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+ | [[File:XXXX - Devil Survivor 2 (USA) 09 11033.png|thumb|250px|A screenshot of Racial Skill up in Devil Survivor 2.]] |
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− | '''[[File:XXXX_-_Devil_Survivor_2_(USA)_09_11033.png|thumb|A screenshot of Racial Skill up in Devil Survivor 2.]]Racial Skills''' are the special abilities of demons in ''[[Devil Survivor]]'' and ''[[Devil Survivor 2]]''. As the name indicates, the Racial Skills are unique to all demons belonging to that particular race. In Devil Survivor 2, stronger demons of a race will have enhanced versions of their Racial Skills. In rare cases, a basic skill will be enhanced into the better version by leveling up, e.g., a Fairy demon will upgrade its Glamour skill into the Fairy Dust skill. |
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− | As |
+ | '''Racial Skills''' {{J|種族特有スキル|Shuzoku tokuyuu Sukiru}} are the special abilities of demons in ''[[Devil Survivor]]'' and ''[[Devil Survivor 2]]''. As the name indicates, the Racial Skills are unique to all demons belonging to that particular race. As Racial Skills are unique to demons, they cannot be [[Skill Crack|cracked]] for use by the playable characters. In turns, leader characters can use the [[Auto Skill]]s instead which is not available to most demons. [[Mitama]]s and [[Element]]s have no Racial Skills. |
+ | |||
+ | ''Devil Survivor 2'' introduces enhanced versions of Racial Skills, which are achieved if a demon gains enough levels, e.g., a Fairy demon will upgrade its Glamour skill into the Fairy Dust skill. The exact required level of enhancement varies for each demon, but demons with higher base level require fewer level-ups to enhance their Racial Skills. Some demons with a very high base level will instead automatically have their enhanced Racial Skill from the get-go. |
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+ | |||
+ | The [[Foreigner]] race introduced in ''Record Breaker'' is special in that its three members all have unique Racial Skills that cannot be upgraded. |
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==List of Skills== |
==List of Skills== |
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− | {|class="customtable" style=" |
+ | {|class="customtable" style="text-align:center;" align="center" |
+ | !style="background:linear-gradient(to right, #e83145 20%,#0078e8 80%)" width="15%" title="Available to Devil Survivor 2 only if there is the blue vertical bar beside the skill name"|<abbr style="border-bottom:1px dotted">Skill</abbr> |
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− | !style="background-color:black; -moz-border-radius:3.5px;" width="15%"|Skill |
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− | !style="background |
+ | !style="background:#0078e8" width="15%" title="Exclusive to Devil Survivor 2"|<abbr style="border-bottom:1px dotted">Enhanced</abbr> |
− | ! |
+ | !width="10%"|Race |
− | !style="background- |
+ | !style="background:linear-gradient(to right, #e83145 20%,#0078e8 80%)" width="30%"|Effect |
− | !style="background |
+ | !style="background:#0078e8" width="30%"|Enhanced Effects |
|- |
|- |
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+ | !Affection |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Affection<br />女神の慈愛 |
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− | ! |
+ | !{{nowrap|Goddess Grace}} |
|[[Megami]] |
|[[Megami]] |
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|Restores a large amount of HP and cures all ailments to one team, range: 4 |
|Restores a large amount of HP and cures all ailments to one team, range: 4 |
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|Range increased to 6 |
|Range increased to 6 |
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|- |
|- |
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+ | !Awakening |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Awakening<br />魔力覚醒 |
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+ | !Enlightenment |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Enlightenment<br />魔力開眼 |
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|[[Deity]] |
|[[Deity]] |
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|Damage from MP skills x1.5 |
|Damage from MP skills x1.5 |
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|Innate reduction of MP skill cost by 25% |
|Innate reduction of MP skill cost by 25% |
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|- |
|- |
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+ | !Chaos Wave |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Chaos Wave<br />混沌の波動 |
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+ | !Chaos Breath |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Chaos Breath<br />混沌の息吹 |
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|[[Vile]] |
|[[Vile]] |
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− | |Attack range raised to 3, move range -1, doubled move cost, no Extra |
+ | |Attack range raised to 3, move range -1, doubled move cost, no [[Extra Turn]]s |
|Attack range increased to 4 |
|Attack range increased to 4 |
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|- |
|- |
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+ | ![[Constrict]] |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Constrict<br />龍胴締め |
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+ | !Dragon Bind |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Dragon Bind<br />龍胴固め |
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|[[Snake]] |
|[[Snake]] |
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|Adjacent foes' move range reduced to 1, combat initiative when attacked |
|Adjacent foes' move range reduced to 1, combat initiative when attacked |
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− | |Attacking enemies also lose Extra |
+ | |Attacking enemies also lose [[Extra Turn]]s, turn not delayed when attacked |
|- |
|- |
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+ | !Evil Wave |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Evil Wave<br />邪念の波動 |
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+ | !Evil Flow |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Evil Flow<br />邪念流動 |
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|[[Dragon]] |
|[[Dragon]] |
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− | |Attack range raised to 2, doubled move cost, no Extra |
+ | |Attack range raised to 2, doubled move cost, no [[Extra Turn]]s |
− | |Additional option to raise range by 4 |
+ | |Additional option to raise range by 4 until end of turn |
|- |
|- |
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+ | !Blood Wine |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Blood Wine<br />天使の血杯 |
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+ | !Angel Stigma |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Angel Stigma<br />天使の聖痕 |
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|[[Divine]] |
|[[Divine]] |
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|Restores an amount of MP (based on level) to the entire team |
|Restores an amount of MP (based on level) to the entire team |
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|Greater amount of MP restored |
|Greater amount of MP restored |
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|- |
|- |
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+ | !Flight |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Flight<br />飛翔 |
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+ | !Winged Flight |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Winged Flight<br />飛翔天駆 |
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|[[Avian]] |
|[[Avian]] |
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|Move range +1, ignore obstacles |
|Move range +1, ignore obstacles |
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|Move range +2 instead |
|Move range +2 instead |
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|- |
|- |
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+ | !Sacrifice |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Sacrifice<br />{{nowrap|いけにえの盟約}} |
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+ | !Fallen's Mark |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Fallen's Mark<br />堕天の烙印 |
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|[[Fallen]] |
|[[Fallen]] |
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− | | |
+ | |When it defeats a foe, team regains HP equal to the defeated foe's level and MP equal to half the defeated foe's level. |
|Additional option to steal MP from an enemy team, Curse Element, range: 3 |
|Additional option to steal MP from an enemy team, Curse Element, range: 3 |
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|- |
|- |
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+ | !Switch |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Switch<br />瞬転の舞 |
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+ | !Warp Step |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Warp Step<br />瞬転の舞踏 |
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|[[Avatar]] |
|[[Avatar]] |
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|Switch positions with an allied team, range: 6 |
|Switch positions with an allied team, range: 6 |
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|Range increased to 8 |
|Range increased to 8 |
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|- |
|- |
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+ | !Animal Leg |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Animal Leg<br />獣の跳躍 |
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+ | !Free Leap |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Free Leap<br />跳躍自在 |
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|[[Beast]] |
|[[Beast]] |
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|Team can move a second time after attacking |
|Team can move a second time after attacking |
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− | |Additional option to escape combat during Extra Turn phase |
+ | |Additional option to escape combat during [[Extra Turn]] phase |
|- |
|- |
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+ | !Devil Speed |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Devil Speed<br />妖気迅雷 |
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+ | !Devil Flash |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Devil Flash<br />妖光一閃 |
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|[[Wilder]] |
|[[Wilder]] |
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|Team move range increased to 7, combat initiative granted |
|Team move range increased to 7, combat initiative granted |
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|Team move range further increased to 8 |
|Team move range further increased to 8 |
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|- |
|- |
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+ | !Phantasma |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Phantasma<br />夢幻の具足 |
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+ | !True Phantasm |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|True Phantasm<br />{{nowrap|真・夢幻の具足}} |
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|[[Genma]] |
|[[Genma]] |
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|Ignore obstacles, move cost halved |
|Ignore obstacles, move cost halved |
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− | | |
+ | |Additional option to teleport next to a friendly team, range: 5 |
|- |
|- |
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− | !style="background:#e83145 |
+ | !style="background:linear-gradient(to right, #e83145 2px,#111 12px)"|Charm |
− | ! |
+ | !rowspan=2|Fairy Dust |
− | |rowspan= |
+ | |rowspan=2|[[Fairy]] |
− | |rowspan= |
+ | |rowspan=2|Restores some HP to one team with chance of additional effects, range: 3 |
− | |rowspan= |
+ | |rowspan=2|Ability affects all friendly teams in range |
|- |
|- |
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− | !style="background:#0078e8 |
+ | !style="background:linear-gradient(to right, #0078e8 2px,#111 12px)"|Glamour |
|- |
|- |
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+ | !rowspan=3|Tyranny |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Tyranny<br />覇王の盟約 |
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+ | !rowspan=3|Blood Treaty |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Blood Treaty<br />覇王の密約 |
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− | |[[Tyrant]] |
+ | |rowspan=3|[[Tyrant]] |
− | |Restores MP to team (dependent on damage dealt) at end of |
+ | |Restores MP to team (dependent on damage dealt) at the end of skirmish |
− | |Additional option to triple effectiveness of all HP and MP drain and recovery |
+ | |rowspan=3|Additional option to triple effectiveness of all HP and MP drain and recovery during this turn's skirmish(es) |
|- |
|- |
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− | + | |style="background:linear-gradient(to right, #e83145 2px,#222 12px)"| + delays enemy turn after skirmish |
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+ | |- |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Matchless<br />鬼神無双 |
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+ | |style="background:linear-gradient(to right, #0078e8 2px,#222 12px)"| + reduces foe's initiative |
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+ | |- |
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+ | !Double Up |
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+ | !Matchless |
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|[[Kishin]] |
|[[Kishin]] |
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|Team gets additional chance to attack |
|Team gets additional chance to attack |
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− | |Team also gets additional chance to use skills outside |
+ | |Team also gets additional chance to use skills outside skirmish after attacking |
|- |
|- |
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+ | ![[Aggravate]] |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Aggravate<br />凶化 |
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+ | !Agitate |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Agitate<br />大凶化 |
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|[[Touki]] |
|[[Touki]] |
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|First physical attack by each member has a guaranteed critical |
|First physical attack by each member has a guaranteed critical |
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− | |Critical rate instead boosted to 100%, and slowly decreases after each successful critical |
+ | |Critical rate instead boosted to 100% until end of turn, and slowly decreases after each successful critical |
|- |
|- |
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+ | !Bind |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Bind<br />呪縛 |
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+ | !Evil Bind |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Evil Bind<br />邪念呪縛 |
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|[[Jaki]] |
|[[Jaki]] |
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|Reduces one enemy team's move range to 1, range: 3 |
|Reduces one enemy team's move range to 1, range: 3 |
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|Affected team's turn is also delayed by one turn |
|Affected team's turn is also delayed by one turn |
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|- |
|- |
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+ | !Devotion |
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− | !style="background:#e83145; -moz-border-radius:3.5px;"|Devotion<br />献身 |
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+ | !Mother's Love |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Mother's Love<br />慈母の献身 |
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|[[Femme]] |
|[[Femme]] |
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|Restores HP to one team equal to half of Femme's current HP, range: 2 |
|Restores HP to one team equal to half of Femme's current HP, range: 2 |
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|Healing strength doubled, affected team's turn moved forward one position |
|Healing strength doubled, affected team's turn moved forward one position |
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|- |
|- |
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− | !style="background:#0078e8 |
+ | !style="background:linear-gradient(to right, #0078e8 2px,#111 12px)"|Asura Karma |
+ | !Asura Destiny |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Asura Destiny<br />修羅の宿命 |
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|[[Fury|Omega]] |
|[[Fury|Omega]] |
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− | |Team |
+ | |Team can gain [[Double Extra]] during the Extra Turn phase |
− | |Team |
+ | |Team also gets increased chance of Extra Turn at the start of skirmish |
|- |
|- |
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− | !style="background:#0078e8 |
+ | !style="background:linear-gradient(to right, #0078e8 2px,#111 12px)"|Ghost Wounds |
+ | !Possession |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Possess<br />憑依 |
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|[[Haunt|Ghost]] |
|[[Haunt|Ghost]] |
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|Halves one enemy team's move range, reduces attack/heal range to 1, range: 3 |
|Halves one enemy team's move range, reduces attack/heal range to 1, range: 3 |
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|Affected team is also cursed |
|Affected team is also cursed |
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|- |
|- |
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− | !style="background:#0078e8 |
+ | !style="background:linear-gradient(to right, #0078e8 2px,#111 12px)"|Uncanny Form |
+ | !Unearthly Form |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Unearthly Form<br />異界の住人 |
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|[[Fiend]] |
|[[Fiend]] |
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|Allows team to move and act a second time after use, cannot be used in succession |
|Allows team to move and act a second time after use, cannot be used in succession |
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|MP % cost reduced |
|MP % cost reduced |
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|- |
|- |
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− | !style="background:#0078e8 |
+ | !style="background:linear-gradient(to right, #0078e8 2px,#111 12px)"|Hero's Mark |
+ | !Hero's Proof |
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− | !style="background:#0078e8; -moz-border-radius:3.5px;"|Hero's Proof<br />英雄の証 |
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|[[Hero]] |
|[[Hero]] |
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|Damage taken by team reduced by 30% until next turn |
|Damage taken by team reduced by 30% until next turn |
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|Damage reduction 50% instead |
|Damage reduction 50% instead |
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+ | |- |
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+ | !colspan="2" style="background:linear-gradient(to right, #0078e8 2px,#111 12px)"|Shinjuku Intelligence |
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+ | |rowspan="3"|[[Foreigner]] |
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+ | |colspan="2"|Single-target skills from the enemy will target the allies with highest resistance to it, but [[Izaya Orihara|Izaya]] is of lower priority. |
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+ | |- |
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+ | !colspan="2" style="background:linear-gradient(to right, #0078e8 2px,#111 12px)"|Auto-Rampage Puppet |
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+ | |colspan="2"|Chance of retaliating when struck in battle. At the end of combat, will recover 50% of current HP unless inflicted with a status ailment. If the combat is initiated by the enemy, there's a higher chance of attacking first. |
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+ | |- |
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+ | !colspan="2" style="background:linear-gradient(to right, #0078e8 2px,#111 12px)"|Headless Rider |
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+ | |colspan="2"|Increases movement to 8 and reduces the enemy's critical rate by 90%. |
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|} |
|} |
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{{MIDS}} |
{{MIDS}} |
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{{DSV2}} |
{{DSV2}} |
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+ | {{Skills}} |
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[[Category:Devil Survivor Gameplay]] |
[[Category:Devil Survivor Gameplay]] |
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[[Category:Devil Survivor Skills]] |
[[Category:Devil Survivor Skills]] |
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+ | [[Category:Lists of Spells and Skills]] |
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+ | [[Category:Spells and Skills by Type]] |
Revision as of 21:48, 24 September 2020
Racial Skills (種族特有スキル, Shuzoku tokuyuu Sukiru)? are the special abilities of demons in Devil Survivor and Devil Survivor 2. As the name indicates, the Racial Skills are unique to all demons belonging to that particular race. As Racial Skills are unique to demons, they cannot be cracked for use by the playable characters. In turns, leader characters can use the Auto Skills instead which is not available to most demons. Mitamas and Elements have no Racial Skills.
Devil Survivor 2 introduces enhanced versions of Racial Skills, which are achieved if a demon gains enough levels, e.g., a Fairy demon will upgrade its Glamour skill into the Fairy Dust skill. The exact required level of enhancement varies for each demon, but demons with higher base level require fewer level-ups to enhance their Racial Skills. Some demons with a very high base level will instead automatically have their enhanced Racial Skill from the get-go.
The Foreigner race introduced in Record Breaker is special in that its three members all have unique Racial Skills that cannot be upgraded.
List of Skills
Skill | Enhanced | Race | Effect | Enhanced Effects |
---|---|---|---|---|
Affection | Goddess Grace | Megami | Restores a large amount of HP and cures all ailments to one team, range: 4 | Range increased to 6 |
Awakening | Enlightenment | Deity | Damage from MP skills x1.5 | Innate reduction of MP skill cost by 25% |
Chaos Wave | Chaos Breath | Vile | Attack range raised to 3, move range -1, doubled move cost, no Extra Turns | Attack range increased to 4 |
Constrict | Dragon Bind | Snake | Adjacent foes' move range reduced to 1, combat initiative when attacked | Attacking enemies also lose Extra Turns, turn not delayed when attacked |
Evil Wave | Evil Flow | Dragon | Attack range raised to 2, doubled move cost, no Extra Turns | Additional option to raise range by 4 until end of turn |
Blood Wine | Angel Stigma | Divine | Restores an amount of MP (based on level) to the entire team | Greater amount of MP restored |
Flight | Winged Flight | Avian | Move range +1, ignore obstacles | Move range +2 instead |
Sacrifice | Fallen's Mark | Fallen | When it defeats a foe, team regains HP equal to the defeated foe's level and MP equal to half the defeated foe's level. | Additional option to steal MP from an enemy team, Curse Element, range: 3 |
Switch | Warp Step | Avatar | Switch positions with an allied team, range: 6 | Range increased to 8 |
Animal Leg | Free Leap | Beast | Team can move a second time after attacking | Additional option to escape combat during Extra Turn phase |
Devil Speed | Devil Flash | Wilder | Team move range increased to 7, combat initiative granted | Team move range further increased to 8 |
Phantasma | True Phantasm | Genma | Ignore obstacles, move cost halved | Additional option to teleport next to a friendly team, range: 5 |
Charm | Fairy Dust | Fairy | Restores some HP to one team with chance of additional effects, range: 3 | Ability affects all friendly teams in range |
Glamour | ||||
Tyranny | Blood Treaty | Tyrant | Restores MP to team (dependent on damage dealt) at the end of skirmish | Additional option to triple effectiveness of all HP and MP drain and recovery during this turn's skirmish(es) |
+ delays enemy turn after skirmish | ||||
+ reduces foe's initiative | ||||
Double Up | Matchless | Kishin | Team gets additional chance to attack | Team also gets additional chance to use skills outside skirmish after attacking |
Aggravate | Agitate | Touki | First physical attack by each member has a guaranteed critical | Critical rate instead boosted to 100% until end of turn, and slowly decreases after each successful critical |
Bind | Evil Bind | Jaki | Reduces one enemy team's move range to 1, range: 3 | Affected team's turn is also delayed by one turn |
Devotion | Mother's Love | Femme | Restores HP to one team equal to half of Femme's current HP, range: 2 | Healing strength doubled, affected team's turn moved forward one position |
Asura Karma | Asura Destiny | Omega | Team can gain Double Extra during the Extra Turn phase | Team also gets increased chance of Extra Turn at the start of skirmish |
Ghost Wounds | Possession | Ghost | Halves one enemy team's move range, reduces attack/heal range to 1, range: 3 | Affected team is also cursed |
Uncanny Form | Unearthly Form | Fiend | Allows team to move and act a second time after use, cannot be used in succession | MP % cost reduced |
Hero's Mark | Hero's Proof | Hero | Damage taken by team reduced by 30% until next turn | Damage reduction 50% instead |
Shinjuku Intelligence | Foreigner | Single-target skills from the enemy will target the allies with highest resistance to it, but Izaya is of lower priority. | ||
Auto-Rampage Puppet | Chance of retaliating when struck in battle. At the end of combat, will recover 50% of current HP unless inflicted with a status ailment. If the combat is initiated by the enemy, there's a higher chance of attacking first. | |||
Headless Rider | Increases movement to 8 and reduces the enemy's critical rate by 90%. |
Overclocked - Manga | |
Playable Characters | Protagonist - Atsuro Kihara - Yuzu Tanikawa - Naoya - Amane Kuzuryu - Keisuke Takagi - Midori Komaki - Mari Mochizuki - Kaido - Black Frost - Gin - Misaki Izuna |
Non-Playable Characters | Haru - Shomonkai Founder - Gigolo - Yasuyuki Honda - Shoji - Azuma - Commander Fushimi - Beldr - Jezebel - Belzaboul - Belberith - Metatron - Okuninushi |
Locations | Shibuya - Aoyama - Roppongi - Ikebukuro - Akasaka Tunnel - Omotesando - Shinjuku - Akihabara - Nagata-Cho - Shiba Park - Ueno - Kudanshita - Asakusa - Kanda |
Music | Devil Survivor OST Remix - Reset - Soul Survive |
Terminology | Extra Turn Battle - COMPs - Shomonkai - Tokyo Lockdown - Demon Summoning Program - Laplace Mail - Death Clock - King of Bel - Devil Auction - Dance Skills - Skill Crack - Racial Skill - Auto Skill - Demon World - Four Devas |
Archives | Demons (DeSu - DSO) - Skills (DeSu - DSO) - Status Ailments - Titles - Endings |
Record Breaker - The Animation - Thursday 23:54 | |
---|---|
Characters | |
Playable | Protagonist - Daichi Shijima - Io Nitta - Yuzuru Akie - Hinako Kujou - Keita Wakui - Airi Ban - Jungo Torii - Fumi Kanno - Makoto Sako - Otome Yanagiya - Yamato Hotsuin - Ronaldo Kuriki - Anguished One - Miyako Hotsuin |
Non-Playable | Tico (Male / Female) - Dera-Deka - Koharu - Jungo's Cat - Polaris - Canopus |
Locations | |
Tokyo | Tokyo Tower - Sunset Blvd - Diet Building - Akasaka Palace - Cine City Plaza - Sky Tower - Karamachi - Terminal - Bugeikan Arena - Central Gate - Sengakuji - Eikokuji |
Osaka | Tsuutenkaku - Main Branch (JP's) - Festival Gate - Bickman - Ebisu Bridge - Sankyu Line |
Nagoya | TV Tower - Planetarium - Gold Clock - Centering Park - Nagoya Branch (JP's) - Parking Garage |
Other | Fukuoka Tenjin - Sapporo - Akasha Stratum - Stake Terminal - Providence |
Archives | |
Terminology | Extra Turn Battle - Demon Tamers - Devil Auction - Fate System - JP's - Nicaea β ver. - Septentriones - Dance Skills - Racial Skill - Auto Skill - Skill Crack - Demon Summoning App - Add-On - Dragon Stream - Terminal - Administrator - Akashic Record - Void - Triangulum - Astrolabe |
Lists | Demons - Skills - Ailments - Titles (RB)- Translations |
Other Media | |
Songs | "Mugen no Sekai" - "Take Your Way" - "Be" |
Publications | -Show Your Free Will- - The Animation Manga - Cetus's Prequel |
Mobile Games | The Extra World |
Misc | Merchandise |