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*All characters' Barrage/Auto-Combos' first inputs (5A) are unchanged from the previous game, and a few characters, namely Yu and Akihiko, retain the same second inputs (5AA) as well. All other characters' auto-combos differ past the first hit for the normal version of their character, while Shadow versions of characters retain the old auto-combo from the previous game. |
*All characters' Barrage/Auto-Combos' first inputs (5A) are unchanged from the previous game, and a few characters, namely Yu and Akihiko, retain the same second inputs (5AA) as well. All other characters' auto-combos differ past the first hit for the normal version of their character, while Shadow versions of characters retain the old auto-combo from the previous game. |
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**Shadow Labrys (Asterius) is the only returning character from ''Persona 4 Arena'' whose auto-combo has not changed in ''Ultimax''. |
**Shadow Labrys (Asterius) is the only returning character from ''Persona 4 Arena'' whose auto-combo has not changed in ''Ultimax''. |
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− | **Elizabeth is the only character who can also access the first 3 |
+ | **Elizabeth is the only character who can also access the first 3 hits of her original auto-combo via repeatedly pressing the strong attack input (5BBB), thereby making her the only character with two auto-combos. |
**Super Cancels now convert 6.5% of one's HP into blue heath instead of just 5%. |
**Super Cancels now convert 6.5% of one's HP into blue heath instead of just 5%. |
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*''Ultimax'' enables the traditional extra Super Meter bonus on first attack landed after the round's start, where an additional 10 SP bonus is given (even for both characters if they managed to both counter hit themselves and land the first attack at the same time). |
*''Ultimax'' enables the traditional extra Super Meter bonus on first attack landed after the round's start, where an additional 10 SP bonus is given (even for both characters if they managed to both counter hit themselves and land the first attack at the same time). |