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P5 The Palace

Kamoshida's Palace in an anime cutscene

"One could say it's a world in which one's distorted desires have materialized. I call such a place a "Palace.""
—Morgana, Persona 5

The Palaces (パレス, Paresu)? are locations in Persona 5. They reside in a dimension called Metaverse.

Appearances

Profile

Persona 5

A Palace is a manifestation of "distortion", strong negative and corrupt thoughts that warp the perceptions of people into a hazard for themselves and others (for example, seeing all other people as living ATMs). According to Morgana, most people's negative and corrupt thoughts are blended together into the Metaverse in a location called Mementos, which is a Palace for all of humanity. However, particularly corrupt individuals manifest personal Palaces that is solely inhabited by their Shadow Self.

Not all of them are formed by corrupt individuals however, as Futaba's Palace is fueled by Futaba Sakura's suicidal thoughts and suppressed memories of her mother. This suggests that extreme negative emotions or psychological trauma can also cause a Palace to form. If the Palace is formed by said reasons, its owner will also become ammensiac towards any of the events that caused it to form due to dissociative ammensia, but objects containing it will appear in their own Palaces as they represent subconscious knowledge, so it is possible for its owner to enter it to recollect them. The hosts of Palaces are often unaware of its existence, and if they were infiltrated by someone, they will not generate any adverse effects for its hosts in the real world until the Palace is destroyed or the host's Shadow Self is killed.

All Palaces draw in Shadows, which help to protect them and fend off intruders and cognitive existences projected by the host appear in the Palace, which are either passive, as in the case of Princess Ann in Kamoshida's Palace or pose a threat to intruders such as the robots in Okumura's Palace. The stronger the person's corruption, the stronger the Shadows will be in the Palace. While cognitive existences do not affect their counterparts in reality, the Shadows still represent the unconsciousness there, so the Phantom Thieves of Hearts establish code names for all of their members to avoid identity exposure during their infiltration. Also, Morgana states that directly entering from the main entrance of a Palace is a no-go option for a Phantom Thief, since that will alert any Shadows inside the Palace to take action.

To activate access to a Palace, it requires to input the Metaverse Navigator app with four pieces of crucial information by voice: full name of the host, location of the Palace in reality, title of the host and the form the Palace takes. Palaces serve as the main battleground for the Phantom Thieves and the ones explored by them in game each represent one of the Seven Deadly Sins. Deep within a Palace is a Treasure, a physical representation of the Palace owner's wicked or negative thoughts and desires. Once the Phantom Thieves of Hearts successfully infiltrate a Palace, find the treasure, and establish an escape route, they send a calling card to the owner in the real world in order for the Treasure to take on a physical form. Once a Treasure has been taken and the Shadow Self of the owner has been defeated, the Palace immediately crumbles and permanently disappears, and the host's personality will undergo a massive change. The Treasures can be taken into the real world and can be pawned off. For the Phantom Thieves, the Treasures are used to fund their activities.

The Thieves will have a deadline to complete a Palace each time it is unlocked. If this deadline is not met, a game over scene will be triggered. Exploring a Palace takes out the entire daytime period and there will be a deadline for the initial infiltration, the exploration round, sending a calling card to the target and stealing the treasure. Clearing them before the deadline is of utmost importance in a day's time, and should be performed before all other activities if possible unless the player has excellent time management. Clearing most of them takes 3 days as one day after the exploration is required to send the calling card and the following day after doing so the Thieves will be forced inside the Palace. Therefore, exploring a Palace during the last 3 days prior to deadline (Or in Madarame or Niijima's case, 5 days and 4 days prior to deadline, respectively) will still result in a game over.

If the host's desires are destroyed by the intruder, that person's mental state will deteriorate in the real world and almost enter the vegetative state. If the host is killed outright, the one in reality will die as well. This is key to the plan of Goro Akechi, who uses the Metaverse as a way to safely assassinate his targets. The Phantom Thieves prevent mental deterioration by not killing the host but persuading the Shadow Selves to return to their true selves and confess their crimes. In cases like Yuuki Mishima's Shadow, a sound persuasion alone is enough to reform the host's mind without fighting or taking away the Treasure.

Near the end of the game, the Thieves learn that the Shadow Selves they have reformed (except for Kunikazu Okumura who has been killed) have in fact returned to the Prison of Regression that lies at the heart of Mementos, where the majority of the Shadows lock themselves behind bars because of embracing the deadly sin of sloth-specifically, fear of disrupting societal order in any way. They reveal that Mementos spawns Palaces to isolate people that Yaldabaoth feels are so distorted with their desires to the point that they might damage the public, but also help to keep all those still within Mementos locked away by their own hands, as these people terrorize others into remaining "safe" within the Prison of Regression. This is the true reason why he sends the protagonist into Palaces to clean those people's distorted desires up as a part of his game, as changing their hearts does not actually reform them but keeps them silent.

With his defeat, Mementos dissolves for good without its master to sustain it. And since Mementos is the source of all other Palaces, the entire Metaverse is sealed off from reality, free of distortions.

List of Palaces

Palace Available Deadline Theme
Kamoshida's Palace April 11th May 2nd Castle of Lust
Madarame's Palace May 16th June 5th Museum of Vanity
Kaneshiro's Palace June 19th July 9th Bank of Gluttony
Futaba's Palace July 25th August 21st Pyramid of Wrath
Okumura's Palace September 15th October 11th Spaceport of Greed
Niijima's Palace October 29th November 20th Casino of Envy
Shido's Palace November 24th December 18th Cruiser of Pride
Mementos May 7th December 24th Prison of Sloth

Gallery

 
EnteringThePalace
Kamoshida's Palace
 
MadaramePalace
Madarame's Palace
 
KaneshiroBank
Kaneshiro's Palace
 
FutabaPalace
Futaba's Palace
 
Okumura Palace
Okumura's Palace
 
SaeCasino
Niijima's Palace
 
ShidoPalace3
Shido's Palace

Trivia

  • The Palace is somewhat similar to the TV World of Persona 4, as each dungeon typically reflects the mentality of the one who created it. However while the TV world is made of hidden thoughts and secrets of people and do not always represent corruption, Palaces are exclusively made of corruption or negative desires.
  • DLC Costumes in Persona 5 do not work outside Palaces.


Characters
Playable Protagonist - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Goro Akechi - Sumire Yoshizawa
Confidant Igor - Sojiro Sakura - Chihaya Mifune - Munehisa Iwai - Tae Takemi - Sadayo Kawakami - Ichiko Ohya - Shinya Oda - Hifumi Togo - Yuuki Mishima - Toranosuke Yoshida - Caroline & Justine - Sae Niijima - Takuto Maruki
Major Targets Suguru Kamoshida - Ichiryusai Madarame - Junya Kaneshiro - Shadow Futaba - Kunikazu Okumura - Masayoshi Shido - Holy Grail / Yaldabaoth - Azathoth / Adam Kadmon
Other Principal Kobayakawa - SIU Director - Shiho Suzui - Natsuhiko Nakanohara - Mika - Lala Escargot - Angel and Julian - Medjed - Wakaba Isshiki - Sugimura - President Tanaka - Kazuya Makigami - Naoya Makigami - Shadow Mishima - Shinichi Yoshizawa - Rumi - Shibusawa - Jose - Kasumi Yoshizawa - Coach Hiraguchi
Locations
Tokyo Yongen-Jaya (Café Leblanc) - Shibuya - Aoyama-Itchome (Shujin Academy) - Shinjuku - Akihabara - Kichijoji - Ogikubo - Inokashira Park - Tsukishima - Akasaka Mitsuke - Suidobashi - Odaiba Seaside Park - Ichigaya - Ikebukuro - Ginza - Harajuku - Meiji Shrine - Jinbocho - Miura Beach - Maihama (Tokyo Destinyland) - Kanda - Roppongi - Ueno - Asakusa - Chinatown - Nagatacho - Shinagawa - Nakano - Kosei High School
Palace Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos (Path of Qimranut - Path of Aiyatsbus - Path of Chemdah - Path of Kaitul - Path of Akzeriyyuth - Path of Adyeshach - Path of Sheriruth - Depths of Mementos - Qliphoth World - Path of Da'at) - Maruki's Palace
Other Velvet Room - Hawaii - Thieves Den
Music
Albums Original Soundtrack (Persona 5 / Royal (JP / EN))
Songs "Wake Up, Get Up, Get Out There" - "Life Will Change" - "Beneath the Mask" - "Last Surprise" - "Rivers in the Desert" - "The Whims of Fate" - "Tokyo Daylight" - "Hoshi To Bokura To" - "Break In To Break Out" - "Infinity" - "Dark Sun..." - "Autonomy" - "Found a Light" - "IT'S TOO LATE" - "Colors Flying High" - "Take Over" - "He's a Trickster☆" - "I Believe" - "No More What Ifs" - "Throw Away Your Mask" - "Bokura no Hikari (Our Light)"
Archives
Story Persona - Persona user - Shadow - Shadow Self - Second Awakening - Picaro Persona - I am thou - Cognition - P. A. D. - Metaverse - Metaverse Navigator - Mask - Wild Card - Phantom Thieves of Hearts - Phantom Aficionado Website - Antisocial Force - Treasure - Police - Calling Card - Change of Heart - Psychotic breakdown - Mental shutdown - General Public - Seven Deadly Sins - Sea of Souls - Bond - Featherman
School Life Calendar - Weather - Seasons
Confidant - Social Stats - Hideout - Class - Train - Invitations - Gifts - Decorations
Activities Bathhouse - Studying - Diner - Cleaning - Maid Café - Billiards - Books - DVDs - Retro Games - Movie Theater - Big Bang Challenge - Crane Game - Bed - Batting Cages - Fishing Pond - Crossword Puzzles - Darts - Infiltration Tools - Cooking - Training - Old Temple - Laundry - Part-time Jobs - Shrine - Confessional - Jazz Jin - Houseplant - Refrigerator - TV Quiz Show - Blackboard - Drink Stand - Lottery - Cultivation - Fortune Telling
Vendors Shops: (Persona 5 / Royal) - Vending Machines - Takemi Medical Clinic - Untouchable - Jose's Shop - Home Shopping Program - Tanaka's Shady Commodities - Military Vending Machine - Trading
Phantom Life Mementos Requests - Third Eye - Security Level - Search Objects - Treasure Chests - Safe Room - Thieves Guild - List of Shadows (Treasure Demon - Disaster Shadow - Savage Shadow) - List of Bosses - Skill Card - Will Seeds - Deviations - Slot Machines
Battle Items: (Persona 5 / Royal) - Skills: (Persona 5 / Royal) - Difficulty - Status Changes - Weaknesses - Traits - Navigator - Tactics - Guard - Party Switch - Baton Pass - One More - Critical - Technical - Showtime - Cut-in - All-out Attack - Hold Up - Personality - Drops - Game Over
Follow Up - Harisen Recovery - Endure - Protect - Pickpocket - Crocodile Tears - Sexy Technique - Down Shot - Bullet Hail - Oda Special - Kakoi Kuzushi - Sleuthing Instinct - Detox X - Mindfulness - Flow - Tumbling
Velvet Room List of Personas: (Persona 5 / Royal) - Fusion - Special Fusion - Hanging - Lockdown - Electric Chair - Arcana - Skill Inheritance - Fusion Accident - Fusion alarm - Challenge Battle
System Trophies: (Persona 5 / Royal) - Cutscenes - New Game Plus - Patches and Updates - Steam Profile Items
Unused Content: (Persona 5 / Royal)
Development
Corporate Atlus Co., Ltd. - Sega
Personnel Katsura Hashino - Shigenori Soejima - Shoji Meguro - Lyn Inaizumi - Atsushi Kitajoh - Ryota Kozuka - Kenichi Tsuchiya - Toshiki Konishi - Kazuhisa Wada - Lotus Juice
Other Media
Games Royal - Dancing in Starlight - Strikers - Tactica - The Phantom X
Productions Persona 5 The Animation The Day Breakers - Persona 5 The Animation (Episodes - Dark Sun... - Stars and Ours - Proof of Justice - A Magical Valentine's Day) - Persona O.A. - Persona 5 The Night Breakers - Persona Stalker Club V - PERSORA AWARDS 3 - Persora -The Golden Best 5- - Persona 20th Anniversary All Time Best Album - Persona 5 The Stage - Persona VS
Publications Manga - Dengeki Comic Anthology - Comic à La Carte - Comic Anthology (DNA Media Comics) - Tartarus Theater Wild - the Animation Dengeki Comic Anthology - Mementos Mission - Mementos Report - Persona Magazine
Events Night of the Phantom - Super Live 2017 - Super Live 2019 - TGS 2021 - 25th Anniversary Symphonic Concert
20th Anniversary Festival - 25th Anniversary - 25th FES
TGS 2015 - Take Tokyo Tower - E3 2016 - Take the Treasure - TGS 2016 - Morgana's Report - DJ Morgana
Miscellaneous Merchandise - Catherine: Full Body - Super Smash Bros. Ultimate
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