The Persona series is a spin-off series in the Megami Tensei family of games which began with the release of Megami Ibunroku Persona in 1996. There are currently six main titles in the Persona series. All the games take place in the same universe and share certain common elements.

The series is inspired by Jungian psychology, from which it takes the name. Some of the themes and characters (like Philemon) are based on this. 

It is also the most commercially and critically successful branch of the Megami Tensei franchise.

Differences Between Megami Tensei and PersonaEdit

Unlike in Megami Tensei and Shin Megami Tensei, the Persona series really does not involve the player recruiting demons to fight for them (if they do in Persona 2 and Persona 5, the demon technically becomes a Persona). Many of the "demons" are actually known as Shadows.

The player characters still carry a firearm and melee weapon like in Shin Megami Tensei, but magic comes from Personas as opposed from demons. Like demons, these Personas can be fused in order to create more powerful Personas. In addition, the lunar phases are important, which is a common theme in MegaTen games. Furthermore, while the Shin Megami Tensei series' currency are prominently identified with macca, the Persona series uses real-world currency, such as yen or dollars.

The first Persona features an angled third-person perspective outside of dungeons, but dungeons are still navigated using Megami Tensei's first person view. Since the release of Persona 2: Innocent Sin, the first-person dungeon exploration has been removed (with the exception of the spin-off titles Persona Q: Shadow of the Labyrinth and Persona Q2: New Cinema Labyrinth).


Main GamesEdit

Side GamesEdit

Mobile GamesEdit

Enhanced portsEdit

Animation SeriesEdit

Movie AdaptationEdit

Soundtracks and Drama CDsEdit

Manga SeriesEdit


Live ActionEdit

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