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This article covers information about Morgana as a party member, including uses and strategies, in Persona 5 and its spinoffs.

Overview

Persona 5

Morgana first becomes playable on 4/11, soon after the protagonist's awakening, and starts at Level 2. He specializes in Wind skills, healing, and downing enemies through Critical hits.

Morgana is able to heal the group with special skills, and unique to him as a party member, revive fainted allies as well. Morgana can also use Me Patra to cure the ailments Dizzy, Forget, Sleep and Hunger at once for the whole party.

Morgana has the highest Luck stat out of all Phantom Thieves, although very close to Ann Takamaki. This helps stack damage over time through critical hits and One Mores. In addition, this stat can also enhance Lucky Punch, a Physical skill that has minuscule damage, but also a high chance of performing critical hits on enemies, downing them and leaving them vulnerable to the party's attack in the process. Morgana can later learn Miracle Punch, which delivers medium damage, and more importantly, has the highest Critical hit ratio out of any skill. Both of these skills can help with swiftly deactivating enemies and having them receive increased damage, and are especially useful for initiating Hold Ups and All-Out Attacks when there are very few enemies on the field. Otherwise, by giving away his turn, he can quickly start Baton Passes with his allies without the need to exploit an enemy weakness.

Morgana has the second highest agility stat from the group, only slightly behind Makoto Niijima. This allows him to usually act early before other allies. Being able to heal early can be an useful perk, especially when it comes to avoiding an ally getting knocked out by an enemy before he can act. This healing can further be used in succession with the Lucky Punch set of skills, which consume HP upon usage.

In addition, at the same time, this stat can sharpen his attack accuracy and evasion. His available armor options also grant a substantial boost to evasion compared to the available equivalent for other party members. He can also use Masukunda, a skill which debuffs enemies' accuracy and evasion for 3 turns, making the whole party more untouchable. This also ensures success for their multi-target magic skills, as it's much more likely for those to miss an enemy or two.

However, Morgana's the most fragile member of the group, having the lowest Endurance stat and HP total. Although evasiveness and luck can help cover up from attacks, status ailments and instant-death skills, it is easier for Morgana to faint upon getting hit compared to other members. It's important to give him proper care in battle in order for him to support the rest of the group and make the most out of his abilities.

Morgana has the second weakest physical attack stat, and although he has the second highest magic stat, he's the only party member that doesn't learn a Severe or stronger attack by leveling up late in the game, with his skills only being able to inflict Heavy damage at most. In its place, on Level 75, Morgana can learn Salvation, which can fully heal the entire party and cure any non-special ailments.

Morgana is naturally resistant to Wind skills, and is vulnerable to Electric skills. Morgana's Wind skills are slightly cheaper in SP when compared to other elemental attacks, making it possible to save up in the process. More importantly, his Wind skills are able to inflict Technical damage on enemies that have been burned from Fire skills.

If Morgana's Persona Zorro evolves into Mercurius, he'll be able to learn Evade Elec, boosting the chance of evading Electric attacks. In addition, he now can completely block Wind, and gain resistance to Bless. Unlike other party members, Morgana's Persona is only able to evolve on December 24th, as his Confidant is automatic, meaning these perks can only be used while exploring the Depths of Mementos and anything after.

Morgana's strongest melee weapon is Claiomh Solais which is created by performing an Electric Chair Execution on Mother Harlot. His strongest ranged weapon is Utopia and can be bought from Untouchable on 12/22. It has the chance to inflict Forget on an enemy when used, and is the only weapon in the game with 100 accuracy. However, damage-wise, Dreamstone II has the highest attack power out of any of his weapons, although it doesn't have the remaining benefits the Utopia has. The weapon can be received by customizing a regular Dreamstone at Untouchable.

Persona 5 Royal

In Persona 5 Royal, Morgana can learn Pulinpa on Level 19, a skill with a high chance of Confusing a foe. His high Luck makes it much more likely to inflict, and can generally be used for stalling and grinding items and money. If the protagonist reads "Knowing the Heart," Morgana will also be able to use his Wind skills in succession to perform Technical damage on the afflicted foe.

Morgana can initiate Showtime with Ann Takamaki and Haru Okumura. His Showtime with Ann can be unlocked as early as June 21st, and Haru's on September 20th.

Morgana's special Persona Trait is Proud Presence, which helps increase the effect of allies' healing skills when he's on the field.

Morgana's Persona will automatically transform into Diego on the evening of January 10th, a few days before the full group is able to properly infiltrate Maruki's Palace and the Path of Da'at. Diego will make it possible for Morgana to learn Miracle Rush, a variation of Miracle Punch, which now targets all enemies. Like with other party members, this skill can only be used during the very end of the game. In addition, his Persona Trait will upgrade to Majestic Presence, which can also save SP.

Morgana's strongest melee weapon remains Claiomh Solais which still requires Mother Harlot to create, but if it is created during a fusion alarm, it becomes its strongest variation, Claiomh Solais R. Sudarshana is instead his strongest ranged weapon in Persona 5 Royal, requiring an Electric Chair execution on Vishnu and becomes Sudarshana EX during a fusion alarm.

Persona 5 Strikers

Morgana's stat distribution in Persona 5 Strikers is very similar to that of Persona 5, with the exception of several minor stat raises. Hence, he plays very similarly in Strikers as well.

Morgana's battle style has him focused more as a healer with a side of offensive magic damage. Additionally, he may be able to cast Miracle Punch via Combo Attacks or Master Arts. Doing so will not cost any HP to use.

Morgana's ability to inflict Technicals is emphasized, as he can learn the skill Technical Adept, which increases damage inflicted by technical hits. This in particular can be made use of if he teams up with Ann Takamaki or the protagonist, who both have the potential to inflict their enemies with Burn. Additionally, he is able to learn Dormin Rush, a physical skill which has a chance of inflicting any enemy within a wide range with Sleep, essentially making them vulnerable to a Technical hit from any direction. Furthermore, its ability to inflict Critical hits can also be exploited.

Strategies

This section compiles various strategies and uses of Morgana in terms of more expansive circumstances.

With Party Members

Morgana & Ryuji

If Ryuji rarely spends his SP and/or is not in a position to deal damage, he may use Tarukaja on Morgana to have him deal damage with his Wind skills, considering they're cheaper than other magic skills, letting him conserve SP in the process.

Morgana may also use Masukunda to boost the accuracy of Ryuji's Physical skills (as well as melee attacks.)

Morgana & Ann

Morgana and Ann may naturally work together with their Technical combination: as Ann deals Fire damage, her enemies may be inflicted with Burn, in which case Morgana's Wind attacks will receive a damage boost on the afflicted targets: although Morgana has the 2nd highest magic stat behind Ann, his attacks may surpass hers if they're under the status of Technical.

Ann's Tarunda also supports Morgana in terms of sustainability, and also boosts the value of his healing abilities as well, as their HP is that much more difficult to deplete. This also supports his reviving abilities, as it reduces the risk of recovered allies to faint immediately after.

In the scenario that Morgana's busy, Ann can use her own healing skills on him as backup, even if they're only single-target.

In Persona 5 Royal, as Technical hits are able to Down enemies (although the Technical Rank needs to be maximized for them to guarantee a Down), Ann's ailments can be used efficiently with Morgana: the Wind/Burn combination can now allow Morgana to make use of 1 More, or even pass the baton to another user.

Under these rules, Ann's Dormina can help extend any Baton Pass streaks for the party, as any attack will inflict the Sleeping target with Technical, although it wears off immediately after being hit. This artificial streak can be further extended with a Lucky Punch: where the first recipient of the Baton Pass will either have to target a single enemy's weakness and avoid the Sleeping target for the third recipient, or target all enemies regardless and ensure the second recipient has a target left to Down via weaknesses. That way, Morgana and Ann both artificially extend the party's Baton Pass streak by 2, with only 1 recipient left to act and exploit weaknesses. The protagonist may be used as the 2nd recipient to exploit the weakness of any standing enemy, unless the other available party member is able to Down another enemy on their own.

However, Ann herself may be the final recipient of Baton Pass, and if she were to use Concentrate before she gets called in the streak, she could be able to inflict massive damage: if her Baton Pass Rank is maximized, the damage she inflicts will be over 6 times the normal attack would inflict. As the damage on Downed enemies is increased, the damage will be near 9 times the usual: depending on the circumstances, All-out Attack may be skipped if Ann's attack is enough to shred enemies.

Morgana & Yusuke

Yusuke's Sukukaja may support Morgana's Lucky Punch: although the skills' Critical rate are already low, the same applies for their accuracy: by increasing his accuracy, Morgana will have higher odds of landing Lucky Punch successfully, even if the overall increase is small on its own.

Regardless, if Morgana were to strike successfully and Down the enemy, he may pass his extra turn to Yusuke, letting some of his skills deal extra damage via Baton Pass.

Additionally, Morgana's Masukunda and Yusuke's Sukukaja may greatly increase their evasiveness against enemies.

Morgana & Haru

Haru may be able to protect Morgana with her Tetrakarn and Makarakarn skills, in relation to his low defenses and if his weakness is struck.

These kinds of abilities emphasize on the party's ability to emphasize on streaks, as although Morgana acts as a trigger, Haru neutralizes beneficial effects to the enemy (Downs & 1 Mores) and nullifies any blocks that prevent special statuses (All-out Attacks and Baton Passes) by healing status ailments. In short, Morgana and Haru teaming up ensures the party has the upper hand in accessing streaks.

In Persona 5 Royal, Morgana may use Pulinpa to Confuse an enemy: if "Knowing the Heart" has been read, both Morgana and Haru may single out that enemy with their Gun or Wind skills. Otherwise, Morgana may keep it up with Confusing foes and let Haru deal damage. On another hand, Haru may use Tentarafoo instead, and have Morgana take the offense with multi-target Wind skills instead.

Morgana & the protagonist

This section covers strategies that cannot be utilized by any other party member.

Although the protagonist cannot be revived, he is usually the only other party member that may revive Morgana if he were to faint; this supports him in utilizing his own recovery abilities in return.

The protagonist may also join Morgana in utilizing the Lucky Punch set of skills, helping one cover for the other if it were necessary to set up a combo of multiple Criticals in a row.

The protagonist is also able to use Rebellion on Morgana to increase his Critical rate. This also applies to Revolution which increases the Critical rate of all allies, as although it's a riskier approach since it also boosts that of enemies, the difference is nearly insignificant if the party manages to pull off a fatal streak before they can act.

Base Stats

Persona 5 / Royal

Note: These are the base stats for Level 99.

Arcana Level HP SP
Strength 61
Magic 67
Endurance 49
Agility 64
Luck 63
Magician 99 492
316
Inherit Reflects Absorbs Block Resists Weak
- - - - Wind Electric
List of Skills
Skill Cost Effect Level
Garu 3 SP Light Wind damage to 1 foe. Technical dmg: Burn. Innate
Dia 3 SP Restore slight amount of HP of 1 ally. Innate
Patra 4 SP Cure Dizzy/Forget/Sleep/Hunger of 1 ally. 5
Media 7 SP Restore slight amount of HP of party. 11
Lucky Punch 3% HP Minuscule Physical damage to 1 foe, high critical rate. 13
Magaru 8 SP Light Wind damage to all foes. Technical dmg: Burn. 16
Me Patra 8 SP Cure Dizzy/Forget/Sleep/Hunger of party. 21
Diarama 6 SP Restore Medium amount of HP of 1 ally. 24
Garula 6 SP Medium Wind damage to 1 foe. Technical dmg: Burn. 26
Recarm 8 SP Revive 1 ally with 50% HP. 28
Wind Break 15 SP Suppress innate Wind resistance of all foes for 3 turns. 32
Mediarama 12 SP Restore Medium amount of HP of party. 34
Magarula 14 SP Medium Wind damage to all foes. Technical dmg: Burn. 37
Miracle Punch 8% HP Medium Physical damage to 1 foe, high critical rate. 40
Wind Boost Auto Strengthen Wind attacks by 25%. 43
Samarecarm 18 SP Revive 1 ally with maximum HP. 45
Diarahan 18 SP Fully restore HP of 1 ally. 49
Garudyne 10 SP Heavy Wind damage to 1 foe. Technical dmg: Burn. 52
Masukunda 24 SP Debuff agility of all foes for 3 turns. 55
Mediarahan 30 SP Fully restore HP of party. 58
Magarudyne 20 SP Heavy Wind damage to all foes. Technical dmg: Burn. 62
Wind Amp Auto Strengthen Wind attacks by 50%. 69
Salvation 48 SP Fully restore HP of party and cure all non-special ailments. 75

Arcana Level HP SP
Strength 61
Magic 67
Endurance 49
Agility 64
Luck 63
Magician 99 492
316
Inherit Reflects Absorbs Block Resists Weak
- - - Wind Bless Electric
List of Skills
Skill Cost Effect Level
Garu 3 SP Light Wind damage to 1 foe. Technical dmg: Burn. Innate
Dia 3 SP Restore slight amount of HP of 1 ally. Innate
Patra 4 SP Cure Dizzy/Forget/Sleep/Hunger of 1 ally. 5
Media 7 SP Restore slight amount of HP of party. 11
Lucky Punch 3% HP Minuscule Physical damage to 1 foe, high critical rate. 13
Magaru 8 SP Light Wind damage to all foes. Technical dmg: Burn. 16
Me Patra 8 SP Cure Dizzy/Forget/Sleep/Hunger of party. 21
Diarama 6 SP Restore Medium amount of HP of 1 ally. 24
Garula 6 SP Medium Wind damage to 1 foe. Technical dmg: Burn. 26
Recarm 8 SP Revive 1 ally with 50% HP. 28
Wind Break 15 SP Suppress innate Wind resistance of all foes for 3 turns. 32
Mediarama 12 SP Restore Medium amount of HP of party. 34
Magarula 14 SP Medium Wind damage to all foes. Technical dmg: Burn. 37
Miracle Punch 8% HP Medium Physical damage to 1 foe, high critical rate. 40
Wind Boost Auto Strengthen Wind attacks by 25%. 43
Samarecarm 18 SP Revive 1 ally with maximum HP. 45
Diarahan 18 SP Fully restore HP of 1 ally. 49
Garudyne 10 SP Heavy Wind damage to 1 foe. Technical dmg: Burn. 52
Masukunda 24 SP Debuff agility of all foes for 3 turns. 55
Mediarahan 30 SP Fully restore HP of party. 58
Magarudyne 20 SP Heavy Wind damage to all foes. Technical dmg: Burn. 62
Wind Amp Auto Strengthen Wind attacks by 50%. 69
Salvation 48 SP Fully restore HP of party and cure all non-special ailments. 75
Evade Elec Auto Triple evasion chance against Electric attacks. Max Magician SL

Arcana Level HP SP
Strength 61
Magic 67
Endurance 49
Agility 64
Luck 63
Magician 99 492
316
Inherit Reflects Absorbs Block Resists Weak
- - - - Wind Electric
Persona Trait Proud Presence: Increases effect of allies' healing skills.
List of Skills
Skill Cost Effect Level
Garu 3 SP Light Wind damage to 1 foe. Innate
Dia 3 SP Slightly restore HP of 1 ally. Innate
Patra 4 SP Cure Dizzy/Forget/Sleep/Hunger of 1 ally. 5
Media 7 SP Slightly restore HP of party. 11
Lucky Punch 3% HP Minuscule Physical damage to 1 foe, high critical rate. 13
Magaru 8 SP Light Wind damage to all foes. 16
Pulinpa 3 SP Inflict Confusion (high odds) 1 foe. 19
Me Patra 8 SP Cure Dizzy/Forget/Sleep/Hunger of party. 21
Diarama 6 SP Moderately restore HP of 1 ally. 24
Garula 6 SP Medium Wind damage to 1 foe. 26
Recarm 8 SP Revive 1 ally with 50% HP recovered. 28
Wind Break 15 SP Suppress innate Wind resistances of all foes for 3 turns. 32
Mediarama 12 SP Moderately restore HP of party. 34
Magarula 14 SP Medium Wind damage to all foes. 37
Miracle Punch 8% HP Medium Physical damage to 1 foe, high critical rate. 40
Wind Boost Passive Strengthen Wind attacks by 25%. 43
Samarecarm 18 SP Revive 1 ally with all HP recovered. 45
Diarahan 18 SP Fully restore HP of 1 ally. 49
Garudyne 10 SP Heavy Wind damage to 1 foe. 52
Masukunda 24 SP Decrease Agility of all foes for 3 turns. 55
Mediarahan 30 SP Fully restore HP of party. 58
Magarudyne 20 SP Heavy Wind damage to all foes. 62
Wind Amp Passive Strengthen Wind attacks by 50%. 69
Salvation 48 SP Fully restore HP of party and cure all non-special ailments. 75

Arcana Level HP SP
Strength 61
Magic 67
Endurance 49
Agility 64
Luck 63
Magician 99 492
316
Inherit Reflects Absorbs Block Resists Weak
- - - Wind Bless Electric
Persona Trait Proud Presence: Increases effect of allies' healing skills.
List of Skills
Skill Cost Effect Level
Garu 3 SP Light Wind damage to 1 foe. Innate
Dia 3 SP Slightly restore HP of 1 ally. Innate
Patra 4 SP Cure Dizzy/Forget/Sleep/Hunger of 1 ally. 5
Media 7 SP Slightly restore HP of party. 11
Lucky Punch 3% HP Minuscule Physical damage to 1 foe, high critical rate. 13
Magaru 8 SP Light Wind damage to all foes. 16
Pulinpa 3 SP Inflict Confusion (high odds) 1 foe. 19
Me Patra 8 SP Cure Dizzy/Forget/Sleep/Hunger of party. 21
Diarama 6 SP Moderately restore HP of 1 ally. 24
Garula 6 SP Medium Wind damage to 1 foe. 26
Recarm 8 SP Revive 1 ally with 50% HP recovered. 28
Wind Break 15 SP Suppress innate Wind resistances of all foes for 3 turns. 32
Mediarama 12 SP Moderately restore HP of party. 34
Magarula 14 SP Medium Wind damage to all foes. 37
Miracle Punch 8% HP Medium Physical damage to 1 foe, high critical rate. 40
Wind Boost Passive Strengthen Wind attacks by 25%. 43
Samarecarm 18 SP Revive 1 ally with all HP recovered. 45
Diarahan 18 SP Fully restore HP of 1 ally. 49
Garudyne 10 SP Heavy Wind damage to 1 foe. 52
Masukunda 24 SP Decrease Agility of all foes for 3 turns. 55
Mediarahan 30 SP Fully restore HP of party. 58
Magarudyne 20 SP Heavy Wind damage to all foes. 62
Wind Amp Passive Strengthen Wind attacks by 50%. 69
Salvation 48 SP Fully restore HP of party and cure all non-special ailments. 75
Evade Elec Passive Triple evasion rate against Electric attacks. Max Magician SL

Arcana Level HP SP
Strength 61
Magic 67
Endurance 49
Agility 64
Luck 63
Magician 99 492
316
Inherit Reflects Absorbs Block Resists Weak
- - - Wind Bless Electric
Persona Trait Majestic Presence: Increases effect of allies' healing skills. May decrease SP cost.
List of Skills
Skill Cost Effect Level
Garu 3 SP Light Wind damage to 1 foe. Innate
Dia 3 SP Slightly restore HP of 1 ally. Innate
Patra 4 SP Cure Dizzy/Forget/Sleep/Hunger of 1 ally. 5
Media 7 SP Slightly restore HP of party. 11
Lucky Punch 3% HP Minuscule Physical damage to 1 foe, high critical rate. 13
Magaru 8 SP Light Wind damage to all foes. 16
Pulinpa 3 SP Inflict Confusion (high odds) 1 foe. 19
Me Patra 8 SP Cure Dizzy/Forget/Sleep/Hunger of party. 21
Diarama 6 SP Moderately restore HP of 1 ally. 24
Garula 6 SP Medium Wind damage to 1 foe. 26
Recarm 8 SP Revive 1 ally with 50% HP recovered. 28
Wind Break 15 SP Suppress innate Wind resistances of all foes for 3 turns. 32
Mediarama 12 SP Moderately restore HP of party. 34
Magarula 14 SP Medium Wind damage to all foes. 37
Miracle Punch 8% HP Medium Physical damage to 1 foe, high critical rate. 40
Wind Boost Passive Strengthen Wind attacks by 25%. 43
Samarecarm 18 SP Revive 1 ally with all HP recovered. 45
Diarahan 18 SP Fully restore HP of 1 ally. 49
Garudyne 10 SP Heavy Wind damage to 1 foe. 52
Masukunda 24 SP Decrease Agility of all foes for 3 turns. 55
Mediarahan 30 SP Fully restore HP of party. 58
Magarudyne 20 SP Heavy Wind damage to all foes. 62
Wind Amp Passive Strengthen Wind attacks by 50%. 69
Salvation 48 SP Fully restore HP of party and cure all non-special ailments. 75
Evade Elec Passive Triple evasion rate against Electric attacks. Max Magician SL
Miracle Rush 16% HP Medium Physical damage to all foes, high critical rate. Third Awakening Skill

Persona 5 Strikers

Note: These are the base stats for Level 99.

Arcana Level
Strength 61
Magic 72
Endurance 55
Agility 78
Luck 68
Magician 99
Inherit Reflects Absorbs Block Resists Weak
Wind - - Wind Bless Electricity
List of Skills
Skill Cost Effect Level
Garu 6 SP Light Wind damage to an area of foes. Technical dmg: Burn. Innate
Dia 6 SP Restore slight amount of HP of 1 ally. 2
Media 14 SP Restore slight amount of HP of party. 6
Magaru 8 SP Light Wind damage to a wide range. Technical dmg: Burn. 10
Technical Adept Auto Increase damage inflicted by technical hits. 13
Recarm 24 SP Revive 1 ally with 50% HP. 18
Diarama 16 SP Restore Medium amount of HP of 1 ally. 22
Garula 12 SP Medium Wind damage to an area of foes. Technical dmg: Burn. 26
Dodge Elec Auto Double evasion chance against Electric attacks. 28
Dormin Rush 16% HP Medium Physical damage to a wide range. Low chance of Sleep. 32
Mediarama 32 SP Restore Medium amount of HP of party. 34
Magarula 14 SP Medium Wind damage to a wide range. Technical dmg: Burn. 37
Masukunda 24 SP Decrease agility of foes in a wide range for a certain period of time. 40
Wind Boost Auto Strengthen Wind attacks by 25%. 43
Samarecarm 48 SP Revive 1 ally with maximum HP. 45
Diarahan 40 SP Fully restore HP of 1 ally. 49
Garudyne 22 SP Heavy Wind damage to an area of foes. Technical dmg: Burn. 52
Mediarahan 68 SP Fully restore HP of party. 57
Magarudyne 24 SP Heavy Wind damage to a wide range. Technical dmg: Burn. 60
Wind Amp Auto Strengthen Wind attacks by 50%. 65
Salvation 84 SP Fully restore/revives HP and cures all non-special ailments for all allies. 71
Combo Attacks
Combo Attack Button Input Skills
C3 P5R PS4 S.pngP5R PS4 S.pngP5R PS4 T.png Miracle Punch Deals heavy physical damage to enemies within range with high critical chance.
C4 P5R PS4 S.pngP5R PS4 S.pngP5R PS4 S.pngP5R PS4 T.png Garudyne Heavy Wind damage to an area of foes. Technical dmg: Burn.


Combo Attacks

Button input Effect
P5R PS4 S.pngP5R PS4 S.pngP5R PS4 S.pngP5R PS4 S.pngP5R PS4 S.png
(S5)
A chain of 5 sword attacks.
P5R PS4 T.png
(C1)
Transform into the Morgana Car. It is also possible to tackle enemies while driving.
P5R PS4 S.pngP5R PS4 T.png
(C2)
A rising spin slash.
P5R PS4 S.pngP5R PS4 S.pngP5R PS4 T.png
(C3)
A punch with high chance of Critical. (Miracle Punch)
P5R PS4 S.pngP5R PS4 S.pngP5R PS4 S.pngP5R PS4 T.png
(C4)
Summon Zorro to use a Wind skill.
P5R PS4 S.pngP5R PS4 S.pngP5R PS4 S.pngP5R PS4 S.pngP5R PS4 T.png (hold to extend)
(C5)
An advancing vertical spin attack. Hold P5R PS4 T.png to extend the distance traveled.

Master Arts

Master Art Button Input and Effect Abbreviation
Animal Instinct Perform a follow-up after P5R PS4 S.pngP5R PS4 S.pngP5R PS4 S.pngP5R PS4 S.pngP5R PS4 T.png. C5
Cat's Paw Enemies are pulled in during the spinning portion of P5R PS4 S.pngP5R PS4 T.png, or even with P5R PS4 S.pngP5R PS4 S.pngP5R PS4 S.pngP5R PS4 T.png. C2 / C4
Miracle Punch P5R PS4 S.pngP5R PS4 S.pngP5R PS4 T.png will have a slight chance of becoming a Miracle Punch. C3

Equipment

Persona 5 / Royal

Melee Weapons

Weapon Attack Accuracy Effect Price Location
Venture Saber 10 60 +Critical Rate up (high) - Complete the request, "The Money-grubbing Uncle."
Bandit Sword 38 94 - ¥2,000 Default
Untouchable
Falchion 48 94 ¥2,800 Untouchable
Ryozanpaku Sword 68 94 - Locked chest - Kamoshida's Palace, Old Castle 3F, East Building Annex
Chest - Mementos, Qimranut
Sonic Blade 78 94 ¥9,600 Untouchable (Madarame's Palace)
Scimitar 86 96 ¥11,200
Talwar 98 94 +Confuse (low) ¥12,200 Chest - Mementos, Chemdah
Untouchable (Kaneshiro's Palace)
Sleeper Blade 118 96 +Sleep (low) ¥15,600 Untouchable (Kaneshiro's Palace)
Shamshir 126 94 - ¥16,400 Untouchable (Futaba's Palace)
Headhunter Ladle 128 90 +Critical Rate up (low) - Electric Chair Execution - Pisaca
Resting Sword 130 90 +Sleep (med) ¥21,600 Untouchable (Futaba's Palace)
Blood Scimitar 140 98 +Despair (med) - Complete the request, "Calling for Justice for Cats."
Chief's Cutlass 150 94 - ¥22,000 Untouchable (Okumura's Palace)
Cosmic Sword 160 90 +Shock (med) ¥27,200
Damascus Sword 180 94 - ¥29,400 Untouchable (Niijima's Palace)
Heavy Saber 200 96 ¥31,200
Panic Sword 224 94 +Confuse (low) ¥34,400 Untouchable (Shido's Palace)
God Saber 242 96 Ma+3 ¥38,400
Bright Sword 248 94 - ¥40,800 Untouchable (12/22)
Answerer 276 96 ¥45,600
Claiomh Solais 280 90 +50 SP - Electric Chair Execution - Mother Harlot

Ranged Weapons

Weapon Attack Accuracy Rounds Effect Price Location
Slingshot 62 90 5 - ¥1,200 Default
Untouchable
Slingbow 74 98 ¥2,600 Untouchable
Shrike 114 94 ¥8,600 Untouchable (Madarame's Palace)
Mount Liang 122 98 ¥10,600
Upsilon 128 90 3 ¥11,600 Untouchable (Kaneshiro's Palace)
Comet 3 142 94 5 ¥13,400
Catnap 168 90 +Sleep (med) - Electric Chair Execution - Neko Shogun
Spirit Sling 172 94 - ¥18,200 Untouchable (Futaba's Palace)
Northern Light 178 98 ¥21,400
Stronger 194 98 ¥23,200 Untouchable (Okumura's Palace)
Shooting Star 210 98 ¥26,600
Intercept 216 90 ¥27,200 Untouchable (Niijima's Palace)
Star Slayer 246 98 ¥32,000
Pirate Killer 254 92 ¥32,400 Untouchable (Shido's Palace)
Dreamstone 274 96 ¥32,800
Sling Cannon 298 96 ¥38,800 Untouchable (12/22)
Sudarshana 308 98 +Random Ailment (low) - Electric Chair Execution - Kohryu
Utopia 326 100 +Forget (med) ¥42,800 Untouchable (12/22)

Armor

Name Defense Evasion Effect For Price Location
Neckerchief 22 10 - Cats - Morgana default
Silk Scarf 24 14 Ma+2 ¥2,200 Untouchable
Cat Sweater 34 15 +Resist Freeze ¥4,200
Well-worn Scarf 42 19 Ma+3 - Wash Grimy Gear
Guard Bandana 49 20 +Resist Freeze Wash Soiled Armor
Breeze Scarf 57 15 Ag+2 ¥8,600 Chest - Mementos, Aiyatsbus
Untouchable (Madarame's Palace)
E-Collar 67 16 Ma+4 ¥11,800 Untouchable (Madarame's Palace)
Flowing Scarf 74 20 Ag+3 - Wash Acrylic-coated Gear
Camo Collar 80 16 +Evade Physical (low) ¥12,000 Locked chest - Mementos, Aiyatsbus
Untouchable (Kaneshiro's Palace)
Renoir Scarf 85 21 Ma+5 - Wash Paint-flecked Armor
Water Crown 93 17 +Resist Burn ¥16,200 Untouchable (Kaneshiro's Palace)
Fancy Collar 99 21 - - Wash Tarnished Gear
Id Collar 105 17 +Resist Brainwash ¥17,200 Chest - Mementos, Kaitul
Untouchable (Futaba's Palace)
Flexible Collar 115 22 Ag+3 - Wash Gold-tainted Armor
Sparkly Collar 118 18 +Evade Curse (low) ¥22,200 Untouchable (Futaba's Palace)
Bandage Collar 127 22 +Resist Forget - Wash Dust-crusted Gear
Frost Hood 130 20 +20 SP Electric Chair Execution - Jack Frost
Memorial Collar 132 18 +Resist Forget ¥23,000 Locked chest - Mementos, Kaitul
Untouchable (Okumura's Palace)
Magical Scarf 141 24 Ma+5 - Wash Timeworn Armor
Rubber Scarf 147 19 +Resist Shock ¥28,200 Untouchable (Okumura's Palace)
Measure Collar 161 19 Lu+5 ¥30,800 Locked chest - Mementos, Akzeriyyuth
Chest - Mementos, Adyeshach
Untouchable (Niijima's Palace)
Solar Wind Scarf 163 25 +Resist Shock - Wash Fragmented Armor
Quiet Collar 175 24 - Wash Spyware-laden Gear
Morose Collar 180 20 +Resist Rage ¥32,400 Untouchable (Niijima's Palace)
Locked chest - Niijima's Palace, House of Darkness
Scam Collar 188 25 Lu+8 - Wash Seedy Gear
Killer Collar 193 20 +Auto-Tarukaja ¥34,000 Untouchable (Shido's Palace)
Gambler Collar 210 26 Lu+5 - Wash Smokestained Armor
Insomnia Collar 211 21 +Resist Sleep ¥38,800 Untouchable (Shido's Palace)
Sublime Collar 224 22 - ¥42,400 Locked chest - Mementos, Sheriruth
Untouchable (12/22)
Revelry Collar 224 26 En+5 - Wash Corrupt Gear
Gorgeous Collar 243 27 - Wash Classified Armor
Nekomata Coat 251 23 +Evade Psy (med) ¥47,600 Untouchable (12/22)
Glorious Collar+ 258 28 - - Wash Desecrated Gear
Nekomata Coat+ 287 29 +Evade Psy (high) Wash Unholy Armor

Persona 5 Strikers

Weapons

Weapon Attack Effect Price (¥) Location
Bandit Sword 32 - Initial
Falchion 44 1,000 Sophia's Shop
Ryozanpaku Sword 52 1,800
Sonic Blade 72 3,200 Sophia's Shop (8/2)
Scimitar 80 4,200
Headhunter Ladle S 84 +Critical up (low) - Complete request, "Gusts of Punishment"
Talwar 96 +Dizzy (low) 9,200 Sophia's Shop

Complete request, "Sophia's Weapon Shop"

Sleeper Blade 114 +Sleep (low) 10,800
Shamshir 134 11,800 Sophia's Shop (Okinawa)
Resting Sword 140 +Sleep (med) 13,600
Chief's Cutlass 148 En +2 - Chest - Kyoto Jail, Path of Harmony
Damascus Sword 182 27,000 Sophia's Shop

Complete request, "Sophia's Weapon Shop Redux"

Heavy Saber 214 33,400
Bright Sword 240 35,600 Sophia's Shop (Yokohama, 8/28)
Answerer 264 41,800
God Saber 270 Ma +2 - Lock Lv 3 Chest - Okinawa Jail, Transport Area
Cosmic Sword S 296 +30 SP Defeat the Fallen Snowman in Shibuya Jail during the request, "Halt the Strutting Little Imp"
Eckesachs 330 Ag +5 / +30 SP Defeat Dire Shadow in Shibuya Jail on Merciless difficulty (NG+ only)

Armor

Name Defense Price (¥) Effect
Neckerchief 25 -
Silk Scarf 34 1,400 Ma +3
Cat Sweater 46 2,400 +Null Freeze
Breeze Scarf 58 2,800 Ag +3
Water Crown 70 4,200 +Null Burn
Cone Collar 84 5,400 Ma +3
Camo Collar 100 7,800 +Reduce Phys dmg (low)
Sparkly Collar 116 11,400 +Reduce Curse dmg (low)
Morose Collar 132 15,000 +Null Rage
Just Collar 154 24,000 +Auto-Tarukaja
Measuring Collar 176 27,200 Lu +5
Sublime Collar 210 31,600 +25 SP
Nekomata Coat 236 36,600 Ag +3
Sublime Collar+ 266 45,400 +50 SP


Protagonist - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Goro Akechi - Sumire YoshizawaRoyal - SophiaStrikers - Zenkichi HasegawaStrikers
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