"...You are held captive. A prisoner of fate to a future that has been sealed in advance. This is truly an unjust game... Your chances of winning are almost none. But if my voice is reaching you, there may yet be a possibility open to you... ...I beg you. Please overcome this game... and save the world... The key to victory lies within the memories of your bonds—the truth that you and your friends grasped. It all began that day... when the game was started half a year ago... For the sake of your world's future... as well as your own... you must remember..."
The protagonist of Persona 5 is a transfer student at Shujin Academy. At the beginning of the game, he has little to no power or influence in the world and is restrained by the rules of the system he was born into.
However, beneath his quiet demeanor is a strong-willed Wild Card leading the Phantom Thieves and capable of exploiting the Metaverse. To his teammates his code name is Joker, and to the residents of the Velvet Room he is known as the Trickster. The protagonist is the leader of the rebellious Phantom Thieves of Hearts which aims to change society by touching the hearts of people and performing illegal heists.
- 1 Appearances
- 2 Design
- 3 Personality
- 4 Profile
- 4.1 Persona 5
- 4.2 Persona 5 Royal
- 4.3 Persona 5 The Animation The Day Breakers
- 4.4 Night of The Phantom
- 4.5 Persona 5 The Animation
- 4.6 Persona 5 Scramble: The Phantom Strikers
- 4.7 Persona Q2: New Cinema Labyrinth
- 5 Battle Quotes
- 6 Gallery
- 7 Videos
- 8 Etymology
- 9 In Other Languages
- 10 Trivia
- 11 References
- Persona 5 / Royal: Protagonist
- Persona 5 (Manga): Protagonist as Akira Kurusu
- Persona 5 Mementos Mission: Protagonist as Ren Amamiya
- Persona 5 The Animation The Day Breakers: Protagonist
- Persona 5 The Animation: Protagonist as Ren Amamiya
- Persona O.A: Protagonist
- Persona 5 The Stage: Protagonist as Mao Tomokawa, Hinato Ashida,Izumi Urata, and many others
- Persona 5: Dancing in Starlight: Protagonist as Ren Amamiya
- Persona 3: Dancing in Moonlight: DLC Partner as Ren Amamiya.
- Persona 5 Scramble: The Phantom Strikers: Protagonist
- Persona Q2: New Cinema Labyrinth: Protagonist
- Persona Q2: New Cinema Labyrinth Roundabout Special: Main Character
- Night of the Phantom: Protagonist as The Phantom
The protagonist has wavy unkempt black hair and dark gray eyes. For most of his civilian outfits, he wears a set of black glasses. While wearing his glasses, he has the appearance of an ordinary boy. However, when his glasses are removed, his eyes give off an intense gaze.
As he does not wear his glasses during his first encounter with Masayoshi Shido, the fireworks scene or Persona 5's ending, it is unlikely that they are necessary for vision correction, and that they are fake glasses which he has adopted as part of his public persona to make himself seem more unassuming during his probation.
In Royal, Morgana outright confirms that the protagonist wears fake glasses during an optional conversation in Kichijoji. It should be noted that in Royal's true ending, the protagonist still wears them.
His default outfit is his winter school uniform, which consists of a red-buttoned black blazer with Shujin's emblem on the pocket, a white turtleneck shirt with chevron detailing on the collar and red plaid trousers. It is shown in Episode 5 of Persona 5 The Animation that he wears black suspenders under his blazer. During the summer, he wears the school regulation polo shirt, albeit untucked and sans the suspenders.
On his days off during the winter, he wears an unbuttoned black blazer over a black-trimmed cream sweater, blue jeans and brown shoes. After his assumed death, he temporarily swapped his sweater for a light gray hooded sweatshirt as a disguise. During the summer, he wears an open white button-up shirt with the sleeves rolled up over a black short-sleeved t-shirt, blue jeans and brown shoes. His loungewear consists of a black long-sleeved shirt and olive sleep pants.
As Joker, his outfit consists of a black ankle-length tailcoat, a high-necked waistcoat with gold accents, black pants, brown-black winklepickers and a pair of red gloves. His mask is a black and white, birdlike domino mask. His expression and demeanor are also markedly different and there's a strong air of confidence to him compared to his usual self.
During visits to the Velvet Room, he wears a black and white prisoner uniform.
In his flashback, he is wearing a black and white baseball tee with the numbers "1797" in front, gray jeans and black shoes.
In Royal's third semester, on his days off he wears a black turtleneck sweater, long gray jacket, dark blue jeans and brown boots. On school days, he wears a black hooded overcoat with Shujin's logo emblazoned on the front and a thick blue scarf.
In Persona 5: Dancing in Starlight, Ren Amamiya wears the Shujin Academy uniform, though he replaces the turtleneck with a black shirt with a zero on the front with "DANCE" written on it. His jacket is left open and he wears red gloves and shoes. A red rag is also found hanging out from his right pants pocket. Around his neck are black and red headphones.
"Yes. Before that happens, we will take this country!"
As per tradition of the Megami Tensei franchise, he is a silent protagonist, whose personality is based on the player's actions and decisions. However, he appears to have more established traits than any of the previous protagonists. His dialogue options range from somewhat indifferent to outright cheeky. The game allows for quite a number of playful, snarky or audacious answers, including teasing his friends. He also taunts his enemies like the famed Arsène Lupin. In the prologue scene, he remains cocky and confident even when his life is in danger. He also has a flair for showing off and making dramatic decisions, such as exiting by jumping through the stained glass windows of the Casino, much to the amazement of the other Phantom Thieves. This is even reflected in gameplay, as when he is turned into a mouse, he makes a flamboyant hop after escaping a battle.
Munehisa Iwai says if everyone in the world held the same code of honor as the protagonist, guns would be obsolete. Sadayo Kawakami notes that, by opposing Suguru Kamoshida, he has a strong sense of justice despite his bad reputation. Shinya Oda states that he made him realize "To be cool, you have to live life in your own way." and that's the type of person he's striving to become. Hifumi Togo notes, while playing Shogi with him, that she senses he has a "gambler's spirit." Sojiro Sakura says the protagonist has an assertive nature, to which the rest of the thieves agree. During the climax of the Niijima Palace heist, Ryuji Sakamoto states that despite being quiet, once he has made up his mind, he won't take no for an answer. Goro Akechi says although the protagonist is quiet, he possesses the courage and determination to take action, and has a free heart, despite his social standing and how others view him, and that he never stops choosing his own path.
His profile states that he appears quiet and well-mannered, but this behavior is a profound ruse that hides the heart of a rebellious trickster. He is extremely resistant to rigid and dogmatic forms of control-based authority and order. He has received much criticism, insults, opposition and even death threats for his rebellious nature, whether it be his targets, school staff, disapproving comments left on the Phantom Aficionado Website, etc. Suguru Kamoshida calls him a "defiant piece of garbage." However, despite all this, the Phantom Thieves have also received a good deal of support.
In Persona 5 The Animation The Day Breakers, he can easily be perceived as an unassuming student during his daily life. He appears somewhat introverted and absent-minded, perhaps as part of his "profound ruse" or in being mentally preoccupied with the Phantom Thieves' activities, as he was shown not paying attention in class. In truth, he is highly resourceful and plans ahead, such as using Café Leblanc as bait to obtain evidence behind Kazuya Makigami's crimes, as well as obtaining the false alarm system from Iwai. He also has a reckless side, as seen when Ryuji and Ann question his bold decision to use Leblanc as bait despite numerous dangers, including the risk of Sojiro finding out. In response, the protagonist simply says he'll cross that bridge when he comes to it. Like the other Phantom Thieves, he fully believes in their mission to reform their targets, even taking pride in his work as he declares to Kazuya that he has stolen the arrogance in his heart.
In the process of designing characters for Persona 5, Shigenori Soejima imagined the protagonist as the type who plans things but does not talk about them. Jun Fukuyama, his Japanese voice actor, described the protagonist as the type of person you cannot get to know easily. However, he also says the protagonist has the characteristics of a leader and that the other members of the Phantom Thieves trust him deeply.
As noted by Ann, Yusuke and Hifumi, the protagonist has immense kindness as he would do what he can to help people such as his Confidants. Unlike previous Persona protagonists, the catalyst for his Persona awakening is specific (his desire to help people in need). Arsène notes this, and wonders if the resolve the protagonist showed in the past was valid or not. This, in turn, proves instrumental to his Awakening, as it is the basis for his rebellious will, allowing him to form a contract with Arsène and summon him.
Hints of his true desires come from the new Royal ending where Maruki develops an ideal reality for him by accepting his offer. Similar to Yu Narukami in the Persona 4 Animation, he holds some sadness by the fact that he has to leave after his probation ends. His bonds with his fellow Phantom Thieves and Sojiro become the main center for his ideal reality as he remains living at Café Leblanc, finishing his high school at Shujin, and still maintaining his friendships with everyone, including Kasumi and Akechi. Unlike the others who seem to blissfully accept the realities Maruki gave them, the protagonist appears to be fully aware, but has chosen to turn a blind eye.
In the manga adaptation, Akira Kurusu is not silent. He comes off as initially quiet and awkward while showing his obvious discomfort and confusion with the crowded streets of Tokyo. He is also severely disheartened and saddened when none of the students, save for Ryuji who he helped earlier in Kamoshida's Palace, want anything to do with him because of his record. Like in the game, Akira is quick to catch on to certain things, showing himself to be quite observant.
In Persona 5 the Animation, Ren Amamiya comes off as very quiet and polite. After the court's decision, he has visibly become depressed and, initially, becomes hesitant to help Sakamoto in their first encounter with Kamoshida. After awakening to his Persona, however, Ren is more willing to help someone. When he bumped into Shiho, he didn't hesitate to pick up her papers and return them to her. He always seems to look out for his companions. When spying on the new track coach, Ryuji asked why he was doing this and Ren responds that seeing him mope around bothers him. Ryuji also notes that, while in the Metaverse, Ren is different, being very aggressive.
Similar to Yu Narukami in the anime, Ren has something of a playful side. When meeting Morgana for the first time, he petted him, much to his embarrassment. Also, like in the game, Ren has a mischievous side, as shown when he calls Sakamoto by his last name after he called him by his new nickname, or when he tells Ann that she needs to strip "for justice." He can become socially awkward or uncomfortable when doing mischievous favors for others, as he's seen physically flustered during Operation Maid Watch. In later episodes, Ren has a subtle character development arc which leads to him being more confident and less shy and introverted. Justice and honor are very important to him, and after the Kaneshiro arc, he tends to show his defiant spirit more often and openly tells Akechi that he is a supporter of the Phantom Thieves, refusing his offer to become his assistant. Despite becoming more confident in the real world, he's never seen giving orders to the team, and like in the game, Ryuji often acts as his mouthpiece.
While in the game Ren is seen as someone who shows off a lot, the anime portrays him as a cold and logical tactician who tends to avoid risky decisions. As shown when he tells Morgana to delay the infiltration of Okumura's Palace as he thinks something isn't right with the sudden rise in fame of the Phantom Thieves. In later episodes, like the fight with Sae and the Dark Sun special, Ren has a subtle character development shown in his dialogue during those fights, despite still keeping his silent persona in the real world (and even that seems to shatter when he finds out Shido's behind everything). Ren actually takes pride in Sae's defeat and in the Dark Sun OVA he becomes much more of a field leader (in the Metaverse, not the real world), ordering the team how to handle opponents like Akechi and confronting the IT president and Goro by himself. After Shido's defeat, Ren mocks him for losing, saying he's "not even in his league," and when he finds out that people still adore Shido after his change of heart, the silent facade Ren puts up in the real world shatters for a second time, with him screaming: "What the hell is happening!?."
In Persona 5 Mementos Mission, Ren is a similarly friendly, kind and observant person with a strong sense of justice like in other adaptations. The noticeable difference is Ren involved himself more in discussion while giving instructions directly to the rest of Phantom Thieves without anyone having to be his mouthpiece. He is persuasive, playing with people's interest to convince them to help him in his information gathering. When it comes down to it, Ren is willing to take a risk even if it means his identity may be exposed , such as not seeing any problem crossdressing to gather information. Despite this, he is modest about his looks; when he is offered to become a model, Ren refused because he wasn't comfortable standing out.
While Makoto's character arc was the central theme in Persona 3 The Movie and Yu's personality was openly shown from the very beginning of Persona 4 The Animation, Persona 5 The Animation tends to keep Ren mostly silent and focus more on the development of the other playable characters. A reason for this is the very little time that the anime dedicates to the Metaverse, where Ren's aggressive and defiant personality is openly shown. as opposed to the character interactions in the real world, where Ren is basically forced to silence because of his criminal record.
In Persona Q2, the other party members comment on the P5 hero having many similarities with the P4 hero and the P3 hero. He is described as having the same courage as the P4 hero that he would do something reckless for the sake of his friends, and the same calmness and maturity as the P3 hero. They all unanimously agree that all three have the charisma to bring people together and feel completely at ease by their presence.
"But... you're confined in reality now, even after you escaped the prison within your heart... What an ironic turn of events because you wished for the fortune of others over your own well-being. Still... it will do. You chose the correct path with your own volition. You did not compromise your beliefs for personal gain to the very end. The last arcana you have taken hold of is "The World." It is the willpower to stand up in this world on your own feet, unswayed by no one. That will become the basis of hope toward a future with your teammates who share the same belief. Now that you've gained that power, you are no longer an existence that wanders alone..."
The protagonist is a second-year high school student who transfers to Shujin Academy in the spring in Tokyo, after a false assault charge issued by a high-profile politician, which caused him to end up with a one-year probation sentence. Prior to the incident, it is stated that he lived in a rural area. He lives in a coffee shop called Café Leblanc, located in Yongen-Jaya and owned by Sojiro Sakura, an acquaintance of his parents during his probation.
However, after discovering a mysterious world, he becomes the leader of the Phantom Thieves of Hearts, a group whose purpose is to steal the hearts of corrupted adults in order to reform society. He forms it with misfits similar to him: his classmates Ryuji Sakamoto and Ann Takamaki, who were wronged by personnel from their school, getting them shunned in the process, and Morgana, a mysterious cat-like creature who wants to discover his origins and restore his true form. Later, more members join the Phantom Thieves: Yusuke Kitagawa, Makoto Niijima, Futaba Sakura, Haru Okumura and Goro Akechi.
"...I didn't expect it'd be you. You'll be answering my questions this time. Those bastards... Can you hear me? It seems you've been through a lot. Almost anything can happen here... and I can't stop them. That's why I need you to answer me honestly. I don't have much time either. What was your objective? Why did you cause such a major incident? I didn't think it was a prank from the get-go, but I couldn't assemble a case for prosecution. It's because I couldn't figure out the method behind it. True. There's no way I could be convinced of such a... "world" just by reading the reports. It seems you're coherent. When and where did you find out about that world? How is it even possible to steal another's heart? Now, tell me your account of everything. ...Start from the very beginning."
During the game's prologue, the protagonist manages to infiltrate a Casino, successfully stealing a briefcase before beginning to make his escape, all the while attracting the attention of the security forces in order to allow his companions to escape. He makes quick work of a demon before he continues his escape, though shortly after jumping out of a window, he is cornered by the police and is subsequently captured, informed that he was "sold out" by someone.
Later, he is found in an interrogation room, bound to a chair, having been seemingly drugged by his captors. The apparent leading investigator splashes him with water in order to wake up him and knocks him off of the chair as he reads off his list of crimes: obstruction of business, intimidation, defamation, preparing and carrying weapons and killing people. Afterward, he asks the protagonist to write down his name, as a confession to the investigation. The protagonist complies, though the investigator tells him that he will put him through so much pain until he has paid for his crimes.
Shortly after signing his name, Sae Niijima, a prosecutor leading his case, enters the room to interrogate him. The two seem to share a history, and she questions him how he came to learn about "that world," and how exactly his "techniques" regarding his crimes work. As the protagonist seems to ponder how to answer, he catches sight of a blue butterfly (possibly Philemon) and hears a voice calling out to him, stating that his fate was already predetermined, but there was hope for him by recalling his memories.
After that, the protagonist awakens on the train bound for Shibuya, as if the events were all a foreboding dream. During the ride, he recalls an incident where he witnessed a woman being sexually harassed by a man and stopped him. In his drunken stupor, the man accidentally fell without the protagonist touching him and injured his head. He blamed it on the protagonist and forced the woman to testify that it was the protagonist's fault. It is later revealed that the man was Masayoshi Shido, a powerful politician with strong connections to the police department.
As a result of his intervention, the incident went down on his permanent record, and the protagonist was subsequently expelled from his school. At the court hearing, he was told to transfer schools with Shujin Academy being the only school that would accept the protagonist with his current criminal record. Needing a place to stay, Sojiro Sakura offered to house the protagonist during his probation due to being an acquaintance with the protagonist's parents. However, due to the protagonist's rumored criminal record, he does so begrudgingly.
After he arrives at the Shibuya Crosswalk, a mysterious application starts up, much to the protagonist's confusion. The world around him slows to a halt, and a fiery blue figure manifests before his eyes, followed by a vision of the flames developing a red grin, and himself with yellow eyes. Afterward, as time resumes, the protagonist seemingly deletes the application, and makes his way to the Yongen-Jaya Station, and later to the alleyway, where his new caretaker resides. He arrives to find Sojiro speaking with customers.
Sojiro is surprised that the "punk kid" he was asked to look after is the protagonist, implying that he once met the protagonist in the past. Sojiro shows him his new room, though despite it's a rather large size, Sojiro says he has to be the one to clean it up. He also touches upon the details of the incident for a brief moment before leaving him alone to clean up the room, though he also warns the protagonist that if he causes any trouble, he will kick him out.
As the protagonist prepares for bed, he recalls the incident, thinking to himself that he simply couldn't ignore the woman being harassed. He hears his phone ringing, and to his surprise, he finds that the mysterious application from before is still there, despite having deleted it earlier. He shortly falls asleep afterward. Later, he awakens in the Velvet Room and finds himself in prison garb, even bound in handcuffs with a ball and chain on his leg.
Igor greets him to his Velvet Room, and the twins tell him that he is still asleep in the real world. Caroline scolds him to stand up straight as Igor is present. Igor greets him, explaining that the Velvet Room is a place that exists between dream and reality, and is only accessible to those who have, in some form, made a contract. He then explains that he brought the protagonist here in order to discuss an important matter that will affect his life. He also expresses surprise at the state of the Velvet Room, mentioning that its form represents the state of the guest's heart. Igor also refers to the protagonist as a "Prisoner of Fate," and that destruction awaits him in the future.
Igor informs him that there is a way to avoid that destruction, stating that he must be "rehabilitated into a free man." He also asks the protagonist if he is ready to fight against the world's corruption. After the protagonist gives his answer, Igor expresses his delight, saying that he will observe the miracle of his "rehabilitation." He then introduces his newest attendants: Caroline and Justine, his prison guards. Caroline tells him that fighting is pointless, whereas Justine informs him that, as his guard, it is their duty to protect him, but only if he is obedient. Igor states that he will explain the twins' importance another time, as dawn has already approached in the real world.
First Heist: Suguru Kamoshida
"First off... I'd like to begin by congratulating you. You have encountered allies who share your aesthetics, and you have found your place in reality. The time has come... Your rehabilitation will soon begin. I shall explain it to you now... You have a special potential. However, that must be refined into a useful power. It is weak now, but refining it shall grant you the strength to stand against the coming ruin. ...That is the rehabilitation cast upon you. There are various means by which you may gain the power to resist the ruin. Fighting Shadows and gaining experience is one way. The fusion process I taught you prior is another. Thanks to the contracts you've formed, your heart is steadily gaining the power of opposition. It seems the rehabilitation is going well. This is a truly joyous occasion... I shall grant you an ability befitting of your newfound growth. Consider it a gift. May the devotion to your rehabilitation grow even deeper. ...I have high hopes of you."
On his way to school the next day, the protagonist once again opens the mysterious app in his phone and then sees a girl, later introduced as Ann, being offered a ride to school by a teacher, Suguru Kamoshida. As he sees them go to school, Ryuji arrives and calls Kamoshida a perverted teacher. The protagonist gets acquainted with Ryuji and inquires as to what he meant, which causes the app to activate, opening the path to another world: Kamoshida's Palace.
Inside the Palace, the duo is captured and placed in a cell where they encounter Shadow Kamoshida, the king of the palace. Shadow Kamoshida restrains the protagonist as Ryuji is nearly executed. The protagonist hears a voice that questions if he is just going to keep quiet and reminds him of the incident that led to his probation. The protagonist recalls the incident, coming to the conclusion that he did not make the wrong choice to save the woman. In response to his determination, he then awakens to his Persona, summoning Arsène. While escaping, they also encounter a mysterious cat-like creature, Morgana, who was captured and asks to be freed in exchange for showing them the way out.
Once the protagonist and Ryuji escape the palace and return to reality, they confront Kamoshida about his castle, unknown to the fact that his real self is unaware of events that occur in his palace. Regardless, Kamoshida has forced the protagonist's classmate, Yuuki Mishima, to spread rumors about him regarding his probation to the whole school. After visiting the world a second time and witnessing firsthand the physical abuse that Kamoshida inflicts on students as well as encountering a cognitive copy of Ann which reveals that he only sees her as an object to be used, the protagonist and Ryuji decide to expose Kamoshida's true nature.
The protagonist asks Ann, who is rumored to be sleeping with Kamoshida, about this and she confirms that Kamoshida is trying to force himself on her. Since no other students are willing to speak up against Kamoshida, Morgana proposes to make Kamoshida admit his wrongdoings by stealing his Treasure in his Palace, which represents the source of his lust. However, Morgana warns that if they kill Shadow Kamoshida, the real Kamoshida will suffer a mental shutdown, prompting him and Ryuji to think things over.
The protagonist and Ryuji confront Kamoshida after witnessing Ann's friend, Shiho Suzui, attempting suicide due to no longer being able to put up with the abuse. After being confronted by the protagonist, Ryuji and Mishima, Kamoshida retaliates by threatening the three with expulsion, forcing them to carry through with Morgana's plan. The three of them are then joined by Ann who wants to avenge Shiho. To make Shadow Kamoshida's treasure materialize, Ryuji pins a calling card on the school board to Kamoshida under the name "Phantom Thieves of Hearts," enraging Shadow Kamoshida in his Palace. They succeed in stealing Kamoshida's treasure, causing him to have a change of heart and confess all of his crimes in front of the whole school. Afterward, the bad rumors about the protagonist and Ann are no longer spread and the expulsions are dropped.
They decide to celebrate their success at an expensive restaurant by using the money from selling Kamoshida's treasure. At the restaurant, the protagonist and Ryuji meet a man named Masayoshi Shido who rudely looks down on them. The protagonist notices that Shido's voice reminds him of the man who falsely accused him, but quickly dismisses this thought. It is also apparent that Shido does not remember placing a lawsuit him during this encounter. Their encounter with Shido convinces the protagonist, Ryuji and Ann to continue their work as Phantom Thieves to steal corrupt hearts of adults and reform society so there will be no more victims like them.
Second Heist: Ichiryusai Madarame
"You have expelled one who was stained in vanity. You are now one step closer to your rehabilitation. It's a delightful thing indeed. However, that man's remarks are concerning. It seems another has made their way into the Metaverse. That is beyond my knowledge... But your rehabilitation is progressing smoothly. ...That is for certain. May the devotion to your rehabilitation grow even deeper. ...I have high hopes of you."
Mishima, who knows of the protagonist's identity as one of the Phantom Thieves, created a website that also serves as a request board for the Phantom Thieves to take on missions. However, since not many people believe their existence, the Phantom Thieves decide to change another corrupt famous adult to make the group known. An opportunity arises when they explore Mementos by the request of Morgana and discover the Shadow of a former apprentice of Madarame, Natsuhiko Nakanohara, a municipal ward who was once a pupil of the great artist Ichiryusai Madarame who stalked his ex-girlfriend to relieve his stress of being scammed by him.
After they defeat his Shadow that takes the form of Obariyon, he tells them that Madarame actually steals his students' paintings, resulting in one of his students committing suicide after his work was stolen. Natsuhiko asks them to stop Madarame before he can steal the credit of Yusuke, his latest disciple. Yusuke stalks Ann all the way from the Shibuya station to the ground floor and asks her to nude model for him. In order to learn more about Madarame, the Phantom Thieves accept his offer.
When the group directly asks Yusuke about Madarame's plagiarism, Yusuke fiercely defends his teacher and dismisses the group. After receiving more information from Natsuhiko and locating Madarame's Palace, Ann and Morgana attempt to find proof of Madarame's crimes while under the guise of modeling for Yusuke. Ann finds proof of Madarame's plagiarism in his studio, which is accidentally revealed to Yusuke. They both confront Madarame about it, which forces him to threaten them by calling the police. They escape from Madarame and enter the Palace and Yusuke gets dragged in as well and despite he still does not believe his master's crimes even after seeing evidence in his Palace, his teacher's shadow flaunts his crimes and how little he has in regard for his disciples, angering him and he awakens his Persona. After defeating the Shadows and leaving the Palace, Yusuke decides to join the Phantom Thieves, wanting to reform his teacher.
The Phantom Thieves send a calling card to Madarame in his exhibit, angering him. As a precaution, he replaces the treasure with a Azazel and attacks the Thieves, which takes the form of four floating paintings forming a face. Despite this, he was soundly defeated.and shows the Thieves his real treasure, the real "Sayuri" painting and flaunts his atrocity against Yusuke and his mother to them. This angers Yusuke to the point that he no longer felt remorse opposing him, and Madarame transforms into
After defeating Shadow Madarame and stealing his treasure, he reveals that there's a third party besides them inside the Palace, but Madarame only reveals the person to be a black mask. Yusuke recovers Madarame's treasure, the real "Sayuri" painting that his mother painted before her death and the Thieves escape the collapsing museum in one piece. No longer having a home due to not wishing to live with Madarame anymore, Yusuke stays with the Protagonist at Café Leblanc for a few days but eventually moves into a dormitory at Kosei High School. As thanks to Sojiro for allowing him to stay temporarily, he gifts "Sayuri" to him, which is then hung on display at the entrance of the café.
Third Heist: Junya Kaneshiro
"You've defeated the repulsive fiend of gluttony this time. *chuckle* Well done. I am glad to see you have devoted yourself to your rehabilitation. Do you recall the whispers about that strange man? Indeed... I speak of another with powers similar to yours. If you are to complete your rehabilitation, you may encounter him eventually... *chuckle* Yet another thing for me to look forward to. I shall grant you an ability befitting of your newfound growth. Consider it a gift. It would be greatly troubling if you were to not strengthen your abilities."
Following Madarame's confession at live television, the Phantom Thieves' activities become known and attract many people, particularly high school detective Goro Akechi and student council president Makoto Niijima. During a study trip, the protagonist meets Goro who reveals his disdain towards the Phantom Thieves' actions. Despite this, the protagonist gets well acquainted with Akechi. The principal of Shujin Academy also got worried so he asks Makoto to investigate the possibilities the Phantom Thieves are among the students of their school.
Makoto quickly gets suspicious of the protagonist and his friends, secretly following them and finally gets the proof in a form of recording of Ryuji who declares themselves as Phantom Thieves. She blackmails the protagonist to take her to their meeting place and demands the Phantom Thieves to show her their justice, promising to delete the recording if they can prove her wrong. Left with no options, they take on her request to investigate an unknown man with yakuza connections who are extorting money from several Shujin students. Despite this, the group fails to track this person, as his henchmen refused to reveal anything about him.
Their investigation leads them to Ichiko Ohya leaking his name as Junya Kaneshiro to the protagonist and the Phantom Thieves enter his Palace but cannot find his treasure since the bank that acts as its main body is too high up in the air. Makoto brazenly manages to bring them to Kaneshiro himself, but in her hubris, the situation allows Kaneshiro to take a picture of them in his club surrounded by beer and alcohol. Threatening to spread the photo across social media, Kaneshiro forces them to bring him a hefty sum of 3 million yen in three weeks.
As an apology, Makoto requests to join them in their heist to make up for her mistake, allowing access to the Palace itself due to a person that Kaneshiro extorted being in its outskirts. Shadow Kaneshiro lures the Thieves into a trap and attempts to kill them, then corners them and gloats about how is he going to prostitute Sae and Makoto, but this caused Makoto to break and she awakens her own Persona in the process. The Thieves defeat his shadow guards and escape the Palace due to the increased security.
After the Phantom Thieves locate Kaneshiro's treasure and sent a series of calling cards to Shibuya and angered him, a final confrontation between the Thieves and Shadow Kaneshiro commences, and they successfully defeat him and destroy his "Piggytron" robot. However, he leaves them with a warning of a third party that manipulates Palaces and Mementos for their own ends without caring for the consequences. A day later, the real Kaneshiro promises to delete the photos and turns himself to the police, causing Sae to worry if her younger sister has become a Phantom Thief herself.
Fourth Heist: Futaba Sakura
"It seems you freed the heart of a frenzied girl and saved her from her haunted past. *chuckle* Another step has been taken to rehabilitation... You are progressing quite nicely. By the by, more curious information has found its way to your ears. A scientist's research... It seems that world may secretly be known after all. Furthermore, that very research has been stolen and is now used by those with malicious intent... I wonder how this will change the approach you take toward your rehabilitation... *chuckle* Allow me to grant you a new power worthy of your current self. Though you have my aid, be sure not to let your guard down. Otherwise you may get swept off your feet... ...We shall meet again in the near future."
The Phantom Thieves' success in changing Kaneshiro's heart further begins to attract attention to them, leading them to be confronted by the hacking group Medjed who warns the Phantom Thieves to stop their heists or else they will purge all of their supporters through a huge hacking attack. The protagonist then receives an unknown chat from a mysterious hacker called Alibaba who requests him to steal a certain someone's heart and in exchange, they will take care of Medjed. Should he refuse, they will leak his identity to the media.
The protagonist and the others think that the chat is a mere prank, but Alibaba proves themselves that they do know about the protagonist by leaving a calling card in Leblanc. Alibaba requests him to steal the heart of a girl named Futaba Sakura, who is revealed to be related to Sojiro. Since information about Futaba is too lacking, the protagonist tries to ask Sojiro, but he refuses to tell him anything and threatens to kick him out if he asks more. The protagonist tries to ask Alibaba for more detail and asks to meet them, but his request leads Alibaba to abruptly cancel their request.
The Phantom Thieves thinks that the problem has been solved with Alibaba not bothering them again until they returned from the Kaneshiro heist celebrations and Akechi tells them that Medjed has declared an all-out war against them, so they have no choice but to once again track down Alibaba. Makoto correctly deduces that Alibaba is actually Futaba herself, which is confirmed when Sojiro finally explains about Futaba after the protagonist and the others caught a glimpse of her when visiting Sojiro's house. They confront Futaba and asks to make a deal with her again, which she agrees.
After obtaining the keywords necessary to enter her Palace, the Phantom Thieves enter her Palace, which is a giant pyramid. Unlike other Palaces so far, it is not born from corruption, but from Futaba's severe depression, her delusional belief that her mother hated her and her home would be her "tomb" where she dies. At first, they are not seen as threats since they have not adopted their Metaverse attire, but after meeting with Shadow Futaba, their clothes appear and are forced to run from a boulder summoned by her Shadow that threatens to crush them.
As they progress through the Palace, the party finds several murals, each depicting Futaba in some situation or another. The first is men in black reading her a note, later revealed to be a suicide note. The second is her watching her mother, Wakaba Isshiki, being struck by a car, claimed to have been her suicide, and the third is Futaba trying to get her mother's attention. Their path to the treasure, however, is blocked by a blockade, signifying Futaba's unwillingness to allow anyone in her room. The group returns to reality, hoping to find a way to let Futaba allow them in so they can remove the blockade. They succeed in doing so, and through their first face-to-face encounter with her, they learn that Wakaba was a researcher of "cognitive psience," a study on one's perception of reality.
After leaving behind a calling card for Futaba, in order to have her treasure manifest, they reach the Pharaoh's Tomb, where the Treasure is supposed to lie, but are attacked by a cognition of what Futaba perceives as her mother; a Sphinx who hates and loathes her for killing her, and tries to murder her. Its incredible agility and stamina easily overpower the Phantom Thieves, but it changed after Futaba enters her own Palace with the Metaverse Navigator.
Meeting her own Shadow, she manages to overcome her own feelings of self-loathing and realizes that she has been manipulated into believing a lie that ruined her life, and her Shadow transforms into her Persona Necronomicon, allowing the tides to turn as Necronomicon creates a ballista that allows the Thieves to effectively damage the cognition. They successfully manage to defeat the cognition with Futaba's help, though, to their confusion, the Treasure is not inside the coffin. As the Palace begins to crumble after Futaba leaves, Morgana explains that Futaba herself was the Treasure, and with her being inside her own Palace for so long, it has become unstable.
The group successfully escapes the collapsing pyramid, albeit landing in front of Sojiro's store. As the others distract Sojiro, Makoto and the protagonist look after Futaba, who is unconscious. Fearing the worst, the protagonist calls Tae Takemi, a doctor in Yongen-Jaya. After a brief examination, Tae states that Futaba has unnaturally low stamina and strength, most likely due to her shut-in nature. Though the group is worried about her well-being, Sojiro explains that this is normal for Futaba, and can sleep for days on end due to how much she exerts herself.
On the day Medjed is supposed to destroy Japan's economy and begin a 'cleansing' of Phantom Thief supporters, Futaba hacks into their website in just a few hours, leaving behind the signature logo of the Phantom Thieves. Afterward, Futaba, in accordance with her hacking skills, is asked to join, who agrees, if only to find the one responsible for murdering her mother and stealing her research. Futaba permanently joins the party as combat support, resulting in Morgana's navigator role becoming obsolete.
Fifth Heist: Kunikazu Okumura
"First, I'd like to congratulate you for expelling the one proud of their greed... ...Or so I'd like to say, but something odd seems to have happened. Who knows...? However, don't you sense it? The malicious will of another... It seems a contingency has occurred. At this rate, your rehabilitation cannot be completed... though I doubt that will be the case. I truly look forward to seeing how you overcome this predicament... ...We shall meet again."
Their victory against Medjed causes a boom in popularity, resulting in massive support and even merchandise to capitalize on their success. Meanwhile, the protagonist helps Futaba overcome her social shyness over a few days, eventually bringing her to a beach. School resumes shortly after and Shujin Academy and Kosei High take a trip to Hawaii where they discover that their exploits have reached overseas.
Unfortunately, back in Japan, Principal Kobayakawa dies when he is hit by a car in the middle of a crosswalk, leading some to believe that the Phantom Thieves murdered him for covering up Kamoshida's crimes. They have little time to dwell on the matter, however, as the Phan-Site has made numerous requests for targets, the one with the largest result in the poll is Kunikazu Okumura, the wealthy CEO of Okumura Foods, which sponsors the famous Big Bang Burger restaurant. Suspiciously, much of Big Bang's competition has fallen out, either due to mental breakdowns or psychotic breakdowns, leading the group to believe that Okumura may be behind the incidents.
However, the group begins to doubt whether they should go with the plan of infiltrating his Palace just because of the general public. However, a confused Morgana misinterprets their intentions as indolence and irresponsibility, which causes an argument (further spurred by Ryuji's thoughtless comments and his own growing insecurities.) Feeling shunned, Morgana leaves the group and tries to take Okumura's heart by himself. He was easily defeated and overwhelmed, only left alive because the Shadow security drones do not consider him a threat. The group, not understanding what happened with Morgana, become greatly worried, and head to their headquarters believing that they might find him in Okumura's Palace.
Thanks to Futaba, who discovered the "distortion" of the Palace, they enter it, which resembles a giant space station. Shortly after infiltrating the Palace, though, they are blocked by a door with a biometric scanner, leaving them unable to proceed. Then, to their surprise, Morgana appears alongside another thief, who proclaims herself as "Beauty Thief." At first, the group believes that she is the Black Mask that Madarame spoke of, though they later learn that her intense silence was because of her forgetting her lines. To the thieves shock, Morgana's partner is able to bypass the biometric scanner due to having connections with the Palace owner, though the numerous Shadows behind the gates forces them to leave.
Deciding to investigate who this new thief is, and under the idea of her being a Shujin student, the group investigates the student roster of the female student body. They eventually find a match - Haru Okumura, the only daughter of Kunikazu Okumura. Makoto and the protagonist encounter her and try to ask her to join them, though Haru refuses, the reason being that she cannot side with people who do not understand their friend's feelings.
The thieves later learn that many people on the Phan-Site are thanking them for their help, despite not handling their requests, leading them to believe that Haru and Morgana are the ones resolving them. To this end, they enter Mementos in order to try and convince Morgana to come back. It nearly goes well, until Ryuji makes a thoughtless comment, hurting Morgana once again, causing him to go berserk. They fail to bring him back to his side, as he and Haru manage to escape.
When they return to reality, the group discovers Haru being harassed by a man, and Morgana was also injured by him in an attempt to rescue Haru. The man introduces himself as her fiancé, and at first, tries to calmly pass the whole thing off as a little quarrel, but becomes angered by their continued interference, claiming that he will not forget their faces and leaves. Afterward, the group takes Haru to Leblanc to let her rest, to Morgana's request. Seeing their sense of justice makes Morgana realize he's misunderstood them, and thanks them with a sign of guilt.
Back home, the group discusses the situation with Morgana, who wants to split up with the group as he sees himself as deadweight for them. However, this stems from an identity crisis and losing his sense of self, which Haru understands, and encourages him to admit to himself his true feelings of affection. In the end, Morgana musters the courage to admit to the group, and himself, that he loves staying with them. As his friends respond positive and accept him for who he is, they help him overcome his identity crisis and help him find purpose in carrying out their goals.
Meanwhile, the thieves learn that Haru, while having made a contract with her Persona, doesn't have enough power yet to make it manifest, and her reason for agreeing to become a phantom thief was simply to get out of her marriage. The group agrees to help her, and returns to Okumura's Palace, and after bypassing the scanner, encounters Okumura's Shadow, as well as his cognition of Haru's fiancé, Sugimura.
To their shock and disgust, Okumura was more than aware of his future son-in-law's nature and even stated that he would no doubt only accept Haru as a mere lover, not as his wife, and have many other mistresses. This angers Haru greatly, enough so that her Persona, Milady, finally takes form, and with the help of the party, destroys Cognitive Sugimura. Afterward, they dive deeper into the Palace and learn what Okumura truly thinks of his workers - robots who will work under any condition and will be disposed of and turned into fuel if they break down. This horrifies Haru and resolves her to truly change her father's heart.
After discovering the Treasure, the group sends the calling card, which Haru leaves in her father's study. The next day, when he finds it, he becomes angered and calls the police, claiming that this "band of ruffians have threatened a law-abiding citizen." The group enters Okumura's Palace, but are forced to chase after the Treasure when the facility threatens to explode when a project of Okumura's Shadow is finally completed, allowing him to leave unharmed.
When they encounter Okumura, he, at first, seems remorseful and claims that he is happy to see Haru finally standing on her own two feet, though this is later a ruse to trick the thieves and capture them. He then tries to persuade Morgana to try and abandon them, having watched their argument earlier. Morgana, however, refuses and frees the group. He then sits back and attacks the Thieves with an army of his robots, even sending out his right-hand Execurobo, but all of the robots were defeated along with him.
After they defeat Okumura, he is now left unsure of what to do, with Haru telling him to atone for what he has done. The group also interrogates him about the recent mental shutdowns and breakdowns, which Shadow Okumura reveals that he is partially responsible; he had requested that they are targeted, but he does not state who is directly responsible for them. Afterward, they take the Treasure and leave, unaware that a figure wearing a black mask shoots Shadow Okumura afterward.
On the day Haru was supposed to be sent off to Sugimura, the group celebrates at Tokyo Destinyland using the money they got for pawning Okumura's treasure, which was reserved for them thanks to Haru. They then watch a video of Okumura holding a press conference, where he reveals all of his sins to the media, though before he can reveal who is truly behind the mental shutdowns, Okumura suddenly collapses, with black liquid pouring out of his orifices.
Sixth Heist: Sae Niijima
"…It would seem as though you have been killed. But why were you killed? Why did you have to die? Do you remember…? It seems you forgot an important fact while your consciousness was hazy. Indeed… your "death" was a necessity for your escape from certain doom. What a tremendous plan. How might you be capable of executing such a feat…? Well then, let us rouse the memories which are missing…"
In the aftermath of Kunikazu Okumura's death, support for the Phantom Thieves plummets, with many believing that they publicly executed Okumura, even believing that their past actions were 'nothing but a warm-up.' This horrifies the group, especially with Makoto's revelation that the ones behind the mental shutdowns might have been orchestrating their sudden popularity, only to have them become public enemy number one. Left unable to do anything, for now, the group goes about their daily life, though to their surprise, Goro Akechi, who up until recently was under heavy fire for criticizing the Phantom Thieves by many, states that the Phantom Thieves may, in truth, be innocent behind the mental shutdown cases, and even Okumura's death.
This leads Makoto to suggest getting into contact with Akechi, as he would be a viable source of intel about police movements. She then invites him to an open panel at the school festival, where he reveals that he has an idea as to who the Phantom Thieves may be. Before he can reveal them, his phone goes off, though was, in actuality, a ruse to give him time so that he could speak with the group. Akechi reveals that he took photographs of the group entering Okumura's Palace, and even says that he met the true culprit. To clean their names, they must change Sae Niijima's heart. Akechi is offering his assistance in the matter, though he says, in exchange, the Phantom Thieves must disband.
The Phantom Thieves commit a heist on the Casino known as Niijima's Palace, which is a Palace born from Sae's discontent of the jurisdiction system. As Sae views all of her court cases as games to be rigged at all costs, the Casino that forms the Palace is rigged with complex mechanisms in favor of the house. They successfully clear the rigging mechanisms with help from Akechi to gain access to the member's floor, but it still requires the allowance of Sae's cognition.
As a result, Akechi permits them to attend a court case for access to the member's floor. They manage to get to the manager's floor in spite of Shadow Sae increasing its entry fee by tenfold and after sending a calling card to Sae a battle with Shadow Sae commences. Despite challenging the Thieves into a rigged roulette, that was quickly exposed by the protagonist and she transforms into Leviathan as a last-ditch attempt to kill them "fair and square," but was ultimately defeated. The Thieves successfully reason with Shadow Sae and she assists the party.
However, at the climax of the heist, hordes of real policemen appear in the Palace attempting to arrest the Thieves, so the protagonist uses himself as a bait to lure the Shadows and distract the police horde so the party can escape. When he exits the Palace, however, he is quickly apprehended by the police. While in custody, he is interrogated by Sae, bringing the events back to the beginning of the game.
If the protagonist refused to sell out anyone, he reveals that he knows that Akechi is the traitor so he already hatched a plan with his friends to expose him. He tells Sae to show his smartphone to Akechi, which has been programmed by Futaba using the Palace's reality-warping ability, saving himself when Akechi attempts to kill him and make it look like a suicide. His plan was revised and reviewed by Igor and the twins shortly after he was "assassinated" by Akechi. Afterward, Sae helps the protagonist escape and escorts him back to Café Leblanc.
Otherwise, if he sold out either the Phantom Thieves or his other Confidants, Sae promises to reduce his sentence and leaves the room, but Akechi enters and successfully kills him. The protagonist finds himself in the Velvet Room afterward, the residents quite disappointed in him for failing to complete his rehabilitation. Igor tells him that the game is over, and imprisons him in the Velvet Room for the rest of his life.
Seventh Heist: Masayoshi Shido
"To think you would use the trap set against you to entrap them... I've never seen a dramatic resurgence such as that. Truly marvelous—those are the only words I can think of to describe you. ...You've even overcome a mysterious misfortune. There should be no one left to hinder your rehabilitation. Your rehabilitation will be completed shortly. That is... if everything goes well without any problems."
Once his apparent death is broadcast, the protagonist gets smuggled out of the Police building with help from Sae and is brought back to Leblanc. With his supposed "death," he is forced to lay low until the Phantom Thieves can identify the person Akechi works for. Finding out that a politician named Masayoshi Shido is the one Akechi is working for, he and the party tries to find the keyword to enter his Palace but got nothing until the protagonist remembers his voice, which is the same as the man who falsely accused him before. From his reminiscence when Shido assaulted the woman, the protagonist finds out the keyword to enter Shido's Palace.
Shido's palace takes on the appearance of a grand cruiser sailing among the sunken ruins of Tokyo, with the Diet Building itself set atop the grand liner, symbolizing that he cares nothing for the country and only for the wealthy patrons he cares about. During the heist, the Phantom Thieves learn more about the Conspiracy and their involvement in the series of events starting from Futaba's palace. They were financed by Madarame and Kaneshiro's schemes and killed Wakaba to protect Shido's reputation, then ruined Futaba's life with a fabricated suicide note. Once they realize that they are at threat, they impersonated Medjed as a means to start a sharp rise in the Phantom Thieves' popularity. Once this succeeds, they forcefully manipulated the Phantom Thieves website to spur them into taking on Okumura's palace. Finally, they were the ones who ultimately killed Kunikazu, with the news station that broadcasting the conference in full knowledge of the assassination.
After collecting all the Letters of Recommendation to finally enter Shido's treasure room, they are ambushed by Akechi who discovers that the protagonist is alive. Akechi reveals his past, especially his relation to Shido and how he was going to use Shido's election to exact revenge when he stands at the pinnacle after winning the prime minister role, revealing him as not only as a traitor for the Phantom Thieves but also for Shido, with his only reason for serving Shido and carrying out the killings is to gain recognition and fame.
Knowing that the Phantom Thieves are the only ones who can truly stop him, he attacks the party, revealing that he is another Wild Card user and has the ability to make Cognition and Shadows go berserk. After defeating a Cu Chulainn and a Cerberus he summoned and made berserk, the party puts up a valiant fight against Akechi himself and backs him into a corner. He reveals that he envies the protagonist for his ability to defy expectations put onto him and chart his own path. Driven mad from his anger at the protagonist for having everything he never could, Akechi reveals that he is the mysterious Black Mask assailant and also reveals another Persona, Loki and as a last-ditch attempt to dispose of the protagonist, with his verbal tics turning into a feral tone.
Even after transforming into the Black Mask, Akechi is no match for the protagonist and his friends and is defeated. Suddenly, Shido's Cognition of Akechi appears, revealing that he was fully aware of Akechi's impending betrayal and their relationship. Shido planned on killing Akechi after he was sworn into office, leaving Akechi in disbelief of his actions. When the Cognitive version of Akechi tells the real Akechi to shoot the protagonist, Akechi instead decides to shoot a water lock, causing a large steel wall to separate them from the Phantom Thieves. Despite their pleas from them to help him, Akechi tells the protagonist to stop his father. Two gunshots are fired and Futaba states that she can no longer sense Akechi, leaving his fate unknown. The Phantom Thieves eventually make it to Shido's Treasure room and prepare to steal his heart.
Rather than send Shido a card which might be intercepted by one of his staff, Futaba suggests hacking the media and announcing to all of Japan of their intent to steal Shido's heart. The protagonist agrees, formally announcing their intentions to steal his heart as well as expose the lies by the Police of his death. In the broadcast, the protagonist and his comrades notify all of Japan that he and everyone is alive and well and Shido is behind everything, angering him and causing his treasure to take form. With the conditions set, the Phantom Thieves infiltrate Shido's Palace and meets his Shadow who speaks to them about his grand plan to be the next leader of Japan. Fueled by his ego he even offers to let the Phantom Thieves join him in his cause in exchange for whatever they desire. Every one of the Phantom Thieves unanimously refuses, and when the protagonist asks if he really meant it, he responses to him that he doesn't. A fight ensues, and Shadow Shido summons a chariot of the masses to attack them.
After the chariot is defeated, the protagonist reveals his face to Shadow Shido, causing him to faintly remember the incident that caused the protagonist's probation. This angers Shido and he transforms into a grossly muscular version of himself to fight the Thieves alone. Despite being the toughest Shadow faced, he eventually is brought down. The Phantom Thieves force him to return to his normal self and repent.
In the real world, Shido is suddenly overcome with remorse due to his Shadow returning. Having a contingency plan in case the Phantom thieves take his heart, he takes a special coma-inducing pill, causing his Palace to collapse violently. Despite some complications during their escape and the seeming death of Ryuji, the Phantom Thieves make it out in one piece. Shido's crimes are exposed and he formally admits to them during the Election Day, doubt and uncertainly had been supplanted within the public, and a trio of Shido's remnants consisting of a psychiatrist, a legislator and a Proxy SIU Director are scrambling to find a backup situation.
Despite the Phantom Thieves genuinely believed that things will turn for the better, at December 23, all things take a turn for the worst as the public's distortions are exerted in full force. Abnormal occurrences among the public become blatantly obvious, namely in the form of Shido's popularity inversely increasing, his Change of Heart being shrugged off as mere mental instability by the mass media and the Phantom Thieves were treated as if they never existed. The Proxy SIU director also issued a cover up operation, firing Sae and shrugging off Shido's Change of Heart as mere mental instability despite they supposedly admitted that he was receiving one a week ago. There are even plans to take over the world with the Metaverse and the Phantom Thieves might face arrest almost immediately.
Final Heist: Mementos
"I see... If a god plays naughty, then it's a demon lord's duty to punish him...! What better way is there for a finale as a Trickster! Joker, we're entrusting our strength and the people's hopes to you! Put an end to this!"
The party deduces that Mementos is manipulating the masses into denying their recognition. On the 24th of December, they dive deep into the lowest depths of Mementos, the last Palace containing nearly the entire Tokyo population's Shadow Selves held in cells. Among the prisoners are all of the Phantom Thieves former adversaries excluding Okumura. All of the jailed Shadow Selves are blissfully content with their imprisonment, alarming the Phantom Thieves greatly.
Reaching the Depths of Mementos, the party encounters the Holy Grail who claims to be feeding on humanity's desires to be enslaved to order and authority. The Phantom Thieves attempt to fight it, but the chalice uses the distorted desires of the masses to heal itself and eventually kicks the Phantom Thieves out of Mementos, forcing them back into Shibuya. Back in reality, the Phantom Thieves watch as Mementos begins to merge with the real world as the citizens of Tokyo, save the those who made a confidant with the protagonist, are blissfully unaware of the changes. The Holy Grail manipulates the masses' cognition into believing that the Phantom Thieves do not exist and one by one, starting from Futaba and ending with the protagonist, they were exiled from reality in pain. At the same time, the Phantom Website's poll rapidly declines from an already minimal support rate to a firm 0%.
The protagonist reawakens back in the Velvet Room where Igor informs him that the game is over and he has lost. Due to his loss, Igor orders that Caroline and Justine execute the protagonist. The two engage the protagonist in combat but become conflicted as their duties as a Velvet Room attendants towards its guests contradict their order to fight him. The floating butterfly tells the protagonist that he needs to fuse Caroline and Justine and the twin wardens agree as well. After performing fusion with the twins, they combine into a singular being taking the form of a young girl named Lavenza, the true attendant for the protagonist.
"Igor" reveals that he is actually Yaldabaoth, an almighty being who granted the power of Persona to the protagonist and Akechi as a trial to see if humanity was worthy of being free from his influence, but he blatantly rigs the outcomes in his favor to show that humanity wants enslavement. It was also heavily implied that Yaldabaoth is behind everything to this point, from the protagonist's confrontation with Shido, to the Phantom Thief bandwagon that resulted in Okumura's death, to the ever-increasing popularity of Shido and the perception that the Phantom Thieves are killers that inversely intensify as the events progress, all in order to prove that he is the only one fit to rule over the ignorant masses. He then offers the protagonist to become his enforcer in exchange for returning the world to its former state. If he refuses, "Igor" deems humanity to be incapable of living on their own accord and promptly leaves, and the real Igor appears and formally introduces himself to the protagonist.
Additionally, he can also accept Yaldabaoth's offer. If he does and has double confirmed his decision, Lavenza will be disappointed for his betrayal. The world returns to its original self, and the Phantom Thieves were recognized as national heroes and gain fame. However, the people in the world are incapable of thinking for themselves, and the protagonist becomes a force of terror in Tokyo working for Yaldabaoth. As an additional consequence, his teammates were presumably trapped eternally inside the Velvet Room and forever exiled from reality.
Despite Yaldabaoth's belief that the protagonist has lost, Igor gives him enough power to rescue his friends from their respective cells in the Velvet Room and releases them back into reality, tasking the Phantom Thieves to steal Yaldabaoth's heart. He also reveals that Morgana was created by him as a last-ditch effort to guide the protagonist through their journey.
As the Phantom Thieves begin ascending to face Yaldabaoth, they are confronted by the four archangels who have also deemed humans unworthy to live without the god's influence, but the Phantom Thieves manage to defeat all of them. Despite these Archangels are mere Shadows, they retain the personalities of their original Shin Megami Tensei counterparts, such as Gabriel sounding merciful before confronting the party. As they defeated the Archangels, more people started to become aware of the merged reality, much to their horror. At the top of the tower, the party faces the Holy Grail once more, where it briefly appears as "Igor" until it transforms back to the Grail.
The protagonist devises a special operation that successfully removes its supply lines from the masses, severing his connection to them. Despite the fact that the Grail seemingly stood motionless, it merges with the temple and transforms into its true form, Yaldabaoth, the god of control, who appears as a large mechanical god. He claims that humans are just lemmings for him and rehabilitation is useless, as society will regress to the level of apes. To bring back the future of humanity, the Phantom Thieves enthusiastically make him the final heist target and confront him into one final battle.
Despite the Phantom Thieves seemingly defeating Yaldabaoth, he unleashes his rays of control that instantly renders them helpless. However, the tables quickly turn when they hear the voices of the masses, inspired by the cheering of Yuuki Mishima. Eventually, everyone believes in their existence and the Phantom Thieves popularity poll instantly makes a comeback, springing from 0% to 100%. The protagonist is able to break the seal around Arsène and unlocks his true form as Satanael, a persona of a colossal size that rivals Yaldabaoth.
The protagonist harnesses the will of the people to not be controlled and orders Satanael to fire one last Sinful Shell, shooting Yaldabaoth point-blank through the head. In his defeat, Yaldabaoth bitterly concedes that humanity is truly worthy of living on their own accord and that Igor's beliefs were the superior ones before reverting back into the lifeless grail and vanishing, removing Mementos from existence and undoing the destruction as if it did not happen. Before the Phantom Thieves can celebrate, Morgana begins to disappear with Mementos as his existence is tied to it, much to the Phantom Thieves' sadness.
With reality restored, the masses seem to have forgotten about the events that had just occurred, however, many of the citizens have begun to openly talk about Shido's shady rumors. As the snow begins to fall, the Phantom Thieves realize that it is Christmas Eve and go their separate ways for the day, promising to go to Café Leblanc to celebrate the next day. Sae informs the protagonist that, even though Shido confessed his crimes, it is difficult to prove his guilt since there is little solid evidence and the other world no longer exists.
Because Akechi has disappeared, the only ones who can offer proof are the Phantom Thieves. To properly prosecute Shido, the protagonist's testimony is necessary. Reluctantly, Sae asks the protagonist to turn himself in as the Phantom Thief in order to protect his allies as well. Doing this also means he will be sent to a youth detention center and will be closely observed. The protagonist agrees to her suggestion to protect his comrades, however, he asks to turn himself in the next day due to plans he has. If he is in a romantic relationship, he can choose to spend his Christmas Eve with his girlfriend. If he is single, he will spend it with Futaba and Sojiro. During his Christmas Eve, he worries his girlfriend/Sojiro and Futaba as he cannot tell them that he is turning himself in.
The protagonist follows through with his promise to Sae and is promptly placed into a youth detention center for interrogation. He is charged for various crimes as the Phantom Thief for numerous crimes including illegal entry into Madarame's estate and Okumura Foods' office, destroying their property and violating the Radio Law when the Phantom Thieves hijacked the airwaves to announce their plan to steal Shido's heart. While imprisoned, he is summoned to the Velvet Room one final time, where Igor and Lavenza bestow upon him the World Arcana; a symbol that he is no longer an existence that wanders alone. After the Velvet Room and its two attendants disappear, the protagonist sees a blue butterfly fly past him before he awakens to the real world.
While incarcerated, under Ann's suggestion, the rest of the Phantom Thieves and the protagonist's other Confidants all go out and do whatever they can to help the protagonist appeal for his probation to be revoked. The people of Tokyo are willing to support the protagonist for him to get out of his detention. Due to their efforts, the woman who originally testified against the protagonist is found and she openly testifies to the protagonist's innocence in the original sentence, absolving him of his probation. Sae, who spearheaded the case against Shido, informs him of her efforts in clearing his name alongside his Confidants and thanks to him for exposing the corruption of government and finalizes his release on February 13th.
He is then picked up by Sojiro and taken to the café where everyone, with the exception of Morgana, welcomes him back. While talking about Morgana, Ryuji asks the protagonist if he is going back to his hometown since the probation charges have been dropped, which the protagonist confirms. The party then decides that if their leader goes back, the Phantom Thieves will officially be disbanded. Morgana appears shortly after as a mere house cat, revealing that the one that disappeared is his other world self while his real-world self still exists due to him being forever in the hearts of the Thieves. Morgana then decides he will stick with the protagonist to look for a way to become a human.
The next day, on Valentine's Day, the protagonist can spend it with his girlfriend at Café Leblanc if he is in a relationship and will receive gourmet chocolate as a present. If he is single, Ryuji visits Café Leblanc and the two spend it together in pity with Ryuji giving him cheap chocolate he received at a store. Humorously, if the protagonist is in a relationship with more than one woman, after his date, he will be confronted by all of his other girlfriends the next day, where they promptly beat him up and take their chocolate gifts with them, although he gets to keep his original date's chocolate if she was the only person asked to meet him, as she isn't present during the beat down. Sojiro does damage control for him and convinces the other women to take him back, and gives him cheap chocolate out of pity.
A month later, the protagonist's probation period ends and he prepares to go home. The day before his departure, he says his final goodbyes to his fellow Phantom Thieves and Confidants with each one giving the protagonist a farewell gift if their confidant relationship is at its strongest. On the final day, the protagonist hands Sojiro his probation journal as a final farewell gift to him for housing him over the year. At Shibuya crossing, he meets up with the Phantom Thieves who have acquired a van and plan on taking the protagonist home themselves. Despite being free of his probation, two men in suits attempt to trail the now-disbanded Phantom Thieves only to find their car stalled out due to Morgana swiping their car's spark plugs. These are heavily implied to be Policemen attempting to capture the Phantom Thieves to save their public image, as shown during Persona 5 Scramble: The Phantom Strikers where the Police are still tailing the instigators of last year's events. As they near the protagonist's hometown, the protagonist pops his head through the sunroof and smiles in satisfaction.
Persona 5 Royal
"It's been quite some time. We have finally succeeded in reaching you. You have been imprisoned once more...This time, not by the God of Control, but a different entity... One who's bound you through your future. However, you held fast to your free will and believed in your bonds, allowing your friends to regain their own realities. You are on the verge of grasping a potential reality once more. Our meeting again now, within this place, is proof enough."
The protagonist's role in the game remains relatively the same as in Persona 5. On April 12, he meets a new first-year student on the train to school who introduces herself as Kasumi Yoshizawa. She receives the power of Persona before Okumura's death when they accidentally walk into an unknown Palace and see a cognition of her dead sister. A part-time counselor known as Takuto Maruki also enrolls to soothe the students of Shujin Academy of Kamoshida's abuse for his cognitive psience research, and the protagonist forges a bond with him, teaching him the basics of the collective unconsciousness so he could use the knowledge to relief people of their suffering.
Taking Back Reality
After defeating Yaldabaoth, should the protagonist complete Takuto Maruki's Confidant before the deadline, he is still encouraged by Sae Niijima to turn himself into the police, although this time, it is stopped by Akechi who takes his place instead. At the last night of the year, the woman that Shido harassed was found for testimony and Shido is arrested for treason. He then had a weird dream where he was in the Shujin counselor office in prison garb, and he has to trail a blue butterfly that displays him the wishes of his friends. Once he reaches the Shujin gates in the dream, the speaker tells him that they shall meet again. He wakes up and Kasumi invites him to the shrine for Hatsumode as Sojiro calls him out to work for LeBlanc.
He noticed something suspicious is going on LeBlanc, namely a human teenager that previously did not exist in LeBlanc sits on the counter and Futaba mentioning her mother brought her yukata. While hanging out in the shrine with Kasumi, he found his friends arriving to the same shrine by coincidence, each of them mentioning strange people to celebrate New Year with such as Makoto mentioning her family, Haru mentioning Okumura and Futaba mentioning Wakaba once again. When all of his friends part, Kasumi's father, Shinichi Yoshizawa dials her and asks her to go back home, allowing the protagonist to meet him personally. He tells Kasumi that all of her relatives are at home and she should return home. In the midst of the conversation, the protagonist hears him say something among the lines of "Sumire."
While he already noticed something odd, during the next day, his suspicions increase further, as the unknown human teenager sleeps in bed next to him and reveals himself to be actually Morgana, and Wakaba can be seen downstairs celebrating new year with Futaba. Akechi then comes to LeBlanc and requests to have a personal talk with the protagonist in a nearby laundry. As the two start discussing the strange turn of events, Kasumi dials the protagonist since she noticed that the strange structure last October has resurfaced again. The protagonist, Kasumi and Akechi venture into the unknown Palace to find the instigator, as the suspicions of someone meddling with the Metaverse to create such events had came true.
After witnessing an image of a girl resembling Kasumi but with brown hair and a beauty mark below her left eye, the voice of a man tells them to reconsider their actions if they do not want their heart to be torn apart through a speaker. As the trio ignore his warnings and reach the center of the Test Track, they discover that the instigator of the events is actually one of the protagonist's acquaintances and Confidants Takuto Maruki, now a madman who is overwriting the world with his own reality so strife and misery will no longer happen, yet has parts of his real self left.
As a warning, he exposes that this "Kasumi" is merely a product of cognitive manipulation; Kasumi was actually the twin sister who died saving her from a car accident and had brown hair and a beauty mark below her left eye. This "Kasumi" is a fake called Sumire Yoshizawa, who requested Maruki to turn her into Kasumi because of her crippling survivor's guilt way prior from his descent to madness. Once this was revealed, "Kasumi" was fully exposed and lost her power to defend herself in the Metaverse, and Maruki continues to convince the protagonist and Akechi to no avail. Out of an attempt to drive them away, he confiscates Sumire as a hostage and orders a Hastur to attack the boys, only for them to defeat it via a Showtime. He then offers them seven days' worth of time to reconsider where he asks them to come back by then.
The protagonist uses this seven-day window to snap out all of his trapped teammates from Maruki's spell, then returns to Odaiba during the promised day with Akechi. Once they enter the Dais area of the Palace, Maruki offers the protagonist a chance to accept his reality; Accepting the offer will result in a bad ending where Maruki overwrites the current reality completely and replaces it with his envisioned utopia. If he refuses, Maruki indirectly manipulates Sumire to attack the protagonist and Akechi as a final warning; Akechi leaves the protagonist alone to deal with her.
Once this is done, Maruki forcefully uses a group of electric cables to subdue Sumire and manipulate her persona Cendrillon to attack them. The berserk Cendrillon constantly heals itself and is virtually unbeatable, and it unleashes a final attack only for Ryuji to block it and all party members returning to assist them. Once Cendrillon is destroyed, he lets them go so they can change his heart. The protagonist has rescued Sumire, and Maruki was revealed to be driven berserk by a Persona capable of manipulating cognition that acted as his powers. The Phantom Thieves, now with 10 members, infiltrate Maruki's Palace to save Maruki and end the reality once and for all.
Should the protagonist go meet any of his 7 default maxed party member confidants during specific dates, they will all regret not placing the protagonist's well-being as their first priority despite promising that they will, instead choosing to live in ignorant bliss and escapism from their grief and promptly apologize for their misconduct. Doing so allows them to awaken their third tier Personas.
After obtaining the treasure route, Maruki personally visits the protagonist at Leblanc on February 2nd to hear if his stance has changed. Knowing that Akechi is eavesdropping, Maruki calls him into the café. He claims that Akechi is only alongside them because he created a reality where the two of them can start over, meaning if they return to the original reality then Akechi will disappear.
Maruki accepts his calling card, but still leaves his offer on the table to accept his reality, stating that the protagonist can still choose not to show up the next day as an indication that he has decided to take Maruki's offer. Akechi tests the protagonist's resolve to see if he will continue to oppose Maruki despite fully knowing that doing so would result in his disappearance. If the protagonist decides to accept Maruki's reality, Akechi leaves in disgust and the acceptance ending plays out as normal. However, should the protagonist continue to reject Maruki's plans, Akechi is relieved and vows never to be a tool for someone else. His resolve results in Loki and Robin Hood merging to become Hereward.
Ascending to the top of Eden, Maruki sees that the protagonist and the phantom thieves will fight him to the very end. Though he bears no ill will, with no choice, Maruki transforms into a golden priest outfit and summons his persona Azathoth and a battle ensues. Throughout the battle, he questions the phantom thieves about the realities he had given to them based on their desires. Each one, while grateful for his kindness, have resolved themselves to continue forward despite the pain of each of their circumstances.
Eventually, Maruki is severely weakened, causing his palace treasure, a torch of guidance, to fall into the protagonist's hands. With the treasure secured, the palace begins to collapse. As they escape, Maruki appears once more and reclaims the torch, still refusing to give up. As a result, Maruki's persona evolves into a colossal mech-like entity; Adam Kadmon. Despite its overwhelming strength and seemingly nigh-invulnerability, Futaba is able to identify a weak point. With the phantom thieves holding back Adam Kadmon's attack, the protagonist is able to use his grappling hook to shoot Maruki through Adam Kadmon's mouth, defeating him once and for all.
As the Palace continues to collapse, all possible routes to escape by ground have crumbled, leading to Morgana's cognition granting him the ability to transform into a helicopter in order to allow the Thieves to escape. As they leave, Maruki grabs Morgana with a stray cable and the protagonist goes to confront Maruki one last time. Though frustrated by his loss, he asks the protagonist to help him pent out his remaining frustration, leading to a fist fight. As the ground gives way under Maruki after he collapses, the protagonist grabs Maruki's hand to stop him from falling. Maruki finally can see how strong and hopeful the protagonist is despite all he has been through. Morgana and the others approach come to their rescue, allowing everyone to safely escape.
In the Velvet Room, Lavenza informs the protagonist that reality has been restored to the way events after the defeat of Yaldabaoth should have been, though time has moved forward in real time and only the phantom thieves retain memories of the two months. In addition, as a result of Maruki's reality overlay disappearing, the protagonist has been incarcerated since December while Akechi has remained missing. The thieves and the protagonist's confidants that had reached its strongest point will spend time trying to get his arrest overturned and is successful. He is released on February 13th and the phantom thieves celebrate.
Like the original game, he can spend Valentine's Day with his girlfriend if he has one with the same scenarios as before under certain circumstances. On the next day, he will receive Oh-Giri chocolate from any of his female confidants that he has established a max rank confidant and has a bond of friendship. On March 3rd, the Phantom Thieves gather at Café Leblanc to announce their respective plans that unfortunately means that everyone will be going their separate ways, but each affirming that they wish to follow their own paths forward. Futaba also produces a clipped newspaper article that Sumire had found after Maruki's palace dissipated. They surmise that this is the true for of Maruki's treasure as it regards the murder of Rumi's parents. Finally, if the protagonist has a girlfriend, with help from Sojiro, he takes them on a romantic White Day date on 3/14 in return for her chocolates.
With his probation lifted, the protagonist is about to leave for home on March 20th with his teammates when they discover that a group of unknown men in black is watching them, again heavily implied to be Police attempting to capture them in order to save their public image as seen during the events of Scramble. Maruki, now a cab driver, offers to drive the protagonist to the train station as a favor, allowing the other phantom thieves to divert the police's attention. Maruki promises the protagonist that he will live life head on and drops him off. The phantom thieves say their final goodbyes to the protagonist as they drive off to keep the police away from him. On the train platform, Sumire also says her final goodbye.
Once in the train, if Akechi's promise is fulfilled, a glimpse of somebody that resembles Akechi can be seen passing by while the protagonist's reflection on the window turns into his Metaverse outfit.
Accepting Maruki's Reality
Should the protagonist accept Maruki's reality at any point, Akechi will be shocked/disappointed by the choice. Maruki is elated that the protagonist has agreed and immediately begins shaping a positive reality for him. Time progresses to February 3rd for Setsubun with the entire phantom thieves as well as Akechi and Sumire (now permanently as Kasumi) having a get together in their merged blissful realities. Despite feeling something is off, the protagonist happily accepts it. Sojiro offers to let him stay at Leblanc Café and finish his high school at Shujin, intending on speaking to his parents later, possibly giving him an apprenticeship as well. On March 15th, the phantom thieves celebrate Makoto and Haru's graduation. As they gather for a group photo including Akechi and Kasumi, a familiar looking man in a hat takes the photo for everyone before walking off without another word. The protagonist returns to his friends in his supposed ideal reality.
Persona 5 The Animation The Day Breakers
"I am thou, Thou art I. You frauds who are in over your heads... Allow me to show you. How you pale in comparison to us thieves! Go! Arsène!"
The protagonist is shown spacing off during class before he is hit with a piece of chalk by the teacher. Afterward, he receives a message from Ryuji, who asks him if they want to meet up at the usual place. Later, Ryuji complains about the recent activity regarding the group of burglars who break into restaurants with lax security. Yusuke arrives, parting with Naoya Makigami, and informs the group they have a new request on the "Ask-a-Thief" Channel, in which the client of the requests is fearing for his life. The group agrees to take the request, and the protagonist tails Naoya's older brother, Kazuya Makigami. When Kazuya arrives at the park, he asks Morgana to eavesdrop on their conversation, learning that Kazuya is a part of the group of burglars.
The next day, the protagonist and his friends begin their task of stealing the target's heart. To completely reform them, they need evidence, thus Ann and Ryuji give two of the crooks false information, saying that a shop in Yongen-Jaya is severely lacking in security, and the owner keeps all of his money in the shop. When the burglars arrive, the protagonist sets off a fake alarm system that causes the crooks to flee, though Kazuya takes with him a warning card, supposedly written by the Phantom Thieves.
Later on, the Phantom Thieves of Hearts begin their task to steal the target's heart, entering the Palace. There, they encounter their target; Kazuya Makigami. The client was actually his younger brother Naoya, who stated in the request that Kazuya physically abused him regularly in order to relieve stress from being with his group of burglars. In order to prove this, the protagonist set up the botched attempt to rob the café in order to gather evidence that Kazuya was in league with them. However, Kazuya corrects them by stating that he wasn't "with them," but rather the one leading them. Later, Kazuya transforms into Mithras, and attacks the group, summoning Oni and Onmoraki.
The protagonist manages to repel and pin down Kazuya by summoning his Persona, Arsène, and then seems to perform a Baton Pass with Yusuke, who proceeds to summon Goemon, followed by Ryuji and Ann. Kazuya seems to relish the fight, saying that he feels de-stressed, and notes how thrilling stealing is. Morgana follows up Ann and destroys the remainder of the minions Kazuya summoned, and the protagonist proceeds to finish Kazuya off, stating that he has "stolen the arrogance in his heart." Afterward, he takes the Treasure; a key that opens up a drawer in his room. Kazuya requests that he give it to his brother, and tell him to take what's inside and burn it and throw it away. As he disappears, the protagonist and his friends then leave the Palace.
The protagonist is present as Kazuya and his gang is being arrested, after he openly confessed to a large group of people with an officer present, due to being reformed by the Phantom Thieves. Kazuya notices him as he walks away, and asks who he is. Later, the protagonist reunites with his friends back in the Palace, as they note that their next prey is much larger.
Afterward, the protagonist is then shown to be in the Velvet Room. Igor tells him that what he experienced was a possible future, and refers to him as the "prisoner," asking him what his name is.
Night of The Phantom
The Phantom appears during the final event of Night of the Phantom, where he announces his plan to steal the hearts of the audience with the first gameplay trailer for Persona 5. He is portrayed by voice actor Jun Fukuyama. He is said to have stolen secret material from the event, but that it would be revealed by Famitsu in the near future.
Persona 5 The Animation
"Their actions speak for themselves. They may be criminals in the eyes of adults, but... If they keep to their principles and get the job done... Without a doubt, that would be justice."
The protagonist, given the name Ren Amamiya, appears in the anime adaptation of the game. His role is near identical to his game counterpart. In addition, Ren occasionally blacks out, where unlike past protagonists, is summoned directly to the Velvet Room, should Igor wish to speak. Among the differences is during the battle with Shadow Kamoshida, Ren fuses Arsène with Pixie to create Agathion. His interactions with Akechi are also more heavily emphasized than he does in the game.
Persona 5 Scramble: The Phantom Strikers
Months after the events of Persona 5, The Phantom Thieves plan on going on summer vacation together, and the protagonist and Morgana travel back to Tokyo to reunite with them. Upon their return to Café Leblanc, they're greeted by their friends, who have been awaiting their return inside. They spend the rest of the day celebrating their reunion upstairs at the attic.
When he's asleep, Lavenza told him that despite he took his future back, another calamity is on the rise and might destroy the world he stole back.
The next day, the protagonist, Morgana and Ryuji go to Shibuya in order to buy camping tools for their trip. However, they encounter a popular idol named Alice Hiiragi hosting an event. She gives the protagonist a card that instructs the reader to input "wonderland" in the EMMA app in order to "befriend" her. The protagonist does as the card says, which causes the three to be teleported and trapped in an unknown location in the Metaverse. There, other people are attacked by Shadows and have their desires stolen in the form of gems, with Alice being the one responsible.
With the trio being able to summon their Personas again, they try to fight their way out, only to be surrounded and captured. They are sent to Alice Hiiragi for interrogation, but as she's unable to gather any information out of the protagonist, she dumps them in a junkyard. After they look around, the protagonist finds a giant black box. Upon approaching it, it activates and takes the form of a young girl. She calls herself Sophia, a mysterious AI who claims to be humanity's friend, but doesn't have any memories of herself. As she's able to fight back, she helps the group escape back to reality.
Once the four exit to reality, Sophia manifests in the real world as an application and they report the situation back to the other party members. They then decide to hold off the trip before the case with Alice is settled. During the next day, the protagonist notices that a majority of Shibuya's population has been mesmerized by Alice. People had been loaning money to buy her franchise, and a few managed to buy them until they go bankrupt. Furthermore, any opposition against Alice might find themselves fired or even beaten on the streets.
After listening enough clues, Ann, Morgana and the protagonist go attend the same talk show that interviewed Akechi a year ago, in which Alice was invited in. However, before a male host who was married can talk about a rumor of her crush, he was suddenly mesmerized by Alice, even going as far as pleading her marry him instead, even if he was just married. The live talk show was interrupted and her manager asks her about what happened, only to be physically stomped upon and verbally humiliated while she films the humiliation. The protagonist, Ann and Morgana successfully convince Alice to stop for a while and she tells her manager to go away before trying to give Ann and the protagonist their wonderland keyword, until she recognizes the protagonist shown up a day ago, in which she wonders why he's not mesmerized.
When they return to LeBlanc, the protagonist reforms the Phantom Thieves and investigates the Jail, which is a part of the Metaverse overlaid into Shibuya. During that night, a police inspector named Zenkichi Hasegawa stops a drunkard, then blackmails them for the live talk show incident. However, he still believes that another culprit is behind the incidents, and he asks them out to investigate instead. If they turn down the deal, the crime is automatically charged against the Phantom Thieves.
Once the party reaches the end of the Jail, they found out that there is no treasure to steal and the path to the King is blocked by a barricade containing a clip about Alice's past. Once they return to the real world, they figured out that Alice was bullied badly at school, although she deleted every record of it. Zenkichi then comes in and provides a clue that Alice graduated from Shujin. Once they arrive at the school gates, they used the Metaverse Navigator and ended up in an isolated area of the Jail resembling a Shujin classroom, where the image of a bully can be seen stomping on Alice, verbally humiliating her and taking pictures of it because she was jealous of her having a crush, which was took away after this incident. It transforms into a Lock Keeper to attack the party, but was defeated, allowing them to summon Alice into action with a calling card so they can defeat her.
The calling card takes the form of a broadcast hijack and the party enter the Jail during that night. It turns out that unlike a majority of the Thieves' past targets, Alice is not inherently malicious but was driven by a desire for revenge against the bullies who took away her crush alongside her future. Despite transforming into a monstrosity resembling a rabbit, she was defeated and is convinced to take off her crown, releasing all desires trapped within it and reverting the Shibya population to normal. Alice confesses on the next day and is discredited, with many former fans asking for refunds. However, Zenkichi comes in and tells the party that the broadcast hijack has made the police confident that the Phantom Thieves are culprits. He makes a deal with them so they can use their Japan-wide trip to help him investigate the case. However, per Miyako Kaburagi's orders, if there are solid proof that the Phantom Thieves are the instigators, Zenkichi has to arrest them.
Persona Q2: New Cinema Labyrinth
"In life, hardship is inevitable. Some will suffer. Some will distress. And some will close their hearts. However, you have proven there is still hope to be found amongst mankind. You set free a young girl and shed light on the hearts of many. Should you ever lose hope, should you ever be too weak to stand, remember that you are not alone. Search your heart for your true self. In doing so, you will be able to stand against even the most violent of tempests. Now go forth. Onward, to a brilliant tomorrow..."
The P5 hero acts as the main protagonist of the game and leads the rest of the Persona users to adventure in the cinema world. Unlike the other heroes from the P3(P) and P4 realities, he is a silent protagonist and his actions are based on the player's decisions, and they navigate around the Cinema and Labyrinths in his perspective regardless of the members of their active party. On Risky difficulty, he permanently occupies a team slot and his fall during a battle will automatically result in a Game Over.
In the Junessic Land labyrinth, the P4 hero mistakes him as an enemy and attacks him, but he was capable of standing on equal terms with his counterpart. The other teammates were shocked, but the P4 hero's attack was merely declared a mistake, so the P5 and P4 cast settled with each other, allowing the P4 cast to join the P5 cast.
After defeating Doe and changing Hikari's heart, when she offers to apologize for her cognition dragging the Persona users into the Cinema and trapping them, the P5 hero has the option to pardon her because she was cute. If he does, Haru, Ann and Makoto will sarcastically call him out for dating multiple women with the P3 hero and P4 hero telling him to watch out.
After the final confrontation, the P5 hero and his comrades return back to Café Leblanc with Akechi missing. They receive a pamphlet about a high school movie festival, which they attend. When inside the auditorium, Hikari emerges from one of the seats onto its dais and announces her new movie, New Cinema Labyrinth. The P5 hero makes a curious look, and it is unknown if this made him remember anything about his journey as his memories are supposedly wiped out.
- "Yes, before this happens, we will take this country!" (Calling Card hijack prior to Shido heist)
- "Hang on!" (Yelling at Ryuji when escaping the cruiser)
- "Pillage him, Satanael!" (Before firing the Sinful Shell with Satanael)
- "Begone!" (Firing the Sinful Shell with Satanael)
- "Checkmate." (Firing his gun on Adam Kadmon's head)
- "Arsène!" or any other Persona names (Hitting weak point/critical with physical skill)
- "Go! Persona!" (Using Persona skill)
- "You're mine!" (Using Persona skill)
- "Go down!" (Using Persona skill)
- "Ravage them!" (Hitting weak point/landing killing blow with Persona)
- "You're done!" (Firing gun)
- "Gun!" (Firing gun)
- "Pull!" (Firing gun)
- "There." (Firing gun)
- "Take this!" (Firing gun)
- "Hmph!" (Initiating All-Out Attack)
- "Let's go!" (Initiating All-Out Attack)
- "Do it!" (Initiating All-Out Attack or using Baton Pass)
- "Show me your true form!" (Tearing off a Shadow's Mask)
- "I'll reveal your true form!" (Tearing off a Shadow's Mask)
- "Leave it to you!" (Using Baton Pass)
- "Go ahead!" (Using Baton Pass)
- "Roger!" (Accepting a Baton Pass)
- "Here goes." (Accepting a Baton Pass)
- "Okay." (Accepting a Baton Pass)
- "Sure!" (Accepting a Baton Pass)
- "Persona!" (Accessing Persona skill menu)
- "Come!" (Accessing Persona skill menu)
- "Let's go." (Accessing Persona skill menu)
- "That's not right!" (Backing out of the Persona skill menu)
- "Hold on!" (Backing out of the Persona skill menu)
- "No..." (Backing out of the Persona skill menu)
- "This isn't it!" (Backing out of the Persona skill menu)
- "Some other way." (Backing out of the Persona skill menu)
- "There's something else." (Backing out of the Persona skill menu)
- "Don't rush it." (Backing out of the Persona skill menu)
- "Hmm..." (Backing out of the Persona skill menu)
- "This isn't it." (Backing out of the Persona skill menu or item menu)
- "Not that." (Backing out of the Persona skill menu)
- "Not this!" (Backing out of the Persona skill menu)
- "Calm down." (Idle in Persona skill menu)
- "I'm not done!" (Idle in Persona skill menu)
- "Let's see..." (Idle in Persona skill menu)
- "No changes!" (Backing out of Party menu)
- "Stay in formation!" (Backing out of Party menu)
- "This group works." (Backing out of Party menu)
- "Let's keep going!" (Backing out of Party menu)
- "Stick to the plan." (Backing out of Party menu)
- "What's the plan?" (Checking next turn)
- "Next up." (Checking next turn)
- "Improvise!" (Changing tactics to Act Freely)
- "Do what you want." (Changing tactics to Act Freely)
- "Don't hold back!" (Changing tactics to Full Assault)
- "Full power!" (Changing tactics to Full Assault)
- "Save your strength." (Changing tactics to Conserve SP)
- "Be mindful." (Changing tactics to Conserve SP)
- "We have to survive!" (Changing tactics to Heal/Support)
- "Focus on your health." (Changing tactics to Heal/Support)
- "I'll command you!" (Changing tactics to Direct Commands)
- "Listen to me." (Changing tactics to Direct Commands)
- "*sigh*" (Idle in battle)
- "It's time." (Idle in battle)
- "There!" (Using items)
- "I'm using this!" (Using items)
- "Maybe not." (Backing out of the item menu)
- "Not this one." (Backing out of the item menu)
- "Never mind." (Backing out of the item menu)
- "Think it through." (Backing out of the item menu)
- "Too slow!" (Dodging an attack)
- "Saw that." (Dodging an attack)
- "What!?" (Downed by an enemy)
- "Gah!" (Downed by an enemy)
- "Damn it!" (Debuffed by an enemy)
- "Okay..." (Finishing a battle)
- "Alright..." (Finishing a battle)
- "It can't be..." (Incapacitated)
- "Cross Slash!/Slash!" (Using Izanagi/Izanagi Picaro's Cross Slash skill)
- "Cadenza!/Leave it to me!" (Using Orpheus/Orpheus Picaro's Cadenza skill)
- "Doors of Hades!/Let us end it!" (Using Thanatos/Thanatos Picaro's Door of Hades skill)
- "How about this?/You need proper punishment." (Using Magatsu Izanagi/Magatsu Izanagi Picaro's Magatsu Mandala skill)
- "Behold forth, sacred tempest!/Violent wind!"(Using Kaguya/Kaguya Picaro's Shining Arrows skill)
- "Blastoff!/It's educational guidance!" (Using Ariadne/Ariadne Picaro's Beast Weaver skill)
- "This fight will be your death!/Die, die, die!" (Using Asterius/Asterius Picaro's Titanomachia skill)
- "Taste my fury!"/"It's Showtime!" (Using Tsukiyomi/Tsukiyomi Picaro's Abyssal Wings skill)
- "Reverberate, Orotario!/I can't fall!" (Using Messiah/Messiah Picaro's Orotario skill)
- "I've got this!"/"Leave it to me!" (Using female Orpheus/Orpheus Picaro's Neo Cadenza skill)
- "Fire!"/"Rise up!" (UsingAthena /Athena Picaro's Akashic Arts skill)
- "By the myriad truths!"/"All will be revealed!" (Using Izanagi-no-Okami / Izanagi-no-Okami Picaro's Myriad Truths skill)
- "*laughs*"/"Gotcha now!" (Using Raoul's Phantom Show skill)
- "Go for it! - All yours! - Finish this!" (During the Showtime attack with Sumire)
- "This... is what reality is..." (Magatsu-Izanagi/Magatsu-Izanagi Picaro learns a new skill)
- "Now... the REAL battle begins!" (Orpheus/Orpheus Picaro learns a new skill)
- "Good. Now, I can fight better." (Thanatos/Thanatos Picaro learns a new skill)
Persona 5: Dancing in Starlight
|"P-Studio!"||Title Card (2)|
|"Persona 5: Dancing in Starlight!"||Title Card (3)|
|"It's showtime!"||Starting Dance as Ren|
|"Leave it to me."|
|"I'll do it!"|
|"Hmm..."||Commenting on his outfit in Menu|
|"I see..."||Commenting on his outfit in Menu (2)|
|"What-?"||Commenting on his outfit in Menu (3)|
|"Not bad..."||Commenting on his outfit in Menu (4)|
|"Really...?"||Commenting on his outfit in Menu (5)|
|"What- is this...!?"||Commenting on his outfit in Menu (6)|
|"Hahaha, it's dance magic time!"||Commenting on his outfit in Menu (7)|
|"Nothing beats this!"||Commenting on his outfit in Menu (8)|
|"Let's take it easy!"|
|"Start it up!"|
|"I'll handle it!"|
|"This won't be easy!"|
|"Now we're talkin'!"|
|"I'll make it through!"|
|"I'll give my all!"|
|"Okay, let's start!"||Intro of dance sequence as Ren|
|"S-!"||Extending combo as Ren by ~10|
|"What's wrong!?"||Misstepping as Ren|
|"I failed...!"||Failing song as Ren|
|"Gah-! Not like this...!"|
|"Is this where it ends...!?"|
|"Keep it up!"||Unlocking next Fever as Ren|
|"This should do it!"|
|"I'll crush it!"|
|"Let's go!"||Entering as Ren as a partner during Fever|
|"I'll help out!"|
|"You and me!"||Entering as Ren as a partner during Fever (2)|
|"I'll escort you."|
|"May I join in?"|
|"It's showtime!"||Entering as Ren as a partner during Fever (2)|
|"Haha...! Time for the highlight!"|
|"I'll steal all of your hearts!"|
|"Let's put on a show!"||Entering as Ren as a partner during Fever (4)|
|"Time for the big finale!"|
|"Nice!"||Extending combo at certain length as Morgana with Partner|
|"Jazz it up!"||Extending combo at certain length as Morgana with Partner (2)|
|"Do it!"||Dance sequence as any character - Intro|
|"Do your best!"|
|"Go for it!"|
|"Give it your best!"||Dance sequence as Ryuji - Intro|
|"You seem calm."|
|"That was sweet!"||Dancing with Ryuji during Fever|
|"Thanks for the help!"|
|"I can tell you trained hard!"||Dancing with Ryuji during the end of Fever|
|"You're letting it slide!?"||Misstepping as Ryuji|
|"Are you done for!?"|
|"Heh, you really are the charge commander!"||Ending Fever with Ryuji|
|"You killed it, let's dance again soon!"|
|"Counting on you, Skull!"||Ryuji's dressed up as Skull|
|"Haha, that really does suit you!"|
|"You can do it!"||Dance sequence as Morgana - Intro|
|"This will be fun!"|
|"You were groovin'!"||Dancing with Morgana during Fever|
|"That went well!"|
|"You're having fun!"||Dancing with Morgana during the end of Fever|
|"I'm no match for you!"|
|"Calm down! You got this!"||Misstepping as Morgana|
|"Thanks for the awesome routine!"||Ending Fever with Morgana|
|"You've improved. Looking forward to next time!"|
|"Give us the usual, Mona!"||Morgana is dressed up as Mona|
|"I'm used to seeing you that way, it's nice!"|
|"You're raring to go!"||Dance sequence as Ann - Intro|
|"Thanks! Let's do it again!"||Dancing with Ann during Fever|
|"You brought the heat!"|
|"I was mesmerized...!"||Dancing with Ann during the end of Fever|
|"That was lovely!"|
|"Is that really it!?"||Misstepping as Ann|
|"Focus! You can still win!"|
|"That was sexy! Even seductive!"||Ending Fever with Ann|
|"You were glowing! Was a lot of fun!"|
|"Panther, heat things up!"||Ann is dressed up as Panther|
|"Alright, do it like you always do!"|
|"Crush it!"||Dance sequence as Yusuke - Intro|
|"Alright, this will be good!"|
|"That was elegant!"||Dancing with Yusuke during Fever|
|"That was great!"|
|"You sure can move!"||Dancing with Yusuke during the end of Fever|
|"That was so artistic!"|
|"Brave through it!"||Misstepping as Yusuke|
|"Are you done already!?"|
|"I've witnessed your artistry in action, Yusuke!"||Ending Fever with Yusuke|
|"You've shown everyone your passion for true beauty!"|
|"You're in your element, right Fox!?"||Yusuke is dressed up as Fox|
|"Do it as always! With magnificence!"|
|"Sweet vibe!"||Dance sequence as Makoto - Intro|
|"You've got this!"|
|"That was dazzling!"||Dancing with Makoto during Fever|
|"Your moves were intense!"|
|"I feel focused now..."||Dancing with Makoto during the end of Fever|
|"Right on beat!"|
|"You can do this! Believe in yourself!"||Misstepping as Makoto|
|"It's do or die!"|
|"Strong and proud, just like a queen!"||Ending Fever with Makoto|
|"Haha, you never let up!"|
|"That looks good on you, Queen!"||Makoto us dressed up as Queen|
|"As always, we're counting on you!"|
|"She's radiant...!"||Dance sequence as Haru - Intro|
|"Give us a fine routine!"|
|"I was entranced!"||Dancing with Haru during Fever|
|"You can really dance!"|
|"Graceful...!"||Dancing with Haru during the end of Fever|
|"You're truly lovely..."|
|"Don't lose hope!"||Misstepping as Haru|
|"Keep up! The real battle's just begun!"|
|"That was so elegant! Come and dance with me again!"||Ending Fever with Haru|
|"You exude such grace! I'm stunned...!"|
|"You look calm, Noir!"||Haru is dressed up as Noir|
|"Beauty Thief is on the scene, huh?"|
|"Be bold!"||Dance sequence as Futaba - Intro|
|"Alright, you can do this!"|
|"Thanks, that was fun!"||Dancing with Futaba during Fever|
|"You danced well!"||Dancing with Futaba during the end of Fever|
|"Haha, you've really grown!"|
|"Don't freak out! Hold on!"||Misstepping as Futaba|
|"This is bad...! She's lost focus!"|
|"Haha, great job!"||Ending Fever with Futaba|
|"That was sweet! Hey, let's perform at LeBlanc sometime!"|
|"Believe in yourself, Oracle!"||Futaba is dressed up as Oracle|
|"Oracle on the front lines, I dig it."|
|"This will be interesting..."||Dance sequence as Caroline and Justine - Intro|
|"Please, entertain us!"|
|"They look fired up..."|
|"I never thought I'd see them perform..."|
|"Wow!"||Dancing with Caroline and Justine during Fever|
|"You're on your feet!"|
|"I had a nice time."|
|"Of course, you make an amazing pair!"||Dancing with Caroline and Justine during the end of Fever|
|"You really showed me off!"|
|"You were both wonderful!"|
|"You're peas in a pod! Stellar!"|
|"You're better than this!"||Misstepping as Caroline and Justine|
|"Where's your calm!?"|
|"Where's your confidence!?"|
|"There's something up..."|
|"Didn't know you could dance like that! Join in again sometime!"||Ending Fever with Caroline and Justine|
|"Thanks! Hope I can count on you again sometime!"|
|"Thanks for all the fun! Come dance with me again!"|
|"Fabulous...! I didn't know you could dance!"|
|"How's that!?"||Cheering on another character|
|"You nailed it!"|
|"Ahahaha, nice!"||Cheering on another character (2)|
|"You're into this!"|
|"You're doing great!"|
|"Don't give up!"||Misstepping as another character|
|"Not yet! Keep going!"|
|"Gh-! You're in trouble!"|
|"Give us more!||Cheering on Partners|
|"Haha, I'm no match for them!"|
|"Cast a spell on us!"|
|"Show us your passion!"||Cheering on Partners - Male and Female|
|"I can sense you share a special bond!"|
|"What a great team!"|
|"You've stolen all our hearts!"||Cheering on Partners|
|"Ahaha, maybe I'll join in next time!"|
|"Yeah, just like that!"|
|"That was brilliant!"|
|"Good, show us more!"|
|"Come on, go all out!"|
|"Don't hold back, knock 'em out!"|
|"I'm expecting greatness!* (252)"|
|"Hahaha, nice beat!"||Initiation in Commentary|
|"I can't take my eyes off you...!"|
|"Don't hold anything back!"|
|"Yeah, this is working me on, too!"|
|"Yeah, even our cheers are sounding good!"||Response in Commentary|
|"Right, show us everything you've got!"|
|"Hahaha, don't just go jumping in, okay?"|
|"Yeah, you can definitely top that!"|
|"I agree, it feels right on-beat."||Initiation in Commentary (2)|
|"Yeah, keep it coming!"|
|"You said it! They're really grooving!"|
|"This atmosphere's wild!"|
|"Haha, not enough! Turn it up even higher!"||Response in Commentary (2)|
|"It's great! Now bring the heat!"|
|"Hold on, this is only the beginning!"|
|"Haha, now I wanna get in on this too!"|
|"Hah, perfect!"||Dance results - King Crazy as Ren|
|"I have stolen everyone's hearts!"|
|"Did you enjoy the show!? Well, until next time!"|
|"Top-notch! Let's keep it up!"||Dance results - Brilliant as Ren|
|"I'd call that pretty good!"|
|"That went well! Let's keep this going!"|
|"Not bad, but I can do better!"||Dance results - Stage Clear as Ren|
|"Alright, a solid first step!"|
|"Well, I cleared it. Let's move on!"|
|"I'll get it next time!"||Dance results - Not Clear as Ren on Rivers in the Desert|
|"I won't give up!"|
|"I couldn't make it through! I'll have to try again..."|
|"How pathetic..."||Dance results - Not Clear as Ren on Wake Up, Get Up, Get Out There (Jazztronik remix)|
|"That was reckless..."|
|"Damn, not yet! I can keep going!"|
|"Hahaha, a new record!"||Dance results - New record as Ren|
|"More where that came from!"|
|"Perfect! I am honored to have danced alongside you!"||Dance results - King Crazy as another character|
|"That was an outstanding performance!"|
|"Such skillful moves...!"|
|"Perfect! I was totally enthralled by you!"|
|"That was a great routine!"||Dance results - Brilliant as another character|
|"Nicely done! I knew I could count on you!"|
|"Thank you for the lovely dance!"|
|"Great job! Seems like you found it pretty easy, though."|
|"You've really improved!"||Dance results - New record as another character|
|"Alright, a new record!"|
|"It's a new record! Well done!"|
|"Wow! You annihilated that one!"||Dance results - King Crazy as Ryuji|
|"Glad I could count on you, Ryuji!"|
|"You're in the groove, Ryuji! Let's dance again!"||Dance results - Brilliant as Ryuji|
|"Dynamic work, Ryuji! Just like you!"|
|"Heh, you're the star of the show tonight!"||Dance results - King Crazy as Morgana|
|"You're a shining star, Mona!"|
|"The audience is starry-eyed! Nice job!"||Dance results - Brilliant as Morgana|
|"Fun performance! Everyone felt your charm!"|
|"Wonderful! You captivated the audience!"||Dance results - King Crazy as Ann|
|"What a fiery performance! The audience was raving!"|
|"Beautiful performance! Keep it up!"||Dance results - Brilliant as Ann|
|"So passionate! It's just like you, Ann! Get 'em psyched!"|
|"The picture of beauty, you truly showed it to us all!"||Dance results - King Crazy as Yusuke|
|"Yusuke, you are without a doubt an unparalleled artist!"|
|"Your artistic illuminated the stage, Yusuke!"||Dance results - Brilliant as Yusuke|
|"Artfully done! No objections here!"|
|"Your dancing was simply phenomenal!"||Dance results - King Crazy as Makoto|
|"Perfect! Don't mess with the team strategist!"|
|"Nice job! You shook the entire venue!"||Dance results - Brilliant as Makoto|
|"You put on a powerful, personal dance! Thanks!"|
|"Bold, yet elegant! A perfect performance!"||Dance results - King Crazy as Haru|
|"What skill...! You did that so effortlessly!"|
|"That was a magnificent performance, Haru!"||Dance results - Brilliant as Haru|
|"The way you carry yourself is unique! I'm impressed!"|
|"Fabulous work! You were literally perfect!"||Dance results - King Crazy as Futaba|
|"Now, everyone's crazy about you, Futaba!"|
|"Heh, everyone would be shocked by how well you've done!"||Dance results - Brilliant as Futaba|
|"Wow, I didn't know you could dance like that!"|
|"You truly are two in one! A perfectly coordinated pair!"||Dance results - King Crazy as Caroline and Justine|
|"Ha! Your moves were so perfect, they seemed inhuman!"|
|"I didn't know you could dance!"|
|"You're both amazing!"|
|"No misses... I'm amazed!"||Dance results - Brilliant as Caroline and Justine|
|"Perfect! Even your breathing was in sync!"|
|"I never imagined you could dance, too!"|
|"Hmph, you're standing out more than anyone!"|
|"Well done! I better step up my game, as well!"||Dance results|
|"Not bad! Let's aim higher together!"|
|"That was great dancing! I want to see more!"|
|"That was a skillful dance!"|
Protagonist's Close Up
Joker's Level-Up icon.
Joker concept art
Concept artwork of his expressions
Cinematic expressions concept artwork
Key art of the protagonist from the Persona 5 website
The protagonist and Arsène
The protagonist and Arsène
The protagonist and Arsène
The protagonist along with other playable characters appear on visual wanted poster
Illustration of the protagonist and the others by Shigenori Soejima
Persona Magazine: February
New Years Card (2016) of the protagonist and Morgana (Tweet)
Illustration of the protagonist by Rokuro Saito
Illustration by Shigenori Soejima
Illustration of the main members of Phantom Thieves of Hearts
Illustration of the main members of Phantom Thieves of Hearts
Illustration of the main members of Phantom Thieves of Hearts
Illustration of the main members of Phantom Thieves of Hearts
The protagonist with Caroline and Justine
Illustration of the protagonist and Morgana by Shigenori Soejima
Illustration of the protagonist, Morgana and Ann by Shigenori Soejima
Illustration of the protagonist, Ryuji and Ann by Shigenori Soejima
Illustration of the protagonist, Morgana, Ryuji, Ann
Illustration of the protagonist, Morgana, Ryuji, Ann and Yusuke as done by Rokuro Saito
Illustration of the protagonist for Tokyo Game Show 2016 by Shigenori Soejima
Illustration of the protagonist as done by Shigenori Soejima
Illustration of the protagonist and Morgana as done by Shigenori Soejima
Illustration of the protagonist and Morgana as done by Shigenori Soejima
Illustration of the protagonist and Goro by Rokuro Saito
The protagonist and Goro for Persona 5 Premium Event
Illustration of the protagonist and Morgana for Playstation Awards 2016 as done by Shigenori Soejima
New Years Illustration of the protagonist and Morgana
Protagonist's art separated from the poster
Illustration of the protagonist and the others by Shigenori Soejima
Persona 5 Maniax User Handbook Cover Illustration of Phantom Thieves of Hearts
The protagonist's Valentine card
The protagonist crouching
All-Out Attack portrait
All-Out Attack finishing touch
All-Out Attack finishing touch
The protagonist being arrested by the police
Protagonist receiving a mugshot after being arrested
The protagonist awakening his Persona
The protagonist and Arsène
The protagonist imprisoned in the Velvet Room
The protagonist as Joker
The protagonist with Ryuji
The protagonist and Morgana
"Time to button-mash."
The protagonist with the Phantom Thieves in Niijima's Palace.
The cognitive protagonist
The cognitive protagonist shot in the head by Goro Akechi
The cognitive protagonist dead
The protagonist with the Phantom Thieves in Shido's Palace.
The protagonist breaks free of his shackles
The protagonist summoning Satanael
The protagonist after Valentine's Day
The protagonist as seen in the credits
|Persona 5 Royal|
The protagonist on the P5R key art
PS4 Royal theme
The protagonist with Akechi and Kasumi in the DARTSLIVE collaboration
The protagonist and Kasumi by Shigenori Soejima (Process Video)
The protagonist with Morgana on the Weekly Famitsu Magazine Issue #1613 cover
The protagonist with Kasumi on the cover of Dengeki PlayStation Vol. 681 (December 2019 issue)
Joker Card in Tycoon
The protagonist's cut-in when making a homerun in baseball.
The protagonist's Showtime
The protagonist and Akechi's Showtime
The protagonist and Sumire's Showtime
The protagonist using his grappling hook to travel around Okumura's Palace
The protagonist ambushing an enemy using his grappling hook
The protagonist obtaining a Will Seed
The protagonist with Jose
The protagonist with Jose
The protagonist in the Thieves Den
The protagonist looking at the Palace Maker vending machine
The protagonist with the boys in the summer festival
The protagonist with "Kasumi"
The protagonist hanging out with Maruki
The protagonist with the group on New Years
The protagonist celebrating with the Phantom Thieves
The protagonist with foggy glasses
The protagonist and Morgana attempting to rescue the shaved ice
The protagonist drinking at Hawaii
The protagonist with Ryuji
The protagonist with Kasumi on New Years
The protagonist with Morgana
"A Reality Without Pain"
|Persona 5 Portraits|
Concept art of interrogation portrait
The protagonist's portrait, no glasses (Unused)
The protagonist's portrait with glasses (Unused)
The protagonist, mask on and Persona showing
TAKE YOUR TIME
The protagonist's portrait in P5 O.A.
The protagonist happy (P5 O.A.)
The protagonist sad (P5 O.A.)
The protagonist troubled (P5 O.A.)
The protagonist angry (P5 O.A.)
The protagonist surprised (P5 O.A.)
|Persona 5 Royal Portraits|
The protagonist winning a Tycoon match in the Thieves Den
The protagonist losing a Tycoon match in the Thieves Den
|Persona 5 Costumes|
Shujin Academy Winter School Uniform
Winter Casual Wear
Summer Casual Wear
Shujin Academy Summer School Uniform
Persona 4: Dancing All Night Costume (DLC)
Persona 4 Arena Shadow Operation Outfit (DLC)
Karukozaka High School Uniform (DLC)
Butler Uniform (DLC)
Christmas Costume (DLC)
|Persona 5 (Manga)|
Akira and Arsène
Akira and Arsène
Cover for Volume 2
Cover for Volume 3
Akira on the Persona 5 Dengeki Comic Anthology cover
Akira and Morgana on the cover
Persona 5 Character Anthology
Illustration by Persona Q: Side P4 manga author Mizunomoto
Illustration countdown of Ren for volume 1 of Persona 5: Mementos Mission
Ren on the Persona 5: Mementos Mission Volume 1 Cover
Illustration of Ren, Ryuji, Yusuke and Morgana for Chapter 7 of Persona 5: Mementos Mission
Illustration of Ren for Chapter 7 of Persona 5: Mementos Mission
Ren in Persona 5: Mementos Mission
|Persona 5 The Animation|
Second cour key visual
Joker on the special visual
Ren on DVD Cover of P5A Volume 1
Ren on DVD Reverse Cover of P5A Volume 1
Ren and Akechi on the DVD cover of P5A Volume 11
Ren and Akechi on the DVD Reverse Cover of P5A Volume 11
Ren's anime design
Close-up anime design of Ren
Ren in the P5A Artbook
Ren in the P5A Artbook (2)
Ren in the P5A Artbook (3)
Ren in the P5A Artbook (4)
Ren in the P5A Artbook (5)
Ren in the P5A Artbook (6)
Ren as a mouse in the P5A Artbook (1st row)
Ren in Persona 5 The Animation Attic Meeting
Persona 5 x SHIBUYA109 artwork
Persona 5 Masquerade Party Event
Persona 5 Sega Campaign
Ren and Morgana in the February 2018 issue of Newtype Magazine.
Ren, Ryuji and Ann in the May 2018 issue of Newtype Magazine.
Ren and Akechi in the October 2018 issue of Newtype Magazine.
Ren's close up
Anime version of All-Out Attack finishing touch
Ren and Yusuke
Ren and Yusuke in their Phantom Thief costumes
Ren on the cover of the P5A artbook
|Persona 5 The Animation The Day Breakers|
The protagonist and his allies on the cover of Persona 5 The Animation The Day Breakers
The protagonist in Persona 5 The Animation The Day Breakers
|Persona 5 The Stage|
Joker in the middle with Morgana in the cover of Persona 5 The Stage
Protagonist in The Stage
The protagonist as he appears in Persona 5 The Stage
Joker as he appears in Persona 5 The Stage
Joker and Kamoshida in Persona 5 The Stage
|Persona 5: Dancing in Starlight|
Illustration of Ren Amamiya and Makoto Yuki
Illustration of Ren Amamiya and Makoto Yuki
Persona 5: Dancing in Starlight figure of the protagonist and Morgana
Wake Up, Get Up, Get Out There (Jazztronik Remix)
Ball Stage Outfit
Summer Shujin Outfit
Winter Shujin Outfit
Shujin Academy Jersey
Blue Surf Trunks
Deep Blue Clothes
Leather-Clad Cop Outfit
Casual Training Outfit
|Persona 5 Scramble: The Phantom Strikers|
The protagonist with Sophia and Zenkichi on the Weekly Famitsu Magazine Issue #1629 cover
Joker Wallpaper (1920x1080)
Joker Wallpaper (1080x1920)
Joker Pre-Release Wallpaper (576x1024)
The protagonist on the Demo Splash Screen
The protagonist's Showtime
The protagonist in the Title Screen
The protagonist back in Yongen-Jaya
The protagonist, Morgana and Ryuji encountering Shibuya's Jail
The protagonist in Shibuya's Jail
The protagonist traveling with the Phantom Thieves
The protagonist cooking in Joker's Kitchen
The protagonist in Sendai
The protagonist in Sapporo
The protagonist hiding in the bushes with the Phantom Thieves
The protagonist in Kyoto's Jail
Joker's Showtime with Pixie in Persona 5 Scramble
|Night of the Phantom|
Night of the Phantom concert promotional artwork of the protagonists of Persona 3, Persona 4 and Persona 5.
Night of the Phantom concert promotional artwork of the protagonists of Persona 3, Persona 4 and Persona 5
The Phantom Ad
|Persona Q2: New Cinema Labyrinth|
The protagonist with the group.
The protagonist with the P5 cast
All-Out Attack finishing touch
The protagonist's All-Out-Attack
The protagonist's Close Up
Joker and the Phantom Thieves in Mementos
Joker in the Kamoshidaman Key Art
Joker on the Famitsu cover
The protagonist murdered by the P4 hero
Joker on the cover of Persona Q2 New Cinema Labyrinth Official Visual Materials
Illustration of the protagonist and his team by Akaume (PQ Roundabout creator)
Illustration of the protagonist and Arsène by Shinshū Ueda
Illustration of the protagonist, Ryuji, Ann, Morgana and Yusuke by Rokuro Saito
Illustration of the protagonist and Goro by Teita (Norn9 illustrator)
|PERSONA 20th Anniversary Festival|
The protagonist on PERSONA 20th Anniversary Festival visual art by Shigenori Soejima
The protagonist on the soundtrack cover
The protagonist with the protagonists of Persona 3 and 4
Chalkboard sketch of the protagonist and Morgana at the Persona 20th Anniversary Festival
Persona Super Live: P-Sound Street 2019 Illustration
Joker on the cover of Comiket Plus Volume 12
Joker on the escape room key visual
On the cover of Mementos Report Volume 2
Picaresque Mouse Phantom Thieves
Picaresque Mouse Joker
Picaresque Mouse Joker and Morgana
Ren Amamiya (雨宮 蓮): 雨 means rain, 宮 means palace and 蓮 means lotus. The double meaning here is that not only is he the leader of the Phantom Thieves come to rain on the palace, but the lotus in Buddhist teachings is symbolic of purity and cleansing.
In Other Languages
- He is designed to be reminiscent of a cat with a hidden side while the protagonist of Persona 4 was designed to be reminiscent of a loyal and sincere dog.
- He is the first protagonist in the Persona series to be a criminal.
- If one includes the rest of the playable characters, Baofu is the first criminal for conducting .
- The protagonist's mugshot reads "P508954TS."
- His code name, Wild Card or harmful unmatched card such as in the Old Maid game. , in card games, can act as either the ultimate trump card, the beneficial
- Unlike other protagonists in the franchise, he is the first protagonist shown speaking in several in-game cutscenes. Likewise, most of the in-game narration is his internal monologue, instead of the second person narrator used in the previous games.
- In Episode 5 of Persona Stalker Club V, it is revealed that originally the protagonist's initial Persona was going to be Mephistopheles, but was later changed to Arsène since it fits better with the overall theme of the game.
- Additionally, the protagonist was meant to live with Sae Niijima, though the reasons behind this were not stated.
- Also revealed in Persona Stalker Club V, the protagonist was initially meant to wear his school uniform in a similar fashion to the protagonist of Persona 3 and Yu Narukami, in which the jacket is left open.
- At the Sega Festival 2016, the protagonist won second place in a fan poll of "favorite party member," only beaten by Goro Akechi.
- When using a DLC Persona, the protagonist's battle quotes change, and occasionally reference the original owners of those Personas.
- He is the third character in the Persona series to be named "Joker;" the first two being Jun Kurosu and Tatsuya Sudou from the Persona 2 duology.
- His attire in Persona 5: Dancing in Starlight is similar to the design of Yu Narukami in Persona 4: Dancing All Night: both wear their school uniforms, only modified. Additionally, both are wearing headphones around their necks.
- Excluding the cast of Persona and the Persona 2 duology, if the protagonist does not max out the Strength Confidant, he is the first guest of the Velvet Room to not receive the key that opens its door.
- He is the only protagonist in the series to not be able to gain access to the World Arcana or an equivalent despite reaching the end of his journey, with his ultimate Persona, Satanael, being of Fool Arcana.
- In the Dark Sun... OVA, Joker is seen using a Persona that would otherwise be impossible to obtain for him in-game during the Shido's Palace exploration rounds, namely Yoshitsune.
- Joker is the first Persona protagonist to get a tier 3 ultimate Persona, albeit as DLC.
- When the group travels back home in Persona 5's true ending, they take the only highway running along the coast in the suburbs of Tokyo, ?. They are traveling west from Tokyo, through . (東名高速道路, Tōmeikōsokudōro)
Appearances in Other Media
|December 12, 2016 - December 25, 2016|
|Chain Chronicle||Collaboration event
* Joker, Warrior class, 5-star
|January 19th, 2017 - January 31st, 2017.||Article in Chain Chronicle Wiki|
* Joker, SSR Dark character.
|June 18th, 2018 - June 29th, 2018||Article in Granblue Fantasy Wiki|
|Puzzle and Dragons||Collaboration event
|July 16th, 2018 - July 29th, 2018|
|Sonic Forces||Joker's outfit as a pre-order bonus and as DLC for the Steam Version.|
|* Color swap for Yu Narukami||* May 31, 2018 (Japan)
* June 5, 2018 (North America)
* June 22, 2018 (Europe)
|Collaboration event for Persona Q2: New Cinema Labyrinth
* Joker, Balance Type, 6-star
|December 3rd, 2018||Article in Puyo Nexus|
|Catherine: Full Body||DLC
* Playable character
|* February 14, 2019 (Japan)
* September 3, 2019 (Western countries & Europe)
* Outfit for Mitake Ran
|February 17th, 2019 - March 6th, 2019|
|Kyoutou Kotoba RPG||Collaboration event
* Protagonist (Kotodaman); Normal (5-star), Phantom Thief (6-star)
|March 5th, 2019 - March 28th, 2019|
* Joker, Playable character
|April 17th, 2019||Article in SmashWiki|
|Wonderland Wars||Collaboration event
* Playable Character
|June 17th, 2019 - July 7th, 2019|
|Identity V||First and second collaboration event
* Joker skin for Acrobat
|* August 8th, 2019 - August 29th, 2019
* Second collaboration event: November 7th, 2019 - November 28th, 2019
* Playable Character (Joker)
|October 10th, 2019 - November 7th, 2019|
* Playable character
|December 12th, 2019 ||Article in Another Eden Wiki|
|Tokyo Mirage Sessions ♯FE||Exclusive Joker outfit for the re-release.||January 17, 2020|
|Lord of Vermillion Re:3|
Joker in Lord of Vermilion Re:3
Joker's card in Chain Chronicle
Joker in Chain Chronicle
Joker in Chain Chronicle
Joker in Chain Chronicle
|Puzzle and Dragons|
Joker model in Puzzle and Dragons
Joker in Puzzle and Dragons
Joker in Puzzle and Dragons
Joker with the Thieves in Granblue Fantasy (Joker's Uncapped Art)
Joker's Finishing Touch in Granblue Fantasy
Joker's battle sprite in Granblue Fantasy
Joker in Granblue Fantasy (Default Art)
The protagonist's default portrait
The protagonist thinking
The protagonist serious
Joker's Close Up
|Kyoutou Kotoba RPG|
Joker in Kyoutou Kotoba RPG
Joker in Kyoutou Kotoba RPG
Joker's outfit in Sonic Forces
|Catherine: Full Body|
Joker in Catherine: Full Body
|Super Smash Bros. Ultimate|
The protagonist announced as the first DLC fighter in Super Smash Bros. Ultimate]]
The protagonist's debut in Super Smash. Bros Ultimate]]
Super Smash Bros. Ultimate Joker illustration by Shigenori Soejima (Tweet)
Super Smash Bros. Ultimate Joker rendering
Super Smash Bros. Ultimate Maskless Joker and Arsène rendering
Super Smash Bros. Ultimate Joker Shujin uniform rendering
Super Smash Bros. Ultimate Joker Shujin Uniform and Arsène rendering
Joker and Morgana in the Super Smash Bros. Ultimate mural
Joker with Arsène in Super Smash Bros. Ultimate
Joker with Arsène in Super Smash Bros. Ultimate
Joker with Arsène in Super Smash Bros. Ultimate
Joker's first idle pose
Joker's second idle pose
Joker's up taunt
Joker's side taunt
Joker's down taunt
Joker in Identity V
Joker in Identity V
Joker in Identity V
Joker's Concept Art in Identity V
Joker's Concept Art in Identity V
Illustration of the Phantom Thieves as part of the 2nd Identity V collaboration event
|Star Ocean: Anamnesis|
Joker in Star Ocean: Anamnesis
Joker in Another Eden
Joker (Rank 5) in Another Eden
Persona 5 Royal X Another Eden collaboration trailer
|Tokyo Mirage Sessions #FE Encore|
Itsuki's Joker costume
Itsuki's Joker costume in-game
Joker style all out attack (Mitake Ran)
Mitake Ran dressed as Joker
Persona 5, in collaboration with Sanrio
Joker and Akechi, in collaboration with SuperGroupies
- Persona 5 Official Design Works, p.28
- Persona 5 Royal Featured on Weekly Famitsu Magazine Issue #1613 Cover. Persona Central (Reggy, October 28th, 2019)
- Dengeki PlayStation Vol. 681 Persona 5 Royal Scans Feature Game Overview. Persona Central (Reggy, October 27th, 2019)
- Persona 5 Official Design Works. Youtube (February 25th, 2017)
- Persona 5 and Lord of Vermilion Re:3 Collaboration Details. Persona Central (Reggy, December 7th, 2016)
- Persona 5's Joker in Smash Bros. Ultimate - Reveal Trailer (DLC Characters). Youtube (December 6th, 2018)
- Persona 5 x Identity V Collaboration Part 2 Announced for November 7 to November 28, 2019 Persona Central (Reggy, November 6th, 2019)
- Persona 5 Royal x Star Ocean: Anamnesis Collaboration Starts on October 10, Ends on November 7, 2019. Persona Central (Reggy, October 10th, 2019)
- Bound Wills and the Hollow Puppeteer. Another Eden wiki.
|Playable||Ren Amamiya - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Caroline and Justine|
|DLC||Shinjiro Aragaki - Goro Akechi - Theodore - Lavenza - Sho Minazuki - Labrys|
|Tokyo||Café Leblanc - Shibuya - Shujin Academy|
|Palace||Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos|
|Other||Velvet Room - Hawaii|
|Songs||GROOVY - One Nightbreak|
|Albums||Persona Dancing P3D & P5D Soundtrack Advanced CD|
|Lists||Trophies - Patches and Updates|