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P4 Battle Kanji

This article covers information on Kanji Tatsumi as a party member, including uses and strategies in Persona 4 and Persona 4 Golden.

Overview[]

Kanji joins the Investigation Team on June 6th after the Steamy Bathhouse has been cleared by defeating Shadow Kanji.

Kanji's primary perks are his high Strength, HP and Endurance, which allows him to dole out heavy single-target Physical hits and take hits with great ease, at the cost of middling accuracy and crit rate owing to his subpar Agility and Luck. Unlike fellow physical attacker Chie Satonaka, Kanji learns the full suite of Elec spells, going up to Maziodyne and Elec Amp, but his low Magic and SP keep him from being an outstanding Elec-based attacker. These spells are preferably for exploiting enemy weaknesses or striking anything immune to physical attacks.

Despite his moveset being offense-oriented, he can support with Rakukaja as a single-target Defense boost, and later picks up Matarukaja to augment the entire party's attack.

Kanji resists Electricity, and his weakness is Wind.

If the protagonist maxes out Kanji's Social Link, his Persona Take-Mikazuchi will evolve into Rokuten Maou, evenly boosting each of his stats by 1 and removing his Wind weakness (though not in Golden).

Pool Explanation
Vile Assault Matarukaja Combatant that doubles between wide-range Magic attacks and powerful, single-target Physical attacks. Kanji specifically targets and exploits the enemies' weaknesses from a general standpoint, especially via targeting enemies that are Downed. Kanji creates openings rather than work off of circumstance.

In NG+, Kanji's best weapon, Perun Plate, has the Elec Boost effect, which frees up a skill slot for a diffeent skill if desired.

Primal Force Elec Break
Ziodyne Elec Boost / Rakukaja
Maziodyne Elec Amp

Persona 4 Golden[]

In Persona 4 Golden, Kanji's role as a physical bruiser remains largely unchanged. To differentiate him from Chie's physical output (especially since his Social Link now gives him Power Charge), Kanji's build is focused on sustainability with Regenerate 3 offsetting his physical skills' costs and Fast Heal shortening his recovery time from ailments. The game also grants him additional support skills, like Masukunda to offset his poor accuracy, and Mediarama to function as a backup healer.

If Kanji's Social Link has already been maxed out, the protagonist will be able to talk to him during Winter, getting him to evolve his Persona into Takeji Zaiten. He'll be able to absorb Electricity, and resist Physical attacks. In addition, he's able to learn "The Man's Way," giving Kanji a chancing of Downing all enemies and inflicting them with the Dizzy ailment, making them very vulnerable to attack.

Pool Explanation
Primal Force Matarukaja Combatant that doubles between wide-range Magic attacks and powerful, single-target Physical attacks. Kanji specifically targets and exploits the enemies' weaknesses from a general standpoint, especially via targeting enemies that are Downed. Kanji creates openings rather than work off of circumstance.

Kanji's best weapon, Perun Plate, comes with the Elec Boost property, freeing up a skill slot for Regenerate 1 to soften the cost of his Physical skills.

Vile Assault Elec Break
Ziodyne Elec Amp
Maziodyne Regenerate 1

Pool Explanation
Ziodyne Matarukaja Combatant that doubles between wide-range Magic attacks and powerful, single-target Physical attacks. This build primarily uses Power Charged physical attacks against single targets, while the Elec attacks are better used to hit groups of enemies or exploit weaknesses.
Maziodyne Elec Amp
Power Charge Regenerate 3
Primal Force Evade Wind

Pool Explanation
Ziodyne Matarukaja Combatant that doubles between wide-range Magic attacks and powerful, single-target Physical attacks. Kanji specifically targets and exploits the enemies' weaknesses from a general standpoint, especially via targeting enemies that are Downed. Kanji creates openings rather than work off of circumstance.
Maziodyne Elec Amp
Vile Assault Atom Smasher
Primal Force Fast Heal

Pool Explanation
Ziodyne Matarukaja Combatant that doubles between wide-range Magic attacks and powerful, single-target Physical attacks. This build primarily uses Power Charged physical attacks against single targets, while the Elec attacks are better used to hit groups of enemies or exploit weaknesses.
Maziodyne Elec Amp
Power Charge Regenerate 3
Primal Force Evade Wind

Base Stats[]

Note: These are the base stats for Level 99.

Arcana Level
Strength 94
Magic 34
Endurance 81
Agility 59
Luck 36
Emperor 99
Inherit Reflects Absorbs Block Resists Weak
- - - - Electricity Wind
List of Skills
Skill Cost Effect Level
Mazio 10 SP Deals light Elec damage to all foes. Innate
Zionga 8 SP Deals medium Elec damage to 1 foe. Innate
Rakukaja 12 SP Increases 1 ally's Defense for 3 turns. Innate
Kill Rush 10% HP Deals light Phys damage to 1 foe 1x to 3x. Innate
Elec Boost Passive Strengthens Elec attacks by 25%. 27
Fatal End 14% HP Deals medium Phys damage to 1 foe. 34
Cruel Attack 12% HP Medium Phys dmg, 1 foe. Bonus damage to foes that are knocked down. 38
Mazionga 16 SP Deals medium Elec damage to all foes. 40
Mighty Swing 14% HP Deals medium Phys damage to 1 foe. 44
Elec Break 15 SP Nullifies 1 foe's Elec resistance (for 3 turns). 48
Ziodyne 12 SP Deals heavy Elec damage to 1 foe. 54
Vile Assault 12% HP Deals heavy Phys damage to 1 foe. Bonus damage to foes that are knocked down. 58
Matarukaja 24 SP Increases party's Attack for 3 turns. 60
Maziodyne 22 SP Deals heavy Elec damage to all foes. 67
Primal Force 20% HP Deals severe Phys damage to 1 foe. 73
Elec Amp Passive Strengthens Elec attacks by 50%. 75

Arcana Level
Strength 95
Magic 35
Endurance 82
Agility 60
Luck 37
Emperor 99
Inherit Reflects Absorbs Block Resists Weak
- - - Electricity - -
List of Skills
Skill Cost Effect Level
Mazio 10 SP Deals light Elec damage to all foes. Innate
Zionga 8 SP Deals medium Elec damage to 1 foe. Innate
Rakukaja 12 SP Increases 1 ally's Defense for 3 turns. Innate
Kill Rush 10% HP Deals light Phys damage to 1 foe 1x to 3x. Innate
Elec Boost Passive Strengthens Elec attacks by 25%. 27
Fatal End 14% HP Deals medium Phys damage to 1 foe. 34
Cruel Attack 12% HP Medium Phys dmg, 1 foe. Bonus damage to foes that are knocked down. 38
Mazionga 16 SP Deals medium Elec damage to all foes. 40
Mighty Swing 14% HP Deals medium Phys damage to 1 foe. 44
Elec Break 15 SP Nullifies 1 foe's Elec resistance (for 3 turns). 48
Ziodyne 12 SP Deals heavy Elec damage to 1 foe. 54
Vile Assault 12% HP Deals heavy Phys damage to 1 foe. Bonus damage to foes that are knocked down. 58
Matarukaja 24 SP Increases party's Attack for 3 turns. 60
Maziodyne 22 SP Deals heavy Elec damage to all foes. 67
Primal Force 20% HP Deals severe Phys damage to 1 foe. 73
Elec Amp Passive Strengthens Elec attacks by 50%. 75

Arcana Level
Strength 94
Magic 34
Endurance 81
Agility 59
Luck 36
Emperor 99
Inherit Reflects Absorbs Block Resists Weak
- - - - Electricity Wind
List of Skills
Skill Cost Effect Level
Mazio 10 SP Deals light Elec damage to all foes. Innate
Zionga 8 SP Deals medium Elec damage to 1 foe. Innate
Rakukaja 12 SP Increases 1 ally's Defense for 3 turns. Innate
Kill Rush 10% HP Deals light Phys damage to 1 foe 1x to 3x. Innate
Regenerate 1 Passive Restores 2% of max HP each turn in battle. Innate
Elec Boost Passive Strengthens Elec attacks by 25%. 27
Fatal End 14% HP Deals medium Phys damage to 1 foe. 34
Cruel Attack 12% HP Medium Phys dmg, 1 foe. Bonus damage to foes that are knocked down. 38
Mazionga 16 SP Deals medium Elec damage to all foes. 40
Torrent Shot 12% HP Deals medium Phys damage to 1 foe 2x to 3x. 44
Elec Break 15 SP Nullifies 1 foe's Elec resistance (for 3 turns). 48
Ziodyne 12 SP Deals heavy Elec damage to 1 foe. 54
Vile Assault 12% HP Deals heavy Phys damage to 1 foe. Bonus damage to foes that are knocked down. 58
Matarukaja 24 SP Increases party's Attack for 3 turns. 60
Maziodyne 22 SP Deals heavy Elec damage to all foes. 67
Primal Force 20% HP Deals severe Phys damage to 1 foe. 73
Elec Amp Passive Strengthens Elec attacks by 50%. 75

Arcana Level
Strength 95
Magic 35
Endurance 82
Agility 60
Luck 37
Emperor 99
Inherit Reflects Absorbs Block Resists Weak
- - - Electricity - Wind
List of Skills
Skill Cost Effect Level
Mazio 10 SP Deals light Elec damage to all foes. Innate
Zionga 8 SP Deals medium Elec damage to 1 foe. Innate
Rakukaja 12 SP Increases 1 ally's Defense for 3 turns. Innate
Kill Rush 10% HP Deals light Phys damage to 1 foe 1x to 3x. Innate
Regenerate 1 Passive Restores 2% of max HP each turn in battle. Innate
Elec Boost Passive Strengthens Elec attacks by 25%. 27
Fatal End 14% HP Deals medium Phys damage to 1 foe. 34
Cruel Attack 12% HP Medium Phys dmg, 1 foe. Bonus damage to foes that are knocked down. 38
Mazionga 16 SP Deals medium Elec damage to all foes. 40
Torrent Shot 12% HP Deals medium Phys damage to 1 foe 2x to 3x. 44
Elec Break 15 SP Nullifies 1 foe's Elec resistance (for 3 turns). 48
Ziodyne 12 SP Deals heavy Elec damage to 1 foe. 54
Vile Assault 12% HP Deals heavy Phys damage to 1 foe. Bonus damage to foes that are knocked down. 58
Matarukaja 24 SP Increases party's Attack for 3 turns. 60
Maziodyne 22 SP Deals heavy Elec damage to all foes. 67
Primal Force 20% HP Deals severe Phys damage to 1 foe. 73
Elec Amp Passive Strengthens Elec attacks by 50%. 75

Arcana Level
Strength 95
Magic 35
Endurance 82
Agility 60
Luck 37
Emperor 99
Inherit Reflects Absorbs Block Resists Weak
N/A - Elec - Physical Wind
List of Skills
Skill Cost Effect Level
Mazio 10 SP Deals light Elec damage to all foes. Innate
Zionga 8 SP Deals medium Elec damage to 1 foe. Innate
Rakukaja 12 SP Increases 1 ally's Defense for 3 turns. Innate
Kill Rush 10% HP Deals light Phys damage to 1 foe 1x to 3x. Innate
Regenerate 1 Passive Restores 2% of max HP each turn in battle. Innate
Elec Boost Passive Strengthens Elec attacks by 25%. 27
Fatal End 14% HP Deals medium Phys damage to 1 foe. 34
Cruel Attack 12% HP Medium Phys dmg, 1 foe. Bonus damage to foes that are knocked down. 38
Mazionga 16 SP Deals medium Elec damage to all foes. 40
Torrent Shot 12% HP Deals medium Phys damage to 1 foe 2x to 3x. 44
Elec Break 15 SP Nullifies 1 foe's Elec resistance (for 3 turns). 48
Ziodyne 12 SP Deals heavy Elec damage to 1 foe. 54
Vile Assault 12% HP Deals heavy Phys damage to 1 foe. Bonus damage to foes that are knocked down. 58
Matarukaja 24 SP Increases party's Attack for 3 turns. 60
Maziodyne 22 SP Deals heavy Elec damage to all foes. 67
Primal Force 20% HP Deals severe Phys damage to 1 foe. 73
Elec Amp Passive Strengthens Elec attacks by 50%. 75
The Man's Way 30 SP Chance of causing down and dizzy. All foes. Max SL Winter

Second Awakening Stat Changes[]

Arcana Level
Strength +1
Magic +1
Endurance +1
Agility +1
Luck +1
Emperor Inherited


Extra Skills[]

List of Social Link Skills
Skill Cost Effect Rank
Dizzy Boost Passive Increases chances of inflicting Dizzy during a knockdown. 2
Masukunda 24 SP Decreases all foes' Hit/Evasion rate for 3 turns. 4
Power Charge 15 SP Next physical attack will be 150% greater in power. 6
Regenerate 3 Passive Restores 6% of max HP each turn in battle. 8
Evade Wind Passive Triples evasion rate against Wind attacks. 10
List of Bike Skills
Skill Cost Effect Rank
Media 7 SP Slightly restores party's HP. 1
Atom Smasher 16% HP Deals medium Phys damage to all foes 1x to 2x with a chance of Fear. 2
Blue Wall 18 SP Add Elec resistance to 1 ally (for 3 turns). 3
Fast Heal Passive Halves the time needed to recover from ailments. 4
Mediarama 12 SP Moderately restores party's HP. 5



v  e
Persona 4 Party Members
Protagonist - Yosuke Hanamura - Chie Satonaka - Yukiko Amagi - Kanji Tatsumi - Rise Kujikawa - Teddie - Naoto Shirogane
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