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"The whole world is a product of cognition... ...not just the Metaverse. It can be freely re-made... The same goes for you, and everyone else. Soon a new world will come. One where mankind isn't held captive. The world will shine brightly as long as you hold hope in your hearts. Remember... There's no such thing as the "real" world. What each person sees and feels-- Those are what shape reality. This is what gives the world infinite potential. Even if you feel that only darkness lies ahead... As long as you hold hands together... See it through as one... ...the world will never end! The world exists within all of you...!"
—Morgana, Persona 5

Morgana is a playable character from Persona 5. He is a mysterious being with ties to Mementos. He doesn't know who he is, and seeks answers to restore his memories.

While investigating Palaces and getting imprisoned in one, he encounters the protagonist who would stumble upon the Metaverse, and would have stuck with him since. During the group's activities as Phantom Thieves, Morgana acts as their guardian, as well as teaching them the principles of the other world and how to be a phantom thief. To his teammates, he's also known as Mona during missions.

Once they access the depths of Mementos, Morgana remembers he was born in the Velvet Room with Igor's creation, whom has created him as a last-ditch attempt to guide the fated Trickster, the protagonist, and face the incoming ruin instigated by the cognitively enslaved humanity and the God of Control Yaldabaoth.

Appearances[]

Design[]

In the Metaverse, Morgana is an anthropomorphic and biped tuxedo cat-like creature with a large spheroidal head. His fur is predominantly black, except on his limbs and tail which appear white. The bottom front half of his face or his mouth is also white. In spite of this, Morgana is referred to as a "black cat." Morgana wears a mask that covers much of his face (which can be unbuttoned from behind) with elliptic eyes consisting of white sclerae, blue irises and black pupils. His outer ears are black with white inner ears. He has a yellow scarf around his neck and a utility belt around his hips, with two golden buttons and two bags attached. He has pink paw pads.

In the real world, Morgana retains the anatomy of a normal adult house cat. The fur coat on his body remains the same, though it has been described to be "smooth and silky" to the touch.[3] His head is no longer covered by a mask, and is predominantly black with the exception of his white muzzle. He has a black nose, and whiskers on the sides of his muzzle and above his eyes. His blue irises cover his entire eyes, hiding his sclera. He wears a yellow collar in place of his scarf and no longer wears a belt. His cat form also has retractable claws.

In the Metaverse, Morgana can transform into a van. Its design is based on the Citroën H Van. The paint is dominantly black, with three yellow stripes on the hood (with the middle one being the thickest) and though they are symmetrical with one another, they are asymmetrically aligned with the vehicle itself, as they converge toward his left windshield. On the grille, there is a small golden emblem representing Morgana's biped head. In addition, the headlights represent his eyes, his ears are attached on the front side of the roof, and his tail is attached on the back. Unlike normal vehicles, it can also bend in a cartoon-like manner. On the inside, the bus has 2 rows of seats in the front, with 2 more on the front that are instead aligned towards the sides of the car, facing each-other.

For most of Persona 5, Morgana's anthropomorphic look is the one displayed in his dialogue portrait, no matter what form he's actually in or whether they're in the real world or not. However, after the Metaverse has been erased alongside his Metaverse form, he's instead perceived as a normal house-cat. However, should a new Mementos related incident occur and is known to him, his portrait will turn from his cat form to his anthropomorphic form, only to revert once the source of the incident has been removed.

In Persona 5: Dancing in Starlight, Morgana appears in his anthropomorphic form. For his Ball Stage Outfit, he retains his mask, but no longer wears a utility belt. Instead, he wears a white T-shirt with a gold "M" logo, with small "BAD★CAT" letters engraved below. He attains a large red scarf and black sneakers with gold shoelaces and white soles. He also wears a large gold crown on his head, with large "KING" letters carved around it, repeating the same word twice. Red diamond shaped gems are engraved between those letters, with the exception of those between "G" and "K," which are shaped like stars instead, serving as word spacing. Additionally, he also wears a golden chain bracelet on his left wrist.

In Persona 5 Royal, Morgana temporarily attains the form of a human. He has sleek dark blue hair with side-swept bangs and blue eyes. He wears a gray jacket over a dark beige scoop neck shirt, alongside a thin yellow necklace. In addition, he wears white jeans with a black belt and black sneakers with white shoelaces, soles and toe caps.

Personality[]

"Don't call me a cat! I am Morgana!"
—Morgana meeting the protagonist and Ryuji
Persona_5_Introducing_the_Phantom_Thieves’_Felonious_Feline_Mascot,_Morgana!

Persona 5 Introducing the Phantom Thieves’ Felonious Feline Mascot, Morgana!

Morgana's trailer.

While appearing to be a cat-like creature, Morgana emphatically insists to have been human and that he has been turned into a cat. Despite this, sometimes he instinctively meows and self-grooms, being able to get used to his lifestyle as a cat easily. He's self-aware with his form, and may even make many cat jokes and references. Morgana doesn't remember who he was or where he was born, because of which he's often confused and uncertain about who he really is. This also makes him not absolutely sure as to why he thinks he's been human, and hence dislikes people reducing this ambiguity and saying he's going to turn out have just been a stray cat.

A confident Morgana showing off his Persona.

Morgana is ambitious and goal-oriented, and is especially focused on restoring his memories. However, many of his struggles come with properly manifesting his goal: for one, Morgana fails to visualize his end goal properly, as he mixes up his desire to restore his memories for becoming human, which is further enforced by the many additional benefits Morgana would get from turning into one. Worse, Morgana loses faith in the tools he has at his disposal that are necessary to actually fulfilling his goal. Additionally, when walking away from said goal, examining his memories as they are leaves him open to a dread of the possibilities that may lie within, such as how he might turn out to be a monster. Because of this, Morgana struggles to walk away from his goal. Worse, his attachment to his goals, which he describes to be his reason to leave, leaves him conflicted with his relationships, as although his goals only require using them, he genuinely cares for the group: rather, these goals intervene with his true feelings. This is represented by his standing on the tarot deck as the Magician.

Morgana is also rather masculine. As such, he'll speak in a rough, casual and masculine tone. Part of Morgana's mindset is being used to strengthening himself, as such has the fortitude to put up with unpleasant situations, which is especially reflected in his situation where he's been "turned into a cat", but regardless he's still fighting. That being said, he still has the tendency to complain about it sometimes. This perspective on becoming stronger also bleeds into how he interacts with his friends: as they're inexperienced, he is hard on them in a way so that they become stronger, and he acts as the party's source of tutelage in their journey as thieves, reassuring that they're capable of managing with the Metaverse, as well as to help them overcome their own doubts of whether what they're doing is right or not. This is most prominent when he spends time looking after the protagonist, as although he can be strict with him, he is very gentle and kind to him when the time is right, such as encouraging him not to be sad if he messes up crafting tools his first time.

Morgana and the protagonist in their room.

But in contrast to his rational and masculine stance, Morgana also has a very feminine side to him, as he can be very gentle, sympathetic and caring. Additionally, he's modest with his own general value, thinking lowly of himself over others, making him naturally empathetic. This could expand towards fiction as well, making it easy for him to absorb himself in films and books and sympathize with their characters. Though at first he keeps his true feelings to himself, over time he begins to open up to the protagonist, rambling freely about his inner thoughts and dreams.

Although Morgana has a well-rounded personality, there is no connection between his traits at all, as such his personality will be presented in separate pieces: Morgana might very often get excitable while ignoring all rationale, or he might find himself embarrassed to admit his feminine side. Morgana ties himself up in his awkwardness once he starts believing that these traits are contradictory and hence false. One prominent example includes Ryuji's making fun of Morgana no longer serving a use to the group, which he takes to heart. Lost, Morgana finds himself depressed, convinced he's really good for nothing, and tries to find his footing by insisting his dependent end of his personality is legitimate. However, the correct approach is to find a balance and a mutual understanding between both ends of his character, which he starts by admitting to his friends that he truly loves and trusts the group.

Morgana's character also revolves around the topic of destiny. From one point of view, Morgana wants to understand his role rooted in his memories, but he also wants to achieve a dream of his own, which is to become human. In another point of view, Morgana's primary destiny and role is to merely support the Trickster and the group, albeit he doesn't stay directly involved in the party's problems, and as such isn't expected to form any relationships with the team. On the other hand, Morgana's defiant, proud personality goes against that, as it's rooted in his own personal desires, which leaves him open to forming real relationships with his human companions. In the end, Morgana both embraces destiny by fulfilling his role and defies it via preserving the relationships. This is best represented by his final task in the Qliphoth World, which leads to his demise, but is followed by his revival as the group kept him in their minds.

Morgana is kind of an outcast in the group, where he isn't directly noticed as a member of the group, so there's often the tendency for him to be left behind or ignored. As such, he displays one-sided love towards the group, which is normally unrequited as well. In spite of this, the support he's given them has touched the party regardless, enough to worry about him once he withdraws on his own. Morgana himself is also confused about the relationships he has with the group, such as being too close with the group, or even assuming that they're willing to help him in his plans. The confusion also backfires on him in the opposite way, as he might think they really do think lowly of him or don't want him within their circle.

Morgana's role as a mentor makes him outspoken and as he's hard on them, he doesn't mind making witty jabs at them either. He also has a mischievous side, as he has the tendency to laugh at or make fun of his allies, especially Ryuji Sakamoto. This strength also makes him very gentlemanly and truly respectful, especially towards women. This aspect of Morgana is symbolized by his Persona Zorro: aside from his burly and manly appearance, the background behind the real figure is explored in Zorro, the Outlaw, which also emphasizes that Zorro was caring of the local people and that he was even a true gentleman to his villainous opponents.

Morgana's finishing touch.

Morgana also has a commanding tendency: In spite of having the protagonist lead the group, he very often barks orders himself, which makes him come across as conceited and bossy to certain members of the group. These orders can be ambiguous or confusing as he often doesn't reveal the intent behind his commands. He might even go as far as to be insensitive and might end up putting them in hard situations of their own. He also lacks the tact to read people's problems, such as the protagonist feeling dizzy upon the presence of the mysterious man Masayoshi Shido, only taking it as a diet problem. He makes the same conclusion with Makoto Niijima later on when she's worried about her sister Sae, having Futaba note him as "lacking in tact." His prideful nature also has him butt heads with Ryuji, whom Morgana finds to be lazy and fickle as his efforts are only based on whatever interests him, whereas Ryuji finds Morgana to be condescending. Because of this, Morgana might skirmish with Ryuji to protect his pride.

Morgana's very intelligent, and has a great deal of common knowledge. In the context that Persona 5 takes place in Japan, Morgana also knows English, but it's gotten rusty (in the English localization, that has been changed to German.)[4] He's also adaptive in blind situations, such as with handling investigations on the Metaverse and even helping the protagonist with tough questions in class. Morgana's understanding of the Metaverse yields him deep psychological knowledge, which is essential for the group to understand the nuances with dealing with people's hearts within the Metaverse. Because of this, Morgana likes to label himself as a "smarty."[5] In spite of this, modern-day technology is very often lost on him, comprised of several decades worth of knowledge, going as far as the internet and computer mice.

Morgana repairing a ride.

Morgana's also very dexterous, particularly with teaching, crafting and supplying tools for the party's mission, referring himself as their "tool specialist." He also knows how to lockpick, but he struggles to do so with cat paws.

Morgana is very interested in the phantom thief genre, and often integrates that into their infiltration activities. This enthusiasm is one reason why he coined the basic theme of the group to revolve around phantom thieves, and a minor reason why he wanted the group to use code names. Morgana also believes that a phantom thief should be able have an eye for art as well as discern authentic pieces from forgeries. According to the Persona 5 artbook, Morgana's hobbies include watching TV, particularly the news and cop dramas.[2][6]

Morgana is also invested into various everyday subjects and activities. He's fond of cuisine, referring to himself as a "serious gourmet."[7] He loves fish cuisine, especially raw fish[8] and sushi: he's enthused enough that he's knowledgeable on many types of sushi. However, he wouldn't normally be allowed to eat human food, so he'd have to eat canned cat food during his daily life.[8] He would complain about it at first, but he would eventually grow to love it.[2] When Morgana first wanted to become human, he considered trying Sojiro's curry.[9]

In spite of prioritizing a realistic and logical mindset, Morgana has strong morals, supported by his understanding of the human heart. He puts a strong emphasis on give-and-take, and shows honor in helping out those that have helped him: he promised the protagonist that once he became human, he'd definitely pay him back, and also believes the two owe it to Sojiro for being their legal guardian. He also has a textbook definition of an ideal person, considering it to be a hero figure that helps people in need. Morgana is also very chivalrous in nature, showing a very gentlemanly side towards women. This is most apparent with Ann Takamaki, who fits the description as she possesses an empathetic and courageous personality, alongside her beauty; he refers to her as "Lady Ann" out of noble respect.

In the face of injustice, in spite of Morgana's own love for bragging, he himself gets peeved by legitimately smug and arrogant people. He would also voiced he'd never forgive a certain minor target's abuse inflicted on stray cats. In response to Ichiryusai Madarame's excuses for his age for his actions, Morgana objects as even though he was turned into a cat, he's still fighting.


It is also very likely that Morgana's "out-of-control" episodes when he finds a Treasure, which were at first described as "out-of-character," are feelings that are legitimately part of him, but are beyond Morgana's own understanding at first, and does not directly associate himself with them. When he does admit he cares and trusts the group, however, is when he takes true control of these emotions, and he no longer loses his cool in the face of a Treasure.

Additionally, although Morgana restrains himself, he also seems to be quite perverted, as at first he was mesmerized by Suguru Kamoshida's cognition of Ann, which is her only wearing cat ears and bikini, even though he was aware she's a fake. This is very likely the primary reason why he developed a crush towards her to begin with. Because of this, he often blurts out sexual innuendos regardless of their appropriation, or even at one point, would try to peek under Ann's skirt. This excitable nature also leads him to far-fetched ideas, such as how Yusuke and Ann were initially interested in one-another.

Morgana thinks the protagonist is handsome.

When Morgana's looking over the protagonist, especially since he's under his tutelage, he is displayed to be firm but tender, as he steers him into the right direction depending on the situation, such as having him save the movies for another time if he's busy with Kamoshida, or having him stay away from adult stores. There are times he might even order the protagonist to do something, such as cleaning his desk to teach him to make infiltration tools, without taking no for an answer. However, Morgana genuinely loves watching the protagonist spend his time performing a variety of activities, and in some cases Morgana may even wish to join in or do things in his place.

But despite being optimistic at the core, Morgana has a weak side; in reality, because of his ambiguous origins, he's deeply worried about who he really is and where he belongs. His uncertainty leads him to even question the integrity of his feelings, slowly becoming disconnected with them in the process. His condition worsens as he fails to make any progress on discovering anything about himself for months: eventually, he even forces himself to be positive, but the effect of that inevitably wears off as well.

Once he loses his sense of self entirely, due to the confusion he begins to assume general consensus and his friends' opinion of him as the truth, lacking the certainty to reject the idea they're more qualified to define what he is over himself. Worse, as Futaba joins the group and replaces him as Navigator, he begins to question his role in the group and all the knowledge he believed he had on the Metaverse, causing him to worry about how he doesn't compare to others. This results in him perceiving himself as a worthless cat or just a monster, leaving him in a state of dejection and withdrawal, and believing he's been rejected by the group for what he is. However, in spite of being sometimes left out and ignored, the Phantom Thieves have always kept him in their minds, which is highlighted once he runs away, displayed via the protagonist approaching his daily life alone in worry, as well as the team setting priority on retrieving him.

In the end, Haru encourages him that he should find the courage to trust his own true feelings. In the end, Morgana admits that he doesn't understand who he is and doesn't feel like he has a justified reason to stay with the group, but despite this, he wants to stay with the Phantom Thieves of Hearts as it's the only place he can belong. With them showing acceptance in return, he opens his heart and finds comfort in trusting and being himself, realizing that it doesn't matter if he doesn't understand himself and his origins.

Illustration of Morgana and the protagonist for PlayStation Awards 2016 by Shigenori Soejima.

Morgana's overall loyal to the Phantom Thieves, treating them as equals during missions and gatherings due to the nature of their deal, having both sides require one-another to work together in order to succeed. He refers to a number of contributions or mistakes the team makes as a collective effort. Though he initially held a distant give-and-take relationship with the Thieves and had been planning on leaving the group and moving on after restoring his memory, his fruitless journey led to the Phantom Thieves growing on him and gradually began to love being with them. He's shown gratitude for their hospitality, especially since he has no other place to belong. This helped develop a sense of duty towards their goals, boosting his loyalty to a state of selflessness, to the point where he's willing to sacrifice himself in order to protect his friends.

Early on, Morgana's been engrossed by "the embodiment of human desire." Usually Palace rulers' treasure, when he finds one present, he loses all sense of reason and starts fawning over it out of affection and admiration, as demonstrated with Kamoshida's treasure. While finally reaching the Depths of Mementos, Morgana remembers that humans are actually people he looks up to, and has shown to value them and their potential to change the world dearly. This is likely why he's shown to admire human desires at first, as he's been obsessed with belonging among them. However, this compulsion was shown to be neutralized after Morgana realized that he belongs in the Phantom Thieves. As Ann pointed out, he seemed calm and collected when he directly took Okumura's treasure. Despite this, he still holds a passion for humans in the end, so seeing them imprison themselves in Mementos so their wishes are granted was something that saddened him, and did everything he could to knock them back to their senses. Even though Morgana demonstrates modesty in terms of his own general value, he's persistent in following his own feelings and ideals, and in turn, protecting what he cares for.

ペルソナ5_8週連続テレビCM②_「モルガナ編」

ペルソナ5 8週連続テレビCM② 「モルガナ編」

Morgana's Japanese trailer.

Morgana's Japanese speech has several unique quirks:

  • When he states other people's names, they're written in Katakana, rather than Hiragana (Ann would be アン, rather than あん.) This includes other terms like "human." (ニンゲン 人間(にんげん))
  • Morgana doesn't speak in polite Japanese, but rather uses plain and masculine speech.
  • When he's referring to himself in first-person, he uses "wagahai," (ワガハイ, lit. 我輩(わがはい)) an archaic phrasing used by older men that indicates a noble status. It can be translated to "my fellow."
  • When referring to second-person, he uses "omae" (オマエ, lit. お前(おまえ)). It has a casual and masculine tone. It is used by both him and Ryuji.
  • When converting to plural pronouns, he maintains his original pronouns, only adding "-tachi" at the end like normal. ((ワガハイたち*)? / (オマエたち*)?)
  • Morgana also uses the "-Dono" (殿) honorific when referring to certain women, particularly Ann and Lavenza, such as "Ann-Dono" instead of the English equivalent "Lady Ann." It roughly means "lord," "master" or "milord." It is normally used to indicate that the person referred to has the same (high) rank as the referrer, yet commands respect from the speaker. Unlike previous instances of names and honorifics, "-Dono" is written in Kanji.

Profile[]

Persona 5[]

"...Not letting that happen! Human hope is a desire too! You better not underestimate it! The Phantom Thieves will yield to no one, no matter who they are! Even if only one of us remains, we'll get back up and fight to the very end. And we'll definitely... definitely...! Take the world!"
—Morgana to Yaldabaoth, Persona 5

Morgana is an amnesiac that remembers almost nothing about his past or himself, believing that the cause is the distortions within Mementos. This causes him to lose his sense of self in the process, and wishes to get it back. He also believes himself to have been human, and assumes that the distortions have also turned him into a cat. He theorizes the core of Mementos may have the answers, but access from most of it is blocked and he cannot go very deep. Although Morgana didn't know for sure if there's anything past Qimranut, he concluded there must be more to it as the depths of Mementos wouldn't possibly end at such a "normal" place.

In order to achieve his goal, he began to investigate the Metaverse, and checked on numerous Palaces for clues.

First Heist: Suguru Kamoshida[]

"...Remember how you guys asked me before about what I am? To be honest... I don't remember anything about my birth. I think the Metaverse's distortions made me lose both my memories and my true form.
There's no doubt that the distortions were what caused me to lose my real self. I'm sure that once they're they're purged, I'll finally be able to get that self back. And I have a pretty good idea on how to do it too. That's why I was in the castle in the first place."
—Morgana, Persona 5

During his investigation in Kamoshida's Palace, he gets captured and locked in a prison cell. The Shadow of the Palace's owner, Suguru Kamoshida, tortured him while he was apprehended.

Morgana imprisoned in Kamoshida's dungeon.

Locked in his cell, Morgana eventually spots two teenagers scurrying outside the prison - the protagonist and Ryuji Sakamoto, and implores them to help him out. Initially, the two are confused and distrustful of him, and Morgana resorts to making a deal with them; if they release him, in exchange he'll help them escape the castle. Ryuji concedes to help and in return, Morgana fulfills his end of the bargain, guiding them towards their exit.

Morgana's Persona Zorro.

During their escape, Morgana refers to the two as "Blondie" and "Frizzy Hair" (Ryuji and the protagonist respectively.) When their escape route is blocked by shadows, despite Ryuji starting to panic, Morgana doesn't flinch, and summons his Persona Zorro. Being knowledgeable of the Metaverse, he teaches the basics to the protagonist, who joins him in battle. After helping the two escape, they go on their separate ways, with Morgana staying behind to investigate. However, Morgana becomes interested in the two, especially the protagonist, believing they could be useful to helping him discover his past.

The day after, Morgana finds them again at the castle's entrance. He's asked by Ryuji to guide him towards the other students imprisoned within the castle. Since he wasn't aware Ryuji wanted to free them, Morgana accepts, with the only condition being that the protagonist tags along. During that day, Morgana taught the protagonist some battle techniques and further explained how the mysterious world works, though it's built upon the assumption they're working on a deal. However, since the two have never promised anything, they leave him behind. This infuriates Morgana, as he feels played for a fool.

Morgana in the real world.

For the next few days, he moves to the real world to search for the protagonist and Ryuji, getting lost in the process. Eventually, he finds them in Shujin Academy, the school which the two attend, appearing before them as a normal cat. He's overheard them talking about their failed attempts to deal with Kamoshida, so in order to get the two to ally with him, Morgana tempts them by giving them a rough idea on another solution: Kamoshida's castle is deeply connected to his heart, and causing it to disappear will erase the real Kamoshida's distorted desires and turn him into a good person, with the guilt of his crimes forcing him to confess. However, compared to his previous attempt, Morgana wants them to settle a deal first before he guides them further. Despite that, Morgana warns them about the potential risks behind his operation: erasing a person's desires entirely can erase their will to eat, sleep, necessities to survival. If they're not given proper care, they might even die. This makes Ryuji hesitate, so Morgana gives them additional time to think.

The day after, Shiho Suzui's sudden attempted suicide encourages the protagonist and Ryuji to act on taking down Kamoshida, having the three share the determination needed to take the risk of murdering him, continuing their deal. They resume their investigation in Kamoshida's Palace after school, but their infiltration is quickly interrupted by Ann Takamaki's appearance and imprisonment in the castle, having the three shift their focus on rescuing her instead. When they return back to the real world after her awakening, they agree to recruit her, giving the team the remaining manpower they need.

Morgana settles a deal with the protagonist.

The group decides to plan on finding a quick way to gather for their missions, with Morgana choosing to stay in the real world as he can't contact them otherwise. In that case, he needs someone to take care of him for the time being, selecting the protagonist to take that role. He moves in together with him at Café Leblanc, sharing the bed in the attic. As normal people cannot understand Morgana, he imitates the life of a normal house cat. The two settle on a deal, having Morgana teach the protagonist how to craft infiltration tools over time in exchange for him being taken care of.

Morgana also decides to accompany the protagonist wherever he goes, mainly to look after his daily life and the effects it'll have on his Persona's strength, suggesting several methods to help boost his productivity and development when appropriate. As getting around in cat form seems to be inconvenient for him, he decides it's best to deal with being carried in his bag instead. In addition, Morgana wants to participate in their group chats as well, asking the protagonist to type for him.

Meanwhile, as a Phantom Thief, Morgana takes on the role of being their mentor and guide, often leading group meetings and major decision-making. Additionally, his connections to the Metaverse grants him natural understanding of its functions and mechanics, a vital tool for traversing through the other world. He also fills in additional roles, such as analyzing enemies or serving as rear support when he's been knocked out of battle.

Morgana loses control over Kamoshida's Treasure.

As the team reaches Kamoshida's treasure room, as well as secure an escape route, he explains to them that his treasure will need to manifest a physical form for them to steal it, which they can achieve by directly sending their target a calling card. On a later day, they write and set one up on the school's bulletin board, accusing him of his crimes and threatening to reveal them to the public, which triggered a reaction within Kamoshida. With the treasure now manifesting a physical form, they re enter his Treasure Room, where they discover the air of fog has turned into a giant crown. As Ann wonders why Kamoshida's desires look so "pretty," Morgana loses all self-control and fawns over it, particularly because it's the "embodiment oh human desire."

As the thieves carry the treasure outside, Kamoshida swiftly takes it back from their hands, forcing them to battle him. They successfully defeat him and take his (now shrunk) treasure with them, right as his Palace starts to collapse. This ensured that Kamoshida would soon drop his plans on calling for expulsion, and confess his crimes. With Kamoshida's confession and their first successful infiltration, Morgana concludes that because they persuaded the Shadow without killing it and sending it back to its real self, they were able to enact a change of heart without cognitive collapse.

Morgana reassures the party.

As the group has secured Kamoshida after his public confession, they sell his treasure (which has taken the form of an Olympic medal in the real world,) and using their earnings, the quartet celebrates their achievement via making a reservation at Wilton Buffet. After encountering several selfish adults, the party comes up with the idea of whether they want to continue their helping people as phantom thieves. Upon Ann's remark that she doesn't want to return back to looking away from the wrongdoings around her, Morgana sympathizes with them and reassures them that there's nothing they cannot accomplish as phantom thieves. The group then decides to continue their activities as the Phantom Thieves of Hearts.

Second Heist: Ichiryusai Madarame[]

"An artist, huh... What kind of person do you think I was? There's no way I'd turn out to be some bad guy in the end, right? I get so engrossed with the embodiment of human desires... And that's not all. When it comes to the Metaverse, I'm the only one who can transform into a car... I'm special, but it's still odd... Who could I actually be...?"
—Morgana, Persona 5

Morgana introduces the party to Mementos.

With their activities in the Metaverse having left an effect on Tokyo, Morgana can commence his own investigation. One day after school, he introduces the rest of the group to Mementos. They examine the deepest area he could access, finding the gate to the next path open before them, proving Morgana's theory that there's more to Mementos that it seemed. On why the path opened for them in the first place, Morgana theorizes it might be based on the general public's belief in them as Phantom Thieves, and they can go ever further if they rouse more public acknowledgement.

The party wonders why he knows so much about Mementos in the first place, but Morgana himself doesn't remember why: all he knows is that he needs to know what lies in the depths of Mementos and to rid it of its distortions, and retrieve his appearance. The party promises to help his retrieve what he has lost, with Morgana opening up, saying he'll rely on them.

Morgana discovers a mysterious locked door in Madarame's shack.

Additionally, they find and steal the heart of Natsuhiko Nakanohara, who redirects them to Ichiryusai Madarame, a potential target. Although seemingly innocent, they investigate his Palace, and find clues that point to thoughts of stealing his pupils' ideas in exchange for their livelihood, as well. The group isn't satisfied with the information they've found, so they decide to warm up to Yusuke Kitagawa by having her paint Ann while the rest watch. Morgana gets bored and takes the opportunity to scout the shack for the rest of the session, until he finds a unique door with a lock that will serve as a vital clue later on.

When investigating Madarame's Palace, the team is obstructed by an electric fence in front of an entrance with the same design, which has Morgana think of the plan to lockpick the door in the real world to open the one in his Palace. But in order not to get caught, as the protagonist and Ryuji are forbidden from entering the shack, Ann is forced to participate as a decoy to Yusuke while Morgana's busy opening the door. Upon unlocking the door, right as Madarame discovers them, they unearth his forgery scheme which he attempts to cover up with a lie. With Yusuke seeing Madarame's true intentions by his Shadow self, he also awakens to his Persona and offers to join the group.

Morgana executing the finishing touches of the five-man grand theft.

After finding Madarame's Treasure and exploring the vicinity to find a way to steal it and truly secure their infiltration route, Morgana hatches a plan to grab the heavily-guarded Treasure unnoticed, which involves having Ryuji bait the guards to give Ann the opportunity to disable the facility's power for a few seconds before the backup generator turns it back on. Morgana's roped on a hook above the Treasure by Yusuke, and the protagonist will operate the hook via a level right as the blackout starts. Morgana successfully snatches the stolen Treasure.

Morgana however he hasn't thought of an escape plan, so the party exits via a nearby window which they use to climb back down before taking a portal to the Palace's courtyard. Morgana gets excited over the Treasure and wants to see what it looks like, only for the party to find that it's a scribble made to trick the thieves. With Madarame revealing the Treasure, the true identity of Sayuri, the party battles him face to face and defeats him. With the Palace's collapse, Morgana transforms into a van as a last-ditch attempt to escape back into the real world.

"Well, there's no way someone like me, who has honorable aspirations, can be evil. A man who saves those in trouble in the west, while punishing evildoers who may lurk in the east! A man who chastises people that smoke inside in the south, while saving bullied cats in the north. A man who has a sturdy body and vows to do one good deed a day, be it rain or shine.
I'm that kind of ideal person. ...Or so I hope."
—Morgana, Persona 5

With Madarame's heart changed, back home Morgana opens up to the protagonist more, deeply wondering about what he could turn out to be, as well as whether he would turn out to be good or evil. He asks the protagonist for his input, but he won't be satisfied with his response, saying it's "half-assed." Morgana snaps out of his ponder, declaring that there's no way he'd turn out to be evil, returning back to his normal self.

Third Heist: Junya Kaneshiro[]

With the Phantom Thieves garnering the attention of the public, while laying low they use the opportunity for their social studies trip to a TV station at Akasaka Mitsuke to search for their third target. There, they encounter Goro Akechi, where they discuss scary rides at theme parks. Akechi's attention is caught by Morgana's mention of Dome Town which he describes as a "pancake-looking place," having Akechi misunderstand and think they were talking about cake and pancakes.

Akechi would later star on a TV show with the group in the audience, discussing the Phantom Thieves: Akechi believes that the group are real in spite of public reception, but also thinks that if they were, they should be tried in a court of law. The rest of the group takes his response as an attempt to antagonize them, with Ryuji getting riled up and Ann wondering whether they're selfish, but Morgana dismisses his opinion and states that "the justice of it all is something we can decide for ourselves."

Fifth Heist: Kunikazu Okumura[]

"At first, I only thought of this team as a temporary dwelling until I regained my memories. But I wasn’t making any progress on finding out what I am or why I was born... I wanted a reason of my own--a reason to stay with the Phantom Thieves. I don’t have anyone I want to save or get revenge on. Someone like me has no reason to stay here... That’s why... to me... this place is... It’s the only place I can belong! I wanna stay here forever!"
—Morgana to the Phantom Thieves, Persona 5

The Phantom Thieves' victory against Medjed causes a boom in popularity, resulting in massive support and even merchandise to capitalize on their success. Though it excites some of its members, considerably Ryuji, Morgana isn't interested by their fame, even expressing preference over the old days when they weren't relevant.

To help Futaba overcome her social shyness, they spend several days taking turns hanging out with her. And to wrap up their plan, the group takes her to Miura Beach, and spends their day enjoying themselves. Though for Morgana, he's shown to be unable to actively participate or contribute much to their gathering, misunderstanding Makoto's problems out of tactlessness, and even being left behind by the boys to have him keep an eye on their stuff while they attempt to pick up girls. Their outing wraps up with Ryuji making fun of Morgana's perceived inadequacy, considering that Futaba's taken over his role as Navigator, proving herself to be far more naturally talented than he is at scanning and analyzing Mementos.

Morgana's nightmare.

The night after, Morgana's insecurities of his own identity manifest in a dream, seeing himself emerging out of sludge in Mementos while snarling, having an eye color that matches those of people's shadow selves. This nightmare distressed Morgana greatly, making him worry that he could actually be a monster. This occurred due to his failure to find anything about his past for months on end, having him doubt whether he's human in the first place, which causes him to let go of his assertions, admitting to himself that he'd be able to accept living as a cat. Since Morgana can't figure out his origins and doesn't have anywhere else to go, he decides it's best he stays with the Phantom Thieves.

"I'm basically useless..."

However, since he no longer knows what he is, he begins to feel lost and confused, and worry about who he is and what his role in the group is. He ends up becoming vulnerable to general consensus and peer pressure: this ends up hurting him psychologically, ranging from his appearance as a cat, and his allies' opinion of him to a larger degree. He tries to seek validation from his friends, e.g. checking how much value they have in his ability to transform into a van; but since they don't take that ability seriously, he loses merit in it himself. Eventually, he enters a state of withdrawal.

Despite being in an apparent state of depression, nobody realizes that something's wrong with him. This is because the Phantom Thieves' newfound fame, or simply the acceptance and support from society made them desensitized without realizing it, which caused them to lose grasp of why they're Phantom Thieves. However, the night before Shujin's school trip to Hawaii, before most of the group parts with Morgana, he tries to muster the courage to tell the protagonist about his troubles, but he fails to do so, discarding the topic entirely: his self-doubt makes him lose his trust in his friends as well, making him afraid and hesitant towards opening up to him. Eventually, due to his state of mind, his trust towards the group dwindled in the process, potentially making him trying to deny the feelings the group implanted into him, which makes him more aloof with the group.

When the Phantom Thieves come back from their trip overseas, they immediately host their next meeting the night after. However, his friends' inaction involving infiltrating Okumura, mixed with their initial thirst for fame causes a misunderstanding, making Morgana think they've grown indolent and arrogant. He especially focuses on Ryuji, whom Morgana was disappointed in the most, believing that he's now only a thief as an excuse to pick up girls. However, Ryuji counters him carelessly, claiming he's also acting out of his own benefit. Though a misunderstanding, his words cause Morgana to lash out at him. He then declares that he'll infiltrate Okumura and catch the supposed culprit behind the mental shutdowns all on his own, with the goal of getting them to acknowledge him, as well as to acknowledge himself in the process. However, his impression on his friends made him feel like they never accepted him in the first place, thus supposedly talking down on and trying to shun him beforehand. Feeling lost and alone, Morgana leaves the team. But despite his assumptions, his running away caused the group to be immensely worried for him, especially Futaba and the protagonist. And even though Ryuji never realized what Morgana's been going through, hence expecting him to come back in no time, it also conveys that he sees him as part of the team as well.

Morgana on Haru's side.

While trying to infiltrate Okumura's Palace, Morgana is almost immediately defeated by the Palace's Shadows, who only leave him alive because they do not regard him as a threat, especially due to his feline appearance. However, he is saved and nursed back to health by Haru Okumura, who retains the ability to understand his cat form in the real world due to having been inside the Palace. After learning about her personal troubles, he decides to help her become a Phantom Thief despite her lack of a true Persona at that time due to her unwillingness to acknowledge her more selfish motives in rebelling against her father. The two have tried to infiltrate his Palace together by sneaking in.

When the original Phantom Thieves show up to Kunikazu's Palace to look for their friend, Morgana introduces Haru as "Beauty Thief" (which is later revealed to be Haru's idea) and claims her to be a far better apprentice than his former teammates; a claim that is immediately undercut by Haru's inexperience and shyness. It also becomes obvious that the two have also rehearsed their lines in advance, with Haru forgetting her own. Eventually, Morgana cuts their conversation short, turning focus on taking the treasure instead, having Haru unlock the next gate locked with a biometric scanner. But since the other end of the gate is brimming with Shadows, everyone's forced to flee, causing the two sides to go astray from each-other.

Over time, Morgana and Haru have been taking on requests from the Phantom Aficionado Website. Deducting that, the Phantom Thieves enter Mementos in an attempt to retrieve Morgana and apologize to him. Though Ann gave him a heartfelt apology, Ryuji's obliviousness made him deliver an awkward apology and overall making him sound half-hearted, and in turn condescending and derisive. This hurt Morgana in the process, but he tried to rule them out as just being overly cocky jerks, angering him in the process. Desperate to invalidate their opinion of him, he dares them to try and catch him in his bus form, while they chase him on foot.

Morgana trying to protect Haru from her fiancé.

Morgana and Haru eventually flee, finding themselves in a back alley in the real world. Morgana started insisting that he wants nothing to do with the group, denying his trust and desire to stay with them. However, Haru's abusive fiancé finds Haru and tries to abduct her; Morgana tries to save her as he blindly jumps on her fiancé's leg, and yelling for help after he's hurt from the fight, drawing the Phantom Thieves and in turn dealing with the fiancé themselves, though they receive threats from him once he leaves. Although Morgana tried to endure and discard his injuries, he took Haru's troubles seriously (who was in physical and emotional pain,) causing him to soften and beg the party to help her - their putting aside their differences and agreement to give her a place to rest was what brought Morgana back to some of his senses and realize how much he misunderstood them.

Morgana being comforted by Haru.

Back home, Morgana has a discussion with the rest of the group. Initially, he's reluctant to return back with the Phantom Thieves; he explains to them that, since he no longer has anything to bring to the table and that it's unlikely he'll turn back into a human, there's no good reason to stay with them and believes it's best they split up, ignoring his personal wishes in the process. However, Haru catches onto the situation and encourages him to allow his true feelings out, finally giving Morgana the courage he needed to come clean - he admitted that though he saw this team as a temporary dwelling until he regained his memories, over time he couldn't make any progress on who he is or why he was born, having no other place to go; he wanted to become human because he wanted a reason of his own to stay with the Phantom Thieves, as he had no one he wanted to save or get revenge on, feeling like he wouldn't have a good reason to stay otherwise. With his friends' encouragement, in the end, he admits that he really wants to stay with them because he trusts them. Though he is insistently worried if the group is certain in putting up with any trouble he might attract their way, they quickly brush away his doubts, accepting him in the family with open arms, to his relief. Morgana's now certain he belongs with the Phantom Thieves.

After that evening, everything reverts back to normal as usual. Morgana's energetic and self-assured personality is back. However, he's now found a sense of duty towards the Phantom Thieves; as he promised that he'd pay his dues, he leads the group meeting over infiltrating Okumura's Palace the next day, with the goal of rescuing Haru. In addition, he's more laid-back with finding out who he is and is no longer worrying when his friends ignore or make fun of him.

Morgana naturally plays his role in the group, serving again as their guide. Despite Futaba's ability to scan and analyze the Metaverse, Morgana's knowledge on how the Metaverse works still proves to be valuable intel, even later on in their journey; his role involves pinpointing the team's goals and destinations and leading them there. Additionally, his role extends to representing the group and its identity itself, as he hosts their meetings and often speaks on their behalf in confrontations against their foes.

Persona_5_Boss_Fight_6_Okumura_(1080p)

Persona 5 Boss Fight 6 Okumura (1080p)

Morgana rescuing the Phantom Thieves from Okumura's trap.

After the gang sent their calling card to Okumura and confronted him in his Palace, his Shadow self manages to manipulate Haru, successfully imprisoning the rest of the Phantom Thieves sans Morgana, who spotted his trap when he activated it. With Haru's refusal to join her father and leave her friends behind, he tries to bribe Morgana with money and fame. However, his deal is quickly declined, as Morgana proclaims that he values his friends to the point where they're irreplaceable for him, establishing his strengthened resolve and devotion. He proceeds to swiftly knock his remote out of his hand with his slingshot, unlocking the cage and in turn saving his teammates. In contrast to his debonair attitude during his speech, he got really excited over successfully hitting bulls-eye, with Ryuji and Futaba coming their way to praise him.

The team then successfully takes down Okumura and his Corporobo underlings, and Morgana takes his treasure. Ann later noted how he seemed to be calm and composed when he came across his treasure, unlike previous instances where he would lose control and fawn over them. Additionally, as Okumura's Palace was on the verge of self-destructing, they used Morgana's van form to escape fast. With everyone back safely and with a job well-done, the group disperses as they wait for a change of heart.

Back home, Morgana admits to the protagonist that he was so hung up on wanting to be human because he needed a goal in life and a reason to live. But since he's certain he belongs with the Phantom Thieves, his goals have started to correlate with the group's as well, and he asserts he's going to do whatever it takes to ensure they succeed.

Final Heist: Mementos[]

"The humans I look up to aren't like that... No matter how painful reality is, it's all over if you don't try to change how things are! I'm not the only one who believes that. Everyone here agrees... We don't want to turn back into the people we used to be! That's why we risked our lives coming here!"
—Morgana, Persona 5

When the team's efforts to expose Shido are left null by the general public, after a long pause, Morgana decides to reveal to everyone that it's possible to change the masses' hearts by stealing the treasure from the depths of Mementos, thus erasing the Metaverse entirely. Though for Morgana, it's likely that he knew (although only on impulse and didn't necessarily understand it himself,) that erasing the Metaverse would mean he'd have to disappear as well, but never brought that up to the group. Instead, he warns them about other potential consequences they'll have to face, including the end of their work as Phantom Thieves and ability to steal the heart of any corrupt individuals in the future. In the end, everyone agrees to go with storming Mementos, leaving the responsibility of apprehending criminals to the adults.

That night, when Morgana and the protagonist get ready for bed, Morgana wants to let something out to him, but changes his mind and decides to keep quiet, though it's out of the want to have the protagonist rest well, instead of being caused by an insecurity. The protagonist allows him to talk anyway, and contrary to before, instead of talking about himself and his state of affairs, Morgana admits that he actually admires him, asserting that there is most definitely something special inside him. Morgana realizes that it's unlike him to talk to him like that, but he believes that it's not a problem, at least for that night. After that, Morgana's Persona reawakens into Mercurius. When the protagonist falls asleep, Morgana shows pity for his situation as well, saddened by the unfair circumstances he's been forced into after how much he's fought.

The morning when he wakes up with the protagonist, while preparing to erase the Metaverse, Morgana spends a short moment to appreciate how much the Phantom Thieves have grown over the year. However, when they first enter Mementos, he begins to hesitate over their mission, checking if the group has second thoughts about their choice. Though he ends up going anyway, Ann and Haru both notice that there's something wrong with how he acts.

On their way down to the Depths of Mementos, Morgana slowly starts to regain some of his memories, recognizing parts of that place that he's forgotten. He remembers seeing the humans that have trapped themselves in the cage, thus why he's assumed he's human himself. Later on, they find the mysterious Quarantine Cell, which Morgana also recognizes. He remembers he was born there, created by someone to guide the Phantom Thieves, though his memory is still foggy and can't remember anything else.

Once they find the Holy Grail at the bottom of Mementos, Morgana shows another hint of hesitation when they prepare to battle, but quickly ignores it and focuses on the task at hand. When their efforts to defeat it are rendered null, Morgana admits his frustrations about what humanity has turned into, as they're going against the reason why he admires them in the first place.

Morgana is erased from the general public's cognition.

When the party is defeated by Yaldabaoth at the core of Mementos, they're thrown back in Shibuya. This is when Morgana regains all of his memories and understands his true purpose vividly. However, the act of merging Mementos and the real world starts to erase the group from the public's cognition, to which Morgana feels deeply responsible for.

Later, everyone else wakes up in the Velvet Room, and after the protagonist encourages the rest of his party to free themselves from their cages, Morgana shows up as well, explaining everything to them. It is revealed that Morgana was created by Igor to assist the protagonist in his journey, after he was imprisoned and replaced by Yaldabaoth, who disguised as him during the year. Additionally, the true identity of the Quarantine Cell is actually the Velvet Room.

The Phantom Thieves then return to Tokyo, which has been fused with Mementos. Although a majority of the public has forgotten the Phantom Thieves exist, as Morgana is now able to emit a special glow, nearby bystanders actually notice the Phantom Thieves' presence. The Phantom Thieves then climb the Qliphoth World to confront the Holy Grail and steal back the world. However, despite putting on a fight, Yaldabaoth obstructs their attempts abruptly via his rays of control.

Morgana resisting Yaldabaoth.

When Yaldabaoth tries to rid all hope from the Phantom Thieves, despite everyone else's state of despair, Morgana stands up for everyone and declares that they're not going to give up until the bitter end. This helped the public remember the Phantom Thieves, but although a vast majority of them were still too afraid to listen, with the help of certain individuals rallying them into cheering (particularly Yuuki Mishima and the rest of the protagonist's Confidants), everyone was inspired to rebel as well. Their cheers in turn invigorate the rest of the Phantom Thieves, rendering any attacks that come their way void. Once they successfully defeat Yaldabaoth, Morgana's left feeling fulfilled due to helping those he admired, even if he humbly stated that they just needed someone to remind them the fact that they could change the world, and takes Mementos' treasure along with him back "home." Doing so, his existence tied to Mementos causes him to dissipate from existence as well, leaving the Phantom Thieves heartbroken. However, Morgana shows no regard to his own demise; instead, he gives them an inspirational message.

Epilogue[]

"Now this is just a guess...but I think I'm still here because you all remained cognitive of me... Even after the world's distortions disappeared, you kept me in your minds... That means you guys think there's a place for me in the real world."
—Morgana, Persona 5

After the protagonist's confinement, the remaining former members of the group are left in a slump due to the absence of their leader, feeling unable to free him as they can no longer use the Metaverse to their advantage. However, the memory of Morgana's words and pride in them is what inspires them to snap out of it and do what they can to free their leader.

However, on the day the protagonist is freed from his confinement, Morgana also returns to Café Leblanc in cat form. He speculates that despite his other world self disappearing, he returned in his normal cat form likely due to the Phantom Thieves keeping him in their minds. While he reappeared back in Shibuya, he decided not to follow the Phantom Thieves home, instead waiting until the protagonist's release from juvenile hall to return, much to the anger of the party.

Now that the case is over, Morgana decides he wants to find a way to become human, because he believes that even though he was not human originally, it does not mean he cannot become one. With the protagonist's departure next month, Morgana decides to go with him, since he might be key to helping him change his form, as he says he's "special." In addition, he wants to continue looking after the protagonist as he originally has.

In the epilogue, Morgana is seen sabotaging a car with two spies targeting the former Phantom Thieves before leaving Tokyo together with the party.

Confidant[]

For a list of the available dialogue options during Morgana's Confidant, see Confidant/Morgana.
For more information on infiltration tools, see Infiltration Tools.
"Skillful infiltrations and escapes to all manner of places... There's even the possibility that you used special tools and had someone who manufactured them... ...Answer me!"
Sae Niijima talking about Morgana, Persona 5

Morgana's Confidant unlocks automatically on April 15th and ranks out during fixed events in the story. Maxing his Confidant will evolve his Persona Zorro into Mercurius and will unlock the fusion of Futsunushi.

Morgana's Follow Up attack, gained after reaching Rank 3 of his Confidant after the completion of Madarame's Palace, has him transform into bus form and strike all enemies on the field for a critical hit.

Morgana's farewell gift after maxing his Confidant is Morgana's Scarf, allowing the protagonist to use Pickpocket in New Game+ once their Confidant has been established. According to Morgana upon receiving it, it is the only remnant of his original thief costume when returning to the real world.

Rank Available Ability Description Summary
An amnesiac talking cat who moved in with you after you met in the Metaverse.
1 April 15th Infiltration Tools Allows you to craft basic infiltration tools. A mysterious being who claims to be a former human...
2 Enter Kamoshida's Treasure room after sending a calling card. Baton Pass Allows you to pass your turn over to other Baton Pass users after a 1 More. A mysterious cat(?) who is familiar with the Metaverse. You are providing results...
3 Clear Madarame's Palace Follow Up Chance to perform a follow-up attack if Joker's attack does not down the enemy. As he talked about becoming human once again, you were able to hear his inner thoughts...
4 June 20th Kitty Talk Chance to step in after Shadow negotiation fails, allowing a retry. The phrase "take somewhere" seems to have triggered something in his memory...
5 Clear Kaneshiro's Palace Pickpocket Chance to obtain an item when Joker performs a melee attack. He shows a weak side, but swallowed his words. Who is he really...?
6 July 25th Ace Tools Allows you to craft all infiltration tools. He is full of spirit and hopes that returning to human form will restore his memory...
7 August 29th Harisen Recovery Chance to cure status ailments inflicted upon party members. A nightmare made him think he could be a monster. Fixing Mementos should solve it, but...
8 September 17th Endure Chance to withstand an otherwise fatal attack with 1 HP remaining. He has realized that he wants to be with you simply because your trust has deepened...
9 Clear Okumura's Palace Protect Chance to shield Joker from an otherwise fatal attack. He has found purpose in carrying out the objectives of the Phantom Thieves.
10 December 23rd Second Awakening Transforms his Persona into a mythological trickster. He has realized he belongs where you belong. It does not matter who he was; he is a true comrade.

Rank Available Ability Description Summary
An amnesiac talking cat who moved in with you after you met in the Metaverse.
1 April 15th Infiltration Tools Allows you to craft basic infiltration tools. A mysterious being you met in the Metaverse who claims to be a former human...
2 Enter Kamoshida's Treasure room after sending a calling card. - - A mysterious cat(?) who is familiar with the Metaverse. You seem promising...
3 Clear Madarame's Palace Follow Up Chance to perform a follow-up attack if Joker's attack does not down the enemy. As he talked about becoming human once again, you were able to hear his inner thoughts...
4 June 20th Kitty Talk If negotiation with an animal-type Shadow fails, you can try again. The phrase "take somewhere" seems to have triggered something in his memory...
5 Clear Kaneshiro's Palace Pickpocket Chance to obtain an item when Joker performs a melee attack. He showed his weak side, but swallowed his words. Who is he really...?
6 July 25th Ace Tools Allows you to craft all infiltration tools. He is full of spirit and hopes that returning to human form will restore his memory...
7 August 29th Harisen Recovery Chance to cure status ailments inflicted upon party members. A nightmare made him think he could be a monster. Fixing Mementos should solve it, but...
8 September 17th Endure Chance to withstand an otherwise fatal attack with 1 HP remaining. He has realized that he wants to be with you simply because your trust has deepened...
9 Clear Okumura's Palace Protect Chance to shield Joker from an otherwise fatal attack. He has found purpose in carrying out the objectives of the Phantom Thieves.
10 December 23rd Second Awakening Transforms Persona into a mythological trickster. He has realized he belongs where you belong. It does not matter who he was; he is a true comrade.

Persona 5 Royal[]

Morgana's role in Royal is nearly identical to its Persona 5 counterpart.

On a certain day during the Phantom Thieves' infiltration on Okumura's Palace, upon Kasumi Yoshizawa's request, Morgana and the protagonist accompany her to investigate the construction site at Odaiba, which accidentally causes the three to intrude into an unknown palace. After Kasumi awakens her Persona Cendrillon, Morgana invites her to join the party, to which she declines, as she needs to focus on her gymnastics. Back home, Morgana and the protagonist conclude that they shouldn't burden the rest of the Phantom Thieves with the stress of knowing there's another Persona user amiss, and decide to keep it a secret.

Morgana returning to Leblanc on Christmas day.

Later on, when the Phantom Thieves begin the process of tackling Masayoshi Shido, Kasumi meets up with the two again at Café Leblanc. She asks them to join the group in fighting him off, however, her offer is rejected. In addition to the Phantom Thieves getting wrapped into a dangerous conspiracy, Morgana believes that Kasumi doesn't understand how dangerous their target really is, and should not get involved.

After defeating Yaldabaoth, if the protagonist maxed Maruki's Confidant beforehand, Akechi appears and reveals to have survived his battle in Shido's Palace and will turn himself in to the police in the protagonist's stead. In the process, while the Phantom Thieves celebrate together on Christmas Day, Morgana will return back to Café Leblanc in Sojiro's hands, having survived the removal of Mementos, though now he remains in his normal cat form.

Taking Back Reality[]

Morgana as a human.

On December 31st, Morgana would watch a television celebrity famous for his looks and talent, and wished that he could become a human like that, to give him a chance to impress Ann. On New Year's Day, just like the other thieves, he was given his ideal reality, that where he has the form of a handsome young man, resembling the TV celebrity from before. Despite his dream coming true, Morgana's old habits still remain, as he's seen sitting at the counter in the café, and later sleeps with the protagonist, who was left surprised. In reality, this human form is an alteration created by Takuto Maruki, who has overwritten reality by using his own mysterious powers.

Morgana is the first of the Phantom Thieves to remember the truth, and once the rest of the group decides to deny Maruki's reality at the end of the week, his appearance will revert back into a cat in the real world. United, they go infiltrate Maruki's Palace, and protect the protagonist and Akechi from Yoshizawa's berserk Persona, and give them a hand in fighting her off.

After everyone's been brought back to reality, a night before bed, Morgana wants to talk to the protagonist, and expresses shame that he fell victim to his dreams and chose to live in ignorant bliss, despite everything that's happened between him and the others: he realizes he's been too reliant to the protagonist, and obsessed in a similar fashion with Ann as well. He asserts to him he'll work hard to become independent from then on, before he awakens to his third Persona, Diego, a fusion between Zorro and Mercurius.

After defeating Adam Kadmon, Morgana transforms into a helicopter so the party can escape the collapsing debris. After the protagonist is dragged down by a powerless Maruki for a final stand, he departs both of them alongside the rest of the thieves out of Odaiba. After the protagonist was released from juvenile hall, Morgana will return soon after. Unlike the base game's ending, however, Morgana no longer wishes to become human. It was then revealed that the star that Jose gave to the protagonist was what triggered Morgana's transformation, giving the last of its power to transform Morgana into a helicopter, losing its luster.

Should the protagonist cut a deal with Maruki, regardless of a direct offer or not, Morgana will forever remain human, and will consider enrolling in Shujin. He can be seen shopping with Ann and carrying all her bags in the credits.

Persona O.A.[]

Morgana in Persona O.A.

Morgana is the Persona O.A. protagonist's initial partner in the game, and no requirements need to be met for him to be unlocked.

His events begin with the protagonist meeting Morgana in Shibuya, who arrived to teach him how to be a Phantom Thief, and he decides they begin with exploring Mementos. Over time, Morgana teaches him the basics on how to be a Phantom Thief.

During his teachings, Morgana remarks that the most important quality for a Phantom Thief to have is "belief," as those who don't have their own beliefs cannot change other people's hearts. Additionally, Phantom Thieves are always on the side of the weak, which he has the protagonist practice by helping out a lost tourist.

Event Japanese Title
Encounter with Morgana モルガナとの出会い
Phantom Thief Knowledge 怪盗の心得
Belief is Important 大切なのは信念
Covert Skill 隠密スキル
Hide-and-seek Showdown かくれんぼ対決
Skillful Negotiation 巧みな交渉術
Sense of Notice 予告状のセンス
With One Fingertip 指先一つで
Phantom Thieves of Hearts 心の怪盗団
License Everyone's Biography 免許皆伝

Persona 5 The Animation The Day Breakers[]

Morgana is first seen in the subway with the protagonist, Ryuji, Ann and Yusuke. Morgana transforms into a van and they enter Mementos.

Later, Morgana acts as a sound signal when Kazuya Makigami and his gang raid Café Leblanc. Morgana helps fight Kazuya in the Mementos and delivers the key to Naoya Makigami.

Persona 5 (Manga)[]

Morgana's role in the manga is mostly the same as in the game. In the manga adaptation, Morgana appears before Ryuji and the protagonist after they confront Kamoshida for his role in Shiho's suicide attempt. Not only does Morgana agree to help the two, but he also reveals he found the Treasure of Kamoshida's Palace before meeting the boys.

Persona 5: Dancing in Starlight[]

Morgana's choreography in the menu.

Morgana appears as a playable character in Persona 5: Dancing in Starlight, partaking in an established competition between the Phantom Thieves and the members of S.E.E.S from Persona 3.

Morgana's dance style is sometimes improvisational, as he integrates theatrical performance to tell a story via body language, but he always does it alone. While dancing normally, however, he might integrate cat-like gestures to his choreography.

In "Tokyo Daylight" (ATLUS Kozuka Remix), Morgana replicates real-life activities, such as summoning via clapping, eating with utensils and dancing with a partner, relating to a theme of a life of luxury.

In "With the Stars and Us" (tofubeats Remix), during late segments of his dance, he acts out a story relating to his relationships, whereas he's in a position where he pushes the other figures away, but they reconcile at the end of the dance.

Social[]

"Humans are full of possibility, after all. Being with you just reaffirms that fact. By the way, do you... Do you think I'm full of possibility, too?"
—Morgana to the protagonist, Rank 8, Persona 5: Dancing in Starlight
Persona_5-_Dancing_in_Starlight_-_Morgana_Social_Events_-PS4-

Persona 5- Dancing in Starlight - Morgana Social Events -PS4-

Morgana's Social events are unlocked bit by bit as more challenge modifiers are unlocked.

In the 1st event, Morgana expresses his excitement to tackle their mission. Albeit, much to his embarrassment, he slips out to the protagonist that he also wants to impress Ann. Morgana proceeds to beg him to be his wingman, and the protagonist decides to help him out, much to Morgana's delight.

In the 2nd event, Morgana, while attempting to be impressive with his dancing and display a cool image, has his perception immediately undercut when Haru remarks it's cute. Albeit downhearted, Morgana decides he might need to change his approach. Eventually, he deduces that his cuteness is a good thing, and reverts back to his energetic self. This helps him stop from doubting himself on the stage.

In the 3rd event, Makoto tries to gather any additional skills they could use in their Phantom Thief missions, albeit she never gets anything that applies directly in her context, as Morgana instead brings up his gourmet skills. Makoto has him dig deeper, as he remembers and remarks his undying loyalty to those he trusts. Although at first he doubts if his devotion is too much, he is reassured that his isn't detrimental.

In the 4th event, Morgana and Ryuji discuss alone how they can be more attractive to girls. They go over the concept that they might look better if they're already taken. However, while bringing up ideas, Ryuji mentions a "catwalk," which Morgana irrationally takes as him being made fun of how he walks (specifically like a cat,) and goes berserk. Eventually, the protagonist walks in, and the situation is cleared up, with Morgana apologizing for losing his temper.

In the 5th event, Morgana considers how being human would help him express his true self better. In response, Yusuke suggests that he should instead work with what he has, and he can change up certain factors like his posture to highlight what he wants.

In the 6th event, Morgana, Futaba and the protagonist primarily discuss their anonymous opponents in the dance battle, S.E.E.S.

In the 7th event, with Ann's arrival, Morgana sets his plan to impress her into motion, but it's immediately halted as Ann is only around temporarily. She brings up theory on dreams, and how they are told to predict the future. As per their situation, she brings up the dream of dancing and how it implies that one wants to express their true self, and even suggests that dancing with a partner predicts romantic success, which excites Morgana tremendously.

In the final event, Morgana is alone with the protagonist at the attic. He remarks about the topic of possibility and how humans are brimming with it, but eventually seeks the protagonist's approval, asking him if he thinks he's full of possibility as well. The protagonist reassures Morgana, who promises to keep working hard.

P5D Morgana Social.png
Social Unlock Requirements
Social Card P5D 1.png
Morgana's Fervor Unlock 1 challenge modifier.
Social Card P5D 2.png
The Team's Mascot Unlock 3 challenge modifiers.
Social Card P5D 3.png
Morgana's Devotion Unlock 5 challenge modifiers.
Social Card P5D 4.png
I'm Not a Cat! Unlock 7 challenge modifiers.
Social Card P5D 5.png
I Wanna Be Human Unlock 9 challenge modifiers.
Social Card P5D 6.png
The Other Side Clear tracks with 3 challenge modifiers on.
Social Card P5D 7.png
Morgana's Dream Unlock 11 challenge modifiers.
Social Card P5D 8.png
Infinite Potential Clear tracks with 5 challenge modifiers on.

Persona 5 Strikers[]

Morgana, since departing from Tokyo, now lives with the protagonist. While still being somewhat bothered with being referred to as a cat, he no longer wants to become human, and is more comfortable with his appearance.

First Heist: Shibuya[]

Morgana and the protagonist back in the attic of Café Leblanc.

In late July, months after the events of Persona 5, Morgana and the protagonist travel back to Tokyo for their summer vacation, as well as to reunite with the former Phantom Thieves before traveling and camping together. Morgana expresses that he's a little nervous meeting them, after all the time has passed. Upon their return to Café Leblanc, they're greeted by their friends, who have been awaiting their return inside. They spend the day celebrating their reunion upstairs in the attic.

The next day, Morgana, the protagonist and Ryuji travel to Shibuya to buy camping tools in preparation for their trip. There, they encounter a popular idol named Alice Hiiragi hosting an event around the area. She gives the protagonist a card that instructs the reader to input "wonderland" in the EMMA app. After the three examine it, the protagonist does as the card says, which causes them to be teleported and trapped in an unknown location in the supposedly destroyed Metaverse. There, other people who have done the same are attacked by Shadows and have their desires stolen in the form of gems.

With the trio being able to summon their Personas again, and with Morgana's Metaverse form restored, they try to fight their way out, only to be surrounded and captured. They are sent to Alice Hiiragi for interrogation, who dumps them in a junkyard after she fails to gather any information. After looking around, they find Sophia, a mysterious AI taking the form of a young girl. Shown to be capable in combat, she helps the group escape back to the real world.

Morgana regularly develops theorems on the other world. At first, he makes the assumption it's a Palace.

Persona Q2: New Cinema Labyrinth[]

Morgana and co. are on a recon mission in Mementos when Morgana in mobile form loses control of his wheels and drives them through a portal into a movie world. After escaping it, they wind up in the Cinema where they encounter Hikari and Nagi, and later the Velvet Room residents.

As the group venture into the movie worlds to find the keys needed to escape the new world, they encounter members of SEES and the Investigation Team. With their forces combined, they solve the mystery and are able to return to their own worlds, though the memory of the event was erased.

During the game, Morgana acquires two unison skills while taking Special Screenings. One of the attacks allows him to jump on Ryuji Sakamoto's back with Ann Takamaki and Ken Amada to perform an airborne attack; in the other one, he transforms into mobile form and rams at the enemy with Teddie and Koromaru.

At the end of the game, Morgana is seen watching a movie with the rest of the team in a movie theater.

Creation and Development[]

Persona 5[]

Morgana's concept art.

Persona 5's illustrator, Shigenori Soejima, designed Morgana with the idea of having a "cat partner" in mind, which correlates to the protagonist's design being reminiscent of a cat. Great care was taken in drawing him so that he wasn't overly cute, with the goal of giving him room for his big personality and role in the story.[10]

Soejima believed that mascot characters are all about being loved by everyone, so he designed Morgana based on that idea. He decided to make Morgana a cat based on the "thief cat" concept,[2] which refers to cats entering other people's houses to steal food.[11]

His Persona Zorro was designed around that point as well, being made big in contrast to his minuscule size. But since Morgana constantly wonders who he is in the game, the team decided to make Zorro incomplete by not giving him proper arms.[10]

Zorro was also made to look like a balloon to make it look as if that personality is coming out of Morgana. Before his design was refined, Zorro would originally look like a hairy bandit.[10]

Morgana's color palette goes with Soejima's personal rule of designing mascots (using the "toy color" set of red, yellow and blue); this rule applied to Aigis and Teddie as well.[10]

Some inspirations involved in the design process are Perman. As it's one of Soejima's favorite shows, Morgana was designed with the same mask in mind.[10] Additionally, the design point of Morgana is his mask.[2]

During a class question in Persona 5, when discussing the silver ratio (1:1.414) in architecture, mascot design is also brought up: it is stated that mascots' faces that are seen as cute follow this ratio.[12][13] The scene directly alludes to Morgana,[14] but whether this implies that this principle was used in designing him or not is not directly confirmed.

Persona 5 Royal[]

Morgana's human overlay, or more accurately, the celebrity's appearance overlaid on him, is based on a real-life celebrity.

Early Concept[]

Morgana's early design.

Early designs of Morgana were done with the image of a female in mind, giving him a smooth rubber body. He was also supposed to be able to transform into anything, not just a van. One early idea for Morgana's vehicle design was to have him be a sports car, however, he would have been too small to fit the entire gang and so the idea was scrapped.[10] Early morgana's cat form had similar proportions, be would instead retain his scarf, in place of his collar.

Unused models in the game point to an old version of Morgana's design as a normal cat: he looked heftier and more grim, compared to his current slim and slender appearance. This model also had the scarf on.

Unveiling and Promotion[]

Persona 5[]

A Morgana mascot made numerous appearances in publicity events.

Morgana was first unveiled during the first Japanese PV trailer for Persona 5, on February 5th, 2015, together with Ryuji Sakamoto and Ann Takamaki. The trailer was first dropped during the Night of the Phantom concert in Tokyo.

Morgana would also appear to directly promote the game during certain events, such as in Take Tokyo Tower and the English side of E3 2016.

During E3 2016, Morgana's English voice would be the first to be revealed out of the cast of the game.[15]

Morgana would also receive a life-size mascot costume, which would be used during various public events, and he would also partake as a representative in collaboration with other companies and brands, Jagariko being one commonplace.

@p_kouhou[]

"This official Persona Twitter account was taken by the Phantom Thieves! (From a mysterious Phantom Thief)"
—Morgana, @p_kouhou

The @p_kouhou account's profile picture with Morgana.

The official Japanese Persona PR account on Twitter, @p_kouhou is handled by Morgana, who directly promotes upcoming releases and events related to the Persona series, as a majority of the account's tweets are written from his perspective. In photographs, he is also portrayed via the aforementioned real-life mascot costume, or simply via his Persona 20th Anniversary Festival plushie.

The account was originally handled by Teddie, but it has been "hacked by a "mysterious thief" on September 17, 2015, later revealed to be Morgana.[16] He's been the one speaking through this account ever since.

Persona 5 Royal[]

Morgana's Report[]

Morgana's Report logo

Morgana's Report was a mini web series streamed on Atlus' YouTube channel, atlustube, and hosted by Morgana, that spanned during the promotion of Persona 5 Royal in Japan, serving to introduce viewers through new features and quality of life changes to the game. 6 episodes have been posted, with a time frame between each video spanning from 3 weeks to over a month.

During the game's promotion in the west, an English counterpart to Morgana's Report, titled Morgana's Phantom Thief Crash Course[1], was released, which stars Morgana and Sumire Yoshizawa. It is only a single episode.

Persona 5 Strikers[]

Traveling Morgana's Newsletter[]

Traveling Morgana's Newsletter logo for Episode 1, featuring Shibuya

In the same format as Morgana's Report, Traveling Morgana's Newsletter would be produced to promote Persona 5 Strikers with the same purpose in mind. It had 5 episodes in total, with each being published around every 3 weeks. Each video had a theme, revolving around a certain major location the Phantom Thieves would visit in the game, as well as its Jail.


Persona 25th Anniversary[]

Persona 25th Times[]

ペルソナ25thタイムズ_Vol.1【2021年9月号】

ペルソナ25thタイムズ Vol.1【2021年9月号】

Morgana in Persona 25th Times Vol.1

Morgana would also host the first volume of Persona 25th Times (ペルソナ25thタイムズ*)?, a segment announcing upcoming events from the Persona 25th Anniversary. Although the host of volumes 2 and 3 was instead Teddie, as teased beforehand,[17] he and Teddie collaborated in volume 4. The series is captioned in English.

Etymology[]

Unlike the rest of the Phantom Thieves, Morgana's name isn't Japanese, and is written in Katakana (モルガナ). His name is a direct reference to Morgan le Fay, who is a powerful enchantress (or fairy, hence "le Fay") in the Arthurian Legend. Her name has multiple variations, with one of them being "Morgana." Morgan's name likely comes from Old Welsh or Old Breton "Morgen," meaning "Sea-born." This meaning likely relates to the fact that Morgana's birthplace is in Mementos, or the Sea of Souls.

In Persona 5, Sadayo Kawakami makes a brief reference of Morgan le Fay, during a class question about femme fatales and uses her as one of the examples of the trope.[18]

Morgana's codename, Mona (モナ), aside from being an abbreviation of "Morgana," is a direct reference to Monā (モナー), the Shift_JIS art anthropomorphic mascot cat created by 2channel textboard users. Coincidentally, Mona is also the name of the island where William Kidd (who is also Ryuji's Persona) reportedly buried his fortunes. The island was also used as a refuge by pirates and privateers, including the aforementioned Captain Kidd. Ryuji was also the one who came up with Morgana's codename.

Since Morgana doesn't necessarily need his codename, as he has no reason to cover his identity to the public, it can also be used as a nickname, or even a term of endearment.

In Other Languages[]

Language Titles
Flag of the United States English Morgana Mona
Flag of Japan Japanese モルガナ (Morugana) モナ (Mona)
Flag of South Korea Korean 모르가나 (Moleugana) 모나 (Mona)
Flag of Hong KongFlag of the Republic of China Traditional Chinese 摩爾加納 (Mó'ěrjiānà) MONA
Flag of France French Morgana Mona
Flag of Italy Italian Morgana Mona
Flag of Germany German Morgana Mona
Flag of Spain Spanish Morgana Mona

Trivia[]

Morgana_at_E3

Morgana at E3

Morgana promoting Persona 5 at 2016 E3 (full video here).

  • Morgana's dialogues in the real world are accompanied with the onomatopoeia "Meow~/Nya~" to indicate that other people cannot understand his words.
  • Compared to how some characters broadly interpret Morgana as a "monster cat" in English, in the Japanese version, they refer to him as a "bakeneko" (化け猫*)?, a cat with supernatural abilities, a type of Japanese yōkai. They can shapeshift into, curse and possess humans. They can also speak human words, which is likely why they misinterpret Morgana to be a bakeneko.
  • Morgana's first-person pronoun in Japanese, "wagahai," may be a reference to Natsume Sōseki's 1905 satire novel I Am a Cat (吾輩は猫である, Wagahai wa Neko de Aru)?. As the title suggests, the story is told from the perspective of a regular cat that, ironically, speaks in phrasing used by higher-class noblemen, and talks about his observations on the human world and its ecology.
  • Morgana is the only member of the Phantom Thieves who can summon a Persona without having to take off his mask.
  • Morgana's design foreshadows his connections to the Velvet Room, with its assistants following a color palette of blue, white and black clothes, with yellow eyes. In Morgana's case, the color of his eyes and scarf are reversed in contrast to the designs of the standard Velvet Room attendants, specifically with their uniforms and eyes.
  • Morgana's ties to the Velvet Room would be hinted at long before they were revealed:
    • While the party travels to Madarame's shack via train, Morgana would insist the group calls him "Master," specifically to be put in Igor's shoes.
    • When Morgana first attempted to take Okumura alone, while on his last legs, he would hallucinate Igor, referring to them as "Master" before blacking out. Interestingly, Morgana doesn't bring up or remember this figure otherwise, and it is not brought up again until he remembers the truth for himself at the end of the game.
  • Although a majority of the Phantom Thieves need to use the Meta-Nav app implanted on their phones, Morgana is able to enter the Metaverse on his own due to his connections with the Metaverse. He still needs to follow the same rules to enter Palaces, however.
  • Morgana is the first Navigator in the series that can do fighting and navigation at same time. Before Futaba joins, Morgana doesn't faint if he is knocked out in battle. Instead, he runs away to the back stage and becomes the Navigator. Any party member can still use any revival item or skill on him and put him back on the front row.
    • Due to this, he also becomes the first one whose dialogues become affected by the ailments he gets inflicted with.
  • Morgana is the one who thought of the protagonist's codename, "Joker," as he is the team's "trump card when it comes to fighting strength."
  • In Persona 5 Royal, Morgana can play darts in the real world like normal.
  • In Royal, while driving Morgana in his van form in Mementos, gently rubbing the touchpad on the controller will make Morgana purr. Pressing it firmly, on the other hand, will make him meow in protest. Both of these sound clips come directly from the controller's speakers.

Morgana's level-up screen references his Showtime with Ann.

  • In Royal, if Morgana levels up after his Showtime with Ann is activated, his Level-Up portrait will change. The same applies for Ann.
  • In Royal's Thieves Den, Morgana makes several additional cameos in the background:
    • In the card game "Tycoon," Morgana's silhouette (as a regular cat) can be seen on the Nine of Hearts card.
    • A miniature Morgana can be seen at the exit sign of the den.
    • Morgana also appears on 2 of the den's trophies.
  • One trope related to Morgana is that in certain scenes, the dialogue will pause before his lines, implying there's more to what he's saying than meets the eye. The common theme is that he speaks in the Phantom Thieves' best interests, but puts no consideration of himself:
    • At Wilton Hotel, when Ryuji and Ann are considering continuing their activities as thieves to help others, Morgana only says that he's going to support them as Phantom Thieves as he's their guardian.
    • After Futaba's been recruited, when they discuss her abilities, Morgana only says "I guess" in a vacant tone.
    • When the group's stuck on what to do on December 23rd, Morgana will suggest that they steal Mementos' treasure, and warns the group that if they go along with it, they'll no longer be able to act as Phantom Thieves. Although Morgana covered everything necessary for the team's success and risks, he made no mention on what could happen to himself.
  • Another subtle trope related to him emphasizes on his observation in a similar fashion to the trope listed above, but does not emphasize on his thought process via his dialogue, rather through his observations and reactions:
    • While the protagonist and Ryuji are interrogating Mishima after Shiho's attempted suicide, Morgana will be quietly observing their argument. Once Mishima's left alone, the scene won't instantly end but rather will have Morgana focus his eyes on Mishima.
    • After the party steals Shido's treasure followed by Ryuji being beat up unconscious on the street, as the party leaves him behind, Morgana will pause and look at Ryuji for a brief moment before following suit. This implies an understanding of Ryuji's situation which the girls and Yusuke have missed out on.
  • If the protagonist lacks the train fee to make a return trip to Yongen-Jaya, Morgana will use his secret savings to give him the needed amount of money to return there, preventing him from getting stuck with no way to progress.
  • According to Morgana, he didn't get hungry when he was stuck in the Metaverse at first. Whether his Metaverse form can't get hungry or he needed to enter the real world is unclear.
  • Unlike cats in the real world, Morgana can consume human food without experiencing adverse effects:
    • According to one of his dialogues in Mementos, he was able to eat an onion without getting sick. Onions are toxic for regular cats, and contain chemicals that can destroy their blood cells if ingested.
    • In Persona 5: Dancing in Starlight, while Morgana talks about his passion for sushi, Makoto remarks that she thought cats don't eat it. This is because it can break down thiamine, an essential chemical in cats, which can cause neurological problems, as well as convulsions.
  • Morgana doesn't feel comfortable around the leather goods store in the underground mall in Shibuya, as it "smells like animals to him."
  • Shown only in a few concept artworks and his All-out Attack portrait, Morgana has a small black nose tucked underneath the edge of his mask. The shape is similar to the one of his cat counterpart.
  • Shown in his sprites and some promotional artwork, there are two dents on the sides of his mask. In some artwork, they are depicted as holes.
  • The model of Morgana's anthropomorphic form has retractable claws from his hands. Whether they're used in-game is unclear.[19]
  • From the inside of the van, an emblem resembling biped Morgana's head can be seen.[19][20]
  • The license plate on Morgana's Van form is "築地 343 も 2-22."
    • "築地" refers to Tsukiji, a district of Chūō, Tokyo. For many residents and visitors to Tokyo, the Central Wholesale Market, better known as the Tsukiji fish market is synonymous with sushi, sashimi and seafood products of every kind, referencing Morgana's passion for sushi.
    • 343 can be read in Japanese as goroawase for the word "Sashimi" (刺身*)?.
    • 2-22 could be a reference to the Japanese onomatopoeia for "meow:" "Nya-Nyanya."
  • Morgana is actually not the first talking cat in the series: the first being Lieutenant General Zula from Persona 2: Eternal Punishment, followed by Gouto-Douji from the Devil Summoner series.
  • At one point, Morgana explains that a cat transforming into a vehicle is something engraved into (Japanese) people's minds, indirectly referencing the Catbus from the animated movie My Neighbor Totoro, directed by Hayao Miyazaki.
  • When Morgana is about to transform into a vehicle, his pose is similar to the transformation poses of Showa Era Kamen Rider.
  • Morgana's running animation in the Metaverse, which transforms his legs into a swirling vortex, may reference Doraemon’s comical expression.[21]
    • Additionally, when thinking of a way to reach the floating bank in Kaneshiro's Palace, Ryuji asks if Morgana can fly. Morgana retorts that he is not some "robot cat" (Doraemon) who can source all kinds of futuristic gadgets from his fourth-dimensional pocket, with the most recurring one being the Take-copter for flight.
    • In Persona 5 Strikers Morgana also has cartoonish jumping and landing sound effects.
  • When Morgana has temporarily run away from the Phantom Thieves, the rest of the group read on a report on recent vandalism on Okumura HQ's windows, with them suspecting Morgana is related. Although the incident is not covered beyond that in the final game, according to unused voice lines, Morgana would indirectly reveal that he's actually been thrown out by the Palace's guards straight into the glass windows of the building.
  • In the Japanese version, when Morgana is transformed into a mouse in battle, he will make noise reminiscent of Pikachu who is also voiced by Ikue Ōtani. Also, in one of the phone texts, the protagonist may say "Morgana, I choose you," a probable reference to "Pikachu, I choose you."
  • In Persona 5: Dancing in Starlight, as every character shares a wardrobe for their accessories, some had to be resized and repositioned to fit on Morgana's body. The Jagariko Mask is put above Morgana's head, and some accessories like the Prison Guard L/R eyepatches and the Dog and Cat Tails weren't included.
    • Additionally, the wig color option is locked for Morgana.
  • In Persona Q2: New Cinema Labyrinth, unlike the other Phantom Thieves of Hearts that turn into their usual clothes when inside the Cinema, Morgana doesn't revert back to his cat form; he is always in his Metaverse form both inside the Cinema and in the Labyrinths.
  • On @p_kouhou, Morgana stated that since he doesn't know what his birthday is, he's happy to celebrate it on April 11th instead, which is the day he met the protagonist for the first time. This is actually a response to an event arranged by fans, which celebrates their encounter every year since 2017. The Twitter account also attached a hashtag the fans have made that celebrates their 2nd anniversary. The Twitter account has never mentioned their first anniversary, nor any anniversary that comes after.[22]

Morgana singing the P5S jingle

  • One of the meanings behind the Japanese release date (2.20.2020) for Persona 5 Strikers involves its pronunciation: The "2's" seem to be pronounced as "Nya," and the "0s" as "o." This serves as wordplay for the Japanese onomatopoeia for "Meow." It's used as part of a jingle to advertise the game, sung by Morgana: "Persona 5S; 2020.2.20!" (ペルソナ5S・にゃおにゃおにゃにゃお, Perusona Faibu Essu; Nyao Nyao Nya Nyao)?. Before the game's release, it could be played at the bottom of the Persona 5 Strikers website.

Morgana's Sendai outfit in Traveling Morgana Newsletter.

  • Morgana's outfits in the logos for the Traveling Morgana Newsletters in Persona 5 Strikers reference their respective locations:
    • For Sendai, he is dressed up as Date Masamune, a legendary warrior and leader who founded the modern-day city of Sendai.
    • For Sapporo, he is dressed up as a snowman, a reference to the popular Sapporo Snow Festival, where thousands of snowmen, snow statues and ice sculptures are created each year.
    • For Okinawa, he is dressed up as Shisa, a traditional Ryukyuan cultural artifact and decoration. It's a cross between a lion and a dog. The statuary is believed to protect from some evils.
    • For Osaka, he is dressed up as Kuidaore Taro, a clown puppet mascot in the Dōtonbori ward, a famous food district. He is eating takoyaki, a snack Osaka is well-known for.
    • For Kyoto, he is dressed up as a member of the Shinsengumi special police force.

Appearances in Other Media[]

Title Details Date External Links
Lord of Vermilion Re:3 Collaboration event
* Playable Familiar, 1-star
December 12, 2016 - December 25, 2016[23]
Chain Chronicle Collaboration event
* Mona, Cleric class, 4-star
January 19, 2017 - January 31, 2017[24] Article on the Chain Chronicle Wiki
Granblue Fantasy Collaboration event
* Mona, NPC
* SSR Dark Summon as Morgana Car
June 18, 2018 - June 29, 2018[25] Article on the Granblue Fantasy Wiki
Puzzle and Dragons Collaboration event
* Morgana, Monster Exchange exclusive character
July 16, 2018 - July 29, 2018[26]
Wonderland Wars Collaboration event
* Morgana, Special Assist Card (Level 4)
August 27, 2018 - September 17, 2018[27]
Phantasy Star Online 2 Collaboration event for Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight
* Morgana Suit
June 6, 2018 - June 11, 2018
BlazBlue: Cross Tag Battle * Color swap for Naoto Shirogane
* Color swap for Teddie
* May 31, 2018 (Japan)
* June 5, 2018 (North America)
* June 22, 2018 (Europe)
Puyo Puyo!! Quest Collaboration event for Persona Q2: New Cinema Labyrinth
* Morgana, Balance Type, 6-star
December 3, 2018[28] Article on Puyo Nexus
Catherine: Full Body * Cameos as a nesoberi plush in Stray Sheep with Teddie and Koromaru
* Cameos as a plush in Rin's room
* Morgana's mask can be found on a mannequin in Rin's room
* DLC NPC
* February 14, 2019 (Japan)
* September 3, 2019 (West)
BanG Dream! Girls Band Party Collaboration event
* Costume for Michelle
February 17, 2019 - March 6, 2019[29]
Kyoutou Kotoba RPG Collaboration event
* Morgana (Kotodaman); Normal (5-star), Phantom Thief (6-star)
March 5, 2019 - March 28, 2019[30]
Super Smash Bros. Ultimate Part of the Joker DLC
* Part of Joker's taunts, victory screen, Mementos, and his Final Smash
* Primary Spirit (Ace Class, Grab type)
* Customizable hat for the Mii Fighters
* Appears in the mural, despite not being a playable fighter
April 17, 2019 Article on SmashWiki
Identity V First collaboration event
* Mona (Pet, A-tier)
August 8, 2019 - August 29, 2019[31]
Star Ocean: Anamnesis Collaboration event
* Accessory as a plush[2]
October 10, 2019 - November 7, 2019[32]
Another Eden First collaboration
* Playable character
December 12, 2019 [33] Article in Another Eden Wiki
Earth UFO Catcher SEGA's 60th anniversary special event
* Prize (No.109, Rank 3 ★★★)
June 3, 2020, 01:00 (GMT) - June 9, 2020, 14:59 (GMT) Tweet
Dragalia Lost Collaboration event for Persona 5 Strikers
* Mona, Playable Character
January 31, 2021 - February 12, 2021 Article in Dragalia Lost Wiki
Super Monkey Ball: Banana Mania Collaboration DLC
* Mona, Playable Character
November 2, 2021 Trailer on ATLUS West's YouTube page
Last Cloudia Collaboration event for Persona 5 Royal
* Mona, Playable Character
May 26, 2022 Website
News article (JP)

References[]

  1. Persona 5 Royal height chart, artbook
  2. 2.0 2.1 2.2 2.3 2.4 2.5 https://megamitensei.fandom.com/wiki/File:P5_Artbook_080.png
  3. Futaba describes him as such during a cutaway scene when the rest of the group is in Hawaii.
  4. Class question on 4/30, Persona 5
  5. Dialogue for the Chemistry room, Persona 5
  6. His interest in cop dramas is referenced during a TV segment on May 2nd in Persona 5.
  7. Morgana Social (3) in Persona 5: Dancing in Starlight.
  8. 8.0 8.1 Event on 5/5 at Wilton Buffet, Persona 5
  9. Event on 4/25, Persona 5
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Persona 5 Official Design Works Artbook Review. LH Yeung.net Blog - AniGames (February 25th, 2017; Morgana translation notes added on March 10th, 2017)
  11. Meaning of 泥棒猫 in Japanese, RomajiDesu Japanese dictionary
  12. Class question event on May 21st.
  13. "Oh yeah, I hear that mascots that are seen as cute have faces that are close to this ratio. In other words, if you use this ratio, you can make cute things."
    —Ms. Usami during event on 5/21, Persona 5
  14. "It is true that mascots tend to have round-ish faces... Huh? Why are you looking at me like that?"
    —Morgana during event on 5/21, Persona 5
  15. Persona 5’s Morgana English Voice Acting Previewed, Persona Central (Reggy, June 14, 2016)
  16. このペルソナ公式ツイッターアカウントは、ワガハイたち、怪盗団が頂いた!(謎の怪盗より) #ペルソナ5 @p_kouhou (September 17th, 2015)
  17. 【P25th】ペルソナ25thタイムズVol.2公開!詳しい情報はコチラ!, Persona Channel (2021.12.10)
  18. "The answer is femme fatale. Literally translated, it means "fatal woman." Some famous examples are the witch Morgan le Fay from Arturian legend and Queen Salome from the Bible. Not to mention the wild, seductive dancer of opera, Carmen."
    Sadayo Kawakami (5/7), Persona 5
  19. 19.0 19.1 Persona 5: Mona Pack XNALara (Update 1), deviantART (Xelandis, Dec 13, 2017)
  20. https://megamitensei.fandom.com/wiki/File:P5_MorganaBus_Inside.png
  21. ペルソナ5 PVに映ってたモルガナのドラえもん走りをまとめてみたww #ペルソナ5 #Persona5 #morgana @P5jouhoukyoku (July 10, 2016)
  22. そうか、今日4月11日はワガハイがオマエに初めて出会った日だったな…。祝ってくれてありがとう、みんな。ワガハイ誕生日わからないから、すごくうれしいぜ!  #0411モナとの出会い2周年. @p_kouhou (April 11th, 2018)
  23. Persona 5 and Lord of Vermilion Re:3 Collaboration Details. Persona Central (Reggy, December 7th, 2016)
  24. Persona 5 Collaboration Festival. Chain Chronicle Wiki.
  25. Persona 5: Thievery in Blue. Granblue Fantasy Wiki.
  26. Persona Collab Arrives! Puzzle & Dragons US Website (July 13th, 2018)
  27. Persona 5 x Wonderland Wars Arcade Game Collaboration Teased for August 27, 2018 (Update) Persona Central (Reggy, August 19th, 2018)
  28. Persona 3, 4, 5 Popular Scene Vote Results, Persona Q2 Line Stamps Announced, Persona Q2 x Puyo Puyo!! Quest Collaboration. Persona Central (Reggy, November 24th, 2018)
  29. BANG DREAM! GIRLS BAND PARTY! X PERSONA SERIES COLLABORATION. BanG Dream! Girls Band Party! Official Website (February 11th, 2019)
  30. Persona 5 x Kyoutou Kotoba RPG: Kotodaman Collaboration Trailer, Starts on March 5, 2019. Persona Central (Reggy, March 4th, 2019)
  31. Persona 5 x Identity V Collaboration Begins on August 8, 2019. Persona Central (Reggy, August 5th, 2019)
  32. Persona 5 Royal x Star Ocean: Anamnesis Collaboration Starts on October 10, Ends on November 7, 2019. Persona Central (Reggy, October 10th, 2019)
  33. Bound Wills and the Hollow Puppeteer. Another Eden wiki.


Characters
Playable Protagonist - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Goro Akechi - Sumire Yoshizawa
Confidant Igor - Sojiro Sakura - Chihaya Mifune - Munehisa Iwai - Tae Takemi - Sadayo Kawakami - Ichiko Ohya - Shinya Oda - Hifumi Togo - Yuuki Mishima - Toranosuke Yoshida - Caroline & Justine - Sae Niijima - Takuto Maruki
Major Targets Suguru Kamoshida - Ichiryusai Madarame - Junya Kaneshiro - Shadow Futaba - Kunikazu Okumura - Masayoshi Shido - Holy Grail / Yaldabaoth - Azathoth / Adam Kadmon
Other Principal Kobayakawa - SIU Director - Shiho Suzui - Natsuhiko Nakanohara - Mika - Lala Escargot - Angel and Julian - Medjed - Wakaba Isshiki - Sugimura - President Tanaka - Kazuya Makigami - Naoya Makigami - Shadow Mishima - Shinichi Yoshizawa - Rumi - Shibusawa - Jose - Kasumi Yoshizawa - Coach Hiraguchi
Locations
Tokyo Yongen-Jaya (Café Leblanc) - Shibuya - Aoyama-Itchome (Shujin Academy) - Shinjuku - Akihabara - Kichijoji - Ogikubo - Inokashira Park - Tsukishima - Akasaka Mitsuke - Suidobashi - Odaiba Seaside Park - Ichigaya - Ikebukuro - Ginza - Harajuku - Meiji Shrine - Jinbocho - Miura Beach - Maihama (Tokyo Destinyland) - Kanda - Roppongi - Ueno - Asakusa - Chinatown - Nagatacho - Shinagawa - Nakano - Kosei High School
Palace Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos (Path of Qimranut - Path of Aiyatsbus - Path of Chemdah - Path of Kaitul - Path of Akzeriyyuth - Path of Adyeshach - Path of Sheriruth - Depths of Mementos - Qliphoth World - Path of Da'at) - Maruki's Palace
Other Velvet Room - Hawaii - Thieves Den
Music
Albums Original Soundtrack (Persona 5 / Royal (JP / EN))
Songs "Wake Up, Get Up, Get Out There" - "Life Will Change" - "Beneath the Mask" - "Last Surprise" - "Rivers in the Desert" - "The Whims of Fate" - "Tokyo Daylight" - "Hoshi To Bokura To" - "Break In To Break Out" - "Infinity" - "Dark Sun..." - "Autonomy" - "Found a Light" - "IT'S TOO LATE" - "Colors Flying High" - "Take Over" - "He's a Trickster☆" - "I Believe" - "No More What Ifs" - "Throw Away Your Mask" - "Bokura no Hikari (Our Light)"
Archives
Story Persona - Persona user - Shadow - Shadow Self - Second Awakening - Picaro Persona - I am thou - Cognition - P. A. D. - Metaverse - Metaverse Navigator - Mask - Wild Card - Phantom Thieves of Hearts - Phantom Aficionado Website - Antisocial Force - Treasure - Police - Calling Card - Change of Heart - Psychotic breakdown - Mental shutdown - General Public - Seven Deadly Sins - Sea of Souls - Bond - Featherman
School Life Calendar - Weather - Seasons
Confidant - Social Stats - Hideout - Class - Train - Invitations - Gifts - Decorations
Activities Bathhouse - Studying - Diner - Cleaning - Maid Café - Billiards - Books - DVDs - Retro Games - Movie Theater - Big Bang Challenge - Gigolo Arcade - Bed - Batting Cages - Fishing Pond - Crossword Puzzle - Darts - Infiltration Tools - Cooking - Training - Old Temple - Laundry - Part Time Jobs - Shrine - Confessional - Jazz Jin - Houseplant - Refrigerator - TV Quiz Show - Blackboard - Vegetariano - Lottery - Cultivation - Fortune Telling
Vendors Shops: (Persona 5 / Royal) - Vending Machines - Takemi Medical Clinic - Untouchable - Jose's Shop - Home Shopping Program - Tanaka's Shady Commodities - Military Vending Machine
Phantom Life Mementos Requests - Third Eye - Security Level - Search Objects - Treasure Chests - Treasure Demon - Safe Room - Thieves Guild - List of Shadows - List of Bosses - Skill Card - Will Seeds - Deviations
Battle Items: (Persona 5 / Royal) - Skills: (Persona 5 / Royal) - Difficulty - Status Changes - Weaknesses - Traits - Navigator - Tactics - Guard - Follow Up - Harisen Recovery - Endure - Protect - Pickpocket - Party Switch - Baton Pass - One More - Critical - Technical - Showtime - Cut-in - All-Out Attack - Hold Up - Personality - Drops - Game Over - Disaster Shadow
Velvet Room List of Personas: (Persona 5 / Royal) - Fusion - Special Fusion - Hanging - Lockdown - Electric Chair - Arcana - Skill Inheritance - Fusion Accident - Fusion alarm - Challenge Battle
System Trophies: (Persona 5 / Royal) - Cutscenes - New Game Plus - Patches and Updates
Unused Content: (Persona 5 / Royal)
Development
Corporate Atlus Co., Ltd. - Sega
Personnel Katsura Hashino - Shigenori Soejima - Shoji Meguro - Lyn Inaizumi - Atsushi Kitajoh - Ryota Kozuka - Kenichi Tsuchiya - Toshiki Konishi - Kazuhisa Wada - Lotus Juice
Other Media
Games Royal - Dancing in Starlight - Strikers
Productions Persona 5 The Animation The Day Breakers - Persona 5 The Animation (Episodes - Dark Sun... - Stars and Ours - Proof of Justice - Persona 5 the Animation: A Magical Valentine's Day) - Persona O.A. - Persona 5 The Night Breakers - Persona Stalker Club V - PERSORA AWARDS 3 - Persora -The Golden Best 5- - Persona 20th Anniversary All Time Best Album - Persona 5 The Stage - Persona VS
Publications Manga - Dengeki Comic Anthology - Comic à La Carte - Comic Anthology (DNA Media Comics) - Tartarus Theater Wild - the Animation Dengeki Comic Anthology - Mementos Mission - Mementos Report - Persona Magazine
Events Super Live 2015 - Super Live 2017 - Super Live 2019 - TGS 2021 - 25th Anniversary Symphonic Concert
20th Anniversary Festival - 25th Anniversary - 25th FES
Take Tokyo Tower - E3 2016 - Morgana's Report
Miscellaneous Merchandise
Characters
Playable Ren Amamiya - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Caroline & Justine
DLC Shinjiro Aragaki - Goro Akechi - Theodore - Lavenza - Sho Minazuki - Labrys
Locations
Tokyo Café Leblanc - Shibuya - Shujin Academy
Palace Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos
Other Velvet Room - Hawaii
Music
Songs GROOVY - One Nightbreak
Albums Persona Dancing P3D & P5D Soundtrack Advanced CD
Archive
Lists Social - Trophies - Patches and Updates
Development
Corporate Atlus Co., Ltd.
Personnel Kazuhisa Wada - Shigenori Soejima - Ryota Kozuka - Shoji Meguro
Toshiki Konishi - Atsushi Kitajoh - Jazztronik - tofubeats - Mito - Yukihiro Fukutomi - KAIEN - Shacho - Taku Takahashi
Characters
Playable Protagonist - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Sophia - Zenkichi Hasegawa
Major Targets Alice Hiiragi - Ango Natsume - Mariko Hyodo - Akane Hasegawa - Akira Konoe - Kuon Ichinose - EMMA / False God Demiurge
Other Lavenza - Sojiro Sakura - Miyako Kaburagi - Shuzo Ubukata‎‎ - Jyun Owada - Aoi Hasegawa - Sae Niijima - Akane's Joker
Locations
Japan Yongen-Jaya (Café Leblanc) - Shibuya - Sendai - Sapporo - Okinawa - Kyoto - Osaka - Tokyo (Tokyo Tower)
Akasaka Mitsuke - Aoyama-Itchome (Shujin Academy) - Ogikubo - Fukuoka - Yokohama
Jail Shibuya Jail - Sendai Jail - Sapporo Jail - Okinawa Jail - Kyoto Jail - Osaka Jail - Jail of the Abyss - Tree of Knowledge
Other Velvet Room
Music
Albums Original Soundtrack
Songs "You Are Stronger" - "Daredevil" - "Life Will Change" - "What You Wish For" - "Axe to Grind" - "Counter Strike" - "Beneath the Mask" - "Last Surprise" - "Rivers in the Desert" - "Towards a Dream"
Archives & Terminology
Story Persona - Persona User - Shadow - Shadow Self (Monarch) - Treasure Demon - I am thou - Cognition - P. A. D. - Metaverse - Metaverse Navigator - Mask - Wild Card - Phantom Thieves of Hearts - Madicce - Antisocial Force - Police - Calling Card - Change of Heart - General Public - Seven Deadly Sins - Zephyrman
Summer Trip Calendar - Yen - Cooking - Hideout - Shrine
Vendors Shops - Vending Machines - Sophia's Shop - Big Bang Burger
Phantom Life Requests - Third Eye - Security Level - Shadows - Bosses - Lock Keeper - Dire Shadows
Battle Items - Skills - Combo Attacks - Master Arts - Party - Battle Stats - Damage - Accuracy - Experience - Level - Difficulty - Status Changes - Weaknesses - Navigator - Party Switch - Baton Pass - One More - Critical - Technical - Follow Up - Protect - Harisen Recovery - Endure - Cut-in - All-Out Attack - Showtime - BOND - Game Over
Velvet Room List of Personas - Fusion - Arcana - Persona Points
System Trophies - Patches and Updates - New Game Plus - Cutscenes - Steam Profile Items
Development
Corporate Atlus Co., Ltd. - Koei Tecmo Games Co., Ltd. - Omega Force
Personnel Daisuke Kaneda - Shigenori Soejima - Atsushi Kitajoh - Lyn Inaizumi - Lotus Juice
Other Media
Events Persona Super Live 2019 - Traveling Morgana's Newsletter
Miscellaneous Merchandise
Characters
Playable - P3/P P3 hero - P3P heroine - Yukari Takeba - Junpei Iori - Akihiko Sanada - Mitsuru Kirijo - Fuuka Yamagishi - Aigis - Koromaru - Ken Amada - Shinjiro Aragaki
Playable - P4 P4 hero - Yosuke Hanamura - Chie Satonaka - Yukiko Amagi - Kanji Tatsumi - Rise Kujikawa - Teddie - Naoto Shirogane
Playable - P5 P5 hero - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Goro Akechi
Non-playable Hikari - Nagi - Doe - Hikari's Father - Elizabeth - Theodore - Margaret - Marie - Caroline and Justine - Kamoshidaman - Herbivore Dinosaurs - Yosukesaurus - Ribbon - Overseer - Mother Computer - Enlil - Nanako Dojima
Locations
Origin Tartarus - Iwatodai Dormitory - Junes - Midnight Channel - Dojima Residence - Café Leblanc - Mementos
Main Hub Cinema - Velvet Room
Labyrinths Kamoshidaman - Junessic Land - A.I.G.I.S. - Hikari - Theater District
Music
Albums Original Soundtrack
Songs "Road Less Taken" - "Wait and See" - "Pull the Trigger" - "Remember, We Got Your Back" - "Invitation to Freedom" - "Cinematic Tale" - "Life Will Change" - "Nothing is Promised" - "LaLaLa Goodbye Personality!" - "Hikari is Bad!" - "That’s Right, Right?" - "I Will Make You Normal" - "Colorful World"
Archives
Terminology Persona (Sub-Persona) - Persona User - Velvet Room - Fusion - Shadow (F.O.E) - Wild Card - Dark Hour - Evoker - Glasses - Mask - Power Spot - Cognition - Boost - Metaverse - SEES - Investigation Team - Phantom Thieves of Hearts - Cut-in - Special Screening - All-Out Attack - Baton Pass - Akashic Record
Lists Arcana - Characters - Items - Skills - Personas - Shadows - Bosses - Ailments - Special Screenings - Patches and Updates
Other Media
Manga Roundabout Special - Official Visual Materials
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