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** Shadow-types now have a 2000 HP increase from their normal versions. |
** Shadow-types now have a 2000 HP increase from their normal versions. |
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** Awakening SP Skills can now be used with 50 SP as the cost. |
** Awakening SP Skills can now be used with 50 SP as the cost. |
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− | ** One More! Cancels and Guard Cancels have their SP cost halved during Shadow |
+ | ** One More! Cancels and Guard Cancels have their SP cost halved during Shadow Fury/Rampage. |
− | ** Activating Shadow |
+ | ** Activating Shadow Fury/Rampage standalone no longer causes a freeze frame, meaning the opponent can move around during that time. However, it still possess complete invincibility throughout its animation. |
* For the ''Suplex Hold System'', the gauge appears faster when the button is held down, and the MAX level stays on screen for much longer before disappearing. |
* For the ''Suplex Hold System'', the gauge appears faster when the button is held down, and the MAX level stays on screen for much longer before disappearing. |
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* The ''All-Out Rush''<nowiki/> C button finisher is now always a Fatal Counter on the final hit, regardless of zero-or-how many extra hits via button taps have been added. |
* The ''All-Out Rush''<nowiki/> C button finisher is now always a Fatal Counter on the final hit, regardless of zero-or-how many extra hits via button taps have been added. |
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** Attack power increased by 10% from the original ''Ultimax'' game. |
** Attack power increased by 10% from the original ''Ultimax'' game. |
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** SP gain rate adjusted, and no longer carries between rounds. |
** SP gain rate adjusted, and no longer carries between rounds. |
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− | ** Shadow |
+ | ** Shadow Fury now uses the Burst Gauge to activate instead, and now uses the current amount of SP as a timer to judge how long it lasts. |
− | *** Opponents cannot use Defensive Bursts during an active Shadow |
+ | *** Opponents cannot use Defensive Bursts during an active Shadow Fury. |
*** If activated at 100 SP, the Shadow-type's Persona Gauge is filled up to full. |
*** If activated at 100 SP, the Shadow-type's Persona Gauge is filled up to full. |
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− | *** SP usage during Shadow |
+ | *** SP usage during Shadow Fury is adjusted. SB Skills use 10%, SP Skill Attacks use 20%, SB SP Skill Attacks use 30% and One More Cancels use 25%. |
* Suplex Hold System is only usable in single player. |
* Suplex Hold System is only usable in single player. |
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− | ** Skills |
+ | ** Skills done form this longer possess the Auto/Barrage Combo attribute. |
** Location of SHS gauge changed. |
** Location of SHS gauge changed. |
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** Taking damage will no longer interrupt the charging period, and the gauge has increased charge speed. |
** Taking damage will no longer interrupt the charging period, and the gauge has increased charge speed. |