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** Shadow-types now have a 2000 HP increase from their normal versions.
 
** Shadow-types now have a 2000 HP increase from their normal versions.
 
** Awakening SP Skills can now be used with 50 SP as the cost.
 
** Awakening SP Skills can now be used with 50 SP as the cost.
** One More! Cancels and Guard Cancels have their SP cost halved during Shadow Frenzy
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** One More! Cancels and Guard Cancels have their SP cost halved during Shadow Fury/Rampage.
** Activating Shadow Frenzy standalone no longer causes a freeze frame, meaning the opponent can move around during that time. However, it still possess complete invincibility throughout its animation.
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** Activating Shadow Fury/Rampage standalone no longer causes a freeze frame, meaning the opponent can move around during that time. However, it still possess complete invincibility throughout its animation.
 
* For the ''Suplex Hold System'', the gauge appears faster when the button is held down, and the MAX level stays on screen for much longer before disappearing.
 
* For the ''Suplex Hold System'', the gauge appears faster when the button is held down, and the MAX level stays on screen for much longer before disappearing.
 
* The ''All-Out Rush''<nowiki/> C button finisher is now always a Fatal Counter on the final hit, regardless of zero-or-how many extra hits via button taps have been added.
 
* The ''All-Out Rush''<nowiki/> C button finisher is now always a Fatal Counter on the final hit, regardless of zero-or-how many extra hits via button taps have been added.
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** Attack power increased by 10% from the original ''Ultimax'' game.
 
** Attack power increased by 10% from the original ''Ultimax'' game.
 
** SP gain rate adjusted, and no longer carries between rounds.
 
** SP gain rate adjusted, and no longer carries between rounds.
** Shadow Frenzy now uses the Burst Gauge to activate instead, and now uses the current amount of SP as a timer to judge how long it lasts.
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** Shadow Fury now uses the Burst Gauge to activate instead, and now uses the current amount of SP as a timer to judge how long it lasts.
*** Opponents cannot use Defensive Bursts during an active Shadow Frenzy.
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*** Opponents cannot use Defensive Bursts during an active Shadow Fury.
 
*** If activated at 100 SP, the Shadow-type's Persona Gauge is filled up to full.
 
*** If activated at 100 SP, the Shadow-type's Persona Gauge is filled up to full.
*** SP usage during Shadow Frenzy is adjusted. SB Skills use 10%, SP Skill Attacks use 20%, SB SP Skill Attacks use 30% and One More Cancels use 25%.
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*** SP usage during Shadow Fury is adjusted. SB Skills use 10%, SP Skill Attacks use 20%, SB SP Skill Attacks use 30% and One More Cancels use 25%.
   
 
* Suplex Hold System is only usable in single player.
 
* Suplex Hold System is only usable in single player.
** Skills performed through this mechanic no longer possess the Auto/Barrage Combo attribute.
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** Skills done form this longer possess the Auto/Barrage Combo attribute.
 
** Location of SHS gauge changed.
 
** Location of SHS gauge changed.
 
** Taking damage will no longer interrupt the charging period, and the gauge has increased charge speed.
 
** Taking damage will no longer interrupt the charging period, and the gauge has increased charge speed.
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