Personality Traits (性格) are a gameplay element in Devil Summoner and Persona. It is distinct from the "Personality" seen in other series in the franchise which defines the demons' personality, how they act and respond in conversations.



In Shin Megami Tensei: Devil Summoner, personality affects what actions the demon will take when given vague commands such as "Go", "Attack", "Defend", etc. Each demon's personality trait shown in the status screen is colored either purple, blue or orange to show their Loyalty type, but the personality trait itself doesn't affect Loyalty.

In Devil Summoner: Soul Hackers, each personality has their own likes and dislikes, so commanding demons to do something they don't like will decrease their Loyalty and vice versa. A demon with high enough Loyalty will obey the player regardless of their personality. Changing a demons' personality traits with Sake can make it easier to raise Loyalty.

In the early Persona installments, spell or tarot cards, required to summon personas, and items can be obtained from demons through negotiations. Its personality traits determine how it is likely to respond to different contact options. In the Persona 2 duology, certain rumors can also be obtained and spread this way.


Majin Tensei II: Spiral NemesisEdit

Personality Japanese
Child 子供
Youngster 若者
Noble 高貴
Elder 老人
Woman 女子
Lady 淑女

Shin Megami Tensei: Devil SummonerEdit

Personality Japanese
None 虚心
Cowardly 臆病
Impatient 気短
Prideful 高慢
Vigorous 剛健
Insightful 慎重
Mild 温和
Wild 獰猛
Sly 狡猾
Calm 冷静

Devil Summoner: Soul HackersEdit

Personality Japanese Remarks
None 虚心 Belongs solely to Zeed. Will obey any command but will only guard when using the GO command.
Calm 冷静 Seems to prefer using what is most effective (e.g. if there is 6 enemies a Calm demon will prefer to use attacks to hit all of them instead of just one enemy, healing all wounded allies at once instead of attacking a single enemy, etc.). They will only accept rare gifts.
Dumb 愚鈍 Prefers to act on their own via the GO command. Favors receiving food as gifts. Mystic Changes into Life Stones or Dream Tickets (1/256 chance).
Wild 獰猛 Likes using anything physical whether it be via the ATTACK command or using a physical attack skill. Favors receiving food as gifts.
Sly 狡猾 The opposite of Wild. Prefers to use magic attacks or status ailments. Favors gems as gifts. Mystic Changes into unique items.
Kind 友愛 Likes being told to GUARD or use healing/supportive magic.

Devil Summoner 2: Raidou Kuzunoha vs. King AbaddonEdit

The Personalities of demons affect what conversation skills work on which demons and what other ones anger them. There are also certain barriers in the game that require a demon with a certain personality and special red crystals. The crystals contents tend to change and vary depending on which Personality type the demon has.

Personalities are:

Personality Remarks
Beast Demons that tend to speak in all caps and are beasts in mythology.
Jack The personality belonging to the Jack demons and Hiruko.
Knight Demons that have a noble and dignified attitude. They are mid to high level demons.
Little Kid Male demons that tend to act like little kids.
Old Man Demons with this personality tend to be very old or long lived.
Old Woman Same as the Old Man, with only Sati being the exception.
Punk Demons with an arrogant or rude attitude to them.
Seductive Has a low chance of getting Incense from Red Crystals
Show-off Only three demons have this personality: Obariyon, Mokoi, and Thoth.
Undead Despite the name, only two Zombie demons use the personality. Several speak only gibberish.
Young Girl Female demons that are either young or act childish. Alice has this personality.
Lady Has a low chance of getting Incense from Red Crystals
Foreigner Demons that tend to speak in gibberish. Several learn the language the more they talk with Raidou, and some will join the party while still only speaking gibberish.
Fiend The personality of all the Fiends except for Alice. They all use extortion as their conversation skill.

Persona seriesEdit

A demon's personality traits determine how it will react to the characters' contact options and preferred/disliked answers when posing a question for the player. In Persona 1, each demon can have up to four traits at a time. This was reduced to three in the Persona 2 duology and one only in Persona 5.

A demon with multiple traits is not to be treated like another demon with one of its presented traits, or vice versa. Their preferred contact options or answers may differ completely.

Persona 1 Persona 2 Persona 5 Japanese Remarks
Revelations PSP Innocent Sin Eternal Punishment
Smart Wise - 賢い Prefers sensible answer.
Stupid Foolish Fool - 愚か Often responds with questions
Happy Joyful Cheerful Upbeat 陽気 Easily made happy.
Prefers humorous answer.
Grumpy Gloomy 陰気 Manipulative.
Prefers ambiguous answer.
Weak Timid Temperant Timid 弱気 Withdrawn, easily scared.
Prefers kind answer.
Strong Forceful Bluff - 強気
Surly Snappish Irritable 短気 Easily angered.
Prefers straightforward answer.
Snob Haughty Arrogant - 高慢 Insists on its own view.

Persona 2Edit

Personas are also given their respective traits, but these does not affect negotiation in battle or their affinity with specific character. Demons with the following traits will not engage in conversations and cannot form pacts, thus items, cards, and profiles cannot be obtained.

  • No Personality
  • Incoherent / Neophile / Hard-headed / Patriotic - Undead personality traits
  • Simpleminded / Lonely / Indecisive / Steady / Comedian / Self-conscious / Jumpy / Breeder - Rumor Demon personality traits
  • Maskist - Masked Circle personality trait
  • Philosophy - Last Battalion personality trait

In Persona 2: Eternal Punishment, one of the Sumaru Genie's fortunes, the Blue Dragon, reverses demons' personalities, swapping Wise and Fool, Cheerful and Gloomy, Temperant and Bluff, and Snappish and Arrogant.

Persona 5Edit

Only four personalities are present in Persona 5, and each Shadow only possesses one kind of personality, tied to their species. Personality also dictates how likely a Shadow would beg for life when being low on HP and outnumbered. Timid Shadows usually beg for their life when in critical state while irritable Shadows will rarely beg (the tutorial claims that they never beg but this is not true in practice).

Below is a chart of Persona types and their responses during the Talk sequence. Serious and Kind responses are generally straightforward, Vague responses are usually in the form of a question, while Playful responses appear as joke replies. Responses that are well-received are indicated with yellow musical notes icons, neutral ones with sweatdrop icons, while wrong responses are indicated with red angry icons. If the wrong response is given, the Shadow will continue to attack the team.

Trait Japanese Responses
Serious Kind Vague Playful
Upbeat (陽気, Youki)? No No Yes
Timid (弱気, Yowaki)? Yes No No
Irritable (短気, Tanki)? Yes No No
Gloomy (陰気, Inki)? No Yes No

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