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This article covers information about the protagonist as a party member, including uses and strategies, in Persona 5 and its spinoffs. The article also covers core mechanics and intricacies of combat from a general perspective.
Overview[]
Persona 5[]
The protagonist starts out with Arsène. Unlike other party members, the protagonist can never be swapped out of battle, and having him faint will result in an automatic Game Over.
The protagonist has the special property of being a Wild Card, making him able to summon and switch between different Personas in battle, as well as change his stock of Personas to an extent. This lets him swap out between multiple different strategies, as well as switch his elemental affinities. For a list of all available Personas the protagonist can use, see List of Persona 5 Personas.
In combat, he can only change Personas once per turn, so additional actions from One Mores and Baton Passes won't allow for additional swapping, but he can make use of those to switch once mid-turn. Switching isn't locked unless his turn is executed.
The main way the protagonist can obtain Personas is through negotiation against Shadows. If he responds to the correct answers to remarks from the respective Shadow, they will join the protagonist as their Persona. This method only applies to normal encounters, as bosses cannot be negotiated with. One more way to receive new Personas is by fusing two or more to receive a new one. However, the Personas cannot be of a higher Level than his own, otherwise he cannot use them.
Although the Persona's stats, levels, affinities and skills reflect the protagonist's power in battle, the HP and SP are stats of the protagonist, and cannot be changed by swapping Personas. They are only determined by the protagonist's own individual Level. His own level is also put into calculation when he receives Experience and any special damage boosts/reductions from being overleveled or underleveled. Additionally, the protagonist's equipment is also separate from the Personas he summons, and like the rest of the group, the weapons he can equip are unique to him. Armor and accessories are mostly accessible to other or all combatants.
There is a method to improve the protagonist's HP and SP by partaking in the training activity during his Daily Life. Depending on the location, he can boost his HP significantly, or distribute it between his HP and SP. This method is only available to the protagonist. Training results can be improved through the use of protein items, with maximum results being from training using moist protein. Training eventually begins yielding diminishing returns, however.
The protagonist can also modify the properties of Personas as well. He can teach them skills via obtaining Skill Cards, by having them inherit skills in fusion, and have them learn Passive skills that protect them from their weaknesses by putting them in Lockdown.
The protagonist has several accessories that only he can equip: these are the Black Rock, all the accessories rewarded by Sojiro Sakura if he scores high on exams (Tough Belt, Dandy Mirror, Leblanc Charm and Boss Undies,) and all the accessories gifted to him by the girls at Hawaii (Menehune Dolls, Tiki Keychain, Hawaiian Ring and Honu Charm.)
The protagonist is the only member of the playable cast whose ultimate melee weapon is unavailable in the first playthrough of the story as he cannot access Satanael until New Game+. As such, his strongest option during the first playthrough is the Misericorde. In New Game+, he can use the Electric Chair Execution on Satanael to create Paradise Lost, which reduces Curse damage. The protagonist can create his ultimate gun by executing Lucifer to create the Tyrant Pistol which gives him a +10 boost to his Magic stat.
Persona 5 Royal[]
With the inclusion of traits, each Persona has a Passive perk that activates in battle. It's separate from skills, and cannot be changed, aside from being inherited through fusion. The active trait in battle depends on which Persona the protagonist has summoned.
The stat boost rates in the training activity have been changed, so that the protagonist can still earn a large amount of points after maximizing his training, instead of just 1 point per segment. Additionally, he can also spend time in an old temple, which boosts his SP exclusively.
The protagonist can apply Incense to his Personas to boost their stats.
The protagonist can also boost his HP and SP by hanging out with Sumire Yoshizawa and Takuto Maruki respectively.
The Persona Compendium has also been extended and modified. For a list of all available Personas the protagonist can use in Persona 5 Royal, see List of Persona 5 Royal Personas.
The Invisible Veil, a special reward, can only be equipped by the protagonist.
His ultimate weapons remain the same, but he cannot access Paradise Lost until New Game+ since Satanael is inaccessible outside of that. If he is unable to fulfill the requirements to access the third semester, Misericorde remains his strongest first playthrough knife, otherwise the Punish Dagger, which can be bought from Untouchable is his strongest possible knife during the first playthrough. Using Electric Chair Execution under a fusion alarm, he can create the upgraded form of his ultimate melee weapon, Paradise Lost R, which retains its high Curse damage reduction effect. His Tyrant Pistol becomes Tyrant Pistol EX under a fusion alarm and gives him Ma+15.
Persona 5 Strikers[]
In Persona 5 Strikers, although the protagonist can still not be switched out of battle, as any other party member can be controlled, Game Over only occurs where all active party members have fainted.
Strategies[]
Party Arrangement[]
Although the protagonist is always in the party, he can assign up to three allies to participate in combat with him. Aside from each of them having several key elements and affinities they use for offense, their stats and general skill pool differentiate them from one-another by establishing their roles and how they can be best used in combat. The recurring theme with the roles of the combatants of Persona 5 is based on how they all tackle their enemies:
Member | Affinity | Utility | Role | Description |
---|---|---|---|---|
Ryuji Sakamoto | Offensive recovery | Power-based combatant with poor accuracy and wide damage variance, overall unpredictable results, but makes up for it with techniques to overturn the enemy team. May support the party with Tarukaja or open Shock Technicals with low-damage Zio skills, or Baton Pass via landing Criticals. | ||
Morgana | Emergency recovery | General offense with an emphasis on emergency healing. Supports in terms of evasion, and can take on a role as an opener by exploiting the bonuses of Criticals with Lucky Punch. | ||
Ann Takamaki | Magic combat | Magic-based, straightforward offense; freedom in multi-target damage and ailment affliction with Burn, which can be increased with Concentrate. Variety in support especially against the enemy, such as Tarunda, Dekaja, ailments and single-target Dia. Efficient in combat against Magic-based combatants. | ||
Yusuke Kitagawa | Physical combat | Rich variety of Physical skills with freedom in multi-target offense; single-target may exploit Critical hits. Can enhance and perfect accuracy with Sukukaja; efficient in Phys vs Phys combat due to evasion, which is already in effect by Counter skills. | ||
Makoto Niijima | Defensive support | Consistent healing with an addition of defense in the form of Rakukaja and Dekunda skills. May switch to dealing Technical damage afflicted from certain elemental attacks. | ||
Haru Okumura | Concentrated support | Luck-based combatant in terms of accuracy, Criticals, Technicals. Has a rich variety of tools in terms of support (such as Tetrakarn and Makarakarn), but they're also based on luck due to freedom of choice; can protect against all ailments. | ||
Goro Akechi Robin Hood |
Variety-based offense | Pure, rich offense, but potentially rigid as an ally. Nearly no support, aside from Insta-Kill skill. Has no chemistry in Technical and Baton Pass exploitation. | ||
Goro Akechi Loki |
Concentrated offense | Practical & typeless offense, with only having Debilitate as support. Finisher that works off of the support of his teammates. No chemistry in Technical and Baton Pass exploitation. | ||
Sumire Yoshizawa | Chance-based offense | Offense-based with an emphasis on high Critical rate and evasion. May enhance the party's Critical rate with Brave Step. Flexible in combat when it comes to One Mores and Baton Passes. |
It can be beneficial to establish a proper long-term plan and switch between party members on the go, as to manage their SP consumption. Kamoshida's Palace does not allow for much customization of party members as the capacity of active party members matches with the number of allies available. Because Palaces have different amounts of party members, the strategies between managing them may differ: the common pattern is how many of them there are in comparison to the 3 slots available in combat.
During Okumura's Palace, Shido's Palace and the Depths of Mementos, the protagonist has 6 allies in total, and as such can rotate between two specific set-ups accordingly. Some examples include Ryuji, Yusuke and Makoto, a set-up which is more offense-oriented, and Morgana, Ann and Haru, which is defense-oriented. This adds freedom to party customization, especially in terms of selecting accessories and establishing stronger chemistry between active allies.
Cycles like these normally require the protagonist restores his own SP to last an additional run, which can usually be done with brewing coffee at Leblanc. To maximize the use items recover SP for all party members, such as those from cooking curry, should be used only as soon as all other party members are basically out of SP. This will ensure a stable recovery, and if possible will allow to continue the cycle from the beginning.
In Kaneshiro's Palace and Futaba's Palace, it is possible to maintain 2 cycles with 5 party members, but one party member will have to be used twice. This set-up will require that the protagonist recovers his SP alone twice as well as one party member once: recovering all with an all-round SP recovery item wraps up the cycle. In Persona 5 Royal's Maruki's Palace, because there are 8 party members, the protagonist can maintain 3 cycles with 1 party member used twice. Via Jazz Jin on January 29th, party members may be taught Spell Master, to ensure that they can be used double as long, which can be used as a substitute for recovering their SP alone when they run out.
In the midst of Madarame's Palace, the party is set to work with 5 members, 1 of which will have to be left on standby. It is recommended to rotate between party members from time to time. A general rule of thumb is to switch out around when a 3rd of the party's SP has been used, and every time get rid of the party member that has the least substantial amount of HP and bring back the party member that sat out last time. This can technically increase the party's efficiency by 1/3rd. Although this restricts personalization of party members, if 3 were drained of their SP simultaneously, even if the last unused party member is brought back in, there will be too little support to maintain momentum in battle. The protagonist will still need to have his SP recovered during this process.
Niijima's Palace follows similar rules to Madarame's, which has 7 allies. At best, one can settle to drain 3 party members at once, while rotating back and forth between the remaining 4, so there's room for one pre-established strategy. The protagonist might need to have his SP recovered twice.
Skillpool Model[]
See also: Skill pool |
Persona 5's party member design emphasizes on oppressive and inflexible circumstances with minimal flexibility aside from exploiting opportunities, and there's a consistent system that the characters are designed around, especially when it comes to rounding down their playstyles involving their final skills. Though not mandatory to use, this system flows accordingly with the mechanic of swapping Personas, allowing the protagonist to have an edge in battle in spite of the limitations, while also fleshing out his Persona. Though not optional and the rules can be broken if not completely ignored, this system allows to better understand the party members' playstyles and the thought process behind them.
Certain rules are as follows:
- Party members have 3 passive and 5 active skills to ensure that their skill pool isn't overwhelming to use.
- The purpose of the 5 skills cannot clash with one-another and each has a specific purpose, ensuring that any slot doesn't go to waste.
- The main 4 skills revolve around the Persona's playstyle in combat. Usually offensive, healing and instant support skills.
- The main 4 skills may be split into two groups: one that can be used instantly and with ease, while another is a more risky maneuver that cannot be summoned as easy, either because it has disadvantages in combat or because it's costly, and so on.
- The 5th skill is a Support skill that makes it easier for the party member to perform certain actions in combat by making up for their disadvantages; whether it be that it allows them to perform emergency, situational skills or stick to primary as much as possible. If not, it allows them to stick to the. Usually a -kaja or -kunda skill: skills that are timer-based and weak, but with guaranteed effects.
- The 6th skill, a passive, directly complements the 5th skill one way or another. Usually limited, situational or chance-based, and can be any "Boost" skill (magic or ailment) but they always exist for the purpose of adding flexibility to the Persona's playstyle in the same fashion as the 5th skill.
- The 7th skill implies "preference" to how one wishes to use the Persona, or rather towards which playstyle they're leaning towards. Generally an "Amp" skill. Normally, the focus of this skill is the same as the 5th skill as it encourages switching gears, but that rule isn't mandatory. Candidates for preference skills can also utilize the role of the 6th skill.
- The 8th skill is an insurance skill that protects the character's weakness. For party members, that's usually an "Evade" skill.
No.1 | Role | Skills |
---|---|---|
1 | Primary 1 | All Phys & Magic skills All healing skills All ailment skills Wall/Break skills Certain support: Charge, Concentrate, Tetrakarn, Makarakarn, Tetraja, Dekaja, Dekunda |
2 | Primary 2 | |
3 | Emergency 1 | |
4 | Emergency 2 | |
5 | Complement | Tarukaja, Rakukaja, Sukukaja, Tarunda, Rakunda, Sukunda, Rebellion, Heat Riser, Debilitate, etc. |
6 | Efficiency | Attack Master, Defense Master, Speed Master, Auto-Mataru, Auto-Maraku, Auto-Masuku, Boost skills, Apt Pupil, Trigger Happy, Regenerate 1, Invigorate 1 Sharp Student, Firm Stance, Life Bonus, Mana Bonus, Arms Master, Spell Master, Ambient Aid, Climate Decorum, Adverse Resolve, Fortified Moxy, Pressing Stance, Touch n' Go, Soul Touch, Soul Chain, Growth 1, Life Aid, Money Boost |
7 | Preference | Amp skills, Counter, Fortify Spirit, Unshaken Will, Divine Grace |
8 | Insurance | Dodge, Evade, Resist, Null, Repel, Drain Element, Ali Dance, Angelic Grace, Endure, Enduring Soul, Survival Trick |
Skill Expression[]
The protagonist has access to many skills, some of which are exclusive to the protagonist.
Should he rely on his party members' abilities, it is recommended to consider using Wall skills during early game in order to protect their weaknesses:
Skill | For | Note |
---|---|---|
Fire Wall | Yusuke Kitagawa | Yusuke may rely on evasion from Sukukaja to cover his weakness. Albeit it has an emphasis on offense rather than defense in terms of how Yusuke uses it. |
Ice Wall | Ann Takamaki | Ice Wall is highly recommended for Ann as her evasion and defenses are all very low. Although she can punish Burned enemies with extra damage should they do 1 More combos, it is risky for Ann. |
Elec Wall | Morgana | Morgana has an emphasis on covering for weaknesses for both himself and the party's by using his high evasion and Masukunda. Albeit luck-based, it is effective against minimizing weakness damage and 1 More combos as much as possible. |
Wind Wall | Ryuji Sakamoto | Normally Ryuji should be able to endure weaknesses and combos due to his bulky nature, but it is important to add that he'll take over 3 times the normal damage from the attack should his weakness be exploited and he's followed up again with a 1 More. |
Psy Wall | Makoto Niijima | Makoto, albeit evasive, has no other means to counter Psy attacks, including Technical damage from mental ailments. Weakness damage pierces and overwhelms the effects of of Rakukaja. |
Nuke Wall | Haru Okumura | Nuke Wall is only obtainable in Persona 5. Haru may be forced to protect herself with Makarakarn, but otherwise can cover for other allies' weaknesses using the shield. |
Timer-based buffs, though giving a straightforward stat boost, can be used tactically to give the party flexibility in terms of how they act in combat. Party-based buffs allow for advantages in using skills that are disadvantageous without them, debuffs allow the user to stick to using skills while preventing them from switching gears to an essential, but still disadvantageous state. In short, Attack-based buffs revolve around chance-based skills, Defense-based buffs interacts with substituting for support, Accuracy/Evasion is based on costly maneuvers with risky undertones.
Skill | Coverage | Explanation | |
---|---|---|---|
Focus | Direction | ||
Tarukaja / Matarukaja | Risk | Discouraging | As an offensive tactic, it justifies using weaker offensive skills with secondary benefits, such as ailments. |
Rakukaja / Marakukaja | Support | Though defensive, it allows the combatant to put aside defensive tactics and switch to offense. | |
Sukukaja / Masukukaja | Emergency | Functions the opposite way of Tarukaja, where it justifies stronger, but more reckless skills, such as those with low accuracy or an HP cost. | |
Tarunda / Matarunda | Support | Preventive | Prevents the combat from resorting to defensive tactics and allows them to stick to offense as usual. Aforementioned skills can be interpreted as "time wasters." |
Rakunda / Marakunda | Risk | Though it allows the combatant to stick to offensive tactics, the alternative it strays away from can be interpreted as a "risky" maneuver the debuff cannot benefit from, such as insta-kill. | |
Sukunda / Masukunda | Emergency | Allows the combatant to stick to an offensive stance, preferably preventing them from covering up for risks that can be resolved through emergency skills: powerful abilities with strict drawbacks. | |
Heat Riser | All-purpose | Discouraging | All three buffs at once, but can be controlled in any situation to give flexibility to using offensive, but otherwise disadvantageous tactics. |
Debilitate | Preventive | All three debuffs at once, it gives the combatant a state of comfort regardless of which debuff is appropriate. This is in situations where regular offense is advantageous by default. | |
Rebellion / Revolution | Safety | Opportunity | Critical-based modifier. Always switches to Phys or Gun skills for the sake of Critical exploitation. |
Alternatively, there are instant skills that grant the user control in terms of power and defense; it is not recommended to improvise with them the same way as with timer-based buffs. Preferably, Phys-based skills can be interpreted as "biding" skills, while Magic skills can be interpreted as "emergency" skills.
Skill | Coverage | Explanation | |
---|---|---|---|
Role | Direction | ||
Charge | Biding | Offense | Gives the combatant a controlled power boost for their next attack. Divided by Phys/Gun or Magic. |
Concentrate | Emergency | ||
Tetrakarn | Biding | Defense | Protects an ally or self from a single enemy attack and repels it back. Divided by Phys/Gun or Magic. |
Makarakarn | Emergency | ||
Dekaja | Cleanse | Protects self and the entire party by cleansing all buffs or debuffs from an advantageous view, preventing any inflexibility in performance. Divided based on faction targeted. | |
Dekunda |
Constructing Personas[]
General[]
Exploiting weaknesses (Magic based)[]
To ensure weaknesses are always exploited by the protagonist alone, the protagonist will need to have at least 2 different Personas that both cover all elemental affinities: that way, the protagonist can take care of exploiting all available weaknesses with his first Persona, then switch to the second for the rest. Physical and Gun skills aren't mandatory for the purpose of exploiting weaknesses, as both already come in the form of melee and ranged attacks.
It is recommended to use two Personas with a high Magic stat, and ensure their inheritance types don't contradict (ex. two Personas of the Electric inheritance type cannot learn Wind skills, and neither Personas of Curse and Ailment type can learn Bless skills.)
This set-up also allows for room for support skills (4 per both Personas), compared to lumping all 8 elements to one Persona. If their Magic stat is high, they can also use healing skills. It is also possible to give both Personas matching support skills for the purpose of flexibility.
Rakunda and Marakunda are unique to the protagonist, so it's recommended to apply those to him if possible.
The protagonist also has access to afflicting mental ailments that other party members cannot: particularly Rage, Fear and Brainwash, and in Persona 5 Royal, Despair. It is recommended to make use of those as they grant an opening to Technical damage from Psy skills that otherwise cannot be accessed.
Ailments (Luck based)[]
Those Personas revolve around afflicting ailments. It is recommended to add variance according to the effects of said ailments to strategize in advance, as well as add variety in exploiting Technical damage with Psy skills.
- Confuse is recommended for farming for money off of enemies. The outcome will be higher depending on the protagonist's Luck stat.
- Dizzy is also recommended for giving all party members the opportunity to exploit Technical damage.
- Brainwash is effective against strong enemies, whether it's to have their support skills passed to the player party or to have the enemies deal damage and exploit their own weaknesses.
- It is also an effective counter against Charge/Concentrate (by afflicting the charged enemies) and Tetrakarn/Makarakarn.
- Despair blocks enemies from acting before instantly killing them 3 turns later.
- Fear, if followed by Ghastly Wail, instantly kills all afflicted enemies.
As the set-up is luck-based, it is also recommended to have the Persona use Lucky Punch and Miracle Punch to focus on Downing enemies. It is also recommended to put down Insta-Kill skills, such as Mudo and Hama. If the Persona has Adverse Resolve, such as if it was inherited from Arsène, this can be useful as a last resort in enemy ambushes.
Additionally, the high Luck stat brings miscellaneous effects for the party, including extorting enemies for more money in negotiation.
Yoshitsune set-up[]
Yoshitsune can be set-up to be deadly in battle as not only does he have a strong signature Physical attack Hassou Tobi, he also has 4 resistances (3 of which block or reflect) and no weaknesses. With 7 remaining elements, Yoshitsune's remaining skill slots can be used to manually add the remaining resistances via Passive skills.
The only downfall to this strategy are that Yoshitsune cannot deal with enemies that block, repel or absorb Physical skills. There are also no skills that let Personas resist Gun, and Almighty attacks ignore resistances altogether.
Based on Party Arrangements[]
With Morgana[]
See also: Party/Morgana#Morgana & the protagonist |
The protagonist is directly able to support Morgana's ability to land Critical hits with Lucky Punch: not only can he learn Sukukaja and Sukunda, he's the only party member that can learn Rebellion: enhancing Morgana with either will increase his chances of landing a Critical.
Although Morgana can learn Recarm and Samarecarm to revive his allies, the protagonist is normally the only one who can revive him in turn with the same skills.
Additionally, the protagonist may support Morgana with various defensive skills, such as Tarunda, Rakukaja and even Dekaja. Making use of shields appropriately can also help.
He might also substitute to use Fire skills in the chance of burning an enemy, opening up for Technical attacks from Morgana. Stacking that with Tarukaja and possibly Rakunda will maximize Morgana's opportunity to take down the enemy, should it be necessary.
With Haru[]
See also: Party/Haru Okumura#Haru & the protagonist |
Under normal circumstances, Haru is deficient in opportunities for dealing Technical damage with her Psy skills. The protagonist is the only party member that can learn to afflict most mental ailments: this includes Rage, Fear and Brainwash, and Persona 5 Royal expands that with Despair. Confuse is already learnable by certain party members in both games.
Some of Haru's innate abilities are also hard to be imitated by the protagonist, as they cannot be learned via skill cards, but rather can only be learned and passed down by specific Personas: in Persona 5, these include Tetrakarn and Makarakarn, whereas in Royal, some are Amrita Drop and Amrita Shower.
Base Stats[]
Persona 5 / Royal[]
Note: These are the protagonist's base stats for Level 99.
|
Persona 5 Strikers[]
Combo Attacks[]
Button input | Effect |
---|---|
(S6) |
A chain of 6 knife attacks. |
(C2) |
An upward leap combined with an upward slash. Can be comboed into air attacks. (Phantom Barrage) |
(C3) |
A sharp stab attack. Press again for an additional Persona attack (C3~2).* |
(C4) |
Summon Persona for a combo finisher.* |
(C5) |
A sweeping slash that may flinch enemies. (Phantom Barrage) |
(C6) |
A massive spinning slash. (Wild Rush) Press again for an additional Persona attack (C6~2).* |
or midair | Gunshot. (Phantom Barrage) |
Equipment[]
Persona 5 / Royal[]
Melee Weapons[]
Weapon | Attack | Accuracy | Effect | Price | Location |
---|---|---|---|---|---|
Rebel Knife | 42 | 96 | - | - | Default |
Black Kogatana | 50 | 95 | Transmutate | ¥1,000 | Yongen-Jaya - Yumenoshima Second-hand Shop Chest - Kaneshiro's Palace, Banker Passageway Chest - Okumura's Palace, Export Line Chest - Shido's Palace, Entrance Hall Locked chest - Mementos, Path of Akzeriyyuth Tanaka's Shady Commodities (Dark Rank) |
Blizz Dagger | 56 | 90 | +Freeze (low) | ¥2,800 | Untouchable Chest - Mementos, Path of Qimranut |
Silver Dagger | 58 | 96 | - | - | Chest - Kamoshida's Palace, Old Castle 1F, West Building 1F |
Kukri | 68 | 96 | - | ¥3,600 | Untouchable |
Athame | 82 | 96 | - | ¥9,400 | Untouchable, (Madarame's Palace) |
Igniter | 90 | 92 | +Burn (low) | ¥11,600 | Untouchable, (Madarame's Palace) |
Skinning Knife | 102 | 96 | - | ¥11,800 | Untouchable, (Kaneshiro's Palace) |
Kopis | 122 | 99 | - | ¥15,000 | Untouchable, (Kaneshiro's Palace) |
Killing Scalpel | 130 | 96 | - | ¥16,000 | Untouchable, (Futaba's Palace) |
Arsene's Cane | 130 | 92 | +Random Ailment (low) | - | Electric Chair Execution - Arsene |
Quality Kopis | 140 | 98 | - | ¥21,000 | Untouchable, (Futaba's Palace) |
Pro Skinning Knife | 154 | 96 | - | ¥21,600 | Chest - Mementos, Akzeriyyuth Untouchable, (Okumura's Palace) |
Dirk | 170 | 98 | - | ¥26,400 | Untouchable, (Okumura's Palace) |
Parrying Dagger | 184 | 96 | Ag+2 | ¥28,800 | Untouchable, (Niijima's Palace) Chest - Niijima's Palace, Staff Passageway (Dice Game access) |
Machete | 204 | 98 | - | ¥30,400 | Untouchable, (Niijima's Palace) |
Baselard | 218 | 96 | - | ¥32,000 | Untouchable, (Shido's Palace) Chest - Mementos, Path of Sheriruth |
Frenzy Dagger | 232 | 92 | +Rage (high) | ¥35,200 | Untouchable, (Shido's Palace) |
Pro Parrying Dagger | 252 | 96 | En+2/Ag+2 | ¥40,000 | Untouchable (12/22) |
Misericorde | 280 | 98 | - | ¥44,600 | Untouchable (12/22) |
Paradise Lost | 290 | 92 | +Reduce Curse dmg (high) | - | Electric Chair Execution - Satanael |
Weapon | Attack | Accuracy | Effect | Price | Location |
---|---|---|---|---|---|
Rebel Knife | 38 | 96 | - | - | Default |
Black Kogatana | 50 | 95 | A sword that possesses the power to transmutate. | ¥1,000 30 Flowers |
Yongen-Jaya - Yumenoshima Secondhand Shop Tanaka's Shady Commodities (Dark Rank) Jose's Shop (6/6 - ) Chest - Kaneshiro's Palace: Laundering Office Chest – Niijima's Palace: House of Darkness Chest – Shido's Palace: Entrance Hall Locked Chest - Mementos - Path of Kaitul Locked Chest - Mementos, Path of Sheriruth |
Blizz Dagger | 52 | 96 | Low Freeze | ¥2,500 | Untouchable (Kamoshida's Palace) |
Silver Dagger | 58 | 98 | - | ¥3,600 | Chest - Kamoshida's Palace: Old Castle 1F, West Building 1F |
Kukri | 62 | 98 | - | ¥3,800 | Untouchable (Kamoshida's Palace) |
Igniter | 72 | 96 | Low Burn | ¥8,800 | Untouchable (Madarame's Palace) |
Athame | 90 | 98 | - | ¥9,700 | Untouchable (Madarame's Palace) |
Stun Dagger | 102 | 96 | Low Shock | ¥12,900 | Untouchable (Kaneshiro's Palace) |
Skinning Knife | 122 | 98 | - | ¥14,900 | Untouchable (Kaneshiro's Palace) |
Arsène's Cane | 130 | 92 | Low Random Ailment | - | Electric Chair Execution - Arsène |
Killing Scalpel | 130 | 96 | Low Fear | ¥17,700 | Untouchable (Futaba's Palace) |
Kopis | 140 | 98 | - | ¥19,900 | Untouchable (Futaba's Palace) |
Helper Knife | 148 | 98 | Ma+3 | - | Locked chest – Futaba's Palace: Chamber of Sanctuary 2F |
The Great Thief Stick | 150 | 92 | Med Random Ailment | - | Electric Chair Execution – Arsène (fusion alarm) |
Mega Knife | 154 | 96 | Low Confuse | ¥23,100 | Untouchable (Okumura's Palace) |
Pro Skinning Knife | 170 | 98 | - | ¥25,700 | Untouchable (Okumura's Palace) |
Parrying Dagger | 184 | 96 | Ag+2 | ¥29,300 | Untouchable (Niijima's Palace) |
Machete | 204 | 98 | - | ¥32,200 | Untouchable (Niijima's Palace) |
Royal Dagger | 210 | 98 | Lu+5 | - | Locked chest – Niijima's Palace: High Limit Lobby |
Frenzy Dagger | 218 | 96 | High Rage | ¥36,600 | Untouchable (Shido's Palace) |
Baselard | 238 | 98 | - | ¥39,800 | Untouchable (Shido's Palace) |
Pro Parrying Dagger | 252 | 96 | En+2 / Ag+2 | ¥44,400 | Untouchable (12/22) |
Misericorde | 280 | 98 | - | ¥48,200 | Untouchable (12/22) |
Plasma Knife | 296 | 96 | Low Shock | ¥54,400 | Untouchable (1/9) |
Punish Dagger | 316 | 98 | - | ¥59,100 | Untouchable (1/9) |
Paradise Lost | 325 | 92 | High Curse dmg reduction chances | - | Electric Chair Execution - Satanael |
Paradise Lost R | 340 | 98 | High Curse dmg reduction chances | - | Electric Chair Execution - Satanael (fusion alarm) |
Ranged Weapons[]
- ↳ (P5) - Ranged weapons marked with this symbol are a customization of unmarked weapon above.
Weapon | Attack | Accuracy | Rounds | Effect | Price | Location |
---|---|---|---|---|---|---|
Model Gun | 10 | 95 | 6 | Transmutate | ¥1,000 | Trade a Mossy Mothman with Covetous Man in Akihabara (first 5 times only) Chest - Kaneshiro's Palace, Vault: 1F Chest - Okumura's Palace, Barracks Chest - Niijima's Palace, House of Darkness Locked chest - Path of Sheriruth Tanaka's Shady Commodities (Chaos Rank) |
Tkachev | 66 | 88 | 8 | - | ¥1,400 | Default Untouchable |
↳Tkachev II | 100 | 88 | 8 | - | ¥4,200 ¥2,100 |
Customize Tkachev |
↳Tkachev HP | 102 | 94 | 8 | - | ¥5,000 ¥2,500 |
Customize Tkachev |
Governance | 76 | 96 | 8 | - | ¥3,000 | Untouchable |
↳Governance HP | 148 | 88 | 8 | - | ¥8,400 ¥4,200 |
Customize Governance |
Makaronov | 112 | 92 | 8 | - | ¥10,200 | Untouchable, (Madarame's Palace) |
↳Makaronov II | 124 | 88 | 8 | - | ¥7,400 ¥3,700 |
Customize Makaronov |
↳Makaronov SP | 150 | 86 | 6 | +Fear (low) | ¥11,600 ¥5,800 |
Customize Makaronov |
Riot Police | 120 | 96 | 8 | - | ¥12,800 | Untouchable, (Madarame's Palace) |
↳Riot Police SP | 164 | 86 | 6 | +Confuse (low) | ¥13,000 ¥6,500 |
Customize Riot Police |
Compact | 140 | 92 | 8 | - | ¥16,000 | Untouchable, (Kaneshiro's Palace) |
↳Compact HP | 184 | 84 | 8 | - | ¥11,800 ¥5,900 |
Customize Compact |
Sand Hawk | 148 | 96 | 8 | - | ¥19,200 | Untouchable, (Kaneshiro's Palace) |
↳Sand Hawk II | 198 | 92 | 8 | - | ¥15,000 ¥7,500 |
Customize Sand Hawk |
Eliminator | 154 | 88 | 8 | - | ¥20,200 | Untouchable, (Futaba's Palace) |
Karura | 176 | 96 | 8 | - | ¥25,600 | Untouchable, (Futaba's Palace) |
↳Karura II | 224 | 96 | 8 | - | ¥18,400 ¥9,200 |
Customize Karura |
Assassin | 184 | 88 | 8 | - | ¥26,400 | Untouchable, (Okumura's Palace) |
↳Assassin SP | 190 | 96 | 6 | +Despair (low) | ¥15,000 ¥7,500 |
Customize Assassin |
Crimson Gun | 208 | 96 | 8 | - | ¥32,000 | Untouchable, (Okumura's Palace) |
↳Crimson Gun HP | 266 | 80 | 8 | - | ¥20,800 ¥10,400 |
Customize Crimson Gun |
Sleeper | 214 | 88 | 8 | - | ¥32,600 | Untouchable, (Niijima's Palace) |
↳Sleeper SP | 288 | 86 | 6 | +Sleep (med) | ¥25,000 ¥12,500 |
Customize Sleeper |
From Heaven | 236 | 92 | 8 | - | ¥33,600 | Untouchable, (Niijima's Palace) |
↳From Heaven II | 242 | 96 | 8 | - | ¥20,600 ¥10,300 |
Customize From Heaven |
Gravity Gun | 272 | 94 | 8 | +Despair (med) | ¥39,400 | Untouchable, (Shido's Palace) |
↳Gravity Gun HP | 368 | 84 | 8 | - | ¥27,400 ¥13,700 |
Customize Gravity Gun |
Cocytus | 280 | 98 | 8 | - | ¥44,800 | Untouchable, (Shido's Palace) |
↳Cocytus SP | 310 | 86 | 6 | +Freeze (med) | ¥27,600 ¥13,800 |
Customize Cocytus |
Medusan | 286 | 90 | 8 | - | ¥45,000 | Untouchable (12/22) |
↳Medusan II | 330 | 90 | 8 | - | ¥27,600 ¥13,800 |
Customize Medusan |
R.I.Pistol | 314 | 94 | 8 | +Sleep (med) | ¥45,200 | Untouchable (12/22) |
↳R.I.Pistol II | 340 | 98 | 8 | +Sleep (high) | ¥28,400 ¥14,200 |
Customize R.I.Pistol |
Nataraja | 360 | 94 | 8 | All stats +5 | - | Electric Chair Execution - Metatron |
Tyrant Pistol | 390 | 98 | 8 | Ma +10 | - | Electric Chair Execution - Lucifer |
Weapon | Attack | Accuracy | Rounds | Effect | Price | Location |
---|---|---|---|---|---|---|
Model Gun | 10 | 95 | 6 | A model gun that possesses the power to transmutate. | ¥1,000 30 Flowers |
Tanaka's Shady Commodities (Chaos Rank) Jose's Shop (6/6 - ) Trade Exorcism Water to Trader Sakai in Kichijoji (8/7 - 8/13) Trade a Mossy Mothman in Akihabara (first 6 times only) Chest - Kaneshiro's Palace: Vault: 1F Chest – Okumura's Palace: Export Line Chest - Niijima's Palace, Staff-Only Area Locked chest - Path of Adyeshach |
Tkachev | 50 | 92 | 8 | - | - | Default |
Governance | 60 | 90 | ¥4,000 | Untouchable, (Kamoshida's Palace) | ||
Makaronov | 96 | 85 | ¥10,200 | Untouchable, (Madarame's Palace) | ||
Riot Police | 104 | 85 | - | Hanged Confidant Rank 1 | ||
Sand Hawk | 120 | ¥15,000 | Untouchable, (Kaneshiro's Palace) | |||
Eliminator | 150 | ¥20,400 | Untouchable, (Futaba's Palace) | |||
Crimson Gun | 180 | ¥27,000 | Untouchable, (Okumura's Palace) | |||
From Heaven | 210 | ¥34,000 | Untouchable, (Niijima's Palace) | |||
Cocytus | 240 | ¥42,000 | Untouchable, (Shido's Palace) | |||
R.I.Pistol | 280 | ¥51,200 | Untouchable (12/22) | |||
Jig 227 | 320 | ¥61,600 | Untouchable, (1/9) | |||
Nataraja | 330 | All stats +5 | - | Electric Chair Execution - Metatron | ||
Nataraja EX | 350 | All stats +6 | Electric Chair Execution - Metatron (fusion alarm) | |||
Tyrant Pistol | 350 | Ma+10 | Electric Chair Execution - Lucifer | |||
Tyrant Pistol EX | 370 | Ma+15 | Electric Chair Execution - Lucifer (fusion alarm) |
Armor[]
List does not include dirty/sooty armor.
Name | Defense | Evasion | Effect | For | Price | Location |
---|---|---|---|---|---|---|
Dark Undershirt | 22 | 6 | - | Males | - | Protagonist default |
Print T-Shirt | 21 | 8 | - | Males | - | Ryuji default |
Gold Breastplate | 26 | 4 | - | Males | - | Locked chest - Kamoshida's Palace, Old Castle 2F, Central Hall |
Padded Shirt | 27 | 4 | En+2 | Unisex | ¥2,400 | Untouchable |
Shoulder Pads | 30 | 6 | Ag+2 | Males | ¥2,400 | Untouchable |
Lynx Camo Vest | 36 | 5 | +Resist Sleep | Unisex | ¥4,400 | Untouchable |
Burntech | 40 | 7 | +Resist Freeze | Males | ¥4,600 | Untouchable |
Ancient Shirt | 43 | 8 | En+3 | Unisex | - | Wash Grimy Gear |
Pauldrons | 48 | 11 | Ag+3 | Males | - | Wash Grimy Gear |
Black Robe | 50 | 2 | Transmutate | Males | ¥500 | Tanaka's Shady Commodities (Chaos Rank) Chest - Futaba's Palace |
Worn Chainmail | 50 | 9 | - | Unisex | - | Wash Soiled Armor |
Dress Shirt | 54 | 12 | - | Males | - | Yusuke Default |
Old Blouse | 56 | 12 | +Resist Burn | Males | - | Wash Soiled Armor |
Chain Vest | 57 | 5 | - | Unisex | ¥8,800 | Chest - Mementos, Path of Qimranut Untouchable, (Madarame's Palace) |
Survival Vest | 64 | 7 | En+1 | Males | ¥9,400 | Chest - Mementos, Path of Aiyatsbus Untouchable, (Madarame's Palace) |
Austere Haori | 65 | 6 | +Resist Dizzy | Unisex | ¥12,200 | Untouchable, (Madarame's Palace) |
Elegant Shirt | 72 | 9 | - | Unisex | - | Wash Acrylic-coated Gear |
Cosmic Undies | 74 | 8 | +Resist Confuse | Males | ¥12,800 | Untouchable, (Madarame's Palace) |
Army Vest | 77 | 6 | St+1 | Unisex | ¥12,400 | Locked chest - Mementos, Path of Qimranut Locked chest - Mementos, Path of Aiyatsbus Chest - Mementos, Path of Chemdah Untouchable, (Kaneshiro's Palace) |
Pollock Vest | 81 | 10 | +Resist Fear | Unisex | - | Wash Paint-flecked Armor |
Okamoto Vest | 82 | 12 | En+2 | Males | - | Wash Acrylic-coated Gear |
Athletic Shirt | 88 | 8 | Ag+1 | Males | ¥13,000 | Locked chest - Mementos, Path of Qimranut Locked chest - Mementos, Path of Aiyatsbus Chest - Mementos, Path of Chemdah Untouchable, (Kaneshiro's Palace) |
Reckless Vest | 89 | 7 | +Resist Fear | Unisex | ¥17,000 | Untouchable, (Kaneshiro's Palace) |
Gaudy Undies | 93 | 13 | +Resist Confuse | Males | - | Wash Paint-flecked Armor |
Gilded Vest | 94 | 10 | St+2 | Unisex | - | Wash Tarnished Gear |
Papal Robes | 100 | 7 | +Evade Bless (low) | Unisex | ¥17,800 | Locked chest - Mementos, Path of Chemdah Untouchable, (Futaba's Palace) |
Saint's Tunic | 102 | 9 | +Resist Rage | Males | ¥17,600 | Madarame's Palace Locked chest Untouchable, (Kaneshiro's Palace) |
Nouveau Riche Shirt | 108 | 13 | Ag+3 | Males | - | Wash Tarnished Gear |
Bookkeeper Wrap | 108 | 11 | Ag+3 | Unisex | - | Wash Gold-tainted Armor |
Hope Shirt | 112 | 8 | +Resist Despair | Unisex | ¥23,200 | Untouchable, (Futaba's Palace) |
Plate Vest | 114 | 9 | +Reduce Nuke dmg (low) | Males | ¥18,600 | Chest - Mementos, Path of Kaitul Untouchable, (Futaba's Palace) |
Pyramid Jacket | 119 | 11 | +30 HP | Unisex | - | Wash Dust-crusted Gear |
Black Jacket | 120 | 12 | Prevents insta-kill from Curse | Males | - | Electric Chair Execution - Hell Biker |
Brigandine | 124 | 8 | - | Unisex | ¥23,800 | Locked chest - Mementos, Path of Kaitul Chest - Mementos, Path of Akzeriyyuth Untouchable (Okumura's Palace) |
Patron Undies | 124 | 14 | Lu+5 | Males | - | Wash Gold-tainted Armor |
Retention Vest | 128 | 10 | +Resist Forget | Males | ¥24,000 | Untouchable, (Futaba's Palace) Locked chest - Futaba's Palace, Chamber of Sanctuary |
Royal Haori | 132 | 12 | +Resist Dizzy | Unisex | - | Wash Timeworn Armor |
Dieting Wrap | 137 | 8 | +Resist Hunger | Unisex | ¥29,400 | Untouchable, (Okumura's Palace) |
Vest of the Dead | 137 | 14 | - | Males | - | Wash Dust-crusted Gear |
King Frost Cape | 140 | 16 | +Reduce Ice dmg (high) | Unisex | - | Electric Chair Execution - King Frost |
Gigas Vest | 142 | 10 | - | Males | ¥24,800 | Chest - Mementos, Path of Akzeriyyuth Untouchable, (Okumura's Palace) |
Ghillie Vest | 149 | 8 | +Evade Physical (low) | Unisex | ¥32,000 | Locked chest - Mementos, Path of Akzeriyyuth Untouchable, (Niijima's Palace) Chest - Niijima's Palace, Slot Room main floor |
Sand Gown | 152 | 16 | +30 HP | Males | - | Wash Timeworn Armor |
Mythril Vest | 158 | 11 | +Resist Burn | Males | ¥30,600 | Untouchable, (Okumura's Palace) |
Weird Wrap | 160 | 20 | +Null Fear | Unisex | - | Complete the "Shady Deal in the Shadows" request |
Akashic Shirt | 161 | 13 | +Resist Forget | Unisex | - | Wash Fragmented Armor |
Space Suit | 162 | 12 | - | Unisex | - | Wash Spyware-laden Gear |
Egoist Shirt | 167 | 9 | +Resist Brainwash | Unisex | ¥33,800 | Untouchable, (Niijima's Palace) |
Formal Shirt | 168 | 23 | - | Males | - | Akechi Default |
Fluted Guard | 172 | 11 | Ag+3 | Males | ¥33,400 | Locked chest - Mementos, Path of Akzeriyyuth Chest - Mementos, Path of Adyeshach Untouchable, (Niijima's Palace) |
Unyielding Vest | 173 | 13 | Lu+5 | Unisex | - | Wash Seedy Gear |
Official's Robe | 178 | 18 | +Evade Curse (high) | Males | - | Electric Chair Execution - Okuninushi |
Life Jacket | 179 | 9 | +20 HP | Unisex | - | Locked chest - Shido's Palace, Pool Deck Locked chest - Mementos, Path of Adyeshach Chest - Mementos, Path of Sheriruth Untouchable, (Shido's Palace) |
Moon Man Vest | 185 | 17 | - | Males | - | Wash Fragmented Armor |
UFO Vest | 187 | 16 | - | Males | - | Wash Spyware-laden Gear |
Brave Waistcoat | 192 | 12 | +Resist Fear | Males | ¥35,200 | Untouchable, (Niijima's Palace) |
Gambler Shirt | 193 | 14 | +Resist Despair | Unisex | - | Wash Smokestained Armor |
Best Vest | 194 | 10 | - | Unisex | ¥40,400 | Untouchable, (Shido's Palace) |
Gambler Guard | 201 | 17 | +Evade Physical (low) | Males | - | Wash Seedy Gear |
Silver Vest | 206 | 11 | - | Unisex | ¥44,200 | Locked chest - Mementos, Path of Sheriruth Untouchable (12/22) |
Kaiser Vest | 206 | 12 | - | Males | ¥36,800 | Chest - Mementos, Path of Sheriruth Untouchable, (Shido's Palace) |
Magellan Robe | 206 | 14 | - | Unisex | - | Wash Corrupt Gear |
Black Wing Robe | 220 | 20 | +Reduce Nuke dmg (med) | Unisex | - | Electric Chair Execution - Yatagarasu |
Steel Chef Vest | 223 | 15 | +Resist Burn | Unisex | - | Wash Classified Armor |
Lucky Waistcoat | 223 | 18 | +Resist Fear | Males | - | Wash Smokestained Armor |
Fireman Happi | 224 | 13 | +Resist Burn | Males | ¥42,200 | Untouchable, (Shido's Palace) |
Soul Vest | 230 | 12 | +20 SP | Unisex | 10,000 points ¥49,600 |
Reward at Ichigaya fishing pond Untouchable (12/22) |
Silver Vest+ | 236 | 16 | - | Unisex | - | Wash Desecrated Gear |
Luxurious Vest | 238 | 18 | - | Males | - | Wash Corrupt Gear |
Karna's Robe | 238 | 14 | +Reduce Physical dmg (low) | Males | - | Locked chest - Mementos, Path of Sheriruth Untouchable (12/22) |
Empathy Cape | 246 | 12 | +50 SP | Unisex | - | Chest - Qliphoth World, Path to the Holy Grail |
Lucifer Guard | 250 | 10 | +Reduce Magic dmg (high) | Unisex | - | Electric Chair Execution - Messiah* |
Captain's Vest | 258 | 19 | - | Males | - | Wash Classified Armor |
Soul Vest+ | 263 | 16 | +40 SP | Unisex | - | Wash Unholy Armor |
Demon's Jacket | 266 | 15 | St+3 | Males | ¥51,600 | Untouchable (12/22) |
Tantric Oath | 272 | 18 | +Reduce Magic dmg (high) | Males | - | Electric Chair Execution - Satan |
Karna's Robe+ | 273 | 20 | +Reduce Physical dmg (med) | Males | - | Wash Desecrated Gear |
Over Guard | 284 | 15 | - | Males | - | Chest - Qliphoth World, Path to the Holy Grail |
Immortal Vest | 304 | 16 | +30 HP | Males | - | Complete the request "The Head Honcho of Showbiz." |
Demon's Jacket+ | 304 | 21 | St+5 | Males | - | Wash Unholy Armor |
Name | Defense | Evasion | Effect | For | Price | Location |
---|---|---|---|---|---|---|
Dark Undershirt | 22 | 6 | - | Males | - | Protagonist default |
Print T-Shirt | 21 | 8 | - | Males | - | Ryuji default |
Lynx Camo Vest | 28 | 4 | +Resist Sleep | Unisex | ¥2,400 | Untouchable (Kamoshida's Palace) |
Shoulder Pads | 40 | 6 | - | Males | ¥4,600 | Untouchable (Kamoshida's Palace) |
Black Robe | 50 | 2 | A black robe with the power to transmutate. | Males | ¥500 6,000 points |
Trade Yakisoba Pan to Trader Sakai in Kichijoji (6/26 - 7/2) Tanaka's Shady Commodities (Black Rank) Prize at Ichigaya fishing pond Chest – Futaba's Palace: Chamber of Sanctuary 1F Chest - Shido's Palace: Entrance Hall |
Dress Shirt | 54 | 12 | - | Males | - | Yusuke default |
Nightwatch Armor | 55 | 7 | +Resist Sleep | Males | - | Locked Chest – Kamoshida's Palace: Old Castle 1F, Central Hall 2F |
Old Pajamas | 57 | 15 | +Resist Sleep | Unisex | - | Wash Sooty Ghastly Gear |
Amulet Shirt | 58 | 5 | +Evade Curse (low) | Unisex | ¥8,400 | Untouchable (Madarame's Palace) |
Old Duke's Coat | 64 | 6 | +10 HP | Males | - | Wash Sooty Heavy Armor |
Saint's Tunic | 64 | 7 | +Resist Rage | Males | ¥9,500 | Untouchable (Madarame's Palace) |
Succubus Pajamas | 68 | 15 | +Null Sleep | Unisex | - | Wash Sooty Ghastly Gear |
Survival Vest | 74 | 8 | - | Males | ¥10,500 | Untouchable (Madarame's Palace) |
Duke's Coat | 75 | 6 | +30 HP | Males | - | Wash Sooty Heavy Armor |
Night Shift Haori | 79 | 6 | +Resist Sleep | Unisex | ¥12,300 | Untouchable (Kaneshiro's Palace) |
Zen Outfit | 86 | 12 | Ag+3 | Unisex | - | Locked Chest - Madarame's Palace: Main Treasure Hall |
Cosmic Undies | 88 | 8 | +Resist Confuse | Males | ¥13,900 | Untouchable (Kaneshiro's Palace) |
Old Ghastly Dress | 94 | 7 | +Reduce Physical dmg (low) | Males | - | Wash Sooty Yorishiro Clothing Grab Bag (Madarame's Palace post-deadline) |
Papal Robes | 102 | 7 | +Evade Bless (low) | Unisex | ¥16,900 | Untouchable (Futaba's Palace) |
Athletic Shirt | 108 | 9 | - | Males | ¥16,200 | Untouchable (Kaneshiro's Palace) |
Shikigami Dress | 110 | 7 | +Reduce Physical dmg (med) | Males | - | Wash Sooty Yorishiro |
Mandala Vest | 112 | 9 | +Reduce Curse dmg (low) | Males | ¥19,100 | Untouchable (Futaba's Palace) |
Golden Vest | 114 | 7 | En+3 | Unisex | - | Locked Chest - Kaneshiro's Palace: Vault: 2F |
Old Haori | 118 | 8 | En+1 | Males | - | Wash Sooty Man's Armor Clothing Grab Bag (Kaneshiro's Palace) |
Bloodied Capote | 120 | 20 | Ag+3 | Males | - | Electric Chair Execution - Matador |
Black Jacket | 210 | 15 | Prevents insta-kill from Curse | Males | - | Electric Chair Execution - Hell Biker |
Hope Shirt | 126 | 8 | +Resist Despair | Unisex | ¥22,100 | Untouchable (Futaba's Palace) |
Retention Vest | 128 | 10 | +Resist Forget | Males | ¥24,000 | Untouchable (Futaba's Palace) |
Bloodied Capote | 130 | 20 | Ag+6 | Males | - | Electric Chair Execution - Matador (fusion alarm) |
Army Vest | 137 | 10 | - | Males | ¥21,600 | Untouchable (Futaba's Palace) |
Dishonored Haori | 140 | 8 | En+5 | Males | - | Wash Sooty Man's Armor |
Cool Vest | 142 | 10 | +Resist Rage | Males | ¥25,000 | Untouchable (Okumura's Palace) |
Old Shroud | 146 | 10 | +10 SP | Males | - | Wash Sooty Wolf's Coat Clothing Grab Bag (Futaba's Palace) |
Rune Vest | 153 | 8 | +Evade Curse (low) | Unisex | ¥28,100 | Untouchable (Niijima's Palace) |
Weird Wrap | 160 | 20 | +Null Fear | Unisex | - | Complete the request, "Shady Deal in the Shadows" |
Formal Shirt | 168 | 23 | - | Males | - | Akechi default |
Gigas Vest | 168 | 12 | - | Males | ¥27,900 | Untouchable (Okumura's Palace) |
Fairy Knight Armor | 170 | 15 | Ma+4 | Males | - | Electric Chair Execution - Tam Lin |
Royal Holy Shroud | 171 | 10 | +30 SP | Unisex | - | Wash Sooty Wolf's Coat |
Austere Haori | 172 | 11 | +Resist Dizzy | Males | ¥31,700 | Untouchable (Okumura's Palace) |
Space Suit | 172 | 8 | - | Unisex | - | Locked Chest – Okumura's Palace: Weapon Production |
Old Ghillie Vest | 174 | 11 | +Repel Physical (low) | Males | - | Wash Sooty Black Armor Clothing Grab Bag (Okumura's Palace) |
Fairy Hero Armor | 180 | 15 | Ma+7 | Males | - | Electric Chair Execution - Tam Lin (fusion alarm) |
Egoist Shirt | 183 | 9 | +Resist Brainwash | Unisex | ¥35,000 | Untouchable (Niijima's Palace) |
Fluted Guard | 201 | 13 | - | Males | ¥35,000 | Untouchable (Niijima's Palace) |
Ghillie Vest | 205 | 11 | +Repel Physical (med) | Males | ¥32,000 | Wash Sooty Black Armor |
Gambler's Shirt | 206 | 12 | Lu+5 | Males | - | Locked Chest - Niijima's Palace: House of Darkness |
Fireman Happi | 206 | 12 | +Resist Burn | Males | ¥39,600 | Untouchable (Shido's Palace) |
Old Vest | 206 | 12 | St+1 | Males | - | Wash Sooty Spotted Fur Clothing Grab Bag (Niijima's Palace) |
Akashic Shirt | 213 | 11 | +Resist Forget | Unisex | ¥42,500 | Untouchable (12/22) |
Dark Jacket | 225 | 18 | Prevents Curse insta-kills | Males | - | Electric Chair Execution - Hell Biker (fusion alarm) |
Kaiser Vest | 238 | 14 | - | Males | ¥43,300 | Untouchable (Shido's Palace) |
Immovable Shirt | 240 | 10 | +Repel Physical (low) | Unisex | - | Locked Chest – Shido's Palace: Pool Deck |
Demon's Jacket | 240 | 14 | +Evade Bless (low) | Males | ¥48,000 | Untouchable (12/22) |
Old Primate Vest | 240 | 14 | Ag+1 | Males | - | Wash Sooty Monkey Fur Clothing Grab Bag (Shido's Palace) |
Leopard Print Vest | 243 | 12 | St+6 | Males | - | Wash Sooty Spotted Fur |
Black Wing Robe | 250 | 20 | +Reduce Nuke dmg (med) | Unisex | - | Electric Chair Execution - Yatagarasu |
Bodhi Haori | 251 | 12 | +Resist Fear | Unisex | ¥52,200 | Untouchable (1/9) |
King Frost Cape | 260 | 16 | +Reduce Ice dmg (high) | Unisex | - | Electric Chair Execution - King Frost |
Chaos Undershirt | 266 | 20 | - | Males | - | Akechi default (Maruki's Palace) |
Black Wing Robe R | 270 | 20 | +Reduce Nuke dmg (high) | Unisex | - | Electric Chair Execution - Yatagarasu (fusion alarm) |
Immortal Vest | 274 | 16 | +30 HP | Males | - | Complete the request, "The Head Honcho of Showbiz." |
Karna's Robe | 276 | 16 | - | Males | ¥52,400 | Untouchable (12/22) |
Vest of Life | 280 | 12 | +50 HP | Unisex | - | Chest - Qliphoth World, Path to the Holy Grail |
Official's Robe | 280 | 15 | +Evade Curse (high) | Males | - | Electric Chair Execution - Okuninushi |
King Frost Cape EX | 280 | 16 | +Reduce Ice dmg (high) | Unisex | - | Electric Chair Execution - King Frost (fusion alarm) |
Primate Vest | 282 | 14 | Ag+6 | Males | - | Wash Sooty Monkey Fur |
Shining Vest | 284 | 15 | +Resist Dizzy | Males | ¥59,000 | Untouchable (1/9) |
Official's Robe R | 295 | 20 | +Evade Curse (high) | Males | - | Electric Chair Execution - Okuninushi (fusion alarm) |
Sirius Armor | 305 | 10 | +Reduce Magic dmg (high) | Unisex | - | Electric Chair Execution - Messiah* |
Old Underwear | 316 | 15 | +10 HP | Males | - | Wash Sooty Bolt Armor |
Divine Guard | 324 | 17 | - | Males | ¥64,200 | Untouchable (1/9) |
Tantric Oath | 325 | 18 | +Reduce Magic dmg (high) | Males | - | Electric Chair Execution - Satan |
Old Black Tights | 326 | 15 | Ma+1 | Males | - | Wash Sooty Dancer's Garb Clothing Grab Bag (Maruki's Palace) |
Lucky Underwear | 330 | 15 | +50 HP | Males | - | Wash Sooty Bolt Armor |
Sirius Armor EX | 330 | 10 | +Reduce Magic dmg (high) | Unisex | - | Electric Chair Execution - Messiah* (fusion alarm) |
Starry Wisdom Vest | 338 | 16 | Ma+5 | Males | - | Locked Chest - Maruki's Palace: Counselling Room |
Death's Black Tights | 345 | 15 | Ma+8 | Males | - | Wash Sooty Dancer's Garb |
Tantric Oath R | 350 | 18 | +Reduce Magic dmg (high) | Males | - | Electric Chair Execution - Satan (fusion alarm) |
Persona 5 Strikers[]
Weapons[]
Weapon | Attack | Effect | Price (¥) | Location |
---|---|---|---|---|
Rebel Knife | 44 | - | Initial | |
Silver Dagger | 50 | 1,600 | Sophia's Shop | |
Kukri | 60 | 2,400 | ||
Blizz Dagger | 66 | +Freeze (low) | - | Chest - Shibuya Jail, Maruku City |
Athame | 78 | 4,200 | Sophia's Shop (8/2) | |
Igniter | 84 | +Burn (low) | 5,400 | |
Skinning Knife | 102 | 7,400 | Sophia's Shop Complete request, "Sophia's Weapon Shop" | |
Arsène's Cane S | 118 | +Random ailment (low) | - | Complete request, "Enduring a Slimy Hell" |
Kopis | 120 | 9,800 | Sophia's Shop Complete request, "Sophia's Weapon Shop" | |
Killing Scalpel | 138 | 13,400 | Sophia's Shop (Okinawa) | |
Quality Kopis | 148 | 15,800 | ||
Kris Dagger | 154 | Ma +2 | - | Lock Lv 2 Chest - Okinawa Jail, Experiment Area |
Parrying Dagger | 188 | Ag +2 | 26,400 | Sophia's Shop Complete request, "Sophia's Weapon Shop Redux" |
Machete | 218 | 31,200 | ||
Pro Parrying Dagger | 244 | En +2/Ag +2 | 39,400 | Sophia's Shop (Yokohama, 8/28) |
Misericorde | 272 | 46,400 | ||
Paradise Lost S | 300 | +Reduce Curse dmg (high) | Complete request, "Knocking on Death's Door" | |
Cocytus | 338 | +Reduce Bless/Curse dmg (high) | Complete request, "Painful Past+: Demiurge" on Merciless difficulty (NG+ only) |
Armor[]
Name | Defense | Price (¥) | Effect |
---|---|---|---|
Black Polo | 25 | - | |
Padded Shirt | 34 | 1,600 | En +3 |
Lynx Camo Vest | 44 | 2,600 | +Null Sleep |
Shoulder Pads | 36 | 1,800 | Ag +2 |
Burntech | 46 | 2,800 | +Null Freeze |
Chain Vest | 56 | 3,200 | |
Reckless Vest | 68 | 4,600 | +Null Fear |
Survival Vest | 58 | 3,800 | En +2 |
Cosmic Undershirt | 72 | 5,200 | +Null Rage |
Army Vest | 82 | 6,000 | St +3 |
Austere Haori | 96 | 8,400 | +Null Dizzy |
Plate Vest | 86 | 6,800 | +Reduce Nuke dmg (low) |
Retention Vest | 102 | 9,200 | +Null Forget |
Papal Robes | 114 | 12,200 | +Reduce Bless dmg (low) |
Hope Shirt | 128 | 15,800 | +Reduce Psy dmg (low) |
Athletic Shirt | 118 | 13,400 | Ag +2 |
Saint's Tunic | 134 | 17,000 | +Null Rage |
Ghillie Vest | 150 | 25,200 | +Reduce Phys dmg (low) |
Egoist Shirt | 170 | 28,400 | +Null Brainwash |
Fluted Guard | 158 | 26,800 | Ag +2 |
Brave Waistcoat | 178 | 30,000 | +Null Fear |
Silver Vest | 204 | 33,600 | +20 HP |
Soul Vest | 230 | 38,600 | +20 SP |
Karna's Robe | 214 | 35,600 | +Reduce Phys dmg (low) |
Demon's Jacket | 240 | 40,600 | St +2 |
Silver Vest+ | 258 | 47,400 | +40 HP |
Karna's Robe+ | 270 | 49,400 | +Reduce Phys dmg (med) |
Goro AkechiP5/Royal - Sumire YoshizawaRoyal - SophiaStrikers - Zenkichi HasegawaStrikers | |