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+ | {{for|the feature in Devil Summoner and Persona|for the passive abilities in Persona 5 Royal|Persona Traits}} |
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− | The '''Personality''' (性格) of [[Demons]] is a gameplay element in the ''Devil Summoner'' series. Each personality has their own likes and dislikes so commanding demons to do something they don't like will decrease their [[Loyalty]] and vice versa. A demon with high enough Loyalty will obey the player regardless of their personality. Changing a demons' personality with Sake can make it easier to raise loyalty. |
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+ | '''Personality Traits''' (性格) are a gameplay element in ''Devil Summoner'' and ''Persona''. It is distinct from the "Personality" seen in other series in the franchise which defines the demons' {{w|personality}}, how they act and respond in [[Negotiation|conversations]]. |
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+ | |||
+ | ==Appearances== |
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+ | *''[[Majin Tensei II: Spiral Nemesis]]'' |
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+ | *''[[Shin Megami Tensei: Devil Summoner]]'' |
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+ | *''[[Devil Summoner: Soul Hackers]]'' |
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+ | *''[[Devil Summoner: Raidou Kuzunoha vs. The Soulless Army]]'' |
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+ | *''[[Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon]]'' |
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+ | *''[[Megami Ibunroku Persona]]'' |
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+ | *''[[Persona 2: Innocent Sin]]'' |
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+ | *''[[Persona 2: Eternal Punishment]]'' |
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+ | *''[[Persona 5]] / [[Persona 5 Royal|Royal]] '' |
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+ | |||
+ | ==Profile== |
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+ | In all mainline ''Shin Megami Tensei'' games, personality traits exist for all negotiable demons, but they are not elaborated in the game menu, instead it relies on the player's own observation of the appearances of the demon to determine what kind of answer or [[List of Shin Megami Tensei III: Nocturne Skills#Conversation Skills|conversation skill]] (''[[Shin Megami Tensei III: Nocturne]]'') would work on specific demon. Generally a demon's traits are identified by gender and age. Some conversation skills may take other attributes of the talker and the target into account, for example, level difference, race or even [[Moon Phase System|Moon Phase]]. |
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+ | |||
+ | In ''[[Shin Megami Tensei: Devil Summoner]]'', personality affects what actions the demon will take when given vague commands such as "Go", "Attack", "Defend", etc. Each demon's personality trait shown in the status screen is colored either purple, blue or orange to show their [[Loyalty|Loyalty type]], but the personality trait itself doesn't affect Loyalty. |
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+ | |||
+ | In ''[[Devil Summoner: Soul Hackers]]'', each personality has their own likes and dislikes, so commanding demons to do something they don't like will decrease their [[Loyalty]] and vice versa. A demon with high enough Loyalty will obey the player regardless of their personality. Changing a [[demon]]s' personality traits with Sake can make it easier to raise Loyalty. |
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+ | |||
+ | In the early [[Persona (series)|''Persona'']] installments, spell or tarot cards, required to summon personas, and items can be obtained from demons through negotiations. Its personality traits determine how it is likely to respond to different contact options. In the ''Persona 2'' duology, certain rumors can also be obtained and spread this way. |
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==Personalities== |
==Personalities== |
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+ | ===''Majin Tensei II: Spiral Nemesis''=== |
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+ | {|class="table majin2" width="20%" |
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+ | !Personality |
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+ | !Japanese |
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+ | |- |
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+ | |Child |
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+ | |子供 |
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+ | |- |
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+ | |Young person |
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+ | |若者 |
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+ | |- |
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+ | |Noble |
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+ | |高貴 |
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+ | |- |
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+ | |Elder |
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+ | |老人 |
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+ | |- |
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+ | |Woman |
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+ | |女子 |
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+ | |- |
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+ | |Lady |
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+ | |淑女 |
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+ | |- |
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+ | |Beast |
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+ | |獣 |
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+ | |} |
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+ | |||
===''Shin Megami Tensei: Devil Summoner''=== |
===''Shin Megami Tensei: Devil Summoner''=== |
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+ | {|class="table smtds" width="20%" |
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− | *Cowardly (臆病) |
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+ | !Personality |
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− | *Impatient (気短) |
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+ | !Japanese |
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− | *Prideful (高慢) |
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+ | !Remarks |
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− | *Vigorous (剛健) |
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+ | |- |
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− | *Insightful (慎重) |
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+ | |None |
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− | *Mild (温和) |
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+ | |虚心 |
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+ | |Exclusive to [[Level (Zoma)|Level]] and the [[Hero]] race. Obeys all comands but only defends when told to GO. |
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+ | |- |
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+ | |Cowardly |
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+ | |臆病 |
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+ | |Prefers to defend and use buffs. |
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+ | |- |
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+ | |Impatient |
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+ | |気短 |
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+ | |Prefers to use instant-kill attacks and suicidal skills to end the battle as soon as possible |
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+ | |- |
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+ | |Prideful |
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+ | |高慢 |
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+ | |Prefers to use buffs and debuffs before attacking. |
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+ | |- |
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+ | |Vigorous |
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+ | |剛健 |
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+ | |Attacks agressively and only cures during emergencies. |
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+ | |- |
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+ | |Insightful |
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+ | |慎重 |
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+ | |Same as Calm. |
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+ | |- |
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+ | |Mild |
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+ | |温和 |
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+ | |Prefers healing instead of attacking. |
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+ | |- |
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+ | |Wild |
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+ | |獰猛 |
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+ | |Prefers to use physical attacks and skill rather than magic. |
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+ | |- |
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+ | |Sly |
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+ | |狡猾 |
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+ | |Prefers to use magic, particularly status skills. |
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+ | |- |
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+ | |Calm |
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+ | |冷静 |
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+ | |Prefers to act according to what's most appropiate for the current situation. |
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+ | |} |
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===''Devil Summoner: Soul Hackers''=== |
===''Devil Summoner: Soul Hackers''=== |
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+ | {|class="table sh" |
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− | *'''None''' (虚心): Belongs solely to [[Zeed]]. Will obey any command but will only guard when using the GO command. |
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+ | !Personality |
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− | *'''Calm''' (冷静): Seems to prefer using what is most effective (e.g. if there is 6 enemies a Calm demon will prefer to use attacks to hit all of them instead of just one enemy, healing all wounded allies at once instead of attacking a single enemy, etc.). They will only accept rare gifts. |
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+ | !Japanese |
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− | *'''Dumb''' (愚鈍): Prefers to act on their own via the GO command. Favors receiving food as gifts. |
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+ | !Remarks |
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− | *'''Wild''' (獰猛): Likes using anything physical whether it be via the ATTACK command or using a physical attack skill. Favors receiving food as gifts. |
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+ | |- |
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− | *'''Sly''' (狡猾): The opposite of Wild. Prefers to use magic attacks or status ailments. Favors gems as gifts. |
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+ | |None |
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− | *'''Kind''' (友愛): Likes being told to GUARD or use healing/supportive magic. |
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+ | |<abbr title="literally 'modest'">虚心</abbr> |
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+ | |Belongs solely to [[Zeed]]. Will obey any command but will only guard when using the GO command. |
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+ | |- |
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+ | |Calm |
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+ | |冷静 |
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+ | |Seems to prefer using what is most effective (e.g. if there is 6 enemies a Calm demon will prefer to use attacks to hit all of them instead of just one enemy, healing all wounded allies at once instead of attacking a single enemy, etc.). They will only accept rare gifts. |
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+ | |- |
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+ | |Dumb |
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+ | |愚鈍 |
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+ | |Prefers to act on their own via the GO command. Favors receiving food as gifts. [[Mystic Change]]s into Life Stones or Dream Tickets (1/256 chance). |
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+ | |- |
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+ | |Wild |
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+ | |獰猛 |
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+ | |Likes using anything physical whether it be via the ATTACK command or using a physical attack skill. Favors receiving food as gifts. |
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+ | |- |
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+ | |Sly |
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+ | |狡猾 |
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+ | |The opposite of Wild. Prefers to use magic attacks or status ailments. Favors gems as gifts. Mystic Changes into unique items. |
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+ | |- |
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+ | |Kind |
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+ | |友愛 |
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+ | |Likes being told to GUARD or use healing/supportive magic. |
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+ | |} |
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+ | ===''Devil Summoner: Raidou Kuzunoha vs. The Soulless Army''=== |
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+ | While demons have their own personality types, they only play a minor role in the game mechanics. A demon's personality solely affects what kind of treasure that they will be able to obtain when collecting treasure from a red crystal. |
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− | ===''Raidou Kuzunoha vs. King Abaddon''=== |
+ | ===''Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon''=== |
The Personalities of demons affect what conversation skills work on which demons and what other ones anger them. There are also certain barriers in the game that require a demon with a certain personality and special red crystals. The crystals contents tend to change and vary depending on which Personality type the demon has. |
The Personalities of demons affect what conversation skills work on which demons and what other ones anger them. There are also certain barriers in the game that require a demon with a certain personality and special red crystals. The crystals contents tend to change and vary depending on which Personality type the demon has. |
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Personalities are: |
Personalities are: |
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+ | {|class="table raidou2" |
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− | *''Beast'': Demons that tend to speak in all caps and are beasts in mythology. |
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+ | !Personality |
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− | *''Jack'': The personality belonging to the Jack demons and [[Hiruko]]. |
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+ | !Remarks |
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− | *''Knight'': Demons that have a noble and dignified attitude. They are mid to high level demons. |
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+ | |- |
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− | *''Little Kid'': Male demons that tend to act like little kids. |
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+ | |Beast |
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− | *''Old Man'': Demons with this personality tend to be very old or long lived. |
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+ | |Demons that tend to speak in all caps and are beasts in mythology. |
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− | *''Old Woman'': Same as the Old Man, with only [[Sati]] being the exception. |
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+ | |- |
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− | *''Punk'': Demons with an arrogant or rude attitude to them. |
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+ | |Jack |
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− | *''Seductive'' |
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+ | |The personality belonging to the Jack demons and [[Hiruko]]. |
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− | *''Show-off'': Only three demons have this personality: [[Obariyon]], [[Mokoi]], and [[Thoth]]. |
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+ | |- |
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− | *''Undead'': Despite the name, only two Zombie demons use the personality. Several speak only gibberish. |
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+ | |Knight |
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− | *''Young Girl'': Female demons that are either young or act childish. [[Alice]] has this personality. |
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+ | |Demons that have a noble and dignified attitude. They are mid to high level demons. |
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− | *''Lady'' |
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+ | |- |
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− | *''Foreigner'': Demons that tend to speak in gibberish. Several learn the language the more they talk with Raidou, and some will join the party while still only speaking gibberish. |
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+ | |Little Kid |
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− | *''Fiend'': The personality of all the Fiends except for [[Alice]]. They all use extortion as their conversation skill. |
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+ | |Male demons that tend to act like little kids. |
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+ | |- |
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+ | |Old Man |
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+ | |Demons with this personality tend to be very old or long lived. |
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+ | |- |
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+ | |Old Woman |
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+ | |Same as the Old Man, with only [[Sati]] being the exception. |
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+ | |- |
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+ | |Punk |
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+ | |Demons with an arrogant or rude attitude to them. |
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+ | |- |
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+ | |Seductive |
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+ | |Has a low chance of getting Incense from Red Crystals |
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+ | |- |
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+ | |Show-off |
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+ | |Only three demons have this personality: [[Obariyon]], [[Mokoi]], and [[Thoth]]. |
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+ | |- |
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+ | |Undead |
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+ | |Despite the name, only two Zombie demons use the personality. Several speak only gibberish. |
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+ | |- |
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+ | |Young Girl |
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+ | |Female demons that are either young or act childish. [[Alice]] has this personality. |
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+ | |- |
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+ | |Lady |
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+ | |Has a low chance of getting Incense from Red Crystals |
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+ | |- |
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+ | |Foreigner |
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+ | |Demons that tend to speak in gibberish. Several learn the language the more they talk with Raidou, and some will join the party while still only speaking gibberish. |
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+ | |- |
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+ | |Fiend |
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+ | |The personality of all the Fiends except for [[Alice]]. They all use extortion as their conversation skill. |
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+ | |} |
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+ | |||
+ | ===''Persona'' series=== |
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+ | A demon's personality traits determine how it will react to the characters' contact options and preferred/disliked answers when posing a question for the player. In ''Persona 1'', each demon can have up to four traits at a time. This was reduced to three in the ''Persona 2'' duology and one only in ''Persona 5''. |
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+ | |||
+ | A demon with multiple traits is not to be treated like another demon with one of its presented traits, or vice versa. Their preferred contact options or answers may differ completely. |
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+ | {|class="customtable" style="text-align:center" |
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+ | |-style="font-size:85%" |
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+ | !colspan="2" style="background-color:#A9A9A9"|''Persona 1'' |
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+ | !colspan="2" style="background-color:#8B668B"|''Persona 2'' |
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+ | !rowspan="2" style="background-color:#f41000"|''Persona 5'' |
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+ | !rowspan="2" style="background-color:black"|Japanese |
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+ | !rowspan="2" style="background-color:black"|Remarks |
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+ | |-style="font-size:85%" |
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+ | !style="background-color:#A9A9A9"|''Revelations'' |
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+ | !style="background-color:#A9A9A9"|''PSP'' |
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+ | !style="background-color:#8B668B"|''Innocent Sin'' |
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+ | !style="background-color:#B3668B"|''Eternal Punishment'' |
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+ | |- |
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+ | |'''Smart''' |
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+ | |colspan="3"|'''Wise''' |
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+ | | - |
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+ | |賢い |
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+ | |Prefers sensible answer. |
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+ | |- |
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+ | |'''Stupid''' |
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+ | |colspan="2"|'''Foolish''' |
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+ | |'''Fool''' |
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+ | | - |
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+ | |愚か |
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+ | |Often responds with questions |
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+ | |- |
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+ | |'''Happy''' |
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+ | |colspan="2"|'''Joyful''' |
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+ | |'''Cheerful''' |
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+ | |'''Upbeat''' |
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+ | |陽気 |
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+ | |Easily made happy. <br/>Prefers humorous answer. |
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+ | |- |
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+ | |'''Grumpy''' |
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+ | |colspan="4"|'''Gloomy''' |
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+ | |陰気 |
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+ | |Manipulative. <br/>Prefers ambiguous answer. |
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+ | |- |
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+ | |'''Weak''' |
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+ | |colspan="2"|'''Timid''' |
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+ | |'''Temperant''' |
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+ | |'''Timid''' |
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+ | |弱気 |
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+ | |Withdrawn, easily scared. <br/>Prefers kind answer. |
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+ | |- |
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+ | |'''Strong''' |
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+ | |colspan="2"|'''Forceful''' |
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+ | |'''Bluff''' |
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+ | | - |
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+ | |強気 |
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+ | | |
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+ | |- |
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+ | |'''Surly''' |
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+ | |colspan="3"|'''Snappish''' |
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+ | |'''Irritable''' |
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+ | |短気 |
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+ | |Easily angered. <br/>Prefers straightforward answer. |
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+ | |- |
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+ | |'''Snob''' |
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+ | |colspan="2"|'''Haughty''' |
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+ | |'''Arrogant''' |
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+ | | - |
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+ | |高慢 |
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+ | |Insists on its own view. |
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+ | |} |
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+ | |||
+ | ====''Persona 2''==== |
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+ | Personas are also given their respective traits, but these does not affect negotiation in battle or their affinity with specific character. Demons with the following traits will not engage in conversations and cannot form pacts, thus items, cards, and profiles cannot be obtained. |
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+ | *'''No Personality''' |
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+ | *'''Incoherent''' / '''Neophile''' / '''Hard-headed''' / '''Patriotic''' - [[Undead]] personality traits |
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+ | *'''Simpleminded''' / '''Lonely''' / '''Indecisive''' / '''Steady''' / '''Comedian''' / '''Self-conscious''' / '''Jumpy''' / '''Breeder''' - [[Rumor|Rumor Demon]] personality traits |
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+ | *'''Maskist''' - [[Masked Circle]] personality trait |
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+ | *'''Philosophy''' - [[Last Battalion]] personality trait |
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+ | |||
+ | In ''Persona 2: Eternal Punishment'', one of the [[Sumaru Genie]]'s fortunes, the Blue Dragon, reverses demons' personalities, swapping Wise and Fool, Cheerful and Gloomy, Temperant and Bluff, and Snappish and Arrogant. |
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+ | |||
+ | ====''Persona 5''==== |
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+ | Only four personalities are present in ''Persona 5'', and each Shadow only possesses one kind of personality, tied to their species. Personality dictates how likely a Shadow would beg for life when being low on HP and outnumbered. Timid Shadows usually beg for their life when in critical state while irritable Shadows will rarely beg (the tutorial claims that they never beg but this is not true in practice). It also affects when a Shadow would get panicked and [[Escape (skill)|attempt to escape]] in prolonged Palace battle. |
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+ | |||
+ | Below is a chart of Persona types and their responses during the Talk sequence. Serious and Kind responses are generally straightforward, Vague responses are usually in the form of a question, while Playful responses appear as joke replies. Responses that are well-received are indicated with yellow musical notes icons, neutral ones with sweatdrop icons, while wrong responses are indicated with red angry icons. If the wrong response is given, the Shadow will continue to attack the team. |
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+ | {|class="customtable p5" width="40%" style="text-align:center" |
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+ | !rowspan="2"|Trait |
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+ | !rowspan="2"|Japanese |
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+ | !colspan="4" width="40%"|Responses |
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+ | |- |
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+ | |style="background-color:black"|'''Serious''' |
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+ | |style="background-color:black"|'''Kind''' |
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+ | |style="background-color:black"|'''Vague''' |
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+ | |style="background-color:black"|'''Playful''' |
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+ | |- |
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+ | |style="background-color:black"|'''Upbeat''' |
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+ | |{{J|陽気|Youki}} |
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+ | |style="color:red"|No |
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+ | | |
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+ | |style="color:red"|No |
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+ | |style="color:yellow"|Yes |
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+ | |- |
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+ | |style="background-color:black"|'''Timid''' |
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+ | |{{J|弱気|Yowaki}} |
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+ | | |
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+ | |style="color:yellow"|Yes |
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+ | |style="color:red"|No |
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+ | |style="color:red"|No |
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+ | |- |
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+ | |style="background-color:black"|'''Irritable''' |
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+ | |{{J|短気|Tanki}} |
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+ | |style="color:yellow"|Yes |
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+ | |style="color:red"|No |
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+ | |style="color:red"|No |
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+ | | |
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+ | |- |
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+ | |style="background-color:black"|'''Gloomy''' |
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+ | |{{J|陰気|Inki}} |
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+ | |style="color:red"|No |
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+ | | |
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+ | |style="color:yellow"|Yes |
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+ | |style="color:red"|No |
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+ | |} |
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+ | |||
+ | {{Mechanics}} |
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{{SMTDS}} |
{{SMTDS}} |
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{{DSSH}} |
{{DSSH}} |
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{{DSRKSA}} |
{{DSRKSA}} |
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{{DSRKKA}} |
{{DSRKKA}} |
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+ | {{P1}} |
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− | [[Category:Mechanics]] |
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+ | {{P2IS}} |
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+ | {{P2EP}} |
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+ | {{P5}} |
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[[Category:Shin Megami Tensei: Devil Summoner]] |
[[Category:Shin Megami Tensei: Devil Summoner]] |
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[[Category:Devil Summoner: Soul Hackers]] |
[[Category:Devil Summoner: Soul Hackers]] |
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[[Category:Devil Summoner: Raidou Kuzunoha vs. The Soulless Army]] |
[[Category:Devil Summoner: Raidou Kuzunoha vs. The Soulless Army]] |
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[[Category:Devil Summoner: Raidou Kuzunoha vs. King Abaddon]] |
[[Category:Devil Summoner: Raidou Kuzunoha vs. King Abaddon]] |
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+ | [[Category:Majin Tensei II: Spiral Nemesis]] |
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+ | [[Category:Persona]] |
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+ | [[Category:Persona 2: Innocent Sin]] |
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+ | [[Category:Persona 2: Eternal Punishment]] |
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+ | [[Category:Persona 5]] |
Latest revision as of 13:19, 24 June 2023
This article is about the feature in Devil Summoner and Persona. For for the passive abilities in Persona 5 Royal, see Persona Traits. |
Personality Traits (性格) are a gameplay element in Devil Summoner and Persona. It is distinct from the "Personality" seen in other series in the franchise which defines the demons' personality, how they act and respond in conversations.
Appearances[]
- Majin Tensei II: Spiral Nemesis
- Shin Megami Tensei: Devil Summoner
- Devil Summoner: Soul Hackers
- Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
- Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
- Megami Ibunroku Persona
- Persona 2: Innocent Sin
- Persona 2: Eternal Punishment
- Persona 5 / Royal
Profile[]
In all mainline Shin Megami Tensei games, personality traits exist for all negotiable demons, but they are not elaborated in the game menu, instead it relies on the player's own observation of the appearances of the demon to determine what kind of answer or conversation skill (Shin Megami Tensei III: Nocturne) would work on specific demon. Generally a demon's traits are identified by gender and age. Some conversation skills may take other attributes of the talker and the target into account, for example, level difference, race or even Moon Phase.
In Shin Megami Tensei: Devil Summoner, personality affects what actions the demon will take when given vague commands such as "Go", "Attack", "Defend", etc. Each demon's personality trait shown in the status screen is colored either purple, blue or orange to show their Loyalty type, but the personality trait itself doesn't affect Loyalty.
In Devil Summoner: Soul Hackers, each personality has their own likes and dislikes, so commanding demons to do something they don't like will decrease their Loyalty and vice versa. A demon with high enough Loyalty will obey the player regardless of their personality. Changing a demons' personality traits with Sake can make it easier to raise Loyalty.
In the early Persona installments, spell or tarot cards, required to summon personas, and items can be obtained from demons through negotiations. Its personality traits determine how it is likely to respond to different contact options. In the Persona 2 duology, certain rumors can also be obtained and spread this way.
Personalities[]
Majin Tensei II: Spiral Nemesis[]
Personality | Japanese |
---|---|
Child | 子供 |
Young person | 若者 |
Noble | 高貴 |
Elder | 老人 |
Woman | 女子 |
Lady | 淑女 |
Beast | 獣 |
Shin Megami Tensei: Devil Summoner[]
Personality | Japanese | Remarks |
---|---|---|
None | 虚心 | Exclusive to Level and the Hero race. Obeys all comands but only defends when told to GO. |
Cowardly | 臆病 | Prefers to defend and use buffs. |
Impatient | 気短 | Prefers to use instant-kill attacks and suicidal skills to end the battle as soon as possible |
Prideful | 高慢 | Prefers to use buffs and debuffs before attacking. |
Vigorous | 剛健 | Attacks agressively and only cures during emergencies. |
Insightful | 慎重 | Same as Calm. |
Mild | 温和 | Prefers healing instead of attacking. |
Wild | 獰猛 | Prefers to use physical attacks and skill rather than magic. |
Sly | 狡猾 | Prefers to use magic, particularly status skills. |
Calm | 冷静 | Prefers to act according to what's most appropiate for the current situation. |
Devil Summoner: Soul Hackers[]
Personality | Japanese | Remarks |
---|---|---|
None | 虚心 | Belongs solely to Zeed. Will obey any command but will only guard when using the GO command. |
Calm | 冷静 | Seems to prefer using what is most effective (e.g. if there is 6 enemies a Calm demon will prefer to use attacks to hit all of them instead of just one enemy, healing all wounded allies at once instead of attacking a single enemy, etc.). They will only accept rare gifts. |
Dumb | 愚鈍 | Prefers to act on their own via the GO command. Favors receiving food as gifts. Mystic Changes into Life Stones or Dream Tickets (1/256 chance). |
Wild | 獰猛 | Likes using anything physical whether it be via the ATTACK command or using a physical attack skill. Favors receiving food as gifts. |
Sly | 狡猾 | The opposite of Wild. Prefers to use magic attacks or status ailments. Favors gems as gifts. Mystic Changes into unique items. |
Kind | 友愛 | Likes being told to GUARD or use healing/supportive magic. |
Devil Summoner: Raidou Kuzunoha vs. The Soulless Army[]
While demons have their own personality types, they only play a minor role in the game mechanics. A demon's personality solely affects what kind of treasure that they will be able to obtain when collecting treasure from a red crystal.
Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon[]
The Personalities of demons affect what conversation skills work on which demons and what other ones anger them. There are also certain barriers in the game that require a demon with a certain personality and special red crystals. The crystals contents tend to change and vary depending on which Personality type the demon has.
Personalities are:
Personality | Remarks |
---|---|
Beast | Demons that tend to speak in all caps and are beasts in mythology. |
Jack | The personality belonging to the Jack demons and Hiruko. |
Knight | Demons that have a noble and dignified attitude. They are mid to high level demons. |
Little Kid | Male demons that tend to act like little kids. |
Old Man | Demons with this personality tend to be very old or long lived. |
Old Woman | Same as the Old Man, with only Sati being the exception. |
Punk | Demons with an arrogant or rude attitude to them. |
Seductive | Has a low chance of getting Incense from Red Crystals |
Show-off | Only three demons have this personality: Obariyon, Mokoi, and Thoth. |
Undead | Despite the name, only two Zombie demons use the personality. Several speak only gibberish. |
Young Girl | Female demons that are either young or act childish. Alice has this personality. |
Lady | Has a low chance of getting Incense from Red Crystals |
Foreigner | Demons that tend to speak in gibberish. Several learn the language the more they talk with Raidou, and some will join the party while still only speaking gibberish. |
Fiend | The personality of all the Fiends except for Alice. They all use extortion as their conversation skill. |
Persona series[]
A demon's personality traits determine how it will react to the characters' contact options and preferred/disliked answers when posing a question for the player. In Persona 1, each demon can have up to four traits at a time. This was reduced to three in the Persona 2 duology and one only in Persona 5.
A demon with multiple traits is not to be treated like another demon with one of its presented traits, or vice versa. Their preferred contact options or answers may differ completely.
Persona 1 | Persona 2 | Persona 5 | Japanese | Remarks | ||
---|---|---|---|---|---|---|
Revelations | PSP | Innocent Sin | Eternal Punishment | |||
Smart | Wise | - | 賢い | Prefers sensible answer. | ||
Stupid | Foolish | Fool | - | 愚か | Often responds with questions | |
Happy | Joyful | Cheerful | Upbeat | 陽気 | Easily made happy. Prefers humorous answer. | |
Grumpy | Gloomy | 陰気 | Manipulative. Prefers ambiguous answer. | |||
Weak | Timid | Temperant | Timid | 弱気 | Withdrawn, easily scared. Prefers kind answer. | |
Strong | Forceful | Bluff | - | 強気 | ||
Surly | Snappish | Irritable | 短気 | Easily angered. Prefers straightforward answer. | ||
Snob | Haughty | Arrogant | - | 高慢 | Insists on its own view. |
Persona 2[]
Personas are also given their respective traits, but these does not affect negotiation in battle or their affinity with specific character. Demons with the following traits will not engage in conversations and cannot form pacts, thus items, cards, and profiles cannot be obtained.
- No Personality
- Incoherent / Neophile / Hard-headed / Patriotic - Undead personality traits
- Simpleminded / Lonely / Indecisive / Steady / Comedian / Self-conscious / Jumpy / Breeder - Rumor Demon personality traits
- Maskist - Masked Circle personality trait
- Philosophy - Last Battalion personality trait
In Persona 2: Eternal Punishment, one of the Sumaru Genie's fortunes, the Blue Dragon, reverses demons' personalities, swapping Wise and Fool, Cheerful and Gloomy, Temperant and Bluff, and Snappish and Arrogant.
Persona 5[]
Only four personalities are present in Persona 5, and each Shadow only possesses one kind of personality, tied to their species. Personality dictates how likely a Shadow would beg for life when being low on HP and outnumbered. Timid Shadows usually beg for their life when in critical state while irritable Shadows will rarely beg (the tutorial claims that they never beg but this is not true in practice). It also affects when a Shadow would get panicked and attempt to escape in prolonged Palace battle.
Below is a chart of Persona types and their responses during the Talk sequence. Serious and Kind responses are generally straightforward, Vague responses are usually in the form of a question, while Playful responses appear as joke replies. Responses that are well-received are indicated with yellow musical notes icons, neutral ones with sweatdrop icons, while wrong responses are indicated with red angry icons. If the wrong response is given, the Shadow will continue to attack the team.
Trait | Japanese | Responses | |||
---|---|---|---|---|---|
Serious | Kind | Vague | Playful | ||
Upbeat | (陽気, Youki)? | No | No | Yes | |
Timid | (弱気, Yowaki)? | Yes | No | No | |
Irritable | (短気, Tanki)? | Yes | No | No | |
Gloomy | (陰気, Inki)? | No | Yes | No |
Characters | Raidou Kuzunoha the XIV - Gouto - Kaya Daidouji - Shouhei Narumi - Tae Asakura - Dr. Victor - General Munakata - Rasputin - Nakamura - Kiyoshi Daidouji - Dr. Tsukumo - Raido Kuzunoha the XIV - Goto-Douji - Satake Kenzou - Owner of Konnou-Ya - Owner of Ryugu - Sadakichi - Herald of Yatagarasu - Shizu Iida - Denpachi Iida - Detective Kazama |
Locations | The Capital - Tsukudo-Cho (Narumi Detective Agency - Konnou-Ya - Gouma-Den) - Daidouji Residence - Ginza-Cho (Shin-Sekai Soda Joint) - Fukagawa-Cho - Daidouji Factory - Harumi-Cho - Kasumidai - Shipbuilding Facility - Sakuradayama (Waden One) - Kasuminomori - Akarana Corridor - Nameless Shrine Shinoda (Training Hall) - Dark Realm |
Soundtracks | Devil Summoner Kuzunoha Raidou vs The Soulless Army Complete Music Works |
Demon Orders | Pyro - Frost - Volt - Wind - Fury - Pagan - Skill - Undead |
Archives | Demons - Bosses - Skills - Items - Statuses - Confinement |