Prayer (天啓 , tenkei )? is a skill type in the series, consisting of positive status effects, such as buffs. They cannot miss. Their dark counterparts are the Mind Skills , which inflict debuffs and status ailments.
In Megami Ibunroku Persona , it is a subtype of Light Skills .
In the Shin Megami Tensei main series, Prayer spells usually target the whole party, unlike the Persona (with the exception of Megami Ibunroku Persona ) series where they usually have both single-target and all-target versions, as displayed below. They use the classic Maha/Ma prefix to denote all-target version.
In the original version of Shin Megami Tensei , each -kaja effect can stack up to 8 times and 4 times for -nda effect. This was changed to 4 times for both -kaja and -nda effects in most subsequent installments. Few games, like Shin Megami Tensei IV and Digital Devil Saga 2 , even cap the buff/debuff limit at 3 times. In Megami Ibunroku Persona , all -kaja and -nda spells can stack without a limit. In the other Persona games, -kaja and -nda spells cannot be stacked, and their effect ends after three turns.
If an opponent casts a -nda skill to debuff the party and a party member casts a -kaja skill to buff it, both skills cancel out each other. However, in the Q series, due to Etrian Odyssey stat change rules, both the -kaja and -nda effects will stack on the affected characters until the duration ends, requiring a Dekaja or Dekunda to undo the canceling effect.
The basic skills which affect one statistic by one level use two sets of roots to form the skill names systemically:
First root
Taru-
Physical power related. If Maka- type is not available, it affects magical power as well.
Maka-
Magical power related including healing.
Raku-
Physical defense related. If Sama- type is not available, it affects magical defense as well.
Sama-
Magical defense related without affecting healing.
Suku-
Agility (hit-rate/evasion/action order/escape chance) related.
De-
Negation related.
Last root
-kaja
Boosting statistic.
-nda
Lowering statistic.
Name
Power
Target
Tarukaja
Increases physical* attack power by one level.
One ally
Matarukaja
Increases physical* attack power by one level.
All allies
Makakaja
Increases magic power by one level.
One ally
Mamakakaja
Increases magic power by one level.
All allies
Rakukaja
Increases physical* defense by one level.
One ally
Marakukaja
Increases physical* defense by one level.
All allies
Samakaja
Increases magical defense by one level.
One ally
Masamakaja
Increases magical defense by one level.
All allies
Sukukaja
Increases agility by one level.
One ally
Masukukaja
Increases agility by one level.
All allies
Dekunda
Removes all -nda effects.
All allies
Tarunda
Decreases physical* attack power by one level.
One foe
Matarunda
Decreases physical* attack power by one level.
All foes
Makanda
Decreases magic power by one level.
One foe
Mamakanda
Decreases magic power by one level.
All foes
Rakunda
Decreases physical* defense by one level.
One foe
Marakunda
Decreases physical* defense by one level.
All foes
Sukunda
Decreases agility by one level.
One foe
Masukunda
Decreases agility by one level.
All foes
Dekaja
Removes all -kaja effects.
All foes
Debilitate
Decreases every parameter by one level.
One/all foes
Fog Breath
Decreases agility by two levels.
All foes
War Cry
Decreases attack power and magic power by two levels.
All foes
Luster Candy
Increases every parameter by one level.
All allies
Charge / Power Charge
User's next physical attack power more than doubles.
User
Mind Charge /Concentrate
User's next magic attack power more than doubles.
User
Taunt
Increases attack power by two levels, and decreases defense by two levels.
All foes
"Luster Candy" is originally an item from Shin Megami Tensei if... . The name of this item/skill bearing this effect is a wordplay in Japanese that "Luster" is written as "Ra-Su-Ta" (ラスタ), the initials of Rakukaja, Sukukaja and Tarukaja respectively.
Debilitate's Japanese name is (ランダマイザ, Rangdamizer )? , which took its namesake from Rangda , who often possesses the skill during a relatively early phase of the game.
Name
Power
Target
Tetraja
Nullifies one Holy or Darkness (insta-kill) attack
All allies
Tetrakarn Phys Repel
Repels one physical attack.
All allies
Makarakarn Magic Repel
Repels one magical attack.
All allies
Skill
Effect
Target
Samanda
Decreases magical defense by one level.
One foe
Masamanda
Decreases magical defense by one level.
All foes
Name
Power
Target
Silent Prayer
Nullifies all stat changes.
All
Lost World
Inflicts a random health/mana/stat change.
All
Tables Turned
Reverses buffs and debuffs.
All
Blood Ritual
User's stats are buffed to maximum - HP decreases to 1.
User
Offered Soul
Inflicts Mute status, raises magic power for a few turns.
User
Acid Breath
Decreases defense by two levels.
All foes
Name
Power
Target
Dark Energy
Triples power of next Phys attack.
User
Spiritual Focus
Triples power of next Magic attack.
User
Tetracoerce
Cancels Tetrakarn
All foes
Makaracoerce
Cancels Makarakarn
All foes
Skill
Effect
Water Wall
Party absorbs 50% Ice spells, 3 turns
Fire Wall
Party absorbs 50% Fire spells, 3 turns
Steel Wall
Party reflects 25% physical skills, 2 turns
Crystal Wall
Party reflects 25% magic spells, 2 turns
Skill
Effect
Balzacaia
Deal Fury ailment to one ally. *
Name
Power
Target
Rebellion
Increases critical hit rate for three turns.
Universal
Revolution
Greatly increases critical hit rate for three turns.
Universal
Fire Break
Nullifies positive fire affinities for three turns.
One foe
Ice Break
Nullifies positive ice affinities for three turns.
One foe
Elec Break
Nullifies positive electric affinities for three turns.
One foe
Wind Break
Nullifies positive wind affinities for three turns.
One foe
Name
Power
Target
Rebellion
Increases critical hit rate for three turns.
One ally
Revolution
Greatly increases critical hit rate for three turns.
Universal
Heat Riser
Increases every parameter by one level.
One ally
Red Wall
Grants Resist Fire effect
One ally
White Wall
Grants Resist Ice effect
One ally
Blue Wall
Grants Resist Elec effect
One ally
Green Wall
Grants Resist Wind effect
One ally
Fire Break
Nullifies positive fire affinities for three turns.
One foe
Ice Break
Nullifies positive ice affinities for three turns.
One foe
Elec Break
Nullifies positive electric affinities for three turns.
One foe
Wind Break
Nullifies positive wind affinities for three turns.
One foe
Tetra Break
Negates Tetrakarn
All foes
Makara Break
Negates Makarakarn
All foes
Name
Power
Target
Rebellion
Increases critical hit rate for three turns.
One ally
Revolution
Greatly increases critical hit rate for three turns.
Universal
Heat Riser
Increases Attack, Defense and Agility for 3 turns.
One ally
Thermopylae
Increases Attack, Defense and Agility for 3 turns. Only works when party is ambushed.
All allies
Fire Wall
Nullifies negative fire affinities for three turns. Cannot be negated by Fire Break.
One foe
Ice Wall
Nullifies negative ice affinities for three turns. Cannot be negated by Ice Break.
One foe
Elec Wall
Nullifies negative electric affinities for three turns. Cannot be negated by Elec Break.
One foe
Wind Wall
Nullifies negative wind affinities for three turns. Cannot be negated by Wind Break.
One foe
Psy Wall
Nullifies negative psy affinities for three turns. Cannot be negated by Psy Break.
One foe
Nuke Wall
Nullifies negative nuclear affinities for three turns. Cannot be negated by Nuke Break.
One foe
Fire Break
Nullifies positive fire affinities for three turns.
One foe
Ice Break
Nullifies positive ice affinities for three turns.
One foe
Elec Break
Nullifies positive electric affinities for three turns.
One foe
Wind Break
Nullifies positive wind affinities for three turns.
One foe
Psy Break
Nullifies positive psy affinities for three turns.
One foe
Nuke Break
Nullifies positive nuclear affinities for three turns.
One foe
Tetra Break
Negates Tetrakarn
All foes
Makara Break
Negates Makarakarn
All foes
Name
Power
Target
Brave Step
Increases party's critical hit rate for three turns.
All allies
Hyakka Ryouran
Increases party's Attack, Defense and Agility for three turns.
All allies
Fighting Spirit
Next physical attack deals x2.5 damage for party.
All allies
High Energy
Next magical attack deals x2.5 damage for party.
All allies
Checkmate
Decrease all foes' Attack, Defense and Agility for 3 turns.
All foes
Life Wall
Erect a shield on all allies to repel 1 (non-Almighty) attack.
All allies
Vault Guardian
Increases Defense for all allies for 3 turns. Automatic Tetrakarn/Makarakarn at the start of battle.
All allies
Gambler's Foresight
Increases Agility for all allies for 3 turns. Automatic Concentrate at the start of battle.
All allies
Tyrant's Will
Multiply one ally's next Physical or Gun attack damage by 2.5.
One ally
President's Insight
Multiply one ally's next magical attack damage by 2.5.
One ally
Bleeding Dry Brush
Forms a barrier that can absorb one attack (except Almighty). Nullifies wearer's weaknesses.
One ally
Wings of Wisdom
Cures all non-special ailments for all allies. Automatic Sukukaja at the start of battle.
All allies
Guiding Tendril
Down all foes. Only usable during preemptive attack. Recover 8% HP and SP after victory.
All foes
Skill
Effect
Death Chaser
User may follow-up user's row's attacks, for 3 turns.
Death Counter
Counter-attack whenever user's row is attacked, for 3 turns.
Stagnant Air
Extend timers on Binds and ailments. (All enemies) [Does not stack]
Bestial Roar
Raise physical attack and act first for 3 turns.
Dragon Cry
Act first and greatly raise physical attack for 3 turns.
Shura Tensei
Greatly lowers HP each turn but greatly raises attack while active.
Shura Revert
Cancels Shura Tensei and restores HP.
Critical Eye
Raise critical hit rate for 3 turns.
Mind's Eye
Raise critical hit rate for 3 turns. (Party)
Pain-Eater
Raise defense and chance to be targeted for 3 turns.
Safeguard
Take attacks in place of an ally, with reduced damage. (1 ally)
Body Shield
Take attacks in place of allies, with reduced damage. (1 row)
Life Wall
Take attacks in place of allies, with reduced damage. (Party)
Fire Wall
Raise Fire resistance for 3 turns. (Party)
Ice Wall
Raise Ice resistance for 3 turns. (Party)
Elec Wall
Raise Elec resistance for 3 turns. (Party)
Wind Wall
Raise Wind resistance for 3 turns. (Party)
Light Wall
Raises Light resistance for 3 turns. (Party)
Dark Wall
Raises Darkness resistance for 3 turns. (Party)
Holy Blessing
Nullifies all Binds and status ailments 1 time for 3 turns. (Party)
Lunar Blessing
Nullifies 1 attack per turn, for 3 turns. (Party)
Guiding Sword
Raise attack for 3 turns. (1 row)
Guarding Staff
Raise defense for 3 turns. (1 row)
Renewal
Remove stat penalties. (1 row) [Only usable in battle]
Name
Power
Target
Charge
Increases every parameter by one level.
All allies
Eternal Zero
Maximizes party's stat bonuses and maximizes foes' stat penalties.
Universal
Enervate
Decreases attack power by two levels.
All foes
Spell Gloom
Decreases magic power by two levels.
All foes
Void Fire
Nullifies one Fire attack.
All allies
Void Ice
Nullifies one Ice attack.
All allies
Void Wind
Nullifies one Wind attack.
All allies
Void Earth
Nullifies one Earth attack.
All allies
Void Electric
Nullifies one Electric attack.
All allies
Void Phys
Nullifies one physical attack.
All allies
Void Expel
Nullifies one Expel (Holy) attack.
All allies
Void Death
Nullifies one Death (Dark, including Petrifying) attack.
All allies
Void Charm
Nullifies one Charm attack.
All allies
Void Panic
Nullifies one Panic attack.
All allies
Void Poison
Nullifies one Poison attack.
All allies
Void Mute
Nullifies one Mute attack.
All allies
Void Nerve
Nullifies one Nerve attack.
All allies
Void Ailment
Nullifies all kinds of ailment attack (DDSAT2).
All allies
Fire Repel
Repels one Fire attack.
All allies
Ice Repel
Repels one Ice attack.
All allies
Wind Repel
Repels one Wind attack.
All allies
Earth Repel
Repels one Earth attack.
All allies
Elec Repel
Repels one Electric attack.
All allies
Expel Repel
Repels one Expel (Holy) attack.
All allies
Death Repel
Repels one Death (Dark, including Petrifying) attack.
All allies
Fire Drain
Drains one Fire attack.
All allies
Ice Drain
Drains one Ice attack.
All allies
Wind Drain
Drains one Wind attack.
All allies
Earth Drain
Drains one Earth attack.
All allies
Elec Drain
Drains one Electric attack.
All allies
Void, Repel, and Drain skills often appear as Passive/Auto skills.
Persona 2: Innocent Sin skill cards Tarukaja Card
Rakukaja Card
Makakaja Card
Samakaja Card
Sukukaja Card
Dekaja Card
Attack Mirror Card, which grants Tetrakarn
Magic Mirror Card, which grants Makarakarn
Tetraja Card
Persona 2: Eternal Punishment skill cards Taru Kaja Card
Raku Kaja Card
Maka Kaja Card
Sama Kaja Card
Suku Kaja Card
De Kaja Card
Anti-Force Card, which grants Tetrakarn
Anti-Magic Card, which grants Makarakarn
Tetraja Card
Game Icons Megami Ibunroku Persona
Persona 2: Innocent Sin
Tokyo Mirage Sessions ♯FE
Persona 5 / Royal
The statistic modifier skills introduced in this article except for Makakaja and Power Charge are absent from the Majin Tensei series and Devil Survivor series . In the Devil Survivor series, these are replaced by auto skills which only last for the duration of the short skirmish.