Morgana Gallery Quotes Confidant Party
Levelup Morgana.png

This article covers information about Morgana as a party member, uses and strategies in Persona 5 and its respective spinoffs.

Overview[edit | edit source]

Persona 5[edit | edit source]

Morgana first becomes playable on 4/11, some time after the protagonist's awakening, and starts on Level 2. He specializes in Wind skills, healing, and downing enemies through Critical hits.

Morgana is able to heal the group with special skills, and unique to him as a party member, revive fainted allies as well. Morgana can also use Me Patra to cure the ailments Dizzy, Forget, Sleep and Hunger at once for the whole party.

Morgana has the highest luck stat out of all Phantom Thieves, although very close to Ann Takamaki. This helps stack damage over time through critical hits and One Mores. In addition, this stat can also enhance Lucky Punch, a Physical skill that has minuscule damage, but also a high chance of performing critical hits on enemies, downing them and leaving them vulnerable to the party's attack in the process. Morgana can later learn Miracle Punch, which delivers medium damage, and more importantly, has the highest Critical hit ratio out of any skill. Both of these skills can help with swiftly deactivating enemies and making them more vulnerable to damage, and are especially useful for initiating Hold Ups and All-Out Attacks when there are very few enemies on the field. Otherwise, by giving away his turn, he can quickly start Baton Passes with his allies without the need to exploit an enemy weakness.

Morgana has the 2nd highest agility stat from the group, only slightly behind Makoto Niijima. This allows him to usually act early before other allies. This can apply against enemies as well, which can further be improved with Masukunda, a skill which debuffs the enemies' agility for 3 turns. Being able to heal early can be an useful perk, especially when it comes to avoiding an ally getting knocked out by an enemy before he can act. This healing can further be used in succession with the Lucky Punch set of skills, which consume HP upon usage.

In addition, at the same time, this stat can sharpen his attack accuracy and evasion. His available armor options also grant a substantial boost to evasion compared to the available equivalent for other party members.

However, Morgana's the most fragile member of the group, having the lowest Endurance stat and HP total. Although evasiveness and luck can help cover up from attacks and status ailments, it is easier for Morgana to faint upon getting hit compared to other members. It's important to give him proper care in battle in order for him to support the rest of the group and make the most out of his abilities.

Morgana has the 2nd weakest physical attack stat, and although he has the 2nd highest magic stat, he's the only party member that doesn't gain learn a Severe or stronger attack by leveling up late in the game, with his skills only being able to inflict Heavy damage at most. In its place, on Level 75, Morgana can learn Salvation, which can fully heal the entire party and cure any non-special ailments.

Morgana is naturally resistant to Wind skills, and is vulnerable to Electric skills. Morgana's Wind skills are slightly cheaper in SP when compared to other elemental attacks, making it possible to save up in the process. More importantly, his Wind skills are able to inflict Technical damage on enemies that have been burned from Fire skills.

If Morgana's Persona Zorro evolves into Mercurius, he'll be able to learn Evade Elec, boosting the chance of evading Electric attacks. In addition, he now can completely block Wind, and gain resistance to Bless. Unlike other party members, Morgana's Persona is only able to evolve on December 24th, as his Confidant is automatic, meaning these perks can only be used while exploring the Depths of Mementos and anything after.

Morgana's strongest melee weapon is Claiomh Solais which is created by using Electric Chair Execution on Mother Harlot. His strongest ranged weapon is Utopia and can be bought from Untouchable on 12/22. His second strongest weapon is Sudarshana, which is created by using Electric Chair Execution on Kohryu.

Persona 5 Royal[edit | edit source]

In Persona 5 Royal, Morgana can learn Pulinpa on Level 19, a skill with a high chance of Confusing foes. If the protagonist reads "Knowing the Heart," Morgana will also be able to use his Wind skills in succession to perform Technical damage on the afflicted foe.

Morgana can initiate Showtime with Ann Takamaki and Haru Okumura. His Showtime with Ann can be unlocked as early as June 21st, and Haru's on September 20th.

Morgana's special Persona Trait is Proud Presence, which helps increase the effect of allies' healing skills when he's on the field.

Morgana's Persona will automatically transform into Diego on the evening of January 10th, a few days before the full group is able to properly infiltrate Maruki's Palace and Path of Da'at. Diego will make it possible for Morgana to learn Miracle Rush, a variation of Miracle Punch, which now targets all enemies. Like with other party members, this skill can only be used during the very end of the game. In addition, his Persona Trait will upgrade to Majestic Presence, which can also save SP.

Morgana's strongest melee weapon remains Claiomh Solais which still requires Mother Harlot to create, but if it is created during a fusion alarm, it becomes its strongest variation. Sudarshana now is his strongest ranged weapon in Persona 5 Royal, requring an Electric Chair execution on Vishnu and becomes its strongest variation under a fusion alarm.

Persona 5 Strikers[edit | edit source]

Morgana's stat distribution in Persona 5 Strikers is very similar to that of Persona 5, with the exception of several minor stat raises. Hence, he plays very similarly in Strikers as well.

Morgana's battle style has him focus more as a healer with a side of offensive magic damage. Although his Luck stat remains intact, his skillpool no longer has any focus on Critical hits, particularly because he can not learn the line of Lucky Punch, and because his attacks are mostly magic-oriented.

Morgana's ability to inflict Technicals is emphasized on, as he can learn the skill Technical Adept, which increases damage inflicted by technical hits. This in particular can be made use of if he teams up with Ann Takamaki or the protagonist, who both have the potential to inflict their enemies with Burn. Additionally, he is able to learn Dormin Rush, a physical skill which has a chance of inflicting any enemy within a wide range with Sleep, essentially making them vulnerable to a Technical hit from any direction. Furthermore, its ability to inflict Critical hits can also be exploited.

Base Stats[edit | edit source]

Persona 5 / Royal[edit | edit source]

Note: These are the base stats for Level 99.

Arcana Level HP SP
Strength 61
Magic 67
Endurance 49
Agility 64
Luck 63
Magician 99 492
316
Inherit Reflects Absorbs Block Resists Weak
- - - - Wind Electric
List of Skills
Skill Cost Effect Level
Garu 3 SP Light Wind damage to 1 foe. Technical dmg: Burn. Innate
Dia 3 SP Restore slight amount of HP of 1 ally. Innate
Patra 4 SP Cure Dizzy/Forget/Sleep/Hunger of 1 ally. 5
Media 7 SP Restore slight amount of HP of party. 11
Lucky Punch 3% HP Miniscule Physical damage to 1 foe, high critical rate. 13
Magaru 8 SP Light Wind damage to all foes. Technical dmg: Burn. 16
Me Patra 8 SP Cure Dizzy/Forget/Sleep/Hunger of party. 21
Diarama 6 SP Restore Medium amount of HP of 1 ally. 24
Garula 6 SP Medium Wind damage to 1 foe. Technical dmg: Burn. 26
Recarm 8 SP Revive 1 ally with 50% HP. 28
Wind Break 15 SP Suppress innate Wind resistance of all foes for 3 turns. 32
Mediarama 12 SP Restore Medium amount of HP of party. 34
Magarula 14 SP Medium Wind damage to all foes. Technical dmg: Burn. 37
Miracle Punch 8% HP Medium Physical damage to 1 foe, high critical rate. 40
Wind Boost Auto Strengthen Wind attacks by 25%. 43
Samarecarm 18 SP Revive 1 ally with maximum HP. 45
Diarahan 18 SP Fully restore HP of 1 ally. 49
Garudyne 10 SP Heavy Wind damage to 1 foe. Technical dmg: Burn. 52
Masukunda 24 SP Debuff agility of all foes for 3 turns. 55
Mediarahan 30 SP Fully restore HP of party. 58
Magarudyne 20 SP Heavy Wind damage to all foes. Technical dmg: Burn. 62
Wind Amp Auto Strengthen Wind attacks by 50%. 69
Salvation 48 SP Fully restore HP of party and cure all non-special ailments. 75

Arcana Level HP SP
Strength 61
Magic 67
Endurance 49
Agility 64
Luck 63
Magician 99 492
316
Inherit Reflects Absorbs Block Resists Weak
- - - Wind Bless Electric
List of Skills
Skill Cost Effect Level
Garu 3 SP Light Wind damage to 1 foe. Technical dmg: Burn. Innate
Dia 3 SP Restore slight amount of HP of 1 ally. Innate
Patra 4 SP Cure Dizzy/Forget/Sleep/Hunger of 1 ally. 5
Media 7 SP Restore slight amount of HP of party. 11
Lucky Punch 3% HP Miniscule Physical damage to 1 foe, high critical rate. 13
Magaru 8 SP Light Wind damage to all foes. Technical dmg: Burn. 16
Me Patra 8 SP Cure Dizzy/Forget/Sleep/Hunger of party. 21
Diarama 6 SP Restore Medium amount of HP of 1 ally. 24
Garula 6 SP Medium Wind damage to 1 foe. Technical dmg: Burn. 26
Recarm 8 SP Revive 1 ally with 50% HP. 28
Wind Break 15 SP Suppress innate Wind resistance of all foes for 3 turns. 32
Mediarama 12 SP Restore Medium amount of HP of party. 34
Magarula 14 SP Medium Wind damage to all foes. Technical dmg: Burn. 37
Miracle Punch 8% HP Medium Physical damage to 1 foe, high critical rate. 40
Wind Boost Auto Strengthen Wind attacks by 25%. 43
Samarecarm 18 SP Revive 1 ally with maximum HP. 45
Diarahan 18 SP Fully restore HP of 1 ally. 49
Garudyne 10 SP Heavy Wind damage to 1 foe. Technical dmg: Burn. 52
Masukunda 24 SP Debuff agility of all foes for 3 turns. 55
Mediarahan 30 SP Fully restore HP of party. 58
Magarudyne 20 SP Heavy Wind damage to all foes. Technical dmg: Burn. 62
Wind Amp Auto Strengthen Wind attacks by 50%. 69
Salvation 48 SP Fully restore HP of party and cure all non-special ailments. 75
Evade Elec Auto Triple evasion chance against Electric attacks. Max Magician SL

Arcana Level HP SP
Strength 61
Magic 67
Endurance 49
Agility 64
Luck 63
Magician 99 492
316
Inherit Reflects Absorbs Block Resists Weak
- - - - Wind Electric
Persona Trait Proud Presence: Increases effect of allies' healing skills.
List of Skills
Skill Cost Effect Level
Garu 3 SP Light Wind damage to 1 foe. Innate
Dia 3 SP Slightly restore HP of 1 ally. Innate
Patra 4 SP Cure Dizzy/Forget/Sleep/Hunger of 1 ally. 5
Media 7 SP Slightly restore HP of party. 11
Lucky Punch 3% HP Minuscule Physical damage to 1 foe, high critical rate. 13
Magaru 8 SP Light Wind damage to all foes. 16
Pulinpa 3 SP Inflict Confusion (high odds) 1 foe. 19
Me Patra 8 SP Cure Dizzy/Forget/Sleep/Hunger of party. 21
Diarama 6 SP Moderately restore HP of 1 ally. 24
Garula 6 SP Medium Wind damage to 1 foe. 26
Recarm 8 SP Revive 1 ally with 50% HP recovered. 28
Wind Break 15 SP Suppress innate Wind resistances of all foes for 3 turns. 32
Mediarama 12 SP Moderately restore HP of party. 34
Magarula 14 SP Medium Wind damage to all foes. 37
Miracle Punch 8% HP Medium Physical damage to 1 foe, high critical rate. 40
Wind Boost Passive Strengthen Wind attacks by 25%. 43
Samarecarm 18 SP Revive 1 ally with all HP recovered. 45
Diarahan 18 SP Fully restore HP of 1 ally. 49
Garudyne 10 SP Heavy Wind damage to 1 foe. 52
Masukunda 24 SP Decrease Agility of all foes for 3 turns. 55
Mediarahan 30 SP Fully restore HP of party. 58
Magarudyne 20 SP Heavy Wind damage to all foes. 62
Wind Amp Passive Strengthen Wind attacks by 50%. 69
Salvation 48 SP Fully restore HP of party and cure all non-special ailments. 75

Arcana Level HP SP
Strength 61
Magic 67
Endurance 49
Agility 64
Luck 63
Magician 99 492
316
Inherit Reflects Absorbs Block Resists Weak
- - - Wind Bless Electric
Persona Trait Proud Presence: Increases effect of allies' healing skills.
List of Skills
Skill Cost Effect Level
Garu 3 SP Light Wind damage to 1 foe. Innate
Dia 3 SP Slightly restore HP of 1 ally. Innate
Patra 4 SP Cure Dizzy/Forget/Sleep/Hunger of 1 ally. 5
Media 7 SP Slightly restore HP of party. 11
Lucky Punch 3% HP Minuscule Physical damage to 1 foe, high critical rate. 13
Magaru 8 SP Light Wind damage to all foes. 16
Pulinpa 3 SP Inflict Confusion (high odds) 1 foe. 19
Me Patra 8 SP Cure Dizzy/Forget/Sleep/Hunger of party. 21
Diarama 6 SP Moderately restore HP of 1 ally. 24
Garula 6 SP Medium Wind damage to 1 foe. 26
Recarm 8 SP Revive 1 ally with 50% HP recovered. 28
Wind Break 15 SP Suppress innate Wind resistances of all foes for 3 turns. 32
Mediarama 12 SP Moderately restore HP of party. 34
Magarula 14 SP Medium Wind damage to all foes. 37
Miracle Punch 8% HP Medium Physical damage to 1 foe, high critical rate. 40
Wind Boost Passive Strengthen Wind attacks by 25%. 43
Samarecarm 18 SP Revive 1 ally with all HP recovered. 45
Diarahan 18 SP Fully restore HP of 1 ally. 49
Garudyne 10 SP Heavy Wind damage to 1 foe. 52
Masukunda 24 SP Decrease Agility of all foes for 3 turns. 55
Mediarahan 30 SP Fully restore HP of party. 58
Magarudyne 20 SP Heavy Wind damage to all foes. 62
Wind Amp Passive Strengthen Wind attacks by 50%. 69
Salvation 48 SP Fully restore HP of party and cure all non-special ailments. 75
Evade Elec Passive Triple evasion rate against Electric attacks. Max Magician SL

Arcana Level HP SP
Strength 61
Magic 67
Endurance 49
Agility 64
Luck 63
Magician 99 492
316
Inherit Reflects Absorbs Block Resists Weak
- - - Wind Bless Electric
Persona Trait Majestic Presence: Increases effect of allies' healing skills. May decrease SP cost.
List of Skills
Skill Cost Effect Level
Garu 3 SP Light Wind damage to 1 foe. Innate
Dia 3 SP Slightly restore HP of 1 ally. Innate
Patra 4 SP Cure Dizzy/Forget/Sleep/Hunger of 1 ally. 5
Media 7 SP Slightly restore HP of party. 11
Lucky Punch 3% HP Minuscule Physical damage to 1 foe, high critical rate. 13
Magaru 8 SP Light Wind damage to all foes. 16
Pulinpa 3 SP Inflict Confusion (high odds) 1 foe. 19
Me Patra 8 SP Cure Dizzy/Forget/Sleep/Hunger of party. 21
Diarama 6 SP Moderately restore HP of 1 ally. 24
Garula 6 SP Medium Wind damage to 1 foe. 26
Recarm 8 SP Revive 1 ally with 50% HP recovered. 28
Wind Break 15 SP Suppress innate Wind resistances of all foes for 3 turns. 32
Mediarama 12 SP Moderately restore HP of party. 34
Magarula 14 SP Medium Wind damage to all foes. 37
Miracle Punch 8% HP Medium Physical damage to 1 foe, high critical rate. 40
Wind Boost Passive Strengthen Wind attacks by 25%. 43
Samarecarm 18 SP Revive 1 ally with all HP recovered. 45
Diarahan 18 SP Fully restore HP of 1 ally. 49
Garudyne 10 SP Heavy Wind damage to 1 foe. 52
Masukunda 24 SP Decrease Agility of all foes for 3 turns. 55
Mediarahan 30 SP Fully restore HP of party. 58
Magarudyne 20 SP Heavy Wind damage to all foes. 62
Wind Amp Passive Strengthen Wind attacks by 50%. 69
Salvation 48 SP Fully restore HP of party and cure all non-special ailments. 75
Evade Elec Passive Triple evasion rate against Electric attacks. Max Magician SL
Miracle Rush 16% HP Medium Physical damage to all foes, high critical rate. Third Awakening Skill

Persona 5 Strikers[edit | edit source]

Note: These are the base stats for Level 99.

Arcana Level
Strength 61
Magic 72
Endurance 55
Agility 78
Luck 68
Magician 99
Inherit Reflects Absorbs Block Resists Weak
Wind - - Wind Bless Electricity
List of Skills
Skill Cost Effect Level
Garu 3 SP Light Wind damage to a narrow range. Technical dmg: Burn. Innate
Dia 3 SP Restore slight amount of HP of 1 ally. 2
Media 7 SP Restore slight amount of HP of party. 6
Magaru 8 SP Light Wind damage to a wide range. Technical dmg: Burn. 10
Technical Adept Auto Increase damage inflicted by technical hits. 13
Recarm 8 SP Revive 1 ally with 50% HP. 18
Diarama 6 SP Restore Medium amount of HP of 1 ally. 22
Garula 6 SP Medium Wind damage to a narrow range. Technical dmg: Burn. 26
Dodge Elec Auto Double evasion chance against Electric attacks. 28
Dormin Rush 16% HP Medium Physical damage to a wide range. Low chance of Sleep. 32
Mediarama 12 SP Restore Medium amount of HP of party. 34
Magarula 14 SP Medium Wind damage to a wide range. Technical dmg: Burn. 37
Masukunda 24 SP Debuff agility of a wide range for a certain period of time. 40
Wind Boost Auto Strengthen Wind attacks by 25%. 43
Samarecarm 18 SP Revive 1 ally with maximum HP. 45
Diarahan 18 SP Fully restore HP of 1 ally. 49
Garudyne 10 SP Heavy Wind damage to a narrow range. Technical dmg: Burn. 52
Mediarahan 30 SP Fully restore HP of party. 57
Magarudyne 20 SP Heavy Wind damage to a wide range. Technical dmg: Burn. 60
Wind Amp Auto Strengthen Wind attacks by 50%. 65
Salvation 48 SP Fully restore HP of party and cure all non-special ailments. 71


Equipment[edit | edit source]

Persona 5 / Royal[edit | edit source]

Melee Weapons[edit | edit source]

Weapon Attack Accuracy Effect Price Location
Venture Saber 10 60 +Critical Rate up (high) - Complete "The Money-grubbing Uncle" request
Bandit Sword 38 94 - ¥2,000 Default
Untouchable
Falchion 48 94 - ¥2,800 Untouchable
Ryozanpaku Sword 68 94 - - Locked chest - Kamoshida's Palace, Old Castle 3F, East Building Annex
Chest - Mementos, Qimranut
Sonic Blade 78 94 - ¥9,600 Untouchable, (Madarame's Palace)
Scimitar 86 96 - ¥11,200 Untouchable, (Madarame's Palace)
Talwar 98 94 +Confuse (low) ¥12,200 Chest - Mementos, Chemdah
Untouchable, (Kaneshiro's Palace)
Sleeper Blade 118 96 +Sleep (low) ¥15,600 Untouchable, (Kaneshiro's Palace)
Shamshir 126 94 - ¥16,400 Untouchable, (Futaba's Palace)
Headhunter Ladle 128 90 +Critical Rate up (low) - Electric Chair Execution - Pisaca
Resting Sword 130 90 +Sleep (med) ¥21,600 Untouchable, (Futaba's Palace)
Blood Scimitar 140 98 +Despair (med) Complete the request "Calling for Justice for Cats"
Chief's Cutlass 150 94 - ¥22,000 Untouchable, (Okumura's Palace)
Cosmic Sword 160 90 +Shock (med) ¥27,200 Untouchable, (Okumura's Palace)
Damascus Sword 180 94 - ¥29,400 Untouchable, (Niijima's Palace)
Heavy Saber 200 96 - ¥31,200 Untouchable, (Niijima's Palace)
Panic Sword 224 94 +Confuse (low) ¥34,400 Untouchable, (Shido's Palace)
God Saber 242 96 Ma+3 ¥38,400 Untouchable, (Shido's Palace)
Bright Sword 248 94 - ¥40,800 Untouchable (12/22)
Answerer 276 96 - ¥45,600 Untouchable (12/22)
Claiomh Solais 280 90 +50 SP - Electric Chair Execution - Mother Harlot

Ranged Weapons[edit | edit source]

Weapon Attack Accuracy Rounds Effect Price Location
Slingshot 62 90 5 - ¥1,200 Default
Untouchable
Slingbow 74 98 5 - ¥2,600 Untouchable
Shrike 114 94 5 - ¥8,600 Untouchable, (Madarame's Palace)
Mount Liang 122 98 5 - ¥10,600 Untouchable, (Madarame's Palace)
Upsilon 128 90 3 - ¥11,600 Untouchable, (Kaneshiro's Palace)
Comet 3 142 94 5 - ¥13,400 Untouchable, (Kaneshiro's Palace)
Catnap 168 90 5 +Sleep (med) - Electric Chair Execution - Neko Shogun
Spirit Sling 172 94 5 - ¥18,200 Untouchable, (Futaba's Palace)
Northern Light 178 98 5 - ¥21,400 Untouchable, (Futaba's Palace)
Stronger 194 98 5 - ¥23,200 Untouchable, (Okumura's Palace)
Shooting Star 210 98 5 - ¥26,600 Untouchable, (Okumura's Palace)
Intercept 216 90 5 - ¥27,200 Untouchable, (Niijima's Palace)
Star Slayer 246 98 5 - ¥32,000 Untouchable, (Niijima's Palace)
Pirate Killer 254 92 5 - ¥32,400 Untouchable, (Shido's Palace)
Dreamstone 274 96 5 - ¥32,800 Untouchable, (Shido's Palace)
Sling Cannon 298 96 5 - ¥38,800 Untouchable (12/22)
Sudarshana 308 98 5 +Random Ailment (low) - Electric Chair Execution - Kohryu
Utopia 326 100 5 +Forget (med) ¥42,800 Untouchable (12/22)

Armor[edit | edit source]

Name Defense Evasion Effect For Price Location
Neckerchief 22 10 - Cats - Morgana default
Silk Scarf 24 14 Ma+2 Cats ¥2,200 Untouchable
Cat Sweater 34 15 +Resist Freeze Cats ¥4,200 Untouchable
Well-worn Scarf 42 19 Ma+3 Cats - Wash Grimy Gear
Guard Bandana 49 20 +Resist Freeze Cats - Wash Soiled Armor
Breeze Scarf 57 15 Ag+2 Cats ¥8,600 Chest - Mementos, Aiyatsbus
Untouchable, (Madarame's Palace)
E-Collar 67 16 Ma+4 Cats ¥11,800 Untouchable, (Madarame's Palace)
Flowing Scarf 74 20 Ag+3 Cats - Wash Acrylic-coated Gear
Camo Collar 80 16 +Evade Physical (low) Cats ¥12,000 Locked Chest - Mementos, Aiyatsbus
Untouchable, (Kaneshiro's Palace)
Renoir Scarf 85 21 Ma+5 Cats - Wash Paint-flecked Armor
Water Crown 93 17 +Resist Burn Cats ¥16,200 Untouchable, (Kaneshiro's Palace)
Fancy Collar 99 21 - Cats - Wash Tarnished Gear
Id Collar 105 17 +Resist Brainwash Cats ¥17,200 Chest - Mementos, Kaitul
Untouchable, (Futaba's Palace)
Flexible Collar 115 22 Ag+3 Cats - Wash Gold-tainted Armor
Sparkly Collar 118 18 +Evade Curse (low) Cats ¥22,200 Untouchable, (Futaba's Palace)
Bandage Collar 127 22 +Resist Forget Cats - Wash Dust-crusted Gear
Frost Hood 130 20 +20 SP Cats - Electric Chair Execution - Jack Frost
Memorial Collar 132 18 +Resist Forget Cats ¥23,000 Locked Chest - Mementos, Kaitul
Untouchable, (Okumura's Palace)
Magical Scarf 141 24 Ma+5 Cats - Wash Timeworn Armor
Rubber Scarf 147 19 +Resist Shock Cats ¥28,200 Untouchable, (Okumura's Palace)
Measure Collar 161 19 Lu+5 Cats ¥30,800 Locked Chest - Mementos, Akzeriyyuth
Chest - Mementos, Adyeshach
Untouchable, (Niijima's Palace)
Solar Wind Scarf 163 25 +Resist Shock Cats - Wash Fragmented Armor
Quiet Collar 175 24 - Cats - Wash Spyware-laden Gear
Morose Collar 180 20 +Resist Rage Cats ¥32,400 Untouchable, (Niijima's Palace)
Locked Chest - Niijima's Palace, House of Darkness
Scam Collar 188 25 Lu+8 Cats - Wash Seedy Gear
Killer Collar 193 20 +Auto-Tarukaja Cats ¥34,000 Untouchable, (Shido's Palace)
Gambler Collar 210 26 Lu+5 Cats - Wash Smokestained Armor
Insomnia Collar 211 21 +Resist Sleep Cats ¥38,800 Untouchable, (Shido's Palace)
Sublime Collar 224 22 - Cats ¥42,400 Locked chest - Sheriruth, Mementos
Untouchable (12/22)
Revelry Collar 224 26 En+5 Cats - Wash Corrupt Gear
Gorgeous Collar 243 27 - Cats - Wash Classified Armor
Nekomata Coat 251 23 +Evade Psy (med) Cats ¥47,600 Untouchable (12/22)
Glorious Collar+ 258 28 - Cats - Wash Desecrated Gear
Nekomata Coat+ 287 29 +Evade Psy (high) Cats - Wash Unholy Armor


v  e
Persona 5 Party Members
Protagonist - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Goro Akechi - Sumire YoshizawaRoyal
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