuff him except for wasting his turns as he knows Dekunda. Defeating the Red Rider in battle will get the Demi-fiend the Candelabrum of Insight.

After being defeated and once the Demi-fiend reaches level 55, Red Rider can be fused in the Cathedral of Shadows on the New Kagutsuchi phase if the Demi-fiend possesses a Deathstone, a special item found only in the Labyrinth of Amala. Red Rider can be fused by any combination of demons resulting in a Fairy.

Shin Megami Tensei IMAGINE

Red Rider appears as the summon orb boss of the Suginami Tunnels silver-level instance. He also appears as a boss within the Chain of Curse Deep Docks instance and a boss of the TR-Route of Denshi Kairo, through which the ability to fuse him can be obtained. He is a special triple fusion of White Rider, Power and Koumokuten.

Shin Megami Tensei: Strange Journey

"One of the four horsemen of the Apocalypse, he rides a red horse and carries a great sword. He has the power to destroy peace and make people slay one another."
Shin Megami Tensei: Strange Journey compendium

Red Rider appears as the resident Fiend of Sector Eridanus, and must be defeated in combat to unlock his fusion. He is the only demon that drops the Sword Shard Forma after its defeat.

Shin Megami Tensei IV

Red Rider is one of seven fiends available to fight as an optional battle. He is found in Kasumigaseki, in the underground area that requires ID Card Lv3 to access; for this reason, he can only be fought on the Neutral route. He has a 1/256 chance of spawning behind the door that requires 100 Luck to open; if he doesn't show up, a message display pops up saying that nobody is present. His Almighty-spam mode is set by Fire resistance. However, unlike other Fiends, he will use his Almighty attack (Antichthon) frequently even if the party does not resist Fire or Physical attacks. Defeating him awards Flynn with a Soma, 10 of each incense and the ability to obtain him through special fusion.

Red Rider is fought alongside the other three in the Challenge Quest, "Errand for the Apocalypse." Belial has sealed the four in a Domain found in Infernal Tokyo's Ikebukuro. They are far weaker than they are when encountered normally, however that does not make them any less threatening. If Flynn makes any attempt to challenge them before accepting the quest, the Fiends will eject him from the Domain. Completing the quest grants Flynn the Peacemaker, which is only surpassed by the Plasma Gun in terms of raw power.

Shin Megami Tensei IV Apocalypse

Red Rider, along with all the other Fiends, is encountered in Twisted Tokyo. Red Rider is encountered on B14 and drops the Chaos Sword second cycle onwards. He is fought at level 946 on cycle 9.

Persona 5

"One of the Four Horseman of the Apocalypse, he rides a red horse and carries a great sword. He has the power to destroy peace and make men slay one another."
Persona 5 background

Red Rider is the third Persona of the Tower Arcana and can only be obtained through fusion in the Velvet Room. He is the first Persona to learn the Psy Break and Last Stand skills and the second of two Personas that learn the Negative Pile skill and Resist Confuse skill. Red Rider is one of four Personas to learn the Rage Boost skill. When itemized through Electric Chair execution, Red Rider yields a Psy Break skill card. Red Rider is one of the Personas required to summon Trumpeter through advanced fusion.

Stats

Shin Megami Tensei III: Nocturne

  • Red Rider always summons up to 2 Powers to aid him if given the chance.
Race Level HP MP
Strength 23
Magic 21
Vitality 18
Agility 15
Luck 13
Fiend 55 4,000
1,500
Reflects Absorbs Void Resists Weak
- - Elec/Force/Expel/Death/Ailments - -
List of Skills
Skill Cost Effect
Terrorblade 10 MP Small physical damage and 30% panic to random foes.
97% accuracy, 4% critical rate.
Wind Cutter 13 MP Mega force damage to one foe.
Bolt Storm 25 MP Heavy electric damage and 15% shock to random foes.
Dekunda 10 MP Removes all debuffs from all allies.
Dragon Eye 1 MP Grants user's team four blinking turn icons. (Enemy-only)
Summon Soldier none Summons Divine Power. (Enemy-only)

Race Level HP MP
Strength 23
Magic 21
Vitality 18
Agility 15
Luck 13
Fiend 55 438
228
Reflects Absorbs Void Resists Weak
- - Elec/Force/Expel/Death/Ailments - -
Obtainable Special fusion only after boss battle
List of Skills
Skill Cost Effect Level
Terrorblade 10 MP Small physical damage and 30% panic to random foes.
97% accuracy, 4% critical rate.
Innate
Wind Cutter 13 MP Mega force damage to one foe. Innate
Bolt Storm 25 MP Heavy electric damage and 15% shock to random foes. 56
Dekunda 10 MP Removes all debuffs from all allies. 57
Avenge Passive 50% chance of countering any physical attack with heavy physical damage. 58

Shin Megami Tensei IMAGINE

Race Alignment Level HP MP Growth Inherit St Ma Vi In Sp Lu
Fiend Neutral 58 969 300 Big Tiwaz Death 86 37 76 58 40 35
Force Slot Close Long Spell Support P.Def M.Def Critical Crt.Def
4 85 48 45 65 20 18 59 18
Features Raised Warrior (Mitama:Unlucky Offspring) See also [1]
Default Skills
Skill Cost Effect
Electrical Discharge 13% HP Deals electric damage to all enemies around user
and inflicts electric shock ailment (70%).
Miracle Sword 8% HP Deals slash damage to a single target.
Magic Shot - Deals magic affinity damage to a single target.
Defensive Stance 1 MP User enters a guard stance, decreasing damage taken from attack and spin moves.
Paral Eyes 6 MP A nerve skill that inflicts paralysis (85%) on a single target.
Zanma 21 MP Deals force damage to a single target and inflicts stun ailment (70%).
Dekunda 10 MP Removes all -nda debuffs from user.


Shin Megami Tensei: Strange Journey

Red Rider SJ Portrait
Race Alignment Level HP MP
Strength 36
Magic 39
Vitality 37
Agility 44
Luck 36
Fiend Dark-Neutral 59 490
268
Attack Type Physical Gun Fire Ice Electricity Wind Expel Curse Almighty
Single Foe/1/Physical/None - - Null Weak - - Null Null -
Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage
Null Null Null Null Null Null Null Null Null -
Natural Skills
Maragidyne True Lobotomy Retaliate
D-Source Skills
Trisagion Fire Boost Mana Surge
Password
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Shin Megami Tensei IV

Race Level HP MP
Strength 145
Dexterity 145
Magic 145
Agility 145
Luck 145
Fiend 87 16,422
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- - Repel Weak - - Null Null
Ailment Resistance Null: Panic
Normal Attack Phys x1, 1 enemy Turn Icon 5
Drop Soma (Incense Set x10)
List of Skills
Skill Effect
War Cry Debuffs all foes' attack and defense by 1 level.
Trisagion Severe fire damage to one foe.
Maragidyne Heavy fire damage to all foes.
Antichthon Severe almighty damage and Debilitate to all foes.
Dekunda Negates all stat debuffs from all allies.
Purple Smoke 1 to 3 hits of medium physical damage and 70% panic to multiple foes.

Race Level HP MP
Strength 116
Dexterity 102
Magic 80
Agility 93
Luck 75
Fiend 87 917 183
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Resist Repel Weak - - Null Resist
Ailment Resistance Null: Panic
Normal Attack Phys x1, 1 enemy
Special fusion Fiend White Rider x Fairy Vivian x Spirit Inferno
List of Skills
Skill Cost Effect Level
Antichthon 80 MP Severe almighty damage and Debilitate to all foes. Innate
War Cry 45 MP Debuffs all foes' attack and defense by 1 level. Innate
Purple Smoke 14 MP 1 to 3 hits of medium physical damage and 70% panic to multiple foes. 88
Trisagion 22 MP Severe fire damage to one foe. 89

Shin Megami Tensei IV Apocalypse

Race Level HP MP
Strength --
Dexterity --
Magic --
Agility --
Luck --
Fiend 91 62,075
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Resist Repel Weak - - Resist Resist
Ailment Resistance ?
Normal Attack ? Turn Icon 3
Drop Chaos Sword
Skill Affinities Physical Physical +6 · Fire Fire +6 · Almighty Almighty +3 · Ailment Ailment +2 · Ice Ice -5
List of Skills
Skill Effect
Soul Drain Drains large amount of HP and MP from one foe. Smirk +Increased damage
Blade of Terror 1 to 5 hits of heavy physical damage and 70% panic to multiple foes. Pierces resistance.
Trisagion Severe fire damage to one foe. Smirk +Fire Pierce
Maragidyne Heavy fire damage to all foes.
Will of Flame Grants fire pierce to party for one turn.
Luster Candy Buffs party's attack, defense and agility by 1 level.
War Cry Debuffs all foes' attack and defense by 1 level.
Tetrabreak Removes physical/gun-repelling shields from all foes.
Dekaja Negates all stat buffs from all foes.
Dekunda Negates all stat debuffs from all allies.
Smile Charge Bestows the user with smirk. Cannot be used if the user has ailment(s).
Ruinous Brand Severe physical damage to one foe.
Fatal Sword Medium physical damage to one foe.
Slaying Sword Severe Phys damage to a foe.
Invalid skill name of "Brutal Sword". You may correct the skill name or modify module:Skills/SMT4A if needed.

Race Level HP MP
Strength 152
Dexterity 90
Magic 103
Agility 98
Luck 116
Fiend 91 870 263
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Resist Repel Weak - - Resist Resist
Ailment Resistance Null: Panic
Normal Attack Phys x1, 1 enemy
Skill Affinities Physical Physical +6 · Fire Fire +6 · Almighty Almighty +3 · Ailment Ailment +2 · Ice Ice -5
Special fusion Fiend White Rider + Fairy Vivian + Spirit Inferno
List of Skills
Skill Cost Effect Level
Blade of Terror 35 MP 1 to 5 hits of heavy physical damage and 70% panic to multiple foes. Pierces resistance. Innate
Soul Drain 7 MP Drains large amount of HP and MP from one foe. Smirk +Increased damage Innate
Trisagion 40 MP Severe fire damage to one foe. Smirk +Fire Pierce 92
Ruinous Brand 20 MP Severe physical damage to one foe. 93
Fire Pierce Auto All fire attacks bypass all fire resistances. 94

Devil Summoner 2: Raidou Kuzunoha vs King Abaddon

Order Level HP St Ma Vi Lu Item drop
Fiend 55 7,324 15 29 18 12 -
Reflects Absorbs Block Resists Weak Frail
- Death Gun, Ice, Mind Phys - Elect
List of Skills
Skill Effect
Mamudo Area Death attack, halves HP. Stun: Med
Makajam Light Mind dmg to an area +Mute(Med)
Summon Undead Summons a Death element spirit which chases the target.
Civil War Damages all
Rush Light Phys dmg, dash attack +Dizzy(Low)

Order Level HP St Ma Vi Lu Item drop
Fiend 65 5,018 18 31 21 14 -
Reflects Absorbs Block Resists Weak Frail
- Death Gun, Ice, Mind Phys - Elect
List of Skills
Skill Effect
Mamudo Area Death attack, halves HP. Stun: Med
Makajam Light Mind dmg to an area +Mute(Med)
Summon Undead Summons a Death element spirit which chases the target.
Civil War Damages all
Rush Light Phys dmg, dash attack +Dizzy(Low)

Order Level HP St Ma Vi Lu Conversation Investigation
Fiend 51 627 14 28 17 11 Extortion -
Reflects Absorbs Block Resists Weak Frail
- Death Gun, Ice, Mind Phys - Elec
List of Skills
Skill Cost Effect Level
Mamudo 25 MAG Area Death attack, halves HP. Stun: Med Innate
Cocytus 38 MAG Severe Piercing Ice dmg. Stun: Extreme 52
Mabufudyne 28 MAG Heavy Ice dmg to an area. Stun: Long 53
Ice Boost Passive Increase Ice attack dmg Max Loyalty

Persona Q: Shadow of the Labyrinth

Arcana Level HP + SP + Inherit Extract Fragment
Judgement 29 100 26 - Fatal End -
List of Skills
Skill Cost Effect Level
Fire Wall 16 SP Raise Fire resistance for 3 turns. (Party) Innate
Fatal End 76 HP A heavy Cut attack which takes longer to execute. (1 Enemy) Innate
Death's Scythe Passive Greatly raise damage against enemies with status ailments. 30
Agilao 28 SP A medium Fire attack. (1 Enemy) 31
Swordbreaker Passive Medium chance of halving physical damage versus the user's row. 32
Masukunda 18 SP Lower hit rate and evasion rate for 3 turns. (All Enemies) 33


Persona 5

"I am Red Rider. I shall become your mask and show you the authority I hold over the dogs of war..."
Arcana Level
Strength 26
Magic 27
Endurance 25
Agility 29
Luck 23
Tower 41
Inherit Reflects Absorbs Block Resists Weak
Psy - - Curse - Bless
List of Skills
Skill Cost Effect Level
Rising Slash 14% HP Heavy Physical damage to 1 foe. Stronger under Baton Pass. Innate
Psy Break 15 SP Suppress innate Psy resistance of all foes for 3 turns. Innate
Mapsio 16 SP Medium Psy damage to all foes. Technical dmg: Mental ailment. Innate
Negative Pile 12% HP Heavy Physical damage to 1 foe. Medium chance of Despair. 42
Resist Confuse Auto Lower susceptibility to Confuse. 44
Invalid skill name of "Last Stand". You may correct the skill name or modify module:Skills/P5 if needed.
45
Rage Boost Auto Enhance chance of inflicting Rage. 46


Gallery

 
Red rider
Model from Shin Megami Tensei III: Nocturne.
 
Imagine-RedRider
Model from Shin Megami Tensei IMAGINE
 
Red rider
Red Rider as he appears in Shin Megami Tensei: Strange Journey
 
Red Rider SJ Portrait
Portrait from Shin Megami Tensei: Strange Journey

Trivia

  • Should the protagonist attempt to talk to him in Shin Megami Tensei: Strange Journey, he briefly references The Wizard of Oz.

See Also

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