Passive Skills are a special type of skill. They differ from normal skills in that they are always active and modify some attribute of the user, such as increasing resistance to or increasing the power of a specific element.
General Skills[]
Skill | Effect |
---|---|
Resist [Element] | Gain resistance to [Element]. Overrides [Element] weakness. |
Null [Element] | Gain immunity to [Element]. Overrides [Element] resistance. |
Repel [Element] | [Element] is reflected back at the caster. Overrides [Element] immunity. Cannot be bypassed with Pierce [Element] skills. |
Absorb [Element] | [Element] now heals the user. Overrides [Element] repulsion. |
[Element] Boost / [Element] Pleroma |
Increase damage with [Element]-based skills by 25%. Also exists for ailment and recovery skills. |
[Element] Amp / High [Element] Pleroma |
Increase damage even more with [Element]-based skills by 50%. Stacks with [Element] Boost. Also exists for ailment and recovery skills. |
Null [Ailment] | Prevents [Ailment]. |
Life Bonus | Increase HP by 10% |
Life Gain | Increase HP by 20% |
Life Surge | Increase HP by 30% |
Life Refill / Spring of Life |
Recover HP with every step. |
Life Aid | Recovers HP after every battle. |
Mana Bonus | Increase MP by 10% |
Mana Gain | Increase MP by 20% |
Mana Surge | Increase MP by 30% |
Mana Refill / Chakra Walk |
Recover MP with every step. |
Mana Aid | Recovers MP after every battle. |
Victory Cry | Recover HP and MP to full after every battle. |
Watchful / Hard Worker / Growth |
Earn Exp without participating in battle. |
Vigilant / Workaholic |
Earn more Exp without participating in battle. |
Counter | Chance to counter enemy physical attacks. |
Retaliate | Higher chance to counter enemy physical attacks with increased damage. |
Avenge | Highest chance to counter enemy physical attacks with increased damage. |
Endure | Auto-revive with 1 HP once per battle. |
Enduring Soul | Auto-revive with full HP once per battle. |
Game-Specific[]
Shin Megami Tensei III: Nocturne[]
Skill | Effect |
---|---|
Bright Might | Consistent critical rate during Full Kagutsuchi phase. |
Dark Might | Consistent critical rate during New Kagutsuchi phase. |
Drain Attack | Drains HP when using physical attacks, but lowers critical rate. |
Attack All | Normal physical attacks will hit all enemies. |
Pierce | Physical attacks bypass most kinds of protective properties except for Repel. |
Shin Megami Tensei: Strange Journey[]
Skill | Effect |
---|---|
Sleepwalker | 100% Evasion while sleeping. |
Laplace Curse | Fully analyzed enemies have their attack, defense and agility reduced by one rank. |
Preparedness | Increases damage dealt when doing Demon Co-Op Attacks |
Shin Megami Tensei IV[]
Skill | Effect |
---|---|
Pierce [Element] | [Element]-based attacks can pierce through drain, null and resist attributes. |
Ally Counter | Chance of countering with weak normal attack after ally receiving physical or gun damage. |
Ally Retaliate | Chance of countering with heavy normal attack after ally receiving physical or gun damage. |
Attack Knowhow | Demon with this skill can use attack items in battle. |
Healing Knowhow | Demon with this skill can use healing items in battle. |
Beastly Reaction | Increases accuracy and evasion. |
Draconic Reaction | Greatly increases accuracy and evasion. |
Bloody Glee | Increases critical chance. |
Speed Lesson | Boosts agility stat by 10 points. |
Haste Lesson | Boosts agility stat by 20 points. |
Awakening | Boosts all stats by 5 points. |
Shin Megami Tensei IV Apocalypse[]
Each Partner has a unique "Awakening" passive skill, separate from the "Awakening" passive. Partner Awakenings stack with Pleroma skills. In addition, in this game only Pierce abilities ignore all forms of resistance including Repel, rather than just Drain, Null, and Resist.
Skill | Effect |
---|---|
Awakening (Nozomi) | Grants equivalent to High Gun Pleroma + Gun Pierce |
Awakening (Gaston) | Grants equivalent to High Phys Pleroma + Phys Pierce |
Awakening (Hallelujah) | Grants equivalent to High [Element] Pleroma for all magic |
Awakening (Toki) | Grants equivalent to Phys Pierce + Sneak Attack Up |
Awakening (Protag) | Grants equivalent to both [Element] Pleroma and Pierce |
Devil Summoner: Raidou Kuzunoha vs. The Soulless Army[]
Skill | Effect |
---|---|
Regenerate | The demon and Raidou recover HP every few seconds in combat. |
First Aid | The demon and Raidou will recover all HP after the fight ends. |
Endure | High chance to survive fatal attacks with 1 HP remaining, once per battle. |
Fast Escape | Reduces escape time |
Curse | Chance of returning damage to attacker. |
Hex | High chance to return half the damage taken to the attacker. |
Retribution | High chance to deal heavy Almighty damage to enemies in a radius when demon dies. |
Hero's Might | Moderate chance for the demon to double attack power for the current battle. |
Mage's Craft | Moderate chance for the demon to double magic power for the current battle. |
Quick Study | Demon will gain almost double experience after battles. |
Devotion | Demon gains loyalty at almost twice the normal rate. |
Money Find | Demon will find extra money after battles. |
Item Find | Demon will find items after battle more often. |
Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon[]
Demons learn Passive Skills when their Loyalty reaches max.
Skill | Effect |
---|---|
[Stat] Chakra | Boosts [Stat] by 3 |
Agni's Blessing | Boosts all stats by 3 |
Demon's Blessing | Boost all stats |
Drain | MAG absorption rate increases |
Magic Boost | Reduce MAG usage for skills |
Skill Extension | Extends duration of skills |
Sink or Swim | Boosts critical rate and accuracy |
Lucky Strike | Raise critical chances on normal attacks |
Moonlight Rage | Boosts strength during Full Moon |
Vengeance Seal | Revive with 50% HP on death (once per battle) |
Retribution | Chance of heavy Almighty area dmg upon death |
Fast Escape | Escape quicker if skill holder is present |
EXP Boost | Small increase to EXP earned after battle |
Whimsy Aid | Recover own HP after battle depending on Luck. |
Money-Getter | Find money while walking |
Finders Keepers | Find items while walking |
Desperate Power | Raises Fiend encounter rate |
Unreachable Soul | Drops Fiend encounter rate |
Orienteering | Possessor won't get lost |
Capital's Fury | High chance of countering all dmg taken |
Lucky Capote | Nullify the dmg dealt, depending on Luck |
Hero's Might | Chance of increasing Phys attack dmg |
Mage's Craft | Chance of increasing Magic attack dmg |
Destructive Joy | Boosts the power of all attacks |
Persona 3 / Persona 4[]
Skill | Effect |
---|---|
Dodge [Element] | Evasion rate doubled against [Element] |
Evade [Element] | Evasion rate tripled against [Element] |
Survive Light/Dark | Low odds of revival vs Light/Dark magic. Revive with 1 HP (50% chance) |
Endure Light/Dark | Automatic revival vs Light/Dark magic. Revive with 1 HP |
Ailment Boost | All status ailment attacks are 1.5 times more effective. |
Auto-[Taru/Raku/Suku]kaja | Automatic [Taru/Raku/Suku]kaja on self at the start of battle. |
Auto-Ma[taru/raku/suku] | Automatic Ma[taru/raku/suku]kaja on party at the start of battle. Overrides Auto-[Taru/Raku/Suku]kaja |
Divine Grace | Greatly strengthens restorative magic. Doubles HP restored |
Regenerate 1/2/3 | Restores HP slightly once each turn in battle. 5/10/15% HP excluding "1 More" |
Invigorate 1/2/3 | Restores SP slightly once each turn in battle. 3/5/7 SP excluding "1 More" |
Growth 1/2/3 | Persona gains 1/4 / 1/2 / full EXP while inactive. |
Cool Breeze | Slightly restores HP and SP after battle by 8%. |
Alertness | Lowers odds of being taken by surprise. Reduces chance of Enemy Advantage occurring |
Fast Retreat | Increases chance of escape. |
Apt Pupil | Increases user's Critical Rate. |
Sharp Student | Lowers odds of sustaining critical damage. |
Arms Master | Halves HP cost for physical skills. |
Spell Master | Halves SP cost for magic skills. |
Persona 3 exclusive[]
Skill | Effect |
---|---|
Spring of Life | Moderately restores HP each turn in battle. Obtainable only by Junpei Iori. |
[Weapon] Master | Doubles damage dealt by [Weapon]. |
Weapons Master | Increases damage dealt with weapons. (Portable only, replaces [Weapon] Master) |
Raging Tiger | Doubles attack power while Enraged. |
Unshaken Will* | Protects user from mental ailments. Excludes Poison |
Magic Skill Up* | Strengthens all magical attacks, including Almighty, by 50%. (Portable only. Not inheritable) |
Persona 4 exclusive[]
Skill | Effect |
---|---|
Ali Dance | Halves the hit rate of all enemies. |
Angelic Grace | Doubles evasion for magic attacks; Light, Dark, Ailment and Almighty excluded. |
Firm Stance | Halves all damage taken but voids evasion. |
Fast Heal | Halve the time needed to recover from ailments. |
Insta-Heal | Recovers from ailments in one turn. |
Unshaken Will | Becomes immune to all mental ailments. |
Persona Q: Shadow of the Labyrinth exclusive[]
Skill | Effect |
---|---|
Lemegeton | Raise power of summons in Circles. |
Double Link | Raise damage dealt with first hit and number of Links. |
Triple Link | Raise damage dealt with first hit and number of Links. |
Quadruple Link | Raise damage dealt with first hit and number of Links. |
Infinite Link | Raise damage dealt with first hit and number of Links. |
Golden Link | Link damage raises with Link number. [No effect if only 1 Link] |
Forked Spear | Medium chance of another attack after regular attack. |
Heroic Gemini | Low chance of attack skills executing twice. |
Judgement Sword | Perform a regular attack whenever a Bind is inflicted on an enemy. |
Colossal Swing | Low chance to add splash effect on single-target attack skills. |
First Star | Raise damage when attacking before all enemies act. |
Bloody Vanguard | When user attacks, allies deal more damage to that enemy that turn. |
Rebel Spirit | Slightly raise attack against enemies with higher HP. |
Death's Scythe | Greatly raise damage against enemies with status ailments. |
Warrior Title | Raise critical hit rate. |
Punisher | Raise critical hit rate verses enemies with Bind. |
Raging Fists | Raise critical hit damage. |
Shura Instincts | High chance of Shura Tensei when battle starts. [Attack up, HP down each turn] |
Pain Watcher | High chance of Pain-Eater when battle starts. [Defense up, draw enemy attacks] |
Immunity Buffer | High chance of nullifying physical attacks against the user. |
Trick Step | Raise evasion rate against all attacks. |
Return from Yomi | Medium chance of HP restore when the user's HP drops below 30%. |
Circle Recovery | Slight HP restore each turn. (Party) [Requires Circles] |
Swordbreaker | Medium chance of halving physical damage versus the user's row. |
Runic Shield | Medium chance to nullify Fire, Wind, Ice, and Elec versus the user's row. |
Restoring Touch | Greatly raise natural recovery speed from status ailments and Binds. |
Squire Card | Slightly raise Fire, Ice, Wind, and Elec attack strength. |
Knight Card | Raise Fire, Ice, Wind, and Elec attack strength. |
King Card | Greatly raise Fire, Ice, Wind, and Elec attack strength. |
Serene Journey | Slight SP restore for each step taken in a labyrinth. |
Platinum Coin | Medium chance to prevent all Binds and ailments against the user's row. |
Persona 5 Strikers exclusive[]
Skill | Effect |
---|---|
Technical Adept | Increase damage inflicted by technical hits. |
Technical High | Increases duration of Kaja-type buff skills when landing a Critical. |
Rebel Soul | Improves rate for increasing Showtime Gauge. |
Soul Thief | Attacks will drain SP from Foes afflicted with ailments. |
Shadow of Grief | Recovers SP when draining damage. |
Digital Devil Saga: Avatar Tuner series[]
Skill | Effect |
---|---|
Critical | Critical rate of normal Physical and gun attack doubled. |
MAX Critical | Critical rate of normal Physical and gun attack greatly increases during MAX Noise. |
MIN Critical | Critical rate of normal Physical and gun attack greatly increases during MIN Noise. |
Attack All | Normal attack targets all enemies. |
Mutual Karma | Gains full Karma when not in battle. |
Atma Bonus | Increases AP gained in battle. User must be active combatant. |
AP Divide | Shares AP equally to the party after successful Hunt instead of engrossing all AP. |
Iron Stomach | Prevents Aches after successful hunt. |
Ingest Mana | Some MP restored after successful hunt. |
Devour Mana | More MP restored after successful hunt. |
Auto Soma | HP and MP fully restored after battle. User must be active combatant. |
First Strike | Increases chance of first strike. User must be active combatant. |
Null Critical | Decreases chance of being critically hit. |
Quick Escape | Increases chance of escaping from battle. |
Quick Cure | Increases chance of naturally recovering from ailments each turn. User must be active combatant. |
Human Form | Prevents transformation into demon while entering battle. Obtained automatically since second playthrough. |
Digital Devil Saga: Avatar Tuner exclusive[]
Skill | Effect |
---|---|
Shared Karma | Gains half Karma when not in battle. |
Digital Devil Saga: Avatar Tuner 2 exclusive[]
Skill | Effect |
---|---|
Horror | Normal attack may inflict Panic. |
Paralyze | Normal attack may inflict Stun. |
Resolution | Normal Physical attack power increases per user's HP loss. |
Double Repel | Doubles the damage of repelled attack or doubles the recovery if the offender is able to absorb its own attack. |
Retaliate | Counterattacks with Hunt. |
Vengeance | Counterattacks with fatal Hunt. |
Level Gift | Increases chance of level-up events. |
Item Find | Easier to obtain items after battle. User must be active combatant. |
Atma Premium | Greatly increases AP gained in battle. User must be active combatant. |
Null Risks | Decreases surprise attacks. User must be active combatant. |
Miser's Spirit | Reduces the amount of money thrown while panic. |
Deploy | Reduces consumption of turn icon to half while switching party members. |
Devil Survivor / Devil Survivor 2[]
Skill | Effect |
---|---|
Leader Soul | If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead. |
+Mute | Physical attacks may inflict the Mute ailment. |
+Poison | Physical attacks may inflict the Poison ailment. |
+Paralyze | Physical attacks may inflict the Paralyze ailment. |
+Stone | Physical attacks may inflict the Petrify ailment. |
Drain Hit | Physical hits restore HP equal to 25% of damage done. |
Hero Aid | Critical rate +25% |
Ares Aid | Critical rate +50% |
Attack All | Regular attack hits all enemies. |
Pierce | Physical attacks cannot be resisted, nullified, or absorbed. |
Dual Shadow | 25% chance of the character repeating the attack they just performed. |
Extra One | The character always has an Extra Turn in battle. |
Race-O | Damage done to an opponent of the same race as the character +50%. |
Race-D | Damage taken from an opponent of the same race as the character -50%. |
Anti-Most | Resists damage from all attacks and ailments except Physical and Almighty attacks. |
Anti-All | Resists damage from all attacks and ailments except Almighty attacks. |
Devil Survivor Overclocked exclusive[]
Skill | Effect |
---|---|
Critical Heal | Restores some HP after successfully delivering a critical hit. |
Extra Charge | All attacks do double damage during Extra Turns. |
Extra Savings | All attacks have no cost during Extra Turns. |
Grimoire | Greatly increases chance of inflicting status ailments. |
Crisis Might | Physical damage +50% when low on HP. |
Devil Suvivor 2 exclusive[]
Skill | Effect |
---|---|
Quick Move | Increases speed during a skirmish. |
Swift Step | Greatly increases speed during a skirmish. |
Double Strike | Converts regular attack into Double Strike, which hits its target(s) twice, though with reduced power. If combined with Ultimate Hit, the attack becomes Twin Ultimate. Compatible with Attack All and Ultimate Hit. |
Extra Bonus | Increases chance of removing Extra Turns. May randomly remove Extra Turns without needing criticals or hitting weaknesses. |
Preserve Extra | Reduces chance of character's Extra Turns being removed. |
Ultimate Hit | Converts regular attack to Ultimate Hit, which is Almighty-attributed. If combined with Double Strike, the attack becomes Twin Ultimate. Compatible with Double Strike and Attack All. |
Moneybags | Team gains 20% more Macca after each skirmish. |
Anti-Ailment | Reduces chances of suffering from any ailment. |
Sexy Gaze | Low chance of foes suffering the charm ailment |
Gallery[]
Game Icons |
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